Przejmij kontrolę nad zwinnym woźnym i oczyść świat z kurzu oraz gruzu.
Recenzje użytkowników:
Najnowsze:
Bardzo pozytywne (25) - 84% z 25 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
Ogółem:
Bardzo pozytywne (1,511) - 87% z 1,511 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 17 Sty, 2012

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Kup Dustforce

Pakiety zawierające tę grę

Kup Dustforce Soundtrack Bundle

Zestaw 2 produktów: Dustforce DX, Dustforce Soundtrack

Zawartość do pobrania dla tej gry

 

Dustforce DX Update

Dustforce DX is a free update to the game, which includes 16 new maps, 109 community-made maps, a new music track, bug fixes, and support for Steam Trading cards. It also has a redesigned overworld system that makes the game friendlier to newer players, and more exciting to veterans.

O tej grze

Posprzątaj świat ze stylem! Jako woźny-akrobata masz opanowaną do perfekcji walkę z kurzem i nieładem. Skacz po ścianach i sufitach, z gracją przemierzaj niebezpieczne lokacje. Każdy poziom oczyść szybko i osiągnij poziom mistrzowski w tej dwuwymiarowej grze platformowej.
Główne cechy:
  • Ponad 50 poziomów, każdy z nich różni się poziomem trudności. Znajdziesz tu etapy z dużą ilością eksploracji oraz takie, które będą wyzwaniem nawet dla zagorzałych graczy.
  • Walcz o jak najlepsze miejsce w sieciowych rankingach oraz oglądaj powtórki z gier najlepszych graczy.
  • Graj przeciw swoim znajomym w trybie lokalnej gry wieloosobowej.
  • Podróżuj przez niezliczoną ilość przepięknych scenerii przy dźwiękach oryginalnej ścieżki dźwiękowej.

Wymagania systemowe

Windows
Mac OS X
    • System operacyjny: Windows XP/Vista/7
    • Procesor: Intel Core 2 Duo 2.0 GHz lub odpowiednik
    • Pamięć: 1 GB RAM-u
    • Dysk twardy: 400 MB wolnego miejsca na dysku twardym
    • Grafika: dedykowana krata graficzna ze wsparciem technologii Shader Model 2.0
    • DirectX®: 9.0c
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Core 2 Duo 2.0 GHz or equivalent
    • Memory: 1GB
    • Hard Disk Space: 400MB Free Space
    • Video Card: 256MB RAM with Shader Model 2.0 support
    • OpenGL: Version 2.1
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Najnowsze:
Bardzo pozytywne (25)
Ogółem:
Bardzo pozytywne (1,511)
Niedawno opublikowane
Denferok
( 649.7 godz. łącznie )
Zamieszczono: 18 lipca
neat
Przydatne? Tak Nie Zabawna
a helpless tramp
( 1.0 godz. łącznie )
Zamieszczono: 18 lipca
Super Dust Boys.

To be honest, I think it tries harder that super meat boy. I liked better what I saw, even though I've played less.
Przydatne? Tak Nie Zabawna
Vivisector
( 9.6 godz. łącznie )
Zamieszczono: 17 lipca
A solid platformer built for speedrunning. Controller highly reccomended.
Przydatne? Tak Nie Zabawna
Untwerth
( 0.4 godz. łącznie )
Zamieszczono: 17 lipca
This game's controls are ♥♥♥♥ing horrible. Cant even pass the tutorial
Przydatne? Tak Nie Zabawna
Cae
( 17.9 godz. łącznie )
Zamieszczono: 14 lipca
The smoothest platformer ever made, the star pupil of the N school of game design. And it really is yotta difficult.
Przydatne? Tak Nie Zabawna
zanzaKlaus
( 0.2 godz. łącznie )
Zamieszczono: 13 lipca
For a game all about precise platforming this game is floaty as ♥♥♥♥. The controls all wrestle with each other and it makes the game unplayable, even when trying to take things slow you'll be flying off ledges, and going fast means you glide across dust you need to clean.
Przydatne? Tak Nie Zabawna
Crocodzilla
( 2.9 godz. łącznie )
Zamieszczono: 13 lipca
Absolute delight playing this game.
Frustating levels calming music.

10/10
Przydatne? Tak Nie Zabawna
とJisuru [LEVEL5]
( 64.1 godz. łącznie )
Zamieszczono: 12 lipca
Produkt otrzymany bezpłatnie
This game is absolutely fantastic. Nothing quite else like it. It mixes a combination of platforming and speed running so well, hours will just fly by as you play it. The soundtrack is very relaxing and helps you tackle the intensity some of this games levels have to offer. This game has a nice range in difficulty for casual and pro players alike. Highly recommended!
Przydatne? Tak Nie Zabawna
luodog
( 5.6 godz. łącznie )
Zamieszczono: 9 lipca
i would say i hate dust but ive never had so much fun dusting before
Przydatne? Tak Nie Zabawna
Twist
( 3.0 godz. łącznie )
Zamieszczono: 7 lipca
The first few levels you play will feel akward and you will probably not look as cool as you thought you would . Soon though you will get the controls down and be soaring through the maps. It will feel really good to go through a level flawlessly and you will probably get the craving for more. This game is easy to learn but hard to master and there will be some levels that will give you trouble.

I would recommend this game if you are looking for a 2d platformer to play, and want something that makes you feel good for beating the level in some style. ** CHECK OUT the Humble Bundle now to get this game and some other awesome games for 15 dollars and all the money goes to Doctors Without Borders!**
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 30 dni
4 z 4 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
22.7 godz. łącznie
Zamieszczono: 3 lipca
I wouldn't call myself a Jump'n Run fan, but every now and then a strong title appears and sucks me in with its addictive flow state.
Dustforce is one of those games, that are repetitive in the best possible way. Where many games are a sequence of similar levels, each played a single time, Dustforce is a set of unique challenges, which have to be tried again and again to be mastered.

Let's talk about the game's overall structure first. The player is thrown into a hub world, filled with several doors, which lead to the individual levels. While in theory the player can reach every door from the start, most of them are locked with bronze, silver or golden padlocks. Those levels already accessible, need to be played to unlock bronze doors, which again are required for silver keys and so forth. In order to open all locks of a kind, every level below that kind has to be finished with a top ranking (more on that later) — but lower rankings accumulate and can unlock at least some of the higher levels as well.
This is a great way to keep the player within the flow curve. Hard levels — and boy, they get hard — can't be accessed until the player has proven his/her salt. And by using a ranking system the game makes sure, that the player actually played well and didn't just luckily stumble over the finish line. On the other hand, players are still able to unlock a few new levels, as long as they at least perform okay.

There is a second design decision preventing players from taking challenges above their skill level. I mentioned earlier, that levels are accessed through a hub world. Within that hub world, the level doors aren't just lined up, like they are in Rayman Legends for example. Instead the hub world is a level itself, where the doors have to be reached.
Doors to simple levels can be reached by walking, with a few occasional jumps in between. Doors of more difficult levels require skill and a solid understanding of different movement mechanics. And to top it all: it's not like you need any arbitrary trick, but exactly those skills needed within the level you are trying to reach. By this, the game makes sure you know what to do in every level.

Let's talk about level structure next. Most levels are linear, with a clear route and a bad guy to beat up at the end. There is dust on the floor (or on the ceiling or wherever) that the avatar brushes away automatically when running over it. The interface has a combo counter, indicating how much dust has been collected. If no dust is swept for five seconds or the player gets hit or dies, the combo is interrupted and the counter reset.
After finishing a level, the player is evaluated for the amount of dust cleaned (completion) and the number of combo interruptions (finesse). To get a double S (and unlock a key) all dust has to be collected without a single interruption.
Evaluating both completion and finesse is a clever way to ensure good play. Abusing blinking time or brute forcing every single obstacle won't bring you the necessary finesse to advance. Using shortcuts to pass by hard sections won't work either, because dust in skipped sections is guaranteed to be missed. You can use these techniques to finish a level of course — and some levels can be done ridiculously fast using shortcuts, — but harder levels are reserved for good players.

All this dynamic balancing is necessary to keep players engaged while they still learn how the game is played. Dustforce has a lot of movement techniques, from sliding down slopes over fast-falling to running at the ceiling. Every movement requires precise input. In contrast to the heavily automated system of an Assassins Creed, your avatar in Dustforce will do nothing that you don't tell him/her explicitly.
Unfortunately not all of Dustforce's options are taught properly. The game starts with a set of three solid tutorials, explaining most important aspects — how to reset your double-jump for example. Abstruse, while nevertheless useful, techniques like spike-jumping on the other hand, are left unmentioned.
It took me a few hours (and a good youtube tutorial) to "get" the controls and gain a solid level of mastery. Those few hours weren't boring at all though and the top-class Jump'n Run I got in return was a satisfying trade.

There isn't so much, that I want to say about Dustforce's aesthetics, but I can't let them be unmentioned.
The game's sprites have few details and let their well-chosen color pallets speak instead. I also like how the four playable characters differ in design. Each of them cleans with another tool, from broom to vacuum cleaner, and color, animations and hats all differ too. I'm particularly fond of Dustworth's design, who looks like Luigi got old fast after exorcising his mansion.
There are few sound effects — and no voices at all — but that almost feels intentional to underline the game's great chiptune soundtrack. Almost all songs are strong enough to stand their own, but they accompany each levels theme pretty well too.

Mechanics, structure, balancing and aesthetics all interlock and support each other just right. When I started Dustforce, I was expecting a satisfying high complexity platformer, but the game is so fine tuned and works so well that I'm surprised that it isn't more popular. I highly recommend it for every Jump'n Run fan out there.

Read more of my reviews at:
theguygaming.com
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
17.9 godz. łącznie
Zamieszczono: 14 lipca
The smoothest platformer ever made, the star pupil of the N school of game design. And it really is yotta difficult.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
182.4 godz. łącznie
Zamieszczono: 23 czerwca
I think this game is pretty difficult. I have SS almost every map and continually improve even at 150 hours of gameplay. I still haven't beaten Gigadifficult even though I have almost gotten it quite a few times. There's also community maps that I spend most of my time on. The stock maps are great and challenging but the custom maps can be sinister in their own way. I particularly like the map Cotton Candy and Retrace made by some people. I haven't SS Cotton Candy but I finally got retrace after trying over and over. Now I seem to be able to SS it quite often lol. Skill ceiling is quite high. My favorite precision platformer. I have tried titles like super meat boy but this game is in a league of it's own in terms of difficulty.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
1.8 godz. łącznie
Zamieszczono: 28 czerwca
Fxxking hard difficulty
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
3.0 godz. łącznie
Zamieszczono: 7 lipca
The first few levels you play will feel akward and you will probably not look as cool as you thought you would . Soon though you will get the controls down and be soaring through the maps. It will feel really good to go through a level flawlessly and you will probably get the craving for more. This game is easy to learn but hard to master and there will be some levels that will give you trouble.

I would recommend this game if you are looking for a 2d platformer to play, and want something that makes you feel good for beating the level in some style. ** CHECK OUT the Humble Bundle now to get this game and some other awesome games for 15 dollars and all the money goes to Doctors Without Borders!**
Czy ta recenzja była pomocna? Tak Nie Zabawna
Najbardziej przydatne recenzje  Ogółem
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
8.0 godz. łącznie
Zamieszczono: 27 stycznia, 2012
Bardzo oryginalny pomyśł na platformówke, w dodatku świetnie sie sprawdza, a wydawało by sie, że gra o sprzątaniu nie może być fajna. Jak dla mnie 9/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
0 z 1 osób (0%) uważa, że ta recenzja jest pomocna
Polecane
6.9 godz. łącznie
Zamieszczono: 5 maja, 2012
Dustforce, gra w której na pierwszym miejscu liczy się skill i rywalizacja <3
Liczę że takich gier będzie więcej :)
Czy ta recenzja była pomocna? Tak Nie Zabawna
261 z 309 osób (84%) uważa, że ta recenzja jest pomocna
Według 32 osób ta recenzja jest zabawna
Polecane
31.4 godz. łącznie
Zamieszczono: 10 stycznia, 2014
SO TAKE A FEW MINUTES OUT OF YOUR PATHETIC LIFE AND PICTURE THIS FOR A SECOND

YOU'RE A JANITOR
NOT SOME SMELLY MINIMUM WAGE JANITOR, NO

YOU'RE A NINJA JANITOR
YOU RUN AROUND AT SPEEDS INCOMPREHENSIBLE TO MANKIND, RUN UP AND JUMP OFF OF WALLS, RUN ACROSS CEILINGS, AND JUMP WHILE IN THE AIR
ALL WHILE BEING A GOOD CITIZEN AND CLEANING UP THE POLLUTION AMERICA DOESN'T GIVE A FLAMING BADGER'S BUNGHOLE ABOUT

YOU WANT ACTION? THIS GAME'S GOT ACTION
AS IF BEING A FLIPPIN' NINJA WASN'T ENOUGH FOR YOU, YOU CAN ALSO BEAT THE HELL OUT OF DIRTY NEVER-DO-WELLS WHICH [SPOILER ALERT] TURN OUT TO BE FRIENDLY CITIZENS WHO WERE CORRUPTED BY THE POLLUTION OF AMERICA

THERE'S FIVE DIFFERENT AREAS AND TWO WAYS TO BE THE BEST AT THEM
YOU CAN EITHER BE JESUS INCARNATE AND CLEAN UP EVERYTHING WITHOUT GETTING HIT
OR YOU CAN GO FASTER THAN SONIC THE HEDGEHOG AND BEAT THE LEVEL AS FAST AS POSSIBLE
I DON'T THINK YOU'RE MAN ENOUGH TO DO IT

WARM UP YOUR BADASS GAUGE IN THE FOREST BY CLEANING UP DEAD FOLIAGE
START REACHING SPEEDS OF "HOLY JESUS" IN THE CITY BY LITERALLY TAKING OUT THE TRASH
HIT YOUR STRIDE IN THE MANSION WHERE THE FAT RICH FARTKNOCKERS CAN'T BE BOTHERED TO CLEAN UP OR SAVE THEIR SMOKIN' HOT MAIDS [WHO ARE ALSO CORRUPTED BY THE EVIL POLLUTION]
BECOME A NINJA JANITOR SCIENTIST IN THE LABORATORY WHERE ALL THE POT-HEADS SPILLED TOXIC WASTE EVERYWHERE
AND THEN IF YOU'RE A BAD ENOUGH DUDE, ENTER THE VIRTUAL REALITY ROOM AND CRY OUT YOUR PUSS BECAUSE THOSE LEVELS ARE BRUTAL

BUT WAIT YOU THOUGHT THERE WAS ONLY ONE CHARACTER? HAHAHAHA OH WOW
THERE'S A GRAND TOTAL OF FOUR JANITOR NINJAS WHO ARE READY TO ANSWER THE CALL TO CLEANING
CLEANING UP CRIME
DUSTMAN, THE BLUE EVERYMAN WHO THE GAME IS MADE AROUND. LIKES BEING A BADASS AND LONG WALKS ON THE BEACH
DUSTGIRL, THE RED FEMALE CHARACTER WHO IS BASICALLY DUSTMAN BUT FALLS FASTER AND HAS DIFFERENT ATTACK RANGES. ALSO WANTS DUSTMAN'S D BUT HONESTLY WHO DOESN'T
DUSTKID, THE PURPLE WONDER CHILD WHO ATTACKS FASTER THAN A DRAGONBALL Z FIGHT AND CAN JUMP THREE TIMES. ONLY DOWNSIDE IS HER JUMPS ARE SHORTER THAN YOUR PINKY FINGER AND HER ATTACK RANGE IS MELEE ONLY. SHE'S ACTUALLY FROM THE FUTURE WHERE DUSTMAN AND DUSTGIRL BANG EACH OTHER
DUSTWORTH, THE BADASS GRANDPA WHO USES A VACUUM AND DOESN'T GIVE A DAMN ABOUT IT. JUMPS HIGHER THAN ANYONE ELSE AND HAS THE BIGGEST ATTACK RANGE BECAUSE OF HIS RAD VAC. SUCKS THAT HE ATTACKS SLOWER THAN A TURTLE IN MOLASSES. HE MAY BE OLD BUT HE HAS TO BE BADASS IF HE'S PART OF AN ELITE TEAM OF NINJA JANITORS

IS YOUR CROTCH THROBBING WITH ANTICIPATION YET? BECAUSE MINE IS
Czy ta recenzja była pomocna? Tak Nie Zabawna
137 z 147 osób (93%) uważa, że ta recenzja jest pomocna
Według 11 osób ta recenzja jest zabawna
Polecane
1,407.7 godz. łącznie
Zamieszczono: 12 stycznia
I should have written a review long ago. After all, I've played this game for 1,000+ hours and idle'd in its level editor for a few hundred more.

Dustforce DX is the deepest and most technically demanding 2D platformer ever made. It has a momentum based engine where all actions have real weight and consequence, attacks have start-up frames, things are jump and dash-cancellable, and there are tricks measured in how many frames they save. Every level has leaderboards both for score and for raw time, and the community is fiercly competitive and still very active. More importantly, every run on the leaderboards also has a replay embedded. Being able to watch your run (or anyone else's) is not just fun, it's a fantastic learning tool. If that sounds like something you'd enjoy, then keep reading.

Dustforce DX will never hold the player's hand. Several people ragequit the third TUTORIAL, and a wide number of the advanced mechanics and workings of the game are never explained in-game. To really master this game and understand everything in it, you need to know other people who play it and/or engage on the subreddit and IRC channel. Even if you do that and arm yourself with knowledge: this game is HARD. When you think you've finally gotten good and beaten the game, you have only just begun because you unlocked "The Difficults". Honestly even getting that far is going to take you a hundred hours at least, because the only way to unlock new levels is to complete easier levels perfectly. I'll explain...

Dustforce DX has 4 main hub areas of one large world (The Nexus). Each hub has 4 baby levels, 4 easy levels, 4 medium levels, and 4 exceedingly hard levels. Each tier of level above the first is locked by a key, and you earn progress toward keys by playing the levels in the tier below. But the only way to get a full key from 1 single level is to get an SS rank. One S is completion: for cleaning all the dust and defeating all the enemies. The other S is Finesse: for never losing your combo from dying, getting hit, or letting it time out. The game doesn't just reward perfection, it demands it if you even want to see all the stock levels.

Now why did I say stock levels you may ask? That's because the true magic of this game is its INTENSELY POWERFUL level editor. Custom Dustforce Maps (it calls them maps instead of levels) are what keep me playing. This is one of several games where the editor gives you every tool the dev had, letting you make stuff on par with, and often exceeding, the quality of the stock game. You have 20 layers to work with, tons of cool props, almost complete RGB color control and control over the %blend of the color PER LAYER, a ♥♥♥♥ ton of props and emitters to place, several things with transparency for awesome effects, and total control over the music and sound effects at every point. The last sentence is very important since this game has a truly amazing soundtrack. Free control over the music in the editor doubles as a sound test, even if you don't enjoy making maps. The nice thing about the leaderboards and replays is that you can watch everyone playing your map once you publish it. That adds another level of enjoyment to the process, a feature missing from several other games with level editors.

There are almost no restrictions on what you can place anywhere, allowing the free mixing of themes from the 4 hubs if you have the skill to make it work. The game is easily moddable and the community has several killer spritemods available, one even turns a character into Kirby! There are several different classes of mods both for art and for performance, and they are all easy enough to find on the subreddit. Sadly they aren't integrated into Steam like with many other games. The community also has several third party tools available for more detailed stat-tracking, new kinds of competition, and even a cool TAS community.

In conclusion, Dustforce DX is a great game and one of my all time favorites. It's not easy to get into: indeed you will struggle if you go it alone and it's still very difficult even with friends beside you. You'll get what you put into it. We still learn things about this game every week; the engine is just that deep. A lot of the quirks in this game are things you just won't find anywhere else. When I say that there's no 2D platformer with the complexity of Dustforce... I mean it.
Czy ta recenzja była pomocna? Tak Nie Zabawna