The world’s greatest fighting game evolves to a whole new level with Ultra Street Fighter IV.
사용자 평가: 매우 긍정적 (평가 5,356 개)
출시 날짜: 2014년 8월 7일

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Ultra Street Fighter IV 구매

Customers who do not yet own Street Fighter IV Arcade Edition can buy this package to acquire Ultra Street Fighter IV (including Arcade Edition content).

Ultra Street Fighter IV Upgrade 구매

Current owners of Street Fighter IV Arcade Edition can purchase this package to upgrade from Arcade Edition to Ultra Street Fighter IV.

이 게임의 다운로드할 수 있는 콘텐츠

SSFIV:AE All-in Costume Pack (compatible w/USFIV) 구매

8개 아이템 포함: Super Street Fighter IV: Arcade Edition - Arcade Challengers Pack, Super Street Fighter IV: Arcade Edition - Complete Brawler Pack, Super Street Fighter IV: Arcade Edition - Complete Challengers 1 Pack, Super Street Fighter IV: Arcade Edition - Complete Challengers 2 Pack, Super Street Fighter IV: Arcade Edition - Complete Classic Pack, Super Street Fighter IV: Arcade Edition - Complete Femme Fatale Pack, Super Street Fighter IV: Arcade Edition - Complete Shadoloo Pack, Super Street Fighter IV: Arcade Edition - Complete Shoryuken Pack

USFIV: Vacation Complete Pack 구매

Contains all 9 USFIV Costume Packs

USFIV: Wild Costume Pack 구매

9개 아이템 포함: USFIV: 2014 Challengers Wild Pack, USFIV: Arcade Challengers Wild Pack, USFIV: Brawler Wild Pack, USFIV: Challengers Wild Pack 1, USFIV: Challengers Wild Pack 2, USFIV: Classic Wild Pack, USFIV: Femme Fatale Wild Pack, USFIV: Shadaloo Wild Pack, USFIV: Shoryuken Wild Pack


큐레이터의 추천

"The popular Street Fighter franchis is back, featuring characters like Cammy, Evil Cammy, and some other ones who aren't Cammy. Also a pink-haired trap."

최신 업데이트 모두 보기 (10)

2014년 12월 16일

Wild Theme Costumes Now Available

Balrog as a dirty bull, E.Honda as a turtle and Adon as a...chameleon? Is this real life?! As of today, yes, yes it is. The wild costumes are Now Available in various packs highlighted in the video below.

With Omega Edition just released as well as the 1.04 balance changes, now's the perfect time to go Wild!

댓글 23 개 더 읽어보기

2014년 12월 15일

Version 1.04 Adjustments and Omega Mode

By now I'm sure you're all aware that patch 1.04 is live and with it has come a few adjustments to the Ultra balance. After receiving feedback from the community since Ultra has dropped, we've went and added in the most highly requested changes.

Latest changes to USFIV as well as a list of the bug fixes can be found at the URL below (unfortunately the full change list doesn't fit within this post):

OMEGA Edition Move List
With regards to the Omega characters, we've covered some of the larger changes in the Omega blogs over the last few weeks on Capcom Unity, but those didn't exactly provide an explanation on what the commands for those attacks were.

Well today, I'm providing that move list. Click this link to download the move list!

댓글 43 개 더 읽어보기

게임에 대해

The world’s greatest fighting game evolves to a whole new level with Ultra Street Fighter IV. Continuing the tradition of excellence the series is known for, five new characters and six new stages have been added for even more fighting mayhem, with rebalanced gameplay and original modes topping off this ultimate offering.

As an additional bonus, enjoy all previously released DLC costumes from Super Street Fighter IV Arcade Edition! Get Ultra! (Note: Digital Upgrade does not include any additional DLC costumes.)

시스템 요구 사항

    • OS: Windows Vista
    • Processor: Intel Core 2 Duo 2.0 GHz or better
    • Memory: 1 GB RAM
    • Hard Disk Space: 12 GB free hard drive space
    • Video Card: NVIDIA GeForce 6600 or better (except NVIDIA GeForce 7300)
    • DirectX®: 9.0c or greater
    • Sound: DirectSound, DirectX9.0c Compatible Audio
    • OS: Windows Vista, Windows 7, Windows 8
    • Processor: Intel Core 2 Quad 2.66 GHz or better
    • Memory: 2 GB RAM
    • Hard Disk Space: 12 GB free hard drive space
    • Video Card: NVIDIA GeForce 8600 or better
    • DirectX®: 9.0c or greater
    • Sound: DirectSound, DirectX9.0c Compatible Audio
유용한 고객 평가
6명 중 6명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
12.0 시간 기록
게시 일시: 2015년 2월 1일
이 게임은 언제나 그랬듯 개껌의 버전 장난질을 보여준다.

스파4 -> 슈퍼스파4 -> 슈퍼스파4ae -> 울트라스파4

하지만 난 계속 샀지... 어쩔수 없는 개껌의 노예인가보다
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
5.3 시간 기록
게시 일시: 2015년 5월 18일
GWFL 센세 돌아와요 씨이발

밸브가 나에게 ♥♥♥을 줄 줄이야!
이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
366.9 시간 기록
게시 일시: 2015년 3월 14일
이 평가가 유용한가요? 아니요 재미있음
836명 중 701명(84%)이 이 평가가 유용하다고 함
37명이 이 평가가 재미있다고 함
1,848.6 시간 기록
게시 일시: 2015년 2월 1일
I only played a little but it was fun.
이 평가가 유용한가요? 아니요 재미있음
92명 중 84명(91%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
318.1 시간 기록
게시 일시: 2015년 4월 7일
Genre: 2.5D Traditional Fighting Game

SFIV is a footsies-based fighting game that emphasizes slow methodical play and meter management between rounds.
Game features the inclusion of 'focus attacks', a universal move that grants a character one hit of armour and the potential to crumple the opponent; the nature of focus attacks allow characters to aggressive advance through attacks without infringing upon the effectiveness of projectile characters.

- 39 characters, an additional 5 in Ultra Street Fighter 4.
- The majority of match-ups are balanced (future update to provide further balance).
- Decent netcode if neither player has much traffic.
- Large established player base online and offline.
- Great for players trying to get into fighting games. Will teach fundamentals through play and the abundant tutorials on the internet.

- Single-player modes are lacking; arcade mode has terrible A.I. and the challenges aren't fun.
- The game itself does not provide instruction to newer players.
- No theatre mode for the animated clips from Arcade Mode.

Neutral Points:
- There will be a learning curve; it is a fighting game afterall. If you are a new player then you will be terrible for a while.
- Input leniency allows newer players to perform special moves more easily but can become an annoyance at higher level play.
- There is a comeback factor for newer players (Ultra) which becomes a tool at higher level play.
- The plot is barebones, but hey, that's a norm for fighting games.
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57명 중 50명(88%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
1,139.5 시간 기록
게시 일시: 2015년 3월 30일
Yeah, what can I say. Greatest game ever made if you put in the time to learn it at the higher levels. This is definitely the deepest game out there. Pro's have to consistently hit timings down to 16 ms, in addition to reading the opponent, adjusting to their character, and developing their own strategies to psyche them out. In reality this is psychological fighter IV, and if you like deep games, you can forget about any of the other ones out there.

USF4 takes the cake.
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32명 중 29명(91%)이 이 평가가 유용하다고 함
5명이 이 평가가 재미있다고 함
240.5 시간 기록
게시 일시: 2014년 12월 30일
Can't get past Ryu Trial #1


No, for real though, Ultra Street Fighter IV is a superb fighting game, boasting some of the
most iconic characters, music, and mechanics that's ever been put on PC, Console, or otherwise.

Keep in mind that this isn't a overly fast-paced 10,000 combo fighter,
know that Online Multiplayer has a few hiccups, but overall is actually quite good now,
grasp that USFIV doesn't play like Third Strike or Street Fighter II in regards to timing and
execution (though some aspects definitely strike Street Fighter II more than any other SF
title to date), don't expect too much from this title in regards to story,
and you'll know what to expect if you've every even glanced at someone else playing a Street
Fighter game.

Like any other Fighting Game, it will take time and dedication to arrive at the
same level as others you might come across online, but at the end of the day the rewards
greatly outweigh the effort you'd put into the game.

If you like Fighting Games at all, PICK THIS UP.

Maybe when it's on Sale, though. I know the struggle.
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75명 중 48명(64%)이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
6.3 시간 기록
게시 일시: 2014년 12월 31일
i lose to bots
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89명 중 55명(62%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
27.9 시간 기록
게시 일시: 2015년 4월 7일
i really want makoto to beat me up
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30명 중 20명(67%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
241.7 시간 기록
게시 일시: 2014년 12월 21일
Best fighting game there is. Great for starters, unlimited depth. If you have the willpower and endurance, you can spend hundreds and thousands of hours in this game, becoming better and better and getting those rewarding moments of joy that have become rare in todays gaming envrionment.
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34명 중 22명(65%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
1.3 시간 기록
게시 일시: 2015년 1월 24일
Genre - Japanese 2D Fighting Game
Okay I was always more of a Mortal Kombat / Soulcalibur fan. However, this is the best Street Fighter game I have played so far and the animated cut scenes and graphics look really nice. There are loads of chracters and moves to try out. I tend to play these sort of games on the easier settings as I am pretty crap. However, by doing this I still got to enjoy the game. Also been online and still a few people around to play against. Too many achievements are geared towards online games though. I just watched the latest film by Cine-Asia and this encouraged me to buy the game. Great fun to play through each of the characters story modes and looks sweet at the same time.
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31명 중 20명(65%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
118.1 시간 기록
게시 일시: 2015년 1월 9일
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6명 중 6명(100%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
20.8 시간 기록
게시 일시: 2015년 5월 18일
Ultra Street Fighter IV is a fighting game that deserves recognition as one of the best of its kind aside from Tekken.
Its 2D fighting style is superb than others while Ultra edition bring balance to the characters and replay matches.
New challengers from old games like Final fight bring nostalgia to me. Combo are very basic and often used along with
throw,focus or even Hadouken moves, make this game even more harder to mastered.It still hold the name really well
and might be able to match SFII Hyper edition.That's my opinion after all.

7/10 - Shoryuken never feels better than this.
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109명 중 60명(55%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
26.8 시간 기록
게시 일시: 2015년 3월 4일
I'm not even kidding here guys, my crush on poison has literally turned me into a ♥♥♥♥ sucking ♥♥♥♥♥♥. Ever since USF4 came out, I started watching shemale porn. After watching shemale porn, I started hooking up with shemales on tinder. To date, I have ♥♥♥♥ed over 10 shemales in like a years time.

I also live in a pretty conservative area so if anyone finds out, even my friends my life will be over. ♥♥♥♥ you Japan! I used to have normal fetishes and I never used the internet for degenerate purposes( except porn ) until poison got me into shemales.
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7명 중 6명(86%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
4.8 시간 기록
게시 일시: 2014년 12월 21일
Hands down ''The best fighting game up to date'' in my honest opinion, in terms of gameplay, online rank system, and the tournaments of it.

Am I a guy who is in rank 1 with adon and winning every local tourney? Hell no I can't win anyone above 1500bp/pp without my blanka, but I am playing sf series for 20 years, So I got that goin' for me which is nice.

Last but not least I hate every one who plays ibuki (the irelia of USFIV, LOL)

Buy it in sales 10/10
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38명 중 22명(58%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
26.0 시간 기록
게시 일시: 2015년 2월 2일
This game would be great if Capcom could make online play work. 6 months and it is still unplayable, just makes you annoyed to play a perfect match and then see the entire game freeze mid way through for 5 seconds, breaking any momentum you have. I am uninstalling it. Not buying any more of their games until I see they are actually playable online. I've given them too much of my money for all their revisions as it is. (SSFIV AE 2012 worked perfectly on PC).

UPDATE: 5/17/15

I have updated the Steam client that was supposed to fix this game and reinstalled USF4. I have attempted to play many matches today and yesterday, the majority of the games are still too terrible to play (This is not due to my own connection, which is generally around 30mbps download/15 upload, or my computer which is a gaming computer I built myself). This is my experience, I hope others have a different one but rather doubt it. This is not worth the frustration. I would like my money back.

Uninstalling this again, I will not be purchasing Ps4 version until there is extensive testing of the play online. Do not waste your money on this.
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8명 중 6명(75%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
14.6 시간 기록
게시 일시: 2015년 5월 8일
Great game! Very well optmized and running perfectly on my computer.
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39명 중 22명(56%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
13.6 시간 기록
게시 일시: 2015년 5월 13일
A whopping SIX YEARS now after the release on PC and Capcom STILL haven't had the common sense to even consider introducing any kind of match-making. Looking past the moronic decision for them to use Windows Live in the first place, the integration onto Steam has been even more of a bumpy ride and nowhere does this get more apparent than the FPS slow-downs after every patch along with the plummeting network stability bars in lobbies. Even if you got fiber-optic internet. Even if you're playing against a neighbor. It's simply just a gross display of neglect that this game (which used to have so much potential) will never be able to recover from, as can be seen from the amount of players plummeting to only maybe 1-2k users per day.

Mind you, I had a really slow internet before so I'm used to lag but when I see this game that is extremely sensitive to command delays (as can be seen by the PC and console communities buying 150€ game-pads like they're basic input devices) be rushed out of the doors and thrown into the faces on the fans that is already at their height of being critical towards Capcom for their unethical business practices, it's more than enough to make me seriously depressed.

The street fighter franchise is notorious for being hard to get into (as can still be witnessed today by looking at this latest release which comes with ZERO TUTORIALS while also having every inch of the game be balanced solely around tournaments) so when I see Capcom giving the F'ck you to the fans with their left hand by ignoring to fix massive glaring issues and instead focus their attention on pounding out more DLC while also giving another F'ck you with their right hand to new-comers in form of no match-making & tutorials, I can with an easy heart give my full recommendation to everyone reading this to throw away any hopes of this game having any redeemable aspects of it while also heavily advising people that are currently on this current train-wreck of a game to get off before their shoes will get wet from all the sinking.. Not to mention the current lovely wave of unable to join sessionunable to join sessionunable to join sessionunable to join sessionunable to join sessionunable to join sessionunable to join sessionunable to join sessionunable to join sessionunable to join sessionunable to join session
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18명 중 11명(61%)이 이 평가가 유용하다고 함
332.6 시간 기록
게시 일시: 2014년 12월 13일
If you invest some time in this game you will have a lot of fun. Online is sometimes a bit laggy but in general playable.
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3명 중 3명(100%)이 이 평가가 유용하다고 함
9.6 시간 기록
게시 일시: 2015년 5월 14일
From an outsider's perspective, the differences between Street Fighter 4 and its three existing sequels must look marginal at best. The first game made its console debut back in 2009 and helped revitalise the fighting game genre. Super Street Fighter 4 surfaced a year later and added 10 new characters to the roster, but since then, the game-to-game differences have been tailored more towards the dedicated fans. Ultra Street Fighter 4 continues this tradition with five new characters, a trio of fundamental system changes and not so much as a story mode in sight.

If you're not the kind of player who spends hours learning combos in the training room, discusses the finer points of character match-ups on a regular basis and stays up till the crack of dawn watching the Top 8 duke it out at the yearly Evolution Championship Series, then the Street Fighter 4 series' consistent lack of single-player content will be a tough pill to swallow. But for those who view Street Fighter as a competitive fighting game that only truly makes sense when two minds are trying to outsmart each other, then Ultra can be seen as both curtain call from Capcom and the most substantial sequel since Super.

Of the new talent, Poison stands out as the easiest to get to grips with. Her lingering fireball and feet-first dragon punch mean she shares some shoto fundamentals with Ryu and Ken, but when you also consider her Rekka-like whip special and her command grab Ultra, it's clear that Poison isn't as orthodox as she initially seems. The larger than life Hugo, on the other hand, is about as heavy-handed as a grappler gets. His normal attacks have extremely limited combo potential, but if you can close the distance and land his wall-bouncing command grab, you can inflict severe damage.

New girl Decapre can combo into her air throw from her launcher. She can also use the new EX Red Focus to land an Ultra off her Rapid Dagger special.
If the fighting styles of a pink-haired cross-dresser and a gigantic wrestling simpleton don't sound like your thing, then the other new characters offer something a bit more technical. Elena returns from the Street Fighter 3 series with two far-reaching overhead attacks (must be blocked standing) and one frighteningly quick overhead special that can combo into respectable damage. In comparison, Rolento is more of a hit-and-run-style character with excellent mobility and lots of long-range pokes. He can quickly get out of trouble with his EX roll and his Pariot Sweeper Ultra will combo off anything stronger than a sneeze.

The last character on the guest list stands out for two reasons. Firstly, she wasn't previously playable in Street Fighter X Tekken or any other fighting game; secondly, she's the first new charge character to grace Street Fighter in what seems like forever. Indeed, Decapre may look like just another Shadaloo Doll with similar moves to Cammy, but once you actually take her bladed gauntlets out for a spin, you'll realise that she's fundamentally different. Her variable dash can be cancelled into her slide, dive kick, launcher or even one of two baits, and while most characters tend to have one standout Ultra, Decapre benefits from two.

Choosing which Ultra to incorporate into your game plan has been a core feature of Street Fighter 4 since Super, and now with the advent of the Ultra Combo Double system, you have the option to take both at the cost of raw damage output. Other additions to the core mechanics include the Delay Stand and Red Focus. The former prolongs the time it takes for your character to rise after a hard knockdown and is useful for escaping vortex pressure from the likes of Akuma, Cammy and Ibuki, while the latter lets you absorb any amount of hits in addition to giving just about every character a viable way to combo into their Ultra.

Six new stages have made the journey from Street Fighter X Tekken. That should decrease the odds of getting Volcanic Rim on random.
The fact that there's no way to elegantly highlight the impact of these changes without dipping into fighting game terminology just reinforces who Ultra is aimed at. The same is true of the extensive list of frame data tweaks that have been applied to the existing cast of 39. Evil Ryu has more health, Yun's EX lunge punch is (once again) advantageous on block and dragon punches are no longer safe after focus cancelling forwards. This might not mean a lot to casual players, but if you've invested the time with any one of these characters, then the chance to fight with a heavily revised set of rules is an offer that's hard to refuse.

There's no way of knowing where Ultra will take the competitive scene or how much the changes will affect the overall balancing, but if you feel like going back to the series' roots to see how much damage Vanilla Sagat could achieve off a simple Tiger Uppercut FADC into Ultra (it's over 600), then the new Edition Select has you covered. This isn't the first time that Capcom has put all past versions of each character into one game, but its inclusion suggests that this will be the last chapter in the Street Fighter 4 saga. Plus, there's nothing like picking the definitive version of your character when you're trying to prove a point.

Despite boasting a thriving community that streams regular tournaments and keeps the online competition flowing day and night, the Street Fighter 4 series has always been somewhat lacking when it comes to useful features. Ultra helps to remedy this with the option to record your matches while playing offline and change your button configuration while on the character select screen. Better yet, the Training mode has been expanded with a network simulation tool that lets you mimic input latency and a save state feature that makes practising your setups less time-consuming.

Poison's Ultras basically boil down to a kick in the crotch or a whip-assisted assault on the buttocks. Tough choice…
The only feature I couldn't find was a way to reduce Elena's health so I could test out her Healing Ultra, but that's a minor grievance. On the flipside, the new Online Training mode lets you practise against another player without health bar limitations. There's also a revised Team Battle mode that pits two teams of three against each other with a shared health bar that carries over between matches. It feels a bit gimmicky when weighed against the other new features, but at least Capcom has added something that isn't focused purely on the one-on-one experience.

Taken as a package, Ultra is an easy recommendation for players who view Street Fighter as a sport. It offers highly refined gameplay married with a rich art style, and by acknowledging fan feedback in an effort to make a well-rounded game even more polished, Ultra feels like the work of a developer that's content to please its core audience rather than trying to grab everyone else's attention. That's rare, especially from a studio that was responsible for Resident Evil 6.

The only thing that holds this sequel back is the sense that it was made on a fairly tight budget. It's the little things, like the meagre choice of "new" characters and the way that some of the new Ultra animations lack the dramatic flair of their predecessors. But with the development team's passion taking up most of the slack, £11.99 for the digital upgrade feels like a fair price. It's not the Street Fighter 5 that we've all been hankering for, but as the fifth (and reportedly final) version of Street Fighter 4, Ultra is an ultimate end in more ways than one.

9 / 10

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