Tetri fantasmi, spettri ululanti e astuti mostriciattoli sono al tuo servizio per aiutarti a liberare spaventosi spiriti sulla città di Gravenville e terrorizzare i cittadini. Nel mondo di Ghost Master, gli spettri sono dalla tua parte mentre risolvi rompicapo e sveli misteri in una sfida continua che combina il meglio dei giochi di...
Valutazione degli utenti:
Recenti:
Molto positiva (23 recensioni) - 95% delle 23 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Molto positiva (790 recensioni) - 790 recensioni degli utenti (83%) per questo gioco sono positive.
Data di rilascio: 23 ago 2003

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Acquista Ghost Master®

 

Informazioni sul gioco

Tetri fantasmi, spettri ululanti e astuti mostriciattoli sono al tuo servizio per aiutarti a liberare spaventosi spiriti sulla città di Gravenville e terrorizzare i cittadini. Nel mondo di Ghost Master, gli spettri sono dalla tua parte mentre risolvi rompicapo e sveli misteri in una sfida continua che combina il meglio dei giochi di strategia, avventura e gestione delle risorse.
  • Fino a 15 avventure da brividi esclusive con scenari multilivello all'interno di una trama coerente che si svolge in un mondo totalmente virtuale.
  • Dal punto di vista dello spettro: un'innovativa videocamera 3D ti consente di guardare le azioni di gioco dalla prospettiva degli uomini o dei fantasmi.
  • Effetti speciali rivoluzionari, personaggi incredibilmente dettagliati e ambientazioni macabre ispirate ai classici del cinema horror.
  • Intelligenza artificiale all'avanguardia: interagisci con 30 personaggi guidati dal computer a tutti i livelli.
  • Undici posizioni distinte e con possibilità di espansione, compreso il manicomio cittadino, la base militare, una comunità maschile e una femminile e la stazione di polizia.

Ghost Master © 2003 Empire Interactive Europe Ltd. Sviluppato da Sick Puppies, uno studio di Empire Interactive. Europe Ltd. Ghost Master, Empire e "E" sono marchi di fabbrica o marchi registrati di Empire Interactive. Europe Ltd. nel Regno Unito, in Europe e/o in altri paesi. Tutti i diritti riservati.

Requisiti di sistema

    Requisiti minimi: Pentium® III 450. Windows® 98, ME, XP, 2000. Scheda 3D NVIDIA® TNT2. 128 MB di RAM. 750 MB di spazio libero su hard disk. DirectX® 8.1. Mouse, tastiera.
    Requisiti consigliati: Pentium® IV da 1,5 GHz. ATI® Radeon™7500/NVIDIA®
    Scheda 3D GeForce2. 256 MB di RAM.
Recensioni dei giocatori
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Recenti:
Molto positiva (23 recensioni)
Complessivamente:
Molto positiva (790 recensioni)
Pubblicate di recente
Beelzebub
( 12.0 ore in totale )
Pubblicata: 25 maggio
Great game I would highly reccomend, I have sunk hundreds of hours in to this game pre-steam.
I just wish they would do a massive update or make a second installment as it's getting quite outdated.
Jstera
( 27.8 ore in totale )
Pubblicata: 21 maggio
This is by far and away one of the best games I have played - having had it as a child and then finding it again it's still fantastic.

It is fun, amusing and challenging as well with plenty of replay value to boot.
mywaywardson
( 3.2 ore in totale )
Pubblicata: 18 maggio
Not for everyone. Reminds me of Dungeon Keeper in a lot of ways, I like the premise, and I like how the atmosphere is what drives the gameplay.

That said, tactical feedback is a problem. If you didn't play this as a child, which I didn't, and so don't remember the solution, you will spend a lot of time having no idea if what you're doing is working. Is fear not rising because this ghost isn't working, or because the humans are just hanging out in the doorway and technically aren't inside the range of the power he's using? Is this spirit not getting freed because the power i'm trying to use isn't the right one, or because the humans just haven't gotten around to reacting to it yet? It's like a point and click style item guessing puzzle, except sometimes the right answer doesn't work the first five or six times you try it, and I can see how that would be frustrating.
Terrien
( 0.7 ore in totale )
Pubblicata: 17 maggio
spooking frat/sorority houses to death is very appealing to me.

thanks devs

snoopy3arno
( 3.2 ore in totale )
Pubblicata: 14 maggio
Product received for free
Both good and very weird game at the same time. Your goal is to scare different characters and try to recruit new monsters to your arsenal. The game and overall character simulation is clearly inspired from The Sims series. Sadly it does not work as well this time. The characters seem to move in random directions and it may become very annoying to try to get them go somewhere particular. The idea is quite cool though that you are this "Ghost Master" who can summon these different and spooky monsters. It is a good 6.5/10 game.
MentalRaptors
( 12.2 ore in totale )
Pubblicata: 11 maggio
Discovered this gem years after its initial release, played the ectoplasm out of it ever since and even bought it twice. Got it on a bargain here and saves me a lot of DJ-ing now. So should you.

Scarily good!
Faudraline
( 12.8 ore in totale )
Pubblicata: 1 maggio
Oh, god! I remember this one from my teen years as a hilarious strategy simulation with an innovative concept, especially for its day. I spent days with my retail copy of the game, trying to find ways of releasing those trapped ghosts so I can recruit them! Ghost Master was developed by Sick Puppies Studio in 2003 and enjoyed some critical acclaim due to its intriguing concept. Yet, the game failing on a commercial level, the company closed its doors and Ghost Master remained to be a one shot wonder. Now looking back and enjoying the gameplay yet again, I can positively say that the game lost little in its fun and aged quite nicely anyhow.

Welcome, Ghost Master! You are an incorporeal entity: a commander of the spirits of long deceased, haunting this realm to drive those silly mortals out of their wits! ...and you got summoned by a bunch of teenagers via an Ouija board for kicks. Immediately, you get rid of those pesky mortals by summoning your servants and set HQ in the abandoned school in Gravenville. Your next task: scaring the heck out of all those mortals inhabiting your town, teaching them paranormal lessons for their various misdeeds and recruiting new members for your team while you are at it. Enjoy!

Okay, this all sounds wonderful. You are a big, bad ghost master capable of controlling various ghosts and scaring people... But remember that mortals are not defenseless. You'll face witches, mediums, mad scientists and ghostbreakers - actually ghostbusters, but you know, copyright issues - and try to overcome many challenges in each new mission you are introduced with. Gravenville also comes with its own distinct setting, consisting of countless parodies centering paranormal horror stories like Blair Witch, The Legend of Sleepy Hollow, Phantom of the Opera etc. Characters have their own stories wrapped in situational comedy.

Talking about gameplay dynamics, in each mission you are to choose a team of 4-8 ghosts in your repertoire and go on for the haunting. As you win missions, you are given gold plasm based on the success of your haunting, calculated according to how much of a havoc you've managed to wreck in the building: how many mortals scared, any of your haunters get banished, how many new recruits you've managed to save etc. At the end of the haunt, you can visit your HQ and use gold plasm to train your ghosts to unlock many new abilities, building up different strategies for different missions.

The game environment and graphics basically seem like The Sims 2 with a couple story buildings, AI people interacting with the environment and each other. Main difference is that you are the intruder. All your ghosts, depending on their types, need different fetters - items or places that they can be bound to, so their area of influence is limited. This is where the strategy part comes in. You collect plasm during the mission by scaring them and use collected plasm to activate their power levels, also arranging orders for when to use certain powers. Most levels come with puzzles to figure out and as you unlock new missions, things get harder and harder. All missions contain various other ghosts that you can newly recruit if you are to figure out how to free them from their mortal entrapments. They all will ask for certain obscure conditions in riddles to be met and figuring those conditions out is the half of your job. Once figured out, you are left with strategy and patience.

Well, I think that would be all. The game isn't that long, but you are welcome to revisit old missions to gather gold plasm, unlocking new abilities and trying new strategies. The Steam and GOG versions of the game contain a new level at the end that wasn't presented in the original version and it is insanely hard. There is some talk that a fan-made Ghost Master 2 is in development at the moment, so fingers crossed!

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
Nick
( 2.6 ore in totale )
Pubblicata: 29 aprile
per una volta fare la parte dell'infestatore di case, in un modo che emula molto the sims è davvero carino e festoso nelle sue missioni ridicole e a tratti ignoranti; ma nonostante questo sanno essere toste al punto giusto.
Kendra
( 0.5 ore in totale )
Pubblicata: 29 aprile
Very cool game from my childhood.

Would recommend!
TheBasicPagan
( 1.6 ore in totale )
Pubblicata: 28 aprile
Ignore the bad reviews.

I have experienced no glitches. I've shown people the game while playing, nothing screwed up. The game runs fine. The concept is pretty cool. The people are dumb, and you screw with them as they investigate their surroundings - which is supposed to resemble real life "walking around the house" behavior but is a bit more active. Speaking of active, you're not "a" ghost - you're about a half dozen at a time. You have acheivements to unlock in each level, which you do by placing ghosts in rooms and hallways and yards to screw with characters.

Just give it a try. There's not much content, you'll be through the game in a few short days.
adejx
( 10.9 ore in totale )
Pubblicata: 25 aprile
Absolutely awesome and probably one of my favourite games :D
Hanlukepicard
( 1.4 ore in totale )
Pubblicata: 24 aprile
Incredible Game: Polterguy for Sega Genesis anyone?
King David
( 71.5 ore in totale )
Pubblicata: 23 aprile
Classic.
Operatorkin
( 1.5 ore in totale )
Pubblicata: 18 aprile
Goofy little puzzle game. Fun to figure out.
jzn
( 9.3 ore in totale )
Pubblicata: 18 aprile
This is simply one of the best games of all time. Gameplay is fun and unique. Nonviolent, but edgy and mischevious. There is an overarching strategic layer that rewards multiple playthroughs of the campaign. I've played it probably 7 or 8 times through (mostly in pre-steam incarnations).

It was too unique to find an audience when it came out, so the promised sequel was not made, and continues to be one of the great 'what if...' products of gaming.

This game invented a new genre, and its the only game of it's kind. It's a must have.
Crazy Medic
( 11.3 ore in totale )
Pubblicata: 4 aprile
Its very spooky 666/10
Mini Engineer
( 43.2 ore in totale )
Pubblicata: 1 aprile
It is so funny watching a bunch of people running and screaming all day, it is not challging to begin with but it gets better and better.
Damn Fine Coffee
( 2.1 ore in totale )
Pubblicata: 31 marzo
A very fun game, with an amusing art style and sharp dark humor throughout with top notch writing.
You cannot go wrong for the price its a great game. Strange why it never got a sequel, it certainly deserves one.
Recensioni più utili  Negli scorsi 30 giorni
41 persone su 41 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
12.8 ore in totale
Pubblicata: 1 maggio
Oh, god! I remember this one from my teen years as a hilarious strategy simulation with an innovative concept, especially for its day. I spent days with my retail copy of the game, trying to find ways of releasing those trapped ghosts so I can recruit them! Ghost Master was developed by Sick Puppies Studio in 2003 and enjoyed some critical acclaim due to its intriguing concept. Yet, the game failing on a commercial level, the company closed its doors and Ghost Master remained to be a one shot wonder. Now looking back and enjoying the gameplay yet again, I can positively say that the game lost little in its fun and aged quite nicely anyhow.

Welcome, Ghost Master! You are an incorporeal entity: a commander of the spirits of long deceased, haunting this realm to drive those silly mortals out of their wits! ...and you got summoned by a bunch of teenagers via an Ouija board for kicks. Immediately, you get rid of those pesky mortals by summoning your servants and set HQ in the abandoned school in Gravenville. Your next task: scaring the heck out of all those mortals inhabiting your town, teaching them paranormal lessons for their various misdeeds and recruiting new members for your team while you are at it. Enjoy!

Okay, this all sounds wonderful. You are a big, bad ghost master capable of controlling various ghosts and scaring people... But remember that mortals are not defenseless. You'll face witches, mediums, mad scientists and ghostbreakers - actually ghostbusters, but you know, copyright issues - and try to overcome many challenges in each new mission you are introduced with. Gravenville also comes with its own distinct setting, consisting of countless parodies centering paranormal horror stories like Blair Witch, The Legend of Sleepy Hollow, Phantom of the Opera etc. Characters have their own stories wrapped in situational comedy.

Talking about gameplay dynamics, in each mission you are to choose a team of 4-8 ghosts in your repertoire and go on for the haunting. As you win missions, you are given gold plasm based on the success of your haunting, calculated according to how much of a havoc you've managed to wreck in the building: how many mortals scared, any of your haunters get banished, how many new recruits you've managed to save etc. At the end of the haunt, you can visit your HQ and use gold plasm to train your ghosts to unlock many new abilities, building up different strategies for different missions.

The game environment and graphics basically seem like The Sims 2 with a couple story buildings, AI people interacting with the environment and each other. Main difference is that you are the intruder. All your ghosts, depending on their types, need different fetters - items or places that they can be bound to, so their area of influence is limited. This is where the strategy part comes in. You collect plasm during the mission by scaring them and use collected plasm to activate their power levels, also arranging orders for when to use certain powers. Most levels come with puzzles to figure out and as you unlock new missions, things get harder and harder. All missions contain various other ghosts that you can newly recruit if you are to figure out how to free them from their mortal entrapments. They all will ask for certain obscure conditions in riddles to be met and figuring those conditions out is the half of your job. Once figured out, you are left with strategy and patience.

Well, I think that would be all. The game isn't that long, but you are welcome to revisit old missions to gather gold plasm, unlocking new abilities and trying new strategies. The Steam and GOG versions of the game contain a new level at the end that wasn't presented in the original version and it is insanely hard. There is some talk that a fan-made Ghost Master 2 is in development at the moment, so fingers crossed!

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
Sconsigliato
3.2 ore in totale
Pubblicata: 14 maggio
Product received for free
Both good and very weird game at the same time. Your goal is to scare different characters and try to recruit new monsters to your arsenal. The game and overall character simulation is clearly inspired from The Sims series. Sadly it does not work as well this time. The characters seem to move in random directions and it may become very annoying to try to get them go somewhere particular. The idea is quite cool though that you are this "Ghost Master" who can summon these different and spooky monsters. It is a good 6.5/10 game.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
Consigliato
0.7 ore in totale
Pubblicata: 17 maggio
spooking frat/sorority houses to death is very appealing to me.

thanks devs

Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
Consigliato
3.2 ore in totale
Pubblicata: 18 maggio
Not for everyone. Reminds me of Dungeon Keeper in a lot of ways, I like the premise, and I like how the atmosphere is what drives the gameplay.

That said, tactical feedback is a problem. If you didn't play this as a child, which I didn't, and so don't remember the solution, you will spend a lot of time having no idea if what you're doing is working. Is fear not rising because this ghost isn't working, or because the humans are just hanging out in the doorway and technically aren't inside the range of the power he's using? Is this spirit not getting freed because the power i'm trying to use isn't the right one, or because the humans just haven't gotten around to reacting to it yet? It's like a point and click style item guessing puzzle, except sometimes the right answer doesn't work the first five or six times you try it, and I can see how that would be frustrating.
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Negli scorsi 90 giorni
7 persone su 8 (88%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
Consigliato
0.7 ore in totale
Pubblicata: 27 marzo
Childhood memory.

My dad bought me a CD version in 2003, I was 14 year old at that moment.
I could barely finish stage 5 and I got stuck, I love this game, but my gaming ability at 14 seemed not enough to solve the complicated mechanism of this game.
When i grew up, i had lost the disc of the game. And i feel sad that i didnt have chance to finish what i could want in my childhood.

10 years later, I found this game on STEAM and I bought it without any consideration.

Although 13 years has passed, I still feel a lot of fun when playing.

The mechansim of game and the design is far more superior to others game back to 2000s.

Even nowadays, you cant find such a game with similar theme as well as the mechansim.

Fans of game has made Ghost Master 2,

however, ghost master 1 is still the only master piece.

The game is not expensive, if you are boring because nth to play,

I hope you will give GHOST MASTER a try.

It wont fail you.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
Consigliato
1.6 ore in totale
Pubblicata: 28 aprile
Ignore the bad reviews.

I have experienced no glitches. I've shown people the game while playing, nothing screwed up. The game runs fine. The concept is pretty cool. The people are dumb, and you screw with them as they investigate their surroundings - which is supposed to resemble real life "walking around the house" behavior but is a bit more active. Speaking of active, you're not "a" ghost - you're about a half dozen at a time. You have acheivements to unlock in each level, which you do by placing ghosts in rooms and hallways and yards to screw with characters.

Just give it a try. There's not much content, you'll be through the game in a few short days.
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Negli scorsi 180 giorni
7 persone su 7 (100%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
Consigliato
8.7 ore in totale
Pubblicata: 30 dicembre 2015
I love this game. The idea of Ghostbusters reversed is hilarious. The missions are funny and various, so are the ghost and their powers (I especially recommend ghosts' epitaphs!). You can easily develop your own strategy and improve your favorite ghosts. It also has great soundtrack :) When I was a kid it actually helped me to get rid of my fears - whenever I heard some strange noise in the house or had a bad dream, I just thought "oh, it was just Boo trying to scare me". Ghost Master is a great game for 1) everybody who hates mortals, 2) everybody who hates Ghostbusters, 3) everybody who loves Ghostbusters, 4) scared kids, 5) everybody who likes screaming, 6) everybody who likes transparent materials, 7) everybody who wants to watch the world burn.
Questa recensione ti è stata utile? No Divertente
5 persone su 8 (63%) hanno trovato questa recensione utile
Consigliato
0.4 ore in totale
Pubblicata: 26 dicembre 2015
Train ghosts to scare people and get them to flee the building. Each ghost has a variety of powers at start and you can unlock more over time with gold plasma you earn from your scares. You earn plasma by scaring the people but it also costs plasma to use your ghost's powers. Each level also has a spirit you can unlock by discovering how you free it. I played through the tutorial and saw it has a lot to unlock and each ghost can grow better at scaring the more you use them.

This can be a great game for someone who likes management type sim games but just not for me.
Questa recensione ti è stata utile? No Divertente
5 persone su 8 (63%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
3.7 ore in totale
Pubblicata: 20 gennaio
Childhood memories. Good game. ;)
Questa recensione ti è stata utile? No Divertente
2 persone su 3 (67%) hanno trovato questa recensione utile
Consigliato
27.5 ore in totale
Pubblicata: 10 gennaio
this used to be my favorite game as kid but i lost the cd and i couldnt play it anymore. i was really glad to find it from steam for reasonable price. im also glad that its exactly as good game as i remembered.
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
10 persone su 10 (100%) hanno trovato questa recensione utile
Consigliato
4.7 ore in totale
Pubblicata: 27 novembre 2014
E' un titolo un pò datato a cui avevo giocato tantissimi anni fa in lingua originale. Il concetto di gioco è molto originale, noi siamo il Ghost Master e il nostro compito è quello di spaventare le persone col nostro team di spiriti.
In ogni stage che affronteremo ci porteremo dietro a scelta i fantasmi che riteniamo più opportuni in quel momento...ne esistono per tutti i gusti e una delle parti più divertenti del gioco è ottenerne di nuovi liberandoli nei vari capitoli del game.
Col passare del tempo possiamo potenziare i nostri spiriti e insegnar loro potenti nuove abilità man mano che si prosegue nel gioco.

Ogni spirito ha il suo vincolo, questo vuol dire che può essere legato solo in una determinata area della mappa che si sta affrontando. Esempio gli spiriti con vincolo "Elettrico" possono essere legati solo a tutti gli apparati elettronici che si trovano in giro (televisioni, radio, ecc.) e le abilità sono quindi legate a questo tipo di cose (possiamo così scatenare in casa cortocircuiti improvvisi, scintille, poltergheist...insomma tutto ciò che serve per spaventare le ignare vittime con l'elettricità).

Insomma è un gioco che consiglio vivamente perchè diverte (è il fine ultimo di un videogames dovrebbe essere questo) e poi scontato il gioco costa meno di 1€, che volete di più? :)
Questa recensione ti è stata utile? No Divertente
4 persone su 4 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
6.6 ore in totale
Pubblicata: 15 maggio 2015
BELLISSIMO!!UN BEL GIOCO ANCHE DOPO 12 ANNI!
Questa recensione ti è stata utile? No Divertente
5 persone su 6 (83%) hanno trovato questa recensione utile
Consigliato
33.6 ore in totale
Pubblicata: 26 giugno 2014
Ho giocato Ghost Master ai tempi della ps2. Mi è venuta voglia di rigiocarlo perchè mi sono imbattuto in terrortown, una sorta di GM rivisto in chiave ifonara... Beh che dire, nonostante i suoi quasi 10 anni è ancora un titolo che ha il suo perchè.

I punti forti a mio parere sono originalità, gameplay accattivante, possibilità di finire le missioni in modi diversi, stile grafico carinissimo (alla the sims per intenderci) e discreta longevità. Carina l'accenno di trama che si dipana lungo le missioni e la possibilità di sbloccare nuovi fantasmi nel corso delle missioni.

Punti meno riusciti sono: impossibilità di rigiocare la missioni già superate, gestione dei fantasmi ridotta all'osso (magari un po più di elementi rpg in un auspicabile sequel), livello di difficoltà non elevatissimo (io avrei voluto che i fantasmi che si perdevano durante le missioni non fossero più disponibili per le successive, come avviene per i soldati di xcom diciamo) e, almeno per me, mancanza degli achievement.

Tirando le somme io darei un 8/10 e consiglierei l'acquisto a chiunque voglia un gestionale poco convenzionale e che da grandi soddisfazioni. Consigliato anche a prezzo pieno (adesso ci sono pure i saldi, quindi fate voi).

PS: Ho avuto qualche problema ad avviarlo sotto Windows 8. Ma sostituendo l'exe con quello proveniente una mod (all ghost mod mi pare si chiami) si risolve facilmente. C'è un thread apposito sui questo.
Questa recensione ti è stata utile? No Divertente
3 persone su 9 (33%) hanno trovato questa recensione utile
Consigliato
6.3 ore in totale
Pubblicata: 13 novembre 2013
Gioco molto carino e con gli sconti lo trovate a poco più di 1 euro
Questa recensione ti è stata utile? No Divertente
64 persone su 67 (96%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Consigliato
19.1 ore in totale
Pubblicata: 6 ottobre 2014
Background: Bought for pennies in the steam sale, never heard of it before.

The Good:
* Brilliant premise, locations and characters
* Decent tutorial (does miss out a few useful hints)
* Tons of ghosts to play with with fun interactions
* Varied scenarios are brilliantly Scooby Do fun to explore
* Trial and error hauntings are both good and challenging
* Good balance between creepy and fun
* Fun voice acting on the ghosts, Sims mumbling from the humans
* Most missions are sub 30mins for quick diversions
* 20 hour campaign, some replay value

The Bad:
* Graphics are dated.. looking Sims 2-esque
* NPC Characters get hooked on the scenery, other glitches in pathing
* The ghost/human menu is clunky and could give better feedback
* Golden Plasm too easy to waste while learning the ropes
* Replay and Upgrade-mansion interfaces are more awkward than seems necessary
* Some hints on releasing bonus ghosts very vague
* Cries out for more direct control and visually targeted attacks
* Some scenarios have triggers you have no control over make the game too easy

Impressions: Some games look great but are boring, others the reverse, this is the latter. It reminds me of the Commandos crossed with Hitman and The Sims 2 games.. looks dated but the game play shines. The game lovingly tiptoes around remaking famous setups from horror movies (the Evil Dead one is great) without getting so close they get sued.

Recommended for: Strategy fans who like replay value and Sims fans who like to drown their vassals in ladderless pools.

Conclusion.: 8/10. A game that triumphs in mechanics over visuals.
Questa recensione ti è stata utile? No Divertente
47 persone su 54 (87%) hanno trovato questa recensione utile
Consigliato
8.8 ore in totale
Pubblicata: 31 ottobre 2013
Ghost Master is an absurdly old game and kinda reminds me of the Sims of it was crossed with Evil Genius. You are a Master of Ghost, they are yours to control. You have spesfic locations that require your hauntings and the peramaters change between locations from 'Scare everyone' to 'Scare no one and compleate this objective' Each ghost has a spesfic 'fetter' or requirement to place, some are as loose as Inside and Outside, some are more spesfic like Electrical, Violence, Murder, Corpse, Child, meaning you have to better adapt for each situation, levels are replayable with ghost you have unlocked, the story is alot of fun and this is one game that truely deserves a sequal. You should stop reading and be buying this right now.
Questa recensione ti è stata utile? No Divertente
29 persone su 31 (94%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Consigliato
14.8 ore in totale
Pubblicata: 22 maggio 2015
I love details in this game like bio of people you are scaring, the story of places where you are scaring, stories of ghosts you can obtain in game. You can also get your goals multiple ways which is always nice. The graphics are not really that good but since its older game it's to be expected. You'll instantly fall in love with the sinister voice of your guide!

Overall this game brings back memories of my early teen years and one of the first games I played. I love it and I really wish they'd make Ghost Master 2.
Questa recensione ti è stata utile? No Divertente
31 persone su 35 (89%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
0.1 ore in totale
Pubblicata: 27 giugno 2015
(I have the game on disk and played through it at least 3 times now, don't mind the steam time played)

Ghost master is one of the hidden gems of gaming, an old game with a sims lookalike feel, but with completely different mechanics. In Ghost Master, you control an organisation of ghosts, spectres and horrors. Your objectives range from the simple and amusing frightening of mortals to gather energy from their fear to more complicated matters such as making sure the mortals find the bodies of murder victims to appease their spirits and many other tasks that are suitible for one controlling ghosts and spirits.
Many levels have oppertunities to pick up new ghosts for your future missions, with their requests ranging from complicated tasks such as proving the corruption of one mortal to an other to the relatively simple tasks of freeing them from a fetter or bond placed upon them by breaking it in some way. The key aspect here is that you can not go and just smash or destroy the object yourself. You will need to use either your team's powers to control the circumstances such as the wind and rain or the mortals in a mission. Ghost Master will let you feel like you're playing a god...All while delegating these tasks to your ghosts and having goals set by someone or something higher up the chain of command. You organise an invisible force that tries to acomplish its goals through subtle manipulation of the mortals. Mortals who themselves might intervene in your plans - maybe they call in a medium to try to banish your ghosts, or perhaps they're just incredibly stubborn and refuse to believe in ghosts. Whatever the case, you can choose to do the absolute minimum needed, you can just scare off the mortals in as entertaining matters as you can...Or you can subtly manipulate them to do your bidding, get all the potential ghosts freed and play with those scared fools by checking on their individual fears and phobias to scare them as best as possible for as little energy as possible, or try to drive them insane(Though complete insanity is a thing that usually only works on those who are already unhinged, or with a LOT of time). Every one of them is different, with their own fears and a bio, their own jobs to do, their own behaviors their own relationships, and so on.
Many of the levels include a puzzle-like request by a ghost, having you complete a task to set them free(At which point they join you for future missions). Usually this is a matter of resolving a last grievance they had while alive, or to do them a favour or break the item that holds them there. Some are easy, and others are incredibly hard.

The ghosts are controlled by placing them at a fetter, something that they identify with and can use to stay in the physical realm. Something that fits them that they can inhabit in the physical world. It could be an electrical appliance for a gremlin, or a fireplace for a fire elemental, or objects with an emotional charge to them, a place, or even a child. You control what powers they have access to by feeding them energy, which you extract automatically from the fear of mortals(And powers with a bigger effect tend to have a higher cost).
Mortals who do not believe in ghosts are harder to scare, so you need to boost their belief in the spirit world by odd events, such as rain indoors, unnatural cold, heat or luck, a sudden storm coming out of nowhere or several other things that don't quite fit or erode their mental barriers...Which coincidentally makes them easier to scare.

But then there aren't only good things. The story ends on a cliffhanger, and sometimes the favour needed to free a ghost can be annoyingly frustrating and appear based on random chance more than your own actions. The game's recommend haunting team does not always have the powers needed to complete these favours, and you do not know what you're going to find in a level until you check it out. There are no missions aside from the story ones, and in my personal opinion there weren't enough that were simple missions to scare away everyone, or a sandbox mode - Just for the fun of it all.

Whatever the case, you'll spend hours enjoying building your team, toying with the mortals or just trying to do the missions, in the end it is well worth the price. If you're not entirely sure even then, it goes on sale quite often and you can pick it up for incredibly cheap almost every steam sale.
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26 persone su 28 (93%) hanno trovato questa recensione utile
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Consigliato
16.1 ore in totale
Pubblicata: 18 novembre 2014
This is one awesome game and I wish they would make an update, sequel or a remake of it. You are the ghost master and are in control of where to place different ghosts with different abilites. At the beginning of the level you select your team of ghosts and try to solve the problem for the level. Might be something like having the authorites come to a certain room to find out about a previous murder, or scare everyone out of the building. This game can be frustrating when you are trying to figure out what to do next, but it is hard to beat when everything is working. If you like different kinds of puzzle & sim games I would highly recommend this one. It is very original and fun.
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59 persone su 84 (70%) hanno trovato questa recensione utile
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Consigliato
16.0 ore in totale
Pubblicata: 26 novembre 2013
Whimsical and downright fun. Just get it already!
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