Explore e transforme mundos distantes! Astroneer se passa durante uma corrida do ouro do século XXV onde os jogadores devem explorar as fronteiras do espaço sideral, arriscando suas vidas e recursos em ambientes hostis para ter a chance de ficarem ricos.
Análises recentes:
Muito positivas (918) - 91% das 918 análises de usuários dos últimos 30 dias são positivas.
Todas as análises:
Muito positivas (18,667) - 86% das 18,667 análises de usuários deste jogo são positivas.
Data de lançamento:
15/dez/2016
Desenvolvedor:
Distribuidora:

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

Before you read, it is important that you consider this before deciding if you want to support Astroneer this early:

Astroneer is an incomplete game that is in PRE-alpha.


Astroneer will be in Early Access on Steam so that we may get the game in the hands of the players as soon as possible. Engaging with the Astroneer community early on is important to us as that we may work with them to make Astroneer the best aerospace and planetary exploration experience ever.

When it is first release, Astroneer will be in a pre-alpha state: That is to say it will have bugs, it will crash, there will be some performance issues for some players, multiplayer will be unstable for others, gameplay will be unfinished and early, and so on. This is part of the development process and we'd love your support for the game this early. Supporting Astroneer this early will ensure we're getting accurate information about the improvements it needs so that it can be the best version of itself when its finished.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“It is hard to estimate exactly how long Astroneer will be in Early Access, though we are aiming for a year or two.”

Como a versão completa será diferente da versão de acesso antecipado?

“The full version of Astroneer will be the complete aerospace exploration fantasy:
  • Explore infinitely diverse worlds with unique atmospheres, biomes, and landscapes.
  • Shape your world with a myriad of deformation tools and features
  • Survive against a number of reality-based hazards. From weather situations, turbulent environments, and unforeseen medical crises.
  • Build and manage a working industrial base and leave your finger print of the galaxies economy.
  • Customize everything from what your Astroneer looks like, to the modules you produce, and the rovers you own.
  • Play with friends, or strangers, in an online experience that encourages communication and cooperation to succeed.
  • Unravel the mysteries of the galaxy as you search for the elusive rare items.

Qual é o estado atual da versão de acesso antecipado?

“The current version of Astroneer in Early Access explores the main pillars of the gameplay experience:
  • Discover
  • Explore
  • Research
  • Trade
  • Build
  • Expand

O preço do jogo será alterado após o fim do acesso antecipado?

“Astroneer will launch for $19.99 USD. As the game matures and its content grows the price of the game will be reviewed.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“System Era will work with the community to ensure Astroneer is the best fantasy it can be through a number of ways: Our own forum, Steam Community forums, our blog, Twitter, and Facebook. System Era aims to be as transparent with the games development as possible so that its community can be as equally transparent with us with how they're feeling about the game and what improvements they'd like to see.

Forum: https://forum.systemera.net/
Blog: http://blog.astroneer.space
Twitter: www.twitter.com/astroneergame
Facebook: www.facebook.com/astroneergame
Reddit: www.reddit.com/r/astroneer
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Atualizações recentes Ver todos (72)

13 de novembro

"Patch 221" - November 13th, 2017

Astroneer's Pre-Alpha Early Access will be updated to version 0.4.10221.0



Update 221 is a followup to the Excavation update, including an update to rover connections, some quality of life changes, and bugfixes/multiplayer fixes. While we continue work on a major December milestone and large content update, we wanted to still ship a patch on our monthly cadence. 

UPDATES

You can find these updates in 0.4.101221.0, the current build of the game.

Added rigid joints between rovers
The old rover joints created all sorts of physics issues caused by the individual rover bodies flipping over, colliding with other rovers in the train, and generally just being extremely wonky. The new joints are much more rigid, allowing for more stable rover trains overall. As always, rovers are still a work in progress, and we hope to have a complete overhaul of their physics, maneuverability, and controls when we get closer to our 1.0 launch. 

Patch Notes now on the home screen
Both Steam and Xbox "Play Anywhere" users should now see a "Patch Notes" button on the home screen of their game. This first iteration will point to Excavation Update changes, but in the future this link will change dynamically and have "message of the day" type information. 

Contextual Quick Stow enabled
This feature is a small but extremely helpful one. Currently Astroneers have three kinds of storage. Backpack space, Aux Slots (top of the backpack), and the terrain tool slots. Things like augments are useful on the terrain tool or stored in the backpack, while solar panels and small wind vanes want to be on the top of your backpack to be useful. With this new behavior, while quick stowing items, (Shift + Mouse 1) on PC (Right Trigger + X) on Xbox items will naturally try and slot to the place that makes the most sense. This should also work with items currently in your inventory, so swapping a solar panel to your aux slots should be a bit easier now!

New music and sound implemented
  • [AS-1822] - Implement New Music Assets
  • [AS-1839] - Audio - Update "negative" UI sound effect
  • [AS-1861] - Audio - cleaned up foley SFX

Oxygen/Power/Resource Plinths removed from planets
The "infinite" power and oxygen towers in the game have been removed. They were first implemented as a "fix" for players that got lost, but their frequency changed the exploration experience in a bad way. Exploring far away from your base should be viewed as a trek that requires planning and preparation. You can still find oxygen and power on cave walls, but otherwise, plan ahead or bring a vehicle or meet almost certain death.

If you want to see the other stuff that happened this month that didn't make it, check out our vlogs for weekly insight to what the team is doing. Of particular interest is Spencer's work on basebuilding, which caused him to visually explore what monster truck rovers might look like:

https://youtu.be/yMbaXLwTIN0

BUGFIXES

  • [AS-1752] - Hydrazine Catalyzer now shows the name of the resource (Ammonium) required to make Hydrazine.
  • [AS-1779] - Fixed an issue where the Fuel Condenser wouldn’t fill an entire canister with fuel in five battery cycles.
  • [AS-1802] - Fixed several Multiplayer issues causing Canisters holograms to frequently not appearing for the Client player.
  • [AS-1803] - Fixed an issue where empty canisters some times display as full on Client
  • [AS-1805] - Fixed a Multiplayer issue where the Mineral Extractor module would become temporarily invisible for the Client player.
  • [AS-1806] - Fixed an issue where the ‘'Enclosed 1-Seat' would be un-selectable in Vehicle Bay after the player cycled away from printing it.
  • [AS-1815] - Player can no longer jump infinitely off of items on the deform tool with the backpack open.
  • [AS-1817] - Fixed issues with inconsistent power usage by Augments.
  • [AS-1818] - Objects dropped from backpack upon death are no longer buried when the player returns, instead items that were slotted into the Deform Tool are now found on a Deform Tool near the body.
  • [AS-1819] - Fixed some awkwardness for players getting out of vehicles while they were upside down.
  • [AS-1830] - Fixed a major Multiplayer issue which prevented players from rejoining a game after they quit to the Main Menu.
  • [AS-1831] - Fixed a Multiplayer issue where Tether lines would not go dark for Client players when they were disconnected from an oxygen source
  • [AS-1835] - Fixed a visual-only bug in Multiplayer games where the Mineral Extractor canisters looked full for Client players
  • [AS-1856] - Crane controls once again work for gamepads!
  • [AS-1868] - Fixed a crash in Multiplayer games that occurred when Client players left the game while seated in the respawn Habitat.
  • [AS-1906] - Instances of the hilarious, yet annoying Rover Rodeo have been reduced, but may still occur in extraordinarily laggy network situations.
Thanks to the community for reporting, documenting and triage-ing bugs for us to smash!

ROADMAP HIGHLIGHT

The following major features are continuing during development, but are not included in this release. This month we spent a ton of time working on "spec" documents for future features like weather/climate, hazardous discoveries, new UI and more. View our full roadmap here. https://trello.com/b/UoZgKrd3/astroneer-development-roadmap

Dedicated Servers
We now have a fully operating dedicated server running in house! Brendan tweeted last week:

"Just brought online our first always-on @astroneergame headless dedicated server in the studio. It gets automatic updates from daily builds." "Still a ways from a public roll-out, but a big step closer."

Carl has continued work on dedicated servers, and we are moving towards the goal of having them roll out to the larger community!

Terrain 2.0
Terrain 2.0 tech is moving along well! We now have the new tech in-engine and work has begun on authoring tools, which will allow us to start crafting new biomes, caves, & planets! There has also been a ton of work to figure out what weather (& weather related dynamic events like lightning, sandstorms, radiation, heat & cold) might look like in an updated planet in Astroneer.

Modularity
The power system and basebuilding system is making lots of progress. As mentioned above, basebuilding had some unanswered questions around moving base modules, which spawned visual explorations for xl rovers that can house and move base modules.

Research 2.1*
We have internally playtested, revised, and subsequently playtested another version of the new research 2.1* gameplay loop. We are now balancing and tweaking it for a larger rollout.

Next month's CU is going to be a big one, as we are celebrating our one year anniversary of launching into early access, and are looking forward to announcing a major milestone in Astroneer's development! Thanks to everyone who has been sharing, reporting bugs, and providing feedback on the current state of Astroneer! I am looking forward to sharing our plans for December soon :).

-jt
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6 de novembro

SES Vlog 023 - Monster Rovers & Dedicated Server Details

This week's vlog covers Spencer's exploration around large rovers, and Carl talks about progress with dedicated servers!



As part of our push to make modular bases a part of the Astroneer core gameplay experience, Spencer worked on some visual mockups of what rovers that could potentially carry base components might look like! Watch for more details below.

https://www.youtube.com/watch?v=yMbaXLwTIN0&t=336s
Carl also talks about how dedicated server work is going, and reveals that we have our first headless dedicated server running 24/7 in the SES studio! It still needs a decent amount of work, but this is another step in the process of getting servers rolled out for community use.

Make sure you subscribe to our youtube channel for weekly updates directly from the System Era studio!
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Sobre este jogo

Explore e transforme mundos distantes! Astroneer se passa durante uma corrida do ouro do século XXV onde os jogadores devem explorar as fronteiras do espaço sideral, arriscando suas vidas e recursos em ambientes hostis para ter a chance de ficarem ricos.


Nesta aventura, a ferramenta mais útil de um jogador é sua habilidade de transformar seu mundo, alterando o terreno e extraindo recursos valiosos de planetas e luas. Recursos podem ser trocados ou usados na fabricação de novas ferramentas, veículos e módulos, para criar qualquer coisa, de bases industriais enormes a bases móveis.

  • Transforme o terreno como se ele fosse de massinha.
  • Explore planetas gerados de forma procedural que podem ser deformados e explorados completamente.
  • Construa uma espaçonave e viaje para novos planetas e luas.
  • Monte componentes e objetos para criar veículos e módulos personalizados.
  • Jogo cooperativo de 4 jogadores com saída/entrada livre.
  • Ambientes procedurais belíssimos
  • Deformação de terreno em tempo real
  • Modele megálitos ou cave até o centro da terra
  • Construção de base
  • Fabricação de objetos
  • Uso de veículos no jogo
  • Viagem interplanetária
  • Jogo multijogador cooperativo com até quatro jogadores
  • Suporte para Gamepad

Requisitos de sistema

    Mínimos:
    • SO: Windows 7 (Exige 64-bit), Windows 8 (Exige 64-bit), Windows 10 (Exige 64-bit)
    • Processador: CPU Dual Core X64, 2+ GHz
    • Memória: 4 GB de RAM
    • Placa de vídeo: GPU discreto com 1 GB VRAM
    • DirectX: Versão 11
    • Armazenamento: 2 GB de espaço disponível
    • Placa de som: Any
    • Outras observações: Internet connection required for online multiplayer
    Recomendados:
    • SO: Windows 7 (Exige 64-bit), Windows 8 (Exige 64-bit), Windows 10 (Exige 64-bit)
    • Processador: CPU Quad Core X64, 3+ GHz
    • Memória: 8 GB de RAM
    • Placa de vídeo: GPU discreto com 2 GB VRAM
    • DirectX: Versão 11
    • Rede: Conexão de internet banda larga
    • Armazenamento: 4 GB de espaço disponível
    • Placa de som: Any

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