Take control of a nimble janitor to rid the world of dust and debris.
User reviews:
Overall:
Very Positive (1,412 reviews) - 88% of the 1,412 user reviews for this game are positive.
Release Date: Jan 17, 2012

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Packages that include this game

Buy Dustforce Soundtrack Bundle

Includes 2 items: Dustforce DX, Dustforce Soundtrack

Downloadable Content For This Game

 

Dustforce DX Update

Dustforce DX is a free update to the game, which includes 16 new maps, 109 community-made maps, a new music track, bug fixes, and support for Steam Trading cards. It also has a redesigned overworld system that makes the game friendlier to newer players, and more exciting to veterans.

About This Game

Clean up the world with style! As an acrobatic janitor, you are an adept force against dust and disorder. Leap and dash off walls and ceilings, and deftly traverse precarious environments. Cleanse each level swiftly and thoroughly to achieve mastery in this 2D sweep-'em-up platformer.
Key Features:
  • Over 75 levels varying in difficulty from elegant exploration levels to intense challenges for hardcore players.
  • Over 100 community-made levels included in their own area of the game.
  • Compete on the online leaderboard and instantly watch replays of every players' best attempts.
  • Play against your friends with local multiplayer matches.
  • Roam through a myriad of beautiful environments accompanied by an original soundtrack.
  • Make your own worlds with the level editor, and seamlessly share and play them with the rest of the community.

System Requirements

Windows
Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: Core 2 Duo 2.0 GHz or equivalent
    • Memory: 1GB
    • Hard Disk Space: 400MB Free Space
    • Video Card: Dedicated graphics card with Shader Model 2.0 support
    • DirectX®: 9.0c
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Core 2 Duo 2.0 GHz or equivalent
    • Memory: 1GB
    • Hard Disk Space: 400MB Free Space
    • Video Card: 256MB RAM with Shader Model 2.0 support
    • OpenGL: Version 2.1
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Very Positive (1,412 reviews)
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1,144 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
31.7 hrs on record
Posted: August 31
I'm starting a new set of reviews. I was way too generous with my 10s. But seriously, this game deserves a 10. This is one of the best platformers of all time. The controls are fluid, the soundtrack has to be my favorite of all time, and the controls are very original but also very tight. 10/10
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2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
12.0 hrs on record
Posted: September 23
Great speed-run platformer that you can play casually or competitively. The levels start out pretty easy enough but then they get to god-like levels of difficulty. One thing I don't like about the game is that there is only achievement and it requires you to master every level in order to get it. Also, the controls are kinda strange at first, I almost gave up on this game until I found a key-map that I liked. It's a pretty great platformer overall though that requires some real level of skill to master! 4/5

Map your keys as follows;
WASD --> Movement

L --> Dash
P --> Jump
; --> Light Attack
' --> Hard Attack
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3 of 5 people (60%) found this review helpful
1 person found this review funny
Recommended
9.9 hrs on record
Posted: September 1
10/10

I recommend this only to people that like trial and error games like super meat boy. If you don't like those types of games sorry pal this ain't for you.
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1 of 3 people (33%) found this review helpful
Not Recommended
14.0 hrs on record
Posted: September 16
I've really tried to like this game over the past 5 or so years I've owned it. I love the concept, but I really can't say I enjoy the 'feel' of the game. It has some weird momentum-based physics that give it a sort of 'floaty' feel to it. A lot of people will call this a precision-based platformer. I would call it pretentious. The devs did well to implement a series of tutorials, as they thought the game was too hard for many. However, there are still a ton of hidden mechanics that aren't explicitly taught to the player, so it's often confusing once you've completed a certain number of levels on where to head next. Until you know what's possible in the context of the game, it's really off-putting. I shouldn't have to go to forums and YouTube to determine that there are many completely obtuse things hidden in the game's mechanics in order to proceed.

Additionally, there are numerous bugs this game has, such as the game deciding it will automatically use up your double jump if you are too close to an edge. Mr Peck on YouTube has these documented, if you want some evidence of them. Tons of optimization problems, such as crashing if you alt+tab out of the window and simply setting up a controller is a nightmare if you want to switch between keyboard and gamepad; buttons across both is frustrating. They should have just used a 'set all buttons' command and let the player sequentially determine the mappings.

If I were looking for a game in this genre, it'd be Wings of Vi over this - feels way better.
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1 of 3 people (33%) found this review helpful
Recommended
3.3 hrs on record
Posted: September 2
Very active. Like super meat boy, only you're cleaning.

Very much an action-puzzler.
Not to my taste, but it's well implemented, and there's a certain relaxation to be found in it.
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3 of 8 people (38%) found this review helpful
1 person found this review funny
Not Recommended
6.6 hrs on record
Posted: September 23
This is a platformer about precision movement!

*proceeds to have controls dipped in syrian oil fields*
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1 of 13 people (8%) found this review helpful
1 person found this review funny
Most Helpful Reviews  Overall
270 of 319 people (85%) found this review helpful
43 people found this review funny
Recommended
31.4 hrs on record
Posted: January 10, 2014
SO TAKE A FEW MINUTES OUT OF YOUR PATHETIC LIFE AND PICTURE THIS FOR A SECOND

YOU'RE A JANITOR
NOT SOME SMELLY MINIMUM WAGE JANITOR, NO

YOU'RE A NINJA JANITOR
YOU RUN AROUND AT SPEEDS INCOMPREHENSIBLE TO MANKIND, RUN UP AND JUMP OFF OF WALLS, RUN ACROSS CEILINGS, AND JUMP WHILE IN THE AIR
ALL WHILE BEING A GOOD CITIZEN AND CLEANING UP THE POLLUTION AMERICA DOESN'T GIVE A FLAMING BADGER'S BUNGHOLE ABOUT

YOU WANT ACTION? THIS GAME'S GOT ACTION
AS IF BEING A FLIPPIN' NINJA WASN'T ENOUGH FOR YOU, YOU CAN ALSO BEAT THE HELL OUT OF DIRTY NEVER-DO-WELLS WHICH [SPOILER ALERT] TURN OUT TO BE FRIENDLY CITIZENS WHO WERE CORRUPTED BY THE POLLUTION OF AMERICA

THERE'S FIVE DIFFERENT AREAS AND TWO WAYS TO BE THE BEST AT THEM
YOU CAN EITHER BE JESUS INCARNATE AND CLEAN UP EVERYTHING WITHOUT GETTING HIT
OR YOU CAN GO FASTER THAN SONIC THE HEDGEHOG AND BEAT THE LEVEL AS FAST AS POSSIBLE
I DON'T THINK YOU'RE MAN ENOUGH TO DO IT

WARM UP YOUR BADASS GAUGE IN THE FOREST BY CLEANING UP DEAD FOLIAGE
START REACHING SPEEDS OF "HOLY JESUS" IN THE CITY BY LITERALLY TAKING OUT THE TRASH
HIT YOUR STRIDE IN THE MANSION WHERE THE FAT RICH FARTKNOCKERS CAN'T BE BOTHERED TO CLEAN UP OR SAVE THEIR SMOKIN' HOT MAIDS [WHO ARE ALSO CORRUPTED BY THE EVIL POLLUTION]
BECOME A NINJA JANITOR SCIENTIST IN THE LABORATORY WHERE ALL THE POT-HEADS SPILLED TOXIC WASTE EVERYWHERE
AND THEN IF YOU'RE A BAD ENOUGH DUDE, ENTER THE VIRTUAL REALITY ROOM AND CRY OUT YOUR PUSS BECAUSE THOSE LEVELS ARE BRUTAL

BUT WAIT YOU THOUGHT THERE WAS ONLY ONE CHARACTER? HAHAHAHA OH WOW
THERE'S A GRAND TOTAL OF FOUR JANITOR NINJAS WHO ARE READY TO ANSWER THE CALL TO CLEANING
CLEANING UP CRIME
DUSTMAN, THE BLUE EVERYMAN WHO THE GAME IS MADE AROUND. LIKES BEING A BADASS AND LONG WALKS ON THE BEACH
DUSTGIRL, THE RED FEMALE CHARACTER WHO IS BASICALLY DUSTMAN BUT FALLS FASTER AND HAS DIFFERENT ATTACK RANGES. ALSO WANTS DUSTMAN'S D BUT HONESTLY WHO DOESN'T
DUSTKID, THE PURPLE WONDER CHILD WHO ATTACKS FASTER THAN A DRAGONBALL Z FIGHT AND CAN JUMP THREE TIMES. ONLY DOWNSIDE IS HER JUMPS ARE SHORTER THAN YOUR PINKY FINGER AND HER ATTACK RANGE IS MELEE ONLY. SHE'S ACTUALLY FROM THE FUTURE WHERE DUSTMAN AND DUSTGIRL BANG EACH OTHER
DUSTWORTH, THE BADASS GRANDPA WHO USES A VACUUM AND DOESN'T GIVE A DAMN ABOUT IT. JUMPS HIGHER THAN ANYONE ELSE AND HAS THE BIGGEST ATTACK RANGE BECAUSE OF HIS RAD VAC. SUCKS THAT HE ATTACKS SLOWER THAN A TURTLE IN MOLASSES. HE MAY BE OLD BUT HE HAS TO BE BADASS IF HE'S PART OF AN ELITE TEAM OF NINJA JANITORS

IS YOUR CROTCH THROBBING WITH ANTICIPATION YET? BECAUSE MINE IS
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146 of 157 people (93%) found this review helpful
13 people found this review funny
Recommended
1,408.0 hrs on record
Posted: January 12
I should have written a review long ago. After all, I've played this game for 1,000+ hours and idle'd in its level editor for a few hundred more.

Dustforce DX is the deepest and most technically demanding 2D platformer ever made. It has a momentum based engine where all actions have real weight and consequence, attacks have start-up frames, things are jump and dash-cancellable, and there are tricks measured in how many frames they save. Every level has leaderboards both for score and for raw time, and the community is fiercly competitive and still very active. More importantly, every run on the leaderboards also has a replay embedded. Being able to watch your run (or anyone else's) is not just fun, it's a fantastic learning tool. If that sounds like something you'd enjoy, then keep reading.

Dustforce DX will never hold the player's hand. Several people ragequit the third TUTORIAL, and a wide number of the advanced mechanics and workings of the game are never explained in-game. To really master this game and understand everything in it, you need to know other people who play it and/or engage on the subreddit and IRC channel. Even if you do that and arm yourself with knowledge: this game is HARD. When you think you've finally gotten good and beaten the game, you have only just begun because you unlocked "The Difficults". Honestly even getting that far is going to take you a hundred hours at least, because the only way to unlock new levels is to complete easier levels perfectly. I'll explain...

Dustforce DX has 4 main hub areas of one large world (The Nexus). Each hub has 4 baby levels, 4 easy levels, 4 medium levels, and 4 exceedingly hard levels. Each tier of level above the first is locked by a key, and you earn progress toward keys by playing the levels in the tier below. But the only way to get a full key from 1 single level is to get an SS rank. One S is completion: for cleaning all the dust and defeating all the enemies. The other S is Finesse: for never losing your combo from dying, getting hit, or letting it time out. The game doesn't just reward perfection, it demands it if you even want to see all the stock levels.

Now why did I say stock levels you may ask? That's because the true magic of this game is its INTENSELY POWERFUL level editor. Custom Dustforce Maps (it calls them maps instead of levels) are what keep me playing. This is one of several games where the editor gives you every tool the dev had, letting you make stuff on par with, and often exceeding, the quality of the stock game. You have 20 layers to work with, tons of cool props, almost complete RGB color control and control over the %blend of the color PER LAYER, a ♥♥♥♥ ton of props and emitters to place, several things with transparency for awesome effects, and total control over the music and sound effects at every point. The last sentence is very important since this game has a truly amazing soundtrack. Free control over the music in the editor doubles as a sound test, even if you don't enjoy making maps. The nice thing about the leaderboards and replays is that you can watch everyone playing your map once you publish it. That adds another level of enjoyment to the process, a feature missing from several other games with level editors.

There are almost no restrictions on what you can place anywhere, allowing the free mixing of themes from the 4 hubs if you have the skill to make it work. The game is easily moddable and the community has several killer spritemods available, one even turns a character into Kirby! There are several different classes of mods both for art and for performance, and they are all easy enough to find on the subreddit. Sadly they aren't integrated into Steam like with many other games. The community also has several third party tools available for more detailed stat-tracking, new kinds of competition, and even a cool TAS community.

In conclusion, Dustforce DX is a great game and one of my all time favorites. It's not easy to get into: indeed you will struggle if you go it alone and it's still very difficult even with friends beside you. You'll get what you put into it. We still learn things about this game every week; the engine is just that deep. A lot of the quirks in this game are things you just won't find anywhere else. When I say that there's no 2D platformer with the complexity of Dustforce... I mean it.
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167 of 201 people (83%) found this review helpful
4 people found this review funny
Recommended
3,861.2 hrs on record
Posted: November 27, 2013
This is my favorite game on Steam
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Recently Posted
DashProcessor
0.4 hrs
Posted: September 27
I did not enjoy this game, but you might
If you are a score chaser and enjoy dexterity games that require quick reflexes, you will enjoy this game.

Shame I don't like that kind of stuff (probably should've read more).

For what it is, 9/10

For my personal enjoyment, 4/10
Helpful? Yes No Funny
Meeba
11.6 hrs
Posted: September 13
It's a good game! Somehow, it is amazingly precise yet relaxing at the same time.
Helpful? Yes No Funny
Bumpy Chungus
13.5 hrs
Posted: September 8
A challenging platformer that's comparable to a more tactical Meat Boy: rather than the goal just being to get to the end as fast as possible without dying, you're also tasked with cleaning up as much dust/leaves/trash/etc on the ground as possible (by running over it as you traverse the level), and in as large of a combo as possible by sweeping it all up in quick succession, while also dealing with the occasional small group of enemies.

While the controls feel a bit different than what you'd normally expect out of this sort of game, they're actually very well made once you've had some time to get used to them. The gameplay is rock-solid, the soundtrack and art are comfy, and the higher-difficulty levels provide a great challenge.

My main gripe with the game, and consider this an important disclaimer if you're anything less than really, -really- good at platformers, is the system for unlocking new levels.
Levels have 5 difficulties, which for purposes of space we'll call A, B, C, D, and E. By default, you have all of the A levels unlocked. Completing an A level and getting an S rank for both dust cleared and max combo (called SS rank) earns you a key to unlock a single B level. Likewise, earning SS rank on a B level unlocks you a C level, SS-C unlocks a D, and earning SS on all of the D levels opens up a bonus hub world containing the E levels.
It's important to note that to earn S-rank for each category, you must score absolutely perfectly. That is, clear -all- the dust from the level, and have a combo that stretches all the way from the first patch of dust to the last.
If you earn less than an SS rank, be it SA, AS, BB, CD, or whatever, you only earn a portion of a key. So in example, earning BC rank on two A levels would get you a single B key and some progress towards the next one, as opposed to the two you'd have earned if you had scored SS ranks.
This brings up the pretty immediate problem that, if you don't have the skill and/or patience to keep retrying to earn SS on every level, you'll never unlock the more challenging (and at least for me, the more fun) parts of the game, especially considering that dying, or even just getting hit, automatically disqualifies you from earning S for combo unless you start the entire level over again.
While this isn't a huge issue for A and B levels for anyone of at least moderate skill, C levels already ramp up the challenge significantly, and D levels are pretty much Meat Boy tier in how many times you're going to die trying to beat them (don't even get me started on the E levels), so this system ends up locking out a lot of players from a significant portion of the game merely because they weren't -absolutely perfect- at it.

This aside, I do recommend the game to anyone who likes truly challenging platformers, as there's a light at the end of the tunnel that saved this review from being a Negative one: Should you find yourself in the same situation I did, having a lot of fun with just the challenge of beating the levels, but no fun at all at the prospect of going back and spending hours trying to perfect them, something you may simply not have the skill to do, the game has a community-made mod called Dustmod that, among a whole lot of other functions, lets you switch your save file to NG+ with the click of a button, unlocking all of the levels and letting you play the entire game without having to worry about rank.
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