Explore a dangerous planet that's different every time and try to survive! The Galactic Union's job for you is clear: research the alien wildlife -- for science! However, in this case, researching may include lasers, explosions, hungry aliens, space sushi, and other similarly delicious-or-terrifying hazards.
Gebruikersrecensies:
Recent:
Verdeeld (12 recensies) - 58% van de 12 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Grotendeels positief (375 recensies) - 71% van de 375 gebruikersrecensies voor deze game is positief.
Releasedatum: 3 jul 2014

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Shattered Planet kopen

 

Recensies

“a very good roguelike”
The New Yorker

“Shattered Planet is breathing new life into the rogue-like genre”
4/5 – Super Game Droid

“frankly beautiful”
CNET Australia

Over dit spel

Explore a dangerous planet that's different every time and try to survive!

The Galactic Union's job for you is clear: research the alien wildlife -- for science! However, in this case, researching may include lasers, explosions, hungry aliens, space sushi, and other similarly delicious-or-terrifying hazards. In-between missions, use scrap metal you've collected to upgrade your stats.

Whether you survive or die, you'll come away better than you started!

Features:
  • Completely procedurally generated levels
  • 200+ items, from swords to cookies to grenades
  • Alien monsters to fight or befriend
  • Everyone gets the same Daily Challenge - compare your progress with your friends
  • Class system - each clone skin has a different advantage
  • Pet cloning - maintain your companions' DNA in their own clone vats

Systeemeisen

Windows
Mac OS X
    Minimum:
    • Besturingssysteem: Windows XP or later
    • Processor: 1.Ghz
    • Geheugen: 2 GB RAM
    • Grafische kaart: X1950 Pro, 7900 GT. 1024 x 768 or larger resolution
    • DirectX: Versie 9.0c
    • Opslagruimte: 650 MB beschikbare ruimte
    • Aanvullende opmerkingen: NOTE: if using Windows 10, please use Compatibility Mode for Windows 7
    Aanbevolen:
    • DirectX: Versie 9.0
    Minimum:
    • Besturingssysteem: OS X Lion 10.8.5
    • Processor: Dual Core CPU
    • Geheugen: 1 GB RAM
    • Grafische kaart: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Opslagruimte: 650 MB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: OS X Mountain Lion 10.8.5
    • Processor: Dual Core CPU
    • Geheugen: 2 MB RAM
    • Grafische kaart: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Opslagruimte: 650 MB beschikbare ruimte
Klantenrecensies
Klantrecensiesysteem bijgewerkt! Meer informatie
Recent:
Verdeeld (12 recensies)
Totaal:
Grotendeels positief (375 recensies)
Recentelijk geplaatst
Onebadterran
( 12.0 uur in totaal )
Geplaatst: 23 juli
Curator Review:

This 2D Isometric Indie Strategy/Adventure/Roguelike game from Kitfox Games is another entry into the Roguelike genre and it does it justice. Take the role of Clone 001 and explore Old Earth. Learn what happened to the planet through the small bits of lore found on items and fill up the datalog with all of the new strange creatures that now inhabit this Shattered Planet.

https://youtu.be/HHXQaFyNuKI
Behulpzaam? Ja Nee Grappig
The FitnessGram™ Pacer Test
( 5.5 uur in totaal )
Geplaatst: 12 juli
As others have mentioned, I feel like it's unfair to give this game a "thumbs-down." It's a solid game, with nice graphics. It's got quite a bit of content to explore, and the persistant upgrades to your character provide an incentive to keep playing, as each playthrough on its own would be a bit boring. Overall, a nice casual experience.

It falls short on a few counts, however: Firstly, $15 is far too much for a game that is little more than a pleasant distraction. Shattered Planet doesn't hold up to other games for the same price in terms of fun or engaging play time. Secondly, past a certain point, a lot of the content feels a little pointless.

For example, there are countless "events" in the game that give the player a choice between two vague options - they might find a skull and choose to "bury" or "study." They can "eat" an alien egg, or wait for it to "hatch." But there's often no way to predict the outcome of an event, making choices arbitrary. Trying to disarm an unexploded bomb rewards you with a piece of chocolate. Eating a strange mushroom grants you an increased critical chance. There's no real connection between what you do and what happens.

Buy on sale if you want your casual roguelike fix. Otherwise, your money would be better spent elsewhere.
Behulpzaam? Ja Nee Grappig
SVK PETO
( 4.9 uur in totaal )
Geplaatst: 8 juli
Product gratis gekregen
nonsence
Behulpzaam? Ja Nee Grappig
MASTERPIE!
( 16.4 uur in totaal )
Geplaatst: 5 juli
Really enjoyed this Roguelike. You start with nothing and find out quick its easy to die, at least at first. You can either do explorer mode where you try and get as far as you can but eventually you die and lose all your gear but keep the money and exp that you accumulated during your run. Or you can play 1 of the 3 current missions which if you beat you get a reward and teleported back to home base with all the gear you aquired. It was fun grinding explorer mode for a bit then figuring out each mission. Now that Im done the missions Im probably done with the game till they add more missions. If your a completionist though there is tons more to do and collect.
Behulpzaam? Ja Nee Grappig
chronicdiscord
( 227.5 uur in totaal )
Geplaatst: 2 juli
If you find it on cheap, this is a good buy. Unfortunately the more you play the easier all future play becomes, giving the game a fun half-life. Every time you play it will be less enjoyable than the last. Now, this can be said of any game, but the reason for this half-life is built directly into Shattered Planet.

You take on the role of a genetically engineered clone sent to investigate a planet blown apart by some unknown event, and with your play through you earn two distinct resources. And when you complete a mission or die you make use of those resources to improve your stats for the next mission.

Maps are procedurally generated and a great deal of events and items are entirely randomized, so you never end up with a map which becomes entirely boring.

But even as playing through the endless gamemode where enemies consistently become harder to kill you can play until you become bored. All you need is a shovel and a couple teleportation guns and the game is easy.

I would not say the game is a dud, I would say it is easily better than The Pit, but that it does not hold a candle to the blaze of Dungeons of Dredmor, a far better rogue-like title.

Shattered Planet is not a bad game, it is a game that loses its edge rather quickly however.
Behulpzaam? Ja Nee Grappig
vvjournal
( 12.9 uur in totaal )
Geplaatst: 30 juni
great casual relaxing game, good graphics, good gameplay, never seen any analogues
Behulpzaam? Ja Nee Grappig
turnerjer0000
( 7.9 uur in totaal )
Geplaatst: 28 juni
I played this game a lot more than I thought I would. Very cool!
Behulpzaam? Ja Nee Grappig
knighteyes
( 9.9 uur in totaal )
Geplaatst: 26 juni
It has some roguelite elements, like keeping the scraps and crystals from one life to the next (the two type of currencies in the game, one is for leveling up your character and the other to buy consumables), you also keep your level of experience and companion (if it does not die in the adventure), but you lose all the equipment and consumables you took with you or found in the planet.
The movement and combat is turned based and there is little strategy to both, basically you must be stronger than the enemies or carry a lot of healing consumables. Even being so simple, it is still entertaining, and you can progress fast enough to avoid feeling stuck and become bored.
It is a shame that part of the initial charm it's lost so fast, the dialog with your pilot/scientist/comrade are the same everytime (at first I liked the guy, now I don't read anything he says, he may be a completely different character after a patch and I would never know) and you have three possible difficulty levels (which end after a few teleportations and you go back to the ship with everything you found -if you don't die-), plus an exploration level (endless?) and a dialy challenge.
It seems little but you unlock different characters and companions, you can mix things with different weapons and armor (these are randomly generated, even if you buy them with crystals you do not know what you'll get, only can predict the level of the equipment).
Right now it's my goto game when I have a few minutes to burn, a lot better than many ports from mobile devices that try to fill that void.
Behulpzaam? Ja Nee Grappig
Harisrox
( 11.9 uur in totaal )
Geplaatst: 23 juni
You can have Imperial Soldier Helmet and a Force Sword, What else you want?
Behulpzaam? Ja Nee Grappig
Daitenshi
( 16.4 uur in totaal )
Geplaatst: 17 juni
Very amusing game and entertaining!
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
3 van de 4 mensen (75%) vonden deze recensie nuttig
Niet aanbevolen
5.5 uur in totaal
Geplaatst: 12 juli
As others have mentioned, I feel like it's unfair to give this game a "thumbs-down." It's a solid game, with nice graphics. It's got quite a bit of content to explore, and the persistant upgrades to your character provide an incentive to keep playing, as each playthrough on its own would be a bit boring. Overall, a nice casual experience.

It falls short on a few counts, however: Firstly, $15 is far too much for a game that is little more than a pleasant distraction. Shattered Planet doesn't hold up to other games for the same price in terms of fun or engaging play time. Secondly, past a certain point, a lot of the content feels a little pointless.

For example, there are countless "events" in the game that give the player a choice between two vague options - they might find a skull and choose to "bury" or "study." They can "eat" an alien egg, or wait for it to "hatch." But there's often no way to predict the outcome of an event, making choices arbitrary. Trying to disarm an unexploded bomb rewards you with a piece of chocolate. Eating a strange mushroom grants you an increased critical chance. There's no real connection between what you do and what happens.

Buy on sale if you want your casual roguelike fix. Otherwise, your money would be better spent elsewhere.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
16.4 uur in totaal
Geplaatst: 5 juli
Really enjoyed this Roguelike. You start with nothing and find out quick its easy to die, at least at first. You can either do explorer mode where you try and get as far as you can but eventually you die and lose all your gear but keep the money and exp that you accumulated during your run. Or you can play 1 of the 3 current missions which if you beat you get a reward and teleported back to home base with all the gear you aquired. It was fun grinding explorer mode for a bit then figuring out each mission. Now that Im done the missions Im probably done with the game till they add more missions. If your a completionist though there is tons more to do and collect.
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  Totaal
319 van de 363 mensen (88%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Niet aanbevolen
10.7 uur in totaal
Geplaatst: 9 juli 2014
Personally I hate the thumbs-up or thumbs-down review method. I clicked do not recommend because I myself would not want this game recommended to me. Not because it is bad or broken but because I don't enjoy it enough to warrant the price.

It is very well-polished, stable and the graphics are top-notch. The UI is all click-based (think touch screen design) and easy to use.

This game however is very simplistic and is not a deep game with lots of variety or replay value which is a hallmark of Rogue-like games. Personally I would not call this game “Rogue-Like” at all as it has only passing similarities. Primarily it has procedurally generated levels and the notion of progressing through multiple levels but that’s about where the similarities end. I guess you could be generous and call it Rogue-Lite – very lite.

The game was designed as a mobile/tablet app and as so is intended for quick game play in between flights or while waiting at the doctor’s office. It is not a “sit down at the PC for a few hours and build up your character game”.

There are only 3 stats for your character (Strength, Wits and Luck) and two gear slots (weapon and head). From these stats and items are derived your attack, dodge, defense and critical ratings. Plus you have hit points. That’s it – that all of it.

All of the equipment is pretty similar stat-wise and basically offer some combination of modifying the 3 stats and may offer specific damage type or defense. There are 60 melee weapons and about 20 ranged ones. There are 60 head gear items, many of which have the same stats and just different graphics.

There are a total of 5 “classes” to choose from that you unlock while playing. Their starting stats are all the same but each one has a unique ability they gain for a period of some moves when starting a level. You level up each class separately. So in effect you are slowly upgrading each class over the course of the game – which is really the point of the game I guess.

The levels are very small – you usually can clear each one in a few minutes. They are basically a few “rooms” (maybe 5-7) with some hallways connecting them. Monster variety is limited with 28 different creatures. Gear occasionally drops from creatures but “potions” can be found here and there on the ground. The potions are unknown at start and you basically burn one to find out what they do.

On each level you will also find two resources scattered about. Metal which is used to level up the strength, Wits or max HP of a class between level runs and crystals which are use to randomly generate head gear and weapons between levels. It appears that all the available gear can be randomly generated and there are no unique items only found as drops.

Monsters wander around levels and when they get close enough, or are attacked by a ranged weapon, move towards you and attack. Then your only option is to click the monster and go back and forth taking damage until one of you dies. Killing monsters has no benefit other than they may drop some gear (rarely) or metal (often). Some of the monsters are not hostile and can be completely ignored. On many levels you can make it through the entire level without having to fight a single monster.

There is no perma-death. In fact there is no real death since you are a clone. You keep your character the entire length of time you play the game. The only consistent aspect from session to session is the stat upgrades you purchase for each of the 5 classes between runs.

The entirety of the gameplay is to explore a level to try and grab as much metal and crystals as you can before proceeding to the next level. Do this until you run out of life and die. Then respawn grab two new pieces of gear and do it over. Just keep grinding metal and crystals to increase the stats of your classes.

Your gear is lost when you die (but it’s not a big deal since you can generate all new gear between levels) but any stat increases made on each class is kept.

In summary if you are looking for a quick, low-depth game that centers on quickly grinding through as many small levels as possible before dying just to slowly build up a few stats without much power creep then you will probably like this game. If, like me, you are looking for a deep game with lots of stats and equipment and skill options where you build up your very customizable character to progress as far as possible in a single dungeon then give this one a pass.
Was deze recensie nuttig? Ja Nee Grappig
135 van de 146 mensen (92%) vonden deze recensie nuttig
Niet aanbevolen
1.8 uur in totaal
Geplaatst: 19 april 2015
Binary reviews (thumbs up or down) are not ideal for cases like this, but all in all I can't recommend Shattered Planet. While it's technically competent and visually attractive, with a nicely articulated sci fi theme, it unfortunately has little depth and a progression system solely based on grinding. I wasn't aware of the game's tablet roots when I picked it up, but they show through clearly in the design.

The game is a roguelite in the truest sense of the word "lite." The mechanics, stats, and equipment system are all very rudimentary, with character progression limited to three attributes and a couple of additional skills. Equipment is limited to a helmet, active weapon, and a few consumables. Progress is made by playing the game, dying, then spending earned points (scrap metal and crystals) to upgrade these basic stats and purchase new starting equipment. In practice, this means playing slightly remixed versions of the same few levels over and over again while slowly building up the necessary strength and resources to progress. Skill and tactics don't really come into it, it's all down to a repetitive turn based grind to slowly push through to new material while constantly replaying the old.

All in all, there's little to recommend Shattered Planet over roguelikes of greater depth and variety. It was fun for an hour or two, but by then I'd seen all of it that I cared to.
Was deze recensie nuttig? Ja Nee Grappig
106 van de 131 mensen (81%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
16.7 uur in totaal
Geplaatst: 3 juli 2014
Despite roguelikes being just about my favorite genre around, I am admittedly not the best at them. They generally require a level of dedication and persistence I'm just not able to give, but that's what had me so addicted to Shattered Planet.

The game has a very simple and seamless one-click control system for movement and attacks as well as an incredibly clean and easy to use UI. Armed with only your headgear, trusty weapon, and a plethora of helpful and sometimes unidentified and dangerous items gathered along the way you'll be tasked with exploring deeper in to the broken pieces of this strange and ancient planet collecting as much resource as you can for your next trip. You will die and lose your items. A lot. The only question is how far can you make it before you fail, passing this heinous task onto the next unsuspecting clone?

This is easily the most accessible, easy to get into and just plain fun roguelike of recent memory and yet still offers the same complexity and depth of other top games in the genre in terms of the huge scope of items, classes, events, and enviroments. At the center of the game is the Science Lab your cloned characters seem to be born from acting as the hub for your journey. You have tons of options here to prepare for the oncoming descent including the Clone Vat you're spawned from giving you multiple class and character appearance options, a shop to gamble crystals away for new equipment to save for later trips, a training console for using your hard-earned scrap to increase stats, and a pet cloner for storing DNA of found companions all unlocked through your progress on the unknown floors below.

There are a multitude of modes to tackle all featuring engrossing procedurally generated alien landscapes, starting with the Explorer mode which is a progressive journey that slowly edges you deeper into the fragmented shards of these broken planets as you earn more scraps to better prepare yourself for each consecutive run. Players also have three challenge modes of varying difficulty to test your wits after prolonged practice and equipment hoarding and last but certainly not least the Daily Challenge which gives everyone a new planet generated every day and predetermined gear to try their luck with.

Shattered Planet is gorgeous and absolutely pleasing to the eyes to play, thanks to the stunning hand-drawn artwork and organic backgrounds that make you feel as though you've stepped into some otherworldly painting. The game has a very engaging sci-fi setting with a dystopic tale of impending human extinction, and while the overtone and story of your hundreds of re-cloned human explorers is mostly serious there are some very humorous moments in your adventures. For example, going into battle near the beginning of my career as an explorer with nothing but my Cabbage Helmet and a rolled-up newspaper as my weapon felt great everytime.

Shattered Planet breathes a fresh breath of air into the roguelike genre and is easily recommendable for players of all skill levels, whether it be casual explorers looking for a relaxing bit of discovery and progression or more hardcore roguelike veterans who want to go for that perfect run on the daily challenge.
Was deze recensie nuttig? Ja Nee Grappig
60 van de 65 mensen (92%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
2.4 uur in totaal
Geplaatst: 15 januari 2015
A perfect example of a rogue-lite with procedurally generated levels. Progress is tied to finding new enemies,events, items, etc which then unlocks new characters. Most of the actual character progression happens via upgrades after a run which is similar to rogue legacy.

Problems are a lack of information and deeper mechanics to get into. If you're a hardcore fan of Rogue-likes, you may find this too simple to really get into. But it's good for people looking for a rogue-lite that's relaxing or something to introduce the genre to a new player to.
Was deze recensie nuttig? Ja Nee Grappig
37 van de 42 mensen (88%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
40.2 uur in totaal
Geplaatst: 4 maart 2015
Shattered Planet is a fine rogue RPG type that unfortunately, is designed for mobile systems in mind. Even so it is still a lot of fun to play on the PC but the lack of any keyboard integration is annoying to say the least since the game could easily be played through it. Also the inherent focus on the mobile market for this game makes it a tad less deep than the game could have been but for the price, it's still a pretty good game that offers good value for what it charges.

The game is very easy to get into and is fun to play, at least for a while, most games don't even get this far so if you are a genre fan, check it out.
Was deze recensie nuttig? Ja Nee Grappig
49 van de 64 mensen (77%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
8.7 uur in totaal
Geplaatst: 23 februari 2015
Going in blind only to find one of the most unique roguelikes I've ever played.

Story: 7.5/10
The story is interesting and new for a roguelike. You are a clone generated on some sort of space station. You teleport to planets on a quest to scour and repair these shattered planets. You also have an alien scientist that helps you learn and explain the situation along the way -- I don't want to ruin any of it. xD

Gameplay: 8/10
All you need is a mouse to control this game, and it's incredibly functional. There are multiple types of classes to choose from, at first just the Renegade and the Assassin. Each planet you travel to has increasing "distances" or levels, that each get harder, to collect items, scrap, and crystals. You mostly use scrap to level up stats and crystals to craft or buy items. You can also recycle items for scrap. You move around and attack by clicking, with only two equipment slots -- a helmet and a weapon. Your inventory can consist of health items, projectiles and potions.

Graphics: 8/10
An appetizing take on graphics choice for this type of isometric view. It's very reminiscent of something like Shadowrun, but a little more cartoonish. The different sprites for customizing your clone is very dynamic as well. Definitely a unique style.

Sound: 6.5/10
The atmospheric music fits the game well, but for a game with a pace like this I'd expect a little more action in the soundtrack. Still the mood of the music is so very appropriate for the melancholy of the worlds you're immersed in. The sound effects are a little repetitive and could be expanded upon as well.

Overall: 7.5/10
A solid game with lots of replayability and character customization. For any fan of roguelikes this is definitely a title you need to pick up and take a look at for a slightly different take on the genre. I think with maybe a few DLC releases, possibly some new music and weapons/armor/worlds, this could become a definite standout game. You won't be disappointed in this title.
Was deze recensie nuttig? Ja Nee Grappig
37 van de 48 mensen (77%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
2.9 uur in totaal
Geplaatst: 30 juli 2014
If there’s one thing that remains constant in Shattered Planet, it’s that you’re going to die, and die a lot. Indeed, in this particular subset of the RPG genre, it’s not a matter of if you’re going to die, but just a matter of when. Shattered Planet, as a space themed dungeon crawler, embraces the inevitability of death, taunting the player to conquer just one more floor before sealing their impending doom.

As an isometric rogue-like adventure, Shattered Planet looks and plays very well. The character sprites and environments are beautifully detailed, though the game lacks variety somewhat in the number of tile-sets and enemy types. Similar to other games in the genre, combat is turn based, with the usual array of weapons, armor, and potions one would expect. The main game mode, Explorer, throws the player into an infinite dungeon, and though each floor itself is short, the descent into the dungeon is effectively endless. When the player succumbs to their inevitable death, all items found in the dungeon are lost, though currency is found on each run to spend in the waiting area on upgrades and character development, or the player can spin a random item wheel with 3 potential tiers. Unfortunately, there is no real crafting system present, nor the ability to sell accumulated junk to for currency.

Being an adaptation of a mobile port, the micro-transaction currency shop has been removed, though the mobile version is marketed as free to play. At times, collecting currency to upgrade can seem to be frustratingly slow, as once you are teleported back to the main area, you will more than likely spend that currency obtaining new weapons, armor, and items for the next run. The class variety is also somewhat narrow, with the only differentiation being a different starting bonus that wears off rather quickly. While players receive experience and items for “identifying” new things found along each new run, it’s apparent that the variety of dungeon types and item-sets is limited. After a few runs, everything begins to blend in and seem a bit familiar, leading to that undesirable tedium so often loathed as the “grind”.

That’s not to say Shattered Planet is not a fun game in its own right. Despite the lack of variety in the content, what’s there is well done and quite polished. You might see the bulk of what Shattered Planet has to offer fairly quickly, but it’s enjoyable along the way. Though there are five different player characters, they’re all similar enough that they essentially only differ in character sprites. Of course, you could play through multiple times with different characters, but there doesn’t feel to be any reason to do so without more clearly a defined delineation between the classes. The lack of a crafting system in Shattered Planet really feels like a missed opportunity.

Though it has its roots as a mobile game, Shattered Planet is a surprisingly fun for what’s there. While it may be one of the more stylistic rogue-likes to come out recently, the game would benefit greatly from additional content at its current $14.99 asking price.

For more game reviews and in-depth information make sure to visit Feed Me Pixels.

-Evilhippie
Was deze recensie nuttig? Ja Nee Grappig
26 van de 30 mensen (87%) vonden deze recensie nuttig
Niet aanbevolen
4.4 uur in totaal
Geplaatst: 27 april 2015
I like the humor of the game, I like the art. But I can't recommend it because of one glaring problem: there isn't much game.

There are some different classes and a range of abilities. The problem is that everything is gotten through grind and that there's only about two tactics: walk up and bash things that you have to while avoiding others or manage to get a gun and kite things. The first way is the way you go because you don't have a gun. You try to survive as long as possible and die due to attrition. Skill is not going to save you here. If you have a gun and a shovel on the other hand you can survive anything. You'll eventually die simply because you get too bored to keep paying attention.

A level basicly goes like this: enter a level, get as many goodies while taking the least possible damage and find a teleporter to get to the next level. If you're successfull, the game will quickly run out of things to throw at you. Expect to see the same levels and enemies time and time again, just in a randomized layout (which doesn't really change much)

The only thing that stands out in this game are the random event tiles. Stones or stumps that look slightly different. If you click on them, you get an event, followed by a choise and a skill check. This is the best part of the game.

In the end, the game relies a lot on grinding and doesn't offer enough variety or gameplay depth to back it up. You can have fun for an hour or two. You can pick it up at a very low price, but I recommend you quit playing once it's starting to feel a bit boring because it's not going to get any better. Don't buy this at full price.
Was deze recensie nuttig? Ja Nee Grappig