O maior jogo de luta do mundo evolui a um patamar totalmente novo com o Ultra Street Fighter IV.
Análises de usuários: Muito positiva (3,526 análises)
Data de lançamento: 7/ago/2014

Inicie a sessão para adicionar este jogo à sua lista de desejos ou dispensá-lo

Comprar Ultra Street Fighter IV

Customers who do not yet own Street Fighter IV Arcade Edition can buy this package to acquire Ultra Street Fighter IV (including Arcade Edition content).

Comprar Ultra Street Fighter IV Upgrade

Current owners of Street Fighter IV Arcade Edition can purchase this package to upgrade from Arcade Edition to Ultra Street Fighter IV.

Comprar SSFIV:AE All-in Costume Pack (compatible w/USFIV)

Inclui 8 itens: Super Street Fighter IV: Arcade Edition - Complete Brawler Pack, Super Street Fighter IV: Arcade Edition - Complete Femme Fatale Pack, Super Street Fighter IV: Arcade Edition - Complete Shadoloo Pack, Super Street Fighter IV: Arcade Edition - Complete Shoryuken Pack, Super Street Fighter IV: Arcade Edition - Complete Classic Pack, Super Street Fighter IV: Arcade Edition - Complete Challengers 1 Pack, Super Street Fighter IV: Arcade Edition - Complete Challengers 2 Pack, Super Street Fighter IV: Arcade Edition - Arcade Challengers Pack

Comprar USFIV: Vacation Complete Pack

Contains all 9 USFIV Costume Packs


Atualizações recentes Ver todos (7)

20 de setembro

USFIV 1.04 Patch & Omega Mode Announcement

Street Fighter Fans,

In our continuing desire to ensure that USFIV is a game by the fans for the fans, we will be releasing the Version 1.03 patch in October. This patch will address some issues that were pointed out by the community, add the delayed wake up option to the dummy in training mode and for our PC users, more improvements to the online experience.

Version 1.03 Patch in October
Version 1.03 improves upon the 1.02 patch released earlier this year by addressing more of the issues brought to our attention by our most diehard fans. Some of the fixes you can expect to see are the Decapre and Rolento changes introduced in the Ver B. patch reverted, as well as Cody’s Light Ruffian Kick once again causing a hard knockdown against airborne opponents as it did in AE 2012. There are more fixes being included, which we’ll disclose closer to the release date.

For those of you out there who desire to practice your setups in the face of delayed wakeup, I’m pleased to announce the addition of the delayed wake up dummy option in training mode. Now that this setting is available, I’m really eager to see how this will advance the game and if anyone will be able to create setups that account for both normal and delayed wakeups.

For our PC fans, we’ve heard the concerns you have voiced and have some fixes coming your way that should definitely improve your online experiences. For example, we noticed that when players were in the middle of matches, they were still getting pinged by those outside of the match, thereby creating slowdown. We’ve fixed it so that this will be no longer the case. Additionally, a few other connection tweaks are going in as well -- all of which should help reduce the online connectivity issues experienced by players.

These fixes will go live sometime in October as part of the version 1.03 patch that also contains some light balance fixes, as well as adding the aforementioned delayed wake up option in training mode. We’ll be sure to update you on the exact release date and patch details as soon as we can.

OMEGA(Ω) MODE -- later this year
We’re not stopping there however! In our ongoing effort to make sure that Ultra SFIV is the greatest version of SFIV yet, we bring you a completely new, completely free and most importantly completely fun version of your favorite 44 characters in Omega Mode!

For those wondering, Omega mode is a completely new mode in which every character has been modified and outfitted with new normal and special attacks, resulting in a refreshing take on the characters you’ve come to know and love over the last six years. As the primary goal for this mode was fun, we placed more emphasis on making the characters feel new, than on their balance. This means that strong, fan favorite attacks such as Ken’s Shinppu Jinrai Kyaku and Sagat’s Tiger Raid make their return while other characters such as Zangief gain new abilities, like being able to combo into his command throws.

Words however, don’t do this mode justice, so we’ve decided to show a quick video of the madness you can expect to see with in Omega Mode.


Now I know the next question that comes to mind is, “will this be playable online?” My answer to that is “it most definitely will be!” But as this mode is for fun, Omega mode will be restricted to unranked matches only. Additionally all official Capcom tournaments and Capcom Pro Tour affiliate tournaments will use the default Ultra balance, not Omega mode, as the tournament standard.

Once again we would like everyone for their continual feedback. We are committed to making sure that USFIV lives up to it being the best iteration within the SFIV series yet. Be sure to check back later on for a full breakdown of the version 1.03 patch and for more information on Omega mode as it becomes available.

(on behalf of "ComboFiend" and the Capcom Fighting Team)

46 comentários Leia mais

20 de agosto

Public Beta Patch Now Available (Aug. 20th)

Hi Fighting Fans!

Thanks for your patience and support - without further ado, we are now ready to roll out the beta patch. Please give it a spin and post your experiences here, both good and bad.

Our main goal here is to collect feedback from participants in order to verify whether the targeted fix addresses the network issue that many of you have reported thus far.

How to access Beta
  • From your Steam ‘LIBRARY’ list, right-click on Ultra Street Fighter IV and select 'Properties'
  • Select the ‘BETAS’ tab.
  • Type USFIVBetaBranch (case-sensitive) in the 'Enter beta access code' field and then click CHECK CODE.
  • Now, select "beta - patch beta" from the pull-down menu and click CLOSE.
  • Wait for the Steam client to finish downloading the 2.9MB patch
  • Launch Ultra Street Fighter IV.

Change log
Bug fixes:
  • Fixed an issue where data is sent to other lobbies even after a user has already entered a lobby / match
  • Fixed an issue where data is continuously sent to other lobbies even after cancelling a custom lobby search
  • Set a limit on the number of lobbies joinable at one time by player with fight request turned ON
  • Fixed an issue where custom searches with region set to [ANY] was ignoring [SAME] region matches. Changed logic to search for [SAME] region matches first when [ANY] is selected.

Important Rules
Please keep this thread focused and clean by reporting your experience specifically on the aforementioned fixes. Any off-topic rants or confrontational replies that derail the thread will be removed as it becomes extremely difficult to collate feedback. Thanks for your understanding.

Once we see enough thumbs up with the targeted fix/tweaks (and not break anything major along the way!), the patch will be made public to everyone.

Incompatibility with non-Beta players
Please note beta patch users and non-beta users will not be able to match against each other. Netcode behavior is fundamentally different and thus incompatible with the public release version.

So please spread the word -- the more beta participants we have, the better you're able to stress test in-match network performance and assess matchmaking quality.

Posting Feedback
Please provide the following information when posting feedback in this thread.

A) Your System Specs & Settings
1) Your geographic location (just country is fine)
2) Your internet connection type (cable/DSL/optical fiber)
3) Your internet speed (upstream/downstream bandwidth)
4) Wired or wireless connection to the modem/router?
5) CPU name and model
6) Graphics card/chip model
7) Video card driver version
8) System memory size
9) OS version and language (Windows 7, 8, 64-bit/32-bit, etc.)
10) In-game graphics settings (resolution, v-sync, framerate, anti-aliasing, refresh rate)

B) Sharing your experience
We'd like to hear about your matchmaking query results, ping quality, and the actual netplay experience during a match. Comparison and contrast against the non-beta version will be helpful as well.

If you notice a new issue or improvement that wasn't present in the currently released public version, we'd like to know about that too. If you find something new, please see Step C below.

C) Detailed reproduction steps, if consistently reproducible
This step in particular is super helpful for the development team. The more detailed info you can provide, the quicker the team can reproduce the error state and (hopefully) fix the issue.

We look forward to your feedback!

(Please post your feedback on the forum thread)

129 comentários Leia mais

Sobre este jogo

O maior jogo de luta do mundo evolui a um patamar totalmente novo com o Ultra Street Fighter IV. Dando continuidade a tradição de excelência pela qual a série é conhecida, cinco novos personagens e seis novos cenários foram adicionados para mais pancadaria, além de uma jogabilidade rebalanceada e modos originais.

Como um bônus adicional, aproveite todos os uniformes de DLC lançados anteriormente! Se torne Ultra!

Requisitos de sistema

    • OS: Windows Vista
    • Processor: Intel Core 2 Duo 2.0 GHz or better
    • Memory: 1 GB RAM
    • Hard Disk Space: 12 GB free hard drive space
    • Video Card: NVIDIA GeForce 6600 or better (except NVIDIA GeForce 7300)
    • DirectX®: 9.0c or greater
    • Sound: DirectSound, DirectX9.0c Compatible Audio
    • OS: Windows Vista, Windows 7, Windows 8
    • Processor: Intel Core 2 Quad 2.66 GHz or better
    • Memory: 2 GB RAM
    • Hard Disk Space: 12 GB free hard drive space
    • Video Card: NVIDIA GeForce 8600 or better
    • DirectX®: 9.0c or greater
    • Sound: DirectSound, DirectX9.0c Compatible Audio
Análises úteis de usuários
61 de 70 pessoas (87%) acharam esta análise útil
2.9 hrs registradas
Precisa mais? É Street Fighter!
Publicada: 30 de maio
Você achou esta análise útil? Sim Não
36 de 36 pessoas (100%) acharam esta análise útil
17.2 hrs registradas
Sou suspeito para falar desse jogo, pois quando eu era criança por diversas vezes me vi fazendo a coreografia do Hadouken! Nunca saiu a magia de verdade, mas eu fingia que saia!!! kkkk... Não preciso dizer que Street Fighter marcou época e definiu um gênero nos jogos de luta! Mas o que eu preciso dizer é que "Super Street Fighter® IV Arcade Edition" é de longe o mais completo jogo de luta, com dezenas de personagens, golpes, modos de jogo e com um multiplayer online bem balanceado! Voltei a jogar esse jogo, pois agora ele saiu daquela "farsa" chamada "Games for Windowns Live" e veio para o lugar de direito, o "SteamWorks", com direito à conquistas e sistema online multiplayer! Agora não faltam mais jogadores online para a gente encher de ♥♥♥♥♥da ou.... apanhar mesmo! kkk.... Preciso dizer mais alguma coisa!? Ah, sim.... Hadouuuuken!!!!
Publicada: 30 de maio
Você achou esta análise útil? Sim Não
30 de 31 pessoas (97%) acharam esta análise útil
45.7 hrs registradas
Bom galera me senti na obrigação de fazer uma análise desse jogo.

Então vamos lá na verdade acho que esse jogo é obrigatório para os fãs da série e também para quem curte uma boa jogatina online com os amigos.
Os gráficos do jogo são magníficos as lutas são épicas e jogabilidade é muito boa, não tenho o que reclamar.
Muitos modos diferentes para jogar offline. Muitos personagens e roupas diferentes para vocês jogar.
E também diversos modos para ser jogar online, combos e especiais muitos bonitos, várias coisas para você correr atrás para liberar no jogo, como títulos, ícones, cores de roupas e outras coisas. Então é isso galera recomendo o Ultra Street Fighter IV é um jogo muito bom e vocês não iram ser arrepender de ter comprado e vai perder muitas horas jogando o mesmo !
Publicada: 11 de agosto
Você achou esta análise útil? Sim Não
16 de 17 pessoas (94%) acharam esta análise útil
235.5 hrs registradas
Simplesmente o jogo que mais jogo!!!
Um Clássico, pai dos jogos de luta!!!
Altamente viciante!!!
Publicada: 28 de maio
Você achou esta análise útil? Sim Não
7 de 7 pessoas (100%) acharam esta análise útil
56.1 hrs registradas
Street IV muito bom, to esperando pra pegar o ultra!
Publicada: 24 de junho
Você achou esta análise útil? Sim Não