Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
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Ημερομηνία κυκλοφορίας: 23 Οκτ, 2014

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Αγορά Sid Meier's Civilization: Beyond Earth


Αγορά Sid Meier's Civilization: Beyond Earth Classics Bundle

Includes Civilization III Complete, Civilization IV, Civilization V and Sid Meier’s Civilization: Beyond Earth

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"A cautious recommendation. A solid entry to the franchise with sci-fi themes and an interesting affinity system. Lacks personality however."
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26 Νοεμβρίου

Beyond Earth's upcoming patch is almost ready

We’d like to thank all our fans for the feedback and reports they have been posting and sending in. The team has been working hard on bug fixing and balancing, and as you’ll see in the change list below, we’re close to locking down this patch. We’ll share more specifics for the gameplay changes shortly while the build is making its way through the approval process.

-Firaxis Games

Implementing additional bug fixes for quests.
Implementing modified quest rewards based on game speed and which turn they were received in.
• Revisiting difficulty level scaling. Increasing difficulty when playing on Apollo.
• Implementing balance pass on Health system (penalties, bonuses).
• Adjusting certain Virtues for balance.
• Implementing overall unit balance pass (strength, production and strategic resource cost, affinity level requirements, location on tech web).
• Implementing leader/sponsor trait balance pass (Kozlov, Barre, Rejinaldo, and Elodie), as well as some seeded start option adjustments.
• Implementing Covert Ops updates and exploit fixes.
• Implementing Trade Route balance and adjustments, including simpler UI.
• Implementing gameplay bug fixes as reported in the community (Quests, etc.).
• Implementing general AI improvements.
• Adjusting Affinity reward ramping when earning Affinity from Quests.
• Adjusting Station distribution, and arrival timing.
• Improving AI, including energy management, tactical management, tech and victory approaches, etc.

Fixing a memory leak that could potentially crash the game (mostly affected MP)
• Correcting screen resolution problems, particularly related to the 144hz refresh rate full-screen (or lack of full-screen) issue.
• Investigating a start-up problem where the game shuts down with an error immediately following the opening movie.
• Investigating crash issues submitted by users, and through Steam crash reporting.
• Adding an in-game option to disable depth of field effect for players that prefer the game without this.

• Ongoing updates to in-game text, tool-tips, etc.
• Correcting an issue where actions could be missing from embarked workers (like repairing a pillaged water improvement)
• Adding "Completed" section to city production menu so players know what they just finished.
• Adding advanced touch controls, gesture support, pen support.
• Adding color icons to the tech web (categorized) with an option to disable.
• Better inform players of approaching AI victory, and updated victory/defeat screen with additional information.

• Achievements not firing if Max Turns was set in previous games. Also investigating some other possible causes.

Fixing quest mod support.
• Fixing 2D leader fall-back image support for all graphics quality settings.

Fixing an issue that led to disconnects in cases of content mismatch.
Fixing an issue that was causing available/researched technologies after a re-sync.
• Correcting multiple desyncs.
• Ongoing multiplayer improvements.
• Increasing geographic range of server browser distance filter.

60 σχόλια Περισσότερα

25 Νοεμβρίου

Beyond Earth makes planetfall on Mac tomorrow

Aspyr has announced that the Mac version of Civilization: Beyond Earth is complete and will launch tomorrow afternoon. If you pre-ordered the game through GameAgent, Aspyr's online store, then you'll receive your Steam key sometime tonight. Keep an eye on your email!

More info here:

40 σχόλια Περισσότερα


“A must play for strategy fans”
9 out of 10 – GAME INFORMER

“Successfully injects new life into Sid Meier's long-running strategy series”
9 out of 10 – POLYGON

9 out of 10 – DESTRUCTOID

Σχετικά με αυτό το παιχνίδι

Sid Meier's Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.

As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.


  • Seed the Adventure: Establish your cultural identity by choosing one of eight different expedition sponsors, each with its own leader and unique gameplay benefits. Assemble your spacecraft, cargo & colonists through a series of choices that directly seed the starting conditions when arriving at the new planet.
  • Colonize an Alien World: Explore the dangers and benefits of a new planet filled with dangerous terrain, mystical resources, and hostile life forms unlike those of Earth. Build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for your people.
  • Technology Web: To reflect progress forward into an uncertain future, technology advancement occurs through a series of nonlinear choices that affect the development of mankind. The technology web is organized around three broad themes, each with a distinct victory condition.
  • Orbital Layer: Build and deploy advanced military, economic and scientific satellites that provide strategic offensive, defensive and support capabilities from orbit.
  • Unit Customization: Unlock different upgrades through the tech web and customize your units to reflect your play style.
  • Multiplayer: Up to 8 players can compete for dominance of a new alien world.
  • Mod support: Robust mod support allows you to customize and extend your game experience.

Απαιτήσεις συστήματος

Mac OS X
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
    • OS: Windows® Vista SP2 / Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: DirectX: DirectX version 11, or Mantle (with supported video card)
    • OS: 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core i3 (2.2 ghz)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 4850 / nVidia 640M /Intel HD 4000
    • Hard Drive: 8 GB available space
Χρήσιμες κριτικές χρηστών
2,224 από 2,496 άτομα (89%) βρήκαν αυτή την κριτική χρήσιμη
54.6 ώρες στο μητρώο
Αναρτήθηκε: 28 Οκτωβρίου
A lot of reviews state that Beyond Earth is "unfinished", "unpolished", and similar words and phrases. And in many ways, they're correct. But there's a slightly more insidious truth to the statement as well.

Start up Civ V with all of the DLC expansions and play through a game. It's well-balanced, deep, intricate, and takes a good amount of effort and understanding to make it work. Now start up Civ V WITHOUT any of the DLC expansions.

Drastically different game, isn't it? Suddenly the balancing is gone, the depth has disappeared, even the use of culture points is different. You're playing something that seems... unfinished. Unpolished. Broken. It's not the full game yet.

That is what I feel is happening with Beyond Earth. It's not just the standard glitches and problems that every launch title ends up having, it's that people are comparing it to Civ V with the DLC, and not Civ V as it was when it initially came out. And it's an unfair comparison.

Beyond Earth is not a bad game when judged on its own merits. The graphics are clean, the tech tree is deep, the bugs (both literal and figurative) are not overwhelming. There are definitely aspects that need work; the interface is drastically in need of an overhaul, the civilopedia is missing critical information on some of the structures, some things are never explained at all, and there are graphical glitches here and there among the prettiness. But unfortunately it's never going to be judged on its own merits. It's going to be judged against Alpha Centauri (which, let's face it, people are viewing through rose-colored glasses) and against Civ V.

Having said all of that, though... the fact that we're going to be forced to wait for DLC in order to have a great game instead of merely a finished one does not lend itself to much of a positive review. So even though I still feel that Beyond Earth is being unfairly maligned, I cannot in good faith recommend purchasing it in the form it is now. At least not at full price.

Wait until the next sale, or even better wait until the first DLC and then get them both on sale.
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2 από 3 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
3.3 ώρες στο μητρώο
Αναρτήθηκε: 1 Νοεμβρίου
ΚΛΑΣΣΙΚΗ ΑΞΙΑ Η ΣΕΙΡΑ CIVILIZATION... Το νέο παιχνίδι της σειράς μας ξένίζει λίγο καθότι πρώτη φορά βλέπουμε Civ στο διάστημα, με εξωγήινους κλπ αλλά πιστεύω είναι κάτι θετικό και διαφορετικό που χρειαζόταν η σειρά...Ευχαριστημένος μέχρι τώρα...Για όσους ακολουθούν τη σειρά ή έχουν παίξει κάποιο από αυτά θα βρουν κάτι γνώριμο σε άλλο μοτίβο όμως...Προτείνω ανεπιφύλακτα...
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593 από 678 άτομα (87%) βρήκαν αυτή την κριτική χρήσιμη
190.3 ώρες στο μητρώο
Αναρτήθηκε: 5 Νοεμβρίου
This bun left the oven far too early. Not worth $50 and if they charge $30 for the first "expansion", they'll have a very irritated customer (who will probably buy it anyway, argh).

- Feels like Civ5 (it is)
- Tech Tree is less linear
- Affinities are interesting and change gameplay styles (or fit your favorite style)
- Lots of building options... (though this becomes a scrolling nightmare later in the game)
- The Virtue "table" is interesting and helps you tailor your civ
- Wonder are less epic, but more numerous
- Much more difficult early in the game to capture capital cities (militarily you're quite weak early on)

- Feels like a Civ5 mod (and not a super deep one either)
- UI and gameplay mechanics have gone backwards badly (some simple things in Civ5 are missing here)
- UI that is standard in many other 4x titles is not here (click on cities in a city list and going to the city, etc.)
- Massive micromanagement issues (trade units regularly require mindless retasking just to do the same action)
- Diplomacy is useless (they've had years to come up with a better system and it still stinks)
- Aliens are an afterthought after a few levels in Affinity (as your units get tougher)
- Factions are weak (essentially just a way to give different bonuses) with little personality
- Terrain coloring/graphics leave many things an indistinguishable mash (is that basalt? a crashed satellite? titanium?)
- Quests are easily achieved and after a few playthroughs are ignored (you'll likely complete them by accident)
- Spying system is very one-dimensional, gets very repetitive/annoying after a while ("fine, siphon energy again. ugh.)
- Endgame is an afterthought. "You win." No score, no ratings board, no comparisons, etc.

If you're a Civ5 fan, wait until they have an expansion or two under their belt and this goes on sale. Right now you're buying a slap-dash game that misses most of the beauty and fun of Civ5 and doesn't add enough of the new...
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360 από 440 άτομα (82%) βρήκαν αυτή την κριτική χρήσιμη
73.5 ώρες στο μητρώο
Αναρτήθηκε: 1 Νοεμβρίου
It's the Civ we all know and enjoy but bland and lacking innovation or vision.

On the positive side of the equation the game is stable, the Aliens spice it up a bit, the tech web allows a lot of options in research order, quests are included as part of the victory paths and the affinity system is cool.

But there is so much that could be better. Trade routes require excessive micromanagement, the quests are one dimensional, there is no surprise or story around the Aliens (e.g. more powerful units), the Aliens do not become aggressive quickly enough, the factions and leaders are bland and alike strategically, the victory screens are appallingly lame, the differences in the various worlds are very minor (opportunity lost to add massive replay value by having unique features on each map), the Diplomatic AI is inept, there is no story beyond the intro movie, and there are no Colony Governors (so it can become quite micro intensive on large maps).

I'll play it plenty regardless because I enjoy 4X so much. But for those that have limited gaming budgets, the game represents appalling value for money.

This game really is just a reskin of Civ V and feature wise we've gone backwards from a Brave New World. We'll need at least one expansion just to get to Brave New World level. There really is no excuse for this given it's the same engine.

Secondly on Steam the game cost is US$90 in my region (Australia) with the price set by the publisher. Yes you can go elsewhere (e.g. OzGameShop) and pay about US$50, which is what any avid gamer would do, but more than a few casual gamers will spend US$90.

You put those factors together and it's clear that management at Firaxis are focusing on milking the cow. I would rather they had a vision for the future of 4X games and led the pack. Ironically, a focus on leading the pack is likely the better long-term business strategy anyway.

As Devildog said in the eXplorminate review:

"despite many cries of frustration from fans and well documented examples, leads me to believe that they’re both incapable and unaware of how much we hate these things."

Unless you are a huge fan of 4X games and Civ, I do not recommend this game. Either wait for Expansions to improve the game and buy it during a sale or purchase Endless Legend instead which is a vastly superior game.
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323 από 396 άτομα (82%) βρήκαν αυτή την κριτική χρήσιμη
32.3 ώρες στο μητρώο
Αναρτήθηκε: 13 Νοεμβρίου
The Short End

Don't waste your time or money on the game in it's current state, particularly if you're someone who enjoys the civ multiplayer experience. Either wait for the inevitable expansion packs or don't bother with it at all.

The Long Haul

I'm going to preface this with a disclaimer - I play civ for it's multiplayer, and the perspective I'm writing this review from is a multiplayer one. As such I'm leaving out a lot of core single player complaints (such as it's poor ai) in order to touch more on the multiplayer aspects of the game.

The Good

  • The sci-fi atmosphere is rich and enjoyable
  • The evolution of your unit and city aesthetics as you gain affinity points is interesting and adds some much-needed visual flair to the game
  • The concept of being able to choose from a variety of bonuses for your civ as opposed to each one having a specific set of them is nice and (sort of) opens up multiple approaches to your starting strategy

The Bad

  • The game looks, feels, and functions more like a total conversion mod or an expansion pack than a full release game
  • The factions lack a sense of identity, and would all sort of blend together were it not for the fact that some are very, very poorly balanced in relation to the others
  • Also, there are only 8 of them.
  • The nonviolent victory conditions lack variety (two of them are almost exactly identical, one just being easier than the other) and are far too simple to accomplish to really present much of a challenge
  • Trade routes are extremely powerful, so powerful in fact that they more or less completely mitigate unhealthiness debuffs
  • The health system is far too lenient, and strongly incentivizes infinite city sprawl strategies. It simply does not penalize you enough to make you care about being unhealthy
  • TIle improvements take an incredibly long time to build, making things like the terrascape and biowell, improvements that would ordinarily be amazing, ultimately a waste of time in most scenarios since they can take almost a tenth of a game to complete
  • Even something as simple as cutting down a forest takes 8 turns on quick speed, which is completely absurd
  • Almost every wonder in the game is pointless to build - they simply don't produce meaningful enough effects to be worth it, particularly in the case of some of the late game wonders
  • While the aliens at first seem to be a threat, they ultimately don't amount to much more than a slight annoyance and take enormous amounts of punishment before they ever get upset with you enough to outright attack your settlements
  • There is virtually no unit variety whatsoever, outside of affinity upgrades
  • Ruins are enormously strong and being lucky enough to find the right ones can net you free virtues, free affinity levels, and even skip over part of a victory condition

The Ugly

  • The UI is god awful and, in many cases (such as the city screen), is totally unusable if you aren't zoomed in nearly all the way due to just how enormous and clunky the buttons and graphics are
  • Without turning on yields it is extremely difficult to tell certain biomes apart from each other (particularly on the fungal map type)
  • Just in general the overall visual and colour schemes the game went with are very dark and muddy, it's hard to distinguish many different resources and tiles from each other and, if you're visually impaired or have any form of colourblindness, you really have no option but to keep tile yields on at all times
  • Multiplayer is riddled with bugs and dysynch issues, most notable of which being that half the time when you resynch or have to reload a turn, some players will lose techs or buildings and be totally unable to reacquire them (the most common example being a player losing the computing tech and then being unable to build a spy agency for the rest of the game, even losing the one they built if they already had one)
  • Players are completely unable to spy on capitals that have landed before them, and in some cases even if captured the player is still unable to place a spy in their newly-acquired city
  • Settling on any resource tile will remove the resource that spawned there. As a general concept this is less than great but in practice what this means is that if you decide to land your capital on any tile other than the center one being suggested to you, there is a very high chance that you will settle on top of a vital titanium or oil node, costing you greatly in the early game
  • Affinity units are absurd. If you rush down your affinity techs and get your first units out before your opponent does you will win, absolutely no question. You can just slam them into cities at very little cost and virtually anything short of a city shot won't even scratch the paint
  • Covert ops are broken, particularly in the case of the ARC faction since they recieve a bonus to spying that renders it impossible to stop them from building intrigue in your cities early on even if you have a counterspy present. Intrigue can be built up extremely fast, far faster than you'll probably be capable of defending against if you didn't rush down your spy agency. Operations at the highest level of intrigue have a much higher chance of success than they should, meaning that even if you have a mid level spy trying to initiate a coup d'etat in an enemy capital that has a counterspy present, you will still probably steal the city
  • The questing system as it stands is extremely random and leaves games more up to chance than skill. Being lucky enough to get your extra trade route from your autoplant quest the next turn instead of 30 turns later, or getting 2 easy affinity quests in a row while other players get the much longer ones (or in some cases, broken ones that are uncompletable since the city it spawns for doesn't have the resource it requires) can and very often does decide games
  • The resources, bonuses, virtues, and quest descisions are all very poorly balanced and don't seem to have been thought through very well. Many are just objectively better than their counterparts, resulting in standard builds that no one deviates from and making diverse strategy in multiplayer games difficult to impossible
  • The purity affinity is heavily imbalanced early game, offering the best bonuses early while also having their first affinity unit only require titanium instead of their affinity resource, making battlesuit rushes a very real possibility and severely limiting interesting strategies and styles of play
  • Stations are a joke. Not only are they not useful to trade with since internal route benefits are so much better, but they also appear in the worst places possible. More often than not I've found my capital flanked in every expandable direction by stations, forcing me to invest in early military while my opponents are free to expand as they please

The Last Word

There's plenty more I could talk about here, but I only have so much space to write this. Ultimately, the game is a barebones, poorly thought out mess. The overall design philosophy behind the game seems to have been "hey wouldn't this idea be cool in a game?" instead of "how can we make this idea work in a game?", overall resulting in a sloppily balanced, short-lived, and unsatisfying spiritual successor to a much better game that any long time fan of Firaxis' work will be wholly dissappointed by.

Beyond Earth is truly a product of it's time: a game that was released in an unfinished state in order to justify the purchase of patchwork dlc that will eventually make it a whole product. I personally detest this trend in modern gaming and I hope that sometime soon we'll see a game released once again that doesn't ask us to buy it twice in order to have a complete experience.
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226 από 282 άτομα (80%) βρήκαν αυτή την κριτική χρήσιμη
53.3 ώρες στο μητρώο
Αναρτήθηκε: 17 Νοεμβρίου
(Too long to read? This review is also available in video format below for your convenience.)

It's been fifteen long years since Sid Meier has given us the opportunity to conquer the cosmos with Alpha Centauri.

Set 600 years into the future where the earth is on the brink of destruction. The nations of the world send some of their best and brightest into space as a last ditch effort to colonize another planet. With an uncharacteristically utopian view on things, many nations have combined and cooperate with one another. For instance, Australia and Polynesia merge to become Polystralia, America, Canada, and Mexico become the American Reclamation Corporation and the entire continent of Africa becomes the African Union to name a few examples. These alliances take to the stars to begin anew on the wild frontier of alien planets.

Utilizing the core of Civ V, Beyond Earth is a turn-based strategy featuring hexagonal tiles on a grid without unit stacking. The terrain offers benefits in the same way its predecessor does. Mountains are impassible, hills provide extra defense, and rivers are difficult to cross. You start the game by picking a plot of land to build your first city, while each of the tiles offer different bonuses, such as food, production and energy.

After founding your first city, you’re able to explore the alien landscape, searching for resource pods and artifacts for your explorers to excavate. It's here that one of the games’ first alterations comes to light: quests. Players will be given quests to complete and choices to make that help dictate the evolution of your civilization as well as providing additional buffs and bonuses.

Diplomacy is alive and well among these new colonies allowing you to trade with other civilizations, and you have access to all the diplomacy options seen in Civilization V, as well as the inclusion of favors which can be cashed in on later trades.

The Alien life-forms are the game’s equivalent to barbarians albeit a lot stronger. They are however not as aggressive and will generally leave your units alone unless they happen to path towards a tile you’re occupying. This changes throughout the game though based on the Affinities you choose. Also if you go out of your way to attack an Alien or approach a nest, they will become hostile for a few turns. Certain bonuses and abilities make it worthwhile to actively exterminate these pests but later in the game that can become a diplomatic blunder with civilizations that are more sympathetic to alien life.

The Affinities are by far the most unique feature to Beyond Earth. They allow you to specialize your Civilization with a specific ideology. Players who follow the Harmony path will have players synthesizing with their new planet and the alien life that inhabits it. Supremacy takes a page from the cyberpunk playbook with a focus on augmentation and improvement through technology. Finally there is the path of Purity, which focuses on retaining humanity and destroying anything that threatens that. Not only do these Affinities grant you special units and buildings, but they also change the way that other civilizations react with you. Think of it as being on-par with Religion or Political Doctrines from other Civilization games.

The technology tree is also non-linear in this, allowing for you to choose any number of paths which allows for a lot of variety between different civilizations. It did seem like there were a few very specialized paths that were far superior to the others though, as you generally want to amass whatever Affinity you’re going with quickly, as it will immediately upgrade your troops without the need to do things manually like the past Civ games.

This is where the differences in Beyond Earth end though, as everything else is simply re-skinned from Civilization V. Happiness has been replaced with Health, Gold has been replaced with Energy, while food and production remain the same. There are also a lot of things that don’t really make sense, such as having the technology to colonize another planet without having anyway to unveil the map. You’ll uncover the mystery planet much the same way as your primitive warriors will back in 4000BC like past Civ games. The tech-tree also has some inconsistencies such as having to research Physics, Chemistry and Computers despite the game taking place in the year 2600.

All of the units function the same way as well, with the majority of units being melee along with a few ranged, naval, and air units. The fact that naval technology is used at all is a bit strange with hovercrafts only being unlocked late-game. One would think the majority of units would be flying in a time like this while the few air units in the game function exactly the same way as jets from previous Civilization games.

The world in general feels exactly like past civ games, with no option to move on to other planets and what’s worse is that the game seems to have lost any charm or personality that was apparent in other Civ games. Leaders like Genghis Khan, Gandhi, and Montezuma are all replaced with overly polite, boring politicians. None of the civilizations displays any semblance of personality or is anyway memorable. Having a few alien civilizations would have been a great way to add some personality to the proceedings.

Espionage has also been completely buffed and is now nearly game breaking, as spies are now able to stage coup-d’états and take over other civilization’s capitals without any resistance. Should you take a capital, the AI civilizations barely seem to react and will still not declare war on you.

If you were expecting this installment to not have bugs, you would be sadly mistaken as the multiplayer is still barely playable. You’ll constantly be faced with disconnects and crashes where you’ll have to re-host the game. You could of course continue the game and have your friends rejoin you, but that will be at the cost of the AI temporarily taking over their civilization and rerouting all production, scientific research and virtues. Even when playing single player, I faced the odd random crash to my desktop which had me frequently reloading auto-saves.

The game also feels a lot more tedious when compared to past Civilization games as you'll have to babysit trade convoys and orbital units every few turns.

Ultimately, Civilization: Beyond Earth feels like a mod or scenario for Civilization V. It doesn’t stray away or do anything innovative enough to warrant being a standalone title. While the non-linear tech tree, quests and affinity system are welcomed, they allow for some unbalanced combinations. Beyond Earth is also missing many features from past Civ games such as Corporations, Religion, and Great People. Having more meaningful interactions with aliens would have been welcomed as well but the game feels like it was inspired by Sid Meier watching the movie Starship Troopers.

Beyond Earth isn’t a bad game; it just fails to meet the standard set by past Civilization titles and can feel a lot more tedious in the process. We suspect that like its predecessor, Beyond Earth will improve immensely with the addition of expansions but as of now, any cravings you have for space exploration might be better satiated by taking a trip to the theater to see Interstellar.

This review is also available in video format:

+ Affinity system welcomed
+ Has that one more turn syndrome
+ Great Soundtrack

+/- Could improve with DLC

- Multiplayer is buggy and almost unplayable
- Lacks originality, feels like re-skinned Civ V
- Doesn't have much personality or charm

If you enjoyed this review, feel free to follow me as a Steam Curator:
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340 από 449 άτομα (76%) βρήκαν αυτή την κριτική χρήσιμη
14.7 ώρες στο μητρώο
Αναρτήθηκε: 4 Νοεμβρίου
This is coming from someone who also has 1245 gameplay hours of Civilization V

This is Civ V Lite. If you absolutely love Sci-Fi world building, then you will have fun with this. This game fails at anything beyond that.

-You are given the illusion of "choices" but there is generally one best path to take with very minor differences in what technology, virtues, affinities, and units you need. Taking any other route is impractical even in a friendly game.

-Tech Web is full of requirements, not options.

-Lack of tailor-made units: You get 2 promotion options for individual units no matter how high the unit gets in veterancy. One is healing damage (which increases the amount healed based on veterancy) and the other is a 10% combat boost. Any other additional abilities are applied to all units of that type based on affinity.

-Affinity-exclusive units are only minorly unique. All other units that change based on affinity are more for aesthetics than strategic prowess. The statistical differences are below minor and almost not even worth mentioning.

-Stations (City-States): One station will always want to spawn near you around the same point in the game. You are always guaranteed a station to work with.

-Civilizations' abilities have minor impacts. You will notice the differences in civilization abilities for the very early part of the game, but, as with other aspects of the game, these differences fall off not long after.

-No Unique Units/Buildings: It doesn't matter what nation you play as. It is more simple to just identify the different civilizations as "red team" or "blue team" and so on. Affinity-exculsive units try to pick up this slack, but fail at it due to the game's static nature.

-Absence of luxury resources further takes away from a civilization's unique role on the game board.

-Replayability is practically non-existant.

Beyond Earth is it's own machine that follows it's own set of rules. The player is just one cog in that machine. If these rules were not made and enforced, the game's balance would fall into shambles because there are very few ways to succeed and stay on the same level of the other civilizations on the board. It lacks the true freedom of choices that are provided in Civilization V. Despite the existance of Beyond Earth's "tech web," I feel as if I have more freedom of choice with Civ V's tech tree.

Beyond Earth would have been better off being added onto Civilization V as "Future Era" technologies. The aesthetic concept is appealing, but the execution is absolutely horrid and fails to apply concepts that have already been proven to work in Civilization V.
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246 από 344 άτομα (72%) βρήκαν αυτή την κριτική χρήσιμη
15.4 ώρες στο μητρώο
Αναρτήθηκε: 5 Νοεμβρίου
As a classic CIV game player and after playing through Civ:BE once the impression so far can be summed up in the word "void". And not in the sense of the vast void of exciting and unexplored outer space, but more of completely devoid of content and soul.

There is nothing there to grab ones attention. It is CIV in space, so far fair and fun enough but there is nothing there to keep the interest burning. The alien planet is interesting in the beginning but quickly becomes plain. The small stories (quests) are entertaning and spark ones imagination, for a while.

It is simply CIV in space with earth resources such as marble and bananas swapped with potatoelike tubes and firaxite. Without the history of real earth, which supports CIV on Earth, the game quickly feels like a generic CIV. The current storyline and tweaks compared to CIV on Earth is not enough to keep it afloat.

If this was created by modders for free it would be really impressing. But as a full price corporate game one feels almost cheated paying for it.

If you like CIV and space buy it on discount, but only after they released anyform of DLC to fill out the glaring gaps.
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145 από 193 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
78.4 ώρες στο μητρώο
Αναρτήθηκε: 13 Νοεμβρίου
I am quite dissapointed, I've put hundreds of hours into its predecessors, and was looking forward to another take on Alpha Centauri with updated Civ 5 Mechanics. Here are my opinions after 78 hours.

The main thing I have against this game is it'd linearity despite its attempts to spread the tech tree and offer more varied victory conditions. Its all basically research a few things to improve research generation, then rush 2-3 techs into your main vicory based techs to start building a tedious waiting-game based wonder. This may have been balanced if the AI was made to attack when you're about to win, but it just placidly sits by and lets you win without a struggle, even as global announcements state that "X has built Y!!!", they dont react.

Trade based research generation is very unbalanced, especially in harder modes where the AI has tech boosts. All I had to do was build as many cities and trade vessels as I could and not build too close to my opponents. There is a basic building that makes your trade vessels immune to aliens, allowing you to have far too much energy ($) & research. The negative health (sort of like civ 5 happiness) effects of spamming cities is negligible compared to the benefits of more trade vessels, and once tech gets good enough, you just buy all the buildings with your hoard of money to abruptly fix all health issues.

I won on Apollo -the hardest difficulty- on my first try of it, without anyone declaring war on me.

The game does suffer from not having the bulk of human history as flavour, but that may have been remedied by adding more "sponsor" based flavouring, the logs and encyclopedia were actually very well written, but the game just does'nt present it in either an easily legible or interesting fashion.

I'll check it out after a patch because based on Firaxis' prior games, I know they can make this work, but as it currently stands, I cannot readily reccomend this game. -Nov 13 2014
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169 από 232 άτομα (73%) βρήκαν αυτή την κριτική χρήσιμη
22.9 ώρες στο μητρώο
Αναρτήθηκε: 4 Νοεμβρίου
This game looks as a Civ5 DLC, nothing more. I do not know how it may have so many positive reviews from so-called "experts". Nothing impressive, nothing innovative, nothing new in game mechanics.

Moreover, this game is full of technical issues and errors. For example, owners of high refresh rate monitors (120hz, 144hz...) can not play full screen in full hd (1920x1080). Since the release of the game had passed two weeks, but the error is still not fixed.

I do not suggest to buy this game, just play Civ5 better.
Also I suggest not to buy anything from Firaxis for at least two-three weeks after release. Better wait until they will fix tons of bugs. Also read "real" user reviews, not those from "experts" before deciding whether to buy the game or not.
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130 από 173 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
25.0 ώρες στο μητρώο
Αναρτήθηκε: 15 Νοεμβρίου
One word to describe Civ: Beyond Earth?

Yawn... boring.

Having played and loved every Civ game since the first, I must say this game was a big dissapointment. It is basically a mod of the last Civ release with little added and a lot taken away. There is really no challenge in the game, no... point. You don't ever really have any sense of purpose to the missions and goals other than the fact that it is what you are supposed to do. The game basically becomes a single line path to reach a research goal ahead of everyone else and win. There is no creativity or flexibility in it and ultimately no real purpose. The final end screen sort of sums up the whole game - when a side wins, it just dumps you out of the game. No summary, no evaluation of your performance, and if it is not you who won, no information on who did win. The conclusion is as dull as the game. It seems that even the AI itself is bored and just couldn't be bothered. A bit like playing poker with Marvin the android...

Skip it, go play Civ Revolution - even that was more exciting...
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122 από 164 άτομα (74%) βρήκαν αυτή την κριτική χρήσιμη
93.7 ώρες στο μητρώο
Αναρτήθηκε: 2 Νοεμβρίου
This is what happens when you try to mix Civilization 5 with Alpha Centauri. You get a game that is inferior to both its acestors. The Sci-Fi setting, the atmosphere and the overall feeling is .. dead on arrival. It does not stand any comparison with AC. The faction leaders lack any personality and are just borring. The science quotes are some of the most uninspired i've ever seen. You will be unable to immerse yourself in this Sci-Fi world of CivBE.

But how is the gameplay you would ask? It fails to improve over Civ 5 core gameplay. The tech web is the most important change over Civ5. It tries to expand your choices and thus the available strategies. The problem is that the stuff you get to unlock is not very fun. Prepare to reseach a dozen of techs that unlock buildings with similar stats like +1 health +1 science. The game is plagued by +X something something buildings. Most of them just incrementally add something to either food/production/science/culture/orbital cover. It's borring and not fun. Wonders are a complete joke compared to Civ 5. It's just a little bit stroger than a regular building. Prepare to waste 2000 science and then 1250 production to unlock the NEW TERRAN MYTH for... +4 culture. (yep, that's it..)

There are many other gameplay issues here, and we can only hope that they will be balanced/fixed in the near future. I rarele use mods but here I had to resort to install 5 mods to make CivBE experience bearable.

CivBE gameplay needs improvement. Until there is some major overhaul/balance patch or even DLC, keep away from it.
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92 από 120 άτομα (77%) βρήκαν αυτή την κριτική χρήσιμη
21.7 ώρες στο μητρώο
Αναρτήθηκε: 14 Νοεμβρίου
After spending quite some time with CivBE, I have come away feeling disappointed.

First and foremost, this game is not different enough from Civ 5 to be all that interesting if you have played it. While there are some fundamental differences (the web tech tree being the biggest change), it's essentially still the same game. If you were bored or played out with Civ 5, it won't take long to get that way again with CivBE.

Second, while the endings in Civ games has always been one of the weaker points of the game (I've been playing them since Civ2), this one takes the cake by not only being lackluster, but now also confusing. There is simply too much of the game's story buried in the help section (which you have to manually go and read). Descriptions of the three "paths" you can choose from are not well presented, progression in them suffers from a lack of narration, and the special victory conditions from them are a complete mystery if you don't wan to go into the help files and read what they are. There's an almost complete lack of immersion in the story, to the point where you can actually accidentally progress to the faction victory and not even realize you had done so if you are just working on building your civ. In contrast, this games's spiritual predecessor, Alpha Centauri, has voiceovers throughout giving flavor to the techs you are building, and interludes that pop up explaining the story progression of the game, giving you a clue you were heading in the right direction for a win. CivBE is a decided step backwards in storytelling.

Third, the actual tech and units in the game are boring and unappealing. Wonders are just stat bonuses with random fururistic sounding names - nothing to make them feel wonderous happens at all when you build them. Combat units are just the same as their Civ5 counterparts with different names. In Alpha Centauri, each unit and wonder felt like a unique item, with a purpose. You could customize each soldier or tank with new armor, weapons, and abilities - each unit could be unique, or you could spend the money to upgrade them. In CivBE, you literally get to choose between two options when you upgrade a unit, and all units are automatically given that change - no matter how far away they are on the planet. Your units aren't even color coded to your nation, leading to confusion when invading enemies move into your territory. It's boring, and it's badly designed and implemented.

Lastly, the game is buggy. You can read threads here about how many people have crash issues, or can't run the game at all. I personally have to run the game in a window because my 120hz monitor isn't supported by the game. Not even a "windowed full screen" mode like most games have these days - an actual window mode with a title bar. Given the game is basically Civ5 with a new skin in most ways, for bugs like this to make it into a retail release is inexcusable. Any decent amount of QA would have found some of these bugs, and it's readily apparent that another month cooking would have done wonders for CivBE, but as is the case in so many games this year, getting the game into stores before Christmas was obviously more important to Firaxis than delivering a game that actually runs. To make matters worse, we are several weeks past launch now and there has not been a single patch released.

This game has not just made me sad about the state of games today, but has actually made me vow to never pre-order another game that has a launch date after September 1st. The game devs have no reason to deliver a good game experience to us unless we stand up and let our dollars do the talking.
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150 από 211 άτομα (71%) βρήκαν αυτή την κριτική χρήσιμη
8.9 ώρες στο μητρώο
Αναρτήθηκε: 5 Νοεμβρίου
My opinions are similar to many. Civ:BE is a half-finished Firaxis game. The final product (with all the DLCs) will most likely be amazing and worth playing for hours, but right now it is a disappointing game and not worth the money. Please, do yourself a favor and save your money, at least until it goes on a 40% off sale.

This game does not have a soul like most Firaxis games do. I just cannot get invested in the characters. I feel like I'm going through the motions of Civ:BE but am still thinking of Civ V. I feel bad because I so wanted to fall in love with Civ:BE, but it is just a shell of a game.

I have a bunch of little issues with the UI, especially the diplomacy screen. Can they not incorporate InfoAddict to the game? I want to KNOW everything I have and the other trades I'm engaged in before saying yes to an offer. Currently, I have to decide blindly because I haven't memorized it all. Come on, Firaxis! Just add a little button in the corner to give us access to this!

I cannot recommend this game currently though I so want to. I love Firaxis, but this game again is a shell of a game without a soul.
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258 από 384 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
25.0 ώρες στο μητρώο
Αναρτήθηκε: 29 Οκτωβρίου
Beyond Earth (BE) doesn't feel like a Civ game. Sure it has many similar features & mechanics, and you'll know most of the basics from the first turn, but numerous other changes just don't sit well with me, feeling unbalanced & unintuitive.

For many Civ fans, winning their space victory and seeing their rocket set off for the stars always left you wanting to continue the journey, one day. There was Alpha Centuri off course, but BE is not AC. BE is set about 500 years into the future, a dying Earth, the remaining civilizations (conglomerates of existing nations) reach out to the stars in hope of survival.

One of the first issues you will encounter is the new tech-web. Not necessarily a bad concept, when there is some logic behind the progression. In Civ, this is natural, as a player you understand the significance of your technological advances (its intuitive, part of our collective human history). In BE where there is no basis, no lore, no previous history created to help the player understand where you are starting from at turn one. Most of the sayings, names, wonders or civilizations for that matter hold little meaning or interest.

Technologies for the most do not seem to have any logical steps once you step out the inner circle (few that are familiar like Computing, Chemistry etc.) of the tech-web. It's symmetrical, not organic and although you appear to have so many more paths to potentially explore, in practice I found I just wanted to get the affinity ones primarily as fast as possible to get various bonuses/buildings but most importantly military upgrades. Tech-web is bland & overall is very hard to follow. You will revert to always using filters to make any sense of it all.

Military Units now upgrade rather than becoming superseded. I really like this idea, although I don't like the implementation. Your upgrades are seemingly tied to your affinities, along with requiring certain techs to build some units. These steps up in strength can make a huge difference and when all your units instantly upgrade. You can have a war turn instantly on you! It’s a flaw (or perhaps a limitation); these steps should be more gradual. In Civ, this happens as you cycle through and upgrade new units into your military over many various iterations. In BE, there might be 4-5 main iterations over a game per unit type. This can represent significant stats improvement to receive automatically which seems to widen later in the game. Unit upgrades should be far greater in frequency considering the limited number of unit types and should involve other techs, not affinity related too (maybe more minor improvements but still help players keep pace if exploring other parts of the tech-web). Going a smaller arsenal also should have a high level of customisation than simply choosing the affinity. Affinity is also tied to your victory conditions adding further to its importance.

I did like the aesthetics & more intense colours used in the alien landscapes and thought the musical score was excellent (so was the intro video!). UI was good in places (liked the colours again), but confusing in others. It seems BE is almost a stats free Civ & other management features seems very cut back to almost non-existent. This simply adds to the confusion when you cannot assess how you are tracking. All feels a bit dumbed down really, even further than Civ V. Feeling less strategy, more plain luck at times. Please bring back the stats!

BE is also cut back in other respects, such as no more intros for leaders, no more wonder videos or cool narrators. Diplomacy, is none improved from Civ V and the generic leaders have no personality. Doesn’t really matter much of the time anyways as games mainly turn to war (seems after 500 years nothing’s changed :lol:). One little hex of Miasma clearing can turn your friendly neighbour to the brink of war. AI flip-flop consistently and there is little you can do to avoid it, making it a better approach just to avoid them all together where you can or go strong and wipe them out.

Aliens on the planet are an improvement over barbarians, but still not terribly intelligent (or aggressive). Worms are cool!

Although the health (happiness from Civ) is less penalising if you go in the negative, I have found it harder to keep in the green. Depending on your tech choices you can find yourself very limited in improvements to counter expansion. I would have liked to see both health and happiness included as different measures, and more flexibility to manage your cities. There are more improvement options for your workers which is nice, but being the future, I would have liked to see options to better evolve your landscape.

Satellites (Orbital Layer) are another addition to BE. This could have been a really awesome feature improvement. In practice, I found myself using it very little, as often you had limited choices in launches, and they don't seem to stay in orbit very long for the turns used to build. I would have loved to seen this fleshed out further, options for upgrading satellites to make permanent or increase coverage. Using Miasma killing satellite can send you to insta-war too, so I found myself avoiding using it.

Another annoying feature in the late game is having to keep setting your trade routes every few turns. You have so many to manage too it becomes incredibly frustrating!

BE has bravely tried to be something unique, introducing some new mechanics to the well-established Civ world. Some of it is interesting enough to experience a few times, but overall this world feels generic, unbalanced & frankly uninteresting. Too much of what makes Civ addictive is lost in BE and I come away feeling a bit dirty about it all, especially knowing the premium price charged (should add overcharged for us Australians at approx. ~$80USD) for what is at most an expansion in terms of real content.

For me, this is the biggest disappointment of the year, but Firaxis are known for good after release support, so I am desperately hoping some balance patches and more content might make this more enjoyable. As a big Civ fan I will keep my eye on future progress, but at this stage, in its current state, I don't see it holding my interest for many more turns.
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133 από 188 άτομα (71%) βρήκαν αυτή την κριτική χρήσιμη
50.0 ώρες στο μητρώο
Αναρτήθηκε: 29 Οκτωβρίου
What I liked:
1. Space Env.
2. Aliens (Better Barborians=)?/ Barbarians 2.0)
3. Selecting your Perks* (Quest/Setting up the game)
What I didn't like:
1. Affinity = Idealogy (In the nutshell Civ V mech)
2. Unbalanced Spy/Tech System
3. Trade system and Stations ([Trade system same as Civ V], Stations are dumb down version of City states)
4. Where is Religion Beliefs? Only 8 civs. Also no Pollution effects from Civ 1-3. No dynamic environment change...
5. Computers are very passive, I mean by 350 turn NOBODY is attacking me (or anybody else!)

Overall, Civ BE lacks a lot of key features from Civ V. I was expecting Civ BE being something of Sid Meier's Alpha Centauri an upgrade from Civ II or in this case an upgrade from Civ 5, but it didn't live up to my expectations. It reminds me of Civ V vanilla, a solid game with a lot of cool mechanics, but i think this time Civ Be has less of new/fresh ideas than Civ V vanilla which is very disappointing. It is sad that fraxis wants to profit on multiple 30$ expansions making this game over 100$ in the end if bought at initial release. In my honest opinion, I DO NOT recommend buying this game right now and i suggest waiting for future updates or expansion packs and after buy it as a whole 60$~ or so package to get the most out of yout money... Unless you just crave that vanilla feelz!

As for this point my score for this game is 6/10.
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73 από 94 άτομα (78%) βρήκαν αυτή την κριτική χρήσιμη
147.7 ώρες στο μητρώο
Αναρτήθηκε: 3 Νοεμβρίου
This game is unfinished and suffers some bugs that are also present in CIV V. The aliens were supposed to be meaningful and interact with your advances on the planet but all they are is a slight speedbump. You can commit genocide on them and they still will not change their stance towards you. The aliens don't scale in power and very soon you can crush hordes of them with a single of your units. VERY disapointing.

The tech-tree, or rather tech circle, is a very nice change but suffers from balance issues. The units available to the sponsors (equivalent to the different civs in CIV V) have atrocious scaling and in you are a single level behind you'll get steamrolled. The AI is dumb as dirt and is incompetent at every turn.

This "game" is just a deluxe mod to CIV V but Firaxis charges you as if it was a new independant game. The mechanics are all the same between the games. In CIV you have happiness here you have health, but mechanically it's ALL THE SAME.

This game has potential but that potential will probably come in DLC where Firaxis will force you to get a "complete" base game but charging you EVEN MORE money. The game is basically in late beta and is just a nice mod to CIV but costs just as much as a new retail game. Firaxis really dropped the ball here. Considering how good they can be this feels like a low priority and lazy cash grab where they suckered SMAC players into getting the game.
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76 από 100 άτομα (76%) βρήκαν αυτή την κριτική χρήσιμη
7.1 ώρες στο μητρώο
Αναρτήθηκε: 13 Νοεμβρίου
I was preloading this game before it's actual release and thinking about how much I enjoyed the last two installments of Civilization. Hell I even enjoyed the port to the ps3 to a certain extent (though it wasn't as enjoyable nor did it offer as many roles for gameplay as the pc versions).

Civilization V in the future? Sounds like a great concept. This game was exciting to start up but about an hour into the gameplay, I was bored to death.

With having to re-set trade routes every 20 turns ( times the amount of cargo ships or land trade routes you have.. mine was 3x 5... so I had to re-set a trade route pretty much every turn).

Endless sea creatures... I mean hell, they're not intelligent at all nor offer much resistance unless you're literally one space away from them. There's not even a nest to rid out, they just randomly spawn the entirety of the game... out of nowhere.

Diplomacy was a bore, I had one ally and three enemies, that never stepped foot on my soil for 350 turns (games end). I had to go seek them out for the war they started.

I could continue on but quite honestly, I haven't played this game much past the first two days of owning it.

If I could get my money back, I would gladly accept that trade.
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82 από 111 άτομα (74%) βρήκαν αυτή την κριτική χρήσιμη
32.0 ώρες στο μητρώο
Αναρτήθηκε: 29 Οκτωβρίου
Gonna have to say no on this one really. It's not a terrible game by itself, but it's just a reskinned Civs5 that took 1 step forward and 2 steps backward. It added a few little nice things like the tech web, removed things they shouldn't have, and created a really basic system that doesn't have much depth like Civs5 did because apparently the game was too confusing to play(?).

-Military Unit promotions are dull, bland, and quite boring. The way affinity works with upgrading them looks cool at 1st because the units look different depending on the affinity path you choose. But it's just a simplified unit promotion from Civs5. You only get 2 options when the upgrade comes up. Where's all the dozen other promotions I could give my unit? Where'd that go? Why is it that a particular unit is always going to have the same promotions when built? I liked it when I could have multiple rifleman with different roles. One played the medic, one had huge defense, and maybe one had really good offense. You can't do that anymore. Every unit of that type now plays 1 single role. *KILLS* it for me.

-There's almost no unit diversity. For example, there's only 2 different naval units in the entire game. Really? ...Really? ¯\_(ツ)_/¯

-Wonders are kinda meh. Not as many at all compared to V and most of them don't do much.

-The endgame is boring. No real units to look forward to, nothing changes. Plays like it does early game for the most part. Your turns also start to become unnecessarily tedious due to a few annoying things that I hope they do fix. One, being the trade routes. In this game you can get about 3 trades routes PER city you own. So once you start running a dozen cities or more, most of your turns you're going to be constantly reconfirming what that damn vessel/convoy should be doing. Again, and again, and again~

-The "Civilizations" or Sponsors I believe they call them are ♥♥♥♥. They barely have any unique bonuses, no special units or buildings, and there's only 8 of them to play.

So OVERALL: Skip this and go buy & play CivsV if you haven't. It's cheaper and you get more content. Win win!
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122 από 176 άτομα (69%) βρήκαν αυτή την κριτική χρήσιμη
27.5 ώρες στο μητρώο
Αναρτήθηκε: 28 Οκτωβρίου
I find myself sitting down wanting to play a game of Civ: BE, but deciding not to because I think it'll play out exactly the same way as my last few games: a bland time countdown victory quest and a little "you won!" popup. Frankly, Civ BE's endgames are boring to play, and further undermined by not being very interesting in general.

It pains me to say this because overall, Civ: BE is so damn cool. It has the seeds of everything I and others have ever wanted from a contemporary Sci-Fi Civ. The super powerful abilities/upgrades/buildings, the intriguing aliens and resources, and general feeling of optimism and discovery makes for a super appealing game environment. While promising, the game we have today is disappointing, with poor replay value. It's fun to play and look at, yet deeply unrewarding.

Most of the flaws in the actual game have been well described by other reviews -- the mechanics that have been added to (what is more or less) Civ V are at best shallow, and at worst broken and cheesy. Affinities are undifferentiated score-based research paths rather than defining philosophical differences. Trade is *extremely* overpowered but amounts to boring micromanagement. Quests are repetitive interruptions that don't vary much per game, and the storytelling is rather bland. The orbital layer seems very cool, but after playing with it a while, it tends to just amount to another repetitive micro situation, combined with the fact that it's annoyingly difficult to shoot down other satelites (which creates the incentive for everyone to spam cheap sats -- you'll never be able to actually fit in that planet carver usefully). Add in the standard Civ V issues (abuseable AI, weird diplomacy) and even the wins feel kind of hollow.

I did have some fun "un-terraforming" the planet as Harmony affinity for a while (since the miasma becomes a buff rather than a penalty), but the orbital layer is cumbersome and the AIs didn't do anything intelligent about it.

Overall, the biggest flaw IMHO is that the endgame is dominated by research / planetary wonder quests, and there is very little I've been able to do to stop one of the 5 other players from completing these if they're decently underway. Because of this, you have to rush the science win every time (and sometimes due to random chance you'll get a really unbalanced early quest win off the bat) and then build your military. My typical game ending is a time-countdown win with little interaction with half the civs, or a loss on the other side of the planet that I can't do anything about. It makes the whole thing feel rather inconsequential.

Perhaps in 6 months this game will live up to the promise it deserved, but for now, I wish I had my hours and excitement back.
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