Explore a dangerous planet that's different every time and try to survive! Earn your pay as a scientist in Explorer Mode, a Daily Challenge, or three crazy-hard scenarios.
Vásárlói értékelés: Többnyire pozitív (105 értékelés)
Megjelenés dátuma: 2014. júl. 3.
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Shattered Planet vásárlása


Kurátorok, akik ajánlják

"Shattered Planet is a roguelike in which you explore the surface of a planet, killing enemies and taking treasure."
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Legutóbbi frissítések Összes megnézése (20)

2014. november 26.

35% off for the Autumn Sale!

If you know someone who would enjoy a game about aliens, explosions, and lasers, now's a good time to pick up Shattered Planet.

It has over 200 different items to play with, five player classes, and multiple upgrade systems. Pump yourself up as the Renegade, sneak around as the Assassin, heal your pets as the Tribal Exile, alter fate as the Emissary, or send items back to home base as the Robot!

Here's hoping you shatter all the planets.

Happy shopping!
Tanya, Jongwoo, Xin, and Mike, aka Kitfox Games

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2014. november 12.

Vote for Shattered Planet for a Fan's Choice Award!

Shattered Planet was announced as a finalist for the Canadian Videogames Awards, specifically the Fan's Choice Award! We're in the running with great games like Super Time Force and Watch_Dogs, so it's a great honor for us and our little game.

So if you want to help Shattered Planet get a bit more recognition, vote here!


Though we're not sure if only Canadians can vote...? Let us know if you have trouble!

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“a very good roguelike”
The New Yorker

“Shattered Planet is breathing new life into the rogue-like genre”
4/5 – Super Game Droid

“frankly beautiful”
CNET Australia

A játékról

Explore a dangerous planet that's different every time and try to survive!

The Galactic Union's job for you is clear: research the alien wildlife -- for science! Earn your pay as a scientist in Explorer Mode, a Daily Challenge, or three crazy-hard scenarios. In-between missions, use scrap metal you've collected to upgrade your stats.

  • Completely procedurally generated levels
  • 200+ items, from swords to cookies to grenades
  • Alien monsters to fight or befriend
  • Everyone gets the same Daily Challenge - compare your progress with your friends
  • Class system - each clone skin has a different advantage
  • Pet cloning - maintain your companions' DNA in their own clone vats


Mac OS X
    • OS: Windows XP or later
    • Processor: 1.Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT. 1024 x 768 or larger resolution
    • DirectX: Version 9.0c
    • Hard Drive: 650 MB available space
    • DirectX: Version 9.0
    • OS: OS X Lion 10.8.5
    • Processor: Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Hard Drive: 650 MB available space
    • OS: OS X Mountain Lion 10.8.5
    • Processor: Dual Core CPU
    • Memory: 2 MB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Hard Drive: 650 MB available space
Hasznos vásárlói értékelések
43 emberből 34 (79%) találta hasznosnak ezt az értékelést
2.9 óra a nyilvántartásban
Közzétéve: 2014. július 30.
If there’s one thing that remains constant in Shattered Planet, it’s that you’re going to die, and die a lot. Indeed, in this particular subset of the RPG genre, it’s not a matter of if you’re going to die, but just a matter of when. Shattered Planet, as a space themed dungeon crawler, embraces the inevitability of death, taunting the player to conquer just one more floor before sealing their impending doom.

As an isometric rogue-like adventure, Shattered Planet looks and plays very well. The character sprites and environments are beautifully detailed, though the game lacks variety somewhat in the number of tile-sets and enemy types. Similar to other games in the genre, combat is turn based, with the usual array of weapons, armor, and potions one would expect. The main game mode, Explorer, throws the player into an infinite dungeon, and though each floor itself is short, the descent into the dungeon is effectively endless. When the player succumbs to their inevitable death, all items found in the dungeon are lost, though currency is found on each run to spend in the waiting area on upgrades and character development, or the player can spin a random item wheel with 3 potential tiers. Unfortunately, there is no real crafting system present, nor the ability to sell accumulated junk to for currency.

Being an adaptation of a mobile port, the micro-transaction currency shop has been removed, though the mobile version is marketed as free to play. At times, collecting currency to upgrade can seem to be frustratingly slow, as once you are teleported back to the main area, you will more than likely spend that currency obtaining new weapons, armor, and items for the next run. The class variety is also somewhat narrow, with the only differentiation being a different starting bonus that wears off rather quickly. While players receive experience and items for “identifying” new things found along each new run, it’s apparent that the variety of dungeon types and item-sets is limited. After a few runs, everything begins to blend in and seem a bit familiar, leading to that undesirable tedium so often loathed as the “grind”.

That’s not to say Shattered Planet is not a fun game in its own right. Despite the lack of variety in the content, what’s there is well done and quite polished. You might see the bulk of what Shattered Planet has to offer fairly quickly, but it’s enjoyable along the way. Though there are five different player characters, they’re all similar enough that they essentially only differ in character sprites. Of course, you could play through multiple times with different characters, but there doesn’t feel to be any reason to do so without more clearly a defined delineation between the classes. The lack of a crafting system in Shattered Planet really feels like a missed opportunity.

Though it has its roots as a mobile game, Shattered Planet is a surprisingly fun for what’s there. While it may be one of the more stylistic rogue-likes to come out recently, the game would benefit greatly from additional content at its current $14.99 asking price.

For more game reviews and in-depth information make sure to visit Feed Me Pixels.

Hasznos volt ez az értékelés? Igen Nem Vicces
19 emberből 14 (74%) találta hasznosnak ezt az értékelést
11.1 óra a nyilvántartásban
Közzétéve: 2014. július 30.
+ Detailed, high res graphics
+ Random events
+ Research
+ Pets
+ Tons of items

- Potions are always random until you use them; research has no use here and therefore you can't rely on these items you sometimes desperately need in the heat of battle (also known as: counter-intuitive)
- Lots and lots of grinding before you feel you're making any progress
- Earning money and crystals is very time consuming until you at least get better armor and weapons (with a 4-5 star rating)

[Rating: 77/100]
Hasznos volt ez az értékelés? Igen Nem Vicces
12 emberből 10 (83%) találta hasznosnak ezt az értékelést
9.1 óra a nyilvántartásban
Közzétéve: 2014. október 11.
I really like this game, I am not really into "roguelike" games, and don't even know what it means. But, I like the atmosphere and the scifi setting, and although you keep doing the same over and over again, it is different every time and it feels satisfactionary to make progress. Nice game to play when you just want to do some quick game.

+graphics are well tuned for such a "small" game
+easy and understanding controls
+music and sounds

-story is not that evolved (but it isn't made for the story i guess)
Hasznos volt ez az értékelés? Igen Nem Vicces
14 emberből 9 (64%) találta hasznosnak ezt az értékelést
56.4 óra a nyilvántartásban
Közzétéve: 2014. november 8.
Roguelikes have consistently been a niche sub-genre despite their fervent fanbase, but their popularity has exploded with recent titles such as FTL: Faster Than Light, Rogue Legacy, and Dungeons of Dredmor. Joining the ranks is Shattered Planet, Kitfox Games' debut title. With smooth, vibrant graphics and an isometric layout, the game certainly holds an appeal its less graphically-inclined predecessors lack, but how does the gameplay hold up?

In Shattered Planet, you play clones that have been created to explore alien habitats for science. Each area is randomly generated and has a teleporter that leads to the next "distance." You can choose to map out the entire location or move on as you see fit. In dire times, it's possible to jump down to the next distance from certain spots on the map, but at a high health cost. A blight grows from each spawn point per turn, and it threatens to consume the entire area. Blighted tiles deal damage when you walk across or stand on them. This creates a time factor to consider, as they can cut off paths. Enemies touched by the blight morph into more difficult versions, and they likely take the closest path towards the clone.

You can go on general explorations to discover new locations, enemies, items, and events. Unlike the other missions, where dying results in the loss of all items, daily missions let you retain the provided starting gear if the clone makes it to distance 10. The galactic federation provides item boons as knowledge of the various worlds is unlocked.

While traversing the land, the clone collects scrap and crystals, both a form of currency for different benefits. Scrap, often lying around or gained from killed enemies, enables upgrades to the Attack, Fate, and Health stats of clones across missions. Additionally, each of the five clone types has unique powers and a special activatable ability that can be upgraded for power or frequency of use. For example, the robot's abilities are: cross bridges for free, items are cheaper, and send an item back to base during a mission. Crystals, which are rarer, are used to roll for bronze-, silver-, or gold-rated headgear or weapons for future missions, to buy discovered items from the shop, or to bring an enemy clone as an ally on the next mission.

Limited to one headgear, weapon, and three additional items per mission, it would be wise to choose carefully. Healing items are rather rare, but locations spawn potions of different colors, and their effects are a random roll each mission. They run the gamut of healing, damaging, buffs, and utility, and the effects are unknown until at least one use. So, the clone or an enemy could be a test subject, but my favorite choice is the ground. Events, which are often clickable objects that look out of place, provide two decisions to choose from, and often result in an ally, buff, or item. A shop is also available on each distance, which offers one fixed and one random item for scrap. Ultimately, the game is a gamble between how far the clone can survive exploring while coming out on top in items — losing too much health is an inevitable death sentence, but maybe, just maybe, there's a healing potion right around the corner from that big, nasty plant... only one way to find out!

As Shattered Planet operates on an isometric grid, players click on the tile they wish to move to, and each tile advancement counts as a "turn" in the tactical meanderings of the Blight and enemies. The game automatically paths and displays the clone's potential movement from point A to B, but it is so poorly calculated that even if the same number of steps in a different manner will result in avoiding a blighted tile, the pathing will curiously land the clone right there. The alternative is to carefully plot points when such hostile environments exist; certainly not game breaking, but this could result in unintended damage when accidentally or hastily selecting a tile. Precisely because the game is reliant on clicking, rather than arrow keys, there lies a tendency to click on the furthest visible tile in a straight, clear line rather than inching forward, during which an enemy may spot the clone from the revealed shadows and attack before the pathing is even complete. Certainly, these gripes can be avoided by simply playing cautiously at all times and bludgeoning the devil in your head that goes "LEEEROYYY JENKINSSSSS!!!"

My biggest issue with the game is its lack of data for practically everything. An accessible compendium provides generic descriptions and occasionally amusing blurbs regarding all maps, items, events, and enemies, but it has little to do with gameplay. Does an enemy do electric damage? What kind of enemies spawn here? How long does this effect last? It's thematic that no "information" will be collected until an enemy is killed (for dissection, I suppose), but when the game provides items that give elemental damage and resistances, it would be nice to know exactly what they are useful for. Considering that the clone doesn't start with or come across many weapons or armors in a mission, there is absolutely no way to try to engineer a better solution. Granted, the advisor on the ship occasionally quips helpful advice like, "crablets are sensitive to blunt-type damage" but he doesn't cover them all (I tried), and weapons are not categorized as blunt or sharp (surprise!). Item descriptions are fairly straightforward aside from those finer details, but everything else is a hit or miss.

In spite of these shortcomings, the game is an addicting, enjoyable experience. The graphics are pleasing and the enemies so thematically crafted for each background type, such as grasslands, deserts, and tundra, that it barely matters that both background and enemies are frequently reused for different "locations." Each attack lands with a satisfying chunk, and I love the sweet, futuristic whir of the teleporter whisking the clone away from danger. Generally pleasant but forgettable, the background music fits the location's theme, and is often overshadowed by the sound effects.

Shattered Planet aligns itself more as a roguelite rather than roguelike, which isn't necessarily a bad thing. With polished graphics and engaging gameplay, it warrants an exploration for science. After all, who needs to live forever when you can just clone yourself!


Be sure to check out Nerd House Gaming for more reviews!
Hasznos volt ez az értékelés? Igen Nem Vicces
3 emberből 3 (100%) találta hasznosnak ezt az értékelést
2.4 óra a nyilvántartásban
Közzétéve: január 15.
A perfect example of a rogue-lite with procedurally generated levels. Progress is tied to finding new enemies,events, items, etc which then unlocks new characters. Most of the actual character progression happens via upgrades after a run which is similar to rogue legacy.

Problems are a lack of information and deeper mechanics to get into. If you're a hardcore fan of Rogue-likes, you may find this too simple to really get into. But it's good for people looking for a rogue-lite that's relaxing or something to introduce the genre to a new player to.
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 2 (100%) találta hasznosnak ezt az értékelést
1.6 óra a nyilvántartásban
Közzétéve: január 8.
DIdn't spend much time on this game so far but found it pretty solid. The game lacks a bit of complexity I admit, but I like the look and feel of the game. The spreading goo idea on every floor is pretty clever, forcing you to find the right balance between looking for more loot and hurrying up for the next stage. Besides, it's so hard to find a good-looking roguelike, that alone makes it a worthwhile purchase in my opinion. Have fun!
Hasznos volt ez az értékelés? Igen Nem Vicces
6 emberből 4 (67%) találta hasznosnak ezt az értékelést
6.3 óra a nyilvántartásban
Közzétéve: 2014. augusztus 24.
The game I wanted Sword of the Pit to be.
Hasznos volt ez az értékelés? Igen Nem Vicces
6 emberből 4 (67%) találta hasznosnak ezt az értékelést
3.9 óra a nyilvántartásban
Közzétéve: 2014. augusztus 15.
full review here: http://somecrapgamer.blogspot.com/2014/08/someone-get-glue-and-scotch-tape.html

TL;DR Version: A nice, simple roguelike that's easy to get into and doesn't demand much of your time, great for newcomers to the genre or people looking for a lighter roguelike to occasionally play. Not so good for fanatics looking for thier next hardcore roguelike to master.
Hasznos volt ez az értékelés? Igen Nem Vicces
8 emberből 5 (63%) találta hasznosnak ezt az értékelést
5.2 óra a nyilvántartásban
Közzétéve: 2014. augusztus 9.
It's not worth $15 but it's fun to mess around in - grab this if it's on sale
Hasznos volt ez az értékelés? Igen Nem Vicces
8 emberből 5 (63%) találta hasznosnak ezt az értékelést
73.4 óra a nyilvántartásban
Közzétéve: 2014. szeptember 23.
Pros - easy to play, addictive and fun
Cons - lacking in depth a bit
Overall - worth buying
Hasznos volt ez az értékelés? Igen Nem Vicces
8 emberből 5 (63%) találta hasznosnak ezt az értékelést
24.1 óra a nyilvántartásban
Közzétéve: 2014. november 1.
Shattered Planet offers a simplistic and very friendly user interface, solid if simple mechanics, lots of variety, and light humor. It's quite a good game all in all, but it tends to fall flat in places where it has so much potential.

The story is basically nonexistent, and those hungering for some sort of story to latch onto will find themselves clinging to the pathetic shreds of the missions.

The simplicity ends up working against it. At a certain point, one might feel that they are simply blazing past the first few levels then suddenly hitting a wall where the difficulty is ramped up so much they are one shotted. But til that point, strategy is minimal anyways.

I recommend this game, however, because it still offers quite a fun time. It is amusing to learn, fun to watch, and easy to pick up, do a quick run, and drop when something else comes up. The dev team, too, is great, lightheated and very responsive. They are truthful as well, and basically everything a gamer could want from the developers.

The game is definitely worth getting, if not just for the gameplay, then to support the devs. I am also hoping they will add more content in the future, as this game and mechanics seem to have a lot of potential, and I heartily recommend it to anyone who enjoys a simple, Rogue-lite type game to bring out every once in a while.
Hasznos volt ez az értékelés? Igen Nem Vicces
10 emberből 6 (60%) találta hasznosnak ezt az értékelést
8.8 óra a nyilvántartásban
Közzétéve: 2014. augusztus 20.
What an interesting game!
I had no idea what this game was about, and just started playing. Easy to get into and interesting, its a kinda of permadeath dungeon {alien world} crawler that lets you increase your stats and make armour, via crystals, along the way.

Easy to get into, hard to let go. It has heaps of replayability.

Hasznos volt ez az értékelés? Igen Nem Vicces
3 emberből 2 (67%) találta hasznosnak ezt az értékelést
6.1 óra a nyilvántartásban
Közzétéve: 2014. augusztus 10.
I have just played this game for two hours. I highly recommend it.

This is a roguelike that doesn't punish you for dying, *Sure*, you lose all you nventory each death, but you also gain in-game currency no matter what.

Aside from gameplay, this is a very well ported game. Audio is stellar, effects are good, and the interfacce is clean and simple to navigate.

I would like to see some sort of in-game world ranking with the daily-challenge, otherwise this is a solid game well worth supporting.
Hasznos volt ez az értékelés? Igen Nem Vicces
3 emberből 2 (67%) találta hasznosnak ezt az értékelést
12.7 óra a nyilvántartásban
Közzétéve: 2014. augusztus 13.
A fun game, monsters get a little repetitive, the vast array of items makes it interesting.
Hasznos volt ez az értékelés? Igen Nem Vicces
3 emberből 2 (67%) találta hasznosnak ezt az értékelést
5.8 óra a nyilvántartásban
Közzétéve: 2014. augusztus 31.

-There is a wide, WIDE range of items to collect, each one having their own strengths and weaknesses.

-Multiple play modes, including the main "exploration" mode, three "story" modes, and a Daily Dungeon.

-A good amount of humor, particularly in the post death-quips.

-Its a Roguelike, so there are MANY ways to die horribly, and have fun doing it.

-Sucessfully capture the important Roguelike feeling of triumph when you clear a depth you've been stuck at for ages.


-Actual content in terms of enemies, zones and events are somewhat lacking.

-This is more of a personal thing, but in my opinion the Blight (essentially a timer to complete the zone) spreads WAY too fast. I know that many Roguelikes have similar systems to ensure the player doesn't waste too much time exploring, but the Blight's speed can make it extremely hard to backtrack if you wind up at a dead end well into the zone.

-Crystals become harder and harder to find as you continue to discover new log entries, and since Crystals are your main method of acquiring gear, it can be a hassle.

Overal score: 9/10
Hasznos volt ez az értékelés? Igen Nem Vicces
3 emberből 2 (67%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
4.0 óra a nyilvántartásban
Közzétéve: 2014. november 14.
Shattered Planet is the kind of game I would not recommend to anyone. Without a doubt, I have fun with it, but after some hours, it feels kinda repetetive.
You play as a clone (or rather many of them) and try to discover the "shattered planet" as good as you can. On each stage (distance) you have to find the teleporter to the next one, and you will encounter stronger and stronger enemies doing so. Money and resources you find while you are out on your mission are stacked into your bank, and back on the ship you can use it to craft items and develop your characters.
The varieties of items is good, but after four hours of playing it, I rarely got a new one.
There are some small things, that make this game different than others of his kind. For example the pets you can clone, the potions you can find and you have to discover them each mission again, cause they swap properties or the daily challenges.

It is a really nice game to play in a break or play for ten to twenty minutes. But play it too long, and it gets a bit dull and repetetive.

The controls are good, but you can see that it fits more on a mobile device like a smart phone (and yes, it is available for those ones, even for free if I am not wrong).

- daily challgenges
- potion system
- challenging

- no story
- very repetetive
Hasznos volt ez az értékelés? Igen Nem Vicces
5 emberből 3 (60%) találta hasznosnak ezt az értékelést
55.2 óra a nyilvántartásban
Közzétéve: 2014. július 31.
I enjoy playing this game as a time killer! I started playing on my phone and decided that it was fun, so I got it on Steam. I enjoy the gameplay and hope more content comes out for it!
Hasznos volt ez az értékelés? Igen Nem Vicces
5 emberből 3 (60%) találta hasznosnak ezt az értékelést
11.8 óra a nyilvántartásban
Közzétéve: 2014. augusztus 8.
I was expecting a little bit more out of the PC port for this. Its quite fun but wait till its on sale before you buy. Right now its not quite worth the price.
Hasznos volt ez az értékelés? Igen Nem Vicces
7 emberből 4 (57%) találta hasznosnak ezt az értékelést
19.7 óra a nyilvántartásban
Közzétéve: 2014. szeptember 3.
Not enough content to be worth the $15 dollar price tag, ignoring this fact, it is an enjoyable game for a significant period of time. I grew bored of the repitition after about three weeks however. 6/10
Hasznos volt ez az értékelés? Igen Nem Vicces
294 emberből 252 (86%) találta hasznosnak ezt az értékelést
9.2 óra a nyilvántartásban
Közzétéve: 2014. július 9.
Personally I hate the thumbs-up or thumbs-down review method. I clicked do not recommend because I myself would not want this game recommended to me. Not because it is bad or broken but because I don't enjoy it enough to warrant the price.

It is very well-polished, stable and the graphics are top-notch. The UI is all click-based (think touch screen design) and easy to use.

This game however is very simplistic and is not a deep game with lots of variety or replay value which is a hallmark of Rogue-like games. Personally I would not call this game “Rogue-Like” at all as it has only passing similarities. Primarily it has procedurally generated levels and the notion of progressing through multiple levels but that’s about where the similarities end. I guess you could be generous and call it Rogue-Lite – very lite.

The game was designed as a mobile/tablet app and as so is intended for quick game play in between flights or while waiting at the doctor’s office. It is not a “sit down at the PC for a few hours and build up your character game”.

There are only 3 stats for your character (Strength, Wits and Luck) and two gear slots (weapon and head). From these stats and items are derived your attack, dodge, defense and critical ratings. Plus you have hit points. That’s it – that all of it.

All of the equipment is pretty similar stat-wise and basically offer some combination of modifying the 3 stats and may offer specific damage type or defense. There are 60 melee weapons and about 20 ranged ones. There are 60 head gear items, many of which have the same stats and just different graphics.

There are a total of 5 “classes” to choose from that you unlock while playing. Their starting stats are all the same but each one has a unique ability they gain for a period of some moves when starting a level. You level up each class separately. So in effect you are slowly upgrading each class over the course of the game – which is really the point of the game I guess.

The levels are very small – you usually can clear each one in a few minutes. They are basically a few “rooms” (maybe 5-7) with some hallways connecting them. Monster variety is limited with 28 different creatures. Gear occasionally drops from creatures but “potions” can be found here and there on the ground. The potions are unknown at start and you basically burn one to find out what they do.

On each level you will also find two resources scattered about. Metal which is used to level up the strength, Wits or max HP of a class between level runs and crystals which are use to randomly generate head gear and weapons between levels. It appears that all the available gear can be randomly generated and there are no unique items only found as drops.

Monsters wander around levels and when they get close enough, or are attacked by a ranged weapon, move towards you and attack. Then your only option is to click the monster and go back and forth taking damage until one of you dies. Killing monsters has no benefit other than they may drop some gear (rarely) or metal (often). Some of the monsters are not hostile and can be completely ignored. On many levels you can make it through the entire level without having to fight a single monster.

There is no perma-death. In fact there is no real death since you are a clone. You keep your character the entire length of time you play the game. The only consistent aspect from session to session is the stat upgrades you purchase for each of the 5 classes between runs.

The entirety of the gameplay is to explore a level to try and grab as much metal and crystals as you can before proceeding to the next level. Do this until you run out of life and die. Then respawn grab two new pieces of gear and do it over. Just keep grinding metal and crystals to increase the stats of your classes.

Your gear is lost when you die (but it’s not a big deal since you can generate all new gear between levels) but any stat increases made on each class is kept.

In summary if you are looking for a quick, low-depth game that centers on quickly grinding through as many small levels as possible before dying just to slowly build up a few stats without much power creep then you will probably like this game. If, like me, you are looking for a deep game with lots of stats and equipment and skill options where you build up your very customizable character to progress as far as possible in a single dungeon then give this one a pass.
Hasznos volt ez az értékelés? Igen Nem Vicces