The second part of the franchise came to us through the same creative team that developed the first part. With a limited development due to its console version and more directed towards the action, we have a pretty solid game that keeps most gameplay elements introduced in its predecessor.
- Continues and closes the storyline of the first part (Characters, organizations and elements of the story previously established in the first part, make their appearance here, either explicitly or through a mention).
- Possibility to choose between a male or female protagonist with different options on their physical appearance.
- Like the first part, what begins as a simple story unfolds in a story full of twists and complexities.
- Like its predecessor, depending on the choices you make, you can change the style of the narrative or the relationship of certain NPC's toward the protagonist.
- Is set on a Semi-Open World structure ala
Wolfenstein (2009) for its narrative.
- The exploration remains key for obtaining items, ammunition, rewards, etc.
- Implementation of Havok Physics to move obstacles, hide corpses, attack, etc.
- Multiple primary and secondary objectives to meet (Some of them create conflicts between them, as the fulfillment of a goal to a specific faction can affect another one and their relationship towards the protagonist).
- Like the first part, there are multiple ways to meet the goals, reach a destination, get an item, etc.
- Augmentations obtained and improved can be replaced by others once installed.
- Integration of an ability to climb certain surfaces becomes quite useful.
- Being a game more focused on the action than the first part, the combat is much more polished than its predecessor (Though the element of stealth is still present).
- Most of the ranged weapons have a secondary fire mode.
- Very good textures and lighting effects for its time (Thanks to Unreal Engine 2).
- The protagonist, whatever male or female, does not have enough charisma.
- Most NPC's share the same face.
- Many elements are simplified when compared to its predecessor (No experience points for improve character skills, all guns share the same ammunition, many fewer weapons, the tool for hacking and lockpicking is the same one, etc.).
- Improvements of the characters are limited exclusively to augmentations (As long as you have the item that allows you to install or upgrade these).
- Each weapon only accept two modifications (From a total of eight options).
- Control over jumps is sometimes a bit disastrous.
- Many times, the use of physics in certain situations, is erratic and not let the situation settle directly or at the first attempt (Which can be a bit frustrating ).
- The Quick-Load is not so "Quick".
- The campaign lasts half the first Deus Ex (We are talking about a campaign of approximately 30 hours, although this is much more than the average for today's games).
- An annoying Black-Screen bug present in the final length of the game when you load a Savegame (Which can be corrected going to the Task-Manager and placing a single core in the affinity of the application).
Deus Ex: Invisible War is a solid game with a great story, more focused on the action that the first part and simplifying the elements that were in this.My Score: 7.8/10
Note : Played it on Windows XP - SP3