Garry's Mod is a physics sandbox. There aren't any predefined aims or goals. We give you the tools and leave you to play.
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Çıkış Tarihi:
29 Kas 2006
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Son güncellemeler Tümünü görüntüle (53)

26 Şubat

February 2018 Hotfix

We've pushed a hotfix for an issue that is causing some clients and servers to have huge lag spikes when writing to SQLite databases. Just update your servers
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26 Şubat

February 2018 Update is out!



Fixes Fixes Fixes Fixes Fixes

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Changes
  • Updated BASS.DLL to 2.4.13.8-mp3free
  • Potentially improved vrad.exe performance
  • Better "Error loading gamemode:" errors that actually describe what's wrong
  • Fixed support for Zombie Panic! Source mounting
  • Fixed hammer_update_entity console command crashing the game
  • Fixed a bunch of different exploits
  • Added translations for env_fire and npc_fisherman when shown in the kill feed
  • Updated TTT to the latest version
  • Increased offset for rollermine to prevent it from spawning below ground
  • Changed maximum value for Frame Blend's Shutter slider so it doesn't just black screen
  • Changed the link on the version button in main menu to link to the new website
  • Updated all built in weapons to work better with NPCs
  • Properly turn off thirdperson on level shutdown
  • Fixed certain tools erroring when their console variables are set to "nan"
  • Applied a potential fix to stop tooltips from being displayed when they are not meant to be displayed
  • Improved flashlight effect on custom entities
  • Fixed Stunstuck sprites rendering in weird positions
  • Clientside ragdolls of dead NPCs will now properly inherit material override
  • Serverside ragdolls of dead NPCs will now properly inherit color and material override
  • Added NPC.GetCurrentSchedule
  • Added File.ReadUShort
  • Added File.ReadULong
  • Added File.WriteUShort
  • Added File.WriteULong
  • Added CreatePhysCollideBox
  • Added PhysCollide:TraceBox
  • Added PhysCollide:Destroy
  • Added PhysCollide:IsValid
  • Added mesh.UserData
  • Added ENT:GetRenderMesh
  • Added GM.PlayerDroppedWeapon( ply, wep )
  • Added CNavArea.SetCostSoFar( num )
  • Added type error to render.Capture
  • NextBot functions now properly error if used on invalid entity
  • IMesh:BuildFromTriangles can do userdata too
  • Fixed errors when calling Setup() without second argument on DProperty_Float and DProperty_Int
  • Fixed deriving from DDragBase requiring to define OnModified
  • Fixed Panel.InvalidateChildren being always recursive
  • Fixed Panel.NewAnimation ease values 0-1 being weird
  • Fixed calling SetAllowWeaponsInVehicle( false ) in PlayerLeaveVehicle hook breaking weapon selection
  • Fixed DBinder not working when its convar is set to NaN
  • Fixed DBinder overriding SetSelected( bool )
  • Fixed util.GetModelInfo crashing with empty string
  • Fixed a crash issue with Weapon functions
  • Fixed NeedsDepthPass not working for addons
  • Fixed string.Comma with very large numbers
  • NextBot.GetRangeSquaredTo now actually works the way it's intended to, by returning squared range
  • Updated most render library functions to not lock up when a Lua type error occurs during function execution
  • Prevent potential stack overflows in scripted_ents.Get
  • Fixed the utf8 library failing with certain UTF8 strings
  • Switched base_anim to CBaseAnimatingOverlay, allowing more functions to be used on "anim" entities
  • DProperty_VectorColor now works with standard colors as well ( vector color support unchanged )
  • Added better type checking and error output to NextBot.GetRange(Squared)To()
  • render.Capture can no longer capture Steam Overlay
  • cam.Start() will now error when given no arguments
  • Removed NPC.RemoveMemory

Notice
Unlike many previous updates, this one will require servers to update before you can join them. We try to keep such updates to a minimum, but it was necessary for this update.

This means that for a certain time after the update you may get a message such as "The server is running an older version of the game" when connecting to your favourite servers. You will have to wait for servers to update before you can join them again.

You CANNOT downgrade to a previous version of the game.
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İncelemeler

“It brings back the silly glee of unbridled experimentation, intuitive learning and playful social interactions that most of us haven't experienced since childhood. For that, it's essential.”
88 – PC Gamer

Bu Oyun Hakkında

Garry's Mod is a physics sandbox. There aren't any predefined aims or goals. We give you the tools and leave you to play.

You spawn objects and weld them together to create your own contraptions - whether that's a car, a rocket, a catapult or something that doesn't have a name yet - that's up to you. You can do it offline, or join the thousands of players who play online each day.

If you're not too great at construction - don't worry! You can place a variety of characters in silly positions. But if you want to do more, we have the means.

Beyond the Sandbox


The Garry's Mod community is a tremendous source of content and has added hundreds of unique modes to the game. In Trouble In Terrorist Town, you can be a detective solving an online murder as criminals attempt to cover up their homicides. Be a ball, a plant, a chair, or anything else in Prop Hunt's elaborate, shape-shifting game of Hide & Seek. Elevator: Source is gaming's first elevator thrill ride, delivering players to airlocks and kitten dance parties.

We have one of the most vibrant Steam Community Workshops, with over 300'000 models, maps, and contraptions to download. It has everything from new tools to improve your builds, to guns that fire rainbow-tinged nuclear blasts from space. Take as much or as little as you need: it’s all free.

Please note: Some multiplayer servers and game-modes might require you to own other games - such as Counter-Strike: Source and Team Fortress 2.

Sistem Gereksinimleri

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • İşletim Sistemi: Windows® Vista/XP
    • İşlemci: 1.8 GHz Processor
    • Bellek: 2 GB RAM
    • Ekran Kartı: DirectX® 9 level Graphics Card (Requires support for SSE)
    • DirectX: Sürüm 9.0c
    • Ağ: Genişbant İnternet bağlantısı
    • Depolama: 5 GB kullanılabilir alan
    • Ses Kartı: DirectX® 9 compatible
    • İlave Notlar: Mouse, Keyboard, Monitor
    Önerilen:
    • İşletim Sistemi: Windows® 7/8/8.1/10
    • İşlemci: 2.5 GHz Processor or better
    • Bellek: 8 GB RAM
    • Ekran Kartı: 1GB dedicated VRAM or better
    • DirectX: Sürüm 9.0c
    • Ağ: Genişbant İnternet bağlantısı
    • Depolama: 10 GB kullanılabilir alan
    Minimum:
    • İşletim Sistemi: OS X version Snow Leopard 10.6.3
    • İşlemci: 1.8 GHz Processor
    • Bellek: 2 GB RAM
    • Ekran Kartı: NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher
    • Ağ: Genişbant İnternet bağlantısı
    • Depolama: 5 GB kullanılabilir alan
    • İlave Notlar: Mouse, Keyboard, Monitor
    Önerilen:
    • İşlemci: 2.5 GHz Processor or better
    • Bellek: 8 GB RAM
    • Ekran Kartı: 1GB dedicated VRAM or better
    • Ağ: Genişbant İnternet bağlantısı
    • Depolama: 10 GB kullanılabilir alan
    Minimum:
    • İşletim Sistemi: Ubuntu 12.04
    • İşlemci: 1.8 GHz Processor
    • Bellek: 2 GB RAM
    • Ekran Kartı: 512MB
    • Ağ: Genişbant İnternet bağlantısı
    • Depolama: 5 GB kullanılabilir alan
    • İlave Notlar: Mouse, Keyboard, Monitor
    Önerilen:
    • İşlemci: 2.5 GHz Processor or better
    • Bellek: 8 GB RAM
    • Ekran Kartı: 1GB dedicated VRAM or better
    • Ağ: Genişbant İnternet bağlantısı
    • Depolama: 10 GB kullanılabilir alan
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