Garry's Mod is a physics sandbox. There aren't any predefined aims or goals. We give you the tools and leave you to play.
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Erg positief (7,639 recensies) - 94% van de 7,639 gebruikersrecensies in de laatste 30 dagen zijn positief.
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Overweldigend positief (232,773 recensies) - 95% van de 232,773 gebruikersrecensies voor deze game is positief.
Releasedatum: 29 nov 2006

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Recente updates Alles weergeven (42)

21 juli

July 2017 Hotfix

We've just released a very small hotfix for the game. You can read about it here.
It might not appear in your Steam client for up to 15 minutes.

FIXED - Linux clients no longer crash on startup when a joypad is connected to the computer
UPDATED - gui.OpenURL now asks users for confirmation before opening a website

99 opmerkingen Meer informatie

10 juli

July 2017 Update

Hey, we're pushing an update for Garry's Mod right now. You'll still be able to play on any servers that have not yet been updated.

There's some more in-depth information on the update here.

It might take up to 15 minutes for the update to pop up on Steam.

Game Changes
NEW - Preset support for Utilities menus
NEW - 'Quick Preset' button - allows for easier access to the preset system
NEW - Addons menu can now manage multiple addons at once (e.g. bulk unsubscribing)
NEW - Demos, saves, and duplications menus now list items that the user is subscribed to
NEW - Addons menu now has a search bar to quickly search through subscriptions
NEW - The '-notty' startup parameter on Linux servers will send console output directly to stdout
UPDATED - Weapons no longer turn upside-down when zooming in too far
UPDATED - Improved support for CS:GO/Portal 2/TF2 maps
UPDATED - Game returns to DirectX 9 mode if '-dxlevel' is not specified in the command-line
UPDATED - Improved relationships between Half-Life and Half-Life 2 NPCs
UPDATED - Improved behaviour of collisions between players and 'no collided' entities created by tools
UPDATED - Added more information to crash dumps (.mdmp files)
UPDATED - r_eyes_* console variables are no longer saved
UPDATED - The emitter tool's explosion effect no longer creates sounds
UPDATED - Bots can longer be created before the InitPostEntity hook has fired
UPDATED - Improved how serverside ragdolls are handled on the client - hull traces can hit them now
UPDATED - Updated the Half-Life Model Viewer to have newest features from Team Fortress 2 veresion
FIXED - Odessa no longer has female voices
FIXED - Fixed errors caused by the spawn menu's search feature not having access to certain directories
FIXED - Fixed many crashes related to NPCs trying to use non-existent entities
FIXED - Checkboxes and radio buttons in HTML panels are now displayed properly on Linux/macOS
FIXED - Half-Life Ichthyosaur can now cause damage
FIXED - Half-Life Tentacle NPC no longer continues playing sounds after being removed
FIXED - Fixed massive FPS drops when missing sounds are playing on servers
FIXED - Fixed crash that occurs when console variables created by Lua are removed too early on level change
FIXED - Fixed late loading of memory allocator on Linux causing the game to crash for some people
FIXED - Impulse 200 command no longer crashes when the player has no active weapon
FIXED - Fixed prediction errors when firing weapon_357
FIXED - weapon_357 now has the 'revolver' holdtype

Lua API Changes
NEW - Entity:PhysicsInitStatic( ... )
NEW - Entity:RemoveCallback( ... )
NEW - Entity:GetCallbacks( ... )
NEW - CLuaEmitter:IsValid( ... )
UPDATED - Entity:PhysicsInit* methods now return either true or false based on success
UPDATED - Entity:Remove() can no longer remove the world
UPDATED - Weapon:IsScripted() will now return false instead of no value when ran on non-scripted weapons
UPDATED - Player:Give( ... ) no longer fills a player's gun with ammo when asked to not give ammo to players
UPDATED - Entity:GetBoneCount() and Entity:GetBoneParent( ... ) will now return -1 on failure
UPDATED - Entity:TranslateBoneToPhysBone( ... ) will now return -1 on failure
UPDATED - Entity:SetSaveValue( ... ) now returns false on failure
UPDATED - Entity:DispatchTraceAttack( ... ) will now trigger an error when passed invalid parameters
UPDATED - Entity:HasBoneManipulations() and Entity:HasFlexManipulatior() return false on failure
UPDATED - Entity:GetBrushPlaneCount() will now return false on failure
UPDATED - Entity:GetFlexScale( ... ) now always returns 1 on failure, rather than just sometimes
FIXED - Entity:GetBrushPlaneCount() and Entity:GetBrushPlane( ... ) now work on brush entities
FIXED - PathFollower:Compute() no longer leaks Lua references

Hammer Changes
UPDATED - Improved performance of 2D/3D views
UPDATED - 2D views are now rendered during scroll operations, rather than after
UPDATED - Increased max render distance from 10,000 to 32,000
UPDATED - Vertices no longer need to be in the exact same location to be merged
FIXED - Blended textures are now rendered correctly - it should be identical to in-game
FIXED - Model browser no longer freezes after being opened multiple times
FIXED - Overlays no longer flicker when rendered in 3D shaded mode
FIXED - Scrollbars on 2D views are now correctly sized when zoomed in

GitHub Pull Requests
UPDATED - Removed CAP_INNATE_RANGE_ATTACK1 from weapon_base
UPDATED - Removed unused function parameters
FIXED - Result of COLLISION_GROUP_DEBRIS trace in properties.Gethovered is no longer ignored
FIXED - Fixed use of non-existent enum in DModelPanel
FIXED - Fixed 'Cannot set property' JavaScript error in main-menu
NEW - Trouble in Terrorist Town: Enabled scoreboard to be sorted by different criteria
UPDATED - Trouble in Terrorist Town: Corpses get skin/bodygroups of dead players
FIXED - Trouble in Terrorist Town: Fixed incorrect fall damage
FIXED - Trouble in Terrorist Town: Fixed 2 DoS exploits

557 opmerkingen Meer informatie

Recensies

“It brings back the silly glee of unbridled experimentation, intuitive learning and playful social interactions that most of us haven't experienced since childhood. For that, it's essential.”
88 – PC Gamer

Over dit spel

Garry's Mod is een natuurkundige zandbak. In tegenstelling tot andere spellen zijn er geen vooraf bepaalde plannen of doelen. We geven jou de materialen en je bepaalt zelf wat je ermee doet.
Je produceert voorwerpen en voegt ze samen om je eigen apparaten te creëren, of het nu een voertuig is, een raket, een katapult of iets dat nog geen naam heeft... dat bepaal je helemaal zelf.
En als je niet zo'n doe-het-zelver bent, geen probleem! Je kunt ook allerlei personages in malle standen zetten.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Besturingssysteem: Windows® Vista/XP
    • Processor: 1.8 GHz Processor
    • Geheugen: 2 GB RAM
    • Grafische kaart: DirectX® 9 level Graphics Card (Requires support for SSE)
    • DirectX: Versie 9.0c
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 5 GB beschikbare ruimte
    • Geluidskaart: DirectX® 9 compatible
    • Aanvullende opmerkingen: Mouse, Keyboard, Monitor
    Aanbevolen:
    • Besturingssysteem: Windows® 7/8/8.1/10
    • Processor: 2.5 GHz Processor or better
    • Geheugen: 8 GB RAM
    • Grafische kaart: 1GB dedicated VRAM or better
    • DirectX: Versie 9.0c
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 10 GB beschikbare ruimte
    Minimum:
    • Besturingssysteem: OS X version Snow Leopard 10.6.3
    • Processor: 1.8 GHz Processor
    • Geheugen: 2 GB RAM
    • Grafische kaart: NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 5 GB beschikbare ruimte
    • Aanvullende opmerkingen: Mouse, Keyboard, Monitor
    Aanbevolen:
    • Processor: 2.5 GHz Processor or better
    • Geheugen: 8 GB RAM
    • Grafische kaart: 1GB dedicated VRAM or better
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 10 GB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Ubuntu 12.04
    • Processor: 1.8 GHz Processor
    • Geheugen: 2 GB RAM
    • Grafische kaart: 512MB
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 5 GB beschikbare ruimte
    • Aanvullende opmerkingen: Mouse, Keyboard, Monitor
    Aanbevolen:
    • Processor: 2.5 GHz Processor or better
    • Geheugen: 8 GB RAM
    • Grafische kaart: 1GB dedicated VRAM or better
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 10 GB beschikbare ruimte
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