Take control of a nimble janitor to rid the world of dust and debris.
İncelemeler:
En Son:
Çok Olumlu (25 inceleme) - Son 30 gün içerisindeki 25 kullanıcı incelemesinden %84 kadarı olumlu.
Toplam:
Çok Olumlu (1,511 inceleme) - Bu oyun için yazılan 1,511 adet kullanıcı incelemesinden %87 kadarı olumlu.
Çıkış Tarihi: 17 Oca 2012

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Dustforce Satın Alın

Bu oyunu içeren paketler

Dustforce Soundtrack Bundle Satın Alın

2 ürün içerir: Dustforce DX, Dustforce Soundtrack

Bu Oyuna Ait İndirilebilir İçerikler

 

Dustforce DX Update

Dustforce DX is a free update to the game, which includes 16 new maps, 109 community-made maps, a new music track, bug fixes, and support for Steam Trading cards. It also has a redesigned overworld system that makes the game friendlier to newer players, and more exciting to veterans.

Bu Oyun Hakkında

Clean up the world with style! As an acrobatic janitor, you are an adept force against dust and disorder. Leap and dash off walls and ceilings, and deftly traverse precarious environments. Cleanse each level swiftly and thoroughly to achieve mastery in this 2D sweep-'em-up platformer.
Key Features:
  • Over 75 levels varying in difficulty from elegant exploration levels to intense challenges for hardcore players.
  • Over 100 community-made levels included in their own area of the game.
  • Compete on the online leaderboard and instantly watch replays of every players' best attempts.
  • Play against your friends with local multiplayer matches.
  • Roam through a myriad of beautiful environments accompanied by an original soundtrack.
  • Make your own worlds with the level editor, and seamlessly share and play them with the rest of the community.

Sistem Gereksinimleri

Windows
Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: Core 2 Duo 2.0 GHz or equivalent
    • Memory: 1GB
    • Hard Disk Space: 400MB Free Space
    • Video Card: Dedicated graphics card with Shader Model 2.0 support
    • DirectX®: 9.0c
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Core 2 Duo 2.0 GHz or equivalent
    • Memory: 1GB
    • Hard Disk Space: 400MB Free Space
    • Video Card: 256MB RAM with Shader Model 2.0 support
    • OpenGL: Version 2.1
Müşteri incelemeleri
Kullanıcı İncelemesi sistemi güncellendi! Daha fazlasını öğrenin
En Son:
Çok Olumlu (25 inceleme)
Toplam:
Çok Olumlu (1,511 inceleme)
Yakın Zamanda Yayınlananlar
Denferok
( kayıtlarda 649.7 saat )
Yayınlanma: 18 Temmuz
neat
Yararlı mı? Evet Hayır Komik
a helpless tramp
( kayıtlarda 1.0 saat )
Yayınlanma: 18 Temmuz
Super Dust Boys.

To be honest, I think it tries harder that super meat boy. I liked better what I saw, even though I've played less.
Yararlı mı? Evet Hayır Komik
Vivisector
( kayıtlarda 9.6 saat )
Yayınlanma: 17 Temmuz
A solid platformer built for speedrunning. Controller highly reccomended.
Yararlı mı? Evet Hayır Komik
Untwerth
( kayıtlarda 0.4 saat )
Yayınlanma: 17 Temmuz
This game's controls are ♥♥♥♥ing horrible. Cant even pass the tutorial
Yararlı mı? Evet Hayır Komik
Cae
( kayıtlarda 17.9 saat )
Yayınlanma: 14 Temmuz
The smoothest platformer ever made, the star pupil of the N school of game design. And it really is yotta difficult.
Yararlı mı? Evet Hayır Komik
zanzaKlaus
( kayıtlarda 0.2 saat )
Yayınlanma: 13 Temmuz
For a game all about precise platforming this game is floaty as ♥♥♥♥. The controls all wrestle with each other and it makes the game unplayable, even when trying to take things slow you'll be flying off ledges, and going fast means you glide across dust you need to clean.
Yararlı mı? Evet Hayır Komik
Crocodzilla
( kayıtlarda 2.9 saat )
Yayınlanma: 13 Temmuz
Absolute delight playing this game.
Frustating levels calming music.

10/10
Yararlı mı? Evet Hayır Komik
とJisuru [LEVEL5]
( kayıtlarda 64.1 saat )
Yayınlanma: 12 Temmuz
Ürün ücretsiz alındı
This game is absolutely fantastic. Nothing quite else like it. It mixes a combination of platforming and speed running so well, hours will just fly by as you play it. The soundtrack is very relaxing and helps you tackle the intensity some of this games levels have to offer. This game has a nice range in difficulty for casual and pro players alike. Highly recommended!
Yararlı mı? Evet Hayır Komik
luodog
( kayıtlarda 5.6 saat )
Yayınlanma: 9 Temmuz
i would say i hate dust but ive never had so much fun dusting before
Yararlı mı? Evet Hayır Komik
Twist
( kayıtlarda 3.0 saat )
Yayınlanma: 7 Temmuz
The first few levels you play will feel akward and you will probably not look as cool as you thought you would . Soon though you will get the controls down and be soaring through the maps. It will feel really good to go through a level flawlessly and you will probably get the craving for more. This game is easy to learn but hard to master and there will be some levels that will give you trouble.

I would recommend this game if you are looking for a 2d platformer to play, and want something that makes you feel good for beating the level in some style. ** CHECK OUT the Humble Bundle now to get this game and some other awesome games for 15 dollars and all the money goes to Doctors Without Borders!**
Yararlı mı? Evet Hayır Komik
En Yararlı İncelemeler  Son 30 gün içinde
4 kişiden 4 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 22.7 saat
Yayınlanma: 3 Temmuz
I wouldn't call myself a Jump'n Run fan, but every now and then a strong title appears and sucks me in with its addictive flow state.
Dustforce is one of those games, that are repetitive in the best possible way. Where many games are a sequence of similar levels, each played a single time, Dustforce is a set of unique challenges, which have to be tried again and again to be mastered.

Let's talk about the game's overall structure first. The player is thrown into a hub world, filled with several doors, which lead to the individual levels. While in theory the player can reach every door from the start, most of them are locked with bronze, silver or golden padlocks. Those levels already accessible, need to be played to unlock bronze doors, which again are required for silver keys and so forth. In order to open all locks of a kind, every level below that kind has to be finished with a top ranking (more on that later) — but lower rankings accumulate and can unlock at least some of the higher levels as well.
This is a great way to keep the player within the flow curve. Hard levels — and boy, they get hard — can't be accessed until the player has proven his/her salt. And by using a ranking system the game makes sure, that the player actually played well and didn't just luckily stumble over the finish line. On the other hand, players are still able to unlock a few new levels, as long as they at least perform okay.

There is a second design decision preventing players from taking challenges above their skill level. I mentioned earlier, that levels are accessed through a hub world. Within that hub world, the level doors aren't just lined up, like they are in Rayman Legends for example. Instead the hub world is a level itself, where the doors have to be reached.
Doors to simple levels can be reached by walking, with a few occasional jumps in between. Doors of more difficult levels require skill and a solid understanding of different movement mechanics. And to top it all: it's not like you need any arbitrary trick, but exactly those skills needed within the level you are trying to reach. By this, the game makes sure you know what to do in every level.

Let's talk about level structure next. Most levels are linear, with a clear route and a bad guy to beat up at the end. There is dust on the floor (or on the ceiling or wherever) that the avatar brushes away automatically when running over it. The interface has a combo counter, indicating how much dust has been collected. If no dust is swept for five seconds or the player gets hit or dies, the combo is interrupted and the counter reset.
After finishing a level, the player is evaluated for the amount of dust cleaned (completion) and the number of combo interruptions (finesse). To get a double S (and unlock a key) all dust has to be collected without a single interruption.
Evaluating both completion and finesse is a clever way to ensure good play. Abusing blinking time or brute forcing every single obstacle won't bring you the necessary finesse to advance. Using shortcuts to pass by hard sections won't work either, because dust in skipped sections is guaranteed to be missed. You can use these techniques to finish a level of course — and some levels can be done ridiculously fast using shortcuts, — but harder levels are reserved for good players.

All this dynamic balancing is necessary to keep players engaged while they still learn how the game is played. Dustforce has a lot of movement techniques, from sliding down slopes over fast-falling to running at the ceiling. Every movement requires precise input. In contrast to the heavily automated system of an Assassins Creed, your avatar in Dustforce will do nothing that you don't tell him/her explicitly.
Unfortunately not all of Dustforce's options are taught properly. The game starts with a set of three solid tutorials, explaining most important aspects — how to reset your double-jump for example. Abstruse, while nevertheless useful, techniques like spike-jumping on the other hand, are left unmentioned.
It took me a few hours (and a good youtube tutorial) to "get" the controls and gain a solid level of mastery. Those few hours weren't boring at all though and the top-class Jump'n Run I got in return was a satisfying trade.

There isn't so much, that I want to say about Dustforce's aesthetics, but I can't let them be unmentioned.
The game's sprites have few details and let their well-chosen color pallets speak instead. I also like how the four playable characters differ in design. Each of them cleans with another tool, from broom to vacuum cleaner, and color, animations and hats all differ too. I'm particularly fond of Dustworth's design, who looks like Luigi got old fast after exorcising his mansion.
There are few sound effects — and no voices at all — but that almost feels intentional to underline the game's great chiptune soundtrack. Almost all songs are strong enough to stand their own, but they accompany each levels theme pretty well too.

Mechanics, structure, balancing and aesthetics all interlock and support each other just right. When I started Dustforce, I was expecting a satisfying high complexity platformer, but the game is so fine tuned and works so well that I'm surprised that it isn't more popular. I highly recommend it for every Jump'n Run fan out there.

Read more of my reviews at:
theguygaming.com
Bu inceleme yararlı oldu mu? Evet Hayır Komik
2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 17.9 saat
Yayınlanma: 14 Temmuz
The smoothest platformer ever made, the star pupil of the N school of game design. And it really is yotta difficult.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 1.8 saat
Yayınlanma: 28 Haziran
Fxxking hard difficulty
Bu inceleme yararlı oldu mu? Evet Hayır Komik
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 182.2 saat
Yayınlanma: 23 Haziran
I think this game is pretty difficult. I have SS almost every map and continually improve even at 150 hours of gameplay. I still haven't beaten Gigadifficult even though I have almost gotten it quite a few times. There's also community maps that I spend most of my time on. The stock maps are great and challenging but the custom maps can be sinister in their own way. I particularly like the map Cotton Candy and Retrace made by some people. I haven't SS Cotton Candy but I finally got retrace after trying over and over. Now I seem to be able to SS it quite often lol. Skill ceiling is quite high. My favorite precision platformer. I have tried titles like super meat boy but this game is in a league of it's own in terms of difficulty.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 3.0 saat
Yayınlanma: 7 Temmuz
The first few levels you play will feel akward and you will probably not look as cool as you thought you would . Soon though you will get the controls down and be soaring through the maps. It will feel really good to go through a level flawlessly and you will probably get the craving for more. This game is easy to learn but hard to master and there will be some levels that will give you trouble.

I would recommend this game if you are looking for a 2d platformer to play, and want something that makes you feel good for beating the level in some style. ** CHECK OUT the Humble Bundle now to get this game and some other awesome games for 15 dollars and all the money goes to Doctors Without Borders!**
Bu inceleme yararlı oldu mu? Evet Hayır Komik
En Yararlı İncelemeler  Tamamı
3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 0.6 saat
Yayınlanma: 19 Haziran 2015
Eğlenceli bir platform oyununa benzediği kesin. Ama noobluğumdan dolayı bir yeri geçemeyip sinir krizi geçirdiğim doğrudur. Fazla dayanamayıp alt+f4 çekip oyunu sildim hemen. :D Ama oyun eğlenceli oynatıyor kendini :)
Bu inceleme yararlı oldu mu? Evet Hayır Komik
8 kişiden 4 tanesi (50%) bu incelemeyi yararlı buldu
3 kişi bu incelemeyi komik buldu
Tavsiye Edilmiyor
kayıtlarda 6.6 saat
Yayınlanma: 20 Haziran 2015
oyun tam bir çöp. hemde gerçek anlamda, çünkü çöpçü oluyoruz.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
3 kişiden 1 tanesi (33%) bu incelemeyi yararlı buldu
12 kişiden 3 tanesi (25%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 4.3 saat
Yayınlanma: 1 Mayıs 2014
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Bu inceleme yararlı oldu mu? Evet Hayır Komik