무서운 유령, 악령의 울음, 음흉한 그렘린 등의 악귀를 그라벤빌에 퍼뜨려 주민들을 공포에 떨게 만드십시오. Ghost Master의 세계에서는 주민들을 공포에 떨게 만들면서 전략, 모험, 자원 관리 게임의 요소가 결합된 도전에 맞서 퍼즐을 풀고 감쳐진 진실을 들춰내는 것이 목적입니다. 여러 갈래로 나뉘는 시나리오를 갖춘 15개의 독특하고 소름 끼치는 모험이 펼쳐집니다. 모든 모험은 완전한 가상 세계에서 진행되며 서로 연관되어 있습니다. 다양한 관점에서 볼 수 있습니다. 혁신적인 3D 카메라 덕분에 인간 또는 유령의 관점에서 액션을 지켜볼 수 있습니다.
사용자 평가:
Overall:
매우 긍정적 (평가 780 개) - 이 게임에 대한 사용자 평가 780개 중 83% 가 긍정적입니다.
출시 날짜: 2003년 8월 23일

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Ghost Master® 구매

 

게임에 대해

무서운 유령, 악령의 울음, 음흉한 그렘린 등의 악귀를 그라벤빌에 퍼뜨려 주민들을 공포에 떨게 만드십시오. Ghost Master의 세계에서는 주민들을 공포에 떨게 만들면서 전략, 모험, 자원 관리 게임의 요소가 결합된 도전에 맞서 퍼즐을 풀고 감쳐진 진실을 들춰내는 것이 목적입니다.
  • 여러 갈래로 나뉘는 시나리오를 갖춘 15개의 독특하고 소름 끼치는 모험이 펼쳐집니다. 모든 모험은 완전한 가상 세계에서 진행되며 서로 연관되어 있습니다.
  • 다양한 관점에서 볼 수 있습니다. 혁신적인 3D 카메라 덕분에 인간 또는 유령의 관점에서 액션을 지켜볼 수 있습니다.
  • 혁신적인 특수 효과, 놀라울 정도로 세밀하게 표현된 캐릭터, 클래식 공포 영화에서 영감을 얻은 소름끼치는 설정이 결합되어 있습니다.
  • 최신 인공 지능을 사용하여 모든 레벨에서 최대 30명의 AI 캐릭터를 움직일 수 있습니다.
  • 마을의 정신병원, 군사 기지, 여학생/남학생 클럽, 경찰서 등 11가지의 개별적인 장소에서 게임이 진행됩니다.

Ghost Master © 2003 Empire Interactive Europe Ltd. Empire Interactive Europe Ltd.의 산하 스튜디오인 Sick Puppies에서 개발했습니다. Ghost Master, Empire 및 "E"는 영국, 유럽 및/또는 기타 국가에서 Empire Interactive Europe Ltd.의 상표 또는 등록 상표입니다. All rights reserved.

시스템 요구 사항

    최소: Pentium® III 450. Windows® 98,ME,XP,2000. NVIDIA® TNT2 3D 카드. 128MB RAM. 750MB의 사용 가능한 하드 디스크 공간. DirectX® 8.1. 마우스, 키보드.
    권장: Pentium® IV 1.5GHz. ATI® Radeon™7500/NVIDIA®
    GeForce2 3D 카드. 256MB RAM.
유용한 고객 평가
30명 중 30명(100%)이 이 평가가 유용하다고 함
12.8 시간 기록
게시 일시: 2016년 5월 1일
Oh, god! I remember this one from my teen years as a hilarious strategy simulation with an innovative concept, especially for its day. I spent days with my retail copy of the game, trying to find ways of releasing those trapped ghosts so I can recruit them! Ghost Master was developed by Sick Puppies Studio in 2003 and enjoyed some critical acclaim due to its intriguing concept. Yet, the game failing on a commercial level, the company closed its doors and Ghost Master remained to be a one shot wonder. Now looking back and enjoying the gameplay yet again, I can positively say that the game lost little in its fun and aged quite nicely anyhow.

Welcome, Ghost Master! You are an incorporeal entity: a commander of spirits of long deceased, haunting this realm to drive those silly mortals out of their wits! ...and you got summoned by a bunch of teenagers via an Ouija board for kicks. Immediately, you get rid of those pesky mortals by summoning your servants and set HQ in the abandoned school in Gravenville. Your next task: scaring the heck out of all those mortals inhabiting your town, teaching them paranormal lessons for their various misdeeds and recruiting new members for your team while you are at it. Enjoy!

Okay, this all sounds wonderful. You are a big, bad ghost master capable of controlling various ghosts and scaring people... But remember that mortals are not defenseless. You'll face witches, mediums, mad scientists and ghostbreakers - actually ghostbusters, but you know, copyright issues - and try to overcome many challenges in each new mission you are introduced with. Gravenville also comes with its own distinct setting, consisting of countless parodies centering paranormal horror stories like Blair Witch, The Legend of Sleepy Hollow, Phantom of the Opera etc. Characters have their own stories wrapped in situational comedy.

Talking about gameplay dynamics, in each mission you are to choose a team of 4-8 ghosts in your repertoire and go on for the haunting. As you win missions, you are given gold plasm based on the success of your haunting, calculated according to how much of a havoc you've managed to wreck in the building: how many mortals scared, any of your haunters get banished, how many new recruits you've managed to save etc. At the end of the haunt, you can visit your HQ and use gold plasm to train your ghosts to unlock many new abilities, building up different strategies for different missions.

The game environment and graphics basically seem like The Sims 2 with a couple story buildings, AI people interacting with the environment and each other. Main difference is that you are the intruder. All your ghosts, depending on their types, need different fetters - items or places that they can be bound to, so their area of influence is limited. This is where the strategy part comes in. You collect plasm during the mission by scaring them and use collected plasm to activate their power levels, also arranging orders for when to use certain powers. Most levels come with puzzles to figure out and as you unlock new missions, things get harder and harder. All missions contain various other ghosts that you can newly recruit if you are to figure out how to free them from their mortal entrapments. They all will ask for certain obscure conditions in riddles to be met and figuring those conditions out is the half of your job. Once figured out, you are left with strategy and patience.

Well, I think that would be all. The game isn't that long, but you are welcome to revisit old missions to gather gold plasm, unlocking new abilities and trying new strategies. The Steam and GOG versions of the game contain a new level at the end that wasn't presented in the original version and it is insanely hard. There is some talk that a fan-made Ghost Master 2 is in development at the moment, so fingers crossed!

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
이 평가가 유용한가요? 아니요 재미있음
6명 중 6명(100%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
8.7 시간 기록
게시 일시: 2015년 12월 30일
I love this game. The idea of Ghostbusters reversed is hilarious. The missions are funny and various, so are the ghost and their powers (I especially recommend ghosts' epitaphs!). You can easily develop your own strategy and improve your favorite ghosts. It also has great soundtrack :) When I was a kid it actually helped me to get rid of my fears - whenever I heard some strange noise in the house or had a bad dream, I just thought "oh, it was just Boo trying to scare me". Ghost Master is a great game for 1) everybody who hates mortals, 2) everybody who hates Ghostbusters, 3) everybody who loves Ghostbusters, 4) scared kids, 5) everybody who likes screaming, 6) everybody who likes transparent materials, 7) everybody who wants to watch the world burn.
이 평가가 유용한가요? 아니요 재미있음
4명 중 4명(100%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
0.7 시간 기록
게시 일시: 2016년 3월 27일
Childhood memory.

My dad bought me a CD version in 2003, I was 14 year old at that moment.
I could barely finish stage 5 and I got stuck, I love this game, but my gaming ability at 14 seemed not enough to solve the complicated mechanism of this game.
When i grew up, i had lost the disc of the game. And i feel sad that i didnt have chance to finish what i could want in my childhood.

10 years later, I found this game on STEAM and I bought it without any consideration.

Although 13 years has passed, I still feel a lot of fun when playing.

The mechansim of game and the design is far more superior to others game back to 2000s.

Even nowadays, you cant find such a game with similar theme as well as the mechansim.

Fans of game has made Ghost Master 2,

however, ghost master 1 is still the only master piece.

The game is not expensive, if you are boring because nth to play,

I hope you will give GHOST MASTER a try.

It wont fail you.
이 평가가 유용한가요? 아니요 재미있음
8명 중 5명(63%)이 이 평가가 유용하다고 함
0.4 시간 기록
게시 일시: 2015년 12월 26일
Train ghosts to scare people and get them to flee the building. Each ghost has a variety of powers at start and you can unlock more over time with gold plasma you earn from your scares. You earn plasma by scaring the people but it also costs plasma to use your ghost's powers. Each level also has a spirit you can unlock by discovering how you free it. I played through the tutorial and saw it has a lot to unlock and each ghost can grow better at scaring the more you use them.

This can be a great game for someone who likes management type sim games but just not for me.
이 평가가 유용한가요? 아니요 재미있음
8명 중 5명(63%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
3.7 시간 기록
게시 일시: 2016년 1월 20일
Childhood memories. Good game. ;)
이 평가가 유용한가요? 아니요 재미있음