Величайшая в мире игра о рукопашном бое выходит на новый уровень: встречайте Ultra Street Fighter IV!
Обзоры пользователей: Очень положительные (Обзоров: 3,891)
Дата выхода: 7 авг, 2014

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Купить Ultra Street Fighter IV

Customers who do not yet own Street Fighter IV Arcade Edition can buy this package to acquire Ultra Street Fighter IV (including Arcade Edition content).

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-15%
$29.99
$25.49

Купить Ultra Street Fighter IV Upgrade

Current owners of Street Fighter IV Arcade Edition can purchase this package to upgrade from Arcade Edition to Ultra Street Fighter IV.

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-15%
$14.99
$12.74

Купить SSFIV:AE All-in Costume Pack (compatible w/USFIV)

Включенные товары (8): Super Street Fighter IV: Arcade Edition - Arcade Challengers Pack, Super Street Fighter IV: Arcade Edition - Complete Brawler Pack, Super Street Fighter IV: Arcade Edition - Complete Challengers 1 Pack, Super Street Fighter IV: Arcade Edition - Complete Challengers 2 Pack, Super Street Fighter IV: Arcade Edition - Complete Classic Pack, Super Street Fighter IV: Arcade Edition - Complete Femme Fatale Pack, Super Street Fighter IV: Arcade Edition - Complete Shadoloo Pack, Super Street Fighter IV: Arcade Edition - Complete Shoryuken Pack

Предложение заканчивается 2 декабря

Купить USFIV: Vacation Complete Pack

Contains all 9 USFIV Costume Packs

Предложение заканчивается 2 декабря

 

Рекомендовано кураторами

"SF series has a pure commitment to the spirit of competition other games still fail to understand. Ultra is proving the community's future may be on PC."

Недавние обновления Просмотреть все (8)

13 октября

Patch 1.03 Coming on Oct. 15th



Hey everyone, patch 1.03 is coming out in few days and with it comes content that will definitely improve both your online and offline USFIV experience that much more. Continue on for a more detailed breakdown of 1.03’s contents.

Delayed Standing Option
With the delayed standing option being added to training mode, players will be able evolve their game to the next level as they work on ways to counter its usage. It will be interesting to see what set ups players will come with now that this option is at their disposal.



The delayed standing setting in training mode has a minor issue in it where certain CPU opponents will delay stand when they shouldn’t be able to. These characters will definitely be fixed in the next patch. Please note that this DOES NOT HAPPEN OUTSIDE OF TRAINING MODE, only against the CPU when the delayed stand option is selected against certain characters in training mode.

Inconsistency Adjustments and Attack Reversions
In our continuing efforts to ensure our fans are being heard, we have addressed some inconsistencies that arose based on the initial changes that went into USFIV. In addition to those inconsistencies being addressed, we’ve also reverted the Cammy charge time and Rolento standing medium punch changes that occurred in patch 1.02.

Here’s the list of adjustments that will be included in patch 1.03:

Decapre
  • Psycho Sting and DCM (Anti-Air) – Charge time reduced from 52F --> 42F.
Rolento
  • Close Standing Medium Punch – Increased juggle potential so that “EX Stinger (3 Hits) --> Close Standing Medium Punch now combos.
Abel
  • Far Standing Heavy Kick – Fixed the issue where a counter hit against Abel was still possible after the active frames of the attack already ended.
Chun-Li
  • Forward and Neutral Throw – Reduced the throw escape window by one frame, making it consistent with other throw windows in the game.
Cody
  • Light Ruffian Kick – Knockdown adjusted from soft to hard against airborne opponents.
Dhalsim
  • Far Standing Medium Kick – Counter hit now yields proper hit advantage.
  • Back + Medium Kick – Crouching opponents now get properly pushed back on hit.
  • Yoga Catastrophe – Adjusted so that only one Yoga Catastrophe can be on the screen at a time.
Dudley
  • Victory Rose – Counter hit now yields proper hit advantage.
E.Honda
  • Far Standing Heavy Punch – Adjusted the damage from 100 --> 113 if the front part hits.
Fei Long
  • Crouching Medium Punch – Adjusted damage on counter hit from 78 --> 82.
Guy
  • Far Standing Heavy Kick – Fixed the issue where a counter hit against Guy was still possible after the active frames of the attack already ended.
Rose
  • Forward and Neutral Throw – Reduced the throw escape window by one frame, making it consistent with other throw windows in the game.
  • EX Soul Spiral – Fixed damage on counter hit from 160 --> 163.
Sagat
  • EX Tiger Knee – Fixed the issue where Sagat gained SC meter on the first hit.
Seth
  • HP and Stun – HP and Stun values adjusted from (800/900) --> (750/750) for SFIV Seth.
Vega
  • Medium Rolling Crystal Flash – Fixed the issue where Vega could not perform a red focus on the last hit against a blocking opponent.
  • Flying Barcelona Special
    • Fixed the issue where regardless of which strength of attack was used to activate the attack, the height at which Vega grabbed the wall was the same.
    • Fixed the issue where Vega would cling to the wall at a lower point if the knee hit on the way up.
    • Modified invincibility from Projectile/Throw Invincibility --> Total Invincibility when he jumps off the wall after activation.
    • Fixed the issue where it was extremely difficult to land the Rolling Izuna Drop against a cornered opponent.
Yun
  • Zenpo Tenshin
  • Adjusted throw range during Genei-Jin to match normal version.
  • Fixed the issue where Yun could be counter hit after active frames of the throw have already ended.
System
  • Fixed the issue where the “Red Focus” shortcut command was not being saved within the key configuration.

PC Netcode Changes
And last, but definitely not least comes further adjustments to the PC net code. We made some changes to the net code earlier in the year through our Beta branch program, but our efforts didn’t stop there. We are applying three new changes which we believe should improve our users’ experience even further.

Those changes are as follows:
  1. Change in Endless Battle – Users will not be able to join the game if the host is currently in a fight. Only once the fight ends and both the host and guest are returned to the lobby can they receive requests for other matches. This will prevent users from pinging the host during their matches.
  2. The number of open connections the user can upkeep after canceling his game search has been reduced; thereby reducing the number of players pinged.
  3. The acceptable input delay limit has been increased from 15 frames to 35 frames, so now even with terrible latency issues, users should experience what feels like an input delay instead of lag or random disconnects.

Lastly, for multi-platform owners, here’s the timeframe on Oct.15th that each of our player bases can expect the patch to go live:

Steam: Wednesday Oct.15, 08:00 (PST)
Xbox 360: Wednesday, Oct.15, 18:00 (JST)/ 02:00 (PST)
PS3: Wednesday, Oct.15, 18:00 (JST)/ 02:00 (PST)/ 09:00 (GMT)

So that’s what you can expect in patch 1.03. That does not mean support stops here however, as we are still working hard on our goal of making USFIV the definitive version of the SFIV series. We will continue to monitor fan feedback and research ways to improve the player experience and will share any information as it becomes available.

-wbacon
(on behalf of "ComboFiend" and the Capcom Fighting Team)

Комментариев: 111 Подробнее

20 сентября

Upcoming USFIV 1.03 Patch & Ω Mode



Street Fighter Fans,

In our continuing desire to ensure that USFIV is a game by the fans for the fans, we will be releasing the Version 1.03 patch in October. This patch will address some issues that were pointed out by the community, add the delayed wake up option to the dummy in training mode and for our PC users, more improvements to the online experience.

Version 1.03 Patch in October
Version 1.03 improves upon the 1.02 patch released earlier this year by addressing more of the issues brought to our attention by our most diehard fans. Some of the fixes you can expect to see are the Decapre and Rolento changes introduced in the Ver B. patch reverted, as well as Cody’s Light Ruffian Kick once again causing a hard knockdown against airborne opponents as it did in AE 2012. There are more fixes being included, which we’ll disclose closer to the release date.

For those of you out there who desire to practice your setups in the face of delayed wakeup, I’m pleased to announce the addition of the delayed wake up dummy option in training mode. Now that this setting is available, I’m really eager to see how this will advance the game and if anyone will be able to create setups that account for both normal and delayed wakeups.

For our PC fans, we’ve heard the concerns you have voiced and have some fixes coming your way that should definitely improve your online experiences. For example, we noticed that when players were in the middle of matches, they were still getting pinged by those outside of the match, thereby creating slowdown. We’ve fixed it so that this will be no longer the case. Additionally, a few other connection tweaks are going in as well -- all of which should help reduce the online connectivity issues experienced by players.

These fixes will go live sometime in October as part of the version 1.03 patch that also contains some light balance fixes, as well as adding the aforementioned delayed wake up option in training mode. We’ll be sure to update you on the exact release date and patch details as soon as we can.

OMEGA(Ω) MODE -- later this year
We’re not stopping there however! In our ongoing effort to make sure that Ultra SFIV is the greatest version of SFIV yet, we bring you a completely new, completely free and most importantly completely fun version of your favorite 44 characters in Omega Mode!

For those wondering, Omega mode is a completely new mode in which every character has been modified and outfitted with new normal and special attacks, resulting in a refreshing take on the characters you’ve come to know and love over the last six years. As the primary goal for this mode was fun, we placed more emphasis on making the characters feel new, than on their balance. This means that strong, fan favorite attacks such as Ken’s Shinppu Jinrai Kyaku and Sagat’s Tiger Raid make their return while other characters such as Zangief gain new abilities, like being able to combo into his command throws.

Words however, don’t do this mode justice, so we’ve decided to show a quick video of the madness you can expect to see with in Omega Mode.

http://www.youtube.com/watch?v=kJfJYzlKYmw

Now I know the next question that comes to mind is, “will this be playable online?” My answer to that is “it most definitely will be!” But as this mode is for fun, Omega mode will be restricted to unranked matches only. Additionally all official Capcom tournaments and Capcom Pro Tour affiliate tournaments will use the default Ultra balance, not Omega mode, as the tournament standard.

Once again we would like everyone for their continual feedback. We are committed to making sure that USFIV lives up to it being the best iteration within the SFIV series yet. Be sure to check back later on for a full breakdown of the version 1.03 patch and for more information on Omega mode as it becomes available.

-wbacon
(on behalf of "ComboFiend" and the Capcom Fighting Team)

Комментариев: 71 Подробнее

Об этой игре

Величайшая в мире игра о рукопашном бое выходит на новый уровень: встречайте Ultra Street Fighter IV! Новая игра продолжает славные традиции серии и содержит пять новых персонажей и шесть новых уровней для сумасшедших драк. Мы отладили игровой процесс, а ещё игру можно улучшить, установив оригинальные модификации.

В качестве приятного дополнения можно получить все костюмы из предыдущих материалов для загрузки! Спешите сыграть в Ultra!

Системные требования

    Минимальные:
    • ОС: Windows Vista
    • Процессор: Intel Core 2 Duo с тактовой частотой 2.0 ГГЦ или лучше
    • Оперативная память: 1 ГБ
    • Жесткий диск: 9 ГБ свободного места
    • Видеокарта: NVIDIA GeForce 6600 или новее (кроме NVIDIA GeForce 7300), с 256 МБ видеопамяти или более (распределение операций с основной памятью не гарантируется)
    • DirectX®: 9.0c
    • Звуковая карта: поддерживающая DirectSound, совместимая с DirectX9.0c
    Recommended
    • ОС: Windows Vista, Windows 7, Windows 8
    • Процессор: Intel Core2 Quad (двухъядерный) с тактовой частотой 2.66 ГГц или лучше
    • Оперативная память: 2 ГБ
    • Видеокарта: NVIDIA GeForce 8600 или лучше, с 512 МБ видеопамяти или более (распределение операций с основной памятью не гарантируется)
    • DirectX®: 9.0c
Полезные обзоры покупателей
8 из 9 пользователей (89%) посчитали этот обзор полезным
189.2 ч. в игре
Опубликовано: 22 ноября
Ох блин, сколько о ней офигенных воспоминаний. Как впервые включил, и где-то дня 3 бился чтобы выиграть ПЕРВЫЙ МАТЬ ЕГО БОЙ. Как я с месяца полтора пытался выбраться из D ранга. Помню радость, когда случайно обнаружил ФА, и встречал ей падшего бойца. Как у меня горело, когда выяснилось, что на каждую ФА найдется реверсал... А потом я стал С рангом. Тут понеслась. Бесконечные подключения к В рангу, унижения, избиения, боль... Осознание, что без комбо ты никто... Бесконечное ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ание триалов, попытки вставлять комбо в реальные бои... Столько боли и унижений я не испытывал никогда.
И черт, я наиграл уже 180 с лишком часов, а я все еще мать его НУБ... Эх...
В общем если вы любите офигенные, сложные файтинги, готовы постигать все эти примудрости, а так же не боитесь анальной боли и унижений, то эта игра для вас. Вперед!
Был ли этот обзор полезен? Да Нет
3 из 4 пользователей (75%) посчитали этот обзор полезным
175.9 ч. в игре
Опубликовано: 17 ноября
Игра великолепная!!!движок и персонажи на высшем уровне!!!Но меня раздражает вот что когда ты побеждаешь человека с большим рейтингом он сразу отключаеться!!!Вот например сегодня я играла с товарищем по имени XBLOODIST у него было много очков около 3000тысяч так вот когда он понял что ему не выиграть он сразу отключился!!!У меня просто нет слов зачем тогда играть если вы не любите проигрывать а потом строите из себя великих и крутых игроков!!!Нужно уметь проигрывать!!!!Просто уже накипело!!!
Был ли этот обзор полезен? Да Нет
2 из 12 пользователей (17%) посчитали этот обзор полезным
164.9 ч. в игре
Опубликовано: 16 ноября
"Величайшая в мире игра о рукопашном бое" пишут в описании.
Скорее уж величайшая в мире игра о рукопашном лагодроме.
Рекомендую эту игру тем, кому нравится смотреть на зависшие экраны.
Ultra Street Fighter 4 Lager Edition.
Был ли этот обзор полезен? Да Нет
3 из 17 пользователей (18%) посчитали этот обзор полезным
2.8 ч. в игре
Опубликовано: 8 ноября
ну шо карч
в игре отличная боевая система
там много бойцов
воооооооооооооооот
баланс на высоте
там есть
телки
отличная игра
Был ли этот обзор полезен? Да Нет
5 из 24 пользователей (21%) посчитали этот обзор полезным
15.6 ч. в игре
Опубликовано: 1 ноября
Ужас! каждые 3 сек. во время поединка потеря контроля над персонажем и показ видео ролика комбо удара! это не игра это просмотр одного и товоже комбо каждые несколько секунд.
Был ли этот обзор полезен? Да Нет
18 из 30 пользователей (60%) посчитали этот обзор полезным
6.1 ч. в игре
Опубликовано: 19 ноября
It's Street Fighter, of course it's a cool game.
It looks pretty slick, and the controls respond quite well too.

It's no good online tho, but meh, I hardly play online anyway. Then again, not sure if it's because of the terrible netcodes in these types of games, or just that I don't care for online play.
Either way; best played the oldskool way; local multiplayer.
Был ли этот обзор полезен? Да Нет
7 из 10 пользователей (70%) посчитали этот обзор полезным
39.9 ч. в игре
Опубликовано: 10 ноября
Not entirely sure why everyone is saying the online is terrible. I play with a couple friends online and it's fine for us, no lag or anything.

I'm not super pro into it (and by this I mean I get stomped in every sense of the word when I play random online.. lol), but I like the art and the characters and I haven't played SF since like.. 3rd strike in the arcade. Still as much fun as I remember.
Был ли этот обзор полезен? Да Нет
9 из 14 пользователей (64%) посчитали этот обзор полезным
95.6 ч. в игре
Опубликовано: 13 ноября
Ton's of issues with lags in multiplayer.
Otherwise - great game.
Был ли этот обзор полезен? Да Нет
19 из 34 пользователей (56%) посчитали этот обзор полезным
61.5 ч. в игре
Опубликовано: 30 октября
I can't recommend it with all the Lag. If you want it for offline fights, it really good. Otherwise, forget it unless you got people from your country playing with you which can be forgiven. Its not fun to me since I can hardly find people that I can fight with.

Good game, crappy online, one of the worst online services. GFWL had a better servers than this, and my PS3 have a better online than this and I did test it with SF4 Arcade on both.
Был ли этот обзор полезен? Да Нет
3 из 3 пользователей (100%) посчитали этот обзор полезным
65.3 ч. в игре
Опубликовано: 6 ноября
Totally unplayable online, offline mode work smooth.
Please fix this problem.
Был ли этот обзор полезен? Да Нет
3 из 3 пользователей (100%) посчитали этот обзор полезным
86.6 ч. в игре
Опубликовано: 15 ноября
Get game if you're playing with someone NEXT to you.
Online unplayable, at first i thought it's my connection ( i am on wi-fi) but it's not the only reason it seems.
This games a 5/5 generally speaking but not here on steam. 70% of my playtime is training mode, just practicing characters/executions - every now and then with my cousins who come over.

Wish online is better =/, game's amazingly fun to play and learn.
Был ли этот обзор полезен? Да Нет
4 из 5 пользователей (80%) посчитали этот обзор полезным
1.7 ч. в игре
Опубликовано: 15 ноября
I can't recommend this game as is. The online is very shaky and that's the only problem but it's a big problem seeing as how most of the game is centered around online play. It's great for local or arcade mode but 1 out of 3 connections I get are unplayable due to lag. PLEASE FIX THE ONLINE CAPCOM!!!!
Был ли этот обзор полезен? Да Нет
4 из 5 пользователей (80%) посчитали этот обзор полезным
135.8 ч. в игре
Опубликовано: 4 ноября
This game is great. I really love it. BUT the mf online is just crap. Lags, then lags, then lags. For this reason, the GFWL's version was far better. Seriously Mister STEAM, fix it or refund us !!
Был ли этот обзор полезен? Да Нет
8 из 13 пользователей (62%) посчитали этот обзор полезным
355.7 ч. в игре
Опубликовано: 14 ноября
Unplayable online. The game has been laggy since it's out. You basically get two or more 5 second freezes every match you play. Great offline though.
Был ли этот обзор полезен? Да Нет
10 из 17 пользователей (59%) посчитали этот обзор полезным
105.2 ч. в игре
Опубликовано: 14 ноября
net code is broken.
Был ли этот обзор полезен? Да Нет
10 из 17 пользователей (59%) посчитали этот обзор полезным
72.6 ч. в игре
Опубликовано: 14 ноября
Can't recommend it at the current state. Online is unplayable, the lag "fixes" were just bandaid put on a gaping wound. Ranked is impossible to play, endless is mostly empty, and noone bothers with Online Training Mode. Even playing people from local scene (read: within 50km) is unplayable.
Был ли этот обзор полезен? Да Нет
10 из 17 пользователей (59%) посчитали этот обзор полезным
593.2 ч. в игре
Опубликовано: 14 ноября
Online is broken as all hell, and has been so for way too long.
Был ли этот обзор полезен? Да Нет
10 из 17 пользователей (59%) посчитали этот обзор полезным
144.9 ч. в игре
Опубликовано: 14 ноября
The online, in its current state, is broken.
Был ли этот обзор полезен? Да Нет
11 из 19 пользователей (58%) посчитали этот обзор полезным
326.7 ч. в игре
Опубликовано: 13 ноября
Unplayable ♥♥♥♥; Capcom ruined the netplay
Был ли этот обзор полезен? Да Нет
11 из 19 пользователей (58%) посчитали этот обзор полезным
36.9 ч. в игре
Опубликовано: 9 ноября
To be truly honest, I love this game. I've always been a huge fan of the Street Fighter series and have been playing Street Fighter since SSF2. It's just the online that kills this one in cold blood. PC is superior when it comes to everything except online. If you want an amazing online experience I suggest playing this on Xbox 360. That's where the online shines out at it's best. I keep losing because of the terrible lag and frame delays. I can't pull of Evil Ryu's BnB combos because of the lag and I have amazing connect. (www.speedtest.net/result/3897200852.png). Even when it says a person has green connection it still lags to all hell. On Xbox I have over 2000PP but on PC forget about it. I can barely keep a steady 600PP. So in conclusion I would recommend this game to anyone who wants to mod the living daylight out of it but if you're looking for the absolute best online experience just go to or stick with Xbox. It's honestly not worth the frustration.
Был ли этот обзор полезен? Да Нет