As a Ghost Warrior, an elite sniper in a highly trained special ops unit, your unique skills in the art of stalking, target detection, surveillance and shooting accuracy will determine mission success.
Çıkış Tarihi: 24 Haziran 2010
Popular user-defined tags for this product:
Fragmanları seyret (4 fragman)

Bu oyunu içeren paketler

Sniper Ghost Warrior Gold Edition Satın Alın

The Gold Edition includes the Map Pack and Second Strike DLC.

Sniper: Ghost Warrior Trilogy Satın Alın

6 ürün içerir: Sniper: Ghost Warrior, Sniper: Ghost Warrior - Map Pack, Sniper: Ghost Warrior - Second Strike, Sniper: Ghost Warrior 2, Sniper Ghost Warrior 2: Digital Extras, Sniper Art of Victory

İncelemeler

“…hugely satisfying, especially for gamers that enjoy sniping in first-person shooters.”
–IGN.com Editorial
“In game terms, stealth is a big part of Sniper's challenge. Because many of the missions take place in the Amazon jungle, there will often be plenty of thick vegetation to hide in.”
– Gamespot.com
“I can see appeal to both ways of playing Sniper: one for its increased sense of satisfaction for hitting the shot -- complete with bullet chase cam to the perfect strike; the other for its simple pleasure of hitting a steady stream of headshots.”
– ShackNews.com Editorial
“The great thing about Sniper: Ghost Warrior is that the “vision cone” of the game is insanely huge, so even though you might be hundreds of feet away from an enemy, they are more than capable of seeing you through a crack in a fence, or from across a canyon. It's a weird little element of the game that I found to be very impressive, something that was oddly realistic.”
– Destructoid.com

Oyun Açıklaması

When the democratic government of Isla Trueno is overthrown, an aggressive and hostile military command rises to power. A highly trained special ops unit is sent in to help the rebels accomplish objectives that only a sniper can handle. In addition to intense sniper missions, players will also take part in a variety of assault scenarios where their prowess with weapons will be a huge help to the undermanned rebels. Sniper: Ghost Warrior seeks to challenge players in new ways so that the game is both demanding and entertaining.
Developed by City Interactive’s dedicated next-gen games studio, Sniper: Ghost Warrior delivers an impressive visual and technological gaming experience and features a realistic ballistics system that measures bullet trajectory, bullet drop and environmental effects such as wind, fog & rain. Encompassing a wide array of single and multiplayer levels, players will encounter a variety of challenging terrain. Players take on the role of a Ghost Warrior, an elite sniper in a highly trained special ops unit, whose unique skills in the art of stalking, target detection, surveillance and shooting accuracy will determine mission success. Covert missions force players to operate undetected as they attempt to eliminate hostile enemies one head shot at a time.

Key Features:

  • The most realistic sniping experience in a video game ever, right down to managing your breathing for increased accuracy of sniper shots.
  • Enjoy a fully realistic ballistic system that accounts for bullet trajectory, including bullet drop and environmental effects such as wind, fog & rain.
  • Pull off the perfect headshot and watch your bullet strike the enemy with pin-point accuracy in Bullet Cam mode.
  • 4 types of sniping rifles: AS50, MSG90, SR25 & SVD Dragunov
  • A variety of mission types ranging from sniper vs. sniper elimination, real-time tactical assault and fixed machine gun combat.
  • Play as two separate characters: the sniper and the spotter.

Sistem Gereksinimleri

    Minimum:
    • OS: Windows® XP (SP3) / Vista™ (SP1) / 7
    • Processor: Intel Pentium 4 3,2 GHz, Intel Pentium D 2,66 GHz, AMD Athlon 64 3500+
    • Memory: 1GB for XP / 2GB for Vista and 7
    • Graphics: 256 MB RAM compatible with DX10.0 or DX9.0c, Shader Model 3.0
    • Cards: GeForce ( 6800/7600-7950/8600-8800/9600-9800/GTX 260-280 ) or Radeon (X1650-1950/ HD2400-2900 / 3650
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 6.5GB
    • Sound: Compatible with DirectX® 9.0c
Yararlı müşteri incelemeleri
3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
Hesabında 79 ürün var
9 reviews
kayıtlı 1.2 saat
OyunÇeviri.com desteğinde türkçe olarak oynadım süper oyun :D
Yayınlanma: 20 Mart 2014
Bu inceleme yararlı oldu mu? Evet Hayır
2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
Hesabında 121 ürün var
22 reviews
kayıtlı 13.7 saat
çok güzel bir oyun,ancak senaryosu kısa. ve multiplayerını fazlada oynuyan yok. ancak vereceğiniz paraya kesinlikle değer. ve senaryosuda fena değil.

10/7
Yayınlanma: 1 Mart 2014
Bu inceleme yararlı oldu mu? Evet Hayır
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
Hesabında 182 ürün var
13 reviews
kayıtlı 8.4 saat
fps açlığınızı giderecek bir oyun ama çok bir şey beklemeyin.oyunda can sıkıcı buglar var ama yine de kendini oynattırıyor.
Yayınlanma: 27 Nisan 2014
Bu inceleme yararlı oldu mu? Evet Hayır
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
Hesabında 62 ürün var
6 reviews
kayıtlı 9.3 saat
Oyun klasik keskin nişancı görevli oyunlar gibi belli görevler yapılarak ilerleyen bölümlerden oluşuyor. Oynanış şeklinin ve grafiklerin akıcı olması oyunu oyuncuya bağlayan etkenlerden birisi ama nedenini çözemediğim bir şekilde oyun ortalamanın çok çok üstü bir sistem ayarında (high, ultra) bile bazı yerlerde kasılmalara sebep oluyor. Bu sıkıntıyı gözardı edecek olursak oyunda görebileceğiniz bazı sıkıntılar olduğunu farkedeceksiniz. Örnek vermek gerekirse silahların genelinde çok fazla geri tepme var ve bu sebepten dolayı düşmanı seri atışlarda vurma şansı azalıyor. Takım olarak gidildiğinde bazı bölümlerde eğer düşman hattına çok yaklaşırsanız takımın geri kalan kısmı düşmanı pas geçip yoluna devam edebiliyor. Karakterin oyun içerisindeki engelleri aşamaması (bel hizasındaki siperler, barakalara merdivenden çıkamama vb.) gibi bir sorunu da mevcut. Oyun içerisindeki düşmanlar bazı durumlarda kırmızı ok ile belirtilmesine rağmen, nasıl oluyorsa radarın burnumuzun dibindeki düşmanı göstermemesi ve aniden düşmanı karşımızda görmek gerçekten hoş birşey değil. Oyunda en kolay seviyede bile ilerlesek belli bir zorlanma olduğunu belirtmek isterim ve sık sık oyunu kaydetmenizi tavsiye ederim. Çünkü otomatik kayıt alınmasına rağmen bazen çok geriden başlayabiliyorsunuz. Sniper Elite V2 oynamış bir oyuncu olarak bu oyunu pek sevdiğimi söyleyemem ama yine de vakit geçirmek için tercih edilebilecek bir oyun..

Merak edenler için sistem bilgilerim >> http://imgim.com/my_system.png

Ek not: Dangerous Grounds bölümünde haritanın sağ tarafındaki askere yakalanmadan (alarm çalmadan) geri kalan askerleri öldürüp belli bir yere kadar sürünürseniz bölümü geçebilirsiniz..
Yayınlanma: 30 Mart 2014
Bu inceleme yararlı oldu mu? Evet Hayır
90 kişiden 76 tanesi (84%) bu incelemeyi yararlı buldu
Hesabında 422 ürün var
5 reviews
kayıtlı 7.2 saat
A serious sniping game. Lurking in the bush, finding a good position and placing one single, perfect shot, only to sneak away unseen and leaving not a trace. Like the shadow of a ghost in the jungle. Sniper: Ghost Warrior is just about as far from this ideal as it is possible to come.

As a sniper, your primary tool lies simply in not being seen. This would typically entail you wanting to stay off roads, footpaths and other places where people usually travel. In S:GW, you can only dream of this. The area in which you can move is so narrow, you'd get claustrophobia if it weren't for the fact that it looks relatively pretty. The catch is, there are so many invisible walls, idiotically placed fences (which you cannot jump over, of course), stupid fishing nets across the creek (which you cannot cut, even though you're carrying a knife), columns that just happened to have fallen just so, etc. etc.

The whole game is pretty much based on railroading of the highest order: You have to go there, to that exact rock shelf, before the victim decides to stroll out of his cabin. At one point, you are actually told to place a claymore on the path "in case there's a chase". (Three guesses what happens just after you take the shot ...)

Sight adjustments though. At least they have that down, right? As if ... you're left relying on Kentucky Windage. Because the game is actually simulating wind. You even have a wind gauge that is visible in the scope, to help you place your shots properly. That would be handy, if it hadn't been for the fact that the wind is completely random. But they've solved that problem for you as well: You see, you have a tiny red circle travelling around the crosshairs, which tells you precisely where your bullet will hit. All so you don't have to worry about boring things like finding the range or elevation relative to your target. Because who would want that in a sniper game. Oh, and is that magic circle moving too fast for you? Don't worry, you can just press shift to go into bullet-time. /facepalm

But they do have bullet-drop, so they have at least modelled ballistics to some degree. Yay.

So, you know where you'll hit before you fire your shots. Or so you would think. Well, you'll just have to hope that the chain-link fence through which you're shooting, is of the type that bullet's can actually penetrate. Because not everything is as it seems in this game. You can shoot through (some) walls, but not through all chain-link fences. You can jump up on a ledge only to meet an invisible wall 10 cm further in, etc. etc.

With so many things about which to be annoyed, it seems almost banal to point out that the level design is hopelessly bad (e.g. the obvious railroading) and that the scenarios are completely unrealistic. For example: you're asked to sneak into the middle of a military installation carrying a weapon whose optimum range is >300m. Luckily, the AI is so ♥♥♥♥♥ic, it doesn't really matter: You can be lying on the other side of a river, taking out infantry in a village chock full of them, and they won't bat an eyelid when their friend mysteriously decides to start the siesta 8 hours prematurely. 2 meters away from them. The loud bang immediately following is obviously completely unrelated. But don't try to walk up-right behind an enemy instead of crouching like you've learned, because then they've suddenly got superman-hearing and flash-reflexes and you're dead before you even have time to jump.

At some point in time, I think the developers realized that they weren't really working on the worlds greatest sniper game, because in the middle of the game you suddenly change roles and run around like a regular infantryman with an M16 or similar rifle. And if the game is lousy as a sniper game, it really sucks as a standard "run & gun". Everything is still just as fricking scripted: The enemies come running only once you walk through the gate (which is of course your only choice of route) and your allies faithfully wait for you to be a pointman and advance the battle. Meanwhile, they're busy, locked in an eternal gunfight with the AI, none of whom seem to be able to hit the broad side of a barn. So it is in fact an illusion that you have helpers in the grunt scenarios. In reality, you're just as alone there as you are in the forest. The only difference is you're playing an abysmal infantry game instead of a boring sniper game.

Small blessings and everything, but I'm so glad I followed my gut feeling and didn't fork out for this game at full price, but waited for the infamous holiday sale. But even at todays low, low price, this game isn't worth it.
Yayınlanma: 23 Ocak 2014
Bu inceleme yararlı oldu mu? Evet Hayır