Verken en vorm afgelegen werelden! Astroneer speelt zich af tijdens een 25e-eeuwse goudkoorts. Spelers verkennen de buitengrenzen van de ruimte en zetten in barre omstandigheden hun leven en hulpbronnen op het spel om steenrijk te worden.
Gebruikersrecensies:
Recent:
Erg positief (817 recensies) - 81% van de 817 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Erg positief (15,037 recensies) - 89% van de 15,037 gebruikersrecensies voor deze game is positief.
Releasedatum: 15 dec 2016

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

Before you read, it is important that you consider this before deciding if you want to support Astroneer this early:

Astroneer is an incomplete game that is in PRE-alpha.


Astroneer will be in Early Access on Steam so that we may get the game in the hands of the players as soon as possible. Engaging with the Astroneer community early on is important to us as that we may work with them to make Astroneer the best aerospace and planetary exploration experience ever.

When it is first release, Astroneer will be in a pre-alpha state: That is to say it will have bugs, it will crash, there will be some performance issues for some players, multiplayer will be unstable for others, gameplay will be unfinished and early, and so on. This is part of the development process and we'd love your support for the game this early. Supporting Astroneer this early will ensure we're getting accurate information about the improvements it needs so that it can be the best version of itself when its finished.”

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

“It is hard to estimate exactly how long Astroneer will be in Early Access, though we are aiming for a year or two.”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“The full version of Astroneer will be the complete aerospace exploration fantasy:
  • Explore infinitely diverse worlds with unique atmospheres, biomes, and landscapes.
  • Shape your world with a myriad of deformation tools and features
  • Survive against a number of reality-based hazards. From weather situations, turbulent environments, and unforeseen medical crises.
  • Build and manage a working industrial base and leave your finger print of the galaxies economy.
  • Customize everything from what your Astroneer looks like, to the modules you produce, and the rovers you own.
  • Play with friends, or strangers, in an online experience that encourages communication and cooperation to succeed.
  • Unravel the mysteries of the galaxy as you search for the elusive rare items.

Wat is de huidige staat van de versie met vroegtijdige toegang?

“The current version of Astroneer in Early Access explores the main pillars of the gameplay experience:
  • Discover
  • Explore
  • Research
  • Trade
  • Build
  • Expand

Zal de game anders geprijsd worden tijdens en na vroegtijdige toegang?

“Astroneer will launch for $19.99 USD. As the game matures and its content grows the price of the game will be reviewed.”

Hoe zijn jullie van plan de community te betrekken in het ontwikkelproces?

“System Era will work with the community to ensure Astroneer is the best fantasy it can be through a number of ways: Our own forum, Steam Community forums, our blog, Twitter, and Facebook. System Era aims to be as transparent with the games development as possible so that its community can be as equally transparent with us with how they're feeling about the game and what improvements they'd like to see.

Forum: https://forum.systemera.net/
Blog: http://blog.astroneer.space
Twitter: www.twitter.com/astroneergame
Facebook: www.facebook.com/astroneergame
Reddit: www.reddit.com/r/astroneer
Meer informatie
 

Recente updates Alles weergeven (47)

22 april

Experimental build of Astroneer updated to Patch 154.

We've pushed a hot fix to our Experimental build of Astroneer. The Medium Printer and Vehicle bay are now unlocked at the beginning of a new game. Researching is no longer required in order to unlock them.

Full details on the Experimental build, including how to participate in helping test this can be found here.

----------------

"EXPERIMENTAL" UPDATE:

The EXPERIMENTAL build of the game on Steam has been updated with Patch "154".

You will not have access to this update on the main version of the game on Steam. You will need to opt in to the Experimental build of the game in order to help us test this update:

HOW TO JOIN THE EXPERIMENTAL BUILD OF ASTRONEER ON STEAM:

In your Steam library:
  • Right Click on Astroneer
  • Properties
  • Betas tab
  • From the drop down select, "experimental - Latest untested builds"
  • Hit 'Close'
  • Steam should automatically grab that build. Once it's done, run the game. You're now running the Experimental build of Astroneer.
  • When you want to go back to the MAIN build, repeat these steps but choose "NONE" from the drop down list in 'Betas' tab.
We will be running this patch on Experimental until Monday/Tuesday (Apr. 24/25) of this upcoming week. At that time we will update the main branch of Astroneer on Steam, as well as have that be the version we push to Xbox 'Play Anywhere'.

NOTE: Your save games will not be compatible with the Experimental build of the game. When we push this update to the main build of the game your save games will (should?) still be compatible. You will be starting a fresh game whenever playing a new Experimental build.

This update mostly addresses the inability to Print objects or Vehicles after unsuccessfully being rewarded with their blueprints for Researching. There's 2 bug fixes included in this update as well.


UPDATES
  • MEDIUM PRINTER base module now unlocked at the beginning of new games.
    You will no longer be required to unlock its Blueprint from Researching.
  • MEDIUM PRINTER base module will include a SMALL SEAT blueprint, available for Printing.
    You will no longer be required to unlock its Blueprint from Researching.
  • VEHICLE BAY base module now unlocked at the beginning of new games.
    You will no longer be required to unlock its Blueprint from Researching.
  • VEHICLE BAY base module will include a ROVER CHASSIS blueprint, available for Printing.
    You will no longer be required to unlock its Blueprint from Researching.

FIXES
  • Fix for player colour/suits being wrong in MP after Save game is loaded.
  • Fix for DEADLY HEAT-SEEKING storm boxes

19 opmerkingen Meer informatie

21 april

Patch 153 - "AUGMENTS & RESEARCH CURVE" Now Live



CHECK OUT THE TRAILER FOR THIS UPDATE!

https://youtu.be/xS0qWj_eJXU

This update focuses on two major updates, but also includes a large selection of features, general updates, and fixes to the game.

The two primary goals of this update were to introduce you to Augments, which Aaron writes about on our blog today.
And changes to what we call the Research Curve (how the game rewards you for researching things as an Astroneer) which Samantha wrote about yesterday.

We recommend you read both blog posts in addition to the patch notes to fully understand the changes this build brings to Astroneer.

We encourage you to start a new game to fully play and test out the changes to Researching.
It's the first step of many, we'll need your feedback!

NEW FEATURES
  • Added tool augment system: Augment items can be attached to tools (starting with terrain tool) to upgrade or change behavior
  • Terrain tool can now be interacted with when backpack is open in order to slot in augments.
  • New unlockable augment items!
  • Terrain analyzer: Collect terrain of a particular material/color until meter is full. Once meter is full, adding terrain will use the equipped color, and subtracting terrain will filter on the equipped color.
  • Wide mod: Increases the size of the terrain tool brush while decreasing intensity.
  • Narrow mod: Decreases the size of the terrain tool brush while increasing intensity.
  • Inhibitor: Shuts down functionality. Applied to terrain tool, turns off adding/subtracting terrain, but maintains color changes and harvesting.
  • Complete overhaul of equipment unlock progression. Specific equipment unlocks are now dependent on researching certain types of chests while retaining some randomization.
  • Steeper difficulty curve: Fewer types of equipment are available at the beginning of a new game, requiring more chests to be recovered and researched to acquire everything.
  • Research chests are less common overall.

GENERAL UPDATES
  • Hydrazine no longer tradeable at trade module.
  • Backpack now opens to one side, if space is clear, to support tool interactions, and clear the view ahead.
  • Backpack gets illuminated when opened to aid visibility in dark areas.
  • Default terrain tool brush size and intensity adjusted.
  • Terrain tool now adds grey terrain when no augment mod equipped.
  • Terrain brush now indicates color
  • Added an interaction indicator between the Astroneer and held items.
    In multiplayer, the indicators of other players are now visible and receive the accent color of that player.
  • Dynamite explosion power and radius now increases when multiple dynamite sticks are packed together.
  • Mellowed out camera behavior when backpack or terrain tool is out.
  • Updated vehicle code to increase stability.
  • Added new VFX for deformations.

FIXES
  • Performance: Several significant improvements to key physics systems to improve CPU perf.
  • Bug: Fixed crash on load of some saved games.
  • Bug: Fix many objects falling through the world when unattended.
  • Bug: Fixed foliage floating in air after dynamite explosion.
  • Bug: Fix tethers disappearing on quick-stow if top-left backpack bundle is full.
  • Bug: Fix tethers not being placeable while sprinting.
  • Bug: Fix Astroneer's head remaining cocked until cursor is moved to a forward position.
  • Bug: Fix auxiliary slot items not automatically equipping to backpack auxiliary slots when printed.
  • Bug: Fix item unlock messages not replicating to all clients in MP.
  • Bug: Fix various MP desync issues.

185 opmerkingen Meer informatie
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Over dit spel

Verken en vorm afgelegen werelden! Astroneer speelt zich af tijdens een 25e-eeuwse goudkoorts. Spelers verkennen de buitengrenzen van de ruimte en zetten in barre omstandigheden hun leven en hulpbronnen op het spel om steenrijk te worden.


Tijdens dit avontuur moeten spelers maximaal gebruikmaken van de mogelijkheid om hun wereld vorm te geven, het terrein te veranderen en waardevolle hulpbronnen op planeten en manen te ontginnen. Je kunt hulpbronnen ruilen of omvormen tot nieuwe gereedschappen, voertuigen en modules om alles van massieve industriële basissen tot verkenningsstations te bouwen.

  • Boetseer het terrein alsof het van klei is gemaakt.
  • Verken procesmatig gegenereerde planeten die helemaal kunnen worden vervormd en verkend.
  • Bouw een ruimteschip en reis naar nieuwe planeten en manen.
  • Combineer allerlei onderdelen en voorwerpen om aangepaste voertuigen en modules te maken.
  • Online drop-in/drop-out co-op met 4 spelers.
  • Prachtige procedurele omgevingen
  • Real time vorming van het terrein
  • Boetseer megalieten of graaf naar het midden van de aarde
  • Basis bouwen
  • Items produceren
  • Gameplay met voertuigen
  • Reizen tussen planeten
  • Co-op multiplayer met maximaal vier spelers
  • Ondersteuning voor gamepad

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 7 (Alleen 64-bits), Windows 8 (Alleen 64-bits), Windows 10 (Alleen 64-bits)
    • Processor: X64 Dual Core CPU, 2+ GHz
    • Geheugen: 4 GB RAM
    • Grafische kaart: Discrete GPU met 1 GB VRAM
    • DirectX: Versie 11
    • Opslagruimte: 2 GB beschikbare ruimte
    • Geluidskaart: Any
    • Aanvullende opmerkingen: Internet connection required for online multiplayer
    Aanbevolen:
    • Besturingssysteem: Windows 7 (Alleen 64-bits), Windows 8 (Alleen 64-bits), Windows 10 (Alleen 64-bits)
    • Processor: X64 Quad Core CPU, 3+ GHz
    • Geheugen: 8 GB RAM
    • Grafische kaart: Discrete GPU met 2 GB VRAM
    • DirectX: Versie 11
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 4 GB beschikbare ruimte
    • Geluidskaart: Any
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