Explore a dangerous planet that's different every time and try to survive! Earn your pay as a scientist in Explorer Mode, a Daily Challenge, or three crazy-hard scenarios.
Gebruikersrecensies: Grotendeels positief (218 recensies)
Releasedatum: 3 jul 2014

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"A solid unique outer space rougelike with lots of replayability and character customization. Randomized dungeons and tons of items to craft and find! "
Lees de volledige recensie hier.

Recente updates Alles weergeven (21)

24 februari

75% off, free copies, and Kitfox goes to PAX East!

Tell all of your crew-members to pick up a copy of Shattered Planet while it's only $3.75!

Plus, if you haven't yet followed us on Twitter, consider doing so, because we give away free copies on occasion.

Kitfox Games will also be showing off our next game, Moon Hunters, at PAX East next week. So if you're attending, be sure to stop by booth #5207 to meet the artist, try out a pre-alpha and give us your feedback.

And in the meantime... shatter those planets!

Signing off,
Tanya & the crew of the S.S. Kitfox

4 opmerkingen Meer informatie


“a very good roguelike”
The New Yorker

“Shattered Planet is breathing new life into the rogue-like genre”
4/5 – Super Game Droid

“frankly beautiful”
CNET Australia

Over dit spel

Explore a dangerous planet that's different every time and try to survive!

The Galactic Union's job for you is clear: research the alien wildlife -- for science! Earn your pay as a scientist in Explorer Mode, a Daily Challenge, or three crazy-hard scenarios. In-between missions, use scrap metal you've collected to upgrade your stats.

  • Completely procedurally generated levels
  • 200+ items, from swords to cookies to grenades
  • Alien monsters to fight or befriend
  • Everyone gets the same Daily Challenge - compare your progress with your friends
  • Class system - each clone skin has a different advantage
  • Pet cloning - maintain your companions' DNA in their own clone vats


Mac OS X
    • OS: Windows XP or later
    • Processor: 1.Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT. 1024 x 768 or larger resolution
    • DirectX: Version 9.0c
    • Hard Drive: 650 MB available space
    • DirectX: Version 9.0
    • OS: OS X Lion 10.8.5
    • Processor: Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Hard Drive: 650 MB available space
    • OS: OS X Mountain Lion 10.8.5
    • Processor: Dual Core CPU
    • Memory: 2 MB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Hard Drive: 650 MB available space
Nuttige klantrecensies
51 van de 55 mensen (93%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2.4 uur in totaal
Geplaatst: 15 januari
A perfect example of a rogue-lite with procedurally generated levels. Progress is tied to finding new enemies,events, items, etc which then unlocks new characters. Most of the actual character progression happens via upgrades after a run which is similar to rogue legacy.

Problems are a lack of information and deeper mechanics to get into. If you're a hardcore fan of Rogue-likes, you may find this too simple to really get into. But it's good for people looking for a rogue-lite that's relaxing or something to introduce the genre to a new player to.
Was deze recensie nuttig? Ja Nee Grappig
44 van de 51 mensen (86%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2.6 uur in totaal
Geplaatst: 23 februari
Going in blind only to find one of the most unique roguelikes I've ever played.

Story: 7.5/10
The story is interesting and new for a roguelike. You are a clone generated on some sort of space station. You teleport to planets on a quest to scour and repair these shattered planets. You also have an alien scientist that helps you learn and explain the situation along the way -- I don't want to ruin any of it. xD

Gameplay: 8/10
All you need is a mouse to control this game, and it's incredibly functional. There are multiple types of classes to choose from, at first just the Renegade and the Assassin. Each planet you travel to has increasing "distances" or levels, that each get harder, to collect items, scrap, and crystals. You mostly use scrap to level up stats and crystals to craft or buy items. You can also recycle items for scrap. You move around and attack by clicking, with only two equipment slots -- a helmet and a weapon. Your inventory can consist of health items, projectiles and potions.

Graphics: 8/10
An appetizing take on graphics choice for this type of isometric view. It's very reminiscent of something like Shadowrun, but a little more cartoonish. The different sprites for customizing your clone is very dynamic as well. Definitely a unique style.

Sound: 6.5/10
The atmospheric music fits the game well, but for a game with a pace like this I'd expect a little more action in the soundtrack. Still the mood of the music is so very appropriate for the melancholy of the worlds you're immersed in. The sound effects are a little repetitive and could be expanded upon as well.

Overall: 7.5/10
A solid game with lots of replayability and character customization. For any fan of roguelikes this is definitely a title you need to pick up and take a look at for a slightly different take on the genre. I think with maybe a few DLC releases, possibly some new music and weapons/armor/worlds, this could become a definite standout game. You won't be disappointed in this title.
Was deze recensie nuttig? Ja Nee Grappig
34 van de 36 mensen (94%) vonden deze recensie nuttig
1.8 uur in totaal
Geplaatst: 19 april
Binary reviews (thumbs up or down) are not ideal for cases like this, but all in all I can't recommend Shattered Planet. While it's technically competent and visually attractive, with a nicely articulated sci fi theme, it unfortunately has little depth and a progression system solely based on grinding. I wasn't aware of the game's tablet roots when I picked it up, but they show through clearly in the design.

The game is a roguelite in the truest sense of the word "lite." The mechanics, stats, and equipment system are all very rudimentary, with character progression limited to three attributes and a couple of additional skills. Equipment is limited to a helmet, active weapon, and a few consumables. Progress is made by playing the game, dying, then spending earned points (scrap metal and crystals) to upgrade these basic stats and purchase new starting equipment. In practice, this means playing slightly remixed versions of the same few levels over and over again while slowly building up the necessary strength and resources to progress. Skill and tactics don't really come into it, it's all down to a repetitive turn based grind to slowly push through to new material while constantly replaying the old.

All in all, there's little to recommend Shattered Planet over roguelikes of greater depth and variety. It was fun for an hour or two, but by then I'd seen all of it that I cared to.
Was deze recensie nuttig? Ja Nee Grappig
16 van de 17 mensen (94%) vonden deze recensie nuttig
5.7 uur in totaal
Geplaatst: 24 april
An invasive, shadowy substance known only as “the Blight” is creeping its way across the universe. One research vessel, outfitted with a mostly-naked Gekkian scientist, a random equipment generator, and an endless supply of clone explorers, has set out to understand and stop the Blight before it completely takes over. A nearby planet, shattered after a long-dead explosion, is putting off a Blight-resistant signal. Your assignment, as clones one-through-infinity, is to survey the planet, seek out the signal, and deal with any other bizarre challenges sent your way. There will be plenty.As a randomized survival RPG, Shattered Planet thrives on the unexpected. From the armor your clone wears down to the planet to the results of enemy encounters, nothing is directly under your control. A typical trip begins on your spaceship hub, where you can use R.O.S.A., the equipment generator, to create weapons and armor. But you can only tell it what value of equipment to produce—bronze, silver, or gold—not specifically what item. You can also buy consumable items from the “Crystalobot,” a friendly vending machine that sells a variety of randomized goods ranging from healing items to pet companions.Once satisfied with your clone’s loadout, you send her to the planet’s surface to tackle either a limited-scope mission or an endless survival run. Both play out in similar fashions, pitting your clone against a series of procedurally generated and progressively difficult levels connected via teleporters. Missions end after a certain number of levels and goals have been met, while survival lasts as long as your clone does. Depending on your gear and experience withplanet-exploration, that could be no time at all.There are a staggering number of ways to die in Shattered Planet, some more obvious than others. Most of the local wildlife is fierce and unfriendly, hunting your clone as soon as they lay eyes on them beyond the fog of war. The Blight itself, ever-oozing across the land, damages both health and fauna by turning creatures into deadlier versions of their former selves. Random encounters that might provide rewards just as often result in a surprise attack, curse, or other malady that degrades your clone for a short period. Luckily, since all actions are turn-based and time stops when your clone does, you have plenty of opportunity to plan ahead and either prepare for or avoid the dangers at hand.Encountering those dangers, taking the risk, and possibly earning a reward is half the fun, though. Slain enemies regularly drop golden scrap, which is used to perma-upgrade your clone as well as purchase consumables. Valuable items and crystals are often waiting just beyond those sharp-clawed crablets.Growing physically—by improving your Strength, Wits/Evasion, and Health—and mentally—by learning from your mistakes—allows you to travel further on the next run, earn more goodies, and keep the cycle going.The constant progression, rewards, and dangers keep Shattered Planet‘s gameplay engaging. But it’s the kooky inhabitants, unexpected encounters, and sheer charm of its world that will encourage teleporting down again and again.Shattered Planet has landed in the sweet spot between learnability and surprise that keeps each trip new, fresh, and entertaining. It’s packed with loot to discover, use, and inevitably lose as you fall victim to the many random and wild ways to die. Although each run plays similarly, you’ll never know exactly what you’re in for when you step on that teleporter—except a fun, ridiculous space exploration that can’t possibly be your last.
Was deze recensie nuttig? Ja Nee Grappig
8 van de 8 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2.5 uur in totaal
Geplaatst: 23 februari
Very nice rogue-like game where exploration is fun and rewarding above all else. Adorable art style and object references, Smooth and interactive gameplay and UI, solid mechanics and RPG element, it is a very enjoyable game.

Shattered Planet's biggest strength and weakness is its progression system. Between each run player can and should purchase permenant upgrades which increases the raw strength of the player. This provides consistent progression after each run which can be very exciting. However this also incentivise grinding to obtain more power in order to face tougher challenge instead of relying on luck and skill to overcome obstacles like a true rogue-like game. Since the upgrades do not change the way you play, the game can become stale quickly. Also the system imposes a cap on the game; you'll only play to purchase all upgrades and explore all of the contents. The result is you receive a more finite experience than other rogue-like games, which can be a good thing for some players.

All that said, I would still recommend this game to just about anyone.
Was deze recensie nuttig? Ja Nee Grappig
11 van de 14 mensen (79%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
40.2 uur in totaal
Geplaatst: 4 maart
Shattered Planet is a fine rogue RPG type that unfortunately, is designed for mobile systems in mind. Even so it is still a lot of fun to play on the PC but the lack of any keyboard integration is annoying to say the least since the game could easily be played through it. Also the inherent focus on the mobile market for this game makes it a tad less deep than the game could have been but for the price, it's still a pretty good game that offers good value for what it charges.

The game is very easy to get into and is fun to play, at least for a while, most games don't even get this far so if you are a genre fan, check it out.
Was deze recensie nuttig? Ja Nee Grappig
9 van de 12 mensen (75%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
25.0 uur in totaal
Geplaatst: 11 maart
Recommended: A somewhat slow and difficulty-prone meta progression doesn't stop Shattered Planet from being a pretty fun game. Much akin to something like FTL, there's as much fun to exploring this strange world as there is to the actual completion, and there's plenty of variety to be had in different playthroughs. Well worth a look for someone looking for a short-run roguelike that's akin to actual rogue games rather than just being a shooter with procgen or the like.

Read the full review here
Was deze recensie nuttig? Ja Nee Grappig
5 van de 7 mensen (71%) vonden deze recensie nuttig
2.4 uur in totaal
Geplaatst: 19 april
A simple, yet satisfying, Turn-Based RPG with a refreshingly original character progression system. Craft over 200 items, fight aliens or convert them to pets to aid you, and engage unique events in a procedurally generated Sci-fi world.

My YouTube Review: https://youtu.be/giD2xtlfQXs
Was deze recensie nuttig? Ja Nee Grappig
6 van de 9 mensen (67%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
1.6 uur in totaal
Geplaatst: 8 januari
DIdn't spend much time on this game so far but found it pretty solid. The game lacks a bit of complexity I admit, but I like the look and feel of the game. The spreading goo idea on every floor is pretty clever, forcing you to find the right balance between looking for more loot and hurrying up for the next stage. Besides, it's so hard to find a good-looking roguelike, that alone makes it a worthwhile purchase in my opinion. Have fun!
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
24.7 uur in totaal
Geplaatst: 19 mei
this is a great little title. Reminds me of a lite ZHP Unlosing Ranger or The Guided Fate Paradox, great Sony titles. If you like weird futuristic titles or anything rouge like you will have a blast with this title. I'm not sure if there is a end game or if it it completely endless. I wish it had a flesh out story mode with a victory in sight but for fun addicting gameplay it is worth your time. I don't like to think of games in terms of price because my time is worth more and this game was worth the time I put in it.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
2.6 uur in totaal
Geplaatst: 24 april
It's relatively fun; very similar to the Pokemon mystery Dungeon games in feel (as well as parts of the Binding of Isaac).

However, at times it's really hard and doesn't feel as rewarding as isaac in terms of loot. Also, if you get a shovel, you're pretty much golden (it's a one-hit kill, on a quick recharge, and you can use it to stop the "blight" from following you). So the item balance feels a bit off at times.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
4.4 uur in totaal
Geplaatst: 27 april
I like the humor of the game, I like the art. But I can't recommend it because of one glaring problem: there isn't much game.

There are some different classes and a range of abilities. The problem is that everything is gotten through grind and that there's only about two tactics: walk up and bash things that you have to while avoiding others or manage to get a gun and kite things. The first way is the way you go because you don't have a gun. You try to survive as long as possible and die due to attrition. Skill is not going to save you here. If you have a gun and a shovel on the other hand you can survive anything. You'll eventually die simply because you get too bored to keep paying attention.

A level basicly goes like this: enter a level, get as many goodies while taking the least possible damage and find a teleporter to get to the next level. If you're successfull, the game will quickly run out of things to throw at you. Expect to see the same levels and enemies time and time again, just in a randomized layout (which doesn't really change much)

The only thing that stands out in this game are the random event tiles. Stones or stumps that look slightly different. If you click on them, you get an event, followed by a choise and a skill check. This is the best part of the game.

In the end, the game relies a lot on grinding and doesn't offer enough variety or gameplay depth to back it up. You can have fun for an hour or two. You can pick it up at a very low price, but I recommend you quit playing once it's starting to feel a bit boring because it's not going to get any better. Don't buy this at full price.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 4 mensen (75%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2.2 uur in totaal
Geplaatst: 24 februari
Developers are working on their next game but for the current sub $5 price I have to say this is a pretty fun roguelike. Watch some videos, check out a stream or something WYSIWYG but it's pretty fun for what it is. Plus as an added bonus the french translation is apparently perfect if you're interested in that type of stuff.

Gameplay is the traditional roguelike though. Expect to die a lot if you don't like roguelikes this might not be for you. I've had more fun with this than with Dungeons of Dredmor the humor is a lot more subtle and less lolrandum.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
9.9 uur in totaal
Geplaatst: 25 april
If you're tired of "roguelikes" like Rogue Legacy and Pac-Man (who the hell tagged Pac-Man as roguelike?) and want a game that is actually LIKE ROGUE, this is it.

Shattered Planet plays a lot like Rogue, but with a point-and-click interface, as opposed to using arrow keys. Honestly, this is the first modern game I've played that I would even BEGIN to compare to Rogue. If you haven't played Rogue, stop reading because the rest of this review won't mean anything to you.

Start with Rogue. Between games, add a sort of home base where you respawn after every death and buy equimpent for your next run. Here you have a storage locker to keep things you buy at the store (you can't keep things you find during a game, except for money and money (there are two kinds of money)), a place to cohose your class and pet for the next game and a place to buy permanent stat upgrades for your current class.

Now put in a few different quests. Of course there's the main "quest:" run until you die. There are also a few other game modes that I haven't really gotten into yet because the novelty hasn't worn off the basic game yet. In addition, there's a daily quest that you can only run once that picks your starting equipment for you and challenges you to make it through ten levels before dying for a nice reward.

Add some fun graphics and average sound effects and you've basically got Shattered Planet.

Seriously. If you ever loved Rogue, you NEED Shattered Planet. And there's a mobile app as well. It's free, but significantly watered-down.

Shattered Planet gets an A+ from me. If for no other reason than the simple fact that someone has FINALLY made a modern "roguelike" that actually feels LIKE ROGUE.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
10.3 uur in totaal
Geplaatst: 18 april
Got this game as part of a bundle. Didn't expect anything when I started the game and now I can't stop playing. Surprisingly addictive :)
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
2.4 uur in totaal
Geplaatst: 20 april
The game is great to pick up and put down after half an hour or so. I've come to really appreciate games that don't feel like I have to play for an hour or more at a time. Typically if I'm playing games I'll play one for 30 mins and another for an hour or two. This is a great one to just play here and there. You can also play with one hand, it's very easy to pick up but rather challenging at the same time.

If you're a fan of roguelikes you'll most likely enjoy this.
Was deze recensie nuttig? Ja Nee Grappig
6 van de 11 mensen (55%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
3.5 uur in totaal
Geplaatst: 6 maart
Starting out feeling I'm gonna be bored with this game, but as it turned out, this is a very fun game to play. You just keep wanting to try another run each time you die. Definitely worth the money I spent on it.

- Simple rogue like game with a nices cience fiction back story.
- Easy to pickup. Not too hard to put off casual players, but tough enough to keep it interesting.
- Loads of interesting items to find. Love the nods to great sci-fi franchise like Star Trek and Star Wars.
- Random events (finding books, nests, etc) that gives you reward if you pass the stat check.

- Doesn't save bottles description. How many times do I have to rediscover the purpose of that golden liquid anyway?

Will update as I progress further into the game.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
8.7 uur in totaal
Geplaatst: 6 mei
Great little space themed turn-based roguelike. Deep enough to keep you interested but not so deep that you can't come back to it after a couple weeks. Lots of weapons and armor (helmets) to collect and some a few missions to complete along-side the standard endless mode. Daily challenges could use more variety and would love to see a deeper armor system.

Was deze recensie nuttig? Ja Nee Grappig
2 van de 4 mensen (50%) vonden deze recensie nuttig
0.4 uur in totaal
Geplaatst: 29 april
As a gamedesigner, i think this game succeeds immensely on art and small features, but fails on the core aspect of the game.

It is confusing and difficult due to a design mishap imo. Hear me out cause its tough as ♥♥♥♥ to describe.

You start. Gear up and move in a tactical point and click way. So the map is square divided, like xcom, fireemblem etc right? but.. its not turn based, so basicly its real time point and click with the fluidity of a tactical/board type of game lol.
Confusing? well, to make things worst, when an enemy spots you, he moves square by square as if in a strategy game lol, but to attack him you have to spam the mouse, because the more you click the faster you atk?!? Plus the tile real time point and click movement, is frustrating as times, since you end up walking around what you want to interact...

a confusion of genres that makes no sense...

Not only that, but the art is just perfect for an rpg, a tactical rpg, which in a way i was led to believe. But no, this game can be described as half strategy, half rpg, half roguelike and bigger half confusion and lack of direction....

as a "upgrade on death" type of game, this game fails for me. Because simply put, you gear up for a playthrough but when you die, you lose your gear. Ok. But you playthrough to make new gear... Wut? where is the upgrade? i see 1 cycle of never ending difficulty, confusion and ♥♥♥♥. There is a stat upgrader, which just adds to the mess and pile of "dont understand doesnt feel right"...

Sry but it feels that they were heading at a great classical rpg/strat game (fireemblem style) with modern art touch and made a turn into action "bastion" style game.... The product is a waste with great graphics.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
3.2 uur in totaal
Geplaatst: 1 mei
Too simple and game progression feels empty and meaningless. The first few play sessions will see you upgrade your helmet and weapon once or twice before you die. But soon you'll be dying with the equipment you started your play session with, as new equipment rarely drops and its even rarer that its any better than the stuff that you already have. You'll have the chance to permanently upgrade "Strength", "Wits", and hitpoints of your character before heading out, but it doesn't feel like it has much immediate impact. Over the long term those upgrades are sure to add up, but there isn't enough compelling content in the game to keep me going until that happens.

If you happen to see this on a deep discount it might be worth picking up, otherwise there are much better "rogue-lites" on Steam to spend your money on.
Was deze recensie nuttig? Ja Nee Grappig