It's been quite a while since I played the original SSZ, swearing to never go back to this pile of... disappointment.
Then SSZ DC came out, and I decided to take it for a spin. Why the heck not.
Has the game changed much since the days of the original? Yes. Graphics have been ramped up, textures reworked, the story makes a little more sense now, mission design was improved a bit...
How about gameplay, then? Well, difficulty has been scaled down, going from "bat♥♥♥♥ insane" to "barely managable" (on EASY). Controls have improved a bit, all those bricks they call fighters and interceptors now turn a bit better yet do not loose precision aiming. Capital ships now have their weak points displayed on the HUD so you at least have some help with destroying those monstrosities (and you will be doing a whole lot of that).
And this is where it ends.
You still need MAD PILOT SKLZ to have a paper cat's chance in hell to get to the good ending. Check out the achievements ranking to confirm this.
The Strike Suit itself still feels flimsy and underpowered - so still no piloting a big indestructable mecha with a can of whoopass In Space. (at least you get it sooner, if that's any consolation)
And the music? If you expect a pounding rendition of something like, say, MUSIC FROM THE LAUNCH TRAILER, turn around and walk away. Because this is where the composer that wrote that piece went - and you'll never get a pleasant beat in the whole game.
Was I expecting much? Well, yeah, it was supposed to be a game about War Mecha In Space, and those are generally expected to be made of awesome.
Did I get much? Not at all. Even in full cheat mode the game is a chore, flooding you with dialogue when you are way too busy to pay attention, and staying perfectly silent when there's a lull in a battle.
Can I recommend this to anyone I know? NO.