In het jaar 2299 woedt er een interstellaire oorlog. In een poging om de Aarde van de verwoesting te redden, moet je plaatsnemen in de Strike Suit: een revolutionair gevechtsschip dat kan veranderen in een dodelijk ruimteharnas. Stort jezelf in enorme vlootgevechten waarin je gevechtstechnieken het lot van de kosmos bepalen.
Gebruikersrecensies: Grotendeels positief (210 recensies) - 77% van de 210 gebruikersrecensies voor deze game is positief.
Releasedatum: 8 apr 2014

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Strike Suit Zero Director's Cut kopen

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Over dit spel

In het jaar 2299 woedt er een interstellaire oorlog. In een poging om de Aarde van de verwoesting te redden, moet je plaatsnemen in de Strike Suit: een revolutionair gevechtsschip dat kan veranderen in een dodelijk ruimteharnas. Stort jezelf in enorme vlootgevechten waarin je gevechtstechnieken het lot van de kosmos bepalen.

Ontdek een kleurrijk en levendig universum met een episch verhaal dat 17 missies omspant. Strijd tegen intelligente vijandelijke gevechtsschepen en neem het op tegen kolossale moederschepen, gebruikmakend van zwakke punten in hun superstructuur om ze stukje bij beetje kapot te knallen. Upgrade je Strike Suit en stem je wapenuitrusting af om te vechten zoals jij dat wilt. Gebruik zes schepen, inclusief drie Strike Suits, om ruimtegevechten te voeren die hun weerga niet kennen.

De Director’s Cut is de ultieme versie van het spel met next-gen graphics, een geherstructureerde campagne en extra content, inclusief de campagne Heroes of the Fleet.

Met dit spel zijn ruimtegevechten uit de as herrezen.

Belangrijkste eigenschappen


  • - Snelle, waanzinnige ruimtegevechten: strijd in alle vrijheid tegen meerdere vijanden, voer luchtgevechten tegen andere piloten, vecht tegen enorme vloten en verdedig gigantische bouwwerken.
  • - De Strike Suit: schakel strategisch van Pursuit Mode (snelheid en kracht) naar Strike Mode (een krachtige, zeer wendbare gevechtsmodus)
  • - Vernietiging van moederschepen: rijt moederschepen stukje bij beetje uiteen. Richt op geschutskoepels of zwakke punten om hele secties van de superstructuur op te blazen.
  • - Levendig universum: de ruimte is niet duister en kleurloos. Ontdek de kleur en levendigheid van het Strike Suit-universum op 13 unieke locaties.
  • - Scheepsontwerpen van de bekende mechanische ontwerper Junji Okubo (Appleseed: Ex Machina, Steel Battalion) .
  • - Muziek van de bekroonde componist Paul Ruskay (Homeworld), inclusief een samenwerking met de Japanse zangeres/liedjesschrijfster Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino)
  • - De Director’s Cut bevat nieuwe scheepsmodellen, verbeterde textures en belichting, een geherstructureerde campagne, het missiepakket Heroes of the Fleet en de Marauder en Raptor Strike Suits.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
    • Processor: Intel Core 2 Quad
    • Geheugen: 4 GB RAM
    • Grafische kaart: DirectX 11 graphics card with 1 GB Video RAM - Nvidia Geforce GTX 460 or AMD Radeon HD 5770
    • DirectX: Versie 11
    • Opslagruimte: 5 GB beschikbare ruimte
    • Geluidskaart: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Aanbevolen:
    • Besturingssysteem: Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
    • Processor: Intel Core i5
    • Geheugen: 8 GB RAM
    • Grafische kaart: DirectX 11 graphics card with 2 GB Video RAM - Nvidia Geforce GTX 560 ti or AMD Radeon HD 7850
    • DirectX: Versie 11
    • Opslagruimte: 5 GB beschikbare ruimte
    • Geluidskaart: DirectX 9.0c Compatible Sound Card with Latest Drivers
Nuttige klantrecensies
18 van de 19 mensen (95%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
17.1 uur in totaal
Geplaatst: 22 januari
'Strike Suit Zero: Directors Cut' is a space combat game that lets you fly a handful of different spacecrafts, each with special abilities, on a mission to save earth from final distinction.

It is impossible to write a review about this game without mentioning 'Strike Suit Zero', the game that came before 'Strike Suit Zero: Directors Cut'.
The expression 'Directors Cut' automatically makes us believe that 'Strike Suit Zero' and 'Strike Suit Zero: Directors Cut' have to be more or less equal games, with only a few tiny variations, as we know from so many movies. This however, is not the case. IMO 'Strike Suit Zero' and 'Strike Suit Zero: Director Cut' are very different games. And while I do recommend the directors cut I do not recommend the original game 'Strike Suit Zero'.

So what's the difference?
Well, the main difference is that you have a chance to complete the game in the directors cut. You might also be able to finish the original game, but according to Steam statistics only 5.3% of all players managed to see the end of the main campaign in 'Strike Suit Zero'. So the major difference is the difficulty. 'Strike Suit Zero' gets incredibly hard at some points, even on easy, while the difficulty in the directors cut if very fair.

Besides the difficulty developers changed the graphics and made the directors cut more colorful. IMO this makes the original game look more realistic. But both games look very nice.

They also changed the sequences of the story dramatically. I would not say it's necessarily better, events just unfold very differently but eventually lead to the same end.

Controls are also different in both games, although only slightly.

One outstanding aspect of the game is the music. IMO the music of 'Strike Suit Zero' is on of the best game soundtracks ever. And while the original game comes with soundtrack and art-book, the directors cut does not. I even had the impression that not all parts of the soundtrack appear in the directors cut, although I might be wrong about that. I've started playing the music on my stereo via a MP3 stick. It's great. Go to the shop page of the original game to hear what I mean.

Strike Suit Zero: Directors Cut

Pros:
- nice graphics
- great music
- additional simulation levels beside the main campaign that are very enjoyable
- good controls, although I needed a while to get used to them
- some space crafts can convert into strike suits, a space robot that can kill scores of enemies in single attacks
- good, interesting story
- very good voice acting
- balanced and fair difficulty

Cons:
- disappointing final level of the campaign
- short campaign (13 missions)
Was deze recensie nuttig? Ja Nee Grappig
10 van de 11 mensen (91%) vonden deze recensie nuttig
7.8 uur in totaal
Geplaatst: 26 januari
So in the late 90ies, when the N64 was picking up speed, Factor 5 released Star Wars: Rogue Squadron for the platform. It was an arcade style Star Wars flying game where you pilot a variety of Star Wars vehicles while trying to defeat the Empire. It was intuitive, fast paced, fun, and varied with a tonne of easter eggs and cool reasons to come back to it. Sadly, Factor 5 was shut down after the release of Lair. Leaving behind a gaping hole in the arcade Space Combat departement. Enter Strike Suit Zero, a high energy, fast paced, blindingly awesome space fighter.

Strike Suit Zero Takes you into the far future. Mankind has taken to the stars and has gotten in a right kerfuffle. Renegade colonists and a mysterious militant faction called the Black Fleet have taken aim at planet Earth. In particular the former have come in possession of a planet busting weapon and seek to destroy the Earth. You're an ace pilot going by the name of Adams. After being reprimanded for disobaying orders you're stuck on mundane duties. During a routine escort, you and your wingman are drawn into a galaxy wide conflict with the existance of time and space in the balance.

The game dumps the Sci-fi and space opera blabble on you thickly right off the bat. Part Star Wars, part Mass Effect and part War of 1812, the story takes you through a bunch of scenarios where you attempt to disrupt the Black fleet or the Colonials. Every scenario throws you a different curveball. Defending, attacking, raiding, bombing, dogfighting; it's all part of the changing palatte of challenges the game throws at you. Every mission comes with a choice of fighters to use and customisable armnaments. Beating the stage unlocks more ships to use and so the games keeps you coming back for those shiny platinum medals.

The game's namesake; the Strike Suit, is the poster boy for cool. It is fighter craft that can transform into mobile weapons plaform. The ship turns from a jet fighter into an attack helicopter on the fly. In fighter mode you're fast and nimble. In Strike Suite mode you can strafe and fire a plethora of weapons with deady accuracy. Strike Suit mode however consumes a special energy that can only be replenished by waiting, or by dealing damage in fighter mode. It creates a high energy tango that rewards an agressive and fast playstyle that requires a traditional degree of skill in flying games, as well as new control scheme.

The controls are perhaps my one gripe. I had to remap the entire layout before I was comfortable. It is a small matter, but once you got it all in order, the game is a blast from start to finish. Everything is unlocked by being good at the game; not good against others (there is no multiplayer to detract from the core game). I would really like to see more from this developer, as well as more of these games.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 6 mensen (67%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2.4 uur in totaal
Geplaatst: 25 september 2015
This game can play like a cross between Starfox 64's "all range mode" sections, and Zone of the Enders. The graphics are gorgeous, the gameplay is amazing with tight controls, and it even manages to create an engaging atmosphere and story. If you're a fan of either of those games, or any sort of space combat really, you'll love this game.
Was deze recensie nuttig? Ja Nee Grappig
376 van de 448 mensen (84%) vonden deze recensie nuttig
3.5 uur in totaal
Geplaatst: 8 april 2014
Edit: Review updated as of 17/04/2014 patch.

Guess I can upgrade this to a guarded recommendation. Note that this is not a review of the game itself (see reviews of Strike Suit Zero for a rough idea of how thing shake out), but rather the currently-$3 upgrade to the Director's Cut edition, assuming that you own the original Strike Suit Zero.

There's no doubt that this was a rushed release - a simultaneous PC/XB1/PS4 release was almost certainly too much for a small indie outfit to chew on. Technical issues and missing features, mostly, all adding up to a Director's Cut that ended up being less worthy a purchase than the original release of the game.

The patch released today has addressed several of the key problems. If you've got the hardware to make the game sing, it'll chug along at a solid 60fps with nary a hitch or stutter, and the controls feel all the more responsive for it. You can now also adjust the FOV freely, so if you thought that the game was a little claustrophobic even in third-person mode, you can widen your field of view and see more of the fight at once.

There are still some problems. For some reason, the 'shadows' detail option (one of the supposed major graphical upgrades of this edition) is still greyed out for everyone, and defaults to the 'off' setting to boot. There are also some missing features (mod tools and Steam Workshop support) and content (No integration with Strike Suit Infinity, the survival mode), but those seem to be in the works currently.

Problems as it may have, they've done some good work on the much-maligned campaign of the original Strike Suit Zero here. The story has been rewritten and re-voiced to flow better and generally be more coherent, and the missions themselves have been rejigged to be more exciting (dropping you into spectacular fights sooner) and fairer, with fewer suicidal NPCs to babysit and more checkpoints for if you do fail.

The main value-for-money perk of the Director's Cut is if you hadn't previously bought the Heroes Of The Fleet DLC, which is included as part of the DC upgrade. If you already do have it, then the DC upgrade doesn't seem as exciting a purchase. Hopefully if they do integrate it with Strike Suit Infinity (which I'd love to see with tuned up graphics), it's inherent value would soar.

Either way, it's a bit of a flawed release, but improving. It's a pity that it took so long for the developers to even acknowledge these issues, though, let alone fix them.
Was deze recensie nuttig? Ja Nee Grappig
228 van de 313 mensen (73%) vonden deze recensie nuttig
3.6 uur in totaal
Geplaatst: 8 april 2014
UPDATE: FOV has been re-added and shadows are supposedly being worked on, althought I have no idea why they would ship the game without shadows and FOV already working. Still wouldn't recommend in the current state, honestly just stick with the original.

Bought against better judgement (only $3 meh why not), graphics don't seem improved at all, even buggier than the original, shadows and FOV options are completely disabled and the menu even has a link to DLC that doesn't work.

Steam overlay won't show up, voice acting seems just as mediocre as the first (only reason I bring this up is because it was a selling point that they re-recored all the voice lines)

Why does this game exist? Why make a worse verison?

Will update if any of these issues get fixed, until then don't bother spending a dollar on this, let alone three.
Was deze recensie nuttig? Ja Nee Grappig