Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
Nutzerreviews:
Kürzlich:
Ausgeglichen (213 Reviews) - 54% der 213 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Ausgeglichen (15,330 Reviews) - 52 % der 15,330 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 23. Okt. 2014

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Sid Meier's Civilization: Beyond Earth Classics Bundle kaufen

Includes Civilization III Complete, Civilization IV, Civilization V and Sid Meier’s Civilization: Beyond Earth

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Kürzliche Updates Alle anzeigen (18)

11. Mai

Take One More Turn in Civilization VI



We’re excited to celebrate the 25th anniversary of the Civilization franchise by announcing Sid Meier’s Civilization VI, the next entry in the award-winning turn-based strategy franchise. Be sure to follow the Steam Community group here and add the game to your Steam wishlist!

http://store.steampowered.com/app/289070
Sid Meier’s Civilization VI, set to launch on PC on October 21, 2016, offers new ways to interact with your world, expand your empire across the map, advance your culture and compete against history’s greatest leaders to build a civilization that will truly stand the test of time. Your story begins later this year!

Sid Meier’s Civilization VI includes:

  • EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
  • ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.
Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

http://twitter.com/civgame
http://facebook.com/civ
http://youtube.com/civilization

71 Kommentare Weiterlesen

Reviews

“A must play for strategy fans”
9 out of 10 – GAME INFORMER

“Successfully injects new life into Sid Meier's long-running strategy series”
9 out of 10 – POLYGON

“Stellar”
9 out of 10 – DESTRUCTOID

Über dieses Spiel

Kepler 186f: Dieser üppige Waldplanet ist einer der ältesten bekannten erdähnlichen Planeten.
Rigil Khantoris Bb: Die historischen Aufzeichnungen der Siedlungen auf diesem trockenen kontinentalen Planeten, der um den dem Sonnensystem am nächsten gelegenen Stern kreist, sind gut erhalten.
Tau Ceti d: Dieser Planet mit Meeren und Inselgruppen wartet mit einer blühenden Artenvielfalt und üppigen Ressourcen auf.
Mu Arae f: Die südliche Hemisphäre dieses Planeten, der gebunden um einen schwachen Stern rotiert, ist eine glühende Wüste, in der die Sonne niemals untergeht, während auf der nördlichen Hemisphäre endlose frostige Finsternis herrscht.
82 Eridani e: Eine fremdartige Welt, auf der das Wasser knapp ist und die von tektonischen Kräften zerklüftet ist.
Eta Vulpeculae b: Eine geheimnisvolle neue Entdeckung mit unbekanntem Terrain.



"Sid Meier's Civilization®: Beyond Earth™ ist ein neuer, Science-Fiction-orientierter Teil der preisgekrönten Civilization-Reihe. Dieser spielt in der Zukunft, in der globale Ereignisse die Welt destabilisiert und zu einem Kollaps der modernen Gesellschaften geführt haben. Es besteht eine neue Weltordnung und die Zukunft der Menschheit ist unsicher. Während die Menschen darum kämpfen, sich von der Katastrophe zu erholen, konzentrieren sich die neu entstandenen Nationen darauf, ihre Ressourcen für Reisen in den Weltraum zu bündeln, um der Menschheit einen Neuanfang zu ermöglichen.

Als Mitglied einer Expedition, die das Ziel hat, eine neue Heimat fernab der Erde zu finden, schreiben Sie das nächste Kapitel der Menschheit und führen Ihr Volk in neue Weiten zur Gründung einer neuen Zivilisation im Weltraum. Erkunden und kolonisieren Sie einen fremden Planeten, erforschen Sie neue Technologien, stellen Sie mächtige Armeen auf, bauen Sie beeindruckende Wunder und gestalten Sie das Gesicht Ihrer neuen Welt. Beim Aufbruch zu Ihrer Reise müssen Sie bedeutende Entscheidungen treffen. Wählen Sie einen Sponsor, den Aufbau Ihrer Kolonie und bestimmen Sie den Pfad, den Ihre Zivilisation einschlägt – jede Entscheidung bringt neue Möglichkeiten.

Features

  • Leben Sie das Abenteuer: Bestimmen Sie die Ausrichtung Ihrer Kultur, indem Sie einen von acht verschiedenen Sponsoren für die Expedition wählen, jeder mit eigenem Staatsoberhaupt und eigenen Vorteilen. Wählen Sie aus verschiedenen Alternativen das Raumschiff, die Fracht und die Kolonisten, was sich direkt auf die Startbedingungen auf dem neuen Planeten auswirkt.
  • Kolonisieren Sie eine fremde Welt: Erkunden Sie die Gefahren und Vorteile eines neuen Planeten mit gefährlichem Terrain, Ressourcen und feindlichen Lebensformen, die es auf der Erde nicht gibt. Bauen Sie Außenposten, finden Sie alte außerirdische Relikte, domestizieren Sie neue Lebensformen, entwickeln Sie blühende Städte und legen Sie Handelswege an, um Ihrem Volk Reichtum zu bringen.
  • Technologienetz: Um den Fortschritt in eine unsichere Zukunft zu reflektieren, geschieht der technologische Fortschritt anhand mehrerer nichtlinearer Entscheidungen, die sich auf die Entwicklung der Menschheit auswirken. Das Technologienetz umspannt drei große Bereiche, die alle eigene Siegbedingungen haben.
  • Orbitale Ebene: Bauen und setzen Sie fortschrittliche militärische, wirtschaftliche und wissenschaftliche Satelliten ein, die aus dem Orbit strategische Angriffs- und Verteidigungsvorteile und Unterstützung bieten.
  • Einheiten anpassen: Schalten Sie mit dem Technologienetz unterschiedliche Verbesserungen frei und passen Sie Ihre Einheiten an Ihre Spielweise an.
  • Multiplayer: Bis zu acht Spieler können um die Herrschaft über eine neue fremde Welt kämpfen.
  • Mod-Unterstützung: Die umfangreiche Mod-Unterstützung lässt Sie das Spielerlebnis anpassen und erweitern.

"

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows® Vista SP2/ Windows® 7
    • Prozessor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
    • DirectX: Version 11
    • Speicherplatz: 8 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX 9.0c‐compatible sound card
    • Zusätzliche Anmerkungen: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
    Empfohlen:
    • Betriebssystem: Windows® Vista SP2 / Windows® 7
    • Prozessor: 1.8 GHz Quad Core CPU
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
    • DirectX: Version 11
    • Speicherplatz: 8 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX 9.0c‐compatible sound card
    • Zusätzliche Anmerkungen: DirectX: DirectX version 11, or Mantle (with supported video card)
    Minimum:
    • Betriebssystem: 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Prozessor: Intel Core i3 (2.2 ghz)
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: ATI Radeon 4850 / nVidia 640M /Intel HD 4000
    • Speicherplatz: 8 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: NOTICE: It is possible for Mac and PC to become out of sync during updates or patches. Within this short time period, Mac users will only be able to play other Mac users. NOTICE: The following video chipsets are unsupported for Civilization: Beyond Earth (Mac) • ATI Radeon X1000 series, HD 2400, 2600, 3870, 4670, 6490, 6630 • NVIDIA GeForce 7000 series, 8600, 8800, 9400, 9600, 320, 330, GT 120 • Intel GMA series, HD 3000
    Minimum:
    • Betriebssystem: SteamOS, Ubuntu 14.04
    • Prozessor: Intel Core i3, AMD A10
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: NVIDIA GeForce 260
    • Speicherplatz: 8 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Don't meet the above requirements? That doesn't mean your configuration wont run Civilization: Beyond Earth. Visit the Beyond Earth community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civilization: Beyond Earth Linux and future AAA Linux releases!
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Ausgeglichen (213 Reviews)
Insgesamt:
Ausgeglichen (15,330 Reviews)
Kürzlich verfasst
cp7781
( 13.6 Std. insgesamt )
Verfasst: 30. Juni
It looks very nice and plays different to Civilization V. I mean, there are all these new technologies and gameplay aspects, that are very interesting to explore and understand. And the music is awesome! It's the best building and strategy game I've played so far. And it runs perfectly fine on my computer. I really like it.
Hilfreich? Ja Nein Lustig
MysiKaruna
( 15.3 Std. insgesamt )
Verfasst: 29. Juni
I've got mixed-to-positive feelings on this. On one hand, it's a fun game, when judged by itself or alongside its old ancestor Alpha Centauri. On the other hand, even with all the DLC and the Rising Tide expansion pack, I feel it's a lesser game than its immediate predecessor, Civilization V. I found the tech tree and affinity to be a good addition. The point-based diplomacy was mildly interesting, but lacking compared to Civ V (especially when trying to figure out how to make other nations not go to war with you). Having rich, habitable oceans (a Rising Tide feature) is a nice touch.

Overall judgement: it's worth playing at least a few times, if you can get the whole collection on sale and want a different civ-building experience.
Hilfreich? Ja Nein Lustig
NaturaWolf
( 28.3 Std. insgesamt )
Verfasst: 29. Juni
I have played this game and gone on and off it.

In my final conclusion of this game my thoughts are this:

-It's the same style game of the other Civilisation games, however the biggest thing to point out here is that it's not based on the based. I think this is important as part of the allure of the other civilisation games is reliving the centuries with the discoveries, units, etc. Because this is Sci-fi and based on the future, it removes allot of familiarity with the playable races, but it also means it has an oppertunity to be more creative.

-Unlike Civ V, Diplomacy is more than just a trading of goods and safe passage. Diplomacy feels more fleshed out, and in ways you are more/less in control of it as your choices reflect the happiness of other races, but you can also control to what degree. I feel that Civ V, though a great game, was not so much a diplomatic game, at least not without it's expansions.

-PVE is more a thing in Beyond Earth as it's more than just barbarians, there is a multitude of alien creatures that may (or may not) attack you. This makes exploration more dangerous, but also more thrilling/rewarding.

My only concern of this game is that it only had one expansion, and although the setup was amazing, I feel it required allot more fleshing out than what it recieved. Arguably I feel that would of been the same for Civ V, but as Civ V was more famliar due to its connections to the other Civ games, it didn't suffer as much as Beyond Earth did. It's a shame because all in all it was the same game but different theme, and if more investment and time went into this game, it could of becoming a very fascinating game to play and arguably may of achieved a similar rank to Civ V.

I would definately say the biggest downfall of this game is that it's the future, so immediately it loses its familiarity in playing the game, identifying characters, scenes, and basically our history. Because of this it had to be exciting enough to have the mechanics of the other Civ games but be entirely different at the same time, and it was just a gamble that people did not wish to explore.

It particular saddens me that Civ VI is out and again it's gone back to using our history and familiarity as the theme content of the game.

Give the game a try with an open mind, it' is Civ mechanics, but the theme is one that is more out there than our history.
Hilfreich? Ja Nein Lustig
SarcasticFitz
( 18.9 Std. insgesamt )
Verfasst: 29. Juni
this being the next game in the series after civ 5, it is incredibly disappointing =[
Hilfreich? Ja Nein Lustig
The Spaghetti King
( 38.6 Std. insgesamt )
Verfasst: 29. Juni
good ♥♥♥♥ yo
Hilfreich? Ja Nein Lustig
Heron of Alexandria
( 17.4 Std. insgesamt )
Verfasst: 29. Juni
Broken/Boring Game
Hilfreich? Ja Nein Lustig
Kokiri
( 4.8 Std. insgesamt )
Verfasst: 29. Juni
Horrible game
Hilfreich? Ja Nein Lustig
trinxikene
( 22.8 Std. insgesamt )
Verfasst: 29. Juni
First time in my life it happened. I started playing this game during the day and when I next looked at the watch, it was over 8 hours passed. I didn't eat, I didn't sleep. This game is a life ruiner.
I am still playing it. At least it helps with the weight loss :)

10/10

Play and you will not regret.
Hilfreich? Ja Nein Lustig
Danley
( 173.4 Std. insgesamt )
Verfasst: 29. Juni
Have to step in and say my peace about this game. It has no strategic view so you can't run it that well on lower-end machines like Civ V can, and does feel neglected in terms of expansions (as of 6/'16). The one that was released in Rising Tide was interesting and verged on an official fix to one of the things I've wanted in Civ V and Beyond Earth: water combat. Still can't build canals, meaning strips of land 2 tiles wide are still naval great walls, but before long the game makes up for it with hovering units and the variety of ways there are to wage global warfare.

Where Civilization V excels over every other 4X I pick up and put down is combat, and Beyond Earth arguably focuses on it and adds a lot of variety. So I'll focus on it here.

In terms of progression, there's a big chunk of the early game where the only way to keep your cities/outposts from being captured in two turns is to flood the map with units. Defensive positioning is more vital than ever and the terrain generation seems to favor even more extreme mountain/canyon formations to make for clever bottlenecks, but (depending on the map, of course) not having proper balance of naval, airforce and ground forces can lead to getting bumped in 50 turns by someone who does. There's even some units that function almost entirely as support units, functionality that will hopefully be explored further in consequent expansions or mods. Outposts (cities) built on water can even become mobile siege platforms all their own. And there's orbital units but they don't come into play much until later in the game.

There aren't any units that can bombard two tiles away, planes have to be grounded and repaired after a single attack run, and there aren't any nukes, but the early part of a game of Beyond Earth actually feels a lot like the late Modern / early Atomic Eras of Civilization V and in that respect does a good job of picking up where the gameplay of the previous game is just concluding (and that I really prefer combat-wise). From that point on, I think it's fair to say that Beyond Earth distinguishes itself sufficiently and offers combat variables that Civ V cannot.

By mid-game you start to gain levels in "Affinities" which are like Ideologies in Civ V but that you gain automatically through researching technologies that share some or all of three themes. Different affinities offer different units (all of which can be researched by anyone) but gain particular traits according to the order in which you level up affinities. Being Level 3 in two affinities or Level 6 in one but Level 1 in the others will offer different upgrades for your units, upgrades that replace those you might have gotten had you researched different techs first. In this way the decisions you make economically and scientifically force you to decide on certain traits like % damage increase for the number of adjacent units or whether a unit needs to set up or not before attacking. There are also diplomatic traits to choose from that can exacerbate the military upgrades you've chosen. I admit I'm not well-read on the balance of these upgrades, but I'm playing a hot seat against myself to find out, and at the very least enjoy the thematic differences. Different affinities produce different aesthetics.

Territory can be acquired rapidly, and rapidly lost. And in long games with lots of nations you'll go through a lot of units. If you're not, then you're not playing with anyone who knows how to mobilize military and the minute they do they'll cut through your territory. To the extent that it sometimes feels like you're managing as many units as stacks from Civ IV, because they can be destroyed and replaced so fast. This doesn't mean Domination is the only true way to win, only that you'll need to engage in combat to protect your victory, however it's attained.

Non-domination victories are sometimes achieved very quickly, especially if no military challenge is mounted. As in Civ V, AI opponents can be easily exploited if they don't bury you with handicaps first on higher difficulties, and there are a lot of incentives for nurturing peace as the most unique part about each nation are the economic traits you can trade. Espionage is also fairly frenzied, as you'll be deriving a lot of your early research and energy (gold) from it and in many ways is the best way to get a significant advantage if you can kill your opponents spies early. [I may want to find out more about the balance of Covert Ops now that I say this.]

Beyond Earth is not Civ V. Thematically, I wish that there would have been some part of progression dedicated to adapting to the new world, or better yet some connection between the different ways a game of Civ V could end. As it is any cultural differences only take place later in the game in Beyond Earth, when different affinities begin to cause rifts between what are largely the exact same earth cultures. Throughout most of the game the only variety is in what military upgrades you choose and how they might dictate your research, but these differences are only pronounced if you actually utilize your military. Which is good because it's the most endearing part about the game and offers a variety of new combinations for those people who enjoyed late-game combat in Civ V.

But if you don't want to utilize your military, Beyond Earth (at this point) may seem like one-more-turn research purgatory.

Suggestions (or my bucket list of mods to make since the toolkit included with the game seems pretty useful):

-Automated movement of orbital units similar to trade convoys and/or orbital units that actually follow orbitals into other territory

-Polar transit

-Canal building and landfilling

-More impact from climate and more variables to affect surivivability, perhaps according to map type

-Multi-map carryover [I have not played Starships so can't speak to the integration]

-More military automation
Hilfreich? Ja Nein Lustig
AuzMoz
( 217.7 Std. insgesamt )
Verfasst: 28. Juni
Not bad for a time wasting strategy game
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
82 von 97 Personen (85 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Nicht empfohlen
142.2 Std. insgesamt
Verfasst: 8. Juni
I was so excited for this game but unfortunately it didnt live up to the hype. It feels more like a mod for Civ5 than a full game in its own right. If it was a $15 expansion pack for Civ5 it would have been okay but for the price of a full game I cant recommend this to anyone, I would suggest buying Civ5 instead.
War dieses Review hilfreich? Ja Nein Lustig
39 von 45 Personen (87 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Nicht empfohlen
166.2 Std. insgesamt
Verfasst: 16. Juni
I revisited this game after giving up on it at release due to the awful diplomacy bugs. I wanted to see if it had been fixed, what with the overhaul the Rising Tide DLC included.

I'm still playing this without the DLC because it costs almost as much as the base game which itself feels more like a reskin of Civ 5 than a full game in its own right. Barbarians became aliens, nationstates became stations, the resources have different names, money became energy, happiness became health and luxury resources are gone completely. The only things that have changed in any significant way are idealogical progression using "affinity" points earned through research choices and quest paths and technology progression itself.

Where the research path in Civ 5 takes the form of a horizontal tree, limiting you into 4 or 5 research options at a time, BE's progression is a radial tree with each branch having a few "leaf" research options attached to it as well as unlocking access to another branch or two. This provides significant freedom in research path and allows some interesting tactical choices. Researching toward particular goals is encouraged - work toward a particular building, unit or wonder you're in need of or focus on research options that will increase a particular affinity.

The affinity system is the only thing preventing players from charging toward end-game units immediately. Unit upgrades (equivalent to the change from an archer to a crossbowman in Civ 5) come from your highest of the three affinities - environmentalist Harmony, technological Supremacy and traditionalist Purity. Each has its own distinct style of unit and unlocks specialist buildings and affinity-specific units. It's likely that you'll gain a few levels in each of the affinities on a playthrough but getting access to strong units quickly requires researching options that increase a chosen affinity (best selected based on which of the three main alien resources you have access to in greatest abundance - xenomass for harmony, firaxite for supremacy or floatstone for purity) which means skipping research that would give you new buildings or wonders. That aspect of the game, adapting your research strategy to the game conditions, is quite well done.

Diplomacy is a mess. It was at release and, while I didn't have a denouncement cascade in my recent playthrough, it's still rather bugridden. It would appear that in order to fix a bug that allowed you to take all of a civilization's assets in exchange for a single favour by modifying a recurring deal when the civ asks to extend it they've created a situation where civs will reject their own offers. "Guarded" leaders will pop up with a request of energy in exchange for a favour and, should you accept, will decide the deal isn't good enough.

It's very hard to decide whether to recommend this game or not. Given that the only thing in its favour is the tech tree, I'm going to have to lean toward no on this one.
War dieses Review hilfreich? Ja Nein Lustig
42 von 54 Personen (78 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
Empfohlen
123.9 Std. insgesamt
Verfasst: 14. Juni
So much complaint about Civ BE. I love this game. Compare it to Civ V and sure, it falls flat, but when you consider its merits on its own, the game has a lot of strengths.

- The tech web allows for extremely creative play styles. You can play the same faction, on the same world type, with the same starting resources and situation, and have *completely* different experiences.

- Aliens provide an interesting early-game foil, since you can easily opt for a pacifist stance, go full-on xenophobic and kill every one you see, or somewhere in between. There are benefits and drawbacks to each.

- The affinities could use a bit more depth to them, I think, but with the addition of hybrid affinities with Rising Tide they have started moving in the right direction.

- The military game in Civ BE is *fantastic*, so much more to it than Civ V's combat. Especially with the hybrid units from Rising Tide, you have a lot more abilities and variation available to you. Units pretty much never go obsolete, since they automatically upgrade when new technologies are developed.

It's not a perfect game, but I enjoy it thoroughly and feel it stands up very well on its own alongside other entries in the Civ franchise.
War dieses Review hilfreich? Ja Nein Lustig
39 von 52 Personen (75 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
Nicht empfohlen
78.6 Std. insgesamt
Verfasst: 4. Juni
The game is just boring. It lacks personality. To be fair, I have not purchased RT and I do not plan to, at least not until it's on sale for $5. I purchased BE at launch, suckered into the hype, and I do not feel like spending another $30 to "fix" this game is smart. I left this game on the shelf for many months and just dusted it off again, same issue. I'm halfway through a game and I'm just BORED. No need to continue, DELETE.
War dieses Review hilfreich? Ja Nein Lustig
23 von 27 Personen (85 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Empfohlen
16.4 Std. insgesamt
Verfasst: 3. Juni
I got this off of Humble Bundle for $13. I'd gladly pay $13 again for this game. I wouldn't pay full price, though. That said I didn't pay full price for Civ V either. I got it all for less than $7.

Is it fun? I think so. It feels a bit more dynamic. The unit upgrade system is pretty neat. The satellite system and alien NPCs are interesting. There's a tech web instead of a tech tree. Culture is pretty much the same, but it has extra bonuses that encourages branching.

The only gripe I have about this game is that the leaders and nations aren't instantly recognizeable like they were in Civ V. Their names are so "futuristic" that I can't hardly keep track. I was tempted to capture cities just to name them New France, New India, etc.

I might come back and update this later, but if I don't rest assured that I am satisfied with my purchase. I'd say this game is definitely worth as much as 13 Arizona teas.
War dieses Review hilfreich? Ja Nein Lustig
25 von 38 Personen (66 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
199.0 Std. insgesamt
Verfasst: 11. Juni
After the dumped content and the horrid bugs that still exist today coupled with the dev team's departure to another game... can't recommend. ♥♥♥♥ Civ BE
War dieses Review hilfreich? Ja Nein Lustig
8 von 8 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
43.3 Std. insgesamt
Verfasst: 24. Juni
I am torn about this game.

I really like it and I've had a lot of fun with it, but there's still something that leaves me unsatisfied with it.
It somehow feels unfinished and there's always the feeling that this could have been much deeper.

This game lacks a second DLC, which we will sadly enough probably will never see.
War dieses Review hilfreich? Ja Nein Lustig
7 von 7 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
36.7 Std. insgesamt
Verfasst: 25. Juni
I enjoyed my time with this game. Good fun to play with friends against AI.

Note! This is not Alpha Centauri and it is not Civ 6 - This is a game on its own. So you will be dissapointed if you buy this game thinking it is Alpha Centauri 2 or Civ 6.
War dieses Review hilfreich? Ja Nein Lustig
15 von 23 Personen (65 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Nicht empfohlen
4.5 Std. insgesamt
Verfasst: 24. Juni
For me and most others the real draw to a civilization game is progressing through the era of humanity, slowly feeling a sense of progression as you discover the wheel and later research particle physics. I stopped lying to myself a long time ago that Civilization is the best 4X turn based strategy game out there, but the sense of progression through time it gives is not matched by it's competitors. However, strip that progression away and the game is nothing. Building a library to introduce education and learning to your civlization feels great, as you really can see what you are doing and it's effects. Building some random Sci-Fi garbage like an Xenofuel Plant gives no sense of progression, that trademark civlilization feeling. Sid Meier's Civilization Beyond Earth was and is a nifty little experiment, but for a civ game it is boring, uninspired, and bland.

The tech tree is kind of cool though!
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12.7 Std. insgesamt
Verfasst: 5. Juni
It's a Civ 5 mod, and not a very good one.
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