Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
ユーザーレビュー: 賛否両論 (10,603 件のレビュー)
リリース日: 2014年10月23日

このアイテムをウィッシュリストへの追加、フォロー、興味なしとチェックするには、サインインしてください。

Sid Meier's Civilization: Beyond Earth を購入する

Sid Meier's Civilization: Beyond Earth Classics Bundle を購入する

Includes Civilization III Complete, Civilization IV, Civilization V and Sid Meier’s Civilization: Beyond Earth

このゲームが含まれるパッケージ

Sid Meier's Starships and Civilization: Beyond Earth を購入する

2 アイテムを同梱: Sid Meier's Civilization®: Beyond Earth™, Sid Meier's Starships

 

キュレーターによりおすすめされています

"A cautious recommendation. A solid entry to the franchise with sci-fi themes and an interesting affinity system. Lacks personality however."
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最新の更新 全て表示(12)

3月30日

Winter 2015 Update hotfix now available

The release of the Winter 2015 Update brought a number of changes to Wonders and their effects. This hotfix is intended to correct some bugs which players have experienced.
- Quantum Computer and Promethean now function correctly.
- Ectogenesis Pods now give the correct Food per population.
- New Terran Myth now correctly applies culture to trade routes between different factions.

This is available for the PC version now, with the Mac version to follow in a few days.

34 件のコメント 詳細を見る

3月11日

Winter 2015 Update is now live

The Winter 2015 Update for Civilization: Beyond Earth is now live! Your game should automatically update itself through Steam - if you are encountering issues, try restarting your Steam client. You'll know you have the new version if you see version number 1.0.2.658 below the main menu.

Full list of changes in this update can be read here: http://www.civilization.com/en/news/2015-02-information-on-the-civilization-beyond-earth-winter-2015-update/

29 件のコメント 詳細を見る

レビュー

“A must play for strategy fans”
9 out of 10 – GAME INFORMER

“Successfully injects new life into Sid Meier's long-running strategy series”
9 out of 10 – POLYGON

“Stellar”
9 out of 10 – DESTRUCTOID

このゲームについて

Kepler 186f: 生い茂った森に囲まれた地球に最も似ていると言われている惑星
Rigil Khantoris Bb: 太陽系で一番近い星の軌道上にあり、乾燥大陸に存在する開拓地の歴史を観察する事が出来る惑星
Tau Ceti d: 海と列島に見舞われ、豊富な資源と多様な生物に恵まれた惑星
Mu Arae f: 南半球は太陽が沈む事がない酷熱砂漠に見舞われ、北半球は永久に暗闇と極寒に包まれた惑星
82 Eridani e: 水資源が乏しく地殻変動によって破壊された惑星
Eta Vulpeculae b: 新たに発見された謎めいた未知の惑星

"「Sid Meier's Civilization®: Beyond Earth™」はサイエンス・フィクションをテーマにしたシヴィライゼーションシリーズの最新作です。プレイヤーは地球の人々を新境地に導きエイリアンの惑星を探索・植民地化し新しい文明を築いていくという冒険をします。

「Sid Meier's Civilization®: Beyond Earth™」は従来のシヴィライゼーションのゲームの歴史概念を超え、エイリアン世界における人類の未来を切り開くことによって、人類の文明の発展を推進させます。プレイヤーは対照的な文明の派閥を導いて新しい文明を彼らに選ばれた運命を反映させながら進化していく。直線的でない技術の進化、選択した派閥を詳しくカスタマイズ、そして選択に基づきそれぞれの派閥のアイデンティティそのものを変化させていくエイリアン世界など、プレイヤーは新しいゲームで多くの可能性を経験することになります。

・冒険の種をまく:プレイヤーは文化的アイデンティティを確立し、指導者を選択、そして新しいエイリアン惑星に到着した時の開始条件に直接影響を与える宇宙船や輸送船、入植者などをさまざまな選択肢から選んで探索隊のスポンサーとなる。

・エイリアン世界:新しい惑星の利益と危険地帯や地球のものとは違った神秘的な資源や敵対する生命体にあふれる危険に対応するためにプレイヤーは前哨基地を建設し、エイリアンの古代文明遺跡を発掘し、新種の生命体を手なずけ、都市を繁栄させ、人々の繁栄を創り出すために貿易ルートを確立させる。

・新しい技術網:不確実な未来における進化を反映して人類の発展に影響を及ぼす非直線的で様々な選択を通して技術の進歩が起こる。技術網は3つの壮大なテーマの周りに構築されていく。

・新しいクエスト・システム:クエストは惑星に関するフィクションに満ちていて、プレイヤーが資源を集め、ユニットをアップグレードし、ゲーム進行を手助けするさまざまなサイド・ミッションを切り抜けるよう導いていく。

・新しい軌道層:プレイヤーは軍事用、経済用、科学用の人工衛星を組み立てて打ち上げ、戦略的攻撃、防衛および支援能力を軌道から得る。"

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
    Recommended:
    • OS: Windows® Vista SP2 / Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: DirectX: DirectX version 11, or Mantle (with supported video card)
    Minimum:
    • OS: 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core i3 (2.2 ghz)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 4850 / nVidia 640M /Intel HD 4000
    • Hard Drive: 8 GB available space
    • Additional Notes: NOTICE: It is possible for Mac and PC to become out of sync during updates or patches. Within this short time period, Mac users will only be able to play other Mac users. NOTICE: The following video chipsets are unsupported for Civilization: Beyond Earth (Mac) • ATI Radeon X1000 series, HD 2400, 2600, 3870, 4670, 6490, 6630 • NVIDIA GeForce 7000 series, 8600, 8800, 9400, 9600, 320, 330, GT 120 • Intel GMA series, HD 3000
    Minimum:
    • OS: SteamOS, Ubuntu 14.04
    • Processor: Intel Core i3, AMD A10
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260
    • Hard Drive: 8 GB available space
    • Additional Notes: Don't meet the above requirements? That doesn't mean your configuration wont run Civilization: Beyond Earth. Visit the Beyond Earth community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civilization: Beyond Earth Linux and future AAA Linux releases!
参考になったカスタマーレビュー
55 人中 45 人 (82%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 18.9 時間
投稿日: 2014年12月21日
没個性的な指導者達に空気となった遺産、007の様に活躍するスパイ、交易路を繋げるだけで湧いてくるエネルギー……様々なバランス調整がクソなので最初の数プレイは楽しめると思うがリピート性は全くないそんなゲーム
このレビューは参考になりましたか? はい いいえ 面白い
14 人中 13 人 (93%) がこのレビューが参考になったと投票しました
記録時間: 41.9 時間
投稿日: 2014年11月10日
久々に期待はずれだったゲーム
26/11/10現在のレビュー

もっとこう なんかあるだろ!と吼えたくなるゲーム
せっかくのSF要素が泣いてる
アルファケンタウリも草葉の陰で泣いてる
ていうかアルファケンタウリの完全版を日本語配信してくださいお願いします



過去に発売されたシドマイヤーズ・アルファケンタウリ
ユーザーパーやらケアテイカーやらが出てきて人類 vs 惑星 vs 宇宙人の図式が楽しかったエイリアンクロスファイヤ
それら二つの精神的続編とも言えるのが、このCivilization:Beyond Earth

早い話が宇宙版Civなわけで、遥か未来になってもやる事は同じ
殖民して文化広げて研究して軍隊作って……ただそれだけです

Civシリーズはナンバリングが変わる毎に様々な追加要素が導入されてきましたが
そのシステムの根幹は変わっていません

今回はそれが仇に出たような気がします
過去作品と比べて、劇的に代わった事は世界観くらいで
システム類は殆ど5の延長に過ぎません

UIはすっきりしていて使いやすいのですが、それでも分かり易いとは決して言えず
各指導者の性格も、なんだか平均化されすぎているきらいがあります
資源はSF風に置き換わっていますが、効果は殆ど今までのものと一緒
どちらかといえば、変更されたことでかえって分かりにくくなってしまっている気が

加えてSF物にしては地味すぎる演出類が足を引っ張ります
前述したアルファケンタウリでは、遺産を立てると謎ムービーが流れて世界観を引き立てたりしてました
遺産の効果もコストに見合ったものばかりで、遺産競争に勝つ為の戦略は選択肢の一つとして重要なものでした

今回の遺産は効果も弱く、コストも低く、地味なものが多いです
SFなんだから、ある程度無理をしたところで道理が引っ込みそうなものですが
こじんまりとしたささやかな効果しか及ぼさないのが残念です

また今作から導入された要素であるクエストですが
もう少しなんとかならなかったのかと思ってしまうような出来でした
ぶっちゃけ報酬が中途半端すぎて「やってもやらなくてもいい」という点では評価出来ます
でも、それにしたって、もっとなんかこう、ねえ・・・?って感じのできでした

結局のところ、宇宙でcivをやるだけのゲームで終わってしまっています
SF要素は盛り沢山ですが、上手く使いこなせていないようです
というか宇宙人種族とか宇宙人と戦争とか宇宙人と融合して新人類とか
アルファケンタウリであった要素が何も生かされてないのが問題です

はたして6000円の価値があるかと問われれば 無い と答えざるを得ません
Civシリーズをプレイしてきた人にとっては、本当にがっかりする出来でしょう
ぶっちゃけCiv5の大型MODだと思われても仕方が無いです
今後の拡張やMODに期待しなければ、とてもじゃないけどプレイしてられません

ですが、セール時などで安くなれば評価は変わるでしょう
良質なCivである事には変わりませんし、プレイすればうっかり30時間は吹っ飛びます
初めて触れるCivゲーに 久々に触れるCivに ぜひどうぞ
このレビューは参考になりましたか? はい いいえ 面白い
11 人中 10 人 (91%) がこのレビューが参考になったと投票しました
記録時間: 27.7 時間
投稿日: 1月18日
ぶちゃけ出来の悪いciv5 Modです
そこそこ面白くはあるんですがcivシリーズとしての魅力は薄れてしまってるというか

魅力のない指導者を選んで、つまらないルールで競い合い、消化不良なゴールを目指す

MODのUI Tweaksを入れないと、ひたすら交易路の再設定を狂ったようにクリックするだけの作業
建造物がまったく面白くもなんともない。感覚的にプラント工場を増やしていく感覚
建築コストが安すぎるので、資源が余りまくってどの町も似たり寄ったりに(生産都市、首都の概念がなくミニ首都だらけに)
そのくせ必須施設なのに、近場に鉱山や○○等がないと建築できない施設が多すぎ
邪魔な場所に勝手に建つわりに、気が付くとライバルやエイリアンに襲われて勝手に滅んでるステーション(5の都市国家的みたいなもの)
スパイが盗んでくるエネルギーや技術フラスコが、都市で生産できる数十年分
技術ツリーに変わるテクノロジーウェブで、個性が出せるかとおもったら、純血だの至高だの調和なるものが中に入ってて硬直化
世界の七不思議に代わる遺産、いろんな理由で達成感がなくてツマラナイ…恒星コーデックス、人類の巣箱、なにそれ?

と不満を軽く述べました
でも、調整がうまくいけば、化けるんじゃないか。化けて欲しい…
このままでおわってほしくない作品です
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 6 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 77.7 時間
投稿日: 2014年11月6日
プレイ時間77時間での評価。
未完成品未調整品
出来が悪かった無印のCivilization Vで作ったMOD程度の出来。
各種調整MOD入れて何とか遊べているが、それでも根底の不出来を多々感じる。

今作のデザイナーはセンスがない。バランス調整もできていない。
  • どいつも同じで代わり映えしないスポンサー(SMACでは個性ある魅力ある連中でボーナス類が上手い設定でオンリーワンな特化が可能で楽しめた。具体的にはモーガン社長で経済大爆発とか、スヴェンスガードで世界水没とか)
  • 選択肢が決まってるクエストの存在(選択させる意味がない選択を用意する時点で作り手にはセンスがない。文化+1とエネルギー+1でエネルギーを選ぶ奴が居たらそれは今作のデザイナー。有志MODで少しだけ改善可能)
  • 何の前触れもなく邪魔するために湧くステーション(プレイヤーが嫌がる事には事前に兆候が必要。有志MODで少しだけ改善可能)
  • 調整できていない建物やクエストの設定(生み出されるエネルギーや文化などの個々の値の価値を1文化=2ハンマー=5エネルギーくらいだろうとか考えもせずに全て1とか2で設定しているだけ)
  • 都市と健康のバランス(無調整と言う手抜き。有志MODで少しだけ改善可能)
  • 強力すぎる交易(交易路1本が世界遺産3個より強力な能力。あまりにも強力すぎます。最低でも有志MODで1都市1本にしよう)
  • 強力なユニットの登場ターンと他ユニットとの戦闘力バランス(中盤で他ユニットの終盤を凌駕する戦闘力を持つユニットが作れます。有志MODで少しだけ改善可能)
  • 取得順が結局は同じテクノロジー(研究に必要な値のバランスが悪いためパターン化)
  • 期待はずれな世界遺産(一部以外は低性能過ぎて普通の建物を作っていた方がマシ。有志MODで少しだけ改善可能)
  • 完成した感動すら世界遺産(ラフなイラストの1枚絵が表示されるだけ)
  • 存在意味がないエイリアン(最初から最後まで居るだけ。存在意味がまったくない)
  • ただ配置できるだけの専門家(専門家経済は専門家を光らせるテクノロジーがないから不可能)
  • SFセンスを感じられない底が浅いフレイバーテキスト(この世界からは何の世界観も感じない)

SMACでできていたのに、できなくなっている要素が多すぎる。様々な点で劣化し過ぎている。
  • ゲーム要素を大きく変えるテクノロジー(テクノロジーの取得一つで、大きく世界が変わります。例えば反応炉(ユニットの性能を一気に何倍にも強化)や秘密プロジェクト(=世界遺産))
  • 未来ならではの大規模なテラフォーミング=地形改善(隆起や掘削、温暖化を誘発してマップ全体の海面域の上昇による水没[これはテラフォーミングではない。なお備えていない都市は水没して消滅する]、ハンマーやエナジーを大きくする地形改善。そういえば標高でエナジー量が変わる要素もありましたね)
  • 名所旧跡が存在しない(DLC商法で追加されるのに100ガバス)
  • 戦闘力と精神力の2種類での戦闘(SMACでは戦闘力と経験値で戦う精神戦の2種類があった)
  • 原生生物マインドウォームの存在(SMACで元々惑星に居る生物。常に精神戦になるため、科学技術だけでは勝てない。マインドウォームを養殖して自分の配下として使えたり、野に放ったりして宣戦布告せずに隣国に嫌がらせができた)
  • 強力な兵器(隆起ミサイルで海に道を作ったり、邪魔な都市を消し飛ばしたり。終盤は航空機と地形に依存しない兵器が強い事もあってプレイヤーハイのフリーダム状態だった)

良い部分もまったくないわけではない。
  • 日本語でできる。ついでにフォントの質がCiv5BNWより向上している
  • 開始時の設定で海岸線が見えたり資源が見えたりする選択肢(選択肢になってる選択肢。他はデザイナーにセンスが無いから特殊な理由が無い限り文化+先駆者一択である)
  • 未知の惑星の探索はやっぱり楽しい
  • 交易を自分の都市同士で行う事により都市の成長を自分で決めやすくできる(首都は遺産特化とか入植直後の都市も急成長が可能)
  • 瞬時全ユニット無料アップグレード(未来は些細な事はいいんだよ)
  • テクノロジーの数の多さとテクノロジーウェブのシステム(特化を光らせるには良い要素だとは感じる)
  • アフィニティでの対立要素(お互い許容しない連合、枢軸、共産陣営とお考えください。なにそのHearts of Iron)


SMACを作ったBrian Reynoldsは偉人である。
このレビューは参考になりましたか? はい いいえ 面白い
1,664 人中 1,476 人 (89%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
記録時間: 228.0 時間
投稿日: 2014年11月5日
This bun left the oven far too early. Not worth $50 and if they charge $30 for the first "expansion", they'll have a very irritated customer (who will probably buy it anyway, argh).

Good:
- Feels like Civ5 (it is)
- Tech Tree is less linear
- Affinities are interesting and change gameplay styles (or fit your favorite style)
- Lots of building options... (though this becomes a scrolling nightmare later in the game)
- The Virtue "table" is interesting and helps you tailor your civ
- Wonder are less epic, but more numerous
- Much more difficult early in the game to capture capital cities (militarily you're quite weak early on)

Bad:
- Feels like a Civ5 mod (and not a super deep one either)
- UI and gameplay mechanics have gone backwards badly (some simple things in Civ5 are missing here)
- UI that is standard in many other 4x titles is not here (click on cities in a city list and going to the city, etc.)
- Massive micromanagement issues (trade units regularly require mindless retasking just to do the same action)
- Diplomacy is useless (they've had years to come up with a better system and it still stinks)
- Aliens are an afterthought after a few levels in Affinity (as your units get tougher)
- Factions are weak (essentially just a way to give different bonuses) with little personality
- Terrain coloring/graphics leave many things an indistinguishable mash (is that basalt? a crashed satellite? titanium?)
- Quests are easily achieved and after a few playthroughs are ignored (you'll likely complete them by accident)
- Spying system is very one-dimensional, gets very repetitive/annoying after a while ("fine, siphon energy again. ugh.)
- Endgame is an afterthought. "You win." No score, no ratings board, no comparisons, etc.

If you're a Civ5 fan, wait until they have an expansion or two under their belt and this goes on sale. Right now you're buying a slap-dash game that misses most of the beauty and fun of Civ5 and doesn't add enough of the new...
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 68.4 時間
投稿日: 1月26日
アプデが何回かあったのか少し使用が変わったので感想を変更
ソユース(2番目の難易度までプレイ、最高のアポロはまだ)
良いところ
・オレTUEEEが可能
・サクサク都市拡張
・戦争が楽

悪いところ
内政関連
・相変わらずステーション(Vの都市国家)が邪魔以外の何物でもない
 -都市の近くに出るようになってるのか開拓予定の土地に出現する。
・他国は後から出現するが、たまにすごく近くに出ることがある。
 基本的に戦争が下手なのでプレイヤーにすぐ食われる(主にガンナーラッシュの時期に)
 -AI「すぐ近くに都市建ててんじゃねえよ」プレイヤー「前哨基地の横に降りてくんじゃねえよ」
 -AI「すぐ近くの遺跡掘ってんじゃねえよ」プレイヤー「発掘現場の横に降りてくんじゃねえよ」
・相変わらずエイリアンが強いので立地次第では巣が近くにあると絶望が
戦争関連
・ユニット戦闘力>>>>>>都市の防御力。囲んで殴ると瞬間で溶ける。
 -特に船の火力移動力が高いので湾岸都市は弱い(AIの都市限定)
・制圧は1ターン維持しなくていいので次のターンに確実に返り討ちに合うような
 少人数の特攻を仕掛けても勝利可能。
 -AI「攻めてくるんだろ?」プレイヤー「通り抜けるだけですよ(棒)」
・AIが戦争下手すぎ問題。特に海戦。
 -延々ステーションに無駄な突撃を繰り返し、兵力を投げ捨てる。
 -無傷の湾岸都市に単騎で上陸攻撃を仕掛けて返り討ち(このためプレイヤーの湾岸都市は強い)
 -何故か小出しで海上輸送をしてくるので海上で袋叩きにするだけで殲滅可能な軍隊
  ↑恐らく海上ユニットと陸上ユニットの海上移動力が違うから?
・アフィニティによってユニットがアップグレードされるが世代間の戦闘力差がでかいので
 アフィニティ差がでかいと戦争というか虐殺
・↑だけならまだ問題ないけど、要は効率的にアフィニティを上げればいいがAIはそれが下手?なのか
 アフィニティを上げるのが下手なのもいる。フタマはその辺が上手い印象。
アフィニティ関連
・戦争が簡単なので制圧勝利以外が空気
 -他の勝利は遅すぎる。アフィニティレベル13が必要だがそれだけあれば戦争で勝てる。
 -最高難易度の場合は必要なのかもしれない(AIの生産力に勝てるとは思えないけど)
・アーティファクトによって無償アフィニティがもらえるイベントがあるが
 2回くらいそれを引いた時はもはやヌルゲーに、運要素が強すぎる。
・至高が強いというか他が弱い。
・汎用ユニットが強いのでアフィニティのUUの影薄し、強いけど数で叩くほうが早いし楽

アプデはあったらしいがやっぱりまだまだ開発途中感がすごい。
つまらなくはないがおもしろくはないという感じ

-------------------------------ここからアプデ前(2014年)の感想-------------------------------------
まだ難易度:難しいに相当するレベルかつ40時間ほどしかやってないけど

良いところ
・地形改善が豊富、エネルギーさえあれば自分の思い通りにテラフォーム可能

悪いところ
・AIが戦争下手クソ
・史実関係ないので遺産に魅力が欠ける。
・自分で初期ボーナスを選べるおかげで指導者の個性がほぼない。
・初期ボーナスに有能なのと無能なのがある。実質、選択肢が少ない。余計に個性が減る。
・アフィニティーにも格差があるレベル1は純血一択のレベル。毎回初手同じで個性ががが
・AIはプレイヤーが都市建設後に星に降り立つがその首都が
 第2都市と都市圏競合するレベルに近いことがままあり、戦争不可避
・ステーション(5の都市国家的なアレ)は交易して利益を得られるが
 突然星に降り立ち周囲3タイルでの都市建設不可にしてくるのでクッソ邪魔な存在。
・スパイによるクーデターが超強力。無血で敵首都奪取とかいう意味不明な強さ。
・交易による出力が高過ぎるレベルで優秀。都市乱立交易祭でOKだったがこれはアプデで改善された?
・クエストが発生するが絶対にクリア不可能なクエストが発生することがある
 例:石油資源がない場所に石油プラントを建てろ
・健康度(旧満足度)のマイナスペナルティーが少ないので国民総不健康で問題ない。

現状作りかけじゃないかと思えるレベルでゲームバランスが壊れてるので良いところを考えることができない。
拡張パックとアプデ待ち安定な印象
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投稿日: 1月25日
良い点
・都市国家のごきげんを伺う必要がない。
・テクノロジーウェブになったことで、取りたくもないテクノロジーを取らなくてすむ。
・初プレイ時のワームの強さの絶望。
・スタート時のボーナスを選べる点。
・健康度がマイナスになっても、ペナルティが少なく、煩わしくない。

悪い点
・civ4までのcivシリーズとゲーム性が全く異なり、パラドゲーっぽさが入ってきた感じ。
・アフィニティーがん上げし、自国内交易多用し、強くなった兵で、他国侵略すれば、簡単に侵略勝利できるのはいかがなものなのか?
・AIが馬鹿すぎる。

大雑把にはこんな感じ
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記録時間: 20.3 時間
投稿日: 2014年11月28日
A technically polished, but otherwise soulless, modification to the Civilization V engine. While it tries to take its cues from 1999's fantastic Sid Meier's Alpha Centauri (SMAC), it lacks all personality and spark that made SMAC special.

It's not a bad game, it just never gets out of second gear. Dissapointing given Firaxis's history. Maybe expansions will help the game (as they did with Civ V), but I can't give Beyond Earth a recommendation as-is and at full AAA price.

The good stuff:
- Novel try at a "three dimensional" tech tree.
- An orbital map layer where you can deploy satellites.
- Crisp graphics and inventive alien design.
- A clever new social policy "talent tree" that awards going wide as well as deep.

Underwhelming stuff:
- Very limited unit selection and customization.
- Bland AI whose only difficulty comes from production and gameplay bonuses.
- Diplomatic screens ripped right from Civ V. They didn't even bother to rewrite the flavor text.
- The affinity system. It tries to organicly grow your culture in the form of a pure human, cybernetic singularity, or human/alien hybrid civilization. Unfortunately, you have to commit very early to one of these affinities, so it ends up being a forced and uninteresting choice.
- Uninspiring technology quotes. You'll miss SMAC's philosophy and witty commentary.
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記録時間: 9.7 時間
投稿日: 2014年12月29日
If you haven't played Civilization 5, I recommend you doing so first, since it's a much more complete game with it's DLCs and the price tag is way below this one.

The past Civilization games are pretty much just upgrades of each other, but with Civilization: Beyond Earth, the developers have thought different. This time the "story" takes place after you launch the rocket in Civilization 5 to search for a new place for humanity to continue it's living. The game includes new creatures and a new life beyond earth.

I really like the new thinking and the idea of this game, it's a step in the right direction. However, this game could have been alot better, it's not on the same level as the rest of the Civilization franchise, yet. I don't feel like paying another $40, 3 times, for DLCs, I want the game to be good on release due to the price tag of $60.

To be honest, I do not recommend this game to anyone, atleast not in the current state and it's price tag, but some free DLCs makes no harm huh? I still belive in this game, and I'm looking forward to play this game when it's in a more finished state.

Pros
- Creative and new environment
- Well done
- Decent graphics

Cons
- Expensive
- Some functions could have been improved
- Expensive DLCs in the future (like usual, getting really tired of this)
- Bad multiplayer

Overall this game is just overhyped due to the fact that Civilization 5 was such a great game.
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記録時間: 32.3 時間
投稿日: 2014年11月13日
The Short End

Don't waste your time or money on the game in it's current state, particularly if you're someone who enjoys the civ multiplayer experience. Either wait for the inevitable expansion packs or don't bother with it at all.

The Long Haul

I'm going to preface this with a disclaimer - I play civ for it's multiplayer, and the perspective I'm writing this review from is a multiplayer one. As such I'm leaving out a lot of core single player complaints (such as it's poor ai) in order to touch more on the multiplayer aspects of the game.

The Good

  • The sci-fi atmosphere is rich and enjoyable
  • The evolution of your unit and city aesthetics as you gain affinity points is interesting and adds some much-needed visual flair to the game
  • The concept of being able to choose from a variety of bonuses for your civ as opposed to each one having a specific set of them is nice and (sort of) opens up multiple approaches to your starting strategy

The Bad

  • The game looks, feels, and functions more like a total conversion mod or an expansion pack than a full release game
  • The factions lack a sense of identity, and would all sort of blend together were it not for the fact that some are very, very poorly balanced in relation to the others
  • Also, there are only 8 of them.
  • The nonviolent victory conditions lack variety (two of them are almost exactly identical, one just being easier than the other) and are far too simple to accomplish to really present much of a challenge
  • Trade routes are extremely powerful, so powerful in fact that they more or less completely mitigate unhealthiness debuffs
  • The health system is far too lenient, and strongly incentivizes infinite city sprawl strategies. It simply does not penalize you enough to make you care about being unhealthy
  • TIle improvements take an incredibly long time to build, making things like the terrascape and biowell, improvements that would ordinarily be amazing, ultimately a waste of time in most scenarios since they can take almost a tenth of a game to complete
  • Even something as simple as cutting down a forest takes 8 turns on quick speed, which is completely absurd
  • Almost every wonder in the game is pointless to build - they simply don't produce meaningful enough effects to be worth it, particularly in the case of some of the late game wonders
  • While the aliens at first seem to be a threat, they ultimately don't amount to much more than a slight annoyance and take enormous amounts of punishment before they ever get upset with you enough to outright attack your settlements
  • There is virtually no unit variety whatsoever, outside of affinity upgrades
  • Ruins are enormously strong and being lucky enough to find the right ones can net you free virtues, free affinity levels, and even skip over part of a victory condition

The Ugly

  • The UI is god awful and, in many cases (such as the city screen), is totally unusable if you aren't zoomed in nearly all the way due to just how enormous and clunky the buttons and graphics are
  • Without turning on yields it is extremely difficult to tell certain biomes apart from each other (particularly on the fungal map type)
  • Just in general the overall visual and colour schemes the game went with are very dark and muddy, it's hard to distinguish many different resources and tiles from each other and, if you're visually impaired or have any form of colourblindness, you really have no option but to keep tile yields on at all times
  • Multiplayer is riddled with bugs and dysynch issues, most notable of which being that half the time when you resynch or have to reload a turn, some players will lose techs or buildings and be totally unable to reacquire them (the most common example being a player losing the computing tech and then being unable to build a spy agency for the rest of the game, even losing the one they built if they already had one)
  • Players are completely unable to spy on capitals that have landed before them, and in some cases even if captured the player is still unable to place a spy in their newly-acquired city
  • Settling on any resource tile will remove the resource that spawned there. As a general concept this is less than great but in practice what this means is that if you decide to land your capital on any tile other than the center one being suggested to you, there is a very high chance that you will settle on top of a vital titanium or oil node, costing you greatly in the early game
  • Affinity units are absurd. If you rush down your affinity techs and get your first units out before your opponent does you will win, absolutely no question. You can just slam them into cities at very little cost and virtually anything short of a city shot won't even scratch the paint
  • Covert ops are broken, particularly in the case of the ARC faction since they recieve a bonus to spying that renders it impossible to stop them from building intrigue in your cities early on even if you have a counterspy present. Intrigue can be built up extremely fast, far faster than you'll probably be capable of defending against if you didn't rush down your spy agency. Operations at the highest level of intrigue have a much higher chance of success than they should, meaning that even if you have a mid level spy trying to initiate a coup d'etat in an enemy capital that has a counterspy present, you will still probably steal the city
  • The questing system as it stands is extremely random and leaves games more up to chance than skill. Being lucky enough to get your extra trade route from your autoplant quest the next turn instead of 30 turns later, or getting 2 easy affinity quests in a row while other players get the much longer ones (or in some cases, broken ones that are uncompletable since the city it spawns for doesn't have the resource it requires) can and very often does decide games
  • The resources, bonuses, virtues, and quest descisions are all very poorly balanced and don't seem to have been thought through very well. Many are just objectively better than their counterparts, resulting in standard builds that no one deviates from and making diverse strategy in multiplayer games difficult to impossible
  • The purity affinity is heavily imbalanced early game, offering the best bonuses early while also having their first affinity unit only require titanium instead of their affinity resource, making battlesuit rushes a very real possibility and severely limiting interesting strategies and styles of play
  • Stations are a joke. Not only are they not useful to trade with since internal route benefits are so much better, but they also appear in the worst places possible. More often than not I've found my capital flanked in every expandable direction by stations, forcing me to invest in early military while my opponents are free to expand as they please

The Last Word

There's plenty more I could talk about here, but I only have so much space to write this. Ultimately, the game is a barebones, poorly thought out mess. The overall design philosophy behind the game seems to have been "hey wouldn't this idea be cool in a game?" instead of "how can we make this idea work in a game?", overall resulting in a sloppily balanced, short-lived, and unsatisfying spiritual successor to a much better game that any long time fan of Firaxis' work will be wholly dissappointed by.

Beyond Earth is truly a product of it's time: a game that was released in an unfinished state in order to justify the purchase of patchwork dlc that will eventually make it a whole product. I personally detest this trend in modern gaming and I hope that sometime soon we'll see a game released once again that doesn't ask us to buy it twice in order to have a complete experience.
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記録時間: 46.0 時間
投稿日: 2014年12月9日
I really tried to like this game but I have to give it a thumbs down.

Short review:

- the game lacks personality.
- the leaders are bland.
- diplomacy is worse than Civ V
- colour palatte/graphics make it hard ot distinguish tiles
- buildings are boring and non-descript
- wonders are underpowered and unimaginative
- there are better games out there (Endless space, endless legend, Gal CIV III (when it comes out).

Don't buy it.

Long review:

Problems:

(1) Leaders: It's certainly been said before, the leaders are boring. They have no personality. They're animations are basically the same as well.

(2) Diplomacy: Civ V's diplomacy was a huge stepdown from Civ IV but what made it passable was the excellent leader animations which made the model tolerable. With BE, you have the exact same diplomacy from V but with bland leaders.
They had a real opportunity to make this game stand out but they decided to add in feature after feature rather than refining what was there. One common complaint regarding Civ V was the diplomacy but it seems the Devs here could really care less. Too bad. Great diplomacy could have rescued this game

(3) Graphics: Certainly the graphics are different than what you see in V but they are ultimately forgetable and very frustrating. The biggest complaint I have is it's impossible to tell what some tiles are without hovering the mouse over them. On some planets you'll have purple tundra which looks very simlar to purple grassland which looks similar to plains. ARRGH.

(4) Too many buildings: I think what ended up happening is when they were making the game the Devs realized you run out of things to do quickly since the game isn't very deep. Hence, they added more buildings to give you something to do with your cities rather than just allocating them to wealth, research, production. The end result is you get building 1 which give 1 health, and building 2 which gives 2 health and 1 science, and building 3 which gives 2 health and 2 science. None of them are interesting or something you'd b-line a tech to get because it will help you. They are all forgetable.

(5) Wonders are horrible: Wonders in every Civ game were something that ultimately could give you a good boost. In BE they are basically slightly more powerful verisons of the normal buildings you'd already build but they cost 5-10 times as much. I don't even remember the names of any of them. Again, they're forgetable.

(6) Victory conditions are too similar: Three of the 5 conditions are pretty much the same: Build special building, then in 30 turns you win the game if you remember to click the buildling every turn (yes, this is a simplification but that's pretty much it). Again, forgetable.

Really the entire game is: forgetable. There are other games I'd try before spending any money on BE. Endless space, despite it's shortcomings really had more charm and gameplay. Endless legend is way better.

If you doubt my review, check out the latest game play stats. Despite getting a huge patch a day ago the number of players hasn't jumped beyond 6200. Civ V, 4 years since release, is still at 35000.

Firaxis dropped a rare bomb here. I truely hope that the Devs who worked on this don't play any significant role in Civ VI.
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記録時間: 7.3 時間
投稿日: 2014年12月27日
If BEyond Earth were a mod for Civ5, I would be singing its praises for the ingenuity of the changes made to its underlying engine, the amount of work that went into revamping the graphics, and the willingness to venture beyond Civ's historical framework out into the unknowns of science fiction.

But I have to consider that Beyond Earth is in fact not a fan-made modification of Civ5, but a release by Firaxis themselves, and billed as a complete standalone game valued at a release price no less than that of its "parent". In this light, the game feels lackluster and incomplete. It has none of the boldness that characterized the changes made in the step from Civ4 to Civ5, and most changes are superficial in nature. Worse yet, despite being so evidently a spin-off of a larger, more developed game (because let's not forget that Civ5 has two expansions under its belt by now, which hugely improved its scope and depth), Beyond Earth adds too little of its own to the Civ formula besides aforementioned superficial changes. Affinities are merely a replacement for Civ5's late-game Ideologies; the tech-web is structurally different and at first glance the most intriguing change, but navigating it devolves into a race for affinity points. The unit customization feels tacked on, barely even replacing Civ5's more complex promotion system.

For something that can count Alpha Centauri among its forebears, which remains the benchmark for the 4X genre in science fiction, Beyond Earth simply falls short of achieving orbit.
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記録時間: 53.3 時間
投稿日: 2014年11月17日
(Too long to read? This review is also available in video format below for your convenience.)

It's been fifteen long years since Sid Meier has given us the opportunity to conquer the cosmos with Alpha Centauri.

Set 600 years into the future where the earth is on the brink of destruction. The nations of the world send some of their best and brightest into space as a last ditch effort to colonize another planet. With an uncharacteristically utopian view on things, many nations have combined and cooperate with one another. For instance, Australia and Polynesia merge to become Polystralia, America, Canada, and Mexico become the American Reclamation Corporation and the entire continent of Africa becomes the African Union to name a few examples. These alliances take to the stars to begin anew on the wild frontier of alien planets.

Utilizing the core of Civ V, Beyond Earth is a turn-based strategy featuring hexagonal tiles on a grid without unit stacking. The terrain offers benefits in the same way its predecessor does. Mountains are impassible, hills provide extra defense, and rivers are difficult to cross. You start the game by picking a plot of land to build your first city, while each of the tiles offer different bonuses, such as food, production and energy.

After founding your first city, you’re able to explore the alien landscape, searching for resource pods and artifacts for your explorers to excavate. It's here that one of the games’ first alterations comes to light: quests. Players will be given quests to complete and choices to make that help dictate the evolution of your civilization as well as providing additional buffs and bonuses.

Diplomacy is alive and well among these new colonies allowing you to trade with other civilizations, and you have access to all the diplomacy options seen in Civilization V, as well as the inclusion of favors which can be cashed in on later trades.

The Alien life-forms are the game’s equivalent to barbarians albeit a lot stronger. They are however not as aggressive and will generally leave your units alone unless they happen to path towards a tile you’re occupying. This changes throughout the game though based on the Affinities you choose. Also if you go out of your way to attack an Alien or approach a nest, they will become hostile for a few turns. Certain bonuses and abilities make it worthwhile to actively exterminate these pests but later in the game that can become a diplomatic blunder with civilizations that are more sympathetic to alien life.

The Affinities are by far the most unique feature to Beyond Earth. They allow you to specialize your Civilization with a specific ideology. Players who follow the Harmony path will have players synthesizing with their new planet and the alien life that inhabits it. Supremacy takes a page from the cyberpunk playbook with a focus on augmentation and improvement through technology. Finally there is the path of Purity, which focuses on retaining humanity and destroying anything that threatens that. Not only do these Affinities grant you special units and buildings, but they also change the way that other civilizations react with you. Think of it as being on-par with Religion or Political Doctrines from other Civilization games.

The technology tree is also non-linear in this, allowing for you to choose any number of paths which allows for a lot of variety between different civilizations. It did seem like there were a few very specialized paths that were far superior to the others though, as you generally want to amass whatever Affinity you’re going with quickly, as it will immediately upgrade your troops without the need to do things manually like the past Civ games.

This is where the differences in Beyond Earth end though, as everything else is simply re-skinned from Civilization V. Happiness has been replaced with Health, Gold has been replaced with Energy, while food and production remain the same. There are also a lot of things that don’t really make sense, such as having the technology to colonize another planet without having anyway to unveil the map. You’ll uncover the mystery planet much the same way as your primitive warriors will back in 4000BC like past Civ games. The tech-tree also has some inconsistencies such as having to research Physics, Chemistry and Computers despite the game taking place in the year 2600.

All of the units function the same way as well, with the majority of units being melee along with a few ranged, naval, and air units. The fact that naval technology is used at all is a bit strange with hovercrafts only being unlocked late-game. One would think the majority of units would be flying in a time like this while the few air units in the game function exactly the same way as jets from previous Civilization games.

The world in general feels exactly like past civ games, with no option to move on to other planets and what’s worse is that the game seems to have lost any charm or personality that was apparent in other Civ games. Leaders like Genghis Khan, Gandhi, and Montezuma are all replaced with overly polite, boring politicians. None of the civilizations displays any semblance of personality or is anyway memorable. Having a few alien civilizations would have been a great way to add some personality to the proceedings.

Espionage has also been completely buffed and is now nearly game breaking, as spies are now able to stage coup-d’états and take over other civilization’s capitals without any resistance. Should you take a capital, the AI civilizations barely seem to react and will still not declare war on you.

If you were expecting this installment to not have bugs, you would be sadly mistaken as the multiplayer is still barely playable. You’ll constantly be faced with disconnects and crashes where you’ll have to re-host the game. You could of course continue the game and have your friends rejoin you, but that will be at the cost of the AI temporarily taking over their civilization and rerouting all production, scientific research and virtues. Even when playing single player, I faced the odd random crash to my desktop which had me frequently reloading auto-saves.

The game also feels a lot more tedious when compared to past Civilization games as you'll have to babysit trade convoys and orbital units every few turns.

Ultimately, Civilization: Beyond Earth feels like a mod or scenario for Civilization V. It doesn’t stray away or do anything innovative enough to warrant being a standalone title. While the non-linear tech tree, quests and affinity system are welcomed, they allow for some unbalanced combinations. Beyond Earth is also missing many features from past Civ games such as Corporations, Religion, and Great People. Having more meaningful interactions with aliens would have been welcomed as well but the game feels like it was inspired by Sid Meier watching the movie Starship Troopers.

Beyond Earth isn’t a bad game; it just fails to meet the standard set by past Civilization titles and can feel a lot more tedious in the process. We suspect that like its predecessor, Beyond Earth will improve immensely with the addition of expansions but as of now, any cravings you have for space exploration might be better satiated by taking a trip to the theater to see Interstellar.

This review is also available in video format:

http://youtu.be/ZDLDyqckq7o

Pros:
+ Affinity system welcomed
+ Has that one more turn syndrome
+ Great Soundtrack

+/- Could improve with DLC

Cons:
- Multiplayer is buggy and almost unplayable
- Lacks originality, feels like re-skinned Civ V
- Doesn't have much personality or charm


If you enjoyed this review, feel free to follow me as a Steam Curator:
http://store.steampowered.com/curator/4886473/
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記録時間: 36.6 時間
投稿日: 2014年12月17日
Doesn't come together

I cannot recommend this game. I've put in only 33hrs and already find myself not starting it up anymore, as opposed to the 600+ hrs on Civ V. (+DLC)

I was so excited about the new systems and the rpg/story elements, the new opportunities the space exploration setting would allow for that i bought CivBE as a pre-order, a first and certainly a last for me.

The problem, as stated in other reviews, is that there's no soul to this game. I'm contantly asking myself 'why should i care?' and the mid-to-end game even has me clicking next turn without making any moves, something that would never happen in the previous Civ games.

I wonder if 2K/Firaxis realise the shortcomings of this game have nothing to do with polish (it looks good!), ui (still quite allright), the concept (it's Civ!) or the mechanics but rather with it just being uninteresting. I do not feel as if i'm a representative of (a faction of) planet earth fighting for a new place among the stars to continue human civilization.
The ingredients are there but it just doesn't come together. And no tweak-patch is going to fix that i'm afraid.

Guess we'll have to wait for the expansion packs before it is a game worth your time.
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記録時間: 29.5 時間
投稿日: 2014年12月18日
https://www.youtube.com/watch?v=A9gC1GiSDDA ...YUP that about sums it up! Next to Civ V It's a flop and I got pre order.. Kinda painful since I was so excited for this game, It is however in no way shape or form worth the price tag on it.
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409 人中 303 人 (74%) がこのレビューが参考になったと投票しました
記録時間: 11.5 時間
投稿日: 2014年11月17日
A grand waste of my money, time, and thought.

Thusfar, I have played 11 online hours and a total of 32 offline hours (recorded with a secondary software since I have no wifi at work) and I can say that I greatly regret this purchase. $49.99 for a game that is, at best, a reskinned Civ 5 with less playable Civs, a confusing tech tree, and very little explanation of what is needed and why the player should care.

As of now, the only redeeming factor for this game is the mod community which adds several new Civs, better wonders, and reasons to CARE about what you do. With this being said, it is a very, VERY sad day in which I say that a game is only decent (at best) simply because of the modding community. Without them, this game wouldn't be good enough to use for toliet paper.

Until 2K starts putting effort into their products, I will continue to share with others how utterly terrible this game is. If you want to waste your money and don't have anything better to do, then you should buy this game. If you enjoy half-baked ideas with very little effort put into them, then you should buy this game. If you like severe limitations and no reason to care about the "important" choices you made throughout the game, then this game is for you. If you enjoy not being able to differentiate terrain types, unit types, or map types, then this game is for you. If you enjoy relying on user-made additions for the game to even be decent enough to tolerate in short durations, then this game is for you.

If you have a lick of common sense, do NOT buy this game until the untold amounts of paid bloatware make this game somewhat entertaining.
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326 人中 244 人 (75%) がこのレビューが参考になったと投票しました
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記録時間: 16.0 時間
投稿日: 2014年12月29日
Like many fans, I was really hyped for this game, having played the crap out of Civ 5. Unfortunately, it feels like an inferior Civ 5. Cities, units, combat, and geography are mostly the same. That's fine, but what's not similar to Civ 5 is typically worse.

IMO, the tech web is a mess. I understand that it's now non-linear, and you can't research everything, but it's so clunky and disorganized that I often feel like I'm just researching random things that I don't even need. I see something I want but it's 5 techs away, with 100+ turns of research required, so instead I research some smaller thing that doesn't help me at all.

Aliens replaced barbarians, but again it feels clunky. Befriending them seems great, but more than anything they simply get in your way. They keep spawning infinitely, and so if you don't kill them off they overrun your space, especially on a small space like an island. If you do kill them, then AI players hate you, just for defending your space. Civ is a game about expanding and placing cities, is it not? Barbarians worked in 5 because they were annoying but rewarding too, whereas aliens are annoying, take up space, and get you denounced by AI players.

The interface is crap as well IMO. It's designed in a "futuristic" style, but it just comes off as busy and user-unfriendly. Hell, for the first two games I couldn't even find the Trade Overview screen because they did such a good job of hiding things instead of having everything displayed at once (but still cleanly) like in Civ 5. Some things are too big or too small, and like I said, things aren't clear, they're hidden for some reason.

Altogether, it just feels like a less interesting Civ 5 in space. For me, I can sink hours at a time into a Civ 5 game because the tech race is so fun, competing for wonders and grabbing that good area before your neighbour does. In BE, there's no tech race, because everyone does their own thing, except on top of that, tech in BE seems quite disorganized. Instead of racing players for space, you're racing annoying aliens that don't stop spawning, and also get you known as the BE equivalent of a "warmonger". Not enjoyable.

TLDR, if you haven't played Civ 5 (with the DLCs), then do that instead. If you have, well maybe you should just play it more. That's what I've been doing.
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319 人中 237 人 (74%) がこのレビューが参考になったと投票しました
記録時間: 78.4 時間
投稿日: 2014年11月13日
I am quite dissapointed, I've put hundreds of hours into its predecessors, and was looking forward to another take on Alpha Centauri with updated Civ 5 Mechanics. Here are my opinions after 78 hours.

The main thing I have against this game is it'd linearity despite its attempts to spread the tech tree and offer more varied victory conditions. Its all basically research a few things to improve research generation, then rush 2-3 techs into your main vicory based techs to start building a tedious waiting-game based wonder. This may have been balanced if the AI was made to attack when you're about to win, but it just placidly sits by and lets you win without a struggle, even as global announcements state that "X has built Y!!!", they dont react.

Trade based research generation is very unbalanced, especially in harder modes where the AI has tech boosts. All I had to do was build as many cities and trade vessels as I could and not build too close to my opponents. There is a basic building that makes your trade vessels immune to aliens, allowing you to have far too much energy ($) & research. The negative health (sort of like civ 5 happiness) effects of spamming cities is negligible compared to the benefits of more trade vessels, and once tech gets good enough, you just buy all the buildings with your hoard of money to abruptly fix all health issues.

I won on Apollo -the hardest difficulty- on my first try of it, without anyone declaring war on me.

The game does suffer from not having the bulk of human history as flavour, but that may have been remedied by adding more "sponsor" based flavouring, the logs and encyclopedia were actually very well written, but the game just does'nt present it in either an easily legible or interesting fashion.

I'll check it out after a patch because based on Firaxis' prior games, I know they can make this work, but as it currently stands, I cannot readily reccomend this game. -Nov 13 2014
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271 人中 203 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 25.0 時間
投稿日: 2014年12月6日
Anticipated this game a lot. Hoped for a space themed Civ5 and some more.

What I got was a game that consists mainly of clicking 'next turn'. Even on medium-high difficulty the game is just incredibly shallow.
There's a new 'virtue' system that allows you to go through 3 different paths, but you scan score points in these paths only through research and literally three random quests that you might, or might not run into.

I'd recommend waiting a couple of months for the next updates and content packs and hope that firaxis steps up their game. Right now, Civ5 on launch day was more complex than this.

The price is not even close to being justified.
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316 人中 230 人 (73%) がこのレビューが参考になったと投票しました
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記録時間: 35.0 時間
投稿日: 2014年12月21日
I loved Civ 1,3,4,5. I tried to like this game. I played a few games of it and left it on overnight a couple of times (probably have played closer to 18 hours than 35). It just didn't grab me. It's disappointing all-round and not worth buying. I'd say maybe get it when it falls to 10 dollars and you're REALLY in love with the civ franchise. Otherwise please buy Civ V with the Brave New World expansion if you want to play a good game.
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