Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
Vásárlói értékelés: Vegyes (3,370 értékelés)
Megjelenés dátuma: 2014. okt. 23.

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Sid Meier's Civilization: Beyond Earth vásárlása


Kurátorok, akik ajánlják

"A cautious recommendation. A solid entry to the franchise with sci-fi themes and an interesting affinity system. Lacks personality however."
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Legutóbbi frissítések Összes megnézése (3)

október 24.

Get the Complete, Official Civilization Beyond Earth Digital Guide

Click here to buy. Use Coupon Code CIV50 and get 50% off now!

60 megjegyzés Tovább

október 20.

Map of Steam global unlock times

Looking for an at-a-glance guide to when your pre-purchased (and pre-loaded) copy of Civilization: Beyond Earth will unlock on Steam?

Look no further than this global unlock map:

Here's a list of the cities and timezones mentioned on the map for reference, too:


UTC (Time Zone) Thursday, October 23, 2014 at 5:00:00 PM

Auckland (New Zealand) Friday, October 24, 2014 at 6:00:00 AM - NZDT
Sydney (Australia) Friday, October 24, 2014 at 4:00:00 AM - AEDT
Mumbai (India) Thursday, October 23, 2014 at 10:30:00 PM - IST
Tokyo (Japan) Friday, October 24, 2014 at 2:00:00 AM - JST


UTC (Time Zone) Thursday, October 23, 2014 at 11:00:00 PM

London (United Kingdom - England) Friday, October 24, 2014 BST at 12:00:00AM - BST
Paris (France) Friday, October 24, 2014 at 1:00:00 AM - CEST
Berlin (Germany) Friday, October 24, 2014 at 1:00:00 AM - CEST
Moscow (Russia) Friday, October 24, 2014 at 3:00:00 AM - MSK
Johannesburg (South Africa) Friday, October 24, 2014 at 1:00:00 AM - SAST


UTC (Time Zone) Friday, October 24, 2014 at 4:00:00 AM

Los Angeles (U.S.A. - California) Thursday, October 23, 2014 at 9:00:00 PM - PDT
Chicago (U.S.A. - Illinois) Thursday, October 23, 2014 at 11:00:00 PM - CDT
Edmonton (Canada - Alberta) Thursday, October 23, 2014 at 10:00:00 PM - MDT
New York (U.S.A. - New York) Friday, October 24, 2014 at 12:00:00 AM - EDT
Rio de Janeiro (Brazil) Friday, October 24, 2014 at 2:00:00 AM - BRST

1039 megjegyzés Tovább


“A must play for strategy fans”
9 out of 10 – GAME INFORMER

“Successfully injects new life into Sid Meier's long-running strategy series”
9 out of 10 – POLYGON

9 out of 10 – DESTRUCTOID

A játékról

Sid Meier's Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.

As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.


  • Seed the Adventure: Establish your cultural identity by choosing one of eight different expedition sponsors, each with its own leader and unique gameplay benefits. Assemble your spacecraft, cargo & colonists through a series of choices that directly seed the starting conditions when arriving at the new planet.
  • Colonize an Alien World: Explore the dangers and benefits of a new planet filled with dangerous terrain, mystical resources, and hostile life forms unlike those of Earth. Build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for your people.
  • Technology Web: To reflect progress forward into an uncertain future, technology advancement occurs through a series of nonlinear choices that affect the development of mankind. The technology web is organized around three broad themes, each with a distinct victory condition.
  • Orbital Layer: Build and deploy advanced military, economic and scientific satellites that provide strategic offensive, defensive and support capabilities from orbit.
  • Unit Customization: Unlock different upgrades through the tech web and customize your units to reflect your play style.
  • Multiplayer: Up to 8 players can compete for dominance of a new alien world.
  • Mod support: Robust mod support allows you to customize and extend your game experience.


    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
    • OS: Windows® Vista SP2 / Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: DirectX: DirectX version 11, or Mantle (with supported video card)
Hasznos vásárlói értékelések
224 emberből 190 (85%) találta hasznosnak ezt az értékelést
31.8 óra a nyilvántartásban
Közzétéve: október 28.
A lot of reviews state that Beyond Earth is "unfinished", "unpolished", and similar words and phrases. And in many ways, they're correct. But there's a slightly more insidious truth to the statement as well.

Start up Civ V with all of the DLC expansions and play through a game. It's well-balanced, deep, intricate, and takes a good amount of effort and understanding to make it work. Now start up Civ V WITHOUT any of the DLC expansions.

Drastically different game, isn't it? Suddenly the balancing is gone, the depth has disappeared, even the use of culture points is different. You're playing something that seems... unfinished. Unpolished. Broken. It's not the full game yet.

That is what I feel is happening with Beyond Earth. It's not just the standard glitches and problems that every launch title ends up having, it's that people are comparing it to Civ V with the DLC, and not Civ V as it was when it initially came out. And it's an unfair comparison.

Beyond Earth is not a bad game when judged on its own merits. The graphics are clean, the tech tree is deep, the bugs (both literal and figurative) are not overwhelming. There are definitely aspects that need work; the interface is drastically in need of an overhaul, the civilopedia is missing critical information on some of the structures, some things are never explained at all, and there are graphical glitches here and there among the prettiness. But unfortunately it's never going to be judged on its own merits. It's going to be judged against Alpha Centauri (which, let's face it, people are viewing through rose-colored glasses) and against Civ V.

Having said all of that, though... the fact that we're going to be forced to wait for DLC in order to have a great game instead of merely a finished one does not lend itself to much of a positive review. So even though I still feel that Beyond Earth is being unfairly maligned, I cannot in good faith recommend purchasing it in the form it is now. At least not at full price.

Wait until the next sale, or even better wait until the first DLC and then get them both on sale.
Hasznos volt ez az értékelés? Igen Nem
157 emberből 108 (69%) találta hasznosnak ezt az értékelést
25.0 óra a nyilvántartásban
Közzétéve: október 29.
Beyond Earth (BE) doesn't feel like a Civ game. Sure it has many similar features & mechanics, and you'll know most of the basics from the first turn, but numerous other changes just don't sit well with me, feeling unbalanced & unintuitive.

For many Civ fans, winning their space victory and seeing their rocket set off for the stars always left you wanting to continue the journey, one day. There was Alpha Centuri off course, but BE is not AC. BE is set about 500 years into the future, a dying Earth, the remaining civilizations (conglomerates of existing nations) reach out to the stars in hope of survival.

One of the first issues you will encounter is the new tech-web. Not necessarily a bad concept, when there is some logic behind the progression. In Civ, this is natural, as a player you understand the significance of your technological advances (its intuitive, part of our collective human history). In BE where there is no basis, no lore, no previous history created to help the player understand where you are starting from at turn one. Most of the sayings, names, wonders or civilizations for that matter hold little meaning or interest.

Technologies for the most do not seem to have any logical steps once you step out the inner circle (few that are familiar like Computing, Chemistry etc.) of the tech-web. It's symmetrical, not organic and although you appear to have so many more paths to potentially explore, in practice I found I just wanted to get the affinity ones primarily as fast as possible to get various bonuses/buildings but most importantly military upgrades. Tech-web is bland & overall is very hard to follow. You will revert to always using filters to make any sense of it all.

Military Units now upgrade rather than becoming superseded. I really like this idea, although I don't like the implementation. Your upgrades are seemingly tied to your affinities, along with requiring certain techs to build some units. These steps up in strength can make a huge difference and when all your units instantly upgrade. You can have a war turn instantly on you! It’s a flaw (or perhaps a limitation); these steps should be more gradual. In Civ, this happens as you cycle through and upgrade new units into your military over many various iterations. In BE, there might be 4-5 main iterations over a game per unit type. This can represent significant stats improvement to receive automatically which seems to widen later in the game. Unit upgrades should be far greater in frequency considering the limited number of unit types and should involve other techs, not affinity related too (maybe more minor improvements but still help players keep pace if exploring other parts of the tech-web). Going a smaller arsenal also should have a high level of customisation than simply choosing the affinity. Affinity is also tied to your victory conditions adding further to its importance.

I did like the aesthetics & more intense colours used in the alien landscapes and thought the musical score was excellent (so was the intro video!). UI was good in places (liked the colours again), but confusing in others. It seems BE is almost a stats free Civ & other management features seems very cut back to almost non-existent. This simply adds to the confusion when you cannot assess how you are tracking. All feels a bit dumbed down really, even further than Civ V. Feeling less strategy, more plain luck at times. Please bring back the stats!

BE is also cut back in other respects, such as no more intros for leaders, no more wonder videos or cool narrators. Diplomacy, is none improved from Civ V and the generic leaders have no personality. Doesn’t really matter much of the time anyways as games mainly turn to war (seems after 500 years nothing’s changed :lol:). One little hex of Miasma clearing can turn your friendly neighbour to the brink of war. AI flip-flop consistently and there is little you can do to avoid it, making it a better approach just to avoid them all together where you can or go strong and wipe them out.

Aliens on the planet are an improvement over barbarians, but still not terribly intelligent (or aggressive). Worms are cool!

Although the health (happiness from Civ) is less penalising if you go in the negative, I have found it harder to keep in the green. Depending on your tech choices you can find yourself very limited in improvements to counter expansion. I would have liked to see both health and happiness included as different measures, and more flexibility to manage your cities. There are more improvement options for your workers which is nice, but being the future, I would have liked to see options to better evolve your landscape.

Satellites (Orbital Layer) are another addition to BE. This could have been a really awesome feature improvement. In practice, I found myself using it very little, as often you had limited choices in launches, and they don't seem to stay in orbit very long for the turns used to build. I would have loved to seen this fleshed out further, options for upgrading satellites to make permanent or increase coverage. Using Miasma killing satellite can send you to insta-war too, so I found myself avoiding using it.

Another annoying feature in the late game is having to keep setting your trade routes every few turns. You have so many to manage too it becomes incredibly frustrating!

BE has bravely tried to be something unique, introducing some new mechanics to the well-established Civ world. Some of it is interesting enough to experience a few times, but overall this world feels generic, unbalanced & frankly uninteresting. Too much of what makes Civ addictive is lost in BE and I come away feeling a bit dirty about it all, especially knowing the premium price charged (should add overcharged for us Australians at approx. ~$80USD) for what is at most an expansion in terms of real content.

For me, this is the biggest disappointment of the year, but Firaxis are known for good after release support, so I am desperately hoping some balance patches and more content might make this more enjoyable. As a big Civ fan I will keep my eye on future progress, but at this stage, in its current state, I don't see it holding my interest for many more turns.
Hasznos volt ez az értékelés? Igen Nem
283 emberből 182 (64%) találta hasznosnak ezt az értékelést
40.1 óra a nyilvántartásban
Közzétéve: október 28.
Beyond Earth is not a huge departure from its predecessor, Civilization V.

Now that we've got that out of the way, I think your impression of this game might depend largely on your expectations. If you're expecting something revolutionary and different then you might want to wait for this one to go on sale so it's comparably priced to a DLC or an expansion and continue to patiently wait for Civilization VI, which Beyond Earth is not.

If you want a solid 4x game with great graphics, a gorgeous color palette, beautiful map terrain and cool resources, immersive music, an interesting premise, and chock full of sci-fi references, then you'll probably enjoy this. I can't stop playing it, I just want to test out all the new victory types and see what all the units look like after upgrades attached to each of game's the three affinities. Even though much of the game -- from the UI to the AI -- feels familiar, there's enough that's fresh that you have to pay attention to the details. And I keep finding myself pleasantly surprised by the new stuff I discover. And sometimes I find myself familiarly irritated by some of the things that have plagued most incarnations of Civilization games, like repetitive AI that offers insanely lopsided trade "deals" and then launches an attack a turn after telling you how awesome you are.

I really like the addition of quests to the game, even though sometimes it's difficult or even impossible to complete some of the tasks (also wow fragile explorers). Once you accept that though, the tasks you can do become a nice little addition to the game and a way to earn extra bonuses while you're playing.

On the down side, the end-game tends to drag a bit, and some of the victory conditions have "false summits" in which you think you are almost there but then find out that you have to have to jump through hoops for another 50 turns in order to actually win.

I wish there were some more statistical and information options for those of us who like to really delve deeply in our strategy games and think things through completely before committing to a path. I also wish there were more incentives to cooperate with the other colonies, like science and economic boosts for signing cooperation agreements. I'd have liked more emphasis on science, perhaps via the ability to enter into research agreements through diplomacy or the ability to trade techs like in earlier Civ games.

Overall, I'd say that the fact that I played the game for over 40 hours in less than a week speaks to its value, at least in my eyes. It's not perfect, but it's a lot of fun and it definitely has that "one more turn" factor that makes it a solid addition to the Civ family.
Hasznos volt ez az értékelés? Igen Nem
69 emberből 47 (68%) találta hasznosnak ezt az értékelést
59.1 óra a nyilvántartásban
Közzétéve: október 29.
Impressive music, beautiful graphics - that is when the graphics work at all and doesn’t flicker, or outright crash your game.

Terrible AI (even worse than previous editions of the franchise) hilariously overpowered Trade routing, utterly inactive aliens (think of really passive barbarians) that also to top it off does not evolve so late game you = Titan, them = lowest level unit which is also passive.

Spying can literally take the capital cities from people and decapitate them outright, you can steal in the tens of thousands of currency even if the AI has 2k at most, in fact this is so broken I ran a game where I solely got income from spying and bought every unit and building outright, who needs production right?
No ICBMS in the future, no mass destruction weapons of any kind, no bombers, no subs, and no long range battleships to force players into different reactions, total unification of units. You got a plane the end. A ship the end. ect.
Affinities mean nothing as you will get them all anyways even if you don’t want to (they’re tethered into research) so you are forced to be a mix of all anyways and by all I mean the staggering sum of 3. zzzZZzzz

Multiplayer is so broken that it cannot be played. While you can sometimes load a game up with friend’s don’t ever save thinking you can load. That mechanic is broken, so you can only launch the game play it and hope to god you finish the game before you would otherwise have to save or you’re boned, also hope you finish before anyone else crashes since you cannot load that would be an automatic restart.

The game looks beautiful but it is an illusion. The gameplay is wrecked in its current state and only the most fanatic fan can possibly defend the title in its current shape.

Hopefully like Civ 5, this game will dramatically improve when patches and expansions hit but for ponying up a premium for this triple A title is a joke in its current state.

Also the "response" from developers has left a lot to be desired.
Hasznos volt ez az értékelés? Igen Nem
56 emberből 39 (70%) találta hasznosnak ezt az értékelést
27.5 óra a nyilvántartásban
Közzétéve: október 28.
I find myself sitting down wanting to play a game of Civ: BE, but deciding not to because I think it'll play out exactly the same way as my last few games: a bland time countdown victory quest and a little "you won!" popup. Frankly, Civ BE's endgames are boring to play, and further undermined by not being very interesting in general.

It pains me to say this because overall, Civ: BE is so damn cool. It has the seeds of everything I and others have ever wanted from a contemporary Sci-Fi Civ. The super powerful abilities/upgrades/buildings, the intriguing aliens and resources, and general feeling of optimism and discovery makes for a super appealing game environment. While promising, the game we have today is disappointing, with poor replay value. It's fun to play and look at, yet deeply unrewarding.

Most of the flaws in the actual game have been well described by other reviews -- the mechanics that have been added to (what is more or less) Civ V are at best shallow, and at worst broken and cheesy. Affinities are undifferentiated score-based research paths rather than defining philosophical differences. Trade is *extremely* overpowered but amounts to boring micromanagement. Quests are repetitive interruptions that don't vary much per game, and the storytelling is rather bland. The orbital layer seems very cool, but after playing with it a while, it tends to just amount to another repetitive micro situation, combined with the fact that it's annoyingly difficult to shoot down other satelites (which creates the incentive for everyone to spam cheap sats -- you'll never be able to actually fit in that planet carver usefully). Add in the standard Civ V issues (abuseable AI, weird diplomacy) and even the wins feel kind of hollow.

I did have some fun "un-terraforming" the planet as Harmony affinity for a while (since the miasma becomes a buff rather than a penalty), but the orbital layer is cumbersome and the AIs didn't do anything intelligent about it.

Overall, the biggest flaw IMHO is that the endgame is dominated by research / planetary wonder quests, and there is very little I've been able to do to stop one of the 5 other players from completing these if they're decently underway. Because of this, you have to rush the science win every time (and sometimes due to random chance you'll get a really unbalanced early quest win off the bat) and then build your military. My typical game ending is a time-countdown win with little interaction with half the civs, or a loss on the other side of the planet that I can't do anything about. It makes the whole thing feel rather inconsequential.

Perhaps in 6 months this game will live up to the promise it deserved, but for now, I wish I had my hours and excitement back.
Hasznos volt ez az értékelés? Igen Nem
49 emberből 34 (69%) találta hasznosnak ezt az értékelést
6.4 óra a nyilvántartásban
Közzétéve: október 29.
Severely watered down and unbalanced Civ 5 mod, by any other name. Sorry. Graphically it's very nice, the textures on the landscapes are stunning. You do however, require a bit more depth from a Civ game.

I've put thousands of hours into Civ games, ever since Civ 2. I felt that the hate that Civ 5 experienced was largely unjustified, but this is the worst one so far, it pains me to say.

It smacks of lack of testing and content. The spies are so overpowered, you can literally overthrow enemy capitals and thus win a domination victory without firing a shot. Unit types are virtually non-existant - you get 'soldier', 'tank', 'artillery', 'boat', 'plane', with affinity upgrades to differentiate them late-game.

It just feels so lightweight, when you look back on the lore and varying factions of the likes of Alpha Centuari. Virtually no faction dialogue, no explanation of techs, no feeling of the hostile environment that you have supposedly landed on. I skip through diplomacy as quickly as possible - there is only so many times you can hear that 'what's ours is yours, for a price'. AI is still bonkers, and will declare war for so much as clearing poison gas from their territory!

Haven't been this disappointed in a legendary franchise since C&C4.

Civilization: Beyond Nerfed.
Hasznos volt ez az értékelés? Igen Nem
62 emberből 41 (66%) találta hasznosnak ezt az értékelést
13.0 óra a nyilvántartásban
Közzétéve: október 29.
I'm sure it will be fixed eventually... for a price.
Hasznos volt ez az értékelés? Igen Nem
15 emberből 13 (87%) találta hasznosnak ezt az értékelést
11.9 óra a nyilvántartásban
Közzétéve: október 30.
It's like Civ 5 without expansions, some really questionable new design decisions, far fewer victory conditions, less character in the civilizations and leaders, and with a really really bad narrator. But the ground's purple so it has that going for it.

Avoid it. If you want to play Civilization, play 4 or 5 (With both expansions). If you want a new 4x you'd be far better served by playing Endless Space or Endless Legend.
Hasznos volt ez az értékelés? Igen Nem
30 emberből 21 (70%) találta hasznosnak ezt az értékelést
86.5 óra a nyilvántartásban
Közzétéve: október 29.
I want so very badly to recomend this game, I dearly love the franchise and think firaxis is among the best studios out there today. However, this game just doesn't live up to the hype or the reputation that they have worked so hard to build.

Where to begin with this game. I think the most obvious and perhaps worst aspect of this release is that it is such a thinly veiled clone of Civ 5. I feel ripped off paying $50 for what amounts to little more than a reskinned game from 2010 with a cool intro video. Sure, its fairly pretty, but its so unbelievably dull. I'm baffled that with a concept as fantastic and well-loved by fans they couldn't think up anything even slightly more engaging. There's no wonder videos (static pictures only), no dynamic cities that show the buildings they contain (already done for Civ IV), no interesting AAA voice acting for the tech tree, and paltry number of playable civilizations that differentiate the game exactly not at all. Unit design is also absent, with a very linear affinity-based upgrade system that is extremely unsatisfying next to the fully custom unit design system in Alpha Centauri, which made unit design a combination of economic, technological, and strategic considerations. While trade routes are a cool and immersive idea, they are done so poorly here that I wish they weren't included. Having to reassign these units every few turns makes my blood boil.

This game was hailed as a "spiritual successor" to Alpha Centauri, but it shares nothing with the original, it's a obviously a functional game, but if you already own Civ V I highly reccomend you just keep on playing and wait for someone to do a real remake, which is what everybody was praying for, but sadly sometimes Sid Meier answers prayers with a resounding NO!

Now if you'll excuse me, I need to go play some Alpha Centauri.
Hasznos volt ez az értékelés? Igen Nem
36 emberből 24 (67%) találta hasznosnak ezt az értékelést
35.9 óra a nyilvántartásban
Közzétéve: október 29.
What I liked:
1. Space Env.
2. Aliens (Better Barborians=)?/ Barbarians 2.0)
3. Selecting your Perks* (Quest/Setting up the game)
What I didn't like:
1. Affinity = Idealogy (In the nutshell Civ V mech)
2. Unbalanced Spy/Tech System
3. Trade system and Stations ([Trade system same as Civ V], Stations are dumb down version of City states)
4. Where is Religion Beliefs? Only 8 civs. Also no Pollution effects from Civ 1-3. No dynamic environment change...
5. Computers are very passive, I mean by 350 turn NOBODY is attacking me (or anybody else!)

Overall, Civ BE lacks a lot of key features from Civ V. I was expecting Civ BE being something of Sid Meier's Alpha Centauri an upgrade from Civ II or in this case an upgrade from Civ 5, but it didn't live up to my expectations. It reminds me of Civ V vanilla, a solid game with a lot of cool mechanics, but i think this time Civ Be has less of new/fresh ideas than Civ V vanilla which is very disappointing. It is sad that fraxis wants to profit on multiple 30$ expansions making this game over 100$ in the end if bought at initial release. In my honest opinion, I DO NOT recommend buying this game right now and i suggest waiting for future updates or expansion packs and after buy it as a whole 60$~ or so package to get the most out of yout money... Unless you just crave that vanilla feelz!

As for this point my score for this game is 6/10.
Hasznos volt ez az értékelés? Igen Nem
110 emberből 64 (58%) találta hasznosnak ezt az értékelést
55.2 óra a nyilvántartásban
Közzétéve: október 28.

i have mixed Feelings about this Game.

First i was amazed by the new Hud, Fractions, Units, by the new research System...
but now after about 50 hours its already boring and im happy when im done with my Achievements to uninstall the Game.

Pro and Contra
+ New Fractions, Units, Hud, Techtree/Researchsystem
+ The Graphics and Animations are a little better than at Civilization V.
+ Nice sounds and good ambient Music.
+ Steam Workshop Support
+ The Multiplayermode seems to work fine, but take this with caution, only played 2 Matches.
+ Running smooth and didnt crash a single Time in 50 Hours.

- The AI is terrible. Sometimes unable to build Units, just bulding Cities and even more Cities, not gathering ressources.
At other times they attack you out of the blue, for no reason.
And this happens like a gamble, totally random and can happen on every difficulty.
Often all the AI does is a) nothing besides spamming Cities or b) Steamrolling you with a an Army that contains mostly just one Unit type.
If you play with AI vs AI, your AI is mostly nothing more than a victim. On higher difficulty they just get rushed without resistance.
For fun i tried several settings like 2v1, 3vs1, 2vs2 and even 6 AI + Me ( playing defensive) vs ONE Enemy AI, and guess who won? the Enemy rushed one unable Teammate after another.

Also hilarious, when the AI ends up with a cashflow of MINUS 7000 per turn, like this

- If youre not familar with Civilization IV or V, its hard to find into the Game, the Settings, Hud, and Overview are very confusing.

- Wonders and Quests have an insufficient or confusing Descriptions. Also some Quests are bugged in case that they wont be completed, even if you did all required tasks, and sometimes they just repeat themselves over and over again.

- No Match Statistics after the Game. I loved to see a Gameoverview at CiV 5, but here it seems to be missing.

All together Beyond Earth has some nice new Changes, but also a lot of Civilization V in it.

Thats not bad, but considering the high Price, Broken AI, confusing Descriptions&Menus and that the lack in variety makes the Game boring after "only" 50 Hours, its a tough decision.

Currently I would say that you better install and try the DEMO before you buy it!
( You can find it on the right side of the Game's Storepage )

To be fair, there is hope that it will be patched soon and even with its flaws it kept me entertained for 50 Hours, so it gets a "YES" from me, but please dont expect it to be Fun for hundreds of Hours, like former CIV Titles, because it just isnt.
Hasznos volt ez az értékelés? Igen Nem
24 emberből 17 (71%) találta hasznosnak ezt az értékelést
30.4 óra a nyilvántartásban
Közzétéve: október 29.
Gonna have to say no on this one really. It's not a terrible game by itself, but it brings almost nothing to the table compared to Civs 5. It's pretty much a simplified Civs 5 with lots of gaps.

Unit promotions are dull and bland
Wonders are kinda meh.
The endgame is boring.
There's almost no unit diversity. --For example, there's only 2 different naval units in the entire game.
The "Civilzations" or Sponsors I think they call them are ♥♥♥♥. They barely have any unique bonuses. No special units or building anymore for them, plus there's only even 8 to play.

I can't. I just can't. I'm really dissapointed in this game. It really is just a Civs V but different skins...and missing everything. Just go buy Civs V. It's cheaper and you get more content. Win win!
Hasznos volt ez az értékelés? Igen Nem
18 emberből 13 (72%) találta hasznosnak ezt az értékelést
32.7 óra a nyilvántartásban
Közzétéve: október 29.
Left me beyond dissapointed. Really wish the demo came out first. Fell asleep multiple times thinking i was playing a watered down sci fi mod for Civ 5. Would really recommend playing the demo first before purchasing as you can't return it... something I regretably found out the hard way. I like the approach they tried to take but it simply doesn't have that Civ feel to it. New tech tree and affinity system just seem like hassles more than anything, the non-linear change to culture was nice though. Same base units stay with you pretty much through out the whole game and the little bonuses you can choose from don't diversify them well. I'd go on more but I'm tired and some other people covered real well why this is just watered down SciFICIv5.
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20 emberből 14 (70%) találta hasznosnak ezt az értékelést
20.5 óra a nyilvántartásban
Közzétéve: október 29.
Feels like a cash grab tbh. Not worth $50 at all IMO. Plain and simple, the game is boring.

-No matchmaking or anything so you have to play against AI which is horrendously bad. I'm not sure what the devs really expected here... I can't see anyone playing against the one? difficulty AI for all that long. If this game has some matchmaking it might be a bit more replayable but the archaic lobby system doesn't offer much in terms of a PvP experience.

-No real attempt to immerse you in the game. Textures, audio, cutscenes, are all average at best. Experience just feels stale and unimportant.

-Going back to my first point there's no real campaign and just an overal major lack of content. The "quests" are all shallow and unfun. You're basically playing the same game over and over again against inadequate AI.

-Little bits of innovation here and there that really don't do much to enhance the experience. It's not quite a Civ 5 reskin but what it does try to do doesn't really accomplish anything.

-As far as strategy goes there really isn't any. Just a bunch of meaningless choices. They try to make the game seem "complex" but if you can see through the abitrary number crunching and superflous tech trees then you realize the game is relatively simple and rigid.

Overall just feels like a game that knew it could ride on the name it had already made for itself. Clearly the devs weren't very interested in making this title and it showed. Really just a lack of effort IMO. The game isn't completely terrible but it really isn't worth the $50 and you can find much better games for much less. Save your money, this game isn't anything special, and that's probably being generous.
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35 emberből 22 (63%) találta hasznosnak ezt az értékelést
49.3 óra a nyilvántartásban
Közzétéve: október 29.
Civilization Beyond Earth is yet another mixed offering in a storied franchise that continues to bank on (and make bank from) its name.
The game features a number of system overhauls compared to Civilization V that are largely a mixed bag. The first of these major overhauls is the affinity system which creates a faction system inside of a traditional civilization structure. This system is effectively the evolution of the religion system from earlier civilization games and in theory is powerful and interesting. Unfortunately it isn't implemented in the most interesting way often leaving you to simply level up a faction by researching certain dead end technologies. Once more the system as it supports gaining levels of multiples of these factions at once could potentially make the diplomacy more interesting but in true fashion for the series this opportunity is missed as your AI rivals only care about your most prominent affinity in relation to their most prominent. If you have 9 purity but 10 supremacy you'll no doubt notice the negative effect this will impart when dealing with opponents with 3 purity and 0 of the affinities.
Also new is the shift from the traditional civilization technology tree to a technology web more common in space 4x games. This is largely a positive change though many leaf technologies (dead ends related to another technology) feel underwhelming and only relevant in relation to the affinity system.
The unit upgrade system has been significantly limited and also linked into the affinity system. Experience will only allow your unit a minor attack bonus or an instant heal while certain affinity break levels will result in much more powerful upgrades many of which are familiar from previous upgrade systems. Unfortunately while this system alone may be serviceable with appropriate balancing it contributes to a wide ranging problem in the game: readability. This unit upgrades each result in a unique name most of which are exceedingly bland and non-descriptive (such as phantom, cruiser, etc). This means while in a civilization game you may be able to instantly recognize a musketeer has an advantage on a spearman in Beyond Earth you will spend tons of time trying to figure out just what your opponents units are.
Similar readability problems are plentiful through out the game. City name plates and worker assignment buttons are so huge they can obscure units or a clear view of the resource points of each hex in city assignment. Many button positions are arbitrarily flipper from Civ V with little reason for instance the city inspection close buttons. Most technologies have no clear indicators (such as color coding) suggesting either what element they are focused on or even if elements they unlock are buildings or wonders.
Finally the game suffers from a terrible case of misallocated funds. Rival faction leaders each feature a 3d model with multiple part/texture changes based on affinity and fairly large amount of voice acting. Wonders lack engaging artwork (featuring a pan over generic blue print style drawings of ambiguous mechanical junk) and much of the dialogue with voice acting related to affinity levels, technologies, and wonders seems like it features only one or two voice actors (which of course becomes rather tiring). Once more the writing which is obviously trying for the rather difficult tone of Alpha Centauri falls flat. While Alpha Centauri featured a mix of solid sci-fi tropes most related to the genera were somewhat were familiar with punctuated by brief flights of whimsy to justify a funny aside, Beyond Earth features largely science dumb gobbledygook with repetitive jokes many being recycled in numerous places.
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20 emberből 14 (70%) találta hasznosnak ezt az értékelést
17.4 óra a nyilvántartásban
Közzétéve: október 29.
Didn't try Civilzation V? Buy and play Civ V first, by the time you're done this will be cheaper and therefore worthwhile.
Already played Civ V? Get this if you REALLY want to try the Sci-Fi aspects, but you should probably wait for a sale.

Everyone always says Civ 5 is only complete with its expansions. Well, I've never tried the expansions and Vanilla Civ V was better than this game, BY FAR. Of course I'm not expecting a storyline to go with this kind of game, but all the personality was ripped from it, leaving behind a robotic shell.

Sure, it's a decent game, but it's not up to the quality of its predecessors.
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17 emberből 12 (71%) találta hasznosnak ezt az értékelést
23.2 óra a nyilvántartásban
Közzétéve: október 29.
I do not like writing reviews that are negative, But I feel that this has to be written. Civilization: Beyond Earth is rediculios. Unless I build a masssive army I cannot stand against the aliens even on the lowest level . I have tried playing several different organizations using harmony and when I try to even get close to an alien nest i am swarmed by more than 6 aleins and killed before I can do anything . If I attack them then The swarm my cities and I die. this is not a challenge this is a farce. Current dilemma is that and artifact has been found next to an alien nest and resource has also been found next to an alien nest I have lost 6 military units attempting to recover theses items and yet none of the aliens have even died. In my opinion I have wasted $60 dollars on a game that I thought would challenging and fun not frustrating and rediculous.
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42 emberből 25 (60%) találta hasznosnak ezt az értékelést
12.0 óra a nyilvántartásban
Közzétéve: október 29.
It would not take much for a modder to create a replica of this game in CIvilization 5. Unfortuantely it offers less in the ways of content and less in the ways of gameplay over Civ 5. It lacks the character and spirit that made Civ series great.
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11 emberből 8 (73%) találta hasznosnak ezt az értékelést
21.4 óra a nyilvántartásban
Közzétéve: október 29.
"1 step forwards 2 steps back" is the theme in this game. The orbital units and affinity add some additional choice and depth but then the lack of a religion/culture spread system takes that away. Without religion and culture pressing at your borders, you can just coast on through to victory so long as you stay friendly with your neighbours. Diplomacy is very basic, there are no research or production agreements. There are no great people or golden ages, each turn is a lot like the last. This game is crying out for some expansions so until then, I can't fully recommend it.

My two biggest dissapointments are:

#1 The lack of artwork for wonders. All you get is the usual quote and a basic blueprint style view of the wonder. The artwork in civ5 gave a lot of context to the wonder built and made it seem like a real achievement. There's some great artwork at the begining of the game, I was hoping for even more. Some cool sci-fi artwork would bring the player closer to the world that firaxis has created.

#2 Lack of a cinematic or even unique artwork for victories. When you win the game you get a larger view of the artwork used in the victories list. I was really hoping for something new as a reward for winning the game. A full cinematic is not even required, I would be happy with a few cool images with a bit of narration over them.

CONCLUSION: No for now, wait until they release an expansion and bundle it with the base game.
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11 emberből 8 (73%) találta hasznosnak ezt az értékelést
20.3 óra a nyilvántartásban
Közzétéve: október 29.
Game is nice, looking good, and gives a lot of fun to play, but there's a lot of stuff that makes this game not worth to buy:

1. This game looks like Civ5 graphics mod, cause nearly no new mechanics was added.
2. All "uniqe" options that are here, Ive already seen in Civ5 or Pandora:First Contact.
3. "Prepare your ship, and choose what you will take on Your journey" is actually choosing couple of benefits that were connected to nations in Civ5 (+2 food from cities or +2 culture from cities, free worker or free soldier etc).
4. First game Ive made was on marathon speed and took me like 5 hours to finish it, and i havent even build a single combat unit. On fast speed You wont even reach your enemy with your army, and You will already be winning by tech victory.
5. Theres only like 8-9 types of units in game, that can be upgraded (by a doctrine - no cash or comming back to your territory required).

This game is not worth its price - it should be Civ5 DLC for like 10-15 euros max. Instead its standalone game that costs 50 euros, and it can be clearly see that it has only basic content which will be expanded very soon buy a lot of expensive DLC's. This game can be clearly named cashgrab. Playe Pandora: First Contact with no nukes mod instead.
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