Explore e transforme mundos distantes! Astroneer se passa durante uma corrida do ouro do século XXV onde os jogadores devem explorar as fronteiras do espaço sideral, arriscando suas vidas e recursos em ambientes hostis para ter a chance de ficarem ricos.
Análises de usuários:
Últimas:
Ligeiramente positivas (609 análises) - 76% das 609 análises de usuários dos últimos 30 dias são positivas.
Todas:
Muito positivas (16,554 análises) - 87% das 16,554 análises de usuários deste jogo são positivas.
Data de lançamento: 15/dez/2016

Inicie a sessão para adicionar este item à sua lista de desejos, segui-lo ou dispensá-lo

Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

Before you read, it is important that you consider this before deciding if you want to support Astroneer this early:

Astroneer is an incomplete game that is in PRE-alpha.


Astroneer will be in Early Access on Steam so that we may get the game in the hands of the players as soon as possible. Engaging with the Astroneer community early on is important to us as that we may work with them to make Astroneer the best aerospace and planetary exploration experience ever.

When it is first release, Astroneer will be in a pre-alpha state: That is to say it will have bugs, it will crash, there will be some performance issues for some players, multiplayer will be unstable for others, gameplay will be unfinished and early, and so on. This is part of the development process and we'd love your support for the game this early. Supporting Astroneer this early will ensure we're getting accurate information about the improvements it needs so that it can be the best version of itself when its finished.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“It is hard to estimate exactly how long Astroneer will be in Early Access, though we are aiming for a year or two.”

Como a versão completa será diferente da versão de acesso antecipado?

“The full version of Astroneer will be the complete aerospace exploration fantasy:
  • Explore infinitely diverse worlds with unique atmospheres, biomes, and landscapes.
  • Shape your world with a myriad of deformation tools and features
  • Survive against a number of reality-based hazards. From weather situations, turbulent environments, and unforeseen medical crises.
  • Build and manage a working industrial base and leave your finger print of the galaxies economy.
  • Customize everything from what your Astroneer looks like, to the modules you produce, and the rovers you own.
  • Play with friends, or strangers, in an online experience that encourages communication and cooperation to succeed.
  • Unravel the mysteries of the galaxy as you search for the elusive rare items.

Qual é o estado atual da versão de acesso antecipado?

“The current version of Astroneer in Early Access explores the main pillars of the gameplay experience:
  • Discover
  • Explore
  • Research
  • Trade
  • Build
  • Expand

O preço do jogo será alterado após o fim do acesso antecipado?

“Astroneer will launch for $19.99 USD. As the game matures and its content grows the price of the game will be reviewed.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“System Era will work with the community to ensure Astroneer is the best fantasy it can be through a number of ways: Our own forum, Steam Community forums, our blog, Twitter, and Facebook. System Era aims to be as transparent with the games development as possible so that its community can be as equally transparent with us with how they're feeling about the game and what improvements they'd like to see.

Forum: https://forum.systemera.net/
Blog: http://blog.astroneer.space
Twitter: www.twitter.com/astroneergame
Facebook: www.facebook.com/astroneergame
Reddit: www.reddit.com/r/astroneer
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Inclui 2 itens: ASTRONEER, Astroneer (Original Game Soundtrack)

 

Atualizações recentes Ver todos (61)

21 de julho

Patch '196' is out!

Astroneer's Pre-Alpha Early Access will be updated to version 0.3.10196.0 (Patch "196")



Steam 'Early Access' users will receive this update Friday July 21st.

This update adds a new item, as well as fixes to issues in both single and multiplayer sessions. We are continuing our trend of working heads down on long term projects to make Astroneer a scalable and better performing game all around. If you want to know how that is going day to day, you can check out this week's vlog, as well as the entire playlist to see how we have been progressing so far. We know content has been light, so for our next update, we will be rolling out experimental branches of the game while still updating the main branch to allow players to actually get their hands on these new updated core systems on our roadmap. We can't wait for you all who are patiently waiting to finally see the fruits of our labor!

As always, the team would like to thank everyone supporting Astroneer in early access, especially for sharing bugs, inspiration, stories, videos, and streams with us and the rest of our amazing community.

UPDATES

You will find these updates in 196, the next build of the game.
  • [AS-1096] - Migrated to Unreal Engine version 4.15.
  • [AS-1140] - Fall Damage model been refactored to use fall velocity instead of absolute height values.
  • [AS-1190] - A variety of error messages for joining Multiplayer games have been implemented in game and localized in all shipping languages.
  • [AS-1194] - Set up headless game server to begin the process of dedicated server implementation.
  • [AS-1196] - Worklight object is now available in the build and printable from the backpack.
  • [AS-1201] - Distinct Gestures and Idles for Bubble, Pajama, and Bio Suits have been added
  • [AS-1203] - Adjusted FX to fire off at the right times during animations.
  • [AS-1081] - Implemented basic gameplay telemetry collection.
  • The Game no longer triggers an autosave on the first exit from the Dropship.
  • Backpack shoulder auxiliary slots can hold arbitrary items again.
  • Oxygen tank cost restored to 1 Titanium.
Build all the worklights you want! This is the first pass on dropping in a "test item". We hope to continue work on items like this while we flesh out core systems, as well as passes on other items that we think have way more potential, like the winch, drill, and beacons, just to name a few. You also now have more personality depending on which Astroneer you choose, as well as reverting the cost of oxygen tanks to titanium. Print some now while they are cheap ;). Dedicated servers are still not ready, but the headless server instance is a good step in the right direction.

FIXES

The following bugs are now fixed. Thank you to everyone in the community who has reported and shared details with us on these issues.
  • [AS-1118] - Spikers should once again be visible to Client players in Multiplayer games.
  • [AS-1147] - Client players should no longer be generating different terrain than the Host in Multiplayer games.
  • [AS-1148] - Fixed a recurring crash during the object update cycle. Object updating is now more efficient.
  • [AS-1198] - Full tanks no longer appear empty to Client players in Multiplayer games.
  • [AS-1207] - The Smelter will no longer lose resource nuggets if there are no slots available on the module, nuggets will fall to the ground instead.
  • [AS-1234] - Fixed an edge-case, but annoying issue where players are unable to proceed with the game after clicking the take-off button at the end of the landing sequence.
  • [AS-1280] - Fixed a crash that occurs when players attempt to load a previously saved game from the Main Menu.
  • [AS-1284] - Xbox players should now be able to join a previously suspended online game session.
  • [AS-1296] - Fixed a nondeterministic terrain generation issue which resulted in terrain seams around the landing zone.
  • Several fixes to the Gravity system should reduce instances of Vehicles and unearthed objects floating away.
  • Fixed issue where the Smelter would be restored to a bugged state if the game was saved during the smelting process.
  • Fixed issue where the Research Module would be restored to a bugged state if the game was saved at the wrong moment during chest unlock.
  • Fixed numerical error buildup in camera system causing jitter and drift.
One of the biggest fixes is gravity for vehicles and spawned items on planets. There still might be a few edge cases here, but for the most part you should be seeing less floaty stuff. Also, multiplayer sessions where players are on different planets should be much more stable.

KNOWN ISSUES

The following minor bugs are known to be in this release and will be addressed in a future update.
  • Background music tracks may sometimes loop or cut out early.
  • Base conduit may sometimes extend off the intended trajectory.
The upgrade to the Wwise audio engine has caused some unforseen situations where music does not trigger properly. This will be fixed after this update. Also, our migration to Unreal 4.15 has caused some issues with base conduits. There is a fix in progress, but it didn't make it in time for this update. Expect to see it in the next one.

PROTOTYPING

The following major feature prototypes are going on during development, but are not included in this release. These are tasks that most of the team are focused on right now, which is the reason for the lack of large content drops. As stated above, we will now be rolling new features to experimental to expedite some of this new stuff into your hands.
  • Controller Prototype - New controller and interaction prototype is nearly ready for public experimental launch. This prototype tries to solve issues with the virtual cursor, and aims to bring the controller experience in parity with a mouse and keyboard configuration.
  • Terrain 2.0 - Completed Volcano Island prototype to prove out terrain generation in new system. Next up is generation of entire planets using this new prototype.
  • Modularity - Completed second vehicle modularity prototype for internal playtesting. More concrete details coming within the next few weeks, including possible experimental branch public playtesting.
  • Research 2.0 - Astroneer ID Card and Interaction Point prototype worked on. Progress made on potential systems for more meaningful research progression. More concrete details coming within the next few weeks, including possible experimental branch public playtesting.
Now that the initial explorations have been done, the team is narrowing it's scope on the boulders on our roadmap. Concrete decisions are being made, resulting in more fleshed out versions of all of these boulders. As addressed in last week's Q&A, our team will now all focus on specific boulders for each content update going forward to bring them to life for experimental testing and or public releases. With the addition of two engineers since our last update, our capacity to move on these big systems has been largely upgraded.

If you have any feedback, suggestions, or bugs to report resulting from this update, you can leave them in this thread on our forums!

Thanks and enjoy!

-joe

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13 de julho

SES Weekly Comms - 7/13/17

Greetings Astroneers!



This week at System Era, we are talking about our new test item The Worklight, showing off new animations, and continuing work on our roadmapped large boulder sized tasks related to terrain, online persistence, and controls. We have been scaling up the team most notably in the engineering department, and we are now seeing some concrete evidence of that.

First check out this weeks vlog so you can see EXACTLY what we are up to. In a totally non creepy way.
https://youtu.be/L0OXQhRfaIo
Then, watch the stream with all the details regarding our new item.
https://youtu.be/cM7hUbeP2WM?t=6m12s

The Worklight
While some of the large efforts on our roadmap are being worked on, we are going to be rolling out items like this, as well as features into the experimental branch for you all to test. This first one is a bit of a smaller piece, but we hope to flesh it out (with your help) over time to make sure it has way more functionality.

SES Video
Besides the aforementioned stream & vlog, last week we also rolled out another episode of the Q&A, where we talked about the difficulties of bringing creatures into the game, audio, & plenty of other stuff. Also worth mentioning is last week’s vlog, where Zabir showed off his Terrain 2.0 prototype, which can bring all sorts of new features to the Astroneer planetary landscape, including things like volcanoes, beaches, and (POSSIBLY) water!

https://youtu.be/JtvuK7UK730
The Team
We added some new members to the Astroneer development squad! Since we last updated, Elijah O’Rear and Sam Wolpert have both joined the team! With these hires, we have effectively doubled the engineering manpower under our roof, which will greatly help us going forward. You will already get a little taste of that with the addition of the worklight when it comes out in our next update.

As always, thanks for reading, and I will be back next week with another update letting you all know what is happening over here.

-joe

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Ver todas as discussões

Relate bugs e deixe feedback sobre este jogo nos fóruns de discussão

Sobre este jogo

Explore e transforme mundos distantes! Astroneer se passa durante uma corrida do ouro do século XXV onde os jogadores devem explorar as fronteiras do espaço sideral, arriscando suas vidas e recursos em ambientes hostis para ter a chance de ficarem ricos.


Nesta aventura, a ferramenta mais útil de um jogador é sua habilidade de transformar seu mundo, alterando o terreno e extraindo recursos valiosos de planetas e luas. Recursos podem ser trocados ou usados na fabricação de novas ferramentas, veículos e módulos, para criar qualquer coisa, de bases industriais enormes a bases móveis.

  • Transforme o terreno como se ele fosse de massinha.
  • Explore planetas gerados de forma procedural que podem ser deformados e explorados completamente.
  • Construa uma espaçonave e viaje para novos planetas e luas.
  • Monte componentes e objetos para criar veículos e módulos personalizados.
  • Jogo cooperativo de 4 jogadores com saída/entrada livre.
  • Ambientes procedurais belíssimos
  • Deformação de terreno em tempo real
  • Modele megálitos ou cave até o centro da terra
  • Construção de base
  • Fabricação de objetos
  • Uso de veículos no jogo
  • Viagem interplanetária
  • Jogo multijogador cooperativo com até quatro jogadores
  • Suporte para Gamepad

Requisitos de sistema

    Mínimos:
    • SO: Windows 7 (Exige 64-bit), Windows 8 (Exige 64-bit), Windows 10 (Exige 64-bit)
    • Processador: CPU Dual Core X64, 2+ GHz
    • Memória: 4 GB de RAM
    • Placa de vídeo: GPU discreto com 1 GB VRAM
    • DirectX: Versão 11
    • Armazenamento: 2 GB de espaço disponível
    • Placa de som: Any
    • Outras observações: Internet connection required for online multiplayer
    Recomendados:
    • SO: Windows 7 (Exige 64-bit), Windows 8 (Exige 64-bit), Windows 10 (Exige 64-bit)
    • Processador: CPU Quad Core X64, 3+ GHz
    • Memória: 8 GB de RAM
    • Placa de vídeo: GPU discreto com 2 GB VRAM
    • DirectX: Versão 11
    • Rede: Conexão de internet banda larga
    • Armazenamento: 4 GB de espaço disponível
    • Placa de som: Any
Análises de usuários Saiba mais
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Ligeiramente positivas (609 análises)
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