In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor.
사용자 평가:
Overall:
대체로 긍정적 (평가 223 개) - 이 게임에 대한 사용자 평가 223개 중 78% 가 긍정적입니다.
출시 날짜: 2014년 4월 8일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Strike Suit Zero Director's Cut 구매

 

게임에 대해

In the year 2299, an interstellar war rages. Take control of the Strike Suit – a craft with the ability to transform into a hulking suit of space armor - in a bid to save Earth from destruction. Immerse yourself in massive fleet battles where your dogfighting skills will directly affect the fate of the cosmos.

Discover a colorful and vibrant universe, with an epic story spanning 17 unique missions. Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart piece by piece. Upgrade your Strike Suit and customize your weapon load-outs to tailor combat to your tastes. Take advantage of six craft, including three Strike Suits, to experience dogfighting action as you’ve never seen it before.

The Director’s Cut is the definitive version of the game featuring a next-gen graphical overhaul, restructured campaign and additional content – including the Heroes of the Fleet campaign.

This is space combat reborn.

Key Features


  • Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.

  • The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode).

  • Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.

  • Vibrant and vivid universe: space is far from the dark, featureless void you'd expect. Discover the color and vibrancy of the Strike Suit universe across 13 unique locations.

  • Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion).

  • Music from award-winning sound designer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino).

  • Director’s Cut features new ship models, improved textures and lighting, a restructured campaign, the Heroes of the Fleet mission pack and the Marauder and Raptor Strike Suits.

시스템 요구 사항

    최소:
    • 운영체제: Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
    • 프로세서: Intel Core 2 Quad
    • 메모리: 4 GB RAM
    • 그래픽: DirectX 11 graphics card with 1 GB Video RAM - Nvidia Geforce GTX 460 or AMD Radeon HD 5770
    • DirectX: 버전 11
    • 저장공간: 5 GB 사용 가능 공간
    • 사운드카드: DirectX 9.0c Compatible Sound Card with Latest Drivers
    권장:
    • 운영체제: Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
    • 프로세서: Intel Core i5
    • 메모리: 8 GB RAM
    • 그래픽: DirectX 11 graphics card with 2 GB Video RAM - Nvidia Geforce GTX 560 ti or AMD Radeon HD 7850
    • DirectX: 버전 11
    • 저장공간: 5 GB 사용 가능 공간
    • 사운드카드: DirectX 9.0c Compatible Sound Card with Latest Drivers
Customer reviews
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Overall:
대체로 긍정적 (평가 223 개)
Recently Posted
Phezzan
( 11.1 시간 기록 )
게시 일시: 2016년 3월 31일
Ever played X-Wing or Tie Fighter collector's CD?

Pros:
+ Controls
+ Action
+ Options - light / heavy fighter types... weapon / missiles choices ...

Cons:
- Short

I eagerly await more.
Zaotron
( 9.8 시간 기록 )
게시 일시: 2016년 3월 31일
One of the only few space combat games in recent years. Fantastically done. Great visuals and engaging combat system. I especially enjoy picking out those cruise ship destroyers.
Nacarat
( 8.6 시간 기록 )
게시 일시: 2016년 3월 22일
Would've been better if they added Multiplayer to Strike Suit Zero instead of pushing out the director's cut. Not to mention that Director's cut didn't have access to workshop. Wished I bought the original+dlc instead of this one, IF this one didn't have the Revenant. Loved that piece of suit.

Well still a recommended game.
Siegfried
( 25.1 시간 기록 )
게시 일시: 2016년 2월 27일
Closest thing to Macross on steam. 10/10
kyledhart
( 8.7 시간 기록 )
게시 일시: 2016년 2월 20일
The game is a lot of fun, especially the mech suit aspect, but it's fairly short and the story isn't exceptional. I'd wait for a good sale, or else you may feel disappointed to just have bought a remake of Project Sylpheed, but without any character development or backstory.
死ぬがよい
( 0.8 시간 기록 )
게시 일시: 2016년 2월 12일
Original was 10/10, this one is 1/10.
Crashes a lot, sloppily made, runs like ♥♥♥♥ and is just generally a buggy mess. Devs don't even care anymore, this one's been long since forgotten, they probably made their money and spent it all on a ♥♥♥♥ing frappucino or whatever they get from starcucks.
Splinter
( 9.0 시간 기록 )
게시 일시: 2016년 2월 10일
Strike Suit Zero: Director's Cut is an admirable addition to the space combat genre, especially since fewer and fewer are being made nowadays. If you happen to be a fan of Star Fox, Rogue Squadron or high-speed mecha anime, this might be the game for you. Get it on sale, or else go with the spinoff, Strike Suit Infinity (which I actually still prefer -- no fluff, just pure fun, and cheaper too).
Placid Cucker
( 8.2 시간 기록 )
게시 일시: 2016년 2월 8일
Alright guys, lemme give it to you straight light a high powerd laser you can destory enemy fighter ships with. This game packs ****tons of fun with few cutscenes not dettering from the action. The More adept you get at controlling the dual role controls between a fighter/bomber into your overpowered Mech the better and faster you can be blowing things up like crazy!

I am always immersed in the middle of the fight feeling the bass of missiles making their impacts, watching a soft blinding light as things explode and sometimes getting lost in the dogfights all around me while the sweet ost is gently heard just past all the chaos. Oh, and beautifull graphics babeee

As for cons, The D3 Controlls can get a little confusing as first as it is definely not something I was used to. Over time ofcourse this should get better. Some levels have a much harder difficulty spike, and this is challenging not uderstanding how to win. If you keep trying the same thing again and again you might get frustrated at your failing strategy.

All in All, i highly recomend this game if high paced combat, space, or dogfights are your thing. A lack of experience might frustrate you but ofcourse difficulty is needed for a good game. And finally the medals and unlockable upgrades make the game highly replayable.
Kuro Neko
( 10.1 시간 기록 )
게시 일시: 2016년 2월 8일
I am a big fan of space games, and this game reminded me alot of freespace 2 (This is a good thing). It has a decent story and good ship design. The only problem i had was the controls. But that can be fixed by going and editing the config file in the steam installation folder.

Conclusion: I had a blast and hope they make another decent game like this
Jikata
( 5.7 시간 기록 )
게시 일시: 2016년 2월 8일
I was searching on google a gundam-like game and I found this.
The Strike mode is fantastic and the italian subs are good.
I recommend this, and when I finish it, I will share it with a my friend.
marcosthejellymonster
( 1.4 시간 기록 )
게시 일시: 2016년 2월 7일
its a great game good soundtrack , i always wanted a game where you could zoom around with great speed and agility then transform into a hard hitting mech and use it to your advantage in combat the feeling of shooting your way out of a hail of lasers and missles coming from every axis possible just gets me going a great game if you love dogfights with a side of a little critical thinking to achieve the objective
[T-A!] Whoota
( 7.8 시간 기록 )
게시 일시: 2016년 1월 26일
So in the late 90ies, when the N64 was picking up speed, Factor 5 released Star Wars: Rogue Squadron for the platform. It was an arcade style Star Wars flying game where you pilot a variety of Star Wars vehicles while trying to defeat the Empire. It was intuitive, fast paced, fun, and varied with a tonne of easter eggs and cool reasons to come back to it. Sadly, Factor 5 was shut down after the release of Lair. Leaving behind a gaping hole in the arcade Space Combat departement. Enter Strike Suit Zero, a high energy, fast paced, blindingly awesome space fighter.

Strike Suit Zero Takes you into the far future. Mankind has taken to the stars and has gotten in a right kerfuffle. Renegade colonists and a mysterious militant faction called the Black Fleet have taken aim at planet Earth. In particular the former have come in possession of a planet busting weapon and seek to destroy the Earth. You're an ace pilot going by the name of Adams. After being reprimanded for disobaying orders you're stuck on mundane duties. During a routine escort, you and your wingman are drawn into a galaxy wide conflict with the existance of time and space in the balance.

The game dumps the Sci-fi and space opera blabble on you thickly right off the bat. Part Star Wars, part Mass Effect and part War of 1812, the story takes you through a bunch of scenarios where you attempt to disrupt the Black fleet or the Colonials. Every scenario throws you a different curveball. Defending, attacking, raiding, bombing, dogfighting; it's all part of the changing palatte of challenges the game throws at you. Every mission comes with a choice of fighters to use and customisable armnaments. Beating the stage unlocks more ships to use and so the games keeps you coming back for those shiny platinum medals.

The game's namesake; the Strike Suit, is the poster boy for cool. It is fighter craft that can transform into mobile weapons plaform. The ship turns from a jet fighter into an attack helicopter on the fly. In fighter mode you're fast and nimble. In Strike Suite mode you can strafe and fire a plethora of weapons with deady accuracy. Strike Suit mode however consumes a special energy that can only be replenished by waiting, or by dealing damage in fighter mode. It creates a high energy tango that rewards an agressive and fast playstyle that requires a traditional degree of skill in flying games, as well as new control scheme.

The controls are perhaps my one gripe. I had to remap the entire layout before I was comfortable. It is a small matter, but once you got it all in order, the game is a blast from start to finish. Everything is unlocked by being good at the game; not good against others (there is no multiplayer to detract from the core game). I would really like to see more from this developer, as well as more of these games.
Chane
( 17.1 시간 기록 )
게시 일시: 2016년 1월 22일
'Strike Suit Zero: Directors Cut' is a space combat game that lets you fly a handful of different spacecrafts, each with special abilities, on a mission to save earth from final distinction.

It is impossible to write a review about this game without mentioning 'Strike Suit Zero', the game that came before 'Strike Suit Zero: Directors Cut'.
The expression 'Directors Cut' automatically makes us believe that 'Strike Suit Zero' and 'Strike Suit Zero: Directors Cut' have to be more or less equal games, with only a few tiny variations, as we know from so many movies. This however, is not the case. IMO 'Strike Suit Zero' and 'Strike Suit Zero: Director Cut' are very different games. And while I do recommend the directors cut I do not recommend the original game 'Strike Suit Zero'.

So what's the difference?
Well, the main difference is that you have a chance to complete the game in the directors cut. You might also be able to finish the original game, but according to Steam statistics only 5.3% of all players managed to see the end of the main campaign in 'Strike Suit Zero'. So the major difference is the difficulty. 'Strike Suit Zero' gets incredibly hard at some points, even on easy, while the difficulty in the directors cut if very fair.

Besides the difficulty developers changed the graphics and made the directors cut more colorful. IMO this makes the original game look more realistic. But both games look very nice.

They also changed the sequences of the story dramatically. I would not say it's necessarily better, events just unfold very differently but eventually lead to the same end.

Controls are also different in both games, although only slightly.

One outstanding aspect of the game is the music. IMO the music of 'Strike Suit Zero' is on of the best game soundtracks ever. And while the original game comes with soundtrack and art-book, the directors cut does not. I even had the impression that not all parts of the soundtrack appear in the directors cut, although I might be wrong about that. I've started playing the music on my stereo via a MP3 stick. It's great. Go to the shop page of the original game to hear what I mean.

Strike Suit Zero: Directors Cut

Pros:
- nice graphics
- great music
- additional simulation levels beside the main campaign that are very enjoyable
- good controls, although I needed a while to get used to them
- some space crafts can convert into strike suits, a space robot that can kill scores of enemies in single attacks
- good, interesting story
- very good voice acting
- balanced and fair difficulty

Cons:
- disappointing final level of the campaign
- short campaign (13 missions)
Rammsteniako
( 9.4 시간 기록 )
게시 일시: 2016년 1월 22일
Alright game, lacks in the story and you cant use most ships in the campaign :( 7/10
Wayanoru Lunar'Starsong
( 0.4 시간 기록 )
게시 일시: 2015년 12월 26일
Such a shame that this game appeared to have a great gameplay, but after 45 minutes of troubleshooting (right out of the box) it is constantly crashing. "SSZ.exe has stopped working." Looks like I'll be taking my business (and money) elsewhere.
Oli
( 14.1 시간 기록 )
게시 일시: 2015년 11월 14일
Updated version of the original game but still very little replayability. Wish they would come up with a sequel but the ending was pretty much final so I doubt that's gonna happen.
hoimingmissile
( 10.1 시간 기록 )
게시 일시: 2015년 11월 4일
I totally forgot to comment on the voice acting in my review for the original SSZ! Now that I think about it, it was essentially that at its best: forgettable. The only times it ever really made any impression on me at all were when the line deliveries were weird. For example, every time I played the mission Thule Station I took notice when Captain McCallum told Control, "Flight Team Leader Reynolds is the best we HAVE..." in a slightly incredulous tone that would only have made sense if he'd said it in response to Control requesting for Adams first. Instead he says it apropos of nothing.

To remedy that slight fault, the Director's Cut adds a lot more voice acting in the form of expositionary dialogue AND re-recording some of those awkward lines from the original so that they sound more natural. The story and background have been fleshed out into something that's actually worthy to say something about: it was good. Not the most original but there's actually something there now that piques my interest. I want to know more about Akira 5. I want to know more about Dr. Abram. The fact that I'm interested in the story at all means they succeeded in something. This game isn't just a series of disjointed combat missions anymore. The character of Control has a lot more lines and her characterization also changes subtly. All of this improves the game as a whole.

All the ships and space platforms have been retextured to have more colour. Personally, I actually preferred the staid colour-scheme of the original. Chalk it up to my childhood impressions of spaceships being formed by Star Wars and Star Trek. White, grey, and bands of glowing blue are the proper colours of spaceships in my mind.
JOBBIN TIL' I DIE
( 4.3 시간 기록 )
게시 일시: 2015년 9월 29일
buggy
Cyberpunk Pixie
( 2.4 시간 기록 )
게시 일시: 2015년 9월 25일
This game can play like a cross between Starfox 64's "all range mode" sections, and Zone of the Enders. The graphics are gorgeous, the gameplay is amazing with tight controls, and it even manages to create an engaging atmosphere and story. If you're a fan of either of those games, or any sort of space combat really, you'll love this game.
SparkPlug
( 12.9 시간 기록 )
게시 일시: 2015년 9월 21일
I absolutely loved Strike Suit Zero. I am a big Wing Commander fan, and Strike Sut Zero hits all of the good marks for a space fighter. The campaign is just about the right size. The last mission of the DLC will push any pilot's skills to their limits. My biggest complaint is that the target selection system needs some improvement, but this may have been due to simplifying controls for console release (I'm just guessing here). Use a joystick if you own one.
Most Helpful Reviews  In the past 180 days
31명 중 29명(94%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
추천
17.1 시간 기록
게시 일시: 2016년 1월 22일
'Strike Suit Zero: Directors Cut' is a space combat game that lets you fly a handful of different spacecrafts, each with special abilities, on a mission to save earth from final distinction.

It is impossible to write a review about this game without mentioning 'Strike Suit Zero', the game that came before 'Strike Suit Zero: Directors Cut'.
The expression 'Directors Cut' automatically makes us believe that 'Strike Suit Zero' and 'Strike Suit Zero: Directors Cut' have to be more or less equal games, with only a few tiny variations, as we know from so many movies. This however, is not the case. IMO 'Strike Suit Zero' and 'Strike Suit Zero: Director Cut' are very different games. And while I do recommend the directors cut I do not recommend the original game 'Strike Suit Zero'.

So what's the difference?
Well, the main difference is that you have a chance to complete the game in the directors cut. You might also be able to finish the original game, but according to Steam statistics only 5.3% of all players managed to see the end of the main campaign in 'Strike Suit Zero'. So the major difference is the difficulty. 'Strike Suit Zero' gets incredibly hard at some points, even on easy, while the difficulty in the directors cut if very fair.

Besides the difficulty developers changed the graphics and made the directors cut more colorful. IMO this makes the original game look more realistic. But both games look very nice.

They also changed the sequences of the story dramatically. I would not say it's necessarily better, events just unfold very differently but eventually lead to the same end.

Controls are also different in both games, although only slightly.

One outstanding aspect of the game is the music. IMO the music of 'Strike Suit Zero' is on of the best game soundtracks ever. And while the original game comes with soundtrack and art-book, the directors cut does not. I even had the impression that not all parts of the soundtrack appear in the directors cut, although I might be wrong about that. I've started playing the music on my stereo via a MP3 stick. It's great. Go to the shop page of the original game to hear what I mean.

Strike Suit Zero: Directors Cut

Pros:
- nice graphics
- great music
- additional simulation levels beside the main campaign that are very enjoyable
- good controls, although I needed a while to get used to them
- some space crafts can convert into strike suits, a space robot that can kill scores of enemies in single attacks
- good, interesting story
- very good voice acting
- balanced and fair difficulty

Cons:
- disappointing final level of the campaign
- short campaign (13 missions)
이 평가가 유용한가요? 아니요 재미있음
15명 중 12명(80%)이 이 평가가 유용하다고 함
추천
7.8 시간 기록
게시 일시: 2016년 1월 26일
So in the late 90ies, when the N64 was picking up speed, Factor 5 released Star Wars: Rogue Squadron for the platform. It was an arcade style Star Wars flying game where you pilot a variety of Star Wars vehicles while trying to defeat the Empire. It was intuitive, fast paced, fun, and varied with a tonne of easter eggs and cool reasons to come back to it. Sadly, Factor 5 was shut down after the release of Lair. Leaving behind a gaping hole in the arcade Space Combat departement. Enter Strike Suit Zero, a high energy, fast paced, blindingly awesome space fighter.

Strike Suit Zero Takes you into the far future. Mankind has taken to the stars and has gotten in a right kerfuffle. Renegade colonists and a mysterious militant faction called the Black Fleet have taken aim at planet Earth. In particular the former have come in possession of a planet busting weapon and seek to destroy the Earth. You're an ace pilot going by the name of Adams. After being reprimanded for disobaying orders you're stuck on mundane duties. During a routine escort, you and your wingman are drawn into a galaxy wide conflict with the existance of time and space in the balance.

The game dumps the Sci-fi and space opera blabble on you thickly right off the bat. Part Star Wars, part Mass Effect and part War of 1812, the story takes you through a bunch of scenarios where you attempt to disrupt the Black fleet or the Colonials. Every scenario throws you a different curveball. Defending, attacking, raiding, bombing, dogfighting; it's all part of the changing palatte of challenges the game throws at you. Every mission comes with a choice of fighters to use and customisable armnaments. Beating the stage unlocks more ships to use and so the games keeps you coming back for those shiny platinum medals.

The game's namesake; the Strike Suit, is the poster boy for cool. It is fighter craft that can transform into mobile weapons plaform. The ship turns from a jet fighter into an attack helicopter on the fly. In fighter mode you're fast and nimble. In Strike Suite mode you can strafe and fire a plethora of weapons with deady accuracy. Strike Suit mode however consumes a special energy that can only be replenished by waiting, or by dealing damage in fighter mode. It creates a high energy tango that rewards an agressive and fast playstyle that requires a traditional degree of skill in flying games, as well as new control scheme.

The controls are perhaps my one gripe. I had to remap the entire layout before I was comfortable. It is a small matter, but once you got it all in order, the game is a blast from start to finish. Everything is unlocked by being good at the game; not good against others (there is no multiplayer to detract from the core game). I would really like to see more from this developer, as well as more of these games.
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  Overall
47명 중 42명(89%)이 이 평가가 유용하다고 함
비추천
8.0 시간 기록
게시 일시: 2014년 4월 9일
일반판 : 한국어 지원 (정발 패키지만), 지역구매제한
감독판 : 한국어 미지원, 구매 가능

제작진의 말로는 향상 된 그래픽이라고 하는데,
솔직히 플레이가 눈이 이리저리 굴려야하니까
제대로 못 볼테고, 일반판과 큰 차이를 못 느끼겠다.

그리고 조금 추가 된 미션과 슈트가 있지만,
그렇다고 크게 와닿을 정도로 좋지는 않다.

이걸 살 바엔 차라리 우회나 대리 구매로
일반판을 사거나, 다른 판매 사이트에서
한국어 정발판을 사는게 낫다고 생각한다.
이 평가가 유용한가요? 아니요 재미있음
6명 중 5명(83%)이 이 평가가 유용하다고 함
비추천
0.6 시간 기록
게시 일시: 2014년 4월 11일
솔직히 말해서.
2.99$라서 샀어요.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
2.0 시간 기록
게시 일시: 2014년 9월 24일
이거 2시간동안 열심히 하니까 트레이딩 카드 3장 나옴

나머지 두장 0.24달러씩 주고 사서 뱃지 만드니까 6달러짜리 게임 90% 할인쿠폰 생김

평가 보면 악평이 많이 보이는데 물론 현미경 들이대면 단점이 안보일수가 없지만

난 그다지 망작은 아니라고 생각함

생각없이 그냥 뭔가를 때려 부수고 싶을때 하기 좋음

이 게임은 난이도를 이지나 노멀로 하면 재미가 없을 수 밖에 없음

취향 아닌 사람들이 이 게임을 하면 10분도 안하고 접겠지만
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
비추천
5.9 시간 기록
게시 일시: 2014년 6월 17일
그래픽이나 스토리에 불만은 없지만 계속 같은 방식의 플레이로 우려먹으니까 쉽게질린다
무언가 새로운것이 필요하다
이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
추천
7.8 시간 기록
게시 일시: 2014년 4월 9일
처음 출시했을 땐 많은 문제점이 있었는데 지속적인 패치로 점점 나아지고 있는 상태.

1. 스트라이크 슈츠를 깬 사람은 이걸 할 필요가 있을까?
있다. 메인 스토리는 같지만 진행 자체가 달라졌다.
사건의 흐름, 인물간 대화가 대다수가 달라졌으며 좀더 깔끔하게 진행되게 변경 되었음.


2. 미션 구성은 똑같나?
달라졌다. 일부 구간은 같지만 일부 구간은 삭제 되었으며, 새로 추가된 구간으로 변경 됨

3. 그래픽은 많이 좋아졌나?
텍스쳐 질은 확실히 올라갔으며 추가 쉐이더, 이펙트 들이 생김.
모두 회색빛이었던 원본과 달리 홈월드 처럼 다채로운 색상의 텍스쳐를 보여줌

4. 문제는.....
기존에 문제 되었던 시스템이 고대로라는 점.
전작과 달리 전함을 타겟팅하면 터렛이 우선시 되게 변경되었음. 하지만 여전히 터렛만 타겟팅 하는 기능은 없으며 이전 / 다음 목표물 탐색 역시 없음.

조작감에 말이 많았는데 데드존을 2/5으로 잡아두면 별 문제 없이 플레이가 가능함. 하지만 기본 설정은 여전히 0임.
저 데드존 설정을 하지 않아서 조작감이 어쩌고 저쩌고 말이 많은데 여전히 기본값은 플레이가 불가능 한 수준으로 잡아 둠.
뿐만 아니라 브리핑 때 생기는 오류 역시 여전함.



결론은 대체적으로 만족스러움. 전작보다 확실히 개선된 그래픽, 싱글플레이 그리고 일부 시스템(정말 일부)
하지만 개선되어야 할 요소가 여전히 개선되지 않은 문제점이 있음.
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1명 중 0명(0%)이 이 평가가 유용하다고 함
추천
3.9 시간 기록
게시 일시: 2014년 8월 18일
planet+planet
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452명 중 378명(84%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
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3.5 시간 기록
게시 일시: 2014년 4월 8일
Edit: Review updated as of 17/04/2014 patch.

Guess I can upgrade this to a guarded recommendation. Note that this is not a review of the game itself (see reviews of Strike Suit Zero for a rough idea of how thing shake out), but rather the currently-$3 upgrade to the Director's Cut edition, assuming that you own the original Strike Suit Zero.

There's no doubt that this was a rushed release - a simultaneous PC/XB1/PS4 release was almost certainly too much for a small indie outfit to chew on. Technical issues and missing features, mostly, all adding up to a Director's Cut that ended up being less worthy a purchase than the original release of the game.

The patch released today has addressed several of the key problems. If you've got the hardware to make the game sing, it'll chug along at a solid 60fps with nary a hitch or stutter, and the controls feel all the more responsive for it. You can now also adjust the FOV freely, so if you thought that the game was a little claustrophobic even in third-person mode, you can widen your field of view and see more of the fight at once.

There are still some problems. For some reason, the 'shadows' detail option (one of the supposed major graphical upgrades of this edition) is still greyed out for everyone, and defaults to the 'off' setting to boot. There are also some missing features (mod tools and Steam Workshop support) and content (No integration with Strike Suit Infinity, the survival mode), but those seem to be in the works currently.

Problems as it may have, they've done some good work on the much-maligned campaign of the original Strike Suit Zero here. The story has been rewritten and re-voiced to flow better and generally be more coherent, and the missions themselves have been rejigged to be more exciting (dropping you into spectacular fights sooner) and fairer, with fewer suicidal NPCs to babysit and more checkpoints for if you do fail.

The main value-for-money perk of the Director's Cut is if you hadn't previously bought the Heroes Of The Fleet DLC, which is included as part of the DC upgrade. If you already do have it, then the DC upgrade doesn't seem as exciting a purchase. Hopefully if they do integrate it with Strike Suit Infinity (which I'd love to see with tuned up graphics), it's inherent value would soar.

Either way, it's a bit of a flawed release, but improving. It's a pity that it took so long for the developers to even acknowledge these issues, though, let alone fix them.
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317명 중 228명(72%)이 이 평가가 유용하다고 함
비추천
4.0 시간 기록
게시 일시: 2014년 4월 8일
UPDATE: FOV has been re-added and shadows are supposedly being worked on, althought I have no idea why they would ship the game without shadows and FOV already working. Still wouldn't recommend in the current state, honestly just stick with the original.

Bought against better judgement (only $3 meh why not), graphics don't seem improved at all, even buggier than the original, shadows and FOV options are completely disabled and the menu even has a link to DLC that doesn't work.

Steam overlay won't show up, voice acting seems just as mediocre as the first (only reason I bring this up is because it was a selling point that they re-recored all the voice lines)

Why does this game exist? Why make a worse verison?

Will update if any of these issues get fixed, until then don't bother spending a dollar on this, let alone three.
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198명 중 135명(68%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
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4.8 시간 기록
게시 일시: 2014년 4월 9일
Buyer beware! Technical issues! (Review Updated)

As other reviews already describe, this game has a lot of technical issues which makes it pretty much useless right now.
Worst offender for me is the framerate which is locked at 47 FPS no matter the settings and the game stutters terribly at that which renders it pretty much unplayable. But other things like the disabled shadow option and FOV slider as well as the missing steam workshop support are also true. And yes the textures are much blurrier than in the original for some reason, even after restarting the game. I also have to mention the missing support for languages other than english which is just blatant false advertising and quite frankly an absolute audacity although despite being german I'm not personnally affected since my english is sufficient to understand the game. (It seems that the language issue was fixed - now you can select the language from the tab in the games properties in steam - the texture blur is fixed as well)
What's also pretty worrying is that none of the issues are being addressed by Born Ready Games at the time of this writing and that's always a bad sign (Obviously that point isn't valid anymore for the texture and language issues, but the framerate issues still aren't acknowledged).

So I'd strongly advice everyone to wait and see if these issues get fixed before you consider buying it.

Dependent on the fixes they put out if any I will amend the review.

Edit: I can confirm that the texture blur and missing languages are fixed, now. However the framerate still remains choppy as it was before. If they can fix that as well I will change the review immediatly to a recommendation based on its technical state. That won't cover the gameplay, of course, I'll check that out if I'm able to play the game smoothly.

Update: Practically all issues are being addressed by the developers and they pledged to work on it - that also includes support for DX10 graphics cards in addition to the other issues. Not enough to recommend a purchase, right now, of course, but here's hoping that it'll turn out well in the long run.

Another update: Man, news are rolling out by the minute on this one. Despite the information on the news page which says otherwise, one of the devs just confirmed that the 85% discount for owners of the original will NOT be time limited. So you have the time to wait until all technical issues are fixed.

Update: The DX10 patch is out but I can't test this since I have a DX11 card. Anyway, the framerate is still in the gutter - no change there. So the negative review stays.

More Update: The patch which is supposed to fix the framerate lock and the stuttering didn't work for me unfortunately - now the game is capped at exactly 50 FPS throughout the whole game, including the menus - previously it only happened during gameplay. Also the stuttering is still there. What a disappointment!
Edit: Alright, got it working at 60FPS sorta, kind of ish. First I had to set my Logitech F710 gamepad to Direct Input instead of XInput and then the game started of at 60FPS. Now when I start the first mission it starts off at 55FPS (still stutters) and at the time the Arcadia jumps away it reaches 60FPS. That's as far as I got last evening so I don't know if it stays like that. Oh and you need to leave V-Sync activated, otherwise the game stutters and framerate jumps between 60 and 64 FPS. What a mess! But good enough to try out the game itself so I'll see if the stuttering comes back or if it's just at the beginning of the mission.
Oh, nevermind, the game just does what it wants - sometimes it starts up at 60 FPS, sometimes it starts at 50 FPS and sometimes it reverts to 60 after changing the control input option. It's just a giant mess!
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129명 중 88명(68%)이 이 평가가 유용하다고 함
추천
7.3 시간 기록
게시 일시: 2014년 4월 9일
If looking at this game as a standalone and forgetting everything that came before it, this game is amazing. Great story, fun gameplay, fast pace, decent music, nice steam backgrounds. ^^



If we are comparing this to Strike Suit Zero:

Graphics are more pixelated and less detailed. Random Camera Flair and Blooms block much of the screen. AI seems slightly dumber than the original. The change in story line makes slightly more sense. The new color scheme is not great however. Black Fleet ships should not be orange....

The achievements are much easier to finish since there are fewer of them and the ai has such terrible aim compared to the original. I don't like the fact that I can't see weapon links anymore. Literally takes less than 5 Hours to finish the game and get all achievements since its easier than the original.

However, since all the dlc is bundled into the game itself compared to the original, I would give this game slightly more positive than negative. Very slightly.

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154명 중 96명(62%)이 이 평가가 유용하다고 함
비추천
1.6 시간 기록
게시 일시: 2014년 4월 9일
Right now the Director's Cut is worse than the original version it's buggier with broken graphics and no workshop.

Good thing for the owners of the original it's cheap especially if you don't have the DLC's.

For first time buyers however I recommend that you hold off with purchase until all the major bugs are fixed.

edit: Graphics seem to have been fixed didn't have time yet to test the game further.
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89명 중 52명(58%)이 이 평가가 유용하다고 함
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1.7 시간 기록
게시 일시: 2014년 4월 9일
Okay... i bought the Original Strike Suit Zero last year when it was first release, and the game was far from a good experience even if the potential was here.

So being a fan of mechs and space combat a la Macross, i decided to give it another chance and see if most of the problems were fixed after more than 1 year of patching.

The answer is simple : NO
While i feel that combat seems better and difficulty smoother (difficulty spike in the originale released game were crazy), the game is still lacking clarity on what is going on.
The problem is, you don't have the luxury of time, in some mission you have to focus on the objectives before it's too late, and you will still wonder WhereTF is the objectives ?
To add to frustration, upgrade for you spacecraft is unlocked by completting certain objective during the mission, which add a layer of difficulty and will, may be, take on your nerves, because sometimes, you will feel that you need the upgrade to survive more advanced mission... and failling and upgrade objective means restarting the whole mission, even multiple times at worst...
Cherry on the cake, in one mission, it was impossible to do it... i had to destroy all torperdos to unlock it, i had to destroy a corvet to finish the mission... the problem was, one corvet with all parts destroyed (nothing left to lock, no life bar indicator) was still firing torpedoes, and the last corvete i had to destroy to end the mission was too far away from the other corvete... which means it was impossible to destroy the second corvete and destroy the torpedos of the first... after 15 minutes of forward and backward i just pressed Alt+F4
I already completed the mission, i just wanted to to get the upgrade i missed, and i don't know if it was a bug, but it was impossible, i could never have enough speed to reach the remaining corvet within my long range missile and be back to destroy the torpedos of the first to avoid failling the objective.

So, i would suggest new buyer to hold their money for now and wait for some patch (again ...).

I hope they will also improve in future patch their confusing 1960 submarine UI.
Every target are RED square, every fighter outside your vision are intidcater with RED triangle, and numbers to evaluat distance are written in RED.
Now when your objective are hidden between 30 RED identic marker... you will wish that they use more color.
This is supposed to be an SF UI combat, we should be able to guess what we are loonking at in one glimpse, not bothering with a colonie of RED dot or square on the screen.

I'm still looking forward for future fixes.
The ambiance is nice, dog fight is okay, taking on dreadnought is pretty cool.
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21명 중 15명(71%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
10.2 시간 기록
게시 일시: 2015년 1월 18일
I personally have the almost the same feeling as original one expect:
1st is the fact that the main story is easier and better looking.
2nd visuals are looking better than previous one,but at cost of shadows...sad.
3rd it gives you almost all DLC(expect soundtrack)from previous game.
4th the voice acting is better,but development of characthers is non-existent still.
5th is story is somewhat remastered. For example on stage where you get the suit,you instead destroying the wreckage,you destroy drones instead.
6th the ending is MUCH easier than previous one. Previous game had it very hard.
So far my reactions is the same: mixed.
The game is of course better than previous one,but the feelness of underpower combined with bad controls makes it not good.
For 20$ like normal one its overpriced,but for 10$ or 5$ it may worth it. For over 10$? Unlikely.
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65명 중 38명(58%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
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7.8 시간 기록
게시 일시: 2014년 10월 11일
The original SSZ and Infinity looked pretty nice graphics wise. This so-called "Director's Cut" has upped textures... but at a steep cost: lack of shadows - which actually turns this down to looking like a mid-era PS3/XBox 360 game unfortunately. And well, that's what this company has built it from: the consoles.

Now the Born Ready is dead - it's devs moved to another project (who are shilling it on the discussion board) - shadows coming "soon" is no more. Apparently the graphics dev for it had quit the company in the summer.

You get all the DLC, including the Marauder which was promised to be exclusive to Kickstater backers (hah), but unfortunately these suits are unlocked deep into the game.

That being said, it's a decent game for three bucks. I want to go back to the original SSZ, but the gameplay in this version has been tweaked for the better. Difficulty was kinda gruesome in the original - that was fixed.

Can I recommend it? It's hard - but at the price of $19.99. ($3 are for the owners of the original SSZ) Definitely not. Lower than $10? Probably. But I definitely won't be supporting any of these hacks in their future endeavors.

Oh yeah, and they turned all Strike Suits into ducks.
Ef that.
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9명 중 8명(89%)이 이 평가가 유용하다고 함
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7.7 시간 기록
게시 일시: 2015년 4월 7일
Being a huge fan of the Nintendo 64 game Starfox 64, I have always had a craving for a modern game that could work as a sort of spiritual successor for my old love for Starfox. One day, I started hunting for space combat games and this particular title popped up. After playing for a while, it quickly turned out to becoming one of my favorite games of all time~

This game features:
-Gorgeous Graphics and spectacular locations
-Excellent sense of scale
-Larger battles can feel quite hectic as one can expect in an ongoing space war
-Play as a transforming gundam space ship
-Ability to launch your very own Macross Missile Massacre
-Intuitive, satisfying and incredibly fun, arcadey gameplay
-Challenging yet balanced gameplay
-Fantastic UI
-Music from the same composer of Homeworld
-Clear indicators for enemies and allies without oversaturating the screen
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45명 중 27명(60%)이 이 평가가 유용하다고 함
추천
9.6 시간 기록
게시 일시: 2014년 4월 9일
Way better than infinity! ive wanted strike suit zero for a long time. and when i saw this i immediatly wanted it. Great game Born Ready
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17명 중 12명(71%)이 이 평가가 유용하다고 함
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16.1 시간 기록
게시 일시: 2014년 4월 18일
NOTE: This short review is based on a single experience of the game, there are no comparisons with the original Strike Suit Zero!

Strike Suit Zero: Director's Cut is re-release of the original Strike Suit Zero, extended with the previously released story, and additional ships DLC-s.

The story takes place in 2299. War rages between the United Nations of Earth (U.N.E.) and the Colonial Forces.
You play as Adams, a U.N.E. soldier, and the chosen pilot for the prototype fighter called Strike Suit.

The game is an arcade shooter, very similar to the all-time classic Freespace franchise. The missions mostly involve destroying the designated targets and/or survive for a limited time.
The gameplay is solid, the controls are responsive and work well. Looking at dozens of ships engaging in fight with eachother can be a visual feast, however graphics wise the game is average.



PROS:
- Interesting story, though it's pretty short.
- Good experience if you are a fan of Freespace.
- Solid voice acting.
- Amazing soundtrack.

CONS:
- Steam overlay issues.
- Missing graphics options.
- Visuals are claimed to be next-gen, but it's average at best.
- Lack of ship types/designs.
- While the gameplay itself is fun, it's based on the following concept for most missions: 1. kill fighters, 2. kill corvettes 3. kill frigattes 4. kill cruisers.
- Main campaign is too short.
- Occational crashes, and graphics glitches.
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12명 중 9명(75%)이 이 평가가 유용하다고 함
추천
2.8 시간 기록
게시 일시: 2015년 6월 9일
Strike Suit Zero - Directors Cut - Like the original Strike Suit Zero and Strike Suit Infinity this title is massively under-rated; if you ever wondered what life as a fighter pilot in the homeworld universe (pretty much the same art style) was like then look no further! You assume control of the Strike Suit, an experimental fighter that can transform itself into an even more immense strike craft. The campaign has been slightly reworked to make the story flow better, the visuals also slightly tweaked to make the game more immersive and the music is composed by Paul Ruskay; the chap who brought us the delightful yet sinister sounds of the homeworld franchise. The gameplay takes place in the third person perspective and pits your ship against the full panoply of space based enemies, from fighters and bombers to destroyers, cruisers and capital ships. The gameplay is also surprisingly challenging and you will often find yourself overwhelmed if your concentration levels drop off even for a momment. Highly recommended if you enjoyed any of the following; Xwing, Tie Fighter, Wing Commander Series, Homeworld 1, Homeworld Cataclysm and Homeworld 2.
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