Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
Valutazione degli utenti: Nella media (11,536 recensioni)
Data di rilascio: 23 ott 2014

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Acquista Sid Meier's Civilization: Beyond Earth Classics Bundle

Includes Civilization III Complete, Civilization IV, Civilization V and Sid Meier’s Civilization: Beyond Earth

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Acquista Sid Meier's Starships and Civilization: Beyond Earth

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Consigliato dai curatori

"Although its foundation in Civ 5 makes it familiar, Beyond Earth is full of interesting surprises that are pleasantly difficult to master."
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18 maggio

Civilization: Beyond Earth expansion Rising Tide announced for Fall 2015

2K Announces Sid Meier’s Civilization®: Beyond Earth™ – Rising Tide Expansion Pack

Extensive addition for sci-fi entry to award-winning Civilization franchise introduces aquatic gameplay, an overhauled diplomacy system, hybrid Affinities and more!

Join the conversation on Twitter using the hashtag #RisingTide


New York, NY – May 18, 2015 – 2K and Firaxis Games today announced Sid Meier’s Civilization®: Beyond Earth™ – Rising Tide, the expansion pack for 2014’s turn-based strategy title, Civilization: Beyond Earth, is currently in development for Windows-based PC. Created by Firaxis Games, Rising Tide will enhance the Beyond Earth experience by adding a variety of new gameplay capabilities and providing near limitless ways for players to create a new future for humanity on an alien planet. The expansion pack is currently scheduled for release in fall 2015.

Rising Tide will expand Beyond Earth to new frontiers on the planet’s surface and across its seas, adding more choices and diplomatic options as players build “one more turn” toward a new vision for humanity’s future. New aquatic gameplay will explore the oceans for colonization by dramatically extending the play space, while an overhauled diplomacy system will provide players with additional layers of dynamic choices and options to shape the diplomatic landscape while engaging with the AI and one another.

“Firaxis Games has an impressive track record of delivering robust and innovative expansions that radically change player experience while adding extensive replay value,” said Sarah Anderson, SVP of Marketing at 2K. “Rising Tide is no exception, offering new features and overhauled gameplay systems that will challenge players embarking on a quest for planetary domination.”

“Rising Tide builds upon the lore of Beyond Earth, breaking away the historical boundaries of the original franchise and furthering mankind’s search for a new home in outer space,” said Sid Meier, director of creative development at Firaxis Games. “Whether colonizing the planet’s oceans, acquiring new Affinities or meeting exotic new leaders, aliens and units for the first time, Rising Tide offers more ways for players to write their own stories on a new world.”

Key features of Rising Tide include:

• Building floating settlements and accessing natural resources hidden beneath the seas of the alien planet, while alien beasts with unique abilities inhabit the water and challenge players in distinctive ways;
• Shaping the diplomatic landscape by upgrading traits, changing diplomatic relationships, and leveraging the benefits of your allies, all with political capital;
• Unlocking a dynamic set of Diplomatic Traits while activating different combinations in response to the changing world;
• Playing as one of four new factions, including the Al Falah, a group of nomad explorers descended from wealthy and resilient Middle Eastern states;
• Investing in multiple Affinities to unlock hybrid Affinity units and upgrades for the first time;
• Collecting and combining alien relics via a new Artifact System that unlocks powerful benefits;
• Exploring one of two new biomes, Primordial world, an untamed biome rife with volcanic activity and indicative of a chaotic landscape still forming in the new world.

Sid Meier’s Civilization: Beyond Earth – Rising Tide is not yet rated by the ESRB and will be available for Windows PC in fall 2015 for $29.99. For more information on Rising Tide, please visit http://www.civilization.com, become a fan on Facebook, follow Civilization on Twitter and subscribe to Civilization on YouTube.

Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.

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30 marzo

Winter 2015 Update hotfix now available

The release of the Winter 2015 Update brought a number of changes to Wonders and their effects. This hotfix is intended to correct some bugs which players have experienced.
- Quantum Computer and Promethean now function correctly.
- Ectogenesis Pods now give the correct Food per population.
- New Terran Myth now correctly applies culture to trade routes between different factions.

This is available for the PC version now, with the Mac version to follow in a few days.

36 commenti Ulteriori informazioni

Recensioni

“A must play for strategy fans”
9 out of 10 – GAME INFORMER

“Successfully injects new life into Sid Meier's long-running strategy series”
9 out of 10 – POLYGON

“Stellar”
9 out of 10 – DESTRUCTOID

Riguardo questo gioco

Kepler 186f: un lussureggiante mondo ricoperto di foreste, uno dei primi pianeti simili alla Terra a essere scoperti.
Rigil Khantoris Bb: orbita intorno alla stella più vicina al nostro sistema solare. I reperti storici sull'insediamento di questo arido pianeta continentale sono ben conservati.
Tau Ceti d: un pianeta dominato dagli oceani e dagli arcipelaghi, caratterizzato da un'elevatissima biodiversità e da una grande ricchezza di risorse.
Mu Arae f: pianeta in rotazione sincrona intorno a una stella fioca. L'emisfero meridionale è un cocente deserto in cui il sole non tramonta mai, mentre l'emisfero settentrionale è ghiacciato e perennemente avvolto dalle tenebre.
82 Eridani e: un mondo alieno in cui l'acqua scarseggia, segnato dall'azione delle forze tettoniche.
Eta Vulpeculae b: un pianeta appena scoperto, ricco di territori inesplorati.

"Sid Meier's Civilization®: Beyond Earth™ è il nuovo capitolo ad ambientazione fantascientifica della pluripremiata serie Civilization. Nel futuro, gli eventi globali hanno destabilizzato il mondo portando al collasso della società moderna, con un nuovo ordine mondiale e un futuro incerto per l'umanità. Mentre la razza umana lotta per rimettersi in piedi, le nazioni risorte concentrano le loro risorse sul viaggio interstellare per dare un nuovo inizio all’umanità.

Come parte di una spedizione che ha lo scopo di trovare un altro pianeta abitabile dopo la Terra, scriverai un nuovo capitolo della storia dell'uomo conducendo il tuo popolo verso una nuova frontiera e creando una civiltà nello spazio. Esplora e colonizza un pianeta alieno, scopri nuove tecnologie con la ricerca, organizza possenti eserciti, costruisci incredibili Meraviglie e plasma l'aspetto del tuo nuovo mondo. Durante questo lungo viaggio dovrai continuamente prendere decisioni cruciali: dalla scelta del finanziatore alla composizione della tua colonia, fino all'obiettivo finale della tua civiltà, ogni decisione aprirà una serie di nuove possibilità.

Caratteristiche

  • Getta i semi dell'avventura: stabilisci la tua identità culturale scegliendo una fra 8 sponsor di spedizione, ciascuno col proprio leader, ognuno dei quali apporta particolari vantaggi nel gioco. Assembla la tua spedizione preparando il vascello spaziale, il carico e gli stessi coloni attraverso una serie di scelte che hanno un impatto diretto sulle condizioni all'arrivo sul pianeta.
  • Colonizza un mondo alieno: scopri i pericoli e i vantaggi di un pianeta alieno pieno di terreni pericolosi, risorse mistiche e forme di vita ostili diverse da quelle terrestri. Costruisci avamposti, scopri antiche reliquie aliene, addomestica nuove forme di vita, stabilisci rotte commerciali e sviluppa fiorenti città per dare prosperità al tuo popolo.
  • Una rete tecnologica: per simulare il progresso in un futuro incerto, l'avanzamento tecnologico prende la forma di una serie di scelte non lineari che influenza lo sviluppo dell'umanità. La rete tecnologica è sviluppata attorno a tre vasti temi, ciascuno con differenti condizioni di vittoria.
  • Livello orbitale: costruisci e utilizza unità avanzate militari, economiche e satelliti scientifici che dall'orbita forniscono capacità strategiche per l'attacco, la difesa e il supporto.
  • Personalizza le tue unità: sblocca diversi aggiornamenti attraverso la rete tecnologica e personalizza le tue unità affinché riflettano al meglio il tuo stile di gioco.
  • Multigiocatore: fino a 8 giocatori possono competere per il dominio di un nuovo mondo alieno.
  • Supporto ai mod: un solido supporto alle modifiche da parte dell'utente ti permette di personalizzare ed estendere l'esperienza di gioco.

"

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
    Recommended:
    • OS: Windows® Vista SP2 / Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: DirectX: DirectX version 11, or Mantle (with supported video card)
    Minimum:
    • OS: 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core i3 (2.2 ghz)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 4850 / nVidia 640M /Intel HD 4000
    • Hard Drive: 8 GB available space
    • Additional Notes: NOTICE: It is possible for Mac and PC to become out of sync during updates or patches. Within this short time period, Mac users will only be able to play other Mac users. NOTICE: The following video chipsets are unsupported for Civilization: Beyond Earth (Mac) • ATI Radeon X1000 series, HD 2400, 2600, 3870, 4670, 6490, 6630 • NVIDIA GeForce 7000 series, 8600, 8800, 9400, 9600, 320, 330, GT 120 • Intel GMA series, HD 3000
    Minimum:
    • OS: SteamOS, Ubuntu 14.04
    • Processor: Intel Core i3, AMD A10
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260
    • Hard Drive: 8 GB available space
    • Additional Notes: Don't meet the above requirements? That doesn't mean your configuration wont run Civilization: Beyond Earth. Visit the Beyond Earth community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civilization: Beyond Earth Linux and future AAA Linux releases!
Recensioni utili dai clienti
6 persone su 6 (100%) hanno trovato questa recensione utile
16.1 ore in totale
Pubblicata: 15 luglio
Beyond Earth è attualmente l'ultimo capitolo della storica serie di strategia a turni, questa volta ambientato nello spazio, il che potrebbe far pensare ad un nuovo Alpha Centauri ma non è propriamente così.

Il motore grafico è praticamente lo stesso di Civilization V, la grafica in sostanza non è malvagia ma nemmeno eccezionale; per chi come me utilizza una TV come schermo principale consiglio di lasciare la risoluzione a 1024X768 al fine di visualizzare meglio i testi sullo schermo, in attesa di un aggiornamento che abiliti la modalità Big Picture. I possessori di schede AMD potranno beneficiare della tecnologia Mantle.

Ancora una volta la voce guida parla anche la nostra lingua mentre invece ognuno dei vari personaggi rivali che incontreremo parlerà la sua, il tutto accompagnato da un'ottima colonna sonora che come nel titolo precedente scandisce bene il ritmo del gioco.

La giocabilità rimane come sempre un punto cardine grazie al fido mouse e alle scorciatoie della tastiera. I neofiti troveranno praticamente qualsiasi informazione nella guida inclusa nel gioco e in breve tempo impareranno ogni fondamento del gioco.

La longevità di questo episodio è un'incognita ed è affidata quasi esclusivamente al giocatore stesso; personalmente in circa 13 ore di gioco ho completato alcune campagne in modalità veloce prendendo nel contempo oltre metà degli achievements possibili, alternando tra i primi tre livelli di difficoltà. Se piace il genere anche questo titolo ha il potenziale per restare parecchie ore su HD o SSD.

Ovviamente permangono tutti i difetti di Civilization V, in primis un'intelligenza artificiale incomprensibile dove al minimo cenno di espansione provvederà a denunciare pubblicamente il giocatore o attaccare lo stesso sebbene in inferiorità numerica.

In sostanza questo episodio rappresenta sì un more of the same del titolo precedente (il che non è necessariamente un male, sia chiaro) ma anche un titolo di riferimento per chi si avvicina per la prima volta al genere strategico a turni e non ha voglia di spendere decine di ore di gioco solo per apprendere i fondamenti, costoro in particolare resteranno colpiti dalla semplicità del gioco stesso e si innamoreranno presto del genere mentre invece tutti gli altri potranno restare delusi e optare per altri titoli a causa dei problemi sopra citati.
Questa recensione ti è stata utile? No Divertente
200 persone su 227 (88%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
126.8 ore in totale
Pubblicata: 19 marzo
Alright, here is the lowdown.

I had been anticipating this game since it had been announced. I also had played a bit of alpha centauri, so I was interested to see where this game would go.

The Good:
- Some of the issues with 1UPT have been solved. I am still not a fan, but floating units helps you siege cities easier, which as somebody who has 500+ hours in civ (playing emperor/immortal) I appreciate this greatly. This effect comes in more late game.
- Cities don't get built instantly, which is great. I think we can all agree that it is annoying when you are 1 tile away from a settler who makes a city right before you get to him, and now suddenly, you have to come back with an army. Instead, they have an outpost, which is far easier to assault. This prevents the computer and other players from making low-risk, high reward cities all the time. They have to actually consider where they are building this outpost and defending it.
- The Tech web is very unique, and doesn't really force you into one direction. (although skipping out on spy tech at the beginning is truly shooting yourself in the foot)
- This game has FAR MORE depth than civ V did at release, and still more depth than CiV V after Gods and kings.
- Aliens are interesting in that they can be passive, or aggressive depending on how you deal with them. (This could use some more fine tuning. (Simply having Green, Light Green, Orange, and Red as aggression markers is not enough, give us more tiers, we need to be informed of exactly how much they feel aggressive to be able to act accordingly)
-Tier bonuses within the Virtue tree allow you to go accross the tree as oppose to just choosing one, and being forced to stick with it.
- The spy system is far more relevant than in Civ V, and cannot be ignored completely. This could be improved further though. (They could give you more choices of what to do)
- The three different ideologies are awesome, they all go in their own path and have their own playstyle. Unfortunately, in Multiplayer I inherit the Ideologies of my allies, which makes no sense to me. I think there should be an option to turn this off at least.
- Runs almost as well as Civ V.
- The technology announcer is a woman, unfortunately this means Civ Guy's voice is gone. So you don't get to hear him tell you "You have discovered COMPASS" Kinda sad, hehe, but I love the woman's voice even better.

The Bad
-Totally uninspired maps. It seems like the concern here was that players wouldn't be able to understand that a land is fertile unless it is a green grass land. Come on Firaxis, I think we are smarter than that, or else I don't think Civ would appeal to us.
- The landscape is completely like a re-colored Civ V, and is far too afraid to venture into sci-fi at all. It tries to hard to provide us with an easy way to understand the game from the first time we pick it up, and make us feel at home. Unfortunately this causes the land to look incredibly bland, and the color pallet is horrid, it is green, purple, and brown.
- Both of these issues come from the conservative approach that they seem to have take for this game, Make it easy, simple to understand. They were afraid to take risks, FAR too afraid. Look at alpha centauri, they were bold when they made that game, that game had personality; which leads me to my next point.

- I play this game, and I don't really see any type of personality to it. It is a blank slate, just a video game on a screen, no story, no basic theme. They tried to give you the idea that you lead your own future, but instead it just feels like they didn't give the game any spirit. (Maybe adding more themes for each ideology, and unique buildings would give you more of a feeling that your nation has become unique. ( A good example of this is Civ V, when you played civ you feel like nations strive for glory, and we look at the accomplishments of civilizations. In Civ BE it feels like you like land on a planet, and they tell you. OK, go tell your story. (that's it...)

- Teching up in the beginning is VERY SLOW. It pick ups rather fast once you get to the mid late game. But at the beginning, MY GOD, it is slow. I usually play standard on CIV V, but this feels 3 to 4 times as slow when it comes to teching. Maybe the way the game was designed required this, I myself am not sure if I buy this.

- The 1 UPT, although somewhat improved, is still an issue. This issue could be solved if they allowed siege units to fire above hills/forests. I guess they forget how to do that on the way over to Alpha Centauri... Seriously, I understand the distinction between Realism, and gameplay. But let my damn artillery fire 3 tiles away, even if it is for reduced damage. This will open up options for people, maybe let you have elongated sieges. Whether this is for gameplay purposes, or realism purposes, i don't get why artillery fire only 2 hexes away in the beginning.

-Religion is gone. I for one understand why this isn't in the game YET. But it needs to make a re-appearance, this was an aspect of the game that gave Civ V depth. This may have been cut because of the 1/3 rule they have at firaxis. From game to game,they removed 1/3rd of the freatures, and replace 1/3rd. They are so afraid to overburden us with features, but guess what Firaxis? If you want us to stay fans of your game, you have to add a bit of depth(as our mastery increases), or else your fans get tired of your games.

- The map packs aren't distinct, i can't really even remember which one looks like when looking at the map list. I know they have to consider balance when making maps, but these maps have very little to nothing unique about them. At least change up the color pallet, make us feel like we are on a different planet. I just feel like we are on a different version of the same planet every single time I play.
- The wonders make no sense, and aren't even drawn out. It's like they expect you to fill in the colors with your mind. Just have one of your awesome artists draw up something futuristic and awesome. We don't need to fill in every single part of the game with our imagination, give us a base idea or image to work with. Not the quickly drawn up blueprint of a wonder that wasn't even explained properly.
- There is very little Alien diversity. I think there are about 4 aliens, and they are the same 4 in every single map. (2 water aliens for a total of 6) Still, it isn't enough, they should vary, they should be part of the equation when you start the game.
The suggestions

- Give us an intro for each victory, that would be awesome, and help build the "story" that Firaxis wants to help build in our minds.
-Give us more uniqueness for each Ideology.
- Provide us with more ideologies in the long run.
- Bring back religion, and add some depth to it if possible. (Find a way to make it work.)
-Please...Please, please... re-work the maps, they look terribly boring, the color pallet is horrid, and they are the opposite of inspiring.
-Bring some scifi into this, give us farmable deserts, habitable mountains, ocean cities, floating cities. Give us something original, ANYTHING. Make us dream of the future. I believe Firaxis can achieve this while keeping the game balanced.
- Bring randomized aliens into the game. Have a type of alien species that spawn randomly at the beginning of the game. Depending on what it is, you can adjust your strategy.
- Extend the benefits and possibilities that you have when you go beyond level 13 of an affinity. Let it change our civilization even more, and maybe give more benefits.

All in all, the game is good, pretty good, but not great. It needs something more, and it needs to be daring.
The hours speak for themselves : Civ V (500 hours) Civ BE 54 hours

I recommend this game based on the fact that this game is good enough, and I believe firaxis can fix most of their faults. I doubt they will fix everything though, only time will tell.
Questa recensione ti è stata utile? No Divertente
91 persone su 109 (83%) hanno trovato questa recensione utile
24.5 ore in totale
Pubblicata: 11 giugno
This is my first review of a game so please bare with me as I get through this:

Lets start with what I think this game did well:

1- The game was very inticing, especially for some one who missed Sid Meier's Alpha Centauri.
i- they did well advertising it and giving you a demo to try it out
2- The graphics are very pleasing and the gameplay is very interesting, the first 100 turns or so
3- The alien race is very different and interesting, the first 100 turns or so
4- The setup up of the technololgy tree is nice change, though there is till some major improvements to be had
5- The affenity point system is a nice feature and adds a different dynamic, not found in civ 5

Now lets get to the reason I would not recomend this game:

1- The gameplay has not changed much from civ 5, even though there has been major complaints on the gamplay change from Civ 4 to Civ 5, I would have thought there would be some reaction there.
2- The aliens start out interesting and you are kinda of interested in what envolvement they will have, but as the game progresses they never really become anything more than an obstacles.
i- Imagen we have traveled to a different planet, this should be a perfect time to intice our explorative nature and then reward it. Aliens wandering around and getting in your way is not a rewarding feeling
3- Happiness- whats the point, has no real affect other than to reduce speed in technology advances, which still doesnt slow it down that much.
i- add more positives to happiness, as well as negatives. i.e revolts and choosing to join another faction.
4- Technology- 5 basic units doesnt cut it, by the time you get anything good, the games over. As well would it hurt to add a little more varity?
5- Exploration- There is nothing intriguing here, you find a few pods and get a bonus, usually very small.
i- we are exploring a new world!!! There should be new things we never new about, anything will do. Discover a technology not available normally. Discover food we've never seen, discover alian civilization. The list goes on and most importantly make a story about it, so we understand and appreciate the importance
6- Lastly, this part is a complaint about the price i paid and what i got out of it. I paid around 50 dollars to get a game that was more like an expansion to civ5, in my opinion. Then after buying the game, I realized I had to spend more just to get the things i expected to get when i first bought the game, i.e. maps, added variety to units and exploration.
i- to top it all off the game was discounted 50 percent two days later! I have been a devouted civ fan since i was 12 years old, im quite a bit older now, this game has made me really reconsider that devotion.

I hope that this review serves anyone who reads this well, happy gaming!
Questa recensione ti è stata utile? No Divertente
36 persone su 43 (84%) hanno trovato questa recensione utile
181.7 ore in totale
Pubblicata: 11 maggio
I have been a die-hard fan of the Civ franchise since I played the original Civilizations on my 8086 back in 91. I have purchased every Civ game/expansion since including Call To Power, Alpha Centauri and Revolution. It is with great dissapointment that I recommend NOT playing Beyond Earth.

I have read several of the reviews on Steam and agree with most of the issues others have with the game so I won't reiterate. My biggest beef with Beyond Earth is its lack of replayability. I expect a Civ game to capture me and make me want to always "play just one more turn." With Beyond Earth, the first play through was OK, but every time I start a new game I lose interest by turn 100. No matter what faction or abilities I choose or affinity and victory conditions I pursue, every game feels exactly the same.

I come back to the game every few weeks to try to learn to enjoy the game (I would like to get my $60 worth of play time out of it) but am unable to stay hooked. I certainly hope the next Civ title will make up for this disaster.
Questa recensione ti è stata utile? No Divertente
19 persone su 19 (100%) hanno trovato questa recensione utile
31.4 ore in totale
Pubblicata: 2 luglio
The game has potential, but suffers from severe soul deficiency. It plays like a full price total conversion mod for Civ V, with a space theme. It was nothing like the Alpha Centauri successor that I hoped to play.
It would help if the world felt more alien —since everything felt way too familiar— and the writing better conveyed this feeling of mystery and thrill.

Bottom line: recycled gameplay, not much innovation, landscape not really alien, and the writing is really bland.
Questa recensione ti è stata utile? No Divertente