Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
Valutazione degli utenti: Nella media (9,333 recensioni)
Data di rilascio: 23 ott 2014

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Acquista Sid Meier's Civilization: Beyond Earth

Acquista Sid Meier's Civilization: Beyond Earth Classics Bundle

Includes Civilization III Complete, Civilization IV, Civilization V and Sid Meier’s Civilization: Beyond Earth

 

Consigliati dai curatori

"A cautious recommendation. A solid entry to the franchise with sci-fi themes and an interesting affinity system. Lacks personality however."
Guarda la recensione completa qui.

Aggiornamenti recenti Visualizza tutti (9)

9 gennaio

Nvidia hotfix now live

We’re releasing a hotfix for Civilization: Beyond Earth that affects players using certain kinds of older NVidia video cards. Players experiencing stability issues since the release of the previous patch should see more reliable performance.

74 commenti Ulteriori informazioni

8 dicembre 2014

Civilization: Beyond Earth Fall Update Now Live

We’re happy to report the first major patch for Civilization: Beyond Earth is now available. This patch, a collaborative effort between Firaxis Games and all of you who took the time to provide feedback since launch, will automatically download the next time you start up your Steam client. If the patch is not downloading, try restarting Steam.

Players affected by the 144hz monitor issue should find that is no longer the case. Another issue preventing achievements from unlocking has also been fixed. And, in addition to fixing these and other issues, Firaxis has also addressed a number of gameplay balance requests from the community – like optimizing trade route yields and doing away with one particular Covert Ops exploit. This is a substantial update, so please take a few moments to pore over the full patch notes below before you jump back into Beyond Earth for one ... more ... turn ...

Unfortunately, the max character limit on Steam prevents us from posting the full patch notes here. For the full patch notes, please visit the Civilization blog: http://www.civilization.com/en/news/2014-12--civilization-beyond-earth-fall-update-now-live/

154 commenti Ulteriori informazioni

Recensioni

“A must play for strategy fans”
9 out of 10 – GAME INFORMER

“Successfully injects new life into Sid Meier's long-running strategy series”
9 out of 10 – POLYGON

“Stellar”
9 out of 10 – DESTRUCTOID

Riguardo questo gioco

Kepler 186f: un lussureggiante mondo ricoperto di foreste, uno dei primi pianeti simili alla Terra a essere scoperti.
Rigil Khantoris Bb: orbita intorno alla stella più vicina al nostro sistema solare. I reperti storici sull'insediamento di questo arido pianeta continentale sono ben conservati.
Tau Ceti d: un pianeta dominato dagli oceani e dagli arcipelaghi, caratterizzato da un'elevatissima biodiversità e da una grande ricchezza di risorse.
Mu Arae f: pianeta in rotazione sincrona intorno a una stella fioca. L'emisfero meridionale è un cocente deserto in cui il sole non tramonta mai, mentre l'emisfero settentrionale è ghiacciato e perennemente avvolto dalle tenebre.
82 Eridani e: un mondo alieno in cui l'acqua scarseggia, segnato dall'azione delle forze tettoniche.
Eta Vulpeculae b: un pianeta appena scoperto, ricco di territori inesplorati.

"Sid Meier's Civilization®: Beyond Earth™ è il nuovo capitolo ad ambientazione fantascientifica della pluripremiata serie Civilization. Nel futuro, gli eventi globali hanno destabilizzato il mondo portando al collasso della società moderna, con un nuovo ordine mondiale e un futuro incerto per l'umanità. Mentre la razza umana lotta per rimettersi in piedi, le nazioni risorte concentrano le loro risorse sul viaggio interstellare per dare un nuovo inizio all’umanità.

Come parte di una spedizione che ha lo scopo di trovare un altro pianeta abitabile dopo la Terra, scriverai un nuovo capitolo della storia dell'uomo conducendo il tuo popolo verso una nuova frontiera e creando una civiltà nello spazio. Esplora e colonizza un pianeta alieno, scopri nuove tecnologie con la ricerca, organizza possenti eserciti, costruisci incredibili Meraviglie e plasma l'aspetto del tuo nuovo mondo. Durante questo lungo viaggio dovrai continuamente prendere decisioni cruciali: dalla scelta del finanziatore alla composizione della tua colonia, fino all'obiettivo finale della tua civiltà, ogni decisione aprirà una serie di nuove possibilità.

Caratteristiche

  • Getta i semi dell'avventura: stabilisci la tua identità culturale scegliendo una fra 8 sponsor di spedizione, ciascuno col proprio leader, ognuno dei quali apporta particolari vantaggi nel gioco. Assembla la tua spedizione preparando il vascello spaziale, il carico e gli stessi coloni attraverso una serie di scelte che hanno un impatto diretto sulle condizioni all'arrivo sul pianeta.
  • Colonizza un mondo alieno: scopri i pericoli e i vantaggi di un pianeta alieno pieno di terreni pericolosi, risorse mistiche e forme di vita ostili diverse da quelle terrestri. Costruisci avamposti, scopri antiche reliquie aliene, addomestica nuove forme di vita, stabilisci rotte commerciali e sviluppa fiorenti città per dare prosperità al tuo popolo.
  • Una rete tecnologica: per simulare il progresso in un futuro incerto, l'avanzamento tecnologico prende la forma di una serie di scelte non lineari che influenza lo sviluppo dell'umanità. La rete tecnologica è sviluppata attorno a tre vasti temi, ciascuno con differenti condizioni di vittoria.
  • Livello orbitale: costruisci e utilizza unità avanzate militari, economiche e satelliti scientifici che dall'orbita forniscono capacità strategiche per l'attacco, la difesa e il supporto.
  • Personalizza le tue unità: sblocca diversi aggiornamenti attraverso la rete tecnologica e personalizza le tue unità affinché riflettano al meglio il tuo stile di gioco.
  • Multigiocatore: fino a 8 giocatori possono competere per il dominio di un nuovo mondo alieno.
  • Supporto ai mod: un solido supporto alle modifiche da parte dell'utente ti permette di personalizzare ed estendere l'esperienza di gioco.

"

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
    Recommended:
    • OS: Windows® Vista SP2 / Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: DirectX: DirectX version 11, or Mantle (with supported video card)
    Minimum:
    • OS: 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core i3 (2.2 ghz)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 4850 / nVidia 640M /Intel HD 4000
    • Hard Drive: 8 GB available space
    • Additional Notes: NOTICE: It is possible for Mac and PC to become out of sync during updates or patches. Within this short time period, Mac users will only be able to play other Mac users. NOTICE: The following video chipsets are unsupported for Civilization: Beyond Earth (Mac) • ATI Radeon X1000 series, HD 2400, 2600, 3870, 4670, 6490, 6630 • NVIDIA GeForce 7000 series, 8600, 8800, 9400, 9600, 320, 330, GT 120 • Intel GMA series, HD 3000
    Minimum:
    • OS: SteamOS, Ubuntu 14.04
    • Processor: Intel Core i3, AMD A10
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260
    • Hard Drive: 8 GB available space
    • Additional Notes: Don't meet the above requirements? That doesn't mean your configuration wont run Civilization: Beyond Earth. Visit the Beyond Earth community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civilization: Beyond Earth Linux and future AAA Linux releases!
Recensioni utili dai clienti
40 persone su 48 (83%) hanno trovato questa recensione utile
18.7 ore in totale
Pubblicata: 24 ottobre 2014
#UPDATE [30 Nov. 2014]:
Il gioco non ha più ricevuto nessun aggiornamento dal day1.
Grande delusione è rivolta verso gli sviluppatori FIRAXIS, che hanno confermato di aver fatto solo un RESKIN del vecchio CIV V, visto che non hanno minimamente cercato ne di sistemare i difetti tecnici del gioco, ne di apportare migliorie al gioco stesso (bilanciamento, contenuti, e quant'altro..).

Sono rimasto un po' estereffato per il modo di fare dei ragazzi di FIRAXIS, speravo meglio.
Gioco che ora consiglio SOLO a forte sconto, e voto finale sceso da 9/10 a 7/10.

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Day 1 Review:
Dopo la mia prima vittoria, è giunto il momento di spendere un paio di parole su questo gioco uscito oggi.

Sid Meier's Civilization®: Beyond Earth riprende le stesse meccaniche del buon vecchio Civilization V, andandone a stravolgere completamente l'ambientazione e l'atmosfera ma mantenendo le stesse qualità che avevano fatto il predecessore un gran gioco.

- Sid Meier's Civilization®: Beyond Earth può essere vista come una grande espansione del predecessore?
Si e no. E' vero, ci sono sempre i soliti esagoni, gli stessi rapporti diplomatici, stesso tipo di configurazione delle partite ed in breve, la sensazione di avere di fronte un'espansione è forte. Ma nonostante tutto, Beyond Earth ha dentro di se, novità importanti che ci faranno dimenticare ben presto di avere come base le solite meccaniche.
Molti degli aspetti che erano presenti in Civilization V, sono stati migliorati, come le spie, che ora possono essere supportati dal quartier generale, dai centri per il commercio, che ora verranno sostituiti dalle stazioni come punti di scambio risorse, che aumenteranno di livello col passare del tempo, e il sistema di religione, completamente rimosso per dare spazio a 3 ideali ben precisi, Purezza, Supremazia e Armonia.
Queste 3 ideologie segneranno radicalmente il corso della partita, dando una sensazione completamente nuova che in Civilization V non si aveva.
Altra novità introdotta in questo nuovo Civilization, sono le missioni. Avremo diverse missioni ottenute in modo dinamico che ci offriranno ricompense una volta portate a termine. Molto utili per spezzare il ritmo di gioco e avere più un senso di profondità.
Al posto dei barbari ora ci sono gli alieni, come ben sapete. Essi possono essere ora anche neutrali, il che vuol dire che se non si sentono minacciati in alcun modo da noi, ci lasceranno stare, ma se osiamo farlo o tentare di attaccare il loro nido, non si faranno tanti problemi ad ammassarsi e difendersi (alcuni di loro sono parecchio forti..).
Sono stati introdotti i satelliti, unità orbitali che ci daranno i più svariati benefici, dai miglioramenti del terreno ai miglioramenti alle unità stesse.
Il pannello di tecnologie ricercabili è stato esteso parecchio, portandolo ad una struttura ad albero. Tramite le tecnologie è anche possibile indirizzarsi verso una delle 3 ideologie prima citate. Andando avanti in una ideologia in particolare, si avrà l'occasione di aggiornare le proprie unità, di avere unità e bonus esclusivi e persino di ottenere una vittoria in gioco.
Presenti inoltre le virtù, dove potremmo spendere i nostri punti cultura per ottenere bonus specifici in "Forza", "Prosperità", "Conoscenza" e "Industria".

- Come si comporta l'IA delle altre fazioni?
Grossomodo come in Civilization V, con una sola grande differenza. Ora dipenderà dal tipo di ideologia che adotterete, rispetto alla loro. Se comincerete ad attaccare alieni, non stupitevi se farete arrabbiare un'altra civiltà che magari lotta per la loro sopravvivenza.

- Volete sapere se in breve, consiglio o meno di comprare questo gioco?
Direi assolutamente di si.
Il gioco ora, senza nessuna espansione, è un prodotto molto completo, sicuramente molto di più di quanto non lo era Civilization V + Gods and Kings + Brave New World. Non oso immaginare cosa potranno introdurre con una nuova espansione.. non ci resta che aspettare e scoprirlo! :)

VOTO: 7/10.
Questa recensione ti è stata utile? No Divertente
21 persone su 24 (88%) hanno trovato questa recensione utile
77.5 ore in totale
Pubblicata: 2 novembre 2014
Non è Alpha Centauri. questo e bene chiarirlo subito, pur avvicinandosi piu' di molti altri giochi vi sono numerose lacune, alcune anche difficili da mandare giu'.

Il reparto tecnologico è stato publicizzato in maniera ingannevole, di fatto si puo' scegliere la strada che si preferisce, ma essendo l'albero tecnologico fisso e non randomizzato la ricerca rimane comunque statica.

Non vi sono filmati ne di intermezzo ne di vittoria per quanto rigurada TUTTE le vittorie possibbili, non vi sono menneno per la costruzione di meraviglie o per la ricerca di tecnologie particolarmente utili

Non e possibile variare (se non all'interno di quanto predefinito), modificare le proprie truppe.

Sistema di spionaggio fin troppo semplice

IA diplomatica a tratti ridicola.

Non è possibbile creare citta' sull'acqua.

Se e pur vero che non si e voluto avvicinarsi entro certi limiti ad Alpha centauri per non deludere i fan della storica serie, e anche vero che le aspettative nel merito erano moltissime, e le mancanze sopra descritte lasciano non poco l'amaro in bocca, specialmente per chi questo tipo di giochi se li mangia a colazione, la sensazione nel generale e che si sia tentato di creare un sistema molto semplice tentando di non far ragionare il giocatore piu di tanto.

Al di la di tutti i difetti sopra descritti (ve ne sono altri minori ma quello va da persona a persona), il gioco rimane godibilissimo, mantenendo tutto il fasciono di Civ 5 con l'aggiunta della scoperta del nuovo, le prime 5-7 partite vi ci perderete ma gia dall'8 il meccanismo dara' davvero poca voglia alla continuazione, anche aumentando la difficolta' al massimo, a meno che non vi portiate sul multiplayer.

Sfortunatamente anche in caso di difficolta' massima l'IA diplomatica e il sistema di intelligence sono fatti abbastanza male e mal reggono quel che il giocatore vorrebbe tentare di raggiungere attraverso via diplomatica o spionistica.

Nel 2015 sarebbe stato lecito aspettarsi qualcosa di piu' da un titolo del genere saro' sincero che rimane si molto divertente, ma che di sicuro non regge il passo col vecchio alpha centauri, appare ridicolo che un gioco di piu' di 10 anni fa abbia piu' cose di questo.

Si spera in un bilanciamento del tutto.
Questa recensione ti è stata utile? No Divertente
17 persone su 20 (85%) hanno trovato questa recensione utile
53.9 ore in totale
Pubblicata: 5 dicembre 2014
Carino ma mi aspettavo molto di più. I primi turni sono fantastici. Doversi muovere attraverso orde di alieni pericolosi rende necessario riflettere su ogni movimento, su ogni scelta. Il gameplay rimane teso e coinvolgente fintanto che non ci si allarga un pò e si entra in una fase piuttosto noiosa e ripetitiva di sviluppo e combattimento, non molto diversa da quella di Civ V ma anche decisamente più superficiale. Interessante il discorso sulle affinità, una delle pochè novità ben riuscite mentre una delusione totale l'introduzione delle quest. Avrebbero potuto dare un taglio più narrativo al gioco e contribuire ad un migliore conivolgimento del giocatore e invece sono banali, ripetitive e noiose. Ormai non leggo più neppure la descrizione, mi limito a valutare i bonus che ricevo. Brutto anche il finale di partita. Difficle valutare l'avanzamento degli avversari e quando si vince o si perde compare solo una misera schermata di saluto. Statistiche inesistenti e nemmeno la possibilità di compiacersi di quanto si è riusciti a fare durante la partita. Spero davvero che una robusta serie di aggiornamenti e delle espansioni ben fatte possano sollevare il gioco dalla mediocrità nella quale si trova oggi.
Questa recensione ti è stata utile? No Divertente
14 persone su 18 (78%) hanno trovato questa recensione utile
6.2 ore in totale
Pubblicata: 26 ottobre 2014
Gioco fantastico, per i giusti occhi. Ho letto molte recensioni che ne condannano le troppe similitudini con il predecessore. Grande errore di giudizio. Da giocatore abituato a collezionare come minimo un migliaio di ore in ogni titolo della serie Civ, posso garantire che la differenza si sente fin da subito. La rete tecnologica aggiunge una profondità e complessità tutta nuova, che probabilmente spiazzerà i neofiti ma farà sorridere i veterani per le sfide che offre. Le affinità funzionano bene, anche se forse, tre, sono poche (speriamo in qualche nuova affinità dalle future DLC). Gli alieni selvaggi, che vanno a sostituire i barbari, rappresentano un altro piccolo ma apprezzabile cambio. Le loro reazioni alla vostra presenza veranno modificate dalle affinità scelte.
Per quanto riguarda la diplomazia e l'ia delle colonie avversarie, l'inserimento dei "favori" rende più equilibrati gli scambi degli stessi (cosa quasi impossibile nei precedenti civ: solo in rare occasioni accettavano di offrire qualcosa, anche se tu gli avevi offerto di tutto!). Inoltre, ora, le divergenze come guerra passate, confini ravvicinati ecc, possono essere superati, e non creano solchi pressochè eterni nei rapporti con gli altri leader.
Anche il sistema di spionaggio è stato notevolmente approfondito, e ne ha guadagnato moltissimo a mio avviso.
Alcune pecche, ovviamente, ci sono, ma per un amante della serie si tratterà di bazzecole! I neofiti, invece, potrebbero trovarsi spaesati davanti alla maggiore complessità di certi aspetti.
Consigliato vivamente ai veterani o a chi è pronto a affrontare una bella sfida!
Questa recensione ti è stata utile? No Divertente
13 persone su 17 (76%) hanno trovato questa recensione utile
10.3 ore in totale
Pubblicata: 29 ottobre 2014
Per come è oggi, Civilization V rimane di gran lunga il miglior capitolo della serie. Un cambiamento forse troppo eccessivo che potrebbe lasciare dell'amaro in bocca ai non appassionati di fantascienza. Nelle dinamiche di gioco sono stati proposti alcuni elementi interessanti, come le affinità, ma controbilanciati da un gameplay sinceramente non divertente e persino troppo semplice. Sarà sufficiente riuscire a produrre un quantitativo sufficiente di scienza, ricercare le tecnologie giuste e in qualche centinaio di turni si potrà portare a casa la vittoria con una delle possibili modalità di vittoria. Non c'è davvero senso di sfida, si poteva e si doveva fare meglio.
Questa recensione ti è stata utile? No Divertente
2,452 persone su 2,739 (90%) hanno trovato questa recensione utile
8 persone hanno trovato questa recensione divertente
58.1 ore in totale
Pubblicata: 28 ottobre 2014
A lot of reviews state that Beyond Earth is "unfinished", "unpolished", and similar words and phrases. And in many ways, they're correct. But there's a slightly more insidious truth to the statement as well.

Start up Civ V with all of the DLC expansions and play through a game. It's well-balanced, deep, intricate, and takes a good amount of effort and understanding to make it work. Now start up Civ V WITHOUT any of the DLC expansions.

Drastically different game, isn't it? Suddenly the balancing is gone, the depth has disappeared, even the use of culture points is different. You're playing something that seems... unfinished. Unpolished. Broken. It's not the full game yet.

That is what I feel is happening with Beyond Earth. It's not just the standard glitches and problems that every launch title ends up having, it's that people are comparing it to Civ V with the DLC, and not Civ V as it was when it initially came out. And it's an unfair comparison.

Beyond Earth is not a bad game when judged on its own merits. The graphics are clean, the tech tree is deep, the bugs (both literal and figurative) are not overwhelming. There are definitely aspects that need work; the interface is drastically in need of an overhaul, the civilopedia is missing critical information on some of the structures, some things are never explained at all, and there are graphical glitches here and there among the prettiness. But unfortunately it's never going to be judged on its own merits. It's going to be judged against Alpha Centauri (which, let's face it, people are viewing through rose-colored glasses) and against Civ V.

Having said all of that, though... the fact that we're going to be forced to wait for DLC in order to have a great game instead of merely a finished one does not lend itself to much of a positive review. So even though I still feel that Beyond Earth is being unfairly maligned, I cannot in good faith recommend purchasing it in the form it is now. At least not at full price.

Wait until the next sale, or even better wait until the first DLC and then get them both on sale.
Questa recensione ti è stata utile? No Divertente
13 persone su 21 (62%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
49.9 ore in totale
Pubblicata: 21 dicembre 2014
Il fantasma di quello che era Civilization V.... Se vi aspettate un'evoluzione di quello che era Civ V ne sarete alquanto DELUSI!! Mai visto un Civilization più brutto e senza personalità come quest'ultimo. Vale meno di 10 euro. Veramente BRUTTISSIMO!!! NON COMPRATELO!!!
Questa recensione ti è stata utile? No Divertente
992 persone su 1,112 (89%) hanno trovato questa recensione utile
4 persone hanno trovato questa recensione divertente
190.3 ore in totale
Pubblicata: 5 novembre 2014
This bun left the oven far too early. Not worth $50 and if they charge $30 for the first "expansion", they'll have a very irritated customer (who will probably buy it anyway, argh).

Good:
- Feels like Civ5 (it is)
- Tech Tree is less linear
- Affinities are interesting and change gameplay styles (or fit your favorite style)
- Lots of building options... (though this becomes a scrolling nightmare later in the game)
- The Virtue "table" is interesting and helps you tailor your civ
- Wonder are less epic, but more numerous
- Much more difficult early in the game to capture capital cities (militarily you're quite weak early on)

Bad:
- Feels like a Civ5 mod (and not a super deep one either)
- UI and gameplay mechanics have gone backwards badly (some simple things in Civ5 are missing here)
- UI that is standard in many other 4x titles is not here (click on cities in a city list and going to the city, etc.)
- Massive micromanagement issues (trade units regularly require mindless retasking just to do the same action)
- Diplomacy is useless (they've had years to come up with a better system and it still stinks)
- Aliens are an afterthought after a few levels in Affinity (as your units get tougher)
- Factions are weak (essentially just a way to give different bonuses) with little personality
- Terrain coloring/graphics leave many things an indistinguishable mash (is that basalt? a crashed satellite? titanium?)
- Quests are easily achieved and after a few playthroughs are ignored (you'll likely complete them by accident)
- Spying system is very one-dimensional, gets very repetitive/annoying after a while ("fine, siphon energy again. ugh.)
- Endgame is an afterthought. "You win." No score, no ratings board, no comparisons, etc.

If you're a Civ5 fan, wait until they have an expansion or two under their belt and this goes on sale. Right now you're buying a slap-dash game that misses most of the beauty and fun of Civ5 and doesn't add enough of the new...
Questa recensione ti è stata utile? No Divertente
3 persone su 4 (75%) hanno trovato questa recensione utile
76.4 ore in totale
Pubblicata: 17 novembre 2014
At current state the game is little more than a civ 5 reskin, with a lot of missing features too. It is also the more casual and streamlined civ experience to date. I'm a partiucularly slow player, never automated anything, but in 50 hours i already won five games, and can't find nothing more to play if not for dumb achievement hunting.

As usual they will improve it with DLCs (Civ 5 was similar at release), but now i really cannot suggest it. Just wait an year or so, or maybe just forget about it.
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
38.6 ore in totale
Pubblicata: 29 ottobre 2014
Il gioco di fantascienza perfetto, ora civilization ha toccato l'apice, in 2 giorni 17 ore, in multi ancora migliore.
Non voglio scrivere altro perchè è inutile.
Compratelo!!!!!!!!!
Questa recensione ti è stata utile? No Divertente
3 persone su 6 (50%) hanno trovato questa recensione utile
18.6 ore in totale
Pubblicata: 27 novembre 2014
Gran gioco, coinvolgente e completo. Certo ad una prima occhiata può sembrare una total conversion di CivV, ma non è così. Ottimo il WebTech ripreso da giochi come Endless Space, e ottima anche la gestione delle città, come al solito. Interessante l'introduzione delle Affinità, che donano anche una maggiore longevità, qualora ce ne fosse bisogno, ed una caratterizzazione ancora più marcata della partita. Poco più che un orpello invece le missioni, anche se all'inizio sono utili, specialmente per alcune ricompense. Nella norma l'IA, in linea con gli standard di Civ, non da buttare, ma nemmeno perfetta. Certamente un gioco consigliato, anche a chi ha consumato il quinto capitolo.
Questa recensione ti è stata utile? No Divertente
908 persone su 1,039 (87%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
322.7 ore in totale
Pubblicata: 12 dicembre 2014
As an Alpha Centauri veteran I was enjoying this game despite bugs, UI issues, idiotic AI, lack of wonder/victory movies, and other nitpicks. I was appreciating innovations like 1UPT, affinity, quests, ranged combat, trade, and virtues, and I was loving the science fiction setting, the map animations/unit design, and the minimalistic art style of the tech web. Although the atmosphere wasn't as rich, I felt Beyond Earth had potential to be a worthy spiritual successor to SMAC. I thought it would provide hundreds of hours more entertainment. But then the first patch was released...

The patch felt like it nerfed everything: trade routes were sometimes worse than useless and buying trade depots no longer possible. Level 4 unique units were suddenly redundant, and covert operations not worth the candle. Changes to the trade route UI which were meant to help, only cluttered things further, and the botch job done to the tech web where smears of colour were applied to the crisp black and white icon artwork felt to me like the defacing of Ecce Homo. Meanwhile that damned explorer animation bug remained.

The game I was playing one day, was drastically changed the next. Instead of a polished game, it now felt like I was playing a beta.

We could argue all day about balancing issues, and I admit the game was easy even on the highest difficulty setting providing one enjoyed a good start location (there was challenge if the start location was less than ideal or on small maps with limited real estate), but such a dramatic adjustment so early leaves me little confidence in the development team. It feels like an overreaction to appease negative feedback, rather than a measured effort to fine tune an already solid system. A change necessary of this magnitude should have been weeded out long before release.

My conclusion is that Firaxis depend too strongly upon fan feedback, rather than the talent and vision of their own game designers. It should also be noted that Firaxis seem unable to deliver polished games without the need of subsequent expansion packs. Therefore I do not recommend this game, and I will certainly avoid getting sucked into any hype regarding the inevitable Civilization 6. I can only hope that as with Civilization V, Beyond Earth eventually finds it feet, and that those who preferred the original design get their game back.

Edit in reply to comments:

As stated, I was enjoying the game before the patch. I think I played the patched game for an hour or two before quitting. So it would be safe to say that 320 hours were logged before the patch. If all the first patch had done was fix the 'Cultural Burden' quest and the Explorer animation glitch, I'd probably have logged 500 hours by now.

Later patches I'd have liked to have seen trade route management improved, e.g. a sorting option from best to worst yields, and a means to automate trade routes entirely. Also I think the affinity victory conditions should have been pushed back to level 16 or even 18. Level 13 was way too early, and left much of the tech web unexplored. But in general I was very happy with the game.

I avoided Civilization V entirely because it had a similarly rough start. Therefore this was my first TBS game since Civilization IV. All the innovations since that game, including graphical improvement, explains the 300+ hours. I was playing Beyond Earth every opportunity I had and was suffering one more turn syndrome like a junkie hanging for a fix. This was no reskin for me.

Then the patch ruined everything. Instead of having confidence in the original design, I feel that Firaxis hastily kowtowed to upset fans who thought the game was too easy. In my first experiments with the patch, I felt handicapped to the point of absurdity. For example, I built a trade route that gave me zero in return, and provided my rival with one energy. That is some nerf!

No doubt one could learn new ways to overcome such a disadvantage, but why should I put effort into learning a new system when the developers could up and change everything at the drop of a hat once again?

Therefore my complaint and bad review is not so much against the fundamental game, which I still believe has potential, but the way Firaxis have handled things.

#Discussions_QuoteBlock_Author
I also question the validity of this review with the hours logged, esp just in the last 2 weeks. Are you going to revise your review after playing the latest patch or what? What's the deal? Downvoting.

When the game comes to a final state, perhaps after an expansion, I'll certainly revise my review. I'm still hoping further patches might arrive at more elegant solutions than what has been implemented thus far. I'm more hopeful that mods will improve gameplay, but that won't be to the credit of Firaxis.
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630 persone su 714 (88%) hanno trovato questa recensione utile
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20.3 ore in totale
Pubblicata: 28 novembre 2014
A technically polished, but otherwise soulless, modification to the Civilization V engine. While it tries to take its cues from 1999's fantastic Sid Meier's Alpha Centauri (SMAC), it lacks all personality and spark that made SMAC special.

It's not a bad game, it just never gets out of second gear. Dissapointing given Firaxis's history. Maybe expansions will help the game (as they did with Civ V), but I can't give Beyond Earth a recommendation as-is and at full AAA price.

The good stuff:
- Novel try at a "three dimensional" tech tree.
- An orbital map layer where you can deploy satellites.
- Crisp graphics and inventive alien design.
- A clever new social policy "talent tree" that awards going wide as well as deep.

Underwhelming stuff:
- Very limited unit selection and customization.
- Bland AI whose only difficulty comes from production and gameplay bonuses.
- Diplomatic screens ripped right from Civ V. They didn't even bother to rewrite the flavor text.
- The affinity system. It tries to organicly grow your culture in the form of a pure human, cybernetic singularity, or human/alien hybrid civilization. Unfortunately, you have to commit very early to one of these affinities, so it ends up being a forced and uninteresting choice.
- Uninspiring technology quotes. You'll miss SMAC's philosophy and witty commentary.
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1,715 persone su 2,037 (84%) hanno trovato questa recensione utile
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128.0 ore in totale
Pubblicata: 25 ottobre 2014
Update: As of the first major patch, the game is certainly playable. I still wouldn't recommend it based on the poor creative direction. The game just needs a lot of extra seasoning. I can't lie, I've been playing it a lot lately, and it's just damned solid mechanically, and despite the similarities to Civ 5, it actually plays a lot differently on the meta strategy level. None of this couldn't be done by very creative modders, however, and the real meat of a AAA game is in the art budget, of which BE clearly had very little.

I've been looking forward to this game for months. So this review hurts to write.

As a HUGE fan of science-fiction, Civilization, and the Civ 5 engine, I feel obligated to write this review. It is very, very hard for me to not give this game a general recommendation.

Let me preface it by saying it's not going to be bubbly fan-squealing, or one-dimensional vitriol. I have legitimate issues with Beyond Earth - serious ones!

Does that mean I'm not playing it? No, it doesn't. I'm enough of a nerd to love the game despite its failings.

Here's the rundown:

The game takes to the Civ 5 engine like a duck to water. Yes, a lot of the various aspects of it are transparently reskinned (energy is gold, happiness is health, etc.) A lot of the mechanics, such as diplomacy and trade, are just flat out identical to how they are in Civ 5 and its various expansions. Is that a bad thing? I don't think so, because Civ 5 did a lot of things right.

Let's just condense this. It's a great base game. It's a game that I can play and enjoy and then think "wow, I can't wait until this gets expansions and becomes truly amazing." In that sense, it reminds me of Civ 5 at release, way back when. I liked Civ 5 at release. But it didn't grip me. That all changed when Gods and Kings came out. The vast majority of my Civ 5 playtime is post G&K. I suspect it'll be the same for Beyond Earth.

Unfortunately this is just how Firaxis seems to do things now. They release a really solid, if bare and vanilla, base game for the flat fee. Then they release thirty dollar expansions that are AMAZING additions. They wouldn't do it if it didn't work.

Here are some things I just can't excuse, though, and I think really detract from the value of a full-price purchase:

- Very little automation. I have no problem with micro-management. But when that micromanagement becomes clicking my poor old fingers into early arthritis just to refresh trade routes, I get irritated. It was annoying in BNW, it's annoying here. And where are city governors? This game should have improved upon Civ 5's shortcomings, not just reskinned the whole thing, annoyances and all.

-Graphical glitches. Units getting stuck in the upgrade windows and plastering over each other. Visual artifacts. Etc. Will be ironed out. Not game-breaking in the least, just annoying.

-Sound glitches. Sometimes when achieving a new affinity level, and a new technology, the quotes stutter or lay over each other, or jostle for priority. It's distracting and annoying.

- Boring leaders. I like Kavitha a lot. But I play as her, so I don't get to see her much. I have to be subjected to all the boring, rigid, starched sads that run the other factions (except for the PAC leader, she really gets into it sometimes). Alpha Centauri had strong, charismatic, intriguing characters for the individual factions. The leaders in this game seem sedate compared to them, and especially compared to the colorful, bombastic characters littered through Civ 5.

- Boring factions in general. Half the fun of Civ 5 was having your own special war and peace themes as a civ. Identifying with the strong personality and values of your chosen civ, etc. There is very little to attach to in Beyond Earth, because all of the leaders are relatively sedated and dull. They don't even get unique backgrounds or music.

- Limited visual representation of technology progression. It's there, sure. Clothes on your fellow leaders change. You can see some cybernetics later. I haven't seen what they look like at the maximum affinity level (18), maybe it's extreme. It would be cool to be able to look at your own leader and see how they change visually as you progress, but you can't.

- Boring-as-♥♥♥♥-wonders. Each wonder in Civ 5 had a dramatic quote, a beautiful piece of art, and its own brief symphonic score to herald its completion. In Beyond Earth we get some dull, lifeless blueprint picture, no real musical cue, and a simple quote. I also can't see them on the landscape like I could in Civ - no wait, I can see some of them. They're just hard to catch sometimes.

All in all, the game just lacks polish and TLC. And that's what separates a AAA title for $50-60 from everything else. You expect a certain level of polish and refinement, and a lot of that comes from attention to detail in the art and writing departments. You progress through astounding leaps and bounds of technology, yet the sense of impact from those accomplishments is minimal thanks to the slashed art, music, and writing budgets.

So, in terms of just artistic polish, the game is a huge disappointment compared to every other Civ title and Alpha Centauri. It lacks the personality and charm Firaxis usually brings to the table. What gives?

I don't know. We can only really speculate. But it's sad, and ultimately, kind of kills the experience for me.

I only recommend this game to hardcore Civ fans who just love a good strategy romp. It's still fun to play. It just isn't very satisfying in the end. To everyone else, I say just avoid it until the first expansion comes out and the price drops, unless you truly don't care about art, or character, or music, and only want the numbers and the game itself.

Hopefully in the future we'll see more victory conditions, religion mechanics, psionics, another affinity, new factions, new leaders, better art, better music, better expensive non-gamey stuff that publishers hate to fund.

Hopefully.
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810 persone su 976 (83%) hanno trovato questa recensione utile
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8.1 ore in totale
Pubblicata: 29 dicembre 2014
If you haven't played Civilization 5, I recommend you doing so first, since it's a much more complete game with it's DLCs and the price tag is way below this one.

The past Civilization games are pretty much just upgrades of each other, but with Civilization: Beyond Earth, the developers have thought different. This time the "story" takes place after you launch the rocket in Civilization 5 to search for a new place for humanity to continue it's living. The game includes new creatures and a new life beyond earth.

I really like the new thinking and the idea of this game, it's a step in the right direction. However, this game could have been alot better, it's not on the same level as the rest of the Civilization franchise, yet. I don't feel like paying another $40, 3 times, for DLCs, I want the game to be good on release due to the price tag of $60.

To be honest, I do not recommend this game to anyone, atleast not in the current state and it's price tag, but some free DLCs makes no harm huh? I still belive in this game, and I'm looking forward to play this game when it's in a more finished state.

Pros
- Creative and new environment
- Well done
- Decent graphics

Cons
- Expensive
- Some functions could have been improved
- Expensive DLCs in the future (like usual, getting really tired of this)
- Bad multiplayer

Overall this game is just overhyped due to the fact that Civilization 5 was such a great game.
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610 persone su 726 (84%) hanno trovato questa recensione utile
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32.3 ore in totale
Pubblicata: 13 novembre 2014
The Short End

Don't waste your time or money on the game in it's current state, particularly if you're someone who enjoys the civ multiplayer experience. Either wait for the inevitable expansion packs or don't bother with it at all.

The Long Haul

I'm going to preface this with a disclaimer - I play civ for it's multiplayer, and the perspective I'm writing this review from is a multiplayer one. As such I'm leaving out a lot of core single player complaints (such as it's poor ai) in order to touch more on the multiplayer aspects of the game.

The Good

  • The sci-fi atmosphere is rich and enjoyable
  • The evolution of your unit and city aesthetics as you gain affinity points is interesting and adds some much-needed visual flair to the game
  • The concept of being able to choose from a variety of bonuses for your civ as opposed to each one having a specific set of them is nice and (sort of) opens up multiple approaches to your starting strategy

The Bad

  • The game looks, feels, and functions more like a total conversion mod or an expansion pack than a full release game
  • The factions lack a sense of identity, and would all sort of blend together were it not for the fact that some are very, very poorly balanced in relation to the others
  • Also, there are only 8 of them.
  • The nonviolent victory conditions lack variety (two of them are almost exactly identical, one just being easier than the other) and are far too simple to accomplish to really present much of a challenge
  • Trade routes are extremely powerful, so powerful in fact that they more or less completely mitigate unhealthiness debuffs
  • The health system is far too lenient, and strongly incentivizes infinite city sprawl strategies. It simply does not penalize you enough to make you care about being unhealthy
  • TIle improvements take an incredibly long time to build, making things like the terrascape and biowell, improvements that would ordinarily be amazing, ultimately a waste of time in most scenarios since they can take almost a tenth of a game to complete
  • Even something as simple as cutting down a forest takes 8 turns on quick speed, which is completely absurd
  • Almost every wonder in the game is pointless to build - they simply don't produce meaningful enough effects to be worth it, particularly in the case of some of the late game wonders
  • While the aliens at first seem to be a threat, they ultimately don't amount to much more than a slight annoyance and take enormous amounts of punishment before they ever get upset with you enough to outright attack your settlements
  • There is virtually no unit variety whatsoever, outside of affinity upgrades
  • Ruins are enormously strong and being lucky enough to find the right ones can net you free virtues, free affinity levels, and even skip over part of a victory condition

The Ugly

  • The UI is god awful and, in many cases (such as the city screen), is totally unusable if you aren't zoomed in nearly all the way due to just how enormous and clunky the buttons and graphics are
  • Without turning on yields it is extremely difficult to tell certain biomes apart from each other (particularly on the fungal map type)
  • Just in general the overall visual and colour schemes the game went with are very dark and muddy, it's hard to distinguish many different resources and tiles from each other and, if you're visually impaired or have any form of colourblindness, you really have no option but to keep tile yields on at all times
  • Multiplayer is riddled with bugs and dysynch issues, most notable of which being that half the time when you resynch or have to reload a turn, some players will lose techs or buildings and be totally unable to reacquire them (the most common example being a player losing the computing tech and then being unable to build a spy agency for the rest of the game, even losing the one they built if they already had one)
  • Players are completely unable to spy on capitals that have landed before them, and in some cases even if captured the player is still unable to place a spy in their newly-acquired city
  • Settling on any resource tile will remove the resource that spawned there. As a general concept this is less than great but in practice what this means is that if you decide to land your capital on any tile other than the center one being suggested to you, there is a very high chance that you will settle on top of a vital titanium or oil node, costing you greatly in the early game
  • Affinity units are absurd. If you rush down your affinity techs and get your first units out before your opponent does you will win, absolutely no question. You can just slam them into cities at very little cost and virtually anything short of a city shot won't even scratch the paint
  • Covert ops are broken, particularly in the case of the ARC faction since they recieve a bonus to spying that renders it impossible to stop them from building intrigue in your cities early on even if you have a counterspy present. Intrigue can be built up extremely fast, far faster than you'll probably be capable of defending against if you didn't rush down your spy agency. Operations at the highest level of intrigue have a much higher chance of success than they should, meaning that even if you have a mid level spy trying to initiate a coup d'etat in an enemy capital that has a counterspy present, you will still probably steal the city
  • The questing system as it stands is extremely random and leaves games more up to chance than skill. Being lucky enough to get your extra trade route from your autoplant quest the next turn instead of 30 turns later, or getting 2 easy affinity quests in a row while other players get the much longer ones (or in some cases, broken ones that are uncompletable since the city it spawns for doesn't have the resource it requires) can and very often does decide games
  • The resources, bonuses, virtues, and quest descisions are all very poorly balanced and don't seem to have been thought through very well. Many are just objectively better than their counterparts, resulting in standard builds that no one deviates from and making diverse strategy in multiplayer games difficult to impossible
  • The purity affinity is heavily imbalanced early game, offering the best bonuses early while also having their first affinity unit only require titanium instead of their affinity resource, making battlesuit rushes a very real possibility and severely limiting interesting strategies and styles of play
  • Stations are a joke. Not only are they not useful to trade with since internal route benefits are so much better, but they also appear in the worst places possible. More often than not I've found my capital flanked in every expandable direction by stations, forcing me to invest in early military while my opponents are free to expand as they please

The Last Word

There's plenty more I could talk about here, but I only have so much space to write this. Ultimately, the game is a barebones, poorly thought out mess. The overall design philosophy behind the game seems to have been "hey wouldn't this idea be cool in a game?" instead of "how can we make this idea work in a game?", overall resulting in a sloppily balanced, short-lived, and unsatisfying spiritual successor to a much better game that any long time fan of Firaxis' work will be wholly dissappointed by.

Beyond Earth is truly a product of it's time: a game that was released in an unfinished state in order to justify the purchase of patchwork dlc that will eventually make it a whole product. I personally detest this trend in modern gaming and I hope that sometime soon we'll see a game released once again that doesn't ask us to buy it twice in order to have a complete experience.
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467 persone su 552 (85%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
7.3 ore in totale
Pubblicata: 27 dicembre 2014
If BEyond Earth were a mod for Civ5, I would be singing its praises for the ingenuity of the changes made to its underlying engine, the amount of work that went into revamping the graphics, and the willingness to venture beyond Civ's historical framework out into the unknowns of science fiction.

But I have to consider that Beyond Earth is in fact not a fan-made modification of Civ5, but a release by Firaxis themselves, and billed as a complete standalone game valued at a release price no less than that of its "parent". In this light, the game feels lackluster and incomplete. It has none of the boldness that characterized the changes made in the step from Civ4 to Civ5, and most changes are superficial in nature. Worse yet, despite being so evidently a spin-off of a larger, more developed game (because let's not forget that Civ5 has two expansions under its belt by now, which hugely improved its scope and depth), Beyond Earth adds too little of its own to the Civ formula besides aforementioned superficial changes. Affinities are merely a replacement for Civ5's late-game Ideologies; the tech-web is structurally different and at first glance the most intriguing change, but navigating it devolves into a race for affinity points. The unit customization feels tacked on, barely even replacing Civ5's more complex promotion system.

For something that can count Alpha Centauri among its forebears, which remains the benchmark for the 4X genre in science fiction, Beyond Earth simply falls short of achieving orbit.
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438 persone su 517 (85%) hanno trovato questa recensione utile
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46.0 ore in totale
Pubblicata: 9 dicembre 2014
I really tried to like this game but I have to give it a thumbs down.

Short review:

- the game lacks personality.
- the leaders are bland.
- diplomacy is worse than Civ V
- colour palatte/graphics make it hard ot distinguish tiles
- buildings are boring and non-descript
- wonders are underpowered and unimaginative
- there are better games out there (Endless space, endless legend, Gal CIV III (when it comes out).

Don't buy it.

Long review:

Problems:

(1) Leaders: It's certainly been said before, the leaders are boring. They have no personality. They're animations are basically the same as well.

(2) Diplomacy: Civ V's diplomacy was a huge stepdown from Civ IV but what made it passable was the excellent leader animations which made the model tolerable. With BE, you have the exact same diplomacy from V but with bland leaders.
They had a real opportunity to make this game stand out but they decided to add in feature after feature rather than refining what was there. One common complaint regarding Civ V was the diplomacy but it seems the Devs here could really care less. Too bad. Great diplomacy could have rescued this game

(3) Graphics: Certainly the graphics are different than what you see in V but they are ultimately forgetable and very frustrating. The biggest complaint I have is it's impossible to tell what some tiles are without hovering the mouse over them. On some planets you'll have purple tundra which looks very simlar to purple grassland which looks similar to plains. ARRGH.

(4) Too many buildings: I think what ended up happening is when they were making the game the Devs realized you run out of things to do quickly since the game isn't very deep. Hence, they added more buildings to give you something to do with your cities rather than just allocating them to wealth, research, production. The end result is you get building 1 which give 1 health, and building 2 which gives 2 health and 1 science, and building 3 which gives 2 health and 2 science. None of them are interesting or something you'd b-line a tech to get because it will help you. They are all forgetable.

(5) Wonders are horrible: Wonders in every Civ game were something that ultimately could give you a good boost. In BE they are basically slightly more powerful verisons of the normal buildings you'd already build but they cost 5-10 times as much. I don't even remember the names of any of them. Again, they're forgetable.

(6) Victory conditions are too similar: Three of the 5 conditions are pretty much the same: Build special building, then in 30 turns you win the game if you remember to click the buildling every turn (yes, this is a simplification but that's pretty much it). Again, forgetable.

Really the entire game is: forgetable. There are other games I'd try before spending any money on BE. Endless space, despite it's shortcomings really had more charm and gameplay. Endless legend is way better.

If you doubt my review, check out the latest game play stats. Despite getting a huge patch a day ago the number of players hasn't jumped beyond 6200. Civ V, 4 years since release, is still at 35000.

Firaxis dropped a rare bomb here. I truely hope that the Devs who worked on this don't play any significant role in Civ VI.
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451 persone su 545 (83%) hanno trovato questa recensione utile
73.5 ore in totale
Pubblicata: 1 novembre 2014
It's the Civ we all know and enjoy but bland and lacking innovation or vision.

On the positive side of the equation the game is stable, the Aliens spice it up a bit, the tech web allows a lot of options in research order, quests are included as part of the victory paths and the affinity system is cool.

But there is so much that could be better. Trade routes require excessive micromanagement, the quests are one dimensional, there is no surprise or story around the Aliens (e.g. more powerful units), the Aliens do not become aggressive quickly enough, the factions and leaders are bland and alike strategically, the victory screens are appallingly lame, the differences in the various worlds are very minor (opportunity lost to add massive replay value by having unique features on each map), the Diplomatic AI is inept, there is no story beyond the intro movie, and there are no Colony Governors (so it can become quite micro intensive on large maps).

I'll play it plenty regardless because I enjoy 4X so much. But for those that have limited gaming budgets, the game represents appalling value for money.

This game really is just a reskin of Civ V and feature wise we've gone backwards from a Brave New World. We'll need at least one expansion just to get to Brave New World level. There really is no excuse for this given it's the same engine.

Secondly on Steam the game cost is US$90 in my region (Australia) with the price set by the publisher. Yes you can go elsewhere (e.g. OzGameShop) and pay about US$50, which is what any avid gamer would do, but more than a few casual gamers will spend US$90.

You put those factors together and it's clear that management at Firaxis are focusing on milking the cow. I would rather they had a vision for the future of 4X games and led the pack. Ironically, a focus on leading the pack is likely the better long-term business strategy anyway.

As Devildog said in the eXplorminate review:

"despite many cries of frustration from fans and well documented examples, leads me to believe that they’re both incapable and unaware of how much we hate these things."

http://www.explorminate.com/civilization-beyond-earth-review/

Unless you are a huge fan of 4X games and Civ, I do not recommend this game. Either wait for Expansions to improve the game and buy it during a sale or purchase Endless Legend instead which is a vastly superior game.
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1,271 persone su 1,631 (78%) hanno trovato questa recensione utile
20.5 ore in totale
Pubblicata: 26 ottobre 2014
I'm so sad to write this review. I'm a hard-core Civilization fan. I've played Civ since the franchise was first launched. I've literally logged hundreds of hours playing Civ 5 and all its DLC in Steam. I also feel as though Alpha Centauri is still one of the best computer games ever made. I've been looking forward to Civilization Beyond Earth for months.

This game is such a terrible disappointment. And I'm going to be as constructive as I can be in my criticsm.

I hardly know where to begin.

First of all, Wonders of the World are completely nerfed and uninspiring. There are no video sequences upon completing one. There's no sense that youv'e actually accomplished something by building a Wonder. Even more galling, from what I've seen (and I've already played the game over 12 hours just this weekend), Wonders don't even matter much. Most Wonders seem to give palty bonuses that are on par with a single city building. Literally. I mean, c'mon! If building the sci fi equivalent of the Pyramids is no different than building the sci fi equivalent of a Granary, what's the point?

The Civolpedia is awful. The help screens are appallingly unhelpful. They don't link to one another. It's not easy to understand what's going on in this game, and the "help system" makes it worse. The prose of the "backstory" is dense and confusing, without any dramatic hooks to tie in a narrative, and make it interesting. Even as a veteran Civ player, I was floundering trying to figure this game out, and the help system was about as useful as calling Comcast on a Saturday afternoon. After about half an hour *just trying to figure out the Civolepedia* I started to drink.

The Affinity system makes no sense. Why "force" me to adopt certain affinities just because I research technology in a certain order? Why not give me the choice to engineer my society through meaningful decisions, in terms of Affinities? Even more perplexing, how can I be a "humans first" "Gaia loving" "I am the Borg" society, ALL AT ONCE? Affinities should be mutually exclusive.

This game is boring. I played for over 200 turns and no one attacked me, other than some random aliens. No one offered me any interesting challenges. I'll admit, I tend to be a peaceful builder type, but to play in a world where no one goes to war, and where I don't feel the need to attack other factions or pump up my military to prevent being conquered... what's the point of that?

The health system (a.k.a. "happniess") is broken. Until you unlock certain late game techs, or build many, many special terrain upgrades, it's basically impossible to have more than 3 or 4 cities. Yes, you read that right. Forget infinite city sprawl, this game punishes you for trying to found or conquer more than about 3 cities for the first 150+ turns. Absoultely abominable. Dumb.

Firaxis, I'm one of your biggest fans, but I feel like I should get my money back on this one. If a developer were willing to e-mail me, I could offer about 20 helpful suggestions on how to fix this game, but until then, no one else should bother buying it.



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