I år 2299 raser en interstellar krig. I et forsøk på å redde Jorden fra ødeleggelse, må du ta kontroll over Strike Suit – et revolusjonært stridsfartøy med evnen til å gjøre seg om til en dødelig romdrakt. Ta et dypdykk i massive flåtekamper hvor dine ferdigheter i luftkamp har direkte innflytelse på kosmos skjebne.
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Utgivelsesdato: 8. apr, 2014

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Kjøp Strike Suit Zero Director's Cut

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Om dette spillet

I år 2299 raser en interstellar krig. I et forsøk på å redde Jorden fra ødeleggelse, må du ta kontroll over Strike Suit – et revolusjonært stridsfartøy med evnen til å gjøre seg om til en dødelig romdrakt. Ta et dypdykk i massive flåtekamper hvor dine ferdigheter i luftkamp har direkte innflytelse på kosmos skjebne.

Oppdag et fargerikt og livlig univers med en episk historie som spenner seg over 17 unike oppdrag. Kjemp mot intelligente fiender og utfordre kolossale Capital-skip, utnytt svakhetene i superstrukturen deres for å sprenge dem i fillebiter. Oppgrader din Strike Suit og velg et arsenalet for å skreddersy kampene etter egen smak. Velg mellom seks fartøy, inkludert tre Strike Suits, for å kjempe i luften som aldri før.

Directors Cut er den ultimate utgaven av spillet med neste-generasjons grafikk, en restrukturert kampanje og ekstrainnhold – inkludert kampanjen «Heroes of the Fleet.

Dette er den nye definisjonen på romkamp.

Hovedfunksjoner


  • – Rask og vill romkamp: Gå løs på flere fiender, nærkamp i luften mot andre piloter, kjemp mot massive flåter og beskytt enorme bygninger.
  • – Strike Suit: Bytt strategisk fra Pursuit-modus (hurtighet og kraft) til Strike-modus (en kraftig kampmodus som er enkel å manøvre)
  • – Ødeleggelse av Capital-skip: Spreng Capital-skip i fillebiter – ta deg av kanontårnene deres eller gå etter de svake punktene for å sprenge hele seksjoner av superstrukturen deres.
  • – Pulserende og livlig univers: Verdensrommet er langt i fra det mørke, karakterløse hullet det sies å være. Oppdag farene og det pulserende livet i Strike Suit-universet spredd over 13 unike steder.
  • – Skipdesign fra den berømte mekaniske designingeniøren Junji Okubo (Appleseed: Ex Machina, Steel Battalion.)
  • – Musikk fra den prisvinnende komponisten Paul Ruskay (Homeworld) og et samarbeid med den japanske singer-songwriteren Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino)
  • – Director's Cut byr på nye skip, forbedrede teksturer og lysbruk, en restrukturert kampanje, oppdragspakken «Heroes of the Fleet» og Strike Suitene Marauder og Raptor.

Systemkrav

    Minimum:
    • OS: Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
    • Processor: Intel Core 2 Quad
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 graphics card with 1 GB Video RAM - Nvidia Geforce GTX 460 or AMD Radeon HD 5770
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Anbefalt:
    • OS: Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 graphics card with 2 GB Video RAM - Nvidia Geforce GTX 560 ti or AMD Radeon HD 7850
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
Hjelpsomme kundeanmeldelser
10 av 10 personer (100%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
17.1 timer registrert
Publisert: 22. januar
'Strike Suit Zero: Directors Cut' is a space combat game that lets you fly a handful of different spacecrafts, each with special abilities, on a mission to save earth from final distinction.

It is impossible to write a review about this game without mentioning 'Strike Suit Zero', the game that came before 'Strike Suit Zero: Directors Cut'.
The expression 'Directors Cut' automatically makes us believe that 'Strike Suit Zero' and 'Strike Suit Zero: Directors Cut' have to be more or less equal games, with only a few tiny variations, as we know from so many movies. This however, is not the case. IMO 'Strike Suit Zero' and 'Strike Suit Zero: Director Cut' are very different games. And while I do recommend the directors cut I do not recommend the original game 'Strike Suit Zero'.

So what's the difference?
Well, the main difference is that you have a chance to complete the game in the directors cut. You might also be able to finish the original game, but according to Steam statistics only 5.3% of all players managed to see the end of the main campaign in 'Strike Suit Zero'. So the major difference is the difficulty. 'Strike Suit Zero' gets incredibly hard at some points, even on easy, while the difficulty in the directors cut if very fair.

Besides the difficulty developers changed the graphics and made the directors cut more colorful. IMO this makes the original game look more realistic. But both games look very nice.

They also changed the sequences of the story dramatically. I would not say it's necessarily better, events just unfold very differently but eventually lead to the same end.

Controls are also different in both games, although only slightly.

One outstanding aspect of the game is the music. IMO the music of 'Strike Suit Zero' is on of the best game soundtracks ever. And while the original game comes with soundtrack and art-book, the directors cut does not. I even had the impression that not all parts of the soundtrack appear in the directors cut, although I might be wrong about that. I've started playing the music on my stereo via a MP3 stick. It's great. Go to the shop page of the original game to hear what I mean.

Strike Suit Zero: Directors Cut

Pros:
- nice graphics
- great music
- additional simulation levels beside the main campaign that are very enjoyable
- good controls, although I needed a while to get used to them
- some space crafts can convert into strike suits, a space robot that can kill scores of enemies in single attacks
- good, interesting story
- very good voice acting
- balanced and fair difficulty

Cons:
- disappointing final level of the campaign
- short campaign (13 missions)
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
9 av 9 personer (100%) syntes denne anmeldelsen var hjelpsom
7.8 timer registrert
Publisert: 26. januar
So in the late 90ies, when the N64 was picking up speed, Factor 5 released Star Wars: Rogue Squadron for the platform. It was an arcade style Star Wars flying game where you pilot a variety of Star Wars vehicles while trying to defeat the Empire. It was intuitive, fast paced, fun, and varied with a tonne of easter eggs and cool reasons to come back to it. Sadly, Factor 5 was shut down after the release of Lair. Leaving behind a gaping hole in the arcade Space Combat departement. Enter Strike Suit Zero, a high energy, fast paced, blindingly awesome space fighter.

Strike Suit Zero Takes you into the far future. Mankind has taken to the stars and has gotten in a right kerfuffle. Renegade colonists and a mysterious militant faction called the Black Fleet have taken aim at planet Earth. In particular the former have come in possession of a planet busting weapon and seek to destroy the Earth. You're an ace pilot going by the name of Adams. After being reprimanded for disobaying orders you're stuck on mundane duties. During a routine escort, you and your wingman are drawn into a galaxy wide conflict with the existance of time and space in the balance.

The game dumps the Sci-fi and space opera blabble on you thickly right off the bat. Part Star Wars, part Mass Effect and part War of 1812, the story takes you through a bunch of scenarios where you attempt to disrupt the Black fleet or the Colonials. Every scenario throws you a different curveball. Defending, attacking, raiding, bombing, dogfighting; it's all part of the changing palatte of challenges the game throws at you. Every mission comes with a choice of fighters to use and customisable armnaments. Beating the stage unlocks more ships to use and so the games keeps you coming back for those shiny platinum medals.

The game's namesake; the Strike Suit, is the poster boy for cool. It is fighter craft that can transform into mobile weapons plaform. The ship turns from a jet fighter into an attack helicopter on the fly. In fighter mode you're fast and nimble. In Strike Suite mode you can strafe and fire a plethora of weapons with deady accuracy. Strike Suit mode however consumes a special energy that can only be replenished by waiting, or by dealing damage in fighter mode. It creates a high energy tango that rewards an agressive and fast playstyle that requires a traditional degree of skill in flying games, as well as new control scheme.

The controls are perhaps my one gripe. I had to remap the entire layout before I was comfortable. It is a small matter, but once you got it all in order, the game is a blast from start to finish. Everything is unlocked by being good at the game; not good against others (there is no multiplayer to detract from the core game). I would really like to see more from this developer, as well as more of these games.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
4 av 5 personer (80%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
2.4 timer registrert
Publisert: 25. september, 2015
This game can play like a cross between Starfox 64's "all range mode" sections, and Zone of the Enders. The graphics are gorgeous, the gameplay is amazing with tight controls, and it even manages to create an engaging atmosphere and story. If you're a fan of either of those games, or any sort of space combat really, you'll love this game.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
376 av 447 personer (84%) syntes denne anmeldelsen var hjelpsom
3.5 timer registrert
Publisert: 8. april, 2014
Edit: Review updated as of 17/04/2014 patch.

Guess I can upgrade this to a guarded recommendation. Note that this is not a review of the game itself (see reviews of Strike Suit Zero for a rough idea of how thing shake out), but rather the currently-$3 upgrade to the Director's Cut edition, assuming that you own the original Strike Suit Zero.

There's no doubt that this was a rushed release - a simultaneous PC/XB1/PS4 release was almost certainly too much for a small indie outfit to chew on. Technical issues and missing features, mostly, all adding up to a Director's Cut that ended up being less worthy a purchase than the original release of the game.

The patch released today has addressed several of the key problems. If you've got the hardware to make the game sing, it'll chug along at a solid 60fps with nary a hitch or stutter, and the controls feel all the more responsive for it. You can now also adjust the FOV freely, so if you thought that the game was a little claustrophobic even in third-person mode, you can widen your field of view and see more of the fight at once.

There are still some problems. For some reason, the 'shadows' detail option (one of the supposed major graphical upgrades of this edition) is still greyed out for everyone, and defaults to the 'off' setting to boot. There are also some missing features (mod tools and Steam Workshop support) and content (No integration with Strike Suit Infinity, the survival mode), but those seem to be in the works currently.

Problems as it may have, they've done some good work on the much-maligned campaign of the original Strike Suit Zero here. The story has been rewritten and re-voiced to flow better and generally be more coherent, and the missions themselves have been rejigged to be more exciting (dropping you into spectacular fights sooner) and fairer, with fewer suicidal NPCs to babysit and more checkpoints for if you do fail.

The main value-for-money perk of the Director's Cut is if you hadn't previously bought the Heroes Of The Fleet DLC, which is included as part of the DC upgrade. If you already do have it, then the DC upgrade doesn't seem as exciting a purchase. Hopefully if they do integrate it with Strike Suit Infinity (which I'd love to see with tuned up graphics), it's inherent value would soar.

Either way, it's a bit of a flawed release, but improving. It's a pity that it took so long for the developers to even acknowledge these issues, though, let alone fix them.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
228 av 313 personer (73%) syntes denne anmeldelsen var hjelpsom
3.6 timer registrert
Publisert: 8. april, 2014
UPDATE: FOV has been re-added and shadows are supposedly being worked on, althought I have no idea why they would ship the game without shadows and FOV already working. Still wouldn't recommend in the current state, honestly just stick with the original.

Bought against better judgement (only $3 meh why not), graphics don't seem improved at all, even buggier than the original, shadows and FOV options are completely disabled and the menu even has a link to DLC that doesn't work.

Steam overlay won't show up, voice acting seems just as mediocre as the first (only reason I bring this up is because it was a selling point that they re-recored all the voice lines)

Why does this game exist? Why make a worse verison?

Will update if any of these issues get fixed, until then don't bother spending a dollar on this, let alone three.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom