As a Ghost Warrior, an elite sniper in a highly trained special ops unit, your unique skills in the art of stalking, target detection, surveillance and shooting accuracy will determine mission success.
User reviews:
Recent:
Mixed (42 reviews) - 61% of the 42 user reviews in the last 30 days are positive.
Overall:
Mixed (1,981 reviews) - 58% of the 1,981 user reviews for this game are positive.
Release Date: Jun 24, 2010

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Packages that include this game

Buy Sniper: Ghost Warrior Trilogy

Includes 6 items: Sniper Art of Victory, Sniper Ghost Warrior 2: Digital Extras, Sniper: Ghost Warrior, Sniper: Ghost Warrior - Map Pack, Sniper: Ghost Warrior - Second Strike, Sniper: Ghost Warrior 2

SUMMER SALE! Offer ends July 4

Buy Sniper Ghost Warrior Gold Edition

The Gold Edition includes the Map Pack and Second Strike DLC.

 

Reviews

“…hugely satisfying, especially for gamers that enjoy sniping in first-person shooters.”
–IGN.com Editorial
“In game terms, stealth is a big part of Sniper's challenge. Because many of the missions take place in the Amazon jungle, there will often be plenty of thick vegetation to hide in.”
– Gamespot.com
“I can see appeal to both ways of playing Sniper: one for its increased sense of satisfaction for hitting the shot -- complete with bullet chase cam to the perfect strike; the other for its simple pleasure of hitting a steady stream of headshots.”
– ShackNews.com Editorial
“The great thing about Sniper: Ghost Warrior is that the “vision cone” of the game is insanely huge, so even though you might be hundreds of feet away from an enemy, they are more than capable of seeing you through a crack in a fence, or from across a canyon. It's a weird little element of the game that I found to be very impressive, something that was oddly realistic.”
– Destructoid.com

About This Game

When the democratic government of Isla Trueno is overthrown, an aggressive and hostile military command rises to power. A highly trained special ops unit is sent in to help the rebels accomplish objectives that only a sniper can handle. In addition to intense sniper missions, players will also take part in a variety of assault scenarios where their prowess with weapons will be a huge help to the undermanned rebels. Sniper: Ghost Warrior seeks to challenge players in new ways so that the game is both demanding and entertaining.
Developed by City Interactive’s dedicated next-gen games studio, Sniper: Ghost Warrior delivers an impressive visual and technological gaming experience and features a realistic ballistics system that measures bullet trajectory, bullet drop and environmental effects such as wind, fog & rain. Encompassing a wide array of single and multiplayer levels, players will encounter a variety of challenging terrain. Players take on the role of a Ghost Warrior, an elite sniper in a highly trained special ops unit, whose unique skills in the art of stalking, target detection, surveillance and shooting accuracy will determine mission success. Covert missions force players to operate undetected as they attempt to eliminate hostile enemies one head shot at a time.

Key Features:

  • The most realistic sniping experience in a video game ever, right down to managing your breathing for increased accuracy of sniper shots.
  • Enjoy a fully realistic ballistic system that accounts for bullet trajectory, including bullet drop and environmental effects such as wind, fog & rain.
  • Pull off the perfect headshot and watch your bullet strike the enemy with pin-point accuracy in Bullet Cam mode.
  • 4 types of sniping rifles: AS50, MSG90, SR25 & SVD Dragunov
  • A variety of mission types ranging from sniper vs. sniper elimination, real-time tactical assault and fixed machine gun combat.
  • Play as two separate characters: the sniper and the spotter.

System Requirements

    Minimum:
    • OS: Windows® XP (SP3) / Vista™ (SP1) / 7
    • Processor: Intel Pentium 4 3,2 GHz, Intel Pentium D 2,66 GHz, AMD Athlon 64 3500+
    • Memory: 1GB for XP / 2GB for Vista and 7
    • Graphics: 256 MB RAM compatible with DX10.0 or DX9.0c, Shader Model 3.0
    • Cards: GeForce ( 6800/7600-7950/8600-8800/9600-9800/GTX 260-280 ) or Radeon (X1650-1950/ HD2400-2900 / 3650
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 6.5GB
    • Sound: Compatible with DirectX® 9.0c
Customer reviews
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Recent:
Mixed (42 reviews)
Overall:
Mixed (1,981 reviews)
Recently Posted
Faravahar1200
( 22.0 hrs on record )
Posted: July 1
This game it is so amazing sniping enemies to the head,nuds,heart,arm.leg,tose every bullet it is fun when you shoot and look at your bullet on a 3rd person camera to see how it hits, the story meh was not that bad and I enjoyed it still I just love it more for sniping ,

I give this game ten out of ten for good sniping animations and good stealth and Gurelia warfare and I hope I spell that right

ha ha ha ha ha ha ha ha
Helpful? Yes No Funny
OVERKILL
( 28.6 hrs on record )
Posted: June 28
TLDR: Good game, good gameplay, decent challenge, runs solid with no performance issues. At the time this came out, it was the first good sniper game in a long time. It is worth picking up today on a discount if you are looking for a good shooter that allows you to be a little slower paced & strategic while scratching that sniper itch.

The game is not about run & gun, and while occasionally you get spotted & have to "OH SH*T" your way out of things a bit with guns-a-blazing, the main method for maneuvering through this game is via the art of stealth. It actually makes you TRY to act like a sniper. You will benefit greatly from things like cover, and careful movements that reduce noise, while devising the optimal method by which to complete your mission. And whether you choose to take out all your enemies one by one, or perhaps instead to move stealthily around them without killing a single one, you will find some challenge to it either way.

Something this game gets absolutely right and does very well is the ballistics. The manner in which your bullet trajectory will be altered once it is fired, and how things like wind, gravity, distance, and objects will affect the path of the bullet on the way to it's target, or the impact it makes once it hits. One recommendation however, is that you should play the game on "HARD" mode. The "EASY" & "NORMAL" modes are virtually the same, and they both provide an "aim assist" function that basically puts a little circle on the screen that tells you exactly where your bullet will hit regardless of conditions. This is still fun to play as you get the "thrll of the kill" just the same, but it makes the game a little too easy.

If you play in HARD mode, it will remove the "aim-assist" function, and you will have to calculate the trajectory of the bullet yourself by reading the wind speed & gauge the distance to your target, etc. It is not really that hard to do, but it provides for a GREAT challenge, and REALLY elevates the excitement and interest in the game. It's a fun feeling when you're really sweating it out over having to make this ONE shot on a high-value target really count, and missing could be the end of YOU instead. But it's an AWESOME feeling when you put a bullet through that enemy sniper's scope at 1100 yards in high wind, and you did it all by your own calculations!

The game has a decent storyline that isn't too shocking, but has a few plot twists here & there. Enough at least to push the missions forward with a decent amount of variety, and without getting boring or repetitive. You might not get heavily invested into any of the characters, but that's not really what you're here for anyway. Even still there are a few moments of satisfaction when you see a few particular guys get what's coming to them.

There are a few moments where the AI is a bit... let's see... I believe "special" is the PC term nowadays, right? Ya, sometimes, the AI will have their comrade slump to the deck with a hole in his chest a mere 10 feet away and not notice it, but then other times you take out a guy 50 yards away from another and he'll see it happen & hit the alarm. It's a bit annoying, but you'll eventually get the feel for it and shouldn't have much trouble if you play it smart & be patient. There's ALWAYS a perfect opportunity.

Not much happening in the multiplayer nowadays, but that's to be expected with this being such an old game. It's still fun however if you can fire it up with a few buddies & take turns rag-dolling each other.

Overall I'd have given this game an 8/10 when it first came out. Nowadays there ARE better options, so I'd say 7/10 overall now. Still, very much worth the buy when you can have it on the cheap nowadays with it always being on sale.

ONE LAST WARNING: You might be tempted to purchase "Sniper: Ghost Warrior 2" either along with or instead of this one. I will say that while the second installment in the series is far better in the graphics department, it is TERRIBLE in the reliability department. I suggest you read the reviews on all the bugs & issues with that game before making your purchase.
Helpful? Yes No Funny
DarkSurvivor
( 0.2 hrs on record )
Posted: June 28
Product received for free
Worst game machanics, good thing they improved in the second one
Helpful? Yes No Funny
FarisTheBlob l trade.tf
( 50.8 hrs on record )
Posted: June 27
I reccomend this game its very nice
And im selling it for only 1$ :)
If is anyone interested,contact me (send me a friend req)
Helpful? Yes No Funny
Cristallize
( 0.8 hrs on record )
Posted: June 27
Sniper: Ghost Warrior makes a rough but sort of charming first impression. Using the Chrome 4 engine originally featured in Call of Juarez: Bound in Blood in 2009, Sniper bears a fair bit of resemblance to last year's video game western, except for, well, all those trees and bushes. While character models look rough around the edges, the environments appear expansive and lush. What's more striking is the sniping mechanic itself. While Sniper: Ghost Warrior isn't quite as excruciatingly prone to realism as, say, ARMA 2 or the original Operation: Flashpoint, it seems realistic. Shots from the titular sniper rifles in Ghost Warrior are subject to gravity and environmental effects from wind and the like, such that play is predicated less on twitch gunplay and more on setting up and taking the right shots at targets - at least at first.
Helpful? Yes No Funny
cherniyalpinist
( 7.9 hrs on record )
Posted: June 20
Dude that can score a headshot from 1000 yards away but can't hit a jumbo jet point blank with his assault rifle, fighting an army of blind, deaf and stupid AI enemies simulator.
Helpful? Yes No Funny
Sarkoth
( 58.2 hrs on record )
Posted: June 19
Sniper Ghost Warrior will have many people on the fence. Contrary to Sniper Elite, there's a lot more action, but you die just as fast. Mission design entices you to go full rambo mode, and sometimes that works, but in the most cases, you will just instantly die, getting frustrated. Some missions can't decide by design, whether they want you to infiltrate or to kill everyone guns blazing. Most of the time you end up having to kill everyone, one by one, as silently as possible without losing cover, which makes the game unrealistic at best and tedious at worst.

The main reason why I still recommend playing Sniper Ghost Warrior is the good feeling of gameplay you still get out of it. It is challenging and handling feels 'right', which is pretty much everything a good sniping game needs. Mission environments are diverse and only suffer from railroading from time to time.

I personally tried to think of the game as some sort of Vietnam Deus Ex with a Sniper and no RPG elements and had a lot of fun with it that way.
Helpful? Yes No Funny
Shadow Ops
( 12.7 hrs on record )
Posted: June 17
Sniper: Ghost Warrior And Sniper Ghost Warrior Gold Edition
fast game with modern day graphics with easy controls that moves from location A to B to C and so on,
good amount of action and special effects

good game.

Sniper: Ghost Warrior Second Strike
fast game with modern day graphics with easy controls that moves from location A to B to C and so on,
good amount of action and special effects

good game.
Helpful? Yes No Funny
Keemo Meme-o
( 10.0 hrs on record )
Posted: June 16
Worst game I've ever played atom/10 kilograms of cocaine
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
12.7 hrs on record
Posted: June 17
Sniper: Ghost Warrior And Sniper Ghost Warrior Gold Edition
fast game with modern day graphics with easy controls that moves from location A to B to C and so on,
good amount of action and special effects

good game.

Sniper: Ghost Warrior Second Strike
fast game with modern day graphics with easy controls that moves from location A to B to C and so on,
good amount of action and special effects

good game.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
2 people found this review funny
Recommended
1.5 hrs on record
Posted: June 12
Game intro is upside down for some strange reason
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
91 of 107 people (85%) found this review helpful
1 person found this review funny
Not Recommended
7.2 hrs on record
Pre-Release Review
Posted: January 23, 2014
A serious sniping game. Lurking in the bush, finding a good position and placing one single, perfect shot, only to sneak away unseen and leaving not a trace. Like the shadow of a ghost in the jungle. Sniper: Ghost Warrior is just about as far from this ideal as it is possible to come.

As a sniper, your primary tool lies simply in not being seen. This would typically entail you wanting to stay off roads, footpaths and other places where people usually travel. In S:GW, you can only dream of this. The area in which you can move is so narrow, you'd get claustrophobia if it weren't for the fact that it looks relatively pretty. The catch is, there are so many invisible walls, idiotically placed fences (which you cannot jump over, of course), stupid fishing nets across the creek (which you cannot cut, even though you're carrying a knife), columns that just happened to have fallen just so, etc. etc.

The whole game is pretty much based on railroading of the highest order: You have to go there, to that exact rock shelf, before the victim decides to stroll out of his cabin. At one point, you are actually told to place a claymore on the path "in case there's a chase". (Three guesses what happens just after you take the shot ...)

Sight adjustments though. At least they have that down, right? As if ... you're left relying on Kentucky Windage. Because the game is actually simulating wind. You even have a wind gauge that is visible in the scope, to help you place your shots properly. That would be handy, if it hadn't been for the fact that the wind is completely random. But they've solved that problem for you as well: You see, you have a tiny red circle travelling around the crosshairs, which tells you precisely where your bullet will hit. All so you don't have to worry about boring things like finding the range or elevation relative to your target. Because who would want that in a sniper game. Oh, and is that magic circle moving too fast for you? Don't worry, you can just press shift to go into bullet-time. /facepalm

But they do have bullet-drop, so they have at least modelled ballistics to some degree. Yay.

So, you know where you'll hit before you fire your shots. Or so you would think. Well, you'll just have to hope that the chain-link fence through which you're shooting, is of the type that bullet's can actually penetrate. Because not everything is as it seems in this game. You can shoot through (some) walls, but not through all chain-link fences. You can jump up on a ledge only to meet an invisible wall 10 cm further in, etc. etc.

With so many things about which to be annoyed, it seems almost banal to point out that the level design is hopelessly bad (e.g. the obvious railroading) and that the scenarios are completely unrealistic. For example: you're asked to sneak into the middle of a military installation carrying a weapon whose optimum range is >300m. Luckily, the AI is so moronic, it doesn't really matter: You can be lying on the other side of a river, taking out infantry in a village chock full of them, and they won't bat an eyelid when their friend mysteriously decides to start the siesta 8 hours prematurely. 2 meters away from them. The loud bang immediately following is obviously completely unrelated. But don't try to walk up-right behind an enemy instead of crouching like you've learned, because then they've suddenly got superman-hearing and flash-reflexes and you're dead before you even have time to jump.

At some point in time, I think the developers realized that they weren't really working on the worlds greatest sniper game, because in the middle of the game you suddenly change roles and run around like a regular infantryman with an M16 or similar rifle. And if the game is lousy as a sniper game, it really sucks as a standard "run & gun". Everything is still just as fricking scripted: The enemies come running only once you walk through the gate (which is of course your only choice of route) and your allies faithfully wait for you to be a pointman and advance the battle. Meanwhile, they're busy, locked in an eternal gunfight with the AI, none of whom seem to be able to hit the broad side of a barn. So it is in fact an illusion that you have helpers in the grunt scenarios. In reality, you're just as alone there as you are in the forest. The only difference is you're playing an abysmal infantry game instead of a boring sniper game.

Small blessings and everything, but I'm so glad I followed my gut feeling and didn't fork out for this game at full price, but waited for the infamous holiday sale. But even at todays low, low price, this game isn't worth it.
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53 of 59 people (90%) found this review helpful
8 people found this review funny
Not Recommended
37.4 hrs on record
Posted: July 17, 2015
The game is definitely not recommended for the following reasons
  - The game is buggy
  - AI uses Aimbot + Wallhack up too unbearable form
  - AI has more precise weapons over unlimited distances (kills you with a heavy machine gun across the map)
  - Allied troops (AI) are absolutely useless. Not killing enemies and in 90% enemy totally ignoring them
  - Hard difficulty is a joke because of the previously mentioned problems
  - The story is common
  - Possibilities movement are ridiculous (not climb the fence, jumping useless)
  - Low animations and fight options are low
  - Multiplayer plays about 20 people and feels like it's not finished

update (7th june 2016) :
- unable to host games or join friend games.


CZECH:
Hru rozhodně nedoporučuji a to z následujících důvodů
- hra je zabugovaná
- AI používá Aimbot+Wallhack až v příliš nesnesitelné formě
- AI má přesnější zbraně na neomezenou vzdálenost (zabije vás s těžkým kulometem přes celou mapu)
- Spojenecké jednotky (AI) jsou naprosto k ničemu. Nic nezabijí a nepřátelé je v 90% naprosto ignorují
- Hard obtížnost je vtip díky již zmíněným problémům
- Příběh je obyčejný
- Možnosti pohybu jsou směšné (nelze přelézt plot, skákání neužitečné)
- Animace průměrné a možnosti souboje značně osekané
- Multiplayer hraje asi 20 lidí a působí nedodělaně
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33 of 39 people (85%) found this review helpful
Not Recommended
4.6 hrs on record
Posted: June 14, 2014
The first Sniper experience is a very bad one. Make no mistake: the game looks decent and there's a lot of emphasis on the sniping action which feels a lot of fun. The features section of the game's store page highlights the importance of weather, wind and how the bullet trajectory / drop can be affected by them. It's all good but just not enough to result in a good game.

Campaign is short and extremely difficult. While sniping is fun you are told exactly where to go and what to do. It is so heavily scripted that under no circumstances do you feel you should try it again. From time to time you are in the shoes of a soldier only allowed to handle rifles or SMGs. Fighting with these is very difficult. It has nothing to do with how these weapons work: the enemy can just easily spot you and shoot you down. This switching back and forth from the easy sniping and the very hard gunning sequences just makes the game unplayable.

In addition to this, I was unable to find any games online. Not that after the horrible single player I wanted any. Sniper Ghost Warrior is an original game: its creators knew a lot of people liked sniping so they developed a game with that in mind. It was just not executed properly. If they had taken the time to refine the campaign and completely get rid of the non-sniper weapons this would have easily been on top of the list of my favourite games.
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38 of 51 people (75%) found this review helpful
Not Recommended
7.4 hrs on record
Posted: January 25, 2014
"The most realistic sniping experience in a video game ever" that is a big steaming pile of BS right in the beginning of the key features. So called sniping experience is: slow up time shoot AI, rinse and repeat.

AI does not give a flying f***, if you shoot another one in its fov, it does not hear you shooting either. But dear god if you manage to get its attention, suddenly Übermensch, hitting you with every bullet from its assault rifle from vast distances as soon as you even pop your head up.

Maps are tunnels and game does not even try to hide that, aka. invisible walls everywhere.

Your "sniping experience" is every now and then stopped and you have to do some pure FPS missions, adding even more stink to this pile.

The rant could go on and on..

TL;DR If given for free then maybe, just maybe, worth it.
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27 of 33 people (82%) found this review helpful
Not Recommended
8.7 hrs on record
Posted: July 6, 2014
This game is dead. The storyline was bad, the AI could see you 500m away with the naked eye while hiding in a bush at night, suppressors do not work, you need to stab yourself in the eye with a needle to regenerate health, every mission is basically repeated, physics are ♥♥♥♥♥ and u cnt 360 claymore switch ladder stall FaZe noscope.
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27 of 34 people (79%) found this review helpful
1 person found this review funny
Recommended
6.5 hrs on record
Posted: February 7, 2015
Pros

  • The game features fairly decent sniping mechanics. It takes into account distance, bullet drop, momentum and wind which makes shooting a bit more engaging that just pointing the reticle at the enemy and firing. If all of this sound daunting to you, don't fret. The game does feature “aim assist” in the form of a dot that lets you know where to fire from.
  • The story is not THAT bad (its not good though)

Cons

  • The game is riddled with bugs and clipping issues
  • The game suffers from some hit detection issue. Sometimes shooting straight at a guy will not register and if an enemy is being any type for foliage he will not get hit at all.
  • The A.I is pretty stupid and seems to be activate when you look at them which is weird.
  • The sound design is just bad. The voice acting is not that great, the enemies have the exact same dialogue from the beginning of the game to the end and the sound effects are pretty poor.. At several point in the game I have heard Soldier A and Soldier B having a conversation where both were saying the exact same lines.
  • The game is very short. I finished the main campaign on Normal in three and half hour and the dlc campaign in about one hour. There is another challenge mode that I did not touch.



Looking at the Pros and Cons it seems as though the game is not worth playing but I have found myself enjoying every moment of the game. It is campy, it is buggy and never rises above mediocre but it was just fun; Sneaking around sniping people, seeing your plan of attack succeed or even just hitting a guy while he is running were all very fulfilling. I recommend the game to people that can overlook some of its flaws and focus on the good that is in there (however little that is).
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29 of 39 people (74%) found this review helpful
3 people found this review funny
Not Recommended
4.7 hrs on record
Posted: May 25, 2015
Lets make first things first: This game isn't so bad at all, if you have no expectations.
If you really want a good sniper game, go one with Sniper Elite V2 and the following ones.

However, if you play through the levels it feels like this game can't decide what it wants to be. A stealthy sniper game - like you would expect from the name? A common military FPS shooter? In the end, nothing of this feels right as it should.

In the stealth missions it's hard to stay undetected. Even if you really try - the so-called KI spots you 10km far away, they raise the alarm immediately and you don't have a chance to turn it off. You shoot with a silenced weapon? Everyone else in a distance about 20m seems to be aware of that shot.

Nevertheless, in the levels you play the opposite side you just try to go in like Rambo. The recoil of the assault rifle is rediculous. I couldn't get a clear shot with it and mostly died because my character seems to be the only target for the enemy while two of your KI-friends stands around and shoot everything that moves. That makes it nearly impossible to play it on hard (for the achievements).
I don't mind neither the linearity of this game nor the invisible walls. But the controlls and the gameplay itselfs are so bad that I didn't mind to play forward anymore.

You can get it very cheap out of a bundle? Feel free to buy it, but don't pay the whole price for it. It's not worth it.

Personal rating:

-5.0/10.0-
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26 of 36 people (72%) found this review helpful
6 people found this review funny
Not Recommended
0.5 hrs on record
Posted: August 3, 2015
Save yourself couple of bucks or just get sniper elite instead.
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