當你釋放這些嚇人的幽魂,並把 Gravenville 的居民嚇得半死時,所有陰森的幽靈、哀嚎的女妖以及調皮的小精靈全都聽候您的差遣。 在 Ghost Master 的世界中,恐怖就是你的籌碼,解開謎團並破解神秘事件,挑戰完美結合策略、冒險及資源管理的遊戲。 高達 15 種獨特、令人毛骨悚然的冒險,豐富的支線故事,全都在連貫的腳本及完全虛擬的世界中。 恐怖鏡是創新的 3D 相機,讓您可以從人類或鬼魂的角度觀看動作。 革命性的特殊效果,驚人的角色細節,以及擷取自經典恐怖電影的可怕場景。 突破性的藝術智慧互動功能,每個關卡中有多達 30 種 AI 控制的角色。 11 個寬廣遼闊的地點,包括城鎮中的瘋人院、軍事基地、婦女聯誼會及兄弟會,還有警察局。
使用者評論: 極度好評 (656 篇評論)
發售日: 2003 年 08 月 23 日

登入以新增此項目至您的願望清單、追隨或是標記為無興趣

購買 Ghost Master®

 

由多名鑑賞家所推薦

"Kinda looks like the sims but instead of taking care of the people you try to spook them out of their houses by placing ghosts and spooky traps."

關於此遊戲

當你釋放這些嚇人的幽魂,並把 Gravenville 的居民嚇得半死時,所有陰森的幽靈、哀嚎的女妖以及調皮的小精靈全都聽候您的差遣。 在 Ghost Master 的世界中,恐怖就是你的籌碼,解開謎團並破解神秘事件,挑戰完美結合策略、冒險及資源管理的遊戲。
  • 高達 15 種獨特、令人毛骨悚然的冒險,豐富的支線故事,全都在連貫的腳本及完全虛擬的世界中。
  • 恐怖鏡是創新的 3D 相機,讓您可以從人類或鬼魂的角度觀看動作。
  • 革命性的特殊效果,驚人的角色細節,以及擷取自經典恐怖電影的可怕場景。
  • 突破性的藝術智慧互動功能,每個關卡中有多達 30 種 AI 控制的角色。
  • 11 個寬廣遼闊的地點,包括城鎮中的瘋人院、軍事基地、婦女聯誼會及兄弟會,還有警察局。

Ghost Master © 2003 Empire Interactive Europe Ltd.。由 Empire Interactive Europe Ltd. 的工作室 Sick Puppies 所開發。 Ghost Master、Empire 及「E」為 Empire Interactive Europe Ltd. 在英國、歐洲及/或其他國家的商標或註冊商標。 所有權利均予保留。

系統需求

    最低系統需求:Pentium® III 450。 Windows® 98、ME、XP、2000。 NVIDIA® TNT2 3D 顯示卡。 128MB RAM。 750MB 可用硬碟空間。 DirectX® 8.1。 滑鼠,鍵盤。
    建議使用:Pentium® IV 1.5GHz。 ATI® Radeon™7500/NVIDIA®
    GeForce2 3D 顯示卡。 256MB RAM。
值得參考的用戶評論
18 人之中有 18 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
12.4 記錄時數
張貼於:05 月 22 日
I love details in this game like bio of people you are scaring, the story of places where you are scaring, stories of ghosts you can obtain in game. You can also get your goals multiple ways which is always nice. The graphics are not really that good but since its older game it's to be expected. You'll instantly fall in love with the sinister voice of your guide!

Overall this game brings back memories of my early teen years and one of the first games I played. I love it and I really wish they'd make Ghost Master 2.
這篇評論值得參考嗎? 有趣
12 人之中有 12 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
0.1 記錄時數
張貼於:06 月 27 日
(I have the game on disk and played through it at least 3 times now, don't mind the steam time played)

Ghost master is one of the hidden gems of gaming, an old game with a sims lookalike feel, but with completely different mechanics. In Ghost Master, you control an organisation of ghosts, spectres and horrors. Your objectives range from the simple and amusing frightening of mortals to gather energy from their fear to more complicated matters such as making sure the mortals find the bodies of murder victims to appease their spirits and many other tasks that are suitible for one controlling ghosts and spirits.
Many levels have oppertunities to pick up new ghosts for your future missions, with their requests ranging from complicated tasks such as proving the corruption of one mortal to an other to the relatively simple tasks of freeing them from a fetter or bond placed upon them by breaking it in some way. The key aspect here is that you can not go and just smash or destroy the object yourself. You will need to use either your team's powers to control the circumstances such as the wind and rain or the mortals in a mission. Ghost Master will let you feel like you're playing a god...All while delegating these tasks to your ghosts and having goals set by someone or something higher up the chain of command. You organise an invisible force that tries to acomplish its goals through subtle manipulation of the mortals. Mortals who themselves might intervene in your plans - maybe they call in a medium to try to banish your ghosts, or perhaps they're just incredibly stubborn and refuse to believe in ghosts. Whatever the case, you can choose to do the absolute minimum needed, you can just scare off the mortals in as entertaining matters as you can...Or you can subtly manipulate them to do your bidding, get all the potential ghosts freed and play with those scared fools by checking on their individual fears and phobias to scare them as best as possible for as little energy as possible, or try to drive them insane(Though complete insanity is a thing that usually only works on those who are already unhinged, or with a LOT of time). Every one of them is different, with their own fears and a bio, their own jobs to do, their own behaviors their own relationships, and so on.
Many of the levels include a puzzle-like request by a ghost, having you complete a task to set them free(At which point they join you for future missions). Usually this is a matter of resolving a last grievance they had while alive, or to do them a favour or break the item that holds them there. Some are easy, and others are incredibly hard.

The ghosts are controlled by placing them at a fetter, something that they identify with and can use to stay in the physical realm. Something that fits them that they can inhabit in the physical world. It could be an electrical appliance for a gremlin, or a fireplace for a fire elemental, or objects with an emotional charge to them, a place, or even a child. You control what powers they have access to by feeding them energy, which you extract automatically from the fear of mortals(And powers with a bigger effect tend to have a higher cost).
Mortals who do not believe in ghosts are harder to scare, so you need to boost their belief in the spirit world by odd events, such as rain indoors, unnatural cold, heat or luck, a sudden storm coming out of nowhere or several other things that don't quite fit or erode their mental barriers...Which coincidentally makes them easier to scare.

But then there aren't only good things. The story ends on a cliffhanger, and sometimes the favour needed to free a ghost can be annoyingly frustrating and appear based on random chance more than your own actions. The game's recommend haunting team does not always have the powers needed to complete these favours, and you do not know what you're going to find in a level until you check it out. There are no missions aside from the story ones, and in my personal opinion there weren't enough that were simple missions to scare away everyone, or a sandbox mode - Just for the fun of it all.

Whatever the case, you'll spend hours enjoying building your team, toying with the mortals or just trying to do the missions, in the end it is well worth the price. If you're not entirely sure even then, it goes on sale quite often and you can pick it up for incredibly cheap almost every steam sale.
這篇評論值得參考嗎? 有趣
11 人之中有 10 人(91%)認為這篇評論值得參考
3.0 記錄時數
張貼於:04 月 11 日
Haunt the house before Haunt the house existed, but better.

Pros:
Multiple ghosts with specialized areas to be placed.
Everyone has a little backstory, even the ghosts.
More ghosts to unlock by finding out how to free them from where they're chained.
You can see what the sim-like characters are seeing.
Ghosts can get new abillities and level up.
Cool cinematic view where it follows one person in their adventures for as long as you want.

Cons:
Danse macabre doesn't play Danse macabre.
No level creation.
Sometimes the ghost's hints aren't very helpful. I still have no idea how I would be able to break the brain guy's jar.

Overall, a very good game. 8 out of 10.
這篇評論值得參考嗎? 有趣
14 人之中有 10 人(71%)認為這篇評論值得參考
10.2 記錄時數
張貼於:04 月 11 日
Just buy it, it's great <3
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
0.1 記錄時數
張貼於:07 月 12 日
this was the only game i played when my internet was out for 2 months. i have like 30 hours on it. whenever people asked what i was up to i was like "playing ghost master, better than sims"
這篇評論值得參考嗎? 有趣