Take control of a nimble janitor to rid the world of dust and debris.
사용자 평가: 매우 긍정적 (평가 1,237 개)
출시 날짜: 2012년 1월 17일

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Dustforce 구매

이 게임이 포함된 패키지

Dustforce Soundtrack Bundle 구매

2개 아이템 포함: Dustforce DX, Dustforce Soundtrack

이 게임의 다운로드할 수 있는 콘텐츠

 

큐레이터의 추천

"A precision platformer which is catharticly focused around cleaning up leaves. All about perfection, speed and grace with a great replay system."
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Dustforce DX Update

Dustforce DX is a free update to the game, which includes 16 new maps, 109 community-made maps, a new music track, bug fixes, and support for Steam Trading cards. It also has a redesigned overworld system that makes the game friendlier to newer players, and more exciting to veterans.

게임에 대해

이 세계를 간지나게 청소해보세요! 몸이날랜 청소부인 당신은, 이곳의 먼지와 무질서에게는 아주 성가신 적입니다. 벽과 천장을 뛰어넘고 달리며 이 위태로운 장소를 솜씨좋게 통과해봅시다. 모든 스테이지를 최대한 신속하고 꼼꼼히 클리어하여 이 2D 청소액션게임을 마스터 해보세요.
주요 특징:
  • 50개가 넘는 스테이지와 다양한 난이도, 그리고 하드코어 플레이어들을 위한 탐험 스테이지.
  • 온라인 레더보드를 통해 경쟁하고, 다른 플레이어의 리플레이를 감상가능.
  • 로컬 멀티플레이를 통해 친구와 함께 플레이가능.
  • 게임내의 수많은 절경을 게임 OST와 함께 즐길 수 있음.

시스템 요구 사항

Windows
Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: Core 2 Duo 2.0 GHz or equivalent
    • Memory: 1GB
    • Hard Disk Space: 400MB Free Space
    • Video Card: Dedicated graphics card with Shader Model 2.0 support
    • DirectX®: 9.0c
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Core 2 Duo 2.0 GHz or equivalent
    • Memory: 1GB
    • Hard Disk Space: 400MB Free Space
    • Video Card: 256MB RAM with Shader Model 2.0 support
    • OpenGL: Version 2.1
유용한 고객 평가
44명 중 37명(84%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
4.0 시간 기록
게시 일시: 2015년 4월 1일
Dustforce is a beautiful, traversal style 2D platformer with a lot of parkour, wall running, ceiling hanging with some light combat. If you're the sort of person that likes exploration and collecting in platformers, Dustforce is right up your dirty alley. First is its beautiful art style that makes it stand out from a heap of other platformers. Then you have a great sense of movement control. You can double jump, dash, run up walls for a brief time, wall jump, cling to a ceiling and move along to it before you ultimately fall off. You can slide down slopes and Yaba-Daba-Do your way off inclines at the end to launch yourself.

The game introduces you to all these incredible mechanics via three tutorial levels. One for traversing, another for combat and the third for advanced techniques such as dash jumping into a double jump to run up a wall. I had to return to the advanced techniques 2 hours into the game to complete it. You are never forced to do anything in the game, but there is definitely a need to perfect these skills.

As a member of dust force, your goal is to clean the world of dirt by touching it. Its easy enough to just run across dirt, making it disappear, but the challenge becomes getting up walls, onto ceilings, and beating the dirt from enemies that gives harmless things a sinister new life. The object of each level is to dust trails of leaves, green glop and other forms of dirt all the way up to defeating a few enemies at the end. There's nothing to differentiate these enemies, one dead end full of enemies might not be the dead end full of enemies you're looking for.

Combat gets relegated to two buttons, a weak attack and strong attack. The strong is only good for larger enemies, because defeating a smaller enemy will only scatter the dirt covering them and you'll still need to clean it. Light attacking enemies in the air gives you an extra jump, so you can double jump, hit an enemy and then jump a third time. As you play, you're also building a meter. When it gets full your character will color trail and pressing both attacks will give an automatic beating to enemies and dirt on screen. Assuming your character will be able to reach them.

There are a few different types of enemies, big hopping heads, angry bears. There are more mundane hovering types either balls of leaves or gargoyles. Green balls of goo that will punch you back, hovering barrels dumping goo beneath them. Even a sort of porcupine that shoots quills or sharp leaves at you. The biggest threat is spikes that cover large areas in later parts of the game. Each spike death or pit in the Nexus or in a level will respawn you.

When going through a level, you don't have to sweep every bit of dust or leaves, but at the end you're graded on your completion and finesse. For everything you clean, enemy or trail of dirt, you build a combo. Finesse gets determined by how high of a combo you score in each level. Getting hit or taking too long to clean something new will break your combo and hurt your finesse grade. Each level is also connected to a global leader board. Getting a "S" rank in a level will give you one of three colored keys (copper, silver and gold) to unlock new levels.

The problem is you need to find every level in the game via a hub world called the Nexus. This hub world offers. a real sense of exploration and challenge even to get to these level doors. Some doors are clustered in easy to access areas, but others are for more skilled players. You'll need to slide down ramps and vault over pits, or double cling to ceilings to make it across a bed of spikes. There are even areas that you'll need to time jump, dash, jumps to make it through and then do it again. For every path you take in the Nexus, you'll need to make your way back. Its never as simple as doing the same thing a second time. You'll need to figure out a way to do it or take a different route and hope that it circles back. Other doors are completely hidden and you'll need to get into every nook and cranny to find secrets.

Its not like Metroid where you unlock a new ability, getting there relies completely on your skill. After the first two dozen levels, everything gets a lot more difficult. Its this difficulty that some may love, but it hindered my enjoyment of the game. This Nexus is big and it has to be to fit over 70 levels in it.

Each level starts by letting you select from one of four members of Dustforce. They're all color coated with different looks and ways to clean, but they all play the same. No one has any ability over one another. These characters definitely give the game character and charm. An old man wearing green carrying a vacuum, a brunette in purple with pom poms as dusters, a blue clad janitor with a humble broom and a female version with red overalls.

In fact style summarizes the game as a whole, from the beautiful world with rich backgrounds in a washed out color pallet to the movement and flow of your character. Even the soundtrack has a style that fits the art. Its tranquil synthetic ballads fit perfect into the background of the beautiful cityscape, caves and laboratories.

Outside of the Nexus is a different sort of hub. Its a place that lets you visit the tutorial levels, and even go through previous levels you've beaten. These tomes come in four different books, each for different themes of each level. There's the cityscape, the castle, laboratory and. I'd much prefer flipping through a book to find a level rather than exploring the Nexus, but whatever.

For anyone creative, there's a level editor that lets you make levels in game as rich and beautiful as you'll find in Dustforce. You can even go online to download levels from your web browser. It seems like an extra step that should just be in the game. These levels all have ratings, difficulties and keywords tagged with them so you can find whatever you have a mind for.

There's even local multiplayer survival and king of the hill for up to four local players. I didn't test this or anything so I can't review it until I get a party together on my wide screen to play Dustforce.

Now for the bad stuff, by default there is no controller support, but you can rebind the keys to support your controller. The only problem with that is you still need to hit the ESC key to bring up a menu. Having a menu bind would have been nice, but its hardly a big issue. I've managed to get myself stuck outside of the screen and the camera just wouldn't follow me. Are these enough to ruin a game, no certainly not.

While this is a beautiful game with a lot of fun mechanics, it just feels needlessly difficult to get to levels. Some may like the exploration to find a level or get to a door they see high up above, but it feels like extra padding. Even with all these mechanics the game still just didn't feel like fun. It felt like a chore to go into a level and touch every place with dirt, dust and leaves. Sure I didn't have to, but if I wanted a key I'd have to. In the later hours of my play through I spent more time just getting to the levels.
이 평가가 유용한가요? 아니요 재미있음
13명 중 11명(85%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
82.4 시간 기록
게시 일시: 2015년 5월 7일
If you dislike speed-running, you won't enjoy this game.

If you aren't willing to try and go faster, the first half is about as exciting as a walking simulator.

If you aren't willing to master the various tricks needed to go faster, the second half will be a lesson in gaming masochism.

But if you do, or are willing to learn,
Broom! Robe! Do not lose them, we are not made of money!
이 평가가 유용한가요? 아니요 재미있음
8명 중 8명(100%)이 이 평가가 유용하다고 함
239.6 시간 기록
게시 일시: 2015년 5월 21일
This game was built for perfectionists and speedrunners, and any platformer fan who isn't either of the two will become one after playing Dustforce. The soundtrack is INCREDIBLE and the visuals are great - it's got a shockingly soothing atmosphere for such a hard game.
이 평가가 유용한가요? 아니요 재미있음
14명 중 10명(71%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
1,874.1 시간 기록
게시 일시: 2015년 5월 24일
pretty sweet
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3명 중 3명(100%)이 이 평가가 유용하다고 함
3.8 시간 기록
게시 일시: 2015년 3월 9일
I am not a speed runner. But if i was, this game would be awesome. You play as one of four types of cleaner ninja and try navigate levels in the shortest time with the highest score. After each level you get your leaderboard ranking and can watch runs of other ranked players to try and figure out how they pulled this stuff off. The game also has a level editor and a lot of user created levels. The soundtrack is amazing both in game and out. There is also a multiplayer component that i didn't get to try out. If speed running isn't appealing to you, then you probably won't like this. If its something you are interested in getting into, then yeah give this a go.
Note - If you are visually impared, SOME levels will have contrast issues where distinguishing between various ineractable objects will be difficult.
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