Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
Análises de usuários: Neutras (10,552 análises)
Data de lançamento: 23/out/2014

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Includes Civilization III Complete, Civilization IV, Civilization V and Sid Meier’s Civilization: Beyond Earth

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Recomendado por curadores

"A cautious recommendation. A solid entry to the franchise with sci-fi themes and an interesting affinity system. Lacks personality however."
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Atualizações recentes Ver todos (12)

30 de março

Winter 2015 Update hotfix now available

The release of the Winter 2015 Update brought a number of changes to Wonders and their effects. This hotfix is intended to correct some bugs which players have experienced.
- Quantum Computer and Promethean now function correctly.
- Ectogenesis Pods now give the correct Food per population.
- New Terran Myth now correctly applies culture to trade routes between different factions.

This is available for the PC version now, with the Mac version to follow in a few days.

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11 de março

Winter 2015 Update is now live

The Winter 2015 Update for Civilization: Beyond Earth is now live! Your game should automatically update itself through Steam - if you are encountering issues, try restarting your Steam client. You'll know you have the new version if you see version number 1.0.2.658 below the main menu.

Full list of changes in this update can be read here: http://www.civilization.com/en/news/2015-02-information-on-the-civilization-beyond-earth-winter-2015-update/

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Análises

“A must play for strategy fans”
9 out of 10 – GAME INFORMER

“Successfully injects new life into Sid Meier's long-running strategy series”
9 out of 10 – POLYGON

“Stellar”
9 out of 10 – DESTRUCTOID

Sobre este jogo

Sid Meier's Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.

As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.

Features

  • Seed the Adventure: Establish your cultural identity by choosing one of eight different expedition sponsors, each with its own leader and unique gameplay benefits. Assemble your spacecraft, cargo & colonists through a series of choices that directly seed the starting conditions when arriving at the new planet.
  • Colonize an Alien World: Explore the dangers and benefits of a new planet filled with dangerous terrain, mystical resources, and hostile life forms unlike those of Earth. Build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for your people.
  • Technology Web: To reflect progress forward into an uncertain future, technology advancement occurs through a series of nonlinear choices that affect the development of mankind. The technology web is organized around three broad themes, each with a distinct victory condition.
  • Orbital Layer: Build and deploy advanced military, economic and scientific satellites that provide strategic offensive, defensive and support capabilities from orbit.
  • Unit Customization: Unlock different upgrades through the tech web and customize your units to reflect your play style.
  • Multiplayer: Up to 8 players can compete for dominance of a new alien world.
  • Mod support: Robust mod support allows you to customize and extend your game experience.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
    Recommended:
    • OS: Windows® Vista SP2 / Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: DirectX: DirectX version 11, or Mantle (with supported video card)
    Minimum:
    • OS: 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core i3 (2.2 ghz)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 4850 / nVidia 640M /Intel HD 4000
    • Hard Drive: 8 GB available space
    • Additional Notes: NOTICE: It is possible for Mac and PC to become out of sync during updates or patches. Within this short time period, Mac users will only be able to play other Mac users. NOTICE: The following video chipsets are unsupported for Civilization: Beyond Earth (Mac) • ATI Radeon X1000 series, HD 2400, 2600, 3870, 4670, 6490, 6630 • NVIDIA GeForce 7000 series, 8600, 8800, 9400, 9600, 320, 330, GT 120 • Intel GMA series, HD 3000
    Minimum:
    • OS: SteamOS, Ubuntu 14.04
    • Processor: Intel Core i3, AMD A10
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260
    • Hard Drive: 8 GB available space
    • Additional Notes: Don't meet the above requirements? That doesn't mean your configuration wont run Civilization: Beyond Earth. Visit the Beyond Earth community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civilization: Beyond Earth Linux and future AAA Linux releases!
Análises úteis de usuários
56 de 57 pessoas (98%) acharam esta análise útil
1 pessoa achou esta análise engraçada
37.4 hrs registradas
Publicada: 20 de dezembro de 2014
Bom, vamos lá.

Ah Firaxis, acho que essa é a primeira vez que eu fico no meio a meio com um jogo de vocês.

( Antes que falem alguma coisa, eu sou fã da franquia desde o Civ III, e conheço desde o II. )

Civilization Beyond Earth é um jogo desenvolvido pela Firaxis, lançado em outubro de 2014.

O jogo tem como proposta mostrar como seria o futuro da humanidade após a tão clássica vitória espacial ( Onde você junta peças de um foguete e lança ele pro espaço. )

Ao mesmo tempo que esse jogo tem muitas coisas bacanas, ao mesmo tempo ele perde elementos essenciais.

Os pontos positivos:

Não há civilizações extremamente únicas, mas há variedade de uma única civilização.

Ao começar cada partida, você vai montando o jogo ao seu jeito, você escolhe um patrocinador, o tipo de carga, o tipo de habilidade única, entre outros elementos, e logo após isso, um planeta ao qual você quer colonizar.

Após isso, é o esquema clássico de todo jogo da franquia, construa coisas, fabrique unidades, colonizadores, etc.

O ambiente é legal, e há recursos únicos criados para o jogo, além de VÁRIAS coisas para serem exploradas, esse é um ponto muito forte nesse jogo, ruínas, esqueletos alienígenas e acampamentos abandonados que realmente causam uma imersão a mais e garantem bônus a sua civilização.

Isso acarreta em quests que vão aparecendo ao decorrer do seu gameplay, este também é um fator forte que o jogo apresenta, pois a TONELADAS de quests, seja por soldados, construções, postos de troca, outras facções, sério, são muitas.

Além disso, existem as afinidades, que seriam as linhas-guias para o seu povo, e como ele vai agir naquele mundo, seja por Harmonia, Supremacia ou Pureza. ( cada uma com suas características únicas e específicas )

EXEMPLO: Eu posso usar Brasilia ( Sim, existem BRs no jogo ) ser de harmonia, me focar em produção )
ou posso ser um Eslavo, ser de supremacia, me focar nos aliens.

Acho que se há um jeito de definir esse jogo em uma palavra, seriam OPÇÕES, porque há dezenas e dezenas de coisas que podem mudar o seu gameplay.

As unidades ( CARA, QUE UNIDADES ♥♥♥♥S ) são muito bem elaboradas, e a cada nivel de afinidade escolhida, você pode evoluir elas para uma classe melhor, ( Vão de harmonia, só pra poder se mostrar auhauhauh )

MAS, ao mesmo tempo que o jogo é muito bom, ele perde um pouco da essência.

Pontos Negativos:

o Ambiente não diverge tanto de um planeta terra, independente do mapa de escolha.

A variedade de unidades é pequena, por mais exclusiva que seja, é bem limitada.

Não há tipos de Aliens, por mais que há variedades de um só tipo.

Os líderes ( que decepção ) são plásticos demais, não apresentam nada de grandioso. ( Seria até melhor se
Washington e Attila fossem pro espaço do jeito que esses são ruins. )

A Diplomacia está do mesmo jeito que sempre foi.

Um preço muito salgado, pelo que ele tem oferecer.

Bom, agora resumindo, depois de um longo texto, Civ BE é um jogo bom, você ainda vai perder horas do seu dia em uma única partida, porém, a falta de essência de vários elementos tira um pouco do brilho que ele possue, e o valor, como se fosse algo inteiramente novo, afasta os novos e até mesmo alguns jogadores clássicos.

( OBS: como todo jogo CIV, a Firaxis vai querer um cashgrab e vai lançar umas 2-3 expansões que vão deixar o jogo uma obra-prima, fiquem vendo )

E o que mais me deixa com ódio, é que a Firaxis simplesmente deixou a engine livre para criação de mods, ou seja, lançou um jogo bacana, e deixou que os Modders fanáticos pudessem adicionar o resto, o que eu achei uma sacanagem da parte deles.

( Eu mesmo gosto do jogo ainda, mas me arrependo um pouco pelos 100 reais gastos, recomendo comprar por uns 50-60, pois isso é o que ele vale por mim. )

7,5/10 ( até agora )






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31 de 37 pessoas (84%) acharam esta análise útil
3.3 hrs registradas
Publicada: 28 de outubro de 2014
O jogo tinha tudo para ser fantástico, mas ficou tedioso, sem graça, apático demais!!!
Mudou a engine das políticas, árvore tecnológica, sistema economico. Mas mesmo assim é como se você estivesse jogando o Civilization V com poucas civilizações (chamado de Sponsors / PT: Patrocinadores), e aquela sensação de você notar que não tem muito de diferente além de estar em um planeta alienígena, com aliens, recursos diferentes, construções diferentes que apesar de tudo, não tem uma diferença profunda em relação ao jogo anterior.

É extremamente superficial, você joga e vê que não há emoção... Você apenas passa os turnos construíndo, fazendo rotas comerciais, negociando ou tendo briguinha de comadre com facções rivais, e quests; esse último sendo a única coisa nova e legal no jogo.

Apesar de toda a crítica, ele ainda tem uma qualidade de ser um jogo razoável. Não vale a pena os R$99,00.
Compre o Civilization V completo que compensa muito mais.

Nota 6 / 10
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4,168 de 4,542 pessoas (92%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
70.9 hrs registradas
Publicada: 28 de outubro de 2014
A lot of reviews state that Beyond Earth is "unfinished", "unpolished", and similar words and phrases. And in many ways, they're correct. But there's a slightly more insidious truth to the statement as well.

Start up Civ V with all of the DLC expansions and play through a game. It's well-balanced, deep, intricate, and takes a good amount of effort and understanding to make it work. Now start up Civ V WITHOUT any of the DLC expansions.

Drastically different game, isn't it? Suddenly the balancing is gone, the depth has disappeared, even the use of culture points is different. You're playing something that seems... unfinished. Unpolished. Broken. It's not the full game yet.

That is what I feel is happening with Beyond Earth. It's not just the standard glitches and problems that every launch title ends up having, it's that people are comparing it to Civ V with the DLC, and not Civ V as it was when it initially came out. And it's an unfair comparison.

Beyond Earth is not a bad game when judged on its own merits. The graphics are clean, the tech tree is deep, the bugs (both literal and figurative) are not overwhelming. There are definitely aspects that need work; the interface is drastically in need of an overhaul, the civilopedia is missing critical information on some of the structures, some things are never explained at all, and there are graphical glitches here and there among the prettiness. But unfortunately it's never going to be judged on its own merits. It's going to be judged against Alpha Centauri (which, let's face it, people are viewing through rose-colored glasses) and against Civ V.

Having said all of that, though... the fact that we're going to be forced to wait for DLC in order to have a great game instead of merely a finished one does not lend itself to much of a positive review. So even though I still feel that Beyond Earth is being unfairly maligned, I cannot in good faith recommend purchasing it in the form it is now. At least not at full price.

Wait until the next sale, or even better wait until the first DLC and then get them both on sale.
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20 de 27 pessoas (74%) acharam esta análise útil
50.1 hrs registradas
Publicada: 29 de outubro de 2014
Como um bom jogador da série desde o Civilization 2 eu achei estranho esse monte de resenhas negativas com o Beyond Earth e resolvi dar a minha humilde opnião sobre o assunto.
Beyond Earth é menor que Civ 5? Sim, que Civ 4? Sim, mas se alguem joga a série a muito tempo sabe que o jogo Vanilla sempre sai faltando muito conteúdo comparado com o anterior, o que é justificado pelo fato de que o anterior teve anos de patchs e geralmente duas Expansões com melhorias extremamentes necessárias para o jogo, e ele só realmente fica completo e fantástico após isso, sem elas ele só é um jogo muito bom. É injusto dizer que Beyond Earth é ruim, ele pega muita das coisas que deram certo no Civ 5 e adiciona algumas novas que dão cara diferente a série, afinidades e as vitórias são alguns exemplos, mas ele também peca em alguns pontos, como poucas unidades, poucas civs, e algumas coisa que realmente ficaram bizarras, como a falta de uma Nações Unidas, Great People ou Tela de Score depois do jogo, mas pelo que eu conheço do trabalho da Firaxis o jogo vai só evoluir a partir de agora, e daqui um tempo ele terá a mesma qualidade senão superior a do Civ 5. O que fica agora é se vc está disposto a pagar o preço inteiro dele ou esperar uma promoção, eu me arrisquei e não me arrependo, agora é só esperar pelas dlcs e expansões.
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12 de 14 pessoas (86%) acharam esta análise útil
1 pessoa achou esta análise engraçada
77.2 hrs registradas
Publicada: 16 de janeiro
This game has a lot of bad reviews because everyone was waiting for a fantastic game.
Civilization V is fantastic! The best turn-based strategy game ever....
But Civilization BE doesn't have new stuff enough to make us give a break on Civ V.
But I can't say this game is bad, since i've played more than 75 hours.

The game is just good.....
Not fantastic like we thought it would be....
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13 de 17 pessoas (76%) acharam esta análise útil
8.6 hrs registradas
Publicada: 30 de dezembro de 2014
O jogo se mostrou maçante até para um fã da série como sou, muito repetitivo e com recursos limitados, ainda tem o revés que todas as partidas são praticamente identicas acabando por tomar o mesmo rumo.
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19 de 30 pessoas (63%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.0 hrs registradas
Publicada: 5 de janeiro
Sinceramente, não atendeu nenhuma das minhas expectativas.
Pensei que seria um jogo maior, com colonizações e tudo mais, mas tudo que vc faz nesse Civ é matar alienigenas chatos.
O resto é um sistema de diplomacia TOSCO, em que se vc mata os aliens que te atacam, as outras civilizações declaram guerra à você.
Sem contar no esquema de "Pesquisa" que é péssimo, você não sente sua civilização evoluindo, apenas aprendendo umas coisinhas novas e nada mais.

Uma grande de uma bosta esse Beyond Earth, Civ V foi muito melhor.

Se eu recomendo Civ Beyond Earth? NÃO
Compre o Civ V que vc vai ter MUITO mais diversão e estratégia.
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4 de 4 pessoas (100%) acharam esta análise útil
190.4 hrs registradas
Publicada: 4 de fevereiro
Esperei um tempo para ver se algo seria feito para melhorar o jogo, o patch corrigiu bugs do jogo dos quais acarretaram uma avalanche de opiniões negativas. Na minha opinião o jogo jamais poderia ter sido lançado naquelas condições, parecia uma versão beta e não uma versão para ser comercializada.

Bem eu joguei quase duzentas horas do jogo e sinceramente, sinto que provavelmente não terei interesse em voltar a jogar esse jogo novamente, infelizmente. Eu realmente adoraria querer voltar a jogar, mas não consigo, com essas poucas horas que joguei não há mais nada de novo a descobrir. É sempre a mesma coisa que é preciso ser feita, isso frustra muito para quem estava acostumado com Civilization V. Onde está a rejogabilidade prometida nas previsões de lançamento do jogo?

Eu estive lendo as últimas avaliações do jogo, já li centenas delas, procurando algo que pudesse despertar minha curiosidade para voltar a jogar, algo que eu ainda não tivesse descoberto e me despertasse curiosidade, mas infelizmente não encontrei nada, as respostas seguem sempre um padrão. As negativas sempre detonam o jogo até não sobrar nem um átomo íntegro. E as positivas são uma positividade nostáugica(fàns ainda com esperanças de uma reviravolta), nenhuma delas é absolutamente positiva. O que faz com que essa porcentagem de 53% positivas caia para uns reais 33% positivas ou quem sabe menos.

Civilization V foi um dos três melhores jogos que já joguei em minha vida. Esperava que Beyond the Earth também fosse. Infelizmente foi uma expectativa frustrada.

Eu não sei se isso é um bug no meu inventário, mas esse jogo é o único do inventário que não possui nenhuma, absolutamente nenhuma nova notícia há quase um mês, apenas workshops. Nada oficial pela Steam, nada da empresa, como se ela já houvesse abandonado o projeto. E isso me deixa um pouco mais chateado e frustrado com minha experiência com o jogo que precisava ser correspondida com algo mais promissor.

Eu sinto vontade de voltar a jogar Civilization V, mesmo já tendo jogado mais de 2.500 horas de jogo eu não coloquei um zero a mais, são realmente mais de duas mil e quinhentas. E eu tenho certeza que ainda há coisas a serem exploradas lá que eu só parei de explorar para jogar Beyond the Earth.
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5 de 6 pessoas (83%) acharam esta análise útil
159.7 hrs registradas
Publicada: 8 de janeiro
Consegue preservar a mecânica do Civilization V e trazer novidades. A narrativa é um ponto forte!
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1,433 de 1,613 pessoas (89%) acharam esta análise útil
1 pessoa achou esta análise engraçada
228.0 hrs registradas
Publicada: 5 de novembro de 2014
This bun left the oven far too early. Not worth $50 and if they charge $30 for the first "expansion", they'll have a very irritated customer (who will probably buy it anyway, argh).

Good:
- Feels like Civ5 (it is)
- Tech Tree is less linear
- Affinities are interesting and change gameplay styles (or fit your favorite style)
- Lots of building options... (though this becomes a scrolling nightmare later in the game)
- The Virtue "table" is interesting and helps you tailor your civ
- Wonder are less epic, but more numerous
- Much more difficult early in the game to capture capital cities (militarily you're quite weak early on)

Bad:
- Feels like a Civ5 mod (and not a super deep one either)
- UI and gameplay mechanics have gone backwards badly (some simple things in Civ5 are missing here)
- UI that is standard in many other 4x titles is not here (click on cities in a city list and going to the city, etc.)
- Massive micromanagement issues (trade units regularly require mindless retasking just to do the same action)
- Diplomacy is useless (they've had years to come up with a better system and it still stinks)
- Aliens are an afterthought after a few levels in Affinity (as your units get tougher)
- Factions are weak (essentially just a way to give different bonuses) with little personality
- Terrain coloring/graphics leave many things an indistinguishable mash (is that basalt? a crashed satellite? titanium?)
- Quests are easily achieved and after a few playthroughs are ignored (you'll likely complete them by accident)
- Spying system is very one-dimensional, gets very repetitive/annoying after a while ("fine, siphon energy again. ugh.)
- Endgame is an afterthought. "You win." No score, no ratings board, no comparisons, etc.

If you're a Civ5 fan, wait until they have an expansion or two under their belt and this goes on sale. Right now you're buying a slap-dash game that misses most of the beauty and fun of Civ5 and doesn't add enough of the new...
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2 de 2 pessoas (100%) acharam esta análise útil
11.5 hrs registradas
Publicada: 19 de janeiro
É divertido, um pouco diferente do Civilation V, com opções interessantes. Mas ainda precisa de bastante melhorias.
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1 de 1 pessoas (100%) acharam esta análise útil
57.9 hrs registradas
Publicada: 6 de fevereiro
Pra quem curte civilization, é uma boa pedida, apesar de não acrescentar grandes novidades.
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1 de 1 pessoas (100%) acharam esta análise útil
117.6 hrs registradas
Publicada: 31 de janeiro
A impressão que eu tenho é que lançaram o jogo 1 ano antes da data prevista e estão tentando corrigir os erros no meio tempo...
Mesmo assim, é civilization, quem gosta, vai curtir!
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831 de 955 pessoas (87%) acharam esta análise útil
1 pessoa achou esta análise engraçada
20.3 hrs registradas
Publicada: 28 de novembro de 2014
A technically polished, but otherwise soulless, modification to the Civilization V engine. While it tries to take its cues from 1999's fantastic Sid Meier's Alpha Centauri (SMAC), it lacks all personality and spark that made SMAC special.

It's not a bad game, it just never gets out of second gear. Dissapointing given Firaxis's history. Maybe expansions will help the game (as they did with Civ V), but I can't give Beyond Earth a recommendation as-is and at full AAA price.

The good stuff:
- Novel try at a "three dimensional" tech tree.
- An orbital map layer where you can deploy satellites.
- Crisp graphics and inventive alien design.
- A clever new social policy "talent tree" that awards going wide as well as deep.

Underwhelming stuff:
- Very limited unit selection and customization.
- Bland AI whose only difficulty comes from production and gameplay bonuses.
- Diplomatic screens ripped right from Civ V. They didn't even bother to rewrite the flavor text.
- The affinity system. It tries to organicly grow your culture in the form of a pure human, cybernetic singularity, or human/alien hybrid civilization. Unfortunately, you have to commit very early to one of these affinities, so it ends up being a forced and uninteresting choice.
- Uninspiring technology quotes. You'll miss SMAC's philosophy and witty commentary.
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910 de 1,104 pessoas (82%) acharam esta análise útil
5 pessoas acharam esta análise engraçada
9.7 hrs registradas
Publicada: 29 de dezembro de 2014
If you haven't played Civilization 5, I recommend you doing so first, since it's a much more complete game with it's DLCs and the price tag is way below this one.

The past Civilization games are pretty much just upgrades of each other, but with Civilization: Beyond Earth, the developers have thought different. This time the "story" takes place after you launch the rocket in Civilization 5 to search for a new place for humanity to continue it's living. The game includes new creatures and a new life beyond earth.

I really like the new thinking and the idea of this game, it's a step in the right direction. However, this game could have been alot better, it's not on the same level as the rest of the Civilization franchise, yet. I don't feel like paying another $40, 3 times, for DLCs, I want the game to be good on release due to the price tag of $60.

To be honest, I do not recommend this game to anyone, atleast not in the current state and it's price tag, but some free DLCs makes no harm huh? I still belive in this game, and I'm looking forward to play this game when it's in a more finished state.

Pros
- Creative and new environment
- Well done
- Decent graphics

Cons
- Expensive
- Some functions could have been improved
- Expensive DLCs in the future (like usual, getting really tired of this)
- Bad multiplayer

Overall this game is just overhyped due to the fact that Civilization 5 was such a great game.
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713 de 862 pessoas (83%) acharam esta análise útil
1 pessoa achou esta análise engraçada
32.3 hrs registradas
Publicada: 13 de novembro de 2014
The Short End

Don't waste your time or money on the game in it's current state, particularly if you're someone who enjoys the civ multiplayer experience. Either wait for the inevitable expansion packs or don't bother with it at all.

The Long Haul

I'm going to preface this with a disclaimer - I play civ for it's multiplayer, and the perspective I'm writing this review from is a multiplayer one. As such I'm leaving out a lot of core single player complaints (such as it's poor ai) in order to touch more on the multiplayer aspects of the game.

The Good

  • The sci-fi atmosphere is rich and enjoyable
  • The evolution of your unit and city aesthetics as you gain affinity points is interesting and adds some much-needed visual flair to the game
  • The concept of being able to choose from a variety of bonuses for your civ as opposed to each one having a specific set of them is nice and (sort of) opens up multiple approaches to your starting strategy

The Bad

  • The game looks, feels, and functions more like a total conversion mod or an expansion pack than a full release game
  • The factions lack a sense of identity, and would all sort of blend together were it not for the fact that some are very, very poorly balanced in relation to the others
  • Also, there are only 8 of them.
  • The nonviolent victory conditions lack variety (two of them are almost exactly identical, one just being easier than the other) and are far too simple to accomplish to really present much of a challenge
  • Trade routes are extremely powerful, so powerful in fact that they more or less completely mitigate unhealthiness debuffs
  • The health system is far too lenient, and strongly incentivizes infinite city sprawl strategies. It simply does not penalize you enough to make you care about being unhealthy
  • TIle improvements take an incredibly long time to build, making things like the terrascape and biowell, improvements that would ordinarily be amazing, ultimately a waste of time in most scenarios since they can take almost a tenth of a game to complete
  • Even something as simple as cutting down a forest takes 8 turns on quick speed, which is completely absurd
  • Almost every wonder in the game is pointless to build - they simply don't produce meaningful enough effects to be worth it, particularly in the case of some of the late game wonders
  • While the aliens at first seem to be a threat, they ultimately don't amount to much more than a slight annoyance and take enormous amounts of punishment before they ever get upset with you enough to outright attack your settlements
  • There is virtually no unit variety whatsoever, outside of affinity upgrades
  • Ruins are enormously strong and being lucky enough to find the right ones can net you free virtues, free affinity levels, and even skip over part of a victory condition

The Ugly

  • The UI is god awful and, in many cases (such as the city screen), is totally unusable if you aren't zoomed in nearly all the way due to just how enormous and clunky the buttons and graphics are
  • Without turning on yields it is extremely difficult to tell certain biomes apart from each other (particularly on the fungal map type)
  • Just in general the overall visual and colour schemes the game went with are very dark and muddy, it's hard to distinguish many different resources and tiles from each other and, if you're visually impaired or have any form of colourblindness, you really have no option but to keep tile yields on at all times
  • Multiplayer is riddled with bugs and dysynch issues, most notable of which being that half the time when you resynch or have to reload a turn, some players will lose techs or buildings and be totally unable to reacquire them (the most common example being a player losing the computing tech and then being unable to build a spy agency for the rest of the game, even losing the one they built if they already had one)
  • Players are completely unable to spy on capitals that have landed before them, and in some cases even if captured the player is still unable to place a spy in their newly-acquired city
  • Settling on any resource tile will remove the resource that spawned there. As a general concept this is less than great but in practice what this means is that if you decide to land your capital on any tile other than the center one being suggested to you, there is a very high chance that you will settle on top of a vital titanium or oil node, costing you greatly in the early game
  • Affinity units are absurd. If you rush down your affinity techs and get your first units out before your opponent does you will win, absolutely no question. You can just slam them into cities at very little cost and virtually anything short of a city shot won't even scratch the paint
  • Covert ops are broken, particularly in the case of the ARC faction since they recieve a bonus to spying that renders it impossible to stop them from building intrigue in your cities early on even if you have a counterspy present. Intrigue can be built up extremely fast, far faster than you'll probably be capable of defending against if you didn't rush down your spy agency. Operations at the highest level of intrigue have a much higher chance of success than they should, meaning that even if you have a mid level spy trying to initiate a coup d'etat in an enemy capital that has a counterspy present, you will still probably steal the city
  • The questing system as it stands is extremely random and leaves games more up to chance than skill. Being lucky enough to get your extra trade route from your autoplant quest the next turn instead of 30 turns later, or getting 2 easy affinity quests in a row while other players get the much longer ones (or in some cases, broken ones that are uncompletable since the city it spawns for doesn't have the resource it requires) can and very often does decide games
  • The resources, bonuses, virtues, and quest descisions are all very poorly balanced and don't seem to have been thought through very well. Many are just objectively better than their counterparts, resulting in standard builds that no one deviates from and making diverse strategy in multiplayer games difficult to impossible
  • The purity affinity is heavily imbalanced early game, offering the best bonuses early while also having their first affinity unit only require titanium instead of their affinity resource, making battlesuit rushes a very real possibility and severely limiting interesting strategies and styles of play
  • Stations are a joke. Not only are they not useful to trade with since internal route benefits are so much better, but they also appear in the worst places possible. More often than not I've found my capital flanked in every expandable direction by stations, forcing me to invest in early military while my opponents are free to expand as they please

The Last Word

There's plenty more I could talk about here, but I only have so much space to write this. Ultimately, the game is a barebones, poorly thought out mess. The overall design philosophy behind the game seems to have been "hey wouldn't this idea be cool in a game?" instead of "how can we make this idea work in a game?", overall resulting in a sloppily balanced, short-lived, and unsatisfying spiritual successor to a much better game that any long time fan of Firaxis' work will be wholly dissappointed by.

Beyond Earth is truly a product of it's time: a game that was released in an unfinished state in order to justify the purchase of patchwork dlc that will eventually make it a whole product. I personally detest this trend in modern gaming and I hope that sometime soon we'll see a game released once again that doesn't ask us to buy it twice in order to have a complete experience.
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Publicada: 9 de dezembro de 2014
I really tried to like this game but I have to give it a thumbs down.

Short review:

- the game lacks personality.
- the leaders are bland.
- diplomacy is worse than Civ V
- colour palatte/graphics make it hard ot distinguish tiles
- buildings are boring and non-descript
- wonders are underpowered and unimaginative
- there are better games out there (Endless space, endless legend, Gal CIV III (when it comes out).

Don't buy it.

Long review:

Problems:

(1) Leaders: It's certainly been said before, the leaders are boring. They have no personality. They're animations are basically the same as well.

(2) Diplomacy: Civ V's diplomacy was a huge stepdown from Civ IV but what made it passable was the excellent leader animations which made the model tolerable. With BE, you have the exact same diplomacy from V but with bland leaders.
They had a real opportunity to make this game stand out but they decided to add in feature after feature rather than refining what was there. One common complaint regarding Civ V was the diplomacy but it seems the Devs here could really care less. Too bad. Great diplomacy could have rescued this game

(3) Graphics: Certainly the graphics are different than what you see in V but they are ultimately forgetable and very frustrating. The biggest complaint I have is it's impossible to tell what some tiles are without hovering the mouse over them. On some planets you'll have purple tundra which looks very simlar to purple grassland which looks similar to plains. ARRGH.

(4) Too many buildings: I think what ended up happening is when they were making the game the Devs realized you run out of things to do quickly since the game isn't very deep. Hence, they added more buildings to give you something to do with your cities rather than just allocating them to wealth, research, production. The end result is you get building 1 which give 1 health, and building 2 which gives 2 health and 1 science, and building 3 which gives 2 health and 2 science. None of them are interesting or something you'd b-line a tech to get because it will help you. They are all forgetable.

(5) Wonders are horrible: Wonders in every Civ game were something that ultimately could give you a good boost. In BE they are basically slightly more powerful verisons of the normal buildings you'd already build but they cost 5-10 times as much. I don't even remember the names of any of them. Again, they're forgetable.

(6) Victory conditions are too similar: Three of the 5 conditions are pretty much the same: Build special building, then in 30 turns you win the game if you remember to click the buildling every turn (yes, this is a simplification but that's pretty much it). Again, forgetable.

Really the entire game is: forgetable. There are other games I'd try before spending any money on BE. Endless space, despite it's shortcomings really had more charm and gameplay. Endless legend is way better.

If you doubt my review, check out the latest game play stats. Despite getting a huge patch a day ago the number of players hasn't jumped beyond 6200. Civ V, 4 years since release, is still at 35000.

Firaxis dropped a rare bomb here. I truely hope that the Devs who worked on this don't play any significant role in Civ VI.
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Publicada: 27 de dezembro de 2014
If BEyond Earth were a mod for Civ5, I would be singing its praises for the ingenuity of the changes made to its underlying engine, the amount of work that went into revamping the graphics, and the willingness to venture beyond Civ's historical framework out into the unknowns of science fiction.

But I have to consider that Beyond Earth is in fact not a fan-made modification of Civ5, but a release by Firaxis themselves, and billed as a complete standalone game valued at a release price no less than that of its "parent". In this light, the game feels lackluster and incomplete. It has none of the boldness that characterized the changes made in the step from Civ4 to Civ5, and most changes are superficial in nature. Worse yet, despite being so evidently a spin-off of a larger, more developed game (because let's not forget that Civ5 has two expansions under its belt by now, which hugely improved its scope and depth), Beyond Earth adds too little of its own to the Civ formula besides aforementioned superficial changes. Affinities are merely a replacement for Civ5's late-game Ideologies; the tech-web is structurally different and at first glance the most intriguing change, but navigating it devolves into a race for affinity points. The unit customization feels tacked on, barely even replacing Civ5's more complex promotion system.

For something that can count Alpha Centauri among its forebears, which remains the benchmark for the 4X genre in science fiction, Beyond Earth simply falls short of achieving orbit.
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Publicada: 1 de novembro de 2014
It's the Civ we all know and enjoy but bland and lacking innovation or vision.

On the positive side of the equation the game is stable, the Aliens spice it up a bit, the tech web allows a lot of options in research order, quests are included as part of the victory paths and the affinity system is cool.

But there is so much that could be better. Trade routes require excessive micromanagement, the quests are one dimensional, there is no surprise or story around the Aliens (e.g. more powerful units), the Aliens do not become aggressive quickly enough, the factions and leaders are bland and alike strategically, the victory screens are appallingly lame, the differences in the various worlds are very minor (opportunity lost to add massive replay value by having unique features on each map), the Diplomatic AI is inept, there is no story beyond the intro movie, and there are no Colony Governors (so it can become quite micro intensive on large maps).

I'll play it plenty regardless because I enjoy 4X so much. But for those that have limited gaming budgets, the game represents appalling value for money.

This game really is just a reskin of Civ V and feature wise we've gone backwards from a Brave New World. We'll need at least one expansion just to get to Brave New World level. There really is no excuse for this given it's the same engine.

Secondly on Steam the game cost is US$90 in my region (Australia) with the price set by the publisher. Yes you can go elsewhere (e.g. OzGameShop) and pay about US$50, which is what any avid gamer would do, but more than a few casual gamers will spend US$90.

You put those factors together and it's clear that management at Firaxis are focusing on milking the cow. I would rather they had a vision for the future of 4X games and led the pack. Ironically, a focus on leading the pack is likely the better long-term business strategy anyway.

As Devildog said in the eXplorminate review:

"despite many cries of frustration from fans and well documented examples, leads me to believe that they’re both incapable and unaware of how much we hate these things."

http://www.explorminate.com/civilization-beyond-earth-review/

Unless you are a huge fan of 4X games and Civ, I do not recommend this game. Either wait for Expansions to improve the game and buy it during a sale or purchase Endless Legend instead which is a vastly superior game.
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Publicada: 17 de novembro de 2014
(Too long to read? This review is also available in video format below for your convenience.)

It's been fifteen long years since Sid Meier has given us the opportunity to conquer the cosmos with Alpha Centauri.

Set 600 years into the future where the earth is on the brink of destruction. The nations of the world send some of their best and brightest into space as a last ditch effort to colonize another planet. With an uncharacteristically utopian view on things, many nations have combined and cooperate with one another. For instance, Australia and Polynesia merge to become Polystralia, America, Canada, and Mexico become the American Reclamation Corporation and the entire continent of Africa becomes the African Union to name a few examples. These alliances take to the stars to begin anew on the wild frontier of alien planets.

Utilizing the core of Civ V, Beyond Earth is a turn-based strategy featuring hexagonal tiles on a grid without unit stacking. The terrain offers benefits in the same way its predecessor does. Mountains are impassible, hills provide extra defense, and rivers are difficult to cross. You start the game by picking a plot of land to build your first city, while each of the tiles offer different bonuses, such as food, production and energy.

After founding your first city, you’re able to explore the alien landscape, searching for resource pods and artifacts for your explorers to excavate. It's here that one of the games’ first alterations comes to light: quests. Players will be given quests to complete and choices to make that help dictate the evolution of your civilization as well as providing additional buffs and bonuses.

Diplomacy is alive and well among these new colonies allowing you to trade with other civilizations, and you have access to all the diplomacy options seen in Civilization V, as well as the inclusion of favors which can be cashed in on later trades.

The Alien life-forms are the game’s equivalent to barbarians albeit a lot stronger. They are however not as aggressive and will generally leave your units alone unless they happen to path towards a tile you’re occupying. This changes throughout the game though based on the Affinities you choose. Also if you go out of your way to attack an Alien or approach a nest, they will become hostile for a few turns. Certain bonuses and abilities make it worthwhile to actively exterminate these pests but later in the game that can become a diplomatic blunder with civilizations that are more sympathetic to alien life.

The Affinities are by far the most unique feature to Beyond Earth. They allow you to specialize your Civilization with a specific ideology. Players who follow the Harmony path will have players synthesizing with their new planet and the alien life that inhabits it. Supremacy takes a page from the cyberpunk playbook with a focus on augmentation and improvement through technology. Finally there is the path of Purity, which focuses on retaining humanity and destroying anything that threatens that. Not only do these Affinities grant you special units and buildings, but they also change the way that other civilizations react with you. Think of it as being on-par with Religion or Political Doctrines from other Civilization games.

The technology tree is also non-linear in this, allowing for you to choose any number of paths which allows for a lot of variety between different civilizations. It did seem like there were a few very specialized paths that were far superior to the others though, as you generally want to amass whatever Affinity you’re going with quickly, as it will immediately upgrade your troops without the need to do things manually like the past Civ games.

This is where the differences in Beyond Earth end though, as everything else is simply re-skinned from Civilization V. Happiness has been replaced with Health, Gold has been replaced with Energy, while food and production remain the same. There are also a lot of things that don’t really make sense, such as having the technology to colonize another planet without having anyway to unveil the map. You’ll uncover the mystery planet much the same way as your primitive warriors will back in 4000BC like past Civ games. The tech-tree also has some inconsistencies such as having to research Physics, Chemistry and Computers despite the game taking place in the year 2600.

All of the units function the same way as well, with the majority of units being melee along with a few ranged, naval, and air units. The fact that naval technology is used at all is a bit strange with hovercrafts only being unlocked late-game. One would think the majority of units would be flying in a time like this while the few air units in the game function exactly the same way as jets from previous Civilization games.

The world in general feels exactly like past civ games, with no option to move on to other planets and what’s worse is that the game seems to have lost any charm or personality that was apparent in other Civ games. Leaders like Genghis Khan, Gandhi, and Montezuma are all replaced with overly polite, boring politicians. None of the civilizations displays any semblance of personality or is anyway memorable. Having a few alien civilizations would have been a great way to add some personality to the proceedings.

Espionage has also been completely buffed and is now nearly game breaking, as spies are now able to stage coup-d’états and take over other civilization’s capitals without any resistance. Should you take a capital, the AI civilizations barely seem to react and will still not declare war on you.

If you were expecting this installment to not have bugs, you would be sadly mistaken as the multiplayer is still barely playable. You’ll constantly be faced with disconnects and crashes where you’ll have to re-host the game. You could of course continue the game and have your friends rejoin you, but that will be at the cost of the AI temporarily taking over their civilization and rerouting all production, scientific research and virtues. Even when playing single player, I faced the odd random crash to my desktop which had me frequently reloading auto-saves.

The game also feels a lot more tedious when compared to past Civilization games as you'll have to babysit trade convoys and orbital units every few turns.

Ultimately, Civilization: Beyond Earth feels like a mod or scenario for Civilization V. It doesn’t stray away or do anything innovative enough to warrant being a standalone title. While the non-linear tech tree, quests and affinity system are welcomed, they allow for some unbalanced combinations. Beyond Earth is also missing many features from past Civ games such as Corporations, Religion, and Great People. Having more meaningful interactions with aliens would have been welcomed as well but the game feels like it was inspired by Sid Meier watching the movie Starship Troopers.

Beyond Earth isn’t a bad game; it just fails to meet the standard set by past Civilization titles and can feel a lot more tedious in the process. We suspect that like its predecessor, Beyond Earth will improve immensely with the addition of expansions but as of now, any cravings you have for space exploration might be better satiated by taking a trip to the theater to see Interstellar.

This review is also available in video format:

http://youtu.be/ZDLDyqckq7o

Pros:
+ Affinity system welcomed
+ Has that one more turn syndrome
+ Great Soundtrack

+/- Could improve with DLC

Cons:
- Multiplayer is buggy and almost unplayable
- Lacks originality, feels like re-skinned Civ V
- Doesn't have much personality or charm


If you enjoyed this review, feel free to follow me as a Steam Curator:
http://store.steampowered.com/curator/4886473/
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