Grim spectres, howling banshees, and sly gremlins are yours to command as you unleash ghastly spirits on the town of Gravenville and scare the wits out of its citizens. In the world of the Ghost Master, spooks do your bidding, as you solve puzzles and unlock mysteries in a challenge that combines the best of strategy, adventure, and...
Análises de usuários:
Últimas:
Muito positivas (24 análises) - 83% das 24 análises de usuários dos últimos 30 dias são positivas.
Todas:
Muito positivas (824 análises) - 83% das 824 análises de usuários deste jogo são positivas.
Data de lançamento: 23/ago/2003

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Sobre este jogo

Grim spectres, howling banshees, and sly gremlins are yours to command as you unleash ghastly spirits on the town of Gravenville and scare the wits out of its citizens. In the world of the Ghost Master, spooks do your bidding, as you solve puzzles and unlock mysteries in a challenge that combines the best of strategy, adventure, and resource management games.
  • Up to 15 unique, hair-raising adventures with multi-branching scenarios - all within a coherent plot and complete virtual world.
  • Spook's-eye view - an innovative 3-D camera lets you view the action from the perspective of humans or ghosts.
  • Revolutionary special effects, incredibly detailed characters, and macabre settings inspired by classic horror films.
  • Groundbreaking artificial intelligence-interact with up to 30 AI-driven characters at every level.
  • Eleven expansive and distinctive locations, including the town's lunatic asylum, military base, sorority and frat houses, and police station.
Ghost Master © 2003 Empire Interactive Europe Ltd. Developed by Sick Puppies, a studio of Empire Interactive. Europe Ltd. Ghost Master, Empire and "E" are trademarks or registered trademarks of Empire Interactive. Europe Ltd. in the UK, Europe and/or other countries. All rights reserved.

Requisitos de sistema

    Minimum: Pentium® III 450. Windows® 98,ME,XP,2000. NVIDIA® TNT2 3D card. 128MB of RAM. 750MB of free hard disc space. DirectX® 8.1. Mouse, keyboard.
    Recommended: Pentium® IV 1.5GHz. ATI® Radeon™7500/NVIDIA®GeForce2 3D card. 256MB of RAM.
Análises de usuários
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Últimas:
Muito positivas (24 análises)
Todas:
Muito positivas (824 análises)
Últimas análises
travish
( 26.0 horas registradas )
Publicada: 22 de julho
Always enjoyed this game. Used to own in on CD, now I own it on steam.
Kirinon
( 6.5 horas registradas )
Publicada: 18 de julho
Old but gold

Definitely need a remake or sequel
Handsome Jack
( 15.0 horas registradas )
Publicada: 12 de julho
This is one of the BEST and Funniest strategy games i have ever played...
Only thing i think that i bad, is that there is no follow up (Ghost Master 2)
Neko-chaaan
( 31.8 horas registradas )
Publicada: 11 de julho
Even though being an old game it is very amusing^^
It's like playing Horror Sims!
Sara
( 18.4 horas registradas )
Publicada: 11 de julho
If only there were a sequel. I enjoy scaring the crap out of people, it is a good way to relieve stress.
Nimsi
( 7.2 horas registradas )
Publicada: 9 de julho
Fun relaxing old school game
Soapbox
( 0.1 horas registradas )
Publicada: 7 de julho
Running Windows 7 with an AMD card? Don't bother buying this game it wont work. No fixes available either, i'm afraid
Mr. Critz
( 13.4 horas registradas )
Publicada: 7 de julho
Best game ever,reminds me of my childhood
Pehness
( 13.0 horas registradas )
Publicada: 7 de julho
Holy ballony this game is just pure ecstasy for my nipples.Buy it.pls.
Fever | L-r
( 2.6 horas registradas )
Publicada: 5 de julho
I played this a lot before I even started using Steam so my hours played is probably nearer 30.

Ghost Master is a refreshing change from most games in that it's fairly unique, it's hardly supernatural or spooky, it's far to cute for that but it's good fun teaming up your spirits and giving the group of mortals the wombo combo of their ghostly abilities until they start freaking out.

The games premise, create a team of supernatural entities to scare away a group of mortals, makes it sound relatively simple like a game ported from a tablet or mobile. It's much more than that though. It looks good for a top down 3D game, it plays well and I've only ever seen one bug. It has reasonable replayability trying different teams in different scenarios and the scoring system is pretty good.

Fun little game to play occasionally and even though it's 13 years old, it doesn't look or act it's age.
Análises mais úteis  Nos últimos 30 dias
5 de 5 pessoas (100%) acharam esta análise útil
Recomendado
16.0 horas registradas
Publicada: 1 de julho
This game made my childhood. Beat this ♥♥♥♥♥ 10 times over, and today I'm doing it again.

I recommend this game, but if you haven't played it before it probably won't feel good to play like it does to me.
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5 de 5 pessoas (100%) acharam esta análise útil
Recomendado
8.0 horas registradas
Publicada: 2 de julho
A classic game that I used to play as a child, still good.
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3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
2.6 horas registradas
Publicada: 5 de julho
I played this a lot before I even started using Steam so my hours played is probably nearer 30.

Ghost Master is a refreshing change from most games in that it's fairly unique, it's hardly supernatural or spooky, it's far to cute for that but it's good fun teaming up your spirits and giving the group of mortals the wombo combo of their ghostly abilities until they start freaking out.

The games premise, create a team of supernatural entities to scare away a group of mortals, makes it sound relatively simple like a game ported from a tablet or mobile. It's much more than that though. It looks good for a top down 3D game, it plays well and I've only ever seen one bug. It has reasonable replayability trying different teams in different scenarios and the scoring system is pretty good.

Fun little game to play occasionally and even though it's 13 years old, it doesn't look or act it's age.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
15.0 horas registradas
Publicada: 12 de julho
This is one of the BEST and Funniest strategy games i have ever played...
Only thing i think that i bad, is that there is no follow up (Ghost Master 2)
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40 de 54 pessoas (74%) acharam esta análise útil
6 pessoas acharam esta análise engraçada
Não recomendado
0.5 horas registradas
Publicada: 11 de maio de 2014
Eu comprei esse jogo há alguns meses e ainda choro toda vez que lembro que gastei dinheiro nisso.
Agora, sentada na frente do meu notebook, mantenho a minha cabeça baixa e olhos marejados enquanto escrevo essa análise.
Com o desconto de 75%, Ghost Master custa R$ 2,12. Se eu pudesse, devolveria esse jogo e usaria esse dinheiro comprando um pão de queijo, que seria muito mais divertido do que qualquer coisa que fiz enquanto joguei.
Não tenho palavras pra explicar o quanto esse jogo é ruim. Lembro que me avisaram, falaram que o jogo não era legal, mas eu não me importei e agora me arrependo. Penso que o mínimo que eu posso fazer, no momento, é avisar às pessoas que esse jogo é terrível!
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69 de 72 pessoas (96%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
19.1 horas registradas
Publicada: 6 de outubro de 2014
Background: Bought for pennies in the steam sale, never heard of it before.

The Good:
* Brilliant premise, locations and characters
* Decent tutorial (does miss out a few useful hints)
* Tons of ghosts to play with with fun interactions
* Varied scenarios are brilliantly Scooby Do fun to explore
* Trial and error hauntings are both good and challenging
* Good balance between creepy and fun
* Fun voice acting on the ghosts, Sims mumbling from the humans
* Most missions are sub 30mins for quick diversions
* 20 hour campaign, some replay value

The Bad:
* Graphics are dated.. looking Sims 2-esque
* NPC Characters get hooked on the scenery, other glitches in pathing
* The ghost/human menu is clunky and could give better feedback
* Golden Plasm too easy to waste while learning the ropes
* Replay and Upgrade-mansion interfaces are more awkward than seems necessary
* Some hints on releasing bonus ghosts very vague
* Cries out for more direct control and visually targeted attacks
* Some scenarios have triggers you have no control over make the game too easy

Impressions: Some games look great but are boring, others the reverse, this is the latter. It reminds me of the Commandos crossed with Hitman and The Sims 2 games.. looks dated but the game play shines. The game lovingly tiptoes around remaking famous setups from horror movies (the Evil Dead one is great) without getting so close they get sued.

Recommended for: Strategy fans who like replay value and Sims fans who like to drown their vassals in ladderless pools.

Conclusion.: 8/10. A game that triumphs in mechanics over visuals.
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48 de 48 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
12.8 horas registradas
Publicada: 1 de maio
Oh, god! I remember this one from my teen years as a hilarious strategy simulation with an innovative concept, especially for its day. I spent days with my retail copy of the game, trying to find ways of releasing those trapped ghosts so I can recruit them! Ghost Master was developed by Sick Puppies Studio in 2003 and enjoyed some critical acclaim due to its intriguing concept. Yet, the game failing on a commercial level, the company closed its doors and Ghost Master remained to be a one shot wonder. Now looking back and enjoying the gameplay yet again, I can positively say that the game lost little in its fun and aged quite nicely anyhow.

Welcome, Ghost Master! You are an incorporeal entity: a commander of the spirits of long deceased, haunting this realm to drive those silly mortals out of their wits! ...and you got summoned by a bunch of teenagers via an Ouija board for kicks. Immediately, you get rid of those pesky mortals by summoning your servants and set HQ in the abandoned school in Gravenville. Your next task: scaring the heck out of all those mortals inhabiting your town, teaching them paranormal lessons for their various misdeeds and recruiting new members for your team while you are at it. Enjoy!

Okay, this all sounds wonderful. You are a big, bad ghost master capable of controlling various ghosts and scaring people... But remember that mortals are not defenseless. You'll face witches, mediums, mad scientists and ghostbreakers - actually ghostbusters, but you know, copyright issues - and try to overcome many challenges in each new mission you are introduced with. Gravenville also comes with its own distinct setting, consisting of countless parodies centering paranormal horror stories like Blair Witch, The Legend of Sleepy Hollow, Phantom of the Opera etc. Characters have their own stories wrapped in situational comedy.

Talking about gameplay dynamics, in each mission you are to choose a team of 4-8 ghosts in your repertoire and go on for the haunting. As you win missions, you are given gold plasm based on the success of your haunting, calculated according to how much of a havoc you've managed to wreck in the building: how many mortals scared, any of your haunters get banished, how many new recruits you've managed to save etc. At the end of the haunt, you can visit your HQ and use gold plasm to train your ghosts to unlock many new abilities, building up different strategies for different missions.

The game environment and graphics basically seem like The Sims 2 with a couple story buildings, AI people interacting with the environment and each other. Main difference is that you are the intruder. All your ghosts, depending on their types, need different fetters - items or places that they can be bound to, so their area of influence is limited. This is where the strategy part comes in. You collect plasm during the mission by scaring them and use collected plasm to activate their power levels, also arranging orders for when to use certain powers. Most levels come with puzzles to figure out and as you unlock new missions, things get harder and harder. All missions contain various other ghosts that you can newly recruit if you are to figure out how to free them from their mortal entrapments. They all will ask for certain obscure conditions in riddles to be met and figuring those conditions out is the half of your job. Once figured out, you are left with strategy and patience.

Well, I think that would be all. The game isn't that long, but you are welcome to revisit old missions to gather gold plasm, unlocking new abilities and trying new strategies. The Steam and GOG versions of the game contain a new level at the end that wasn't presented in the original version and it is insanely hard. There is some talk that a fan-made Ghost Master 2 is in development at the moment, so fingers crossed!

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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48 de 55 pessoas (87%) acharam esta análise útil
Recomendado
8.8 horas registradas
Publicada: 31 de outubro de 2013
Ghost Master is an absurdly old game and kinda reminds me of the Sims of it was crossed with Evil Genius. You are a Master of Ghost, they are yours to control. You have spesfic locations that require your hauntings and the peramaters change between locations from 'Scare everyone' to 'Scare no one and compleate this objective' Each ghost has a spesfic 'fetter' or requirement to place, some are as loose as Inside and Outside, some are more spesfic like Electrical, Violence, Murder, Corpse, Child, meaning you have to better adapt for each situation, levels are replayable with ghost you have unlocked, the story is alot of fun and this is one game that truely deserves a sequal. You should stop reading and be buying this right now.
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29 de 31 pessoas (94%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
15.3 horas registradas
Publicada: 22 de maio de 2015
I love details in this game like bio of people you are scaring, the story of places where you are scaring, stories of ghosts you can obtain in game. You can also get your goals multiple ways which is always nice. The graphics are not really that good but since its older game it's to be expected. You'll instantly fall in love with the sinister voice of your guide!

Overall this game brings back memories of my early teen years and one of the first games I played. I love it and I really wish they'd make Ghost Master 2.
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32 de 36 pessoas (89%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
0.1 horas registradas
Publicada: 27 de junho de 2015
(I have the game on disk and played through it at least 3 times now, don't mind the steam time played)

Ghost master is one of the hidden gems of gaming, an old game with a sims lookalike feel, but with completely different mechanics. In Ghost Master, you control an organisation of ghosts, spectres and horrors. Your objectives range from the simple and amusing frightening of mortals to gather energy from their fear to more complicated matters such as making sure the mortals find the bodies of murder victims to appease their spirits and many other tasks that are suitible for one controlling ghosts and spirits.
Many levels have oppertunities to pick up new ghosts for your future missions, with their requests ranging from complicated tasks such as proving the corruption of one mortal to an other to the relatively simple tasks of freeing them from a fetter or bond placed upon them by breaking it in some way. The key aspect here is that you can not go and just smash or destroy the object yourself. You will need to use either your team's powers to control the circumstances such as the wind and rain or the mortals in a mission. Ghost Master will let you feel like you're playing a god...All while delegating these tasks to your ghosts and having goals set by someone or something higher up the chain of command. You organise an invisible force that tries to acomplish its goals through subtle manipulation of the mortals. Mortals who themselves might intervene in your plans - maybe they call in a medium to try to banish your ghosts, or perhaps they're just incredibly stubborn and refuse to believe in ghosts. Whatever the case, you can choose to do the absolute minimum needed, you can just scare off the mortals in as entertaining matters as you can...Or you can subtly manipulate them to do your bidding, get all the potential ghosts freed and play with those scared fools by checking on their individual fears and phobias to scare them as best as possible for as little energy as possible, or try to drive them insane(Though complete insanity is a thing that usually only works on those who are already unhinged, or with a LOT of time). Every one of them is different, with their own fears and a bio, their own jobs to do, their own behaviors their own relationships, and so on.
Many of the levels include a puzzle-like request by a ghost, having you complete a task to set them free(At which point they join you for future missions). Usually this is a matter of resolving a last grievance they had while alive, or to do them a favour or break the item that holds them there. Some are easy, and others are incredibly hard.

The ghosts are controlled by placing them at a fetter, something that they identify with and can use to stay in the physical realm. Something that fits them that they can inhabit in the physical world. It could be an electrical appliance for a gremlin, or a fireplace for a fire elemental, or objects with an emotional charge to them, a place, or even a child. You control what powers they have access to by feeding them energy, which you extract automatically from the fear of mortals(And powers with a bigger effect tend to have a higher cost).
Mortals who do not believe in ghosts are harder to scare, so you need to boost their belief in the spirit world by odd events, such as rain indoors, unnatural cold, heat or luck, a sudden storm coming out of nowhere or several other things that don't quite fit or erode their mental barriers...Which coincidentally makes them easier to scare.

But then there aren't only good things. The story ends on a cliffhanger, and sometimes the favour needed to free a ghost can be annoyingly frustrating and appear based on random chance more than your own actions. The game's recommend haunting team does not always have the powers needed to complete these favours, and you do not know what you're going to find in a level until you check it out. There are no missions aside from the story ones, and in my personal opinion there weren't enough that were simple missions to scare away everyone, or a sandbox mode - Just for the fun of it all.

Whatever the case, you'll spend hours enjoying building your team, toying with the mortals or just trying to do the missions, in the end it is well worth the price. If you're not entirely sure even then, it goes on sale quite often and you can pick it up for incredibly cheap almost every steam sale.
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