Explore a dangerous planet that's different every time and try to survive! Earn your pay as a scientist in Explorer Mode, a Daily Challenge, or three crazy-hard scenarios.
Análisis de usuarios: Mayormente positivos (271 análisis) - El 73% de los 271 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 3 jul. 2014

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Recomendado por mentores

"A solid unique outer space rougelike with lots of replayability and character customization. Randomized dungeons and tons of items to craft and find!"
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Actualizaciones recientes Ver todos (24)

15 de septiembre

80% off Shattered Planet because why not?

According to the Steam reviews, 74% of you are enjoying Shattered Planet, and it's a shame not everyone has had a try. So here's a chance to spend $3 and give it a go!

According to the internet (which is never wrong), today is National Thank You Day, so uh, we'll say it's celebrating that. Because ... we do like to thank you! Those of you who have wrote reviews and taken screenshots and recommended Shattered Planet to curators -- thanks! It means lots to us. <3

While you shatter your planets, we'll be at our desks working on Moon Hunters!


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3 de julio

Happy birthday, Shattered Planet!

A year ago today, a planet was shattered. Thank you all so much for helping support our development. We're a team of four up here in Montreal, working full-time on our next game, Moon Hunters, partially because of your help!

To date, Shattered Planet has sold:
* ~18k units on Steam, for an average price of ~$7
* 39k units elsewhere (mostly Humble Bundle)

So a total of 57,000 people are playing our little game, and a full 74% recommend the experience! So for that, we're grateful. The last year has been a big step forward for Kitfox.

Here's to many more birthdays to come!
Tanya, Jongwoo, Mike, and Xin

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“a very good roguelike”
The New Yorker

“Shattered Planet is breathing new life into the rogue-like genre”
4/5 – Super Game Droid

“frankly beautiful”
CNET Australia

Acerca de este juego

Explore a dangerous planet that's different every time and try to survive!

The Galactic Union's job for you is clear: research the alien wildlife -- for science! Earn your pay as a scientist in Explorer Mode, a Daily Challenge, or three crazy-hard scenarios. In-between missions, use scrap metal you've collected to upgrade your stats.

  • Completely procedurally generated levels
  • 200+ items, from swords to cookies to grenades
  • Alien monsters to fight or befriend
  • Everyone gets the same Daily Challenge - compare your progress with your friends
  • Class system - each clone skin has a different advantage
  • Pet cloning - maintain your companions' DNA in their own clone vats

Requisitos del sistema

Mac OS X
    • OS: Windows XP or later
    • Processor: 1.Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT. 1024 x 768 or larger resolution
    • DirectX: Version 9.0c
    • Hard Drive: 650 MB available space
    • Additional Notes: NOTE: if using Windows 10, please use Compatibility Mode for Windows 7
    • DirectX: Version 9.0
    • OS: OS X Lion 10.8.5
    • Processor: Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Hard Drive: 650 MB available space
    • OS: OS X Mountain Lion 10.8.5
    • Processor: Dual Core CPU
    • Memory: 2 MB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Hard Drive: 650 MB available space
Análisis útiles de usuarios
A 10 de 14 personas (71%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.9 h registradas
Publicado el 19 de abril
Demasiado básico y aburrido. Se trata de ir explorando 'planetas', encontrando teleportadores para el siguiente nivel. Si te matan pierdes los objetos y vuelves a empezar con otro clon. Como los planetas son generados aleatoriamente la gracia debería residir en que cada vez que juegas son diferentes. Pero la verdad: no tienen nada de interesante. Me he quedado sorprendido al completar en unos 15 minutos uno de los modos de juego y todo ha consistido en ir hacia adelante matando a golpes a lo que me encontrase.

En la descripción del juego pone que hay un montón de equipo que descubrir y no mienten: por haber hay bastantes cosas pero son todas muy parecidas. Un casco de moto, un casco espacial, ¡un cubo de fregona como casco!, una espada, una espada más grande... ¿lo pillas? Luego hay objetos más curiosos como un teleportador o una especie de 'granada brutal' que destruye hasta el suelo donde la lanzas (haciendo que no puedas avanzar por él después... ojito al dato). Pero ¿para qué me vale esa 'variedad' si el juego es siempre igual?

Ha conseguido aburrirme en 40 minutos. Veo en los comentarios de otra gente que hay peña que ha llegado a jugar 56 horas... tienes que estar muy aburrido para tirarte 56 horas en este juego o habertelo dejado encendido mientras te ibas de cañas (a mí me pasó con el Go Home! :D)

En fin. Básico, muy básico. Igual para niños o para gente con dos manos izquierdas está bien pero a mí me parece totalmente prescindible.
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A 124 de 133 personas (93%) les ha sido útil este análisis
1.8 h registradas
Publicado el 19 de abril
Binary reviews (thumbs up or down) are not ideal for cases like this, but all in all I can't recommend Shattered Planet. While it's technically competent and visually attractive, with a nicely articulated sci fi theme, it unfortunately has little depth and a progression system solely based on grinding. I wasn't aware of the game's tablet roots when I picked it up, but they show through clearly in the design.

The game is a roguelite in the truest sense of the word "lite." The mechanics, stats, and equipment system are all very rudimentary, with character progression limited to three attributes and a couple of additional skills. Equipment is limited to a helmet, active weapon, and a few consumables. Progress is made by playing the game, dying, then spending earned points (scrap metal and crystals) to upgrade these basic stats and purchase new starting equipment. In practice, this means playing slightly remixed versions of the same few levels over and over again while slowly building up the necessary strength and resources to progress. Skill and tactics don't really come into it, it's all down to a repetitive turn based grind to slowly push through to new material while constantly replaying the old.

All in all, there's little to recommend Shattered Planet over roguelikes of greater depth and variety. It was fun for an hour or two, but by then I'd seen all of it that I cared to.
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A 25 de 31 personas (81%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.7 h registradas
Publicado el 24 de abril
An invasive, shadowy substance known only as “the Blight” is creeping its way across the universe. One research vessel, outfitted with a mostly-naked Gekkian scientist, a random equipment generator, and an endless supply of clone explorers, has set out to understand and stop the Blight before it completely takes over. A nearby planet, shattered after a long-dead explosion, is putting off a Blight-resistant signal. Your assignment, as clones one-through-infinity, is to survey the planet, seek out the signal, and deal with any other bizarre challenges sent your way. There will be plenty.As a randomized survival RPG, Shattered Planet thrives on the unexpected. From the armor your clone wears down to the planet to the results of enemy encounters, nothing is directly under your control. A typical trip begins on your spaceship hub, where you can use R.O.S.A., the equipment generator, to create weapons and armor. But you can only tell it what value of equipment to produce—bronze, silver, or gold—not specifically what item. You can also buy consumable items from the “Crystalobot,” a friendly vending machine that sells a variety of randomized goods ranging from healing items to pet companions.Once satisfied with your clone’s loadout, you send her to the planet’s surface to tackle either a limited-scope mission or an endless survival run. Both play out in similar fashions, pitting your clone against a series of procedurally generated and progressively difficult levels connected via teleporters. Missions end after a certain number of levels and goals have been met, while survival lasts as long as your clone does. Depending on your gear and experience withplanet-exploration, that could be no time at all.There are a staggering number of ways to die in Shattered Planet, some more obvious than others. Most of the local wildlife is fierce and unfriendly, hunting your clone as soon as they lay eyes on them beyond the fog of war. The Blight itself, ever-oozing across the land, damages both health and fauna by turning creatures into deadlier versions of their former selves. Random encounters that might provide rewards just as often result in a surprise attack, curse, or other malady that degrades your clone for a short period. Luckily, since all actions are turn-based and time stops when your clone does, you have plenty of opportunity to plan ahead and either prepare for or avoid the dangers at hand.Encountering those dangers, taking the risk, and possibly earning a reward is half the fun, though. Slain enemies regularly drop golden scrap, which is used to perma-upgrade your clone as well as purchase consumables. Valuable items and crystals are often waiting just beyond those sharp-clawed crablets.Growing physically—by improving your Strength, Wits/Evasion, and Health—and mentally—by learning from your mistakes—allows you to travel further on the next run, earn more goodies, and keep the cycle going.The constant progression, rewards, and dangers keep Shattered Planet‘s gameplay engaging. But it’s the kooky inhabitants, unexpected encounters, and sheer charm of its world that will encourage teleporting down again and again.Shattered Planet has landed in the sweet spot between learnability and surprise that keeps each trip new, fresh, and entertaining. It’s packed with loot to discover, use, and inevitably lose as you fall victim to the many random and wild ways to die. Although each run plays similarly, you’ll never know exactly what you’re in for when you step on that teleporter—except a fun, ridiculous space exploration that can’t possibly be your last.
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A 17 de 19 personas (89%) les ha sido útil este análisis
4.4 h registradas
Publicado el 27 de abril
I like the humor of the game, I like the art. But I can't recommend it because of one glaring problem: there isn't much game.

There are some different classes and a range of abilities. The problem is that everything is gotten through grind and that there's only about two tactics: walk up and bash things that you have to while avoiding others or manage to get a gun and kite things. The first way is the way you go because you don't have a gun. You try to survive as long as possible and die due to attrition. Skill is not going to save you here. If you have a gun and a shovel on the other hand you can survive anything. You'll eventually die simply because you get too bored to keep paying attention.

A level basicly goes like this: enter a level, get as many goodies while taking the least possible damage and find a teleporter to get to the next level. If you're successfull, the game will quickly run out of things to throw at you. Expect to see the same levels and enemies time and time again, just in a randomized layout (which doesn't really change much)

The only thing that stands out in this game are the random event tiles. Stones or stumps that look slightly different. If you click on them, you get an event, followed by a choise and a skill check. This is the best part of the game.

In the end, the game relies a lot on grinding and doesn't offer enough variety or gameplay depth to back it up. You can have fun for an hour or two. You can pick it up at a very low price, but I recommend you quit playing once it's starting to feel a bit boring because it's not going to get any better. Don't buy this at full price.
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A 12 de 14 personas (86%) les ha sido útil este análisis
0.8 h registradas
Publicado el 11 de junio
I don't mind permanent unlocks in my rogue-like, but this isn't how you do it.
In traditional "proper" rogue-likes you could win the game on your first attempt, but you won't, because you lack the knowledge required that comes from your previous attempts.
In Shattered Planet you could never win on your first attempt, because you need to unlock permanent stat upgrades that are acquired by playing, collecting a few resources to buy upgrades, and then dying and starting over again.
This fundamentally breaks a large part of what makes rogue-like games compelling, your skill and knowledge counts for nothing against the need to grind.

The graphics are quite nice, and I like the idea of being perpetually pushed forward by the encroaching corruption, but the mechanics ruin it.
Maybe you can reach a point where you have capped the stats, and then it's just your wits vs the game, but I'm not prepared to grind it out to find out.

See also Vinraith's Steam review.
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