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Erkunde einen gefährlichen Planeten der jedes Mal anders aussieht und versuche zu überleben! Shattered Planet ist ein wunderschönes, leicht zu erlernendes, aber gleichzeitig tödliches Spiel in Anlehnung an den Klassiker "Rogue".
Veröffentlichung: 3. Juli 2014
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Kürzliche Updates Alle anzeigen (13)

Shattered Planet Giveaway!

14. September

In 20 minutes (so 9pm EST), Artistry in Games is streaming Shattered Planet and giving away free keys!

Watch it on Twitch here!

Good luck, planeteers!

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PAX and Boston Festival of Indie Games

10. September

Hey Planeteers!

A few of you stopped by the PAX booth last week and collected a high-five from Tanya or Jongwoo. Thank you so much!

If you're in the Boston area this weekend, come to MIT to see the Boston Festival of Indie Games! You can collect your very own dev high-five, plus ask whatever you want about Moon Hunters and get a free backer hug!

We're still working diligently on the class upgrades, with active abilities and all, plus a couple of bugs/exploits found. We're hoping to patch it out later this week or early next week.

Thanks for playing!
Tanya & the Kitfoxes

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“a very good roguelike”
The New Yorker

“Shattered Planet is breathing new life into the rogue-like genre”
4/5 – Super Game Droid

“frankly beautiful”
CNET Australia

Über das Spiel

Erkunde einen gefährlichen Planeten der jedes Mal anders aussieht und versuche zu überleben! Shattered Planet ist ein wunderschönes, leicht zu erlernendes, aber gleichzeitig tödliches Spiel in Anlehnung an den Klassiker "Rogue".

Der Job, den die Galaktische Union für dich hat, ist einfach zu verstehen: Erforsche die außerirdischen Lebensformen - für die Wissenschaft! Verdiene dir deinen Lohn als Wissenschaftler mit dem Erkundungsmodus, mit einer täglichen Herausforderung oder mit einer von drei beinharten Kampagnen. Benutze das Schrottmetall, welches du auf deinen Reisen gesammelt hast, um zwischen den Missionen deine Fähigkeiten zu verbessern. Nur eins solltest du nicht vergessen: Jedes Mal wenn dein Klon stirbt gehen die Gegenstände, die er dabei hatte, verloren.

  • Jedes Level wird vollständig prozedural erstellt
  • Mehr als 200 Gegenstände, von Schwertern über Kekse bis zu Granaten
  • Dutzende von außerirdischen Monstern, die bekämpft, ignoriert oder mit denen Freundschaft geschlossen werden kann
  • Jeder bekommt dieselbe tägliche Herausforderung - vergleiche deinen Erfolg mit dem deiner Freunde
  • Klassensystem - Jede Klonart hat ein eigenes Aussehen und einen unterschiedlichen Startvorteil
  • Begleiterklone - Bewahre die DNA deiner Begleiter in deinen Klonbottichen auf, damit du sie immer wieder rufen kannst

Systemvoraussetzungen (PC)

    • OS: Windows XP or later
    • Processor: 1.Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT. 1024 x 768 or larger resolution
    • DirectX: Version 9.0c
    • Hard Drive: 650 MB available space
    • DirectX: Version 9.0

Systemvoraussetzungen (Mac)

    • OS: OS X Lion 10.8.5
    • Processor: Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Hard Drive: 650 MB available space
    • OS: OS X Mountain Lion 10.8.5
    • Processor: Dual Core CPU
    • Memory: 2 MB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Hard Drive: 650 MB available space
Hilfreiche Kundenreviews
113 von 133 Personen (85%) fanden dieses Review hilfreich
8.9 Std. insgesamt
Personally I hate the thumbs-up or thumbs-down review method. I clicked do not recommend because I myself would not want this game recommended to me. Not because it is bad or broken but because I don't enjoy it enough to warrant the price.

It is very well-polished, stable and the graphics are top-notch. The UI is all click-based (think touch screen design) and easy to use.

This game however is very simplistic and is not a deep game with lots of variety or replay value which is a hallmark of Rouge-like games. Personally I would not call this game “Rouge-Like” at all as it has only passing similarities. Primarily it has procedurally generated levels and the notion of progressing through multiple levels but that’s about where the similarities end. I guess you could be generous and call it Rouge-Lite – very lite.

The game was designed as a mobile/tablet app and as so is intended for quick game play in between flights or while waiting at the doctor’s office. It is not a “sit down at the PC for a few hours and build up your character game”.

There are only 3 stats for your character (Strength, Wits and Luck) and two gear slots (weapon and head). From these stats and items are derived your attack, dodge, defense and critical ratings. Plus you have hit points. That’s it – that all of it.

All of the equipment is pretty similar stat-wise and basically offer some combination of modifying the 3 stats and may offer specific damage type or defense. There are 60 melee weapons and about 20 ranged ones. There are 60 head gear items, many of which have the same stats and just different graphics.

There are a total of 5 “classes” to choose from that you unlock while playing. Their starting stats are all the same but each one has a unique ability they gain for a period of some moves when starting a level. You level up each class separately. So in effect you are slowly upgrading each class over the course of the game – which is really the point of the game I guess.

The levels are very small – you usually can clear each one in a few minutes. They are basically a few “rooms” (maybe 5-7) with some hallways connecting them. Monster variety is limited with 28 different creatures. Gear occasionally drops from creatures but “potions” can be found here and there on the ground. The potions are unknown at start and you basically burn one to find out what they do.

On each level you will also find two resources scattered about. Metal which is used to level up the strength, Wits or max HP of a class between level runs and crystals which are use to randomly generate head gear and weapons between levels. It appears that all the available gear can be randomly generated and there are no unique items only found as drops.

Monsters wander around levels and when they get close enough, or are attacked by a ranged weapon, move towards you and attack. Then your only option is to click the monster and go back and forth taking damage until one of you dies. Killing monsters has no benefit other than they may drop some gear (rarely) or metal (often). Some of the monsters are not hostile and can be completely ignored. On many levels you can make it through the entire level without having to fight a single monster.

There is no perma-death. In fact there is no real death since you are a clone. You keep your character the entire length of time you play the game. The only consistent aspect from session to session is the stat upgrades you purchase for each of the 5 classes between runs.

The entirety of the gameplay is to explore a level to try and grab as much metal and crystals as you can before proceeding to the next level. Do this until you run out of life and die. Then respawn grab two new pieces of gear and do it over. Just keep grinding metal and crystals to increase the stats of your classes.

Your gear is lost when you die (but it’s not a big deal since you can generate all new gear between levels) but any stat increases made on each class is kept.

In summary if you are looking for a quick, low-depth game that centers on quickly grinding through as many small levels as possible before dying just to slowly build up a few stats without much power creep then you will probably like this game. If, like me, you are looking for a deep game with lots of stats and equipment and skill options where you build up your very customizable character to progress as far as possible in a single dungeon then give this one a pass.
Verfasst: 9. Juli
War dieses Review hilfreich? Ja Nein
88 von 105 Personen (84%) fanden dieses Review hilfreich
16.7 Std. insgesamt
Despite roguelikes being just about my favorite genre around, I am admittedly not the best at them. They generally require a level of dedication and persistence I'm just not able to give, but that's what had me so addicted to Shattered Planet.

The game has a very simple and seamless one-click control system for movement and attacks as well as an incredibly clean and easy to use UI. Armed with only your headgear, trusty weapon, and a plethora of helpful and sometimes unidentified and dangerous items gathered along the way you'll be tasked with exploring deeper in to the broken pieces of this strange and ancient planet collecting as much resource as you can for your next trip. You will die and lose your items. A lot. The only question is how far can you make it before you fail, passing this heinous task onto the next unsuspecting clone?

This is easily the most accessible, easy to get into and just plain fun roguelike of recent memory and yet still offers the same complexity and depth of other top games in the genre in terms of the huge scope of items, classes, events, and enviroments. At the center of the game is the Science Lab your cloned characters seem to be born from acting as the hub for your journey. You have tons of options here to prepare for the oncoming descent including the Clone Vat you're spawned from giving you multiple class and character appearance options, a shop to gamble crystals away for new equipment to save for later trips, a training console for using your hard-earned scrap to increase stats, and a pet cloner for storing DNA of found companions all unlocked through your progress on the unknown floors below.

There are a multitude of modes to tackle all featuring engrossing procedurally generated alien landscapes, starting with the Explorer mode which is a progressive journey that slowly edges you deeper into the fragmented shards of these broken planets as you earn more scraps to better prepare yourself for each consecutive run. Players also have three challenge modes of varying difficulty to test your wits after prolonged practice and equipment hoarding and last but certainly not least the Daily Challenge which gives everyone a new planet generated every day and predetermined gear to try their luck with.

Shattered Planet is gorgeous and absolutely pleasing to the eyes to play, thanks to the stunning hand-drawn artwork and organic backgrounds that make you feel as though you've stepped into some otherworldly painting. The game has a very engaging sci-fi setting with a dystopic tale of impending human extinction, and while the overtone and story of your hundreds of re-cloned human explorers is mostly serious there are some very humorous moments in your adventures. For example, going into battle near the beginning of my career as an explorer with nothing but my Cabbage Helmet and a rolled-up newspaper as my weapon felt great everytime.

Shattered Planet breathes a fresh breath of air into the roguelike genre and is easily recommendable for players of all skill levels, whether it be casual explorers looking for a relaxing bit of discovery and progression or more hardcore roguelike veterans who want to go for that perfect run on the daily challenge.
Verfasst: 3. Juli
War dieses Review hilfreich? Ja Nein
27 von 31 Personen (87%) fanden dieses Review hilfreich
2.9 Std. insgesamt
If there’s one thing that remains constant in Shattered Planet, it’s that you’re going to die, and die a lot. Indeed, in this particular subset of the RPG genre, it’s not a matter of if you’re going to die, but just a matter of when. Shattered Planet, as a space themed dungeon crawler, embraces the inevitability of death, taunting the player to conquer just one more floor before sealing their impending doom.

As an isometric rogue-like adventure, Shattered Planet looks and plays very well. The character sprites and environments are beautifully detailed, though the game lacks variety somewhat in the number of tile-sets and enemy types. Similar to other games in the genre, combat is turn based, with the usual array of weapons, armor, and potions one would expect. The main game mode, Explorer, throws the player into an infinite dungeon, and though each floor itself is short, the descent into the dungeon is effectively endless. When the player succumbs to their inevitable death, all items found in the dungeon are lost, though currency is found on each run to spend in the waiting area on upgrades and character development, or the player can spin a random item wheel with 3 potential tiers. Unfortunately, there is no real crafting system present, nor the ability to sell accumulated junk to for currency.

Being an adaptation of a mobile port, the micro-transaction currency shop has been removed, though the mobile version is marketed as free to play. At times, collecting currency to upgrade can seem to be frustratingly slow, as once you are teleported back to the main area, you will more than likely spend that currency obtaining new weapons, armor, and items for the next run. The class variety is also somewhat narrow, with the only differentiation being a different starting bonus that wears off rather quickly. While players receive experience and items for “identifying” new things found along each new run, it’s apparent that the variety of dungeon types and item-sets is limited. After a few runs, everything begins to blend in and seem a bit familiar, leading to that undesirable tedium so often loathed as the “grind”.

That’s not to say Shattered Planet is not a fun game in its own right. Despite the lack of variety in the content, what’s there is well done and quite polished. You might see the bulk of what Shattered Planet has to offer fairly quickly, but it’s enjoyable along the way. Though there are five different player characters, they’re all similar enough that they essentially only differ in character sprites. Of course, you could play through multiple times with different characters, but there doesn’t feel to be any reason to do so without more clearly a defined delineation between the classes. The lack of a crafting system in Shattered Planet really feels like a missed opportunity.

Though it has its roots as a mobile game, Shattered Planet is a surprisingly fun for what’s there. While it may be one of the more stylistic rogue-likes to come out recently, the game would benefit greatly from additional content at its current $14.99 asking price.

For more game reviews and in-depth information make sure to visit Feed Me Pixels.

Verfasst: 30. Juli
War dieses Review hilfreich? Ja Nein
48 von 73 Personen (66%) fanden dieses Review hilfreich
5.4 Std. insgesamt
Love this game. I rate it 4 out of 5 sciences

I had some time with the Pre-Steam version and I am very happy to say that even in Early Access stage, SP is shaping up to be a great game. To put it simply... Shattered Planet is a lot of fun.

You will explore.
You will research.
You will fight.
You will die.

All in the name of science.

You are able to permanently level up the stats of your clone to make future expeditions a little easier.

I've found that one of your biggest keys to success is chosing the right combo of weapon and headwear. There are tons of weapons, items, and headgear to choose from. Some with interesting perks and nice stat boosts.

Getting a pet to fight by your side is also a big help. Especially once you get further along on an expidition and the enemies get really brutal.

Shattered Planet is a gem in the current flood of rougelikes.

Verfasst: 30. Juni
War dieses Review hilfreich? Ja Nein
15 von 20 Personen (75%) fanden dieses Review hilfreich
13.2 Std. insgesamt
Enjoyable planet exploration rogue-like game with certain elements that carry over to next playthroughs. Offers quite a few of unlockables and a very good sense of progression throughout the game, with every new monster and weapon carrying you a bit closer to the next unlock.

Addition of daily challenges and quests makes for some good variety addingto the 'standard' runs.
I'd recommend it :)
Verfasst: 3. Juli
War dieses Review hilfreich? Ja Nein