¡Explora y da forma a mundos lejanos! Astroneer se desarrolla durante la fiebre del oro del siglo XXV. Los jugadores deben explorar las fronteras del espacio exterior, arriesgar su vida y sus recursos en entornos hostiles en un intento por alcanzar la ansiada riqueza.
Análisis recientes:
Muy positivos (918) - El 91% de los 918 análisis de los usuarios en los últimos 30 días son positivos.
Todos los análisis:
Muy positivos (18,667) - El 86% de los 18,667 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento:
15 DIC 2016
Desarrollador:

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

Before you read, it is important that you consider this before deciding if you want to support Astroneer this early:

Astroneer is an incomplete game that is in PRE-alpha.


Astroneer will be in Early Access on Steam so that we may get the game in the hands of the players as soon as possible. Engaging with the Astroneer community early on is important to us as that we may work with them to make Astroneer the best aerospace and planetary exploration experience ever.

When it is first release, Astroneer will be in a pre-alpha state: That is to say it will have bugs, it will crash, there will be some performance issues for some players, multiplayer will be unstable for others, gameplay will be unfinished and early, and so on. This is part of the development process and we'd love your support for the game this early. Supporting Astroneer this early will ensure we're getting accurate information about the improvements it needs so that it can be the best version of itself when its finished.”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“It is hard to estimate exactly how long Astroneer will be in Early Access, though we are aiming for a year or two.”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“The full version of Astroneer will be the complete aerospace exploration fantasy:
  • Explore infinitely diverse worlds with unique atmospheres, biomes, and landscapes.
  • Shape your world with a myriad of deformation tools and features
  • Survive against a number of reality-based hazards. From weather situations, turbulent environments, and unforeseen medical crises.
  • Build and manage a working industrial base and leave your finger print of the galaxies economy.
  • Customize everything from what your Astroneer looks like, to the modules you produce, and the rovers you own.
  • Play with friends, or strangers, in an online experience that encourages communication and cooperation to succeed.
  • Unravel the mysteries of the galaxy as you search for the elusive rare items.

¿Cuál es el estado actual de la versión de acceso anticipado?

“The current version of Astroneer in Early Access explores the main pillars of the gameplay experience:
  • Discover
  • Explore
  • Research
  • Trade
  • Build
  • Expand

¿Variará el precio del juego durante el periodo previo y posterior al acceso anticipado?

“Astroneer will launch for $19.99 USD. As the game matures and its content grows the price of the game will be reviewed.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“System Era will work with the community to ensure Astroneer is the best fantasy it can be through a number of ways: Our own forum, Steam Community forums, our blog, Twitter, and Facebook. System Era aims to be as transparent with the games development as possible so that its community can be as equally transparent with us with how they're feeling about the game and what improvements they'd like to see.

Forum: https://forum.systemera.net/
Blog: http://blog.astroneer.space
Twitter: www.twitter.com/astroneergame
Facebook: www.facebook.com/astroneergame
Reddit: www.reddit.com/r/astroneer
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Comprar ASTRONEER

Comprar ASTRONEER + Soundtrack

Incluye 2 artículos: ASTRONEER, Astroneer (Original Game Soundtrack)

 

Actualizaciones recientes Ver todos (72)

13 noviembre

"Patch 221" - November 13th, 2017

Astroneer's Pre-Alpha Early Access will be updated to version 0.4.10221.0



Update 221 is a followup to the Excavation update, including an update to rover connections, some quality of life changes, and bugfixes/multiplayer fixes. While we continue work on a major December milestone and large content update, we wanted to still ship a patch on our monthly cadence. 

UPDATES

You can find these updates in 0.4.101221.0, the current build of the game.

Added rigid joints between rovers
The old rover joints created all sorts of physics issues caused by the individual rover bodies flipping over, colliding with other rovers in the train, and generally just being extremely wonky. The new joints are much more rigid, allowing for more stable rover trains overall. As always, rovers are still a work in progress, and we hope to have a complete overhaul of their physics, maneuverability, and controls when we get closer to our 1.0 launch. 

Patch Notes now on the home screen
Both Steam and Xbox "Play Anywhere" users should now see a "Patch Notes" button on the home screen of their game. This first iteration will point to Excavation Update changes, but in the future this link will change dynamically and have "message of the day" type information. 

Contextual Quick Stow enabled
This feature is a small but extremely helpful one. Currently Astroneers have three kinds of storage. Backpack space, Aux Slots (top of the backpack), and the terrain tool slots. Things like augments are useful on the terrain tool or stored in the backpack, while solar panels and small wind vanes want to be on the top of your backpack to be useful. With this new behavior, while quick stowing items, (Shift + Mouse 1) on PC (Right Trigger + X) on Xbox items will naturally try and slot to the place that makes the most sense. This should also work with items currently in your inventory, so swapping a solar panel to your aux slots should be a bit easier now!

New music and sound implemented
  • [AS-1822] - Implement New Music Assets
  • [AS-1839] - Audio - Update "negative" UI sound effect
  • [AS-1861] - Audio - cleaned up foley SFX

Oxygen/Power/Resource Plinths removed from planets
The "infinite" power and oxygen towers in the game have been removed. They were first implemented as a "fix" for players that got lost, but their frequency changed the exploration experience in a bad way. Exploring far away from your base should be viewed as a trek that requires planning and preparation. You can still find oxygen and power on cave walls, but otherwise, plan ahead or bring a vehicle or meet almost certain death.

If you want to see the other stuff that happened this month that didn't make it, check out our vlogs for weekly insight to what the team is doing. Of particular interest is Spencer's work on basebuilding, which caused him to visually explore what monster truck rovers might look like:

https://youtu.be/yMbaXLwTIN0

BUGFIXES

  • [AS-1752] - Hydrazine Catalyzer now shows the name of the resource (Ammonium) required to make Hydrazine.
  • [AS-1779] - Fixed an issue where the Fuel Condenser wouldn’t fill an entire canister with fuel in five battery cycles.
  • [AS-1802] - Fixed several Multiplayer issues causing Canisters holograms to frequently not appearing for the Client player.
  • [AS-1803] - Fixed an issue where empty canisters some times display as full on Client
  • [AS-1805] - Fixed a Multiplayer issue where the Mineral Extractor module would become temporarily invisible for the Client player.
  • [AS-1806] - Fixed an issue where the ‘'Enclosed 1-Seat' would be un-selectable in Vehicle Bay after the player cycled away from printing it.
  • [AS-1815] - Player can no longer jump infinitely off of items on the deform tool with the backpack open.
  • [AS-1817] - Fixed issues with inconsistent power usage by Augments.
  • [AS-1818] - Objects dropped from backpack upon death are no longer buried when the player returns, instead items that were slotted into the Deform Tool are now found on a Deform Tool near the body.
  • [AS-1819] - Fixed some awkwardness for players getting out of vehicles while they were upside down.
  • [AS-1830] - Fixed a major Multiplayer issue which prevented players from rejoining a game after they quit to the Main Menu.
  • [AS-1831] - Fixed a Multiplayer issue where Tether lines would not go dark for Client players when they were disconnected from an oxygen source
  • [AS-1835] - Fixed a visual-only bug in Multiplayer games where the Mineral Extractor canisters looked full for Client players
  • [AS-1856] - Crane controls once again work for gamepads!
  • [AS-1868] - Fixed a crash in Multiplayer games that occurred when Client players left the game while seated in the respawn Habitat.
  • [AS-1906] - Instances of the hilarious, yet annoying Rover Rodeo have been reduced, but may still occur in extraordinarily laggy network situations.
Thanks to the community for reporting, documenting and triage-ing bugs for us to smash!

ROADMAP HIGHLIGHT

The following major features are continuing during development, but are not included in this release. This month we spent a ton of time working on "spec" documents for future features like weather/climate, hazardous discoveries, new UI and more. View our full roadmap here. https://trello.com/b/UoZgKrd3/astroneer-development-roadmap

Dedicated Servers
We now have a fully operating dedicated server running in house! Brendan tweeted last week:

"Just brought online our first always-on @astroneergame headless dedicated server in the studio. It gets automatic updates from daily builds." "Still a ways from a public roll-out, but a big step closer."

Carl has continued work on dedicated servers, and we are moving towards the goal of having them roll out to the larger community!

Terrain 2.0
Terrain 2.0 tech is moving along well! We now have the new tech in-engine and work has begun on authoring tools, which will allow us to start crafting new biomes, caves, & planets! There has also been a ton of work to figure out what weather (& weather related dynamic events like lightning, sandstorms, radiation, heat & cold) might look like in an updated planet in Astroneer.

Modularity
The power system and basebuilding system is making lots of progress. As mentioned above, basebuilding had some unanswered questions around moving base modules, which spawned visual explorations for xl rovers that can house and move base modules.

Research 2.1*
We have internally playtested, revised, and subsequently playtested another version of the new research 2.1* gameplay loop. We are now balancing and tweaking it for a larger rollout.

Next month's CU is going to be a big one, as we are celebrating our one year anniversary of launching into early access, and are looking forward to announcing a major milestone in Astroneer's development! Thanks to everyone who has been sharing, reporting bugs, and providing feedback on the current state of Astroneer! I am looking forward to sharing our plans for December soon :).

-jt
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6 noviembre

SES Vlog 023 - Monster Rovers & Dedicated Server Details

This week's vlog covers Spencer's exploration around large rovers, and Carl talks about progress with dedicated servers!



As part of our push to make modular bases a part of the Astroneer core gameplay experience, Spencer worked on some visual mockups of what rovers that could potentially carry base components might look like! Watch for more details below.

https://www.youtube.com/watch?v=yMbaXLwTIN0&t=336s
Carl also talks about how dedicated server work is going, and reveals that we have our first headless dedicated server running 24/7 in the SES studio! It still needs a decent amount of work, but this is another step in the process of getting servers rolled out for community use.

Make sure you subscribe to our youtube channel for weekly updates directly from the System Era studio!
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Acerca de este juego

¡Explora y da forma a mundos lejanos! Astroneer se desarrolla durante la fiebre del oro del siglo XXV. Los jugadores deben explorar las fronteras del espacio exterior, arriesgar su vida y sus recursos en entornos hostiles en un intento por alcanzar la ansiada riqueza.

En esta aventura, la herramienta más útil de los jugadores es su capacidad para dar forma al mundo, alterar el terreno y extraer valiosos recursos de planetas y lunas. Los recursos se pueden intercambiar, pero también se pueden utilizar para fabricar herramientas, vehículos y módulos, y crear desde enormes bases industriales hasta bases móviles.

  • Modifica el terreno como si fuese de plastilina.
  • Explora planetas que se pueden recorrer y deformar por completo.
  • Construye una nave espacial y viaja a otros planetas y lunas.
  • Ensambla componentes y objetos para crear vehículos y módulos personalizados.
  • Disfruta de un modo cooperativo en línea con hasta 4 jugadores que pueden entrar y salir de la partida a su antojo.
  • Preciosos entornos que explorar.
  • Deformación del terreno en tiempo real.
  • Posibilidad de esculpir megalitos o excavar hasta el centro de la tierra.
  • Construcción de bases.
  • Fabricación de objetos.
  • Mecánica de juego vehicular.
  • Viajes interplanetarios.
  • Modo multijugador cooperativo con hasta 4 jugadores.
  • Compatibilidad con mando.

Requisitos del sistema

    Mínimo:
    • SO: Windows 7 (Solo 64 bits), Windows 8 (Solo 64 bits), Windows 10 (Solo 64 bits)
    • Procesador: CPU X64 Dual Core a 2+ GHz
    • Memoria: 4 GB de RAM
    • Gráficos: GPU dedicada con 1 GB de VRAM
    • DirectX: Versión 11
    • Almacenamiento: 2 GB de espacio disponible
    • Tarjeta de sonido: Any
    • Notas adicionales: Internet connection required for online multiplayer
    Recomendado:
    • SO: Windows 7 (Solo 64 bits), Windows 8 (Solo 64 bits), Windows 10 (Solo 64 bits)
    • Procesador: CPU X64 Quad Core a 3+ GHz
    • Memoria: 8 GB de RAM
    • Gráficos: GPU dedicada con 2 GB de VRAM
    • DirectX: Versión 11
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 4 GB de espacio disponible
    • Tarjeta de sonido: Any
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