Jouez le rôle d'un technicien de surface en combattant les débris et la poussière.
Évaluations des utilisateurs : très positives (1,389 évaluation(s)) - 88% des 1,389 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 17 jan 2012

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Acheter Dustforce Soundtrack Bundle

Inclut les 2 articles suivants : Dustforce DX, Dustforce Soundtrack

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Dustforce DX Update

Dustforce DX is a free update to the game, which includes 16 new maps, 109 community-made maps, a new music track, bug fixes, and support for Steam Trading cards. It also has a redesigned overworld system that makes the game friendlier to newer players, and more exciting to veterans.

À propos de ce jeu

Nettoyez le monde avec classe ! En tant que concierge acrobatique, vous êtes un adepte de la force contre la poussière et le désordre. Sautez et nettoyez en vitesse murs et plafonds et parcourez habilement des environnements précaires. Purifiez chaque niveau rapidement et soigneusement pour atteindre la maîtrise dans ce jeu de plates-formes en 2D.
Caractéristiques :
  • Plus de 50 niveaux variant en difficulté, des niveaux d'exploration élégants à d'intenses défis pour les joueurs hardcore.
  • Concourrez dans les classements en ligne et regardez instantanément les rediffusions des meilleures tentatives de chaque joueurs.
  • Jouez contre vos amis dans des matchs multijoueurs en local.
  • Balladez-vous au travers d'une myriade de magnifiques environnements accompagnés d'une bande son originale.

Configuration requise

Windows
Mac OS X
    • Système d'exploitation : Windows XP, Vista, 7
    • Processeur : Core 2 Duo 2.0 GHz ou équivalent
    • Mémoire vive : 1 Go de RAM
    • Disque dur : 400 Mo d'espace disque disponible
    • Carte graphique : Carte dédiée avec support Shader Model 2.0
    • DirectX® : 9.0c
    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou ultérieur.
    • Processeur : Core 2 Duo 2.0 GHz ou équivalent
    • Mémoire vive : 1 Go
    • Disque dur : 400Mo
    • Carte graphique : 256Mo RAM avec Shader Model 2.0 support
    • OpenGL : Version 2.1
Évaluations intéressantes des utilisateurs
20 personne(s) sur 25 (80%) ont trouvé cette évaluation utile
34 personnes ont trouvé cette évaluation amusante
39.8 heures en tout
Posté le : 29 août 2015
This game is really hard for me.

But I'm also really hard for this game. Get it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
12 personne(s) sur 12 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1,325.2 heures en tout
Posté le : 12 janvier
I should have written a review long ago. After all, I've played this game for 1,000+ hours and idle'd in its level editor for a few hundred more.

Dustforce DX is the deepest and most technically demanding 2D platformer ever made. It has a momentum based engine where all actions have real weight and consequence, attacks have start-up frames, things are jump and dash-cancellable, and there are tricks measured in how many frames they save. Every level has leaderboards both for score and for raw time, and the community is fiercly competitive and still very active. More importantly, every run on the leaderboards also has a replay embedded. Being able to watch your run (or anyone else's) is not just fun, it's a fantastic learning tool. If that sounds like something you'd enjoy, then keep reading.

Dustforce DX will never hold the player's hand. Several people ragequit the third TUTORIAL, and a wide number of the advanced mechanics and workings of the game are never explained in-game. To really master this game and understand everything in it, you need to know other people who play it and/or engage on the subreddit and IRC channel. Even if you do that and arm yourself with knowledge: this game is HARD. When you think you've finally gotten good and beaten the game, you have only just begun because you unlocked "The Difficults". Honestly even getting that far is going to take you a hundred hours at least, because the only way to unlock new levels is to complete easier levels perfectly. I'll explain...

Dustforce DX has 4 main hub areas of one large world (The Nexus). Each hub has 4 baby levels, 4 easy levels, 4 medium levels, and 4 exceedingly hard levels. Each tier of level above the first is locked by a key, and you earn progress toward keys by playing the levels in the tier below. But the only way to get a full key from 1 single level is to get an SS rank. One S is completion: for cleaning all the dust and defeating all the enemies. The other S is Finesse: for never losing your combo from dying, getting hit, or letting it time out. The game doesn't just reward perfection, it demands it if you even want to see all the stock levels.

Now why did I say stock levels you may ask? That's because the true magic of this game is its INTENSELY POWERFUL level editor. Custom Dustforce Maps (it calls them maps instead of levels) are what keep me playing. This is one of several games where the editor gives you every tool the dev had, letting you make stuff on par with, and often exceeding, the quality of the stock game. You have 20 layers to work with, tons of cool props, almost complete RGB color control and control over the %blend of the color PER LAYER, a ♥♥♥♥ ton of props and emitters to place, several things with transparency for awesome effects, and total control over the music and sound effects at every point. The last sentence is very important since this game has a truly amazing soundtrack. Free control over the music in the editor doubles as a sound test, even if you don't enjoy making maps. The nice thing about the leaderboards and replays is that you can watch everyone playing your map once you publish it. That adds another level of enjoyment to the process, a feature missing from several other games with level editors.

There are almost no restrictions on what you can place anywhere, allowing the free mixing of themes from the 4 hubs if you have the skill to make it work. The game is easily moddable and the community has several killer spritemods available, one even turns a character into Kirby! There are several different classes of mods both for art and for performance, and they are all easy enough to find on the subreddit. Sadly they aren't integrated into Steam like with many other games. The community also has several third party tools available for more detailed stat-tracking, new kinds of competition, and even a cool TAS community.

In conclusion, Dustforce DX is a great game and one of my all time favorites. It's not easy to get into: indeed you will struggle if you go it alone and it's still very difficult even with friends beside you. You'll get what you put into it. We still learn things about this game every week; the engine is just that deep. A lot of the quirks in this game are things you just won't find anywhere else. When I say that there's no 2D platformer with the complexity of Dustforce... I mean it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
9 personne(s) sur 9 (100%) ont trouvé cette évaluation utile
38.7 heures en tout
Posté le : 22 octobre 2015
The game that got me back into platformers. Fast paced, difficult and gratifying. Highly recommended!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.4 heures en tout
Posté le : 25 septembre 2015
The developers made a nice job here, original design and "story" loved and played it with pleasure. + Recommend
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
439.9 heures en tout
Posté le : 8 septembre 2015
A slick precision platformer designed for perfectionists.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante