探索并重塑遥远世界!《ASTRONEER》的舞台设定在淘金热潮兴起的 25 世纪。玩家必须探索外太空边境,冒着生命危险在艰难环境下勘探资源,寻找一夜暴富的机会。
最近评测:
特别好评 (1,290) - 过去 30 天内的 1,290 篇用户评测中有 84% 为好评。
全部评测:
特别好评 (20,054) - 20,054 篇用户的游戏评测中有 86% 为好评。
发行日期:
2016年12月15日

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“《Astroneer》尚未完成开发,目前处于 Alpha 阶段。

《Astroneer》将会在 Steam 上提供抢先体验,这样我们就可以让玩家尽早玩到游戏。与 Astroneer 社区合作对于 System Era 来说非常重要,因为我们希望与我们的玩家紧密合作,使《Astroneer》成为有史以来最好的航天及行星探索体验。

由于《Astroneer》尚在积极开发中,游戏可能存在错误、崩溃、多人模式下的不稳定情况和性能问题等等。这是开发过程的一部分,虽然我们会尽可能保证玩家体验的稳定,但快速实时开发可能会导致每次更新都存在问题。在这一早期阶段支持《Astroneer》,可以让我们根据玩家的反馈开发游戏,这些反馈将最终打造游戏的未来。”

这款游戏的抢先体验状态大约持续多久?

“尽管我们计划在 2018 年下半年发布 1.0 版本,并在此之后继续支持和更新游戏,但还是难以预估抢先体验会持续多长时间。”

计划中的完整版本和抢先体验版本到底有多少不同?

“《Astroneer》的完整版将提供完整的航天探索幻想体验。

- 探索具有独特氛围、生物群落和景观的无限多样化的世界。
- 用无数的变形工具和功能塑造你的世界
- 在各种天气、侵略性植物和环境影响等多种危机下生存。
- 建造并管理一个可行的工业基地,成为银河经济的先驱。
- 自定义一切。改变你的异星探险家的外观,选择想要的基地布局,并为特定角色装饰你的车辆。
- 在鼓励沟通与合作获得成功的在线游戏中与朋友一起玩,或者在可能包含朋友与陌生人的专用服务器上玩。
- 一边寻找难以得到的稀有物品,一边解开银河的奥秘。”

抢先体验版本的现状如何?

“在我们为游戏体验提供新系统的同时,目前版本的《Astroneer》会快速更改。我们通过 Pre-Alpha 时期进行了探索、原型设计并确定游戏的最终版本之后,现在正在全面开发内容。敬请期待在每次更新中看到新的功能/内容。有关我们将要推出的内容详情,请看下面关于 Alpha 的部分!”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

““《Astroneer》已经推出,价格为 $19.99。随着游戏的成熟和游戏内容的增加,我们会重新考虑游戏的价格。””

在开发过程中,你们是如何计划让玩家社区参与进来的?

“System Era 将通过以下几种方式与社区合作,以确保《Astroneer》提供最好的幻想体验:我们自己的论坛、Steam 社区论坛、我们的博客、Twitter、Youtube 和 Facebook。System Era 的目标是在游戏开发中尽可能透明,使社区也能够对我们透明地表达他们对游戏的感受以及希望看到哪些改进。我们会在 YouTube 上发布定期更新,展示团队的工作内容!

论坛:https://forum.systemera.net/
博客:http://blog.astroneer.space
Twitter:www.twitter.com/astroneergame
Facebook:www.facebook.com/astroneergame
Reddit:www.reddit.com/r/astroneer
Youtube:http://www.youtube.com/c/SystemEra”
了解更多
 

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1月17日

Patch 0.5.1 Live!



Steam 'Early Access' users will receive this update today, Wednesday January 17th, 2018.

This update is a followup to the Research Update! The team took some much needed time off for the holidays and were going to hold off on updating till February, but decided to keep to the "update every month" schedule to spend time fixing some bigger crash bugs and add another feature to the Research system!

Updates
You can find these updates in 0.5.1.0, the current build of the game.

Research System now uses Multi-Phase rates
This release we've made a big update to the research system that debuted in our last update. Now every research subject contains multiple phases with different Byte values. Some items have their most valuable phase early, some much later, and some in between. So if you really want to maximize your research operations, you have lots of new decisions to make about what to research, when, and for how long. To help you make these decisions and figure out how much you want to min-max as a player, the Control Panel on the Research Chamber now shows a timeline of all the current item's phases.

If your current research subject has moved into a lower-rate phase, and want to replace it something that's higher value, you can stop the current research operation and and load in the new subject right away. But be careful, stopping a research operation early means sacrificing any uncollected points! So don't be reckless, okay?


Update to the lighting system has been implemented
In this patch we included an overhaul to the lighting system. The main goal was to get the game running using the ACES tone mapper, so we could then get the game running in HDR in a future update. That meant spending lots of time recreating the look of Astroneer in a completely new system. We aren't completely done tweaking this, but overall this approach is a huge step in the right direction.

If you want to see the other stuff that happened this month, check out our vlogs for weekly insight to what the team is doing. The most recent one shows off the new Basebuilding system:
https://youtu.be/W78XPyYHneo

FIXES

BUGS
  • [AS-1522] - Fixed a number of issues that were causing save files to be deleted when the game crashed or the application was closed. In the most common case, this occurred when very large saves took enough time to write out that the user had time to close the window before the file finished.
  • [AS-1958] - Fixed an issue causing inconsistent playback of Gas Hazard audio
  • [AS-2097] - Fixed a minor issue where the Astroneer could still walk around when scrolling through the pages of the Help screen.
  • [AS-2104] - Fixed an annoying Multiplayer bug which prevented the Client player from exiting a flipped vehicle in Multiplayer games.
  • [AS-2113] - By adjusting a few things in the engineering team’s favorite part of the code, local wind effects should now only spawn for the relevant player rather than all players in a Multiplayer game.
  • [AS-2158] - Fixed a bug where the Research platform remained in the "completed" state if it lost power while in that state.
  • [AS-2172] - Base platforms no longer have "ghost" slots on the front that store only Compound. Goodbye, secret Compound storage.
CRASHES
With automated crash reporting coming online last month, during this release cycle we focused on fixing some of our most common crashes. There are a dozen or so more, but are pretty technical so I tried to summarize them here.
  • [AS-2148] - Fixed a crash that occurred when entering the pause menu
  • [AS-2150] - Fixed a crash that occurred while printing an item
  • [AS-2153] - Fixed a crash that occurred while opening your backpack in certain situations
  • [AS-2155] - Fixed a crash that occurred while loading a save game
ROADMAP HIGHLIGHT

We just completed a comprehensive overhaul to the roadmap! Now you can see projected time frames for upcoming content, as well as our ideas for free post launch content. The following major features are continuing during development, but are not included in this release.

Dedicated Servers
We currently have a dedicated server running with a third party that we can connect to. There are plenty of bugs still yet to deal with, but we are getting closer and closer to public launch.

Basebuilding
We have already completed a couple of playtests, but this is feeling really great right now. If you watched the above vlog, you can catch some glimpses of basebuilding in action, but here is an image that Spencer made during one of our recent playtests that sums up a lot:



(none of the above art is final*)

Research - Implemented & In Progress

We just keep going! This update As with all of the new systems we are shipping, these are just base implementations that we will now work on expanding. Multi Phase items are now in, and the next steps include working on items that instantly grant you research points, and unlockable blueprints that can only be found out in the world and never be unlocked via the catalog. Expect this to keep getting more content for our next few updates.

Terrain 2.0, Weather, and Hazards

This is still in a similar place as last update. Zabir is working hard on ironing out some of the last authoring tools that the art team will use to create planets, biomes, and weather. The next step here will be generating one of the existing playable planets with the new system for testing!

Also, the first versions of aggressive flora were shown off in the last vlog. We are now working on making variations that utilize some of the cool behaviors Andrew created.

Thanks for reading! Stay tuned for details of our next update, which will probably be our biggest one to date!

-joe
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2017年12月17日

Research Update Live!



Steam 'Early Access' users will receive this update Monday, December 18th, 2017. 

The Research Update is an entirely new way to play Astroneer. As part of our Alpha launch, we wanted to lay a solid foundation by updating our core game loop. Now, using the new Catalog and Research Chamber, players can use Bytes to unlock the blueprints they want. This update also includes our first module that uses "streaming power", as well as changes to research colors and some under the hood performance changes while we continue our ongoing effort to improve game stability. Also, as mentioned earlier, we are moving into the Alpha phase of development, which means that going forward, we will be adding content and changes to the game with every update until we reach Beta. For a list of upcoming features and expected launch windows, check the roadmap update below!

UPDATES
You can find these updates in 0.5.0.0, the current build of the game.

Complete Overhaul of the Research System
The research system has been completely changed from the ground up. This will allow us to add new items to the game on a consistent basis, while giving players direct ways to unlock the items they want. Here's how it works:

We have introduced a concept called Bytes. Bytes are the way Astroneers will unlock items in the new research system.

Getting Bytes requires researching items at the new Research Chamber. Items that are researchable include: Research Chests found in the world, and resources like Compound, Resin, etc. We will be expanding the list of researchable items in the future.

Use the backpack Catalog to unlock blueprints. After you have accumulated enough bytes to unlock the items you want, open up your Catalog in your backpack to send data to Exo Dynamics in exchange for the blueprint to create said item. 



There are a few general tips for this new system. Research Chambers require a constant flow of power to continue gathering Bytes. That means power infrastructure like Batteries, Generators, Solar panels, and Wind generators will become extremely important. You can Overclock your platforms to produce more bytes by increasing the amount of power the platforms receive. 

Added the new and improved Research Chamber
The new Research Chamber is our first platform using "streaming" power, a system we are going to move to completely in the future. Now, rather than placing a research chest on the platform and getting a random item, you research objects to accumulate data, which you can then use to unlock whatever items you would like from your backpack. These platforms all stack, so the more powered platforms with research you have going, the more Bytes you will accumulate!



You can also Overclock your Research Chamber to accumulate Bytes faster. Examine the module connected to the platform to see the rate of Bytes, and also check if you are operating at maximum efficiency. 

Players should also be aware that after you add a researchable item to the Chamber, you cannot stop the process without destroying the contents. Cancelling for any reason means you lose the Bytes left in that subject!

Added the new backpack Catalog Module
The Catalog is your central hub for unlocking printable blueprints for items. Once you have enough Bytes, open the catalog using the backpack key while the backpack is open, or just click on it when your backpack is stowed. On the top if it's screen you will see the rate of Bytes Per Minute (BPM) as well as your total accumulated Bytes, and on the bottom, you can scroll through researchable items and unlock them by clicking on the green button. To cycle through the categories of research, press the buttons with the icons above the main window. 



First Implementation of the new "streaming" power system
As the first step in getting basebuilding online, the Research Chamber uses the new streaming power system to operate. That means rather than having base modules use a power bar that has to continue refilling, modules using the new mechanic search the network for sources of power and then stay connected to them as long as the power keeps coming in. 

Implemented new resource colors
Keeping with our ideal to try and base items in our game on actual science, we worked on updating resource colors. Items like malachite should now better reflect their real world counterparts. These are still a work in progress. 

UI updates
The game now has a few usability and informational tweaks. The first is a prompt to let players know that an old save is most likely unsupported and buggy. Upon loading the older save, the game will warn you about the potential for bugs and less than ideal performance. We also added a new message of the day area on the home screen, with a link to patch notes so you can check them out anytime. 

Added a new in-game tutorial
Players will now have an on-screen prompt upon starting new saves that explains updated mechanics and content! Press F1 on your keyboard or the "View" button on your controller to pull up these tutorials at any time. 

Automatic Crash Reporting Implemented
Now, if you crash as a result of a bug, the game will automatically send a report to us for triage. We might still ask for crashdumps from time to time, but this will help us better track crashes and how many players they effect. 

New Soundtrack Music now added to the existing soundtrack songs
Purchasers of the Astroneer soundtrack will get the new Soundtrack Volume 2 by Rutger Zuydervelt for free! If you want to purchase a physical copy, head over here! Riley also added new sounds for the Research Chamber and Catalog. 

If you want to see the other stuff that happened this month that didn't make it, check out our vlogs for weekly insight to what the team is doing. This month the team showed off some new hazard behaviors that you should be seeing in game really soon.

https://www.youtube.com/watch?v=cNg5TzjdVjk&t=114s
BUG FIXES
  • [AS-1308] - The game now auto-saves appropriately when force quitting via the window “x” in the top right corner or by pressing ALT+F4.
  • [AS-1713] - Fixed a visual issue where Client player’s dropship had no thrusters in Multiplayer games.
  • [AS-1762] - Players can no longer hold objects after death or during the re-launch animation from orbit. 
  • [AS-1816] - Fixed a few issues with quick stowing of items not interacting well with the backpack printer.
  • [AS-1829] - Fixed the Terrain Brush color ring to reflect the player color in the 'tool disabled' state (it’s no longer fuschia).
  • [AS-1832] - Fixed a few other instances of Client players getting stuck in a wheelie while driving a Rover in Multiplayer games. 
  • [AS-1834] - Fixed an issue in Multiplayer games where the soil burn-off effect on the drill did not display for Client players
  • [AS-1876] - Fixed a bug in Multiplayer games on Xbox One where the 'No Power' text and symbol were not visible on Modules to Client players 
ROADMAP HIGHLIGHT

The following major features are continuing during development, but are not included in this release. Now that we are in Alpha, you can expect to see all of these items implemented during the first half of 2018. 

Dedicated Servers - (Q2 2018)
We are currently working diligently with a 3rd party to start standing up the dedicated server experience. There are unanswered questions regarding ownership & persistence, but we expect to be shipping our first dedicated server experience during Q2 of 2018. 

Basebuilding - (Q1 2018)
Right now the team is working on some elements that will will completely change how you build your bases, and creating "tiers" of base modules that will scale up as your Astroneer starts to master the solar system. We want there to be a sense of progression when creating bases, so that your initial base looks way different than a base belonging to a seasoned Astro. That doesn't just mean bigger, that means more complex, but also more rewarding. Right now you could technically burn organic on 30 small generators to power a big base, but what if you could just upgrade your base with more powerful and automated power sources to replace them all? The initial version of basebuilding will be shipping some time in Q1 2018. 

Research 2.1* - Implemented & In Progress
The first version of this is out, but that doesn't mean we are done. As with all of the new systems we are shipping, these are just base implementations that we will now work on expanding. The next steps include working on items that instantly grant you research points, and unlockable blueprints that can only be found out in the world and never be unlocked via the catalog. Expect this to keep getting more content for our next few updates. 

Weather and Hazards - (Q1 2018)
As a part of Terrain 2.0 we will also be introducing an entirely new weather and hazard system to challenge players. You should have gotten a taste of this in last weeks vlog. Rather than just being challenged by gas bags and dust storms, we are going to implement different kinds of weather effects, and aggressive flora that will challenge your exploration of the solar system. 

Terrain 2.0 - (Q2 2018)
I will save you the technical talk and just say that creating new planets, biomes and caves has begun. There is still a long process to tweak the procedural system, but T2.0 is slowly being turned over from engineering to the art team so they can begin making much more complex planets with unique challenges to face. 

Wow this was a long one. Thanks to everyone who has been sharing, reporting bugs, and providing feedback on the current state of Astroneer. Keep it coming! The team is excited to continue updating the game on a regular basis.

-joe
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关于这款游戏

探索并重塑遥远的世界!《ASTRONEER》的舞台设定在淘金热潮兴起的 25 世纪。玩家必须冒着生命危险在艰难环境下探索外太空边境,寻找一夜暴富的机会。

在这场冒险中,玩家最有用的工具是他们塑造世界、改变地形和从行星及卫星挖掘贵重资源的能力。资源可以交易或制作成新的工具、车辆和模块,以创造包括大规模工业基地到移动漫游车基地在内的一切。

● 重塑地形,就像它是由橡皮泥制作的一样。
● 在由程序生成、可以完全变形和遍历的行星上生存和探索。
● 建造载具并前往新的行星和卫星。
● 将零部件和物体拼接在一起,创建自定义车辆和模块。
● 4 名玩家在线加入/退出合作。

《ASTRONEER》是一款抢先体验游戏,尚在 Alpha 开发阶段。这意味着游戏玩法的核心本质已经确立,不太可能改变,但是我们还有很多工作要做,才能充实我们所设想的世界。现在我们已经进入 Alpha 阶段,在接下来的几个月中将会推出以下内容:

基地建造:系统将会允许完全可定制的基本布局,可以随时修改和移动。(2018 年第一季度)

电力重构:电力管理将成为一种全新的游戏体验,玩家可以随心所欲地灵活布置基础设施。想控制并利用恒星的力量,但把你的基地建在地下,使之免受地面恶劣天气的影响吗?创建一个太阳能农场,并将电缆接到你的地下基地。(2018 年第一季度)

地形系统 2.0 版:一个全新的程序生成地形系统,将会更注重性能,同时允许我们创建更多坚实的行星。这些新的行星将包括更多样化的生物群落、土地特征、地下洞穴系统等等。(2018 年第二季度)

天气与灾害:这是一个全新的系统,会在玩家进行探索时或在他们的基地时,给玩家以挑战。在基地相对安全的环境中对付环境的影响,或是智胜进攻性的植物并探索行星。(2018 年第一季度)

专用服务器支持:(2018 年第二季度)

除了上面提到的功能外,你还可能在《Astroneer》的 Alpha 阶段遇到下面的情况:

错误
崩溃
丢失游戏存档
不稳定的多人游戏体验

如果你认为我们的核心游戏玩法足够强大,想在抢先体验阶段支持《Astroneer》,我们会非常高兴得到你的支持。否则,我们建议你等到《Astroneer》结束 Alpha 阶段,变得更加稳定,且游戏玩法和内容也更加丰富的时候。我们致力于让《Astroneer》成为最好的游戏,在早期开发阶段让你参与是至关重要的一步。

如果你对我们为《Astroneer》所计划的发展方向感到好奇,请注意查看我们的开发路线图,以及我们每个月发布几次的开发视频日志!

系统需求

    最低配置:
    • Requires a 64-bit processor and operating system
    • 操作系统: Windows 7 (仅限 64 位), Windows 8 (仅限 64 位), Windows 10 (仅限 64 位)
    • 处理器: X64 双核 CPU,2+ GHz
    • 内存: 4 GB RAM
    • 图形: 1 GB 独显
    • DirectX 版本: 11
    • 存储空间: 需要 2 GB 可用空间
    • 声卡: Any
    • 附注事项: Internet connection required for online multiplayer
    推荐配置:
    • Requires a 64-bit processor and operating system
    • 操作系统: Windows 7 (仅限 64 位), Windows 8 (仅限 64 位), Windows 10 (仅限 64 位)
    • 处理器: X64 四核 CPU,3+ GHz
    • 内存: 8 GB RAM
    • 图形: 2 GB 独显
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 4 GB 可用空间
    • 声卡: Any
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