¡Explora y da forma a mundos lejanos! Astroneer se desarrolla durante la fiebre del oro del siglo XXV. Los jugadores deben explorar las fronteras del espacio exterior, arriesgar su vida y sus recursos en entornos hostiles en un intento por alcanzar la ansiada riqueza.
Análisis de usuarios:
Recientes:
Mayormente positivos (609 análisis) - El 76% de los 609 análisis de los usuarios en los últimos 30 días son positivos.
Global:
Muy positivos (16,554 análisis) - El 87% de los 16,554 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 15 DIC 2016

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

Before you read, it is important that you consider this before deciding if you want to support Astroneer this early:

Astroneer is an incomplete game that is in PRE-alpha.


Astroneer will be in Early Access on Steam so that we may get the game in the hands of the players as soon as possible. Engaging with the Astroneer community early on is important to us as that we may work with them to make Astroneer the best aerospace and planetary exploration experience ever.

When it is first release, Astroneer will be in a pre-alpha state: That is to say it will have bugs, it will crash, there will be some performance issues for some players, multiplayer will be unstable for others, gameplay will be unfinished and early, and so on. This is part of the development process and we'd love your support for the game this early. Supporting Astroneer this early will ensure we're getting accurate information about the improvements it needs so that it can be the best version of itself when its finished.”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“It is hard to estimate exactly how long Astroneer will be in Early Access, though we are aiming for a year or two.”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“The full version of Astroneer will be the complete aerospace exploration fantasy:
  • Explore infinitely diverse worlds with unique atmospheres, biomes, and landscapes.
  • Shape your world with a myriad of deformation tools and features
  • Survive against a number of reality-based hazards. From weather situations, turbulent environments, and unforeseen medical crises.
  • Build and manage a working industrial base and leave your finger print of the galaxies economy.
  • Customize everything from what your Astroneer looks like, to the modules you produce, and the rovers you own.
  • Play with friends, or strangers, in an online experience that encourages communication and cooperation to succeed.
  • Unravel the mysteries of the galaxy as you search for the elusive rare items.

¿Cuál es el estado actual de la versión de acceso anticipado?

“The current version of Astroneer in Early Access explores the main pillars of the gameplay experience:
  • Discover
  • Explore
  • Research
  • Trade
  • Build
  • Expand

¿Variará el precio del juego durante el periodo previo y posterior al acceso anticipado?

“Astroneer will launch for $19.99 USD. As the game matures and its content grows the price of the game will be reviewed.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“System Era will work with the community to ensure Astroneer is the best fantasy it can be through a number of ways: Our own forum, Steam Community forums, our blog, Twitter, and Facebook. System Era aims to be as transparent with the games development as possible so that its community can be as equally transparent with us with how they're feeling about the game and what improvements they'd like to see.

Forum: https://forum.systemera.net/
Blog: http://blog.astroneer.space
Twitter: www.twitter.com/astroneergame
Facebook: www.facebook.com/astroneergame
Reddit: www.reddit.com/r/astroneer
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Comprar ASTRONEER

Comprar ASTRONEER + Soundtrack

Incluye 2 artículos: ASTRONEER, Astroneer (Original Game Soundtrack)

 

Actualizaciones recientes Ver todos (61)

21 julio

Patch '196' is out!

Astroneer's Pre-Alpha Early Access will be updated to version 0.3.10196.0 (Patch "196")



Steam 'Early Access' users will receive this update Friday July 21st.

This update adds a new item, as well as fixes to issues in both single and multiplayer sessions. We are continuing our trend of working heads down on long term projects to make Astroneer a scalable and better performing game all around. If you want to know how that is going day to day, you can check out this week's vlog, as well as the entire playlist to see how we have been progressing so far. We know content has been light, so for our next update, we will be rolling out experimental branches of the game while still updating the main branch to allow players to actually get their hands on these new updated core systems on our roadmap. We can't wait for you all who are patiently waiting to finally see the fruits of our labor!

As always, the team would like to thank everyone supporting Astroneer in early access, especially for sharing bugs, inspiration, stories, videos, and streams with us and the rest of our amazing community.

UPDATES

You will find these updates in 196, the next build of the game.
  • [AS-1096] - Migrated to Unreal Engine version 4.15.
  • [AS-1140] - Fall Damage model been refactored to use fall velocity instead of absolute height values.
  • [AS-1190] - A variety of error messages for joining Multiplayer games have been implemented in game and localized in all shipping languages.
  • [AS-1194] - Set up headless game server to begin the process of dedicated server implementation.
  • [AS-1196] - Worklight object is now available in the build and printable from the backpack.
  • [AS-1201] - Distinct Gestures and Idles for Bubble, Pajama, and Bio Suits have been added
  • [AS-1203] - Adjusted FX to fire off at the right times during animations.
  • [AS-1081] - Implemented basic gameplay telemetry collection.
  • The Game no longer triggers an autosave on the first exit from the Dropship.
  • Backpack shoulder auxiliary slots can hold arbitrary items again.
  • Oxygen tank cost restored to 1 Titanium.
Build all the worklights you want! This is the first pass on dropping in a "test item". We hope to continue work on items like this while we flesh out core systems, as well as passes on other items that we think have way more potential, like the winch, drill, and beacons, just to name a few. You also now have more personality depending on which Astroneer you choose, as well as reverting the cost of oxygen tanks to titanium. Print some now while they are cheap ;). Dedicated servers are still not ready, but the headless server instance is a good step in the right direction.

FIXES

The following bugs are now fixed. Thank you to everyone in the community who has reported and shared details with us on these issues.
  • [AS-1118] - Spikers should once again be visible to Client players in Multiplayer games.
  • [AS-1147] - Client players should no longer be generating different terrain than the Host in Multiplayer games.
  • [AS-1148] - Fixed a recurring crash during the object update cycle. Object updating is now more efficient.
  • [AS-1198] - Full tanks no longer appear empty to Client players in Multiplayer games.
  • [AS-1207] - The Smelter will no longer lose resource nuggets if there are no slots available on the module, nuggets will fall to the ground instead.
  • [AS-1234] - Fixed an edge-case, but annoying issue where players are unable to proceed with the game after clicking the take-off button at the end of the landing sequence.
  • [AS-1280] - Fixed a crash that occurs when players attempt to load a previously saved game from the Main Menu.
  • [AS-1284] - Xbox players should now be able to join a previously suspended online game session.
  • [AS-1296] - Fixed a nondeterministic terrain generation issue which resulted in terrain seams around the landing zone.
  • Several fixes to the Gravity system should reduce instances of Vehicles and unearthed objects floating away.
  • Fixed issue where the Smelter would be restored to a bugged state if the game was saved during the smelting process.
  • Fixed issue where the Research Module would be restored to a bugged state if the game was saved at the wrong moment during chest unlock.
  • Fixed numerical error buildup in camera system causing jitter and drift.
One of the biggest fixes is gravity for vehicles and spawned items on planets. There still might be a few edge cases here, but for the most part you should be seeing less floaty stuff. Also, multiplayer sessions where players are on different planets should be much more stable.

KNOWN ISSUES

The following minor bugs are known to be in this release and will be addressed in a future update.
  • Background music tracks may sometimes loop or cut out early.
  • Base conduit may sometimes extend off the intended trajectory.
The upgrade to the Wwise audio engine has caused some unforseen situations where music does not trigger properly. This will be fixed after this update. Also, our migration to Unreal 4.15 has caused some issues with base conduits. There is a fix in progress, but it didn't make it in time for this update. Expect to see it in the next one.

PROTOTYPING

The following major feature prototypes are going on during development, but are not included in this release. These are tasks that most of the team are focused on right now, which is the reason for the lack of large content drops. As stated above, we will now be rolling new features to experimental to expedite some of this new stuff into your hands.
  • Controller Prototype - New controller and interaction prototype is nearly ready for public experimental launch. This prototype tries to solve issues with the virtual cursor, and aims to bring the controller experience in parity with a mouse and keyboard configuration.
  • Terrain 2.0 - Completed Volcano Island prototype to prove out terrain generation in new system. Next up is generation of entire planets using this new prototype.
  • Modularity - Completed second vehicle modularity prototype for internal playtesting. More concrete details coming within the next few weeks, including possible experimental branch public playtesting.
  • Research 2.0 - Astroneer ID Card and Interaction Point prototype worked on. Progress made on potential systems for more meaningful research progression. More concrete details coming within the next few weeks, including possible experimental branch public playtesting.
Now that the initial explorations have been done, the team is narrowing it's scope on the boulders on our roadmap. Concrete decisions are being made, resulting in more fleshed out versions of all of these boulders. As addressed in last week's Q&A, our team will now all focus on specific boulders for each content update going forward to bring them to life for experimental testing and or public releases. With the addition of two engineers since our last update, our capacity to move on these big systems has been largely upgraded.

If you have any feedback, suggestions, or bugs to report resulting from this update, you can leave them in this thread on our forums!

Thanks and enjoy!

-joe

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13 julio

SES Weekly Comms - 7/13/17

Greetings Astroneers!



This week at System Era, we are talking about our new test item The Worklight, showing off new animations, and continuing work on our roadmapped large boulder sized tasks related to terrain, online persistence, and controls. We have been scaling up the team most notably in the engineering department, and we are now seeing some concrete evidence of that.

First check out this weeks vlog so you can see EXACTLY what we are up to. In a totally non creepy way.
https://youtu.be/L0OXQhRfaIo
Then, watch the stream with all the details regarding our new item.
https://youtu.be/cM7hUbeP2WM?t=6m12s

The Worklight
While some of the large efforts on our roadmap are being worked on, we are going to be rolling out items like this, as well as features into the experimental branch for you all to test. This first one is a bit of a smaller piece, but we hope to flesh it out (with your help) over time to make sure it has way more functionality.

SES Video
Besides the aforementioned stream & vlog, last week we also rolled out another episode of the Q&A, where we talked about the difficulties of bringing creatures into the game, audio, & plenty of other stuff. Also worth mentioning is last week’s vlog, where Zabir showed off his Terrain 2.0 prototype, which can bring all sorts of new features to the Astroneer planetary landscape, including things like volcanoes, beaches, and (POSSIBLY) water!

https://youtu.be/JtvuK7UK730
The Team
We added some new members to the Astroneer development squad! Since we last updated, Elijah O’Rear and Sam Wolpert have both joined the team! With these hires, we have effectively doubled the engineering manpower under our roof, which will greatly help us going forward. You will already get a little taste of that with the addition of the worklight when it comes out in our next update.

As always, thanks for reading, and I will be back next week with another update letting you all know what is happening over here.

-joe

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Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Acerca de este juego

¡Explora y da forma a mundos lejanos! Astroneer se desarrolla durante la fiebre del oro del siglo XXV. Los jugadores deben explorar las fronteras del espacio exterior, arriesgar su vida y sus recursos en entornos hostiles en un intento por alcanzar la ansiada riqueza.

En esta aventura, la herramienta más útil de los jugadores es su capacidad para dar forma al mundo, alterar el terreno y extraer valiosos recursos de planetas y lunas. Los recursos se pueden intercambiar, pero también se pueden utilizar para fabricar herramientas, vehículos y módulos, y crear desde enormes bases industriales hasta bases móviles.

  • Modifica el terreno como si fuese de plastilina.
  • Explora planetas que se pueden recorrer y deformar por completo.
  • Construye una nave espacial y viaja a otros planetas y lunas.
  • Ensambla componentes y objetos para crear vehículos y módulos personalizados.
  • Disfruta de un modo cooperativo en línea con hasta 4 jugadores que pueden entrar y salir de la partida a su antojo.
  • Preciosos entornos que explorar.
  • Deformación del terreno en tiempo real.
  • Posibilidad de esculpir megalitos o excavar hasta el centro de la tierra.
  • Construcción de bases.
  • Fabricación de objetos.
  • Mecánica de juego vehicular.
  • Viajes interplanetarios.
  • Modo multijugador cooperativo con hasta 4 jugadores.
  • Compatibilidad con mando.

Requisitos del sistema

    Mínimo:
    • SO: Windows 7 (Solo 64 bits), Windows 8 (Solo 64 bits), Windows 10 (Solo 64 bits)
    • Procesador: CPU X64 Dual Core a 2+ GHz
    • Memoria: 4 GB de RAM
    • Gráficos: GPU dedicada con 1 GB de VRAM
    • DirectX: Versión 11
    • Almacenamiento: 2 GB de espacio disponible
    • Tarjeta de sonido: Any
    • Notas adicionales: Internet connection required for online multiplayer
    Recomendado:
    • SO: Windows 7 (Solo 64 bits), Windows 8 (Solo 64 bits), Windows 10 (Solo 64 bits)
    • Procesador: CPU X64 Quad Core a 3+ GHz
    • Memoria: 8 GB de RAM
    • Gráficos: GPU dedicada con 2 GB de VRAM
    • DirectX: Versión 11
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 4 GB de espacio disponible
    • Tarjeta de sonido: Any
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