Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
Valutazione degli utenti: Nella media (10,610 recensioni)
Data di rilascio: 23 ott 2014

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Acquista Sid Meier's Civilization: Beyond Earth Classics Bundle

Includes Civilization III Complete, Civilization IV, Civilization V and Sid Meier’s Civilization: Beyond Earth

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Consigliato dai curatori

"A cautious recommendation. A solid entry to the franchise with sci-fi themes and an interesting affinity system. Lacks personality however."
Guarda la recensione completa qui.

Aggiornamenti recenti Mostrali tutti (12)

30 marzo

Winter 2015 Update hotfix now available

The release of the Winter 2015 Update brought a number of changes to Wonders and their effects. This hotfix is intended to correct some bugs which players have experienced.
- Quantum Computer and Promethean now function correctly.
- Ectogenesis Pods now give the correct Food per population.
- New Terran Myth now correctly applies culture to trade routes between different factions.

This is available for the PC version now, with the Mac version to follow in a few days.

34 commenti Ulteriori informazioni

11 marzo

Winter 2015 Update is now live

The Winter 2015 Update for Civilization: Beyond Earth is now live! Your game should automatically update itself through Steam - if you are encountering issues, try restarting your Steam client. You'll know you have the new version if you see version number 1.0.2.658 below the main menu.

Full list of changes in this update can be read here: http://www.civilization.com/en/news/2015-02-information-on-the-civilization-beyond-earth-winter-2015-update/

29 commenti Ulteriori informazioni

Recensioni

“A must play for strategy fans”
9 out of 10 – GAME INFORMER

“Successfully injects new life into Sid Meier's long-running strategy series”
9 out of 10 – POLYGON

“Stellar”
9 out of 10 – DESTRUCTOID

Riguardo questo gioco

Kepler 186f: un lussureggiante mondo ricoperto di foreste, uno dei primi pianeti simili alla Terra a essere scoperti.
Rigil Khantoris Bb: orbita intorno alla stella più vicina al nostro sistema solare. I reperti storici sull'insediamento di questo arido pianeta continentale sono ben conservati.
Tau Ceti d: un pianeta dominato dagli oceani e dagli arcipelaghi, caratterizzato da un'elevatissima biodiversità e da una grande ricchezza di risorse.
Mu Arae f: pianeta in rotazione sincrona intorno a una stella fioca. L'emisfero meridionale è un cocente deserto in cui il sole non tramonta mai, mentre l'emisfero settentrionale è ghiacciato e perennemente avvolto dalle tenebre.
82 Eridani e: un mondo alieno in cui l'acqua scarseggia, segnato dall'azione delle forze tettoniche.
Eta Vulpeculae b: un pianeta appena scoperto, ricco di territori inesplorati.

"Sid Meier's Civilization®: Beyond Earth™ è il nuovo capitolo ad ambientazione fantascientifica della pluripremiata serie Civilization. Nel futuro, gli eventi globali hanno destabilizzato il mondo portando al collasso della società moderna, con un nuovo ordine mondiale e un futuro incerto per l'umanità. Mentre la razza umana lotta per rimettersi in piedi, le nazioni risorte concentrano le loro risorse sul viaggio interstellare per dare un nuovo inizio all’umanità.

Come parte di una spedizione che ha lo scopo di trovare un altro pianeta abitabile dopo la Terra, scriverai un nuovo capitolo della storia dell'uomo conducendo il tuo popolo verso una nuova frontiera e creando una civiltà nello spazio. Esplora e colonizza un pianeta alieno, scopri nuove tecnologie con la ricerca, organizza possenti eserciti, costruisci incredibili Meraviglie e plasma l'aspetto del tuo nuovo mondo. Durante questo lungo viaggio dovrai continuamente prendere decisioni cruciali: dalla scelta del finanziatore alla composizione della tua colonia, fino all'obiettivo finale della tua civiltà, ogni decisione aprirà una serie di nuove possibilità.

Caratteristiche

  • Getta i semi dell'avventura: stabilisci la tua identità culturale scegliendo una fra 8 sponsor di spedizione, ciascuno col proprio leader, ognuno dei quali apporta particolari vantaggi nel gioco. Assembla la tua spedizione preparando il vascello spaziale, il carico e gli stessi coloni attraverso una serie di scelte che hanno un impatto diretto sulle condizioni all'arrivo sul pianeta.
  • Colonizza un mondo alieno: scopri i pericoli e i vantaggi di un pianeta alieno pieno di terreni pericolosi, risorse mistiche e forme di vita ostili diverse da quelle terrestri. Costruisci avamposti, scopri antiche reliquie aliene, addomestica nuove forme di vita, stabilisci rotte commerciali e sviluppa fiorenti città per dare prosperità al tuo popolo.
  • Una rete tecnologica: per simulare il progresso in un futuro incerto, l'avanzamento tecnologico prende la forma di una serie di scelte non lineari che influenza lo sviluppo dell'umanità. La rete tecnologica è sviluppata attorno a tre vasti temi, ciascuno con differenti condizioni di vittoria.
  • Livello orbitale: costruisci e utilizza unità avanzate militari, economiche e satelliti scientifici che dall'orbita forniscono capacità strategiche per l'attacco, la difesa e il supporto.
  • Personalizza le tue unità: sblocca diversi aggiornamenti attraverso la rete tecnologica e personalizza le tue unità affinché riflettano al meglio il tuo stile di gioco.
  • Multigiocatore: fino a 8 giocatori possono competere per il dominio di un nuovo mondo alieno.
  • Supporto ai mod: un solido supporto alle modifiche da parte dell'utente ti permette di personalizzare ed estendere l'esperienza di gioco.

"

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
    Recommended:
    • OS: Windows® Vista SP2 / Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: DirectX: DirectX version 11, or Mantle (with supported video card)
    Minimum:
    • OS: 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core i3 (2.2 ghz)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 4850 / nVidia 640M /Intel HD 4000
    • Hard Drive: 8 GB available space
    • Additional Notes: NOTICE: It is possible for Mac and PC to become out of sync during updates or patches. Within this short time period, Mac users will only be able to play other Mac users. NOTICE: The following video chipsets are unsupported for Civilization: Beyond Earth (Mac) • ATI Radeon X1000 series, HD 2400, 2600, 3870, 4670, 6490, 6630 • NVIDIA GeForce 7000 series, 8600, 8800, 9400, 9600, 320, 330, GT 120 • Intel GMA series, HD 3000
    Minimum:
    • OS: SteamOS, Ubuntu 14.04
    • Processor: Intel Core i3, AMD A10
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260
    • Hard Drive: 8 GB available space
    • Additional Notes: Don't meet the above requirements? That doesn't mean your configuration wont run Civilization: Beyond Earth. Visit the Beyond Earth community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civilization: Beyond Earth Linux and future AAA Linux releases!
Recensioni utili dai clienti
23 persone su 27 (85%) hanno trovato questa recensione utile
53.9 ore in totale
Pubblicata: 5 dicembre 2014
Carino ma mi aspettavo molto di più. I primi turni sono fantastici. Doversi muovere attraverso orde di alieni pericolosi rende necessario riflettere su ogni movimento, su ogni scelta. Il gameplay rimane teso e coinvolgente fintanto che non ci si allarga un pò e si entra in una fase piuttosto noiosa e ripetitiva di sviluppo e combattimento, non molto diversa da quella di Civ V ma anche decisamente più superficiale. Interessante il discorso sulle affinità, una delle pochè novità ben riuscite mentre una delusione totale l'introduzione delle quest. Avrebbero potuto dare un taglio più narrativo al gioco e contribuire ad un migliore conivolgimento del giocatore e invece sono banali, ripetitive e noiose. Ormai non leggo più neppure la descrizione, mi limito a valutare i bonus che ricevo. Brutto anche il finale di partita. Difficle valutare l'avanzamento degli avversari e quando si vince o si perde compare solo una misera schermata di saluto. Statistiche inesistenti e nemmeno la possibilità di compiacersi di quanto si è riusciti a fare durante la partita. Spero davvero che una robusta serie di aggiornamenti e delle espansioni ben fatte possano sollevare il gioco dalla mediocrità nella quale si trova oggi.
Questa recensione ti è stata utile? No Divertente
17 persone su 27 (63%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
49.9 ore in totale
Pubblicata: 21 dicembre 2014
Il fantasma di quello che era Civilization V.... Se vi aspettate un'evoluzione di quello che era Civ V ne sarete alquanto DELUSI!! Mai visto un Civilization più brutto e senza personalità come quest'ultimo. Vale meno di 10 euro. Veramente BRUTTISSIMO!!! NON COMPRATELO!!!
Questa recensione ti è stata utile? No Divertente
1,478 persone su 1,666 (89%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
228.0 ore in totale
Pubblicata: 5 novembre 2014
This bun left the oven far too early. Not worth $50 and if they charge $30 for the first "expansion", they'll have a very irritated customer (who will probably buy it anyway, argh).

Good:
- Feels like Civ5 (it is)
- Tech Tree is less linear
- Affinities are interesting and change gameplay styles (or fit your favorite style)
- Lots of building options... (though this becomes a scrolling nightmare later in the game)
- The Virtue "table" is interesting and helps you tailor your civ
- Wonder are less epic, but more numerous
- Much more difficult early in the game to capture capital cities (militarily you're quite weak early on)

Bad:
- Feels like a Civ5 mod (and not a super deep one either)
- UI and gameplay mechanics have gone backwards badly (some simple things in Civ5 are missing here)
- UI that is standard in many other 4x titles is not here (click on cities in a city list and going to the city, etc.)
- Massive micromanagement issues (trade units regularly require mindless retasking just to do the same action)
- Diplomacy is useless (they've had years to come up with a better system and it still stinks)
- Aliens are an afterthought after a few levels in Affinity (as your units get tougher)
- Factions are weak (essentially just a way to give different bonuses) with little personality
- Terrain coloring/graphics leave many things an indistinguishable mash (is that basalt? a crashed satellite? titanium?)
- Quests are easily achieved and after a few playthroughs are ignored (you'll likely complete them by accident)
- Spying system is very one-dimensional, gets very repetitive/annoying after a while ("fine, siphon energy again. ugh.)
- Endgame is an afterthought. "You win." No score, no ratings board, no comparisons, etc.

If you're a Civ5 fan, wait until they have an expansion or two under their belt and this goes on sale. Right now you're buying a slap-dash game that misses most of the beauty and fun of Civ5 and doesn't add enough of the new...
Questa recensione ti è stata utile? No Divertente
3 persone su 4 (75%) hanno trovato questa recensione utile
76.4 ore in totale
Pubblicata: 17 novembre 2014
At current state the game is little more than a civ 5 reskin, with a lot of missing features too. It is also the more casual and streamlined civ experience to date. I'm a partiucularly slow player, never automated anything, but in 50 hours i already won five games, and can't find nothing more to play if not for dumb achievement hunting.

As usual they will improve it with DLCs (Civ 5 was similar at release), but now i really cannot suggest it. Just wait an year or so, or maybe just forget about it.
Questa recensione ti è stata utile? No Divertente
4 persone su 7 (57%) hanno trovato questa recensione utile
18.6 ore in totale
Pubblicata: 27 novembre 2014
Gran gioco, coinvolgente e completo. Certo ad una prima occhiata può sembrare una total conversion di CivV, ma non è così. Ottimo il WebTech ripreso da giochi come Endless Space, e ottima anche la gestione delle città, come al solito. Interessante l'introduzione delle Affinità, che donano anche una maggiore longevità, qualora ce ne fosse bisogno, ed una caratterizzazione ancora più marcata della partita. Poco più che un orpello invece le missioni, anche se all'inizio sono utili, specialmente per alcune ricompense. Nella norma l'IA, in linea con gli standard di Civ, non da buttare, ma nemmeno perfetta. Certamente un gioco consigliato, anche a chi ha consumato il quinto capitolo.
Questa recensione ti è stata utile? No Divertente
845 persone su 975 (87%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
20.3 ore in totale
Pubblicata: 28 novembre 2014
A technically polished, but otherwise soulless, modification to the Civilization V engine. While it tries to take its cues from 1999's fantastic Sid Meier's Alpha Centauri (SMAC), it lacks all personality and spark that made SMAC special.

It's not a bad game, it just never gets out of second gear. Dissapointing given Firaxis's history. Maybe expansions will help the game (as they did with Civ V), but I can't give Beyond Earth a recommendation as-is and at full AAA price.

The good stuff:
- Novel try at a "three dimensional" tech tree.
- An orbital map layer where you can deploy satellites.
- Crisp graphics and inventive alien design.
- A clever new social policy "talent tree" that awards going wide as well as deep.

Underwhelming stuff:
- Very limited unit selection and customization.
- Bland AI whose only difficulty comes from production and gameplay bonuses.
- Diplomatic screens ripped right from Civ V. They didn't even bother to rewrite the flavor text.
- The affinity system. It tries to organicly grow your culture in the form of a pure human, cybernetic singularity, or human/alien hybrid civilization. Unfortunately, you have to commit very early to one of these affinities, so it ends up being a forced and uninteresting choice.
- Uninspiring technology quotes. You'll miss SMAC's philosophy and witty commentary.
Questa recensione ti è stata utile? No Divertente
919 persone su 1,117 (82%) hanno trovato questa recensione utile
5 persone hanno trovato questa recensione divertente
9.7 ore in totale
Pubblicata: 29 dicembre 2014
If you haven't played Civilization 5, I recommend you doing so first, since it's a much more complete game with it's DLCs and the price tag is way below this one.

The past Civilization games are pretty much just upgrades of each other, but with Civilization: Beyond Earth, the developers have thought different. This time the "story" takes place after you launch the rocket in Civilization 5 to search for a new place for humanity to continue it's living. The game includes new creatures and a new life beyond earth.

I really like the new thinking and the idea of this game, it's a step in the right direction. However, this game could have been alot better, it's not on the same level as the rest of the Civilization franchise, yet. I don't feel like paying another $40, 3 times, for DLCs, I want the game to be good on release due to the price tag of $60.

To be honest, I do not recommend this game to anyone, atleast not in the current state and it's price tag, but some free DLCs makes no harm huh? I still belive in this game, and I'm looking forward to play this game when it's in a more finished state.

Pros
- Creative and new environment
- Well done
- Decent graphics

Cons
- Expensive
- Some functions could have been improved
- Expensive DLCs in the future (like usual, getting really tired of this)
- Bad multiplayer

Overall this game is just overhyped due to the fact that Civilization 5 was such a great game.
Questa recensione ti è stata utile? No Divertente
720 persone su 873 (82%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
32.3 ore in totale
Pubblicata: 13 novembre 2014
The Short End

Don't waste your time or money on the game in it's current state, particularly if you're someone who enjoys the civ multiplayer experience. Either wait for the inevitable expansion packs or don't bother with it at all.

The Long Haul

I'm going to preface this with a disclaimer - I play civ for it's multiplayer, and the perspective I'm writing this review from is a multiplayer one. As such I'm leaving out a lot of core single player complaints (such as it's poor ai) in order to touch more on the multiplayer aspects of the game.

The Good

  • The sci-fi atmosphere is rich and enjoyable
  • The evolution of your unit and city aesthetics as you gain affinity points is interesting and adds some much-needed visual flair to the game
  • The concept of being able to choose from a variety of bonuses for your civ as opposed to each one having a specific set of them is nice and (sort of) opens up multiple approaches to your starting strategy

The Bad

  • The game looks, feels, and functions more like a total conversion mod or an expansion pack than a full release game
  • The factions lack a sense of identity, and would all sort of blend together were it not for the fact that some are very, very poorly balanced in relation to the others
  • Also, there are only 8 of them.
  • The nonviolent victory conditions lack variety (two of them are almost exactly identical, one just being easier than the other) and are far too simple to accomplish to really present much of a challenge
  • Trade routes are extremely powerful, so powerful in fact that they more or less completely mitigate unhealthiness debuffs
  • The health system is far too lenient, and strongly incentivizes infinite city sprawl strategies. It simply does not penalize you enough to make you care about being unhealthy
  • TIle improvements take an incredibly long time to build, making things like the terrascape and biowell, improvements that would ordinarily be amazing, ultimately a waste of time in most scenarios since they can take almost a tenth of a game to complete
  • Even something as simple as cutting down a forest takes 8 turns on quick speed, which is completely absurd
  • Almost every wonder in the game is pointless to build - they simply don't produce meaningful enough effects to be worth it, particularly in the case of some of the late game wonders
  • While the aliens at first seem to be a threat, they ultimately don't amount to much more than a slight annoyance and take enormous amounts of punishment before they ever get upset with you enough to outright attack your settlements
  • There is virtually no unit variety whatsoever, outside of affinity upgrades
  • Ruins are enormously strong and being lucky enough to find the right ones can net you free virtues, free affinity levels, and even skip over part of a victory condition

The Ugly

  • The UI is god awful and, in many cases (such as the city screen), is totally unusable if you aren't zoomed in nearly all the way due to just how enormous and clunky the buttons and graphics are
  • Without turning on yields it is extremely difficult to tell certain biomes apart from each other (particularly on the fungal map type)
  • Just in general the overall visual and colour schemes the game went with are very dark and muddy, it's hard to distinguish many different resources and tiles from each other and, if you're visually impaired or have any form of colourblindness, you really have no option but to keep tile yields on at all times
  • Multiplayer is riddled with bugs and dysynch issues, most notable of which being that half the time when you resynch or have to reload a turn, some players will lose techs or buildings and be totally unable to reacquire them (the most common example being a player losing the computing tech and then being unable to build a spy agency for the rest of the game, even losing the one they built if they already had one)
  • Players are completely unable to spy on capitals that have landed before them, and in some cases even if captured the player is still unable to place a spy in their newly-acquired city
  • Settling on any resource tile will remove the resource that spawned there. As a general concept this is less than great but in practice what this means is that if you decide to land your capital on any tile other than the center one being suggested to you, there is a very high chance that you will settle on top of a vital titanium or oil node, costing you greatly in the early game
  • Affinity units are absurd. If you rush down your affinity techs and get your first units out before your opponent does you will win, absolutely no question. You can just slam them into cities at very little cost and virtually anything short of a city shot won't even scratch the paint
  • Covert ops are broken, particularly in the case of the ARC faction since they recieve a bonus to spying that renders it impossible to stop them from building intrigue in your cities early on even if you have a counterspy present. Intrigue can be built up extremely fast, far faster than you'll probably be capable of defending against if you didn't rush down your spy agency. Operations at the highest level of intrigue have a much higher chance of success than they should, meaning that even if you have a mid level spy trying to initiate a coup d'etat in an enemy capital that has a counterspy present, you will still probably steal the city
  • The questing system as it stands is extremely random and leaves games more up to chance than skill. Being lucky enough to get your extra trade route from your autoplant quest the next turn instead of 30 turns later, or getting 2 easy affinity quests in a row while other players get the much longer ones (or in some cases, broken ones that are uncompletable since the city it spawns for doesn't have the resource it requires) can and very often does decide games
  • The resources, bonuses, virtues, and quest descisions are all very poorly balanced and don't seem to have been thought through very well. Many are just objectively better than their counterparts, resulting in standard builds that no one deviates from and making diverse strategy in multiplayer games difficult to impossible
  • The purity affinity is heavily imbalanced early game, offering the best bonuses early while also having their first affinity unit only require titanium instead of their affinity resource, making battlesuit rushes a very real possibility and severely limiting interesting strategies and styles of play
  • Stations are a joke. Not only are they not useful to trade with since internal route benefits are so much better, but they also appear in the worst places possible. More often than not I've found my capital flanked in every expandable direction by stations, forcing me to invest in early military while my opponents are free to expand as they please

The Last Word

There's plenty more I could talk about here, but I only have so much space to write this. Ultimately, the game is a barebones, poorly thought out mess. The overall design philosophy behind the game seems to have been "hey wouldn't this idea be cool in a game?" instead of "how can we make this idea work in a game?", overall resulting in a sloppily balanced, short-lived, and unsatisfying spiritual successor to a much better game that any long time fan of Firaxis' work will be wholly dissappointed by.

Beyond Earth is truly a product of it's time: a game that was released in an unfinished state in order to justify the purchase of patchwork dlc that will eventually make it a whole product. I personally detest this trend in modern gaming and I hope that sometime soon we'll see a game released once again that doesn't ask us to buy it twice in order to have a complete experience.
Questa recensione ti è stata utile? No Divertente
518 persone su 629 (82%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
46.0 ore in totale
Pubblicata: 9 dicembre 2014
I really tried to like this game but I have to give it a thumbs down.

Short review:

- the game lacks personality.
- the leaders are bland.
- diplomacy is worse than Civ V
- colour palatte/graphics make it hard ot distinguish tiles
- buildings are boring and non-descript
- wonders are underpowered and unimaginative
- there are better games out there (Endless space, endless legend, Gal CIV III (when it comes out).

Don't buy it.

Long review:

Problems:

(1) Leaders: It's certainly been said before, the leaders are boring. They have no personality. They're animations are basically the same as well.

(2) Diplomacy: Civ V's diplomacy was a huge stepdown from Civ IV but what made it passable was the excellent leader animations which made the model tolerable. With BE, you have the exact same diplomacy from V but with bland leaders.
They had a real opportunity to make this game stand out but they decided to add in feature after feature rather than refining what was there. One common complaint regarding Civ V was the diplomacy but it seems the Devs here could really care less. Too bad. Great diplomacy could have rescued this game

(3) Graphics: Certainly the graphics are different than what you see in V but they are ultimately forgetable and very frustrating. The biggest complaint I have is it's impossible to tell what some tiles are without hovering the mouse over them. On some planets you'll have purple tundra which looks very simlar to purple grassland which looks similar to plains. ARRGH.

(4) Too many buildings: I think what ended up happening is when they were making the game the Devs realized you run out of things to do quickly since the game isn't very deep. Hence, they added more buildings to give you something to do with your cities rather than just allocating them to wealth, research, production. The end result is you get building 1 which give 1 health, and building 2 which gives 2 health and 1 science, and building 3 which gives 2 health and 2 science. None of them are interesting or something you'd b-line a tech to get because it will help you. They are all forgetable.

(5) Wonders are horrible: Wonders in every Civ game were something that ultimately could give you a good boost. In BE they are basically slightly more powerful verisons of the normal buildings you'd already build but they cost 5-10 times as much. I don't even remember the names of any of them. Again, they're forgetable.

(6) Victory conditions are too similar: Three of the 5 conditions are pretty much the same: Build special building, then in 30 turns you win the game if you remember to click the buildling every turn (yes, this is a simplification but that's pretty much it). Again, forgetable.

Really the entire game is: forgetable. There are other games I'd try before spending any money on BE. Endless space, despite it's shortcomings really had more charm and gameplay. Endless legend is way better.

If you doubt my review, check out the latest game play stats. Despite getting a huge patch a day ago the number of players hasn't jumped beyond 6200. Civ V, 4 years since release, is still at 35000.

Firaxis dropped a rare bomb here. I truely hope that the Devs who worked on this don't play any significant role in Civ VI.
Questa recensione ti è stata utile? No Divertente
527 persone su 642 (82%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
7.3 ore in totale
Pubblicata: 27 dicembre 2014
If BEyond Earth were a mod for Civ5, I would be singing its praises for the ingenuity of the changes made to its underlying engine, the amount of work that went into revamping the graphics, and the willingness to venture beyond Civ's historical framework out into the unknowns of science fiction.

But I have to consider that Beyond Earth is in fact not a fan-made modification of Civ5, but a release by Firaxis themselves, and billed as a complete standalone game valued at a release price no less than that of its "parent". In this light, the game feels lackluster and incomplete. It has none of the boldness that characterized the changes made in the step from Civ4 to Civ5, and most changes are superficial in nature. Worse yet, despite being so evidently a spin-off of a larger, more developed game (because let's not forget that Civ5 has two expansions under its belt by now, which hugely improved its scope and depth), Beyond Earth adds too little of its own to the Civ formula besides aforementioned superficial changes. Affinities are merely a replacement for Civ5's late-game Ideologies; the tech-web is structurally different and at first glance the most intriguing change, but navigating it devolves into a race for affinity points. The unit customization feels tacked on, barely even replacing Civ5's more complex promotion system.

For something that can count Alpha Centauri among its forebears, which remains the benchmark for the 4X genre in science fiction, Beyond Earth simply falls short of achieving orbit.
Questa recensione ti è stata utile? No Divertente
451 persone su 588 (77%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
53.3 ore in totale
Pubblicata: 17 novembre 2014
(Too long to read? This review is also available in video format below for your convenience.)

It's been fifteen long years since Sid Meier has given us the opportunity to conquer the cosmos with Alpha Centauri.

Set 600 years into the future where the earth is on the brink of destruction. The nations of the world send some of their best and brightest into space as a last ditch effort to colonize another planet. With an uncharacteristically utopian view on things, many nations have combined and cooperate with one another. For instance, Australia and Polynesia merge to become Polystralia, America, Canada, and Mexico become the American Reclamation Corporation and the entire continent of Africa becomes the African Union to name a few examples. These alliances take to the stars to begin anew on the wild frontier of alien planets.

Utilizing the core of Civ V, Beyond Earth is a turn-based strategy featuring hexagonal tiles on a grid without unit stacking. The terrain offers benefits in the same way its predecessor does. Mountains are impassible, hills provide extra defense, and rivers are difficult to cross. You start the game by picking a plot of land to build your first city, while each of the tiles offer different bonuses, such as food, production and energy.

After founding your first city, you’re able to explore the alien landscape, searching for resource pods and artifacts for your explorers to excavate. It's here that one of the games’ first alterations comes to light: quests. Players will be given quests to complete and choices to make that help dictate the evolution of your civilization as well as providing additional buffs and bonuses.

Diplomacy is alive and well among these new colonies allowing you to trade with other civilizations, and you have access to all the diplomacy options seen in Civilization V, as well as the inclusion of favors which can be cashed in on later trades.

The Alien life-forms are the game’s equivalent to barbarians albeit a lot stronger. They are however not as aggressive and will generally leave your units alone unless they happen to path towards a tile you’re occupying. This changes throughout the game though based on the Affinities you choose. Also if you go out of your way to attack an Alien or approach a nest, they will become hostile for a few turns. Certain bonuses and abilities make it worthwhile to actively exterminate these pests but later in the game that can become a diplomatic blunder with civilizations that are more sympathetic to alien life.

The Affinities are by far the most unique feature to Beyond Earth. They allow you to specialize your Civilization with a specific ideology. Players who follow the Harmony path will have players synthesizing with their new planet and the alien life that inhabits it. Supremacy takes a page from the cyberpunk playbook with a focus on augmentation and improvement through technology. Finally there is the path of Purity, which focuses on retaining humanity and destroying anything that threatens that. Not only do these Affinities grant you special units and buildings, but they also change the way that other civilizations react with you. Think of it as being on-par with Religion or Political Doctrines from other Civilization games.

The technology tree is also non-linear in this, allowing for you to choose any number of paths which allows for a lot of variety between different civilizations. It did seem like there were a few very specialized paths that were far superior to the others though, as you generally want to amass whatever Affinity you’re going with quickly, as it will immediately upgrade your troops without the need to do things manually like the past Civ games.

This is where the differences in Beyond Earth end though, as everything else is simply re-skinned from Civilization V. Happiness has been replaced with Health, Gold has been replaced with Energy, while food and production remain the same. There are also a lot of things that don’t really make sense, such as having the technology to colonize another planet without having anyway to unveil the map. You’ll uncover the mystery planet much the same way as your primitive warriors will back in 4000BC like past Civ games. The tech-tree also has some inconsistencies such as having to research Physics, Chemistry and Computers despite the game taking place in the year 2600.

All of the units function the same way as well, with the majority of units being melee along with a few ranged, naval, and air units. The fact that naval technology is used at all is a bit strange with hovercrafts only being unlocked late-game. One would think the majority of units would be flying in a time like this while the few air units in the game function exactly the same way as jets from previous Civilization games.

The world in general feels exactly like past civ games, with no option to move on to other planets and what’s worse is that the game seems to have lost any charm or personality that was apparent in other Civ games. Leaders like Genghis Khan, Gandhi, and Montezuma are all replaced with overly polite, boring politicians. None of the civilizations displays any semblance of personality or is anyway memorable. Having a few alien civilizations would have been a great way to add some personality to the proceedings.

Espionage has also been completely buffed and is now nearly game breaking, as spies are now able to stage coup-d’états and take over other civilization’s capitals without any resistance. Should you take a capital, the AI civilizations barely seem to react and will still not declare war on you.

If you were expecting this installment to not have bugs, you would be sadly mistaken as the multiplayer is still barely playable. You’ll constantly be faced with disconnects and crashes where you’ll have to re-host the game. You could of course continue the game and have your friends rejoin you, but that will be at the cost of the AI temporarily taking over their civilization and rerouting all production, scientific research and virtues. Even when playing single player, I faced the odd random crash to my desktop which had me frequently reloading auto-saves.

The game also feels a lot more tedious when compared to past Civilization games as you'll have to babysit trade convoys and orbital units every few turns.

Ultimately, Civilization: Beyond Earth feels like a mod or scenario for Civilization V. It doesn’t stray away or do anything innovative enough to warrant being a standalone title. While the non-linear tech tree, quests and affinity system are welcomed, they allow for some unbalanced combinations. Beyond Earth is also missing many features from past Civ games such as Corporations, Religion, and Great People. Having more meaningful interactions with aliens would have been welcomed as well but the game feels like it was inspired by Sid Meier watching the movie Starship Troopers.

Beyond Earth isn’t a bad game; it just fails to meet the standard set by past Civilization titles and can feel a lot more tedious in the process. We suspect that like its predecessor, Beyond Earth will improve immensely with the addition of expansions but as of now, any cravings you have for space exploration might be better satiated by taking a trip to the theater to see Interstellar.

This review is also available in video format:

http://youtu.be/ZDLDyqckq7o

Pros:
+ Affinity system welcomed
+ Has that one more turn syndrome
+ Great Soundtrack

+/- Could improve with DLC

Cons:
- Multiplayer is buggy and almost unplayable
- Lacks originality, feels like re-skinned Civ V
- Doesn't have much personality or charm


If you enjoyed this review, feel free to follow me as a Steam Curator:
http://store.steampowered.com/curator/4886473/
Questa recensione ti è stata utile? No Divertente
333 persone su 429 (78%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
36.6 ore in totale
Pubblicata: 17 dicembre 2014
Doesn't come together

I cannot recommend this game. I've put in only 33hrs and already find myself not starting it up anymore, as opposed to the 600+ hrs on Civ V. (+DLC)

I was so excited about the new systems and the rpg/story elements, the new opportunities the space exploration setting would allow for that i bought CivBE as a pre-order, a first and certainly a last for me.

The problem, as stated in other reviews, is that there's no soul to this game. I'm contantly asking myself 'why should i care?' and the mid-to-end game even has me clicking next turn without making any moves, something that would never happen in the previous Civ games.

I wonder if 2K/Firaxis realise the shortcomings of this game have nothing to do with polish (it looks good!), ui (still quite allright), the concept (it's Civ!) or the mechanics but rather with it just being uninteresting. I do not feel as if i'm a representative of (a faction of) planet earth fighting for a new place among the stars to continue human civilization.
The ingredients are there but it just doesn't come together. And no tweak-patch is going to fix that i'm afraid.

Guess we'll have to wait for the expansion packs before it is a game worth your time.
Questa recensione ti è stata utile? No Divertente
717 persone su 973 (74%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
29.5 ore in totale
Pubblicata: 18 dicembre 2014
https://www.youtube.com/watch?v=A9gC1GiSDDA ...YUP that about sums it up! Next to Civ V It's a flop and I got pre order.. Kinda painful since I was so excited for this game, It is however in no way shape or form worth the price tag on it.
Questa recensione ti è stata utile? No Divertente
303 persone su 409 (74%) hanno trovato questa recensione utile
11.5 ore in totale
Pubblicata: 17 novembre 2014
A grand waste of my money, time, and thought.

Thusfar, I have played 11 online hours and a total of 32 offline hours (recorded with a secondary software since I have no wifi at work) and I can say that I greatly regret this purchase. $49.99 for a game that is, at best, a reskinned Civ 5 with less playable Civs, a confusing tech tree, and very little explanation of what is needed and why the player should care.

As of now, the only redeeming factor for this game is the mod community which adds several new Civs, better wonders, and reasons to CARE about what you do. With this being said, it is a very, VERY sad day in which I say that a game is only decent (at best) simply because of the modding community. Without them, this game wouldn't be good enough to use for toliet paper.

Until 2K starts putting effort into their products, I will continue to share with others how utterly terrible this game is. If you want to waste your money and don't have anything better to do, then you should buy this game. If you enjoy half-baked ideas with very little effort put into them, then you should buy this game. If you like severe limitations and no reason to care about the "important" choices you made throughout the game, then this game is for you. If you enjoy not being able to differentiate terrain types, unit types, or map types, then this game is for you. If you enjoy relying on user-made additions for the game to even be decent enough to tolerate in short durations, then this game is for you.

If you have a lick of common sense, do NOT buy this game until the untold amounts of paid bloatware make this game somewhat entertaining.
Questa recensione ti è stata utile? No Divertente
244 persone su 326 (75%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
16.0 ore in totale
Pubblicata: 29 dicembre 2014
Like many fans, I was really hyped for this game, having played the crap out of Civ 5. Unfortunately, it feels like an inferior Civ 5. Cities, units, combat, and geography are mostly the same. That's fine, but what's not similar to Civ 5 is typically worse.

IMO, the tech web is a mess. I understand that it's now non-linear, and you can't research everything, but it's so clunky and disorganized that I often feel like I'm just researching random things that I don't even need. I see something I want but it's 5 techs away, with 100+ turns of research required, so instead I research some smaller thing that doesn't help me at all.

Aliens replaced barbarians, but again it feels clunky. Befriending them seems great, but more than anything they simply get in your way. They keep spawning infinitely, and so if you don't kill them off they overrun your space, especially on a small space like an island. If you do kill them, then AI players hate you, just for defending your space. Civ is a game about expanding and placing cities, is it not? Barbarians worked in 5 because they were annoying but rewarding too, whereas aliens are annoying, take up space, and get you denounced by AI players.

The interface is crap as well IMO. It's designed in a "futuristic" style, but it just comes off as busy and user-unfriendly. Hell, for the first two games I couldn't even find the Trade Overview screen because they did such a good job of hiding things instead of having everything displayed at once (but still cleanly) like in Civ 5. Some things are too big or too small, and like I said, things aren't clear, they're hidden for some reason.

Altogether, it just feels like a less interesting Civ 5 in space. For me, I can sink hours at a time into a Civ 5 game because the tech race is so fun, competing for wonders and grabbing that good area before your neighbour does. In BE, there's no tech race, because everyone does their own thing, except on top of that, tech in BE seems quite disorganized. Instead of racing players for space, you're racing annoying aliens that don't stop spawning, and also get you known as the BE equivalent of a "warmonger". Not enjoyable.

TLDR, if you haven't played Civ 5 (with the DLCs), then do that instead. If you have, well maybe you should just play it more. That's what I've been doing.
Questa recensione ti è stata utile? No Divertente
237 persone su 319 (74%) hanno trovato questa recensione utile
78.4 ore in totale
Pubblicata: 13 novembre 2014
I am quite dissapointed, I've put hundreds of hours into its predecessors, and was looking forward to another take on Alpha Centauri with updated Civ 5 Mechanics. Here are my opinions after 78 hours.

The main thing I have against this game is it'd linearity despite its attempts to spread the tech tree and offer more varied victory conditions. Its all basically research a few things to improve research generation, then rush 2-3 techs into your main vicory based techs to start building a tedious waiting-game based wonder. This may have been balanced if the AI was made to attack when you're about to win, but it just placidly sits by and lets you win without a struggle, even as global announcements state that "X has built Y!!!", they dont react.

Trade based research generation is very unbalanced, especially in harder modes where the AI has tech boosts. All I had to do was build as many cities and trade vessels as I could and not build too close to my opponents. There is a basic building that makes your trade vessels immune to aliens, allowing you to have far too much energy ($) & research. The negative health (sort of like civ 5 happiness) effects of spamming cities is negligible compared to the benefits of more trade vessels, and once tech gets good enough, you just buy all the buildings with your hoard of money to abruptly fix all health issues.

I won on Apollo -the hardest difficulty- on my first try of it, without anyone declaring war on me.

The game does suffer from not having the bulk of human history as flavour, but that may have been remedied by adding more "sponsor" based flavouring, the logs and encyclopedia were actually very well written, but the game just does'nt present it in either an easily legible or interesting fashion.

I'll check it out after a patch because based on Firaxis' prior games, I know they can make this work, but as it currently stands, I cannot readily reccomend this game. -Nov 13 2014
Questa recensione ti è stata utile? No Divertente
203 persone su 271 (75%) hanno trovato questa recensione utile
25.0 ore in totale
Pubblicata: 6 dicembre 2014
Anticipated this game a lot. Hoped for a space themed Civ5 and some more.

What I got was a game that consists mainly of clicking 'next turn'. Even on medium-high difficulty the game is just incredibly shallow.
There's a new 'virtue' system that allows you to go through 3 different paths, but you scan score points in these paths only through research and literally three random quests that you might, or might not run into.

I'd recommend waiting a couple of months for the next updates and content packs and hope that firaxis steps up their game. Right now, Civ5 on launch day was more complex than this.

The price is not even close to being justified.
Questa recensione ti è stata utile? No Divertente
230 persone su 316 (73%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
35.0 ore in totale
Pubblicata: 21 dicembre 2014
I loved Civ 1,3,4,5. I tried to like this game. I played a few games of it and left it on overnight a couple of times (probably have played closer to 18 hours than 35). It just didn't grab me. It's disappointing all-round and not worth buying. I'd say maybe get it when it falls to 10 dollars and you're REALLY in love with the civ franchise. Otherwise please buy Civ V with the Brave New World expansion if you want to play a good game.
Questa recensione ti è stata utile? No Divertente
130 persone su 168 (77%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
37.8 ore in totale
Pubblicata: 19 novembre 2014
While I enjoy the new aesthetic and premise of this new title, this feels an awful lot like Civ Lite. The Sponsers don't have any personality like in previous Civ games and their bonuses feel fairly Lack-lustre. Affinities are cool, especially how it changes the architecture of your cities and have cool unique units who's aesthetic reflects the sponsor's primary affinity, but otherwise feel fairly similar to eachother in terms of abilities. The fact that i can get all the affinity bonuses for each affinity in a single playthrough feels a bit, well, unvaried and cheap to me. Otherwise, mostly everything else feels like Civ 5, which is good; but then again, i'd rather play Civ 5 if i wanted to feel like i'm playing Civ 5.

In conclusion, for Civ veterans who own every bit of DLC for Civ 5, i would recommend sticking to that, IMHO. For
new-comers to Civ, Beyond Earth is a fine introduction to Civ. Similar mechanics to Civ 5 make it a good stepping stone for those that may look at getting into previous Civilization games. Overall though, Beyond Earth feels a bit empty for me. Perhaps in a later patch or DLC they may add stuff that will bring me back into it, but otherwise, i'm sticking to Civ 5 for now.
Questa recensione ti è stata utile? No Divertente
166 persone su 224 (74%) hanno trovato questa recensione utile
165.3 ore in totale
Pubblicata: 8 dicembre 2014
Latest patch (Fall season) that was supposed to fix all the previous problems entirely broke a perfectly working installation on my system. I can't create a new game, nor load a saved game. Nothing else has changed except this patch that I couldn't choose to NOT install, nor revert.

Considering how long it'll take 2K to get around to even recognize this issue (based on their last record of 2+ months), DO NOT attempt to look at this game for at least another year until some heads at 2K roll.
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