Le plus grand jeu de combat franchit une nouvelle étape avec Ultra Street Fighter IV.
Évaluations d'utilisateurs : Très positive (3,531 évaluation(s))
Date de parution: 7 août 2014

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Acheter Ultra Street Fighter IV

Customers who do not yet own Street Fighter IV Arcade Edition can buy this package to acquire Ultra Street Fighter IV (including Arcade Edition content).

Acheter Ultra Street Fighter IV Upgrade

Current owners of Street Fighter IV Arcade Edition can purchase this package to upgrade from Arcade Edition to Ultra Street Fighter IV.

Acheter SSFIV:AE All-in Costume Pack (compatible w/USFIV)

Inclut les 8 articles suivants : Super Street Fighter IV: Arcade Edition - Complete Brawler Pack, Super Street Fighter IV: Arcade Edition - Complete Femme Fatale Pack, Super Street Fighter IV: Arcade Edition - Complete Shadoloo Pack, Super Street Fighter IV: Arcade Edition - Complete Shoryuken Pack, Super Street Fighter IV: Arcade Edition - Complete Classic Pack, Super Street Fighter IV: Arcade Edition - Complete Challengers 1 Pack, Super Street Fighter IV: Arcade Edition - Complete Challengers 2 Pack, Super Street Fighter IV: Arcade Edition - Arcade Challengers Pack

Acheter USFIV: Vacation Complete Pack

Contains all 9 USFIV Costume Packs

 

Mises à jour récentes Tout voir (7)

20 septembre

USFIV 1.04 Patch & Omega Mode Announcement



Street Fighter Fans,

In our continuing desire to ensure that USFIV is a game by the fans for the fans, we will be releasing the Version 1.03 patch in October. This patch will address some issues that were pointed out by the community, add the delayed wake up option to the dummy in training mode and for our PC users, more improvements to the online experience.

Version 1.03 Patch in October
Version 1.03 improves upon the 1.02 patch released earlier this year by addressing more of the issues brought to our attention by our most diehard fans. Some of the fixes you can expect to see are the Decapre and Rolento changes introduced in the Ver B. patch reverted, as well as Cody’s Light Ruffian Kick once again causing a hard knockdown against airborne opponents as it did in AE 2012. There are more fixes being included, which we’ll disclose closer to the release date.

For those of you out there who desire to practice your setups in the face of delayed wakeup, I’m pleased to announce the addition of the delayed wake up dummy option in training mode. Now that this setting is available, I’m really eager to see how this will advance the game and if anyone will be able to create setups that account for both normal and delayed wakeups.

For our PC fans, we’ve heard the concerns you have voiced and have some fixes coming your way that should definitely improve your online experiences. For example, we noticed that when players were in the middle of matches, they were still getting pinged by those outside of the match, thereby creating slowdown. We’ve fixed it so that this will be no longer the case. Additionally, a few other connection tweaks are going in as well -- all of which should help reduce the online connectivity issues experienced by players.

These fixes will go live sometime in October as part of the version 1.03 patch that also contains some light balance fixes, as well as adding the aforementioned delayed wake up option in training mode. We’ll be sure to update you on the exact release date and patch details as soon as we can.

OMEGA(Ω) MODE -- later this year
We’re not stopping there however! In our ongoing effort to make sure that Ultra SFIV is the greatest version of SFIV yet, we bring you a completely new, completely free and most importantly completely fun version of your favorite 44 characters in Omega Mode!

For those wondering, Omega mode is a completely new mode in which every character has been modified and outfitted with new normal and special attacks, resulting in a refreshing take on the characters you’ve come to know and love over the last six years. As the primary goal for this mode was fun, we placed more emphasis on making the characters feel new, than on their balance. This means that strong, fan favorite attacks such as Ken’s Shinppu Jinrai Kyaku and Sagat’s Tiger Raid make their return while other characters such as Zangief gain new abilities, like being able to combo into his command throws.

Words however, don’t do this mode justice, so we’ve decided to show a quick video of the madness you can expect to see with in Omega Mode.

http://www.youtube.com/watch?v=kJfJYzlKYmw

Now I know the next question that comes to mind is, “will this be playable online?” My answer to that is “it most definitely will be!” But as this mode is for fun, Omega mode will be restricted to unranked matches only. Additionally all official Capcom tournaments and Capcom Pro Tour affiliate tournaments will use the default Ultra balance, not Omega mode, as the tournament standard.

Once again we would like everyone for their continual feedback. We are committed to making sure that USFIV lives up to it being the best iteration within the SFIV series yet. Be sure to check back later on for a full breakdown of the version 1.03 patch and for more information on Omega mode as it becomes available.

-wbacon
(on behalf of "ComboFiend" and the Capcom Fighting Team)

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20 août

Public Beta Patch Now Available (Aug. 20th)

Hi Fighting Fans!

Thanks for your patience and support - without further ado, we are now ready to roll out the beta patch. Please give it a spin and post your experiences here, both good and bad.

Our main goal here is to collect feedback from participants in order to verify whether the targeted fix addresses the network issue that many of you have reported thus far.

How to access Beta
  • From your Steam ‘LIBRARY’ list, right-click on Ultra Street Fighter IV and select 'Properties'
  • Select the ‘BETAS’ tab.
  • Type USFIVBetaBranch (case-sensitive) in the 'Enter beta access code' field and then click CHECK CODE.
  • Now, select "beta - patch beta" from the pull-down menu and click CLOSE.
  • Wait for the Steam client to finish downloading the 2.9MB patch
  • Launch Ultra Street Fighter IV.

Change log
Bug fixes:
  • Fixed an issue where data is sent to other lobbies even after a user has already entered a lobby / match
  • Fixed an issue where data is continuously sent to other lobbies even after cancelling a custom lobby search
  • Set a limit on the number of lobbies joinable at one time by player with fight request turned ON
  • Fixed an issue where custom searches with region set to [ANY] was ignoring [SAME] region matches. Changed logic to search for [SAME] region matches first when [ANY] is selected.

Important Rules
Please keep this thread focused and clean by reporting your experience specifically on the aforementioned fixes. Any off-topic rants or confrontational replies that derail the thread will be removed as it becomes extremely difficult to collate feedback. Thanks for your understanding.

Once we see enough thumbs up with the targeted fix/tweaks (and not break anything major along the way!), the patch will be made public to everyone.

Incompatibility with non-Beta players
Please note beta patch users and non-beta users will not be able to match against each other. Netcode behavior is fundamentally different and thus incompatible with the public release version.

So please spread the word -- the more beta participants we have, the better you're able to stress test in-match network performance and assess matchmaking quality.

Posting Feedback
Please provide the following information when posting feedback in this thread.

A) Your System Specs & Settings
1) Your geographic location (just country is fine)
2) Your internet connection type (cable/DSL/optical fiber)
3) Your internet speed (upstream/downstream bandwidth)
4) Wired or wireless connection to the modem/router?
5) CPU name and model
6) Graphics card/chip model
7) Video card driver version
8) System memory size
9) OS version and language (Windows 7, 8, 64-bit/32-bit, etc.)
10) In-game graphics settings (resolution, v-sync, framerate, anti-aliasing, refresh rate)

B) Sharing your experience
We'd like to hear about your matchmaking query results, ping quality, and the actual netplay experience during a match. Comparison and contrast against the non-beta version will be helpful as well.

If you notice a new issue or improvement that wasn't present in the currently released public version, we'd like to know about that too. If you find something new, please see Step C below.

C) Detailed reproduction steps, if consistently reproducible
This step in particular is super helpful for the development team. The more detailed info you can provide, the quicker the team can reproduce the error state and (hopefully) fix the issue.

We look forward to your feedback!

(Please post your feedback on the forum thread)

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À propos de ce jeu

Le plus grand jeu de combat franchit une nouvelle étape avec Ultra Street Fighter IV. Dans la tradition d’excellence pour laquelle la série est connue, cinq nouveaux personnages et six niveaux ont été ajoutés pour encore plus de combats généralisés, un gameplay rééquilibré et des modes originaux pour couronner le tout.

En guise de bonus supplémentaire, vous pouvez profiter de tous les costumes téléchargeables inédits ! Procurez-vous Ultra !

Configuration requise

    Minimum
    • Système d'exploitation : Windows Vista
    • Processeur : Intel Core 2 Duo 2.0 GHz ou mieux
    • Mémoire vive : 1 Go de RAM
    • Disque dur : 9 Go d'espace disque disponible
    • Carte graphique : NVIDIA GeForce 6600 ou mieux (excepté NVIDIA GeForce 7300), mémoire vidéo : 256 Mo ou plus (non supporté si mémoire partagée)
    • DirectX® : 9.0c
    • Son : Compatible DirectSound, DirectX9.0c
    Recommandée
    • Système d'exploitation : Windows Vista, Windows 7, Windows 8
    • Processeur : Intel Core 2 Quad 2.66GHz ou mieux
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : NVIDIA GeForce 8600 ou mieux, mémoire vidéo : 512 Mo et supérieure (non supporté si mémoire partagée)
    • DirectX® : 9.0c
    • Son : Compatible DirectSound, DirectX9.0c
Évaluations intéressantes des utilisateurs
51 personne(s) sur 57 (89%) ont trouvé cette évaluation utile
617.8 heures en tout
Il vous pourrira la vie, vous le désinstallerez maintes fois avant d'irrémédiablement le réinstaller, il va vous coûter une fortune en sticks / manettes / meubles divers, c'est donc évidemment le jeu dont vous avez besoin dans votre vie.
Posté le : 31 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
12 personne(s) sur 13 (92%) ont trouvé cette évaluation utile
556.3 heures en tout
Ce jeu est a se bastonner la raie !
Posté le : 20 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
10 personne(s) sur 13 (77%) ont trouvé cette évaluation utile
30.1 heures en tout
LA référence du jeu de baston!
Posté le : 14 avril
Cette évaluation vous a-t-elle été utile ? Oui Non
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
573.9 heures en tout
Un jeu vraiment excellent mais un Netcode aux fraises, à ne pas acheter avant septembre le temps que les patchs arrivent
Posté le : 25 août
Cette évaluation vous a-t-elle été utile ? Oui Non
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
26.3 heures en tout
Pour moi le meilleur jeu de baston. Indétronnable.
Posté le : 1 juin
Cette évaluation vous a-t-elle été utile ? Oui Non