Året er 2299 under en interstellar krig. I et forsøg på at redde Jorden fra undergang skal du tage kontrol over Strike Suit - et revolutionerende kampfartøj, der kan forvandle sig til en dødelig rustning. Fordyb dig i massive slag, hvor dine kampfærdigheder direkte vil påvirke universets skæbne.
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Samlet:
Hovedsagelig positive (227 anmeldelser) - 78% af de 227 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 8. apr 2014

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Køb Strike Suit Zero Director's Cut

SOMMERUDSALG! Tilbuddet slutter 4. juli

-80%
$19.99
$3.99
 

Om dette spil

Året er 2299 under en interstellar krig. I et forsøg på at redde Jorden fra undergang skal du tage kontrol over Strike Suit - et revolutionerende kampfartøj, der kan forvandle sig til en dødelig rustning. Fordyb dig i massive slag, hvor dine kampfærdigheder direkte vil påvirke universets skæbne.

Oplev et farverigt og levende univers med en episk historie, der spænder over 17 unikke missioner. Spil mod intelligente, fjendtlige krigere og gå op imod kolossale rumskibe, udnyt de svage punkter i deres superstrukturer, så du kan sprænge dem i tusindvis af stykker. Opgrader dit Strike Suit og tilpas dine våben for at skræddersy kampene efter din smag. Gør brug af seks fartøjer, herunder tre Strike Suits, for at opleve dogfighting-action, som du aldrig set før.

Directors Cut er den endelige version af spillet, og det byder på en næstegenerations grafisk overhaling, en omstruktureret kampagne samt yderligere indhold - herunder Heroes of the Fleet-kampagnen.

Dette er rumkampens genfødsel.

Nøglefunktioner


  • - Hurtige, hektiske rumkampe: gå frit til kamp imod adskillige fjender, kæmp mod andre piloter, vær med i massive kampe og forsvar store strukturer.
  • - Strike Suit: skift strategisk fra forfølgelsestilstand (hastighed og styrke) til angrebstilstand (en kraftfuld og manøvredygtig kamptilstand)
  • - Destruktion af hovedskibe: tag hovedskibe fra hinanden stykke for stykke - ødelæg deres tårne ​​eller gå målrettet mod deres svage punkter for at sprænge store dele deres sturkurer i stykker.
  • - Levende univers: rummet er langt fra det mørke, kedelige tomrum det siges at være. Oplev det farverige og dynamiske Strike Suit-univers på tværs af 13 unikke steder.
  • - Fartøjsdesign af den berømte Mechanical Design-ingeniør Junji Okubo (Appleseed: Ex Machina, Steel Battalion.)
  • - Musik af den prisbelønnede komponist, Paul Ruskay (Homeworld), herunder et samarbejde med den japanske singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino)
  • - Directors Cut indeholder nye fartøjsmodeller, forbedrede teksturer og belysning, en omstruktureret kampagne, Heroes of the Fleet-missionspakken samt Marauder og Raptor Strike Suits.

Systemkrav

    Minimum:
    • Styresystem: Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
    • Processor: Intel Core 2 Quad
    • Hukommelse: 4 GB RAM
    • Grafik: DirectX 11 graphics card with 1 GB Video RAM - Nvidia Geforce GTX 460 or AMD Radeon HD 5770
    • DirectX: Version 11
    • Diskplads: 5 GB tilgængelig plads
    • Lydkort: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Anbefalet:
    • Styresystem: Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
    • Processor: Intel Core i5
    • Hukommelse: 8 GB RAM
    • Grafik: DirectX 11 graphics card with 2 GB Video RAM - Nvidia Geforce GTX 560 ti or AMD Radeon HD 7850
    • DirectX: Version 11
    • Diskplads: 5 GB tilgængelig plads
    • Lydkort: DirectX 9.0c Compatible Sound Card with Latest Drivers
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Hovedsagelig positive (227 anmeldelser)
Senest opslået
derekrife
( 5.1 timer bogført )
Indsendt: 28. juni
This is a pretty good game.

Think of the "All Range" sections from Star Fox 64, but for grown ups. It has a higher than average difficulty curve, but once you master the controls, Strike Suit Zero will allow you to do some pretty intense things that you wouldn't have imagined you were capable of upon starting the game.
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staron
( 11.2 timer bogført )
Indsendt: 28. maj
Beautiful game!
Beautiful because the artists did a great work in creating the scenery in front of which the space battles take place.
These are rather fun things, from dogfights against enemy interceptors to dismantling enemy capital ships.
Only weak point in my opinion was the story, which I found rather dull. Yes it had two plot twists, but both were half expected. Anyway, if you're looking for a solid space shooter that will keep you busy for about 10 hours that's the game to go for.
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Phezzan
( 11.1 timer bogført )
Indsendt: 31. marts
Ever played X-Wing or Tie Fighter collector's CD?

Pros:
+ Controls
+ Action
+ Options - light / heavy fighter types... weapon / missiles choices ...

Cons:
- Short

I eagerly await more.
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Zaotron
( 9.8 timer bogført )
Indsendt: 31. marts
One of the only few space combat games in recent years. Fantastically done. Great visuals and engaging combat system. I especially enjoy picking out those cruise ship destroyers.
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Nacarat
( 8.6 timer bogført )
Indsendt: 22. marts
Would've been better if they added Multiplayer to Strike Suit Zero instead of pushing out the director's cut. Not to mention that Director's cut didn't have access to workshop. Wished I bought the original+dlc instead of this one, IF this one didn't have the Revenant. Loved that piece of suit.

Well still a recommended game.
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Siegfried
( 26.9 timer bogført )
Indsendt: 27. februar
Closest thing to Macross on steam. 10/10
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kyledhart
( 8.7 timer bogført )
Indsendt: 20. februar
The game is a lot of fun, especially the mech suit aspect, but it's fairly short and the story isn't exceptional. I'd wait for a good sale, or else you may feel disappointed to just have bought a remake of Project Sylpheed, but without any character development or backstory.
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死ぬがよい
( 1.7 timer bogført )
Indsendt: 12. februar
Original was 10/10, this one is 1/10.
Crashes a lot, sloppily made, runs like ♥♥♥♥ and is just generally a buggy mess. Devs don't even care anymore, this one's been long since forgotten, they probably made their money and spent it all on a ♥♥♥♥ing frappucino or whatever they get from starcucks.
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Splinter
( 9.0 timer bogført )
Indsendt: 10. februar
Strike Suit Zero: Director's Cut is an admirable addition to the space combat genre, especially since fewer and fewer are being made nowadays. If you happen to be a fan of Star Fox, Rogue Squadron or high-speed mecha anime, this might be the game for you. Get it on sale, or else go with the spinoff, Strike Suit Infinity (which I actually still prefer -- no fluff, just pure fun, and cheaper too).
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3.5 timer bogført
Indsendt: 8. april 2014
Edit: Review updated as of 17/04/2014 patch.

Guess I can upgrade this to a guarded recommendation. Note that this is not a review of the game itself (see reviews of Strike Suit Zero for a rough idea of how thing shake out), but rather the currently-$3 upgrade to the Director's Cut edition, assuming that you own the original Strike Suit Zero.

There's no doubt that this was a rushed release - a simultaneous PC/XB1/PS4 release was almost certainly too much for a small indie outfit to chew on. Technical issues and missing features, mostly, all adding up to a Director's Cut that ended up being less worthy a purchase than the original release of the game.

The patch released today has addressed several of the key problems. If you've got the hardware to make the game sing, it'll chug along at a solid 60fps with nary a hitch or stutter, and the controls feel all the more responsive for it. You can now also adjust the FOV freely, so if you thought that the game was a little claustrophobic even in third-person mode, you can widen your field of view and see more of the fight at once.

There are still some problems. For some reason, the 'shadows' detail option (one of the supposed major graphical upgrades of this edition) is still greyed out for everyone, and defaults to the 'off' setting to boot. There are also some missing features (mod tools and Steam Workshop support) and content (No integration with Strike Suit Infinity, the survival mode), but those seem to be in the works currently.

Problems as it may have, they've done some good work on the much-maligned campaign of the original Strike Suit Zero here. The story has been rewritten and re-voiced to flow better and generally be more coherent, and the missions themselves have been rejigged to be more exciting (dropping you into spectacular fights sooner) and fairer, with fewer suicidal NPCs to babysit and more checkpoints for if you do fail.

The main value-for-money perk of the Director's Cut is if you hadn't previously bought the Heroes Of The Fleet DLC, which is included as part of the DC upgrade. If you already do have it, then the DC upgrade doesn't seem as exciting a purchase. Hopefully if they do integrate it with Strike Suit Infinity (which I'd love to see with tuned up graphics), it's inherent value would soar.

Either way, it's a bit of a flawed release, but improving. It's a pity that it took so long for the developers to even acknowledge these issues, though, let alone fix them.
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4.0 timer bogført
Indsendt: 8. april 2014
UPDATE: FOV has been re-added and shadows are supposedly being worked on, althought I have no idea why they would ship the game without shadows and FOV already working. Still wouldn't recommend in the current state, honestly just stick with the original.

Bought against better judgement (only $3 meh why not), graphics don't seem improved at all, even buggier than the original, shadows and FOV options are completely disabled and the menu even has a link to DLC that doesn't work.

Steam overlay won't show up, voice acting seems just as mediocre as the first (only reason I bring this up is because it was a selling point that they re-recored all the voice lines)

Why does this game exist? Why make a worse verison?

Will update if any of these issues get fixed, until then don't bother spending a dollar on this, let alone three.
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4.8 timer bogført
Indsendt: 9. april 2014
Buyer beware! Technical issues! (Review Updated)

As other reviews already describe, this game has a lot of technical issues which makes it pretty much useless right now.
Worst offender for me is the framerate which is locked at 47 FPS no matter the settings and the game stutters terribly at that which renders it pretty much unplayable. But other things like the disabled shadow option and FOV slider as well as the missing steam workshop support are also true. And yes the textures are much blurrier than in the original for some reason, even after restarting the game. I also have to mention the missing support for languages other than english which is just blatant false advertising and quite frankly an absolute audacity although despite being german I'm not personnally affected since my english is sufficient to understand the game. (It seems that the language issue was fixed - now you can select the language from the tab in the games properties in steam - the texture blur is fixed as well)
What's also pretty worrying is that none of the issues are being addressed by Born Ready Games at the time of this writing and that's always a bad sign (Obviously that point isn't valid anymore for the texture and language issues, but the framerate issues still aren't acknowledged).

So I'd strongly advice everyone to wait and see if these issues get fixed before you consider buying it.

Dependent on the fixes they put out if any I will amend the review.

Edit: I can confirm that the texture blur and missing languages are fixed, now. However the framerate still remains choppy as it was before. If they can fix that as well I will change the review immediatly to a recommendation based on its technical state. That won't cover the gameplay, of course, I'll check that out if I'm able to play the game smoothly.

Update: Practically all issues are being addressed by the developers and they pledged to work on it - that also includes support for DX10 graphics cards in addition to the other issues. Not enough to recommend a purchase, right now, of course, but here's hoping that it'll turn out well in the long run.

Another update: Man, news are rolling out by the minute on this one. Despite the information on the news page which says otherwise, one of the devs just confirmed that the 85% discount for owners of the original will NOT be time limited. So you have the time to wait until all technical issues are fixed.

Update: The DX10 patch is out but I can't test this since I have a DX11 card. Anyway, the framerate is still in the gutter - no change there. So the negative review stays.

More Update: The patch which is supposed to fix the framerate lock and the stuttering didn't work for me unfortunately - now the game is capped at exactly 50 FPS throughout the whole game, including the menus - previously it only happened during gameplay. Also the stuttering is still there. What a disappointment!
Edit: Alright, got it working at 60FPS sorta, kind of ish. First I had to set my Logitech F710 gamepad to Direct Input instead of XInput and then the game started of at 60FPS. Now when I start the first mission it starts off at 55FPS (still stutters) and at the time the Arcadia jumps away it reaches 60FPS. That's as far as I got last evening so I don't know if it stays like that. Oh and you need to leave V-Sync activated, otherwise the game stutters and framerate jumps between 60 and 64 FPS. What a mess! But good enough to try out the game itself so I'll see if the stuttering comes back or if it's just at the beginning of the mission.
Oh, nevermind, the game just does what it wants - sometimes it starts up at 60 FPS, sometimes it starts at 50 FPS and sometimes it reverts to 60 after changing the control input option. It's just a giant mess!
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Anbefalet
17.1 timer bogført
Indsendt: 22. januar
'Strike Suit Zero: Directors Cut' is a space combat game that lets you fly a handful of different spacecrafts, each with special abilities, on a mission to save earth from final distinction.

It is impossible to write a review about this game without mentioning 'Strike Suit Zero', the game that came before 'Strike Suit Zero: Directors Cut'.
The expression 'Directors Cut' automatically makes us believe that 'Strike Suit Zero' and 'Strike Suit Zero: Directors Cut' have to be more or less equal games, with only a few tiny variations, as we know from so many movies. This however, is not the case. IMO 'Strike Suit Zero' and 'Strike Suit Zero: Director Cut' are very different games. And while I do recommend the directors cut I do not recommend the original game 'Strike Suit Zero'.

So what's the difference?
Well, the main difference is that you have a chance to complete the game in the directors cut. You might also be able to finish the original game, but according to Steam statistics only 5.3% of all players managed to see the end of the main campaign in 'Strike Suit Zero'. So the major difference is the difficulty. 'Strike Suit Zero' gets incredibly hard at some points, even on easy, while the difficulty in the directors cut if very fair.

Besides the difficulty developers changed the graphics and made the directors cut more colorful. IMO this makes the original game look more realistic. But both games look very nice.

They also changed the sequences of the story dramatically. I would not say it's necessarily better, events just unfold very differently but eventually lead to the same end.

Controls are also different in both games, although only slightly.

One outstanding aspect of the game is the music. IMO the music of 'Strike Suit Zero' is on of the best game soundtracks ever. And while the original game comes with soundtrack and art-book, the directors cut does not. I even had the impression that not all parts of the soundtrack appear in the directors cut, although I might be wrong about that. I've started playing the music on my stereo via a MP3 stick. It's great. Go to the shop page of the original game to hear what I mean.

Strike Suit Zero: Directors Cut

Pros:
- nice graphics
- great music
- additional simulation levels beside the main campaign that are very enjoyable
- good controls, although I needed a while to get used to them
- some space crafts can convert into strike suits, a space robot that can kill scores of enemies in single attacks
- good, interesting story
- very good voice acting
- balanced and fair difficulty

Cons:
- disappointing final level of the campaign
- short campaign (13 missions)
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88 af 129 brugere (68%) fandt denne anmeldelse brugbar
Anbefalet
7.3 timer bogført
Indsendt: 9. april 2014
If looking at this game as a standalone and forgetting everything that came before it, this game is amazing. Great story, fun gameplay, fast pace, decent music, nice steam backgrounds. ^^



If we are comparing this to Strike Suit Zero:

Graphics are more pixelated and less detailed. Random Camera Flair and Blooms block much of the screen. AI seems slightly dumber than the original. The change in story line makes slightly more sense. The new color scheme is not great however. Black Fleet ships should not be orange....

The achievements are much easier to finish since there are fewer of them and the ai has such terrible aim compared to the original. I don't like the fact that I can't see weapon links anymore. Literally takes less than 5 Hours to finish the game and get all achievements since its easier than the original.

However, since all the dlc is bundled into the game itself compared to the original, I would give this game slightly more positive than negative. Very slightly.

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97 af 155 brugere (63%) fandt denne anmeldelse brugbar
Ikke anbefalet
1.6 timer bogført
Indsendt: 9. april 2014
Right now the Director's Cut is worse than the original version it's buggier with broken graphics and no workshop.

Good thing for the owners of the original it's cheap especially if you don't have the DLC's.

For first time buyers however I recommend that you hold off with purchase until all the major bugs are fixed.

edit: Graphics seem to have been fixed didn't have time yet to test the game further.
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52 af 89 brugere (58%) fandt denne anmeldelse brugbar
Ikke anbefalet
1.7 timer bogført
Indsendt: 9. april 2014
Okay... i bought the Original Strike Suit Zero last year when it was first release, and the game was far from a good experience even if the potential was here.

So being a fan of mechs and space combat a la Macross, i decided to give it another chance and see if most of the problems were fixed after more than 1 year of patching.

The answer is simple : NO
While i feel that combat seems better and difficulty smoother (difficulty spike in the originale released game were crazy), the game is still lacking clarity on what is going on.
The problem is, you don't have the luxury of time, in some mission you have to focus on the objectives before it's too late, and you will still wonder WhereTF is the objectives ?
To add to frustration, upgrade for you spacecraft is unlocked by completting certain objective during the mission, which add a layer of difficulty and will, may be, take on your nerves, because sometimes, you will feel that you need the upgrade to survive more advanced mission... and failling and upgrade objective means restarting the whole mission, even multiple times at worst...
Cherry on the cake, in one mission, it was impossible to do it... i had to destroy all torperdos to unlock it, i had to destroy a corvet to finish the mission... the problem was, one corvet with all parts destroyed (nothing left to lock, no life bar indicator) was still firing torpedoes, and the last corvete i had to destroy to end the mission was too far away from the other corvete... which means it was impossible to destroy the second corvete and destroy the torpedos of the first... after 15 minutes of forward and backward i just pressed Alt+F4
I already completed the mission, i just wanted to to get the upgrade i missed, and i don't know if it was a bug, but it was impossible, i could never have enough speed to reach the remaining corvet within my long range missile and be back to destroy the torpedos of the first to avoid failling the objective.

So, i would suggest new buyer to hold their money for now and wait for some patch (again ...).

I hope they will also improve in future patch their confusing 1960 submarine UI.
Every target are RED square, every fighter outside your vision are intidcater with RED triangle, and numbers to evaluat distance are written in RED.
Now when your objective are hidden between 30 RED identic marker... you will wish that they use more color.
This is supposed to be an SF UI combat, we should be able to guess what we are loonking at in one glimpse, not bothering with a colonie of RED dot or square on the screen.

I'm still looking forward for future fixes.
The ambiance is nice, dog fight is okay, taking on dreadnought is pretty cool.
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7.8 timer bogført
Indsendt: 26. januar
So in the late 90ies, when the N64 was picking up speed, Factor 5 released Star Wars: Rogue Squadron for the platform. It was an arcade style Star Wars flying game where you pilot a variety of Star Wars vehicles while trying to defeat the Empire. It was intuitive, fast paced, fun, and varied with a tonne of easter eggs and cool reasons to come back to it. Sadly, Factor 5 was shut down after the release of Lair. Leaving behind a gaping hole in the arcade Space Combat departement. Enter Strike Suit Zero, a high energy, fast paced, blindingly awesome space fighter.

Strike Suit Zero Takes you into the far future. Mankind has taken to the stars and has gotten in a right kerfuffle. Renegade colonists and a mysterious militant faction called the Black Fleet have taken aim at planet Earth. In particular the former have come in possession of a planet busting weapon and seek to destroy the Earth. You're an ace pilot going by the name of Adams. After being reprimanded for disobaying orders you're stuck on mundane duties. During a routine escort, you and your wingman are drawn into a galaxy wide conflict with the existance of time and space in the balance.

The game dumps the Sci-fi and space opera blabble on you thickly right off the bat. Part Star Wars, part Mass Effect and part War of 1812, the story takes you through a bunch of scenarios where you attempt to disrupt the Black fleet or the Colonials. Every scenario throws you a different curveball. Defending, attacking, raiding, bombing, dogfighting; it's all part of the changing palatte of challenges the game throws at you. Every mission comes with a choice of fighters to use and customisable armnaments. Beating the stage unlocks more ships to use and so the games keeps you coming back for those shiny platinum medals.

The game's namesake; the Strike Suit, is the poster boy for cool. It is fighter craft that can transform into mobile weapons plaform. The ship turns from a jet fighter into an attack helicopter on the fly. In fighter mode you're fast and nimble. In Strike Suite mode you can strafe and fire a plethora of weapons with deady accuracy. Strike Suit mode however consumes a special energy that can only be replenished by waiting, or by dealing damage in fighter mode. It creates a high energy tango that rewards an agressive and fast playstyle that requires a traditional degree of skill in flying games, as well as new control scheme.

The controls are perhaps my one gripe. I had to remap the entire layout before I was comfortable. It is a small matter, but once you got it all in order, the game is a blast from start to finish. Everything is unlocked by being good at the game; not good against others (there is no multiplayer to detract from the core game). I would really like to see more from this developer, as well as more of these games.
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10.2 timer bogført
Indsendt: 18. januar 2015
I personally have the almost the same feeling as original one expect:
1st is the fact that the main story is easier and better looking.
2nd visuals are looking better than previous one,but at cost of shadows...sad.
3rd it gives you almost all DLC(expect soundtrack)from previous game.
4th the voice acting is better,but development of characthers is non-existent still.
5th is story is somewhat remastered. For example on stage where you get the suit,you instead destroying the wreckage,you destroy drones instead.
6th the ending is MUCH easier than previous one. Previous game had it very hard.
So far my reactions is the same: mixed.
The game is of course better than previous one,but the feelness of underpower combined with bad controls makes it not good.
For 20$ like normal one its overpriced,but for 10$ or 5$ it may worth it. For over 10$? Unlikely.
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7.8 timer bogført
Indsendt: 11. oktober 2014
The original SSZ and Infinity looked pretty nice graphics wise. This so-called "Director's Cut" has upped textures... but at a steep cost: lack of shadows - which actually turns this down to looking like a mid-era PS3/XBox 360 game unfortunately. And well, that's what this company has built it from: the consoles.

Now the Born Ready is dead - it's devs moved to another project (who are shilling it on the discussion board) - shadows coming "soon" is no more. Apparently the graphics dev for it had quit the company in the summer.

You get all the DLC, including the Marauder which was promised to be exclusive to Kickstater backers (hah), but unfortunately these suits are unlocked deep into the game.

That being said, it's a decent game for three bucks. I want to go back to the original SSZ, but the gameplay in this version has been tweaked for the better. Difficulty was kinda gruesome in the original - that was fixed.

Can I recommend it? It's hard - but at the price of $19.99. ($3 are for the owners of the original SSZ) Definitely not. Lower than $10? Probably. But I definitely won't be supporting any of these hacks in their future endeavors.

Oh yeah, and they turned all Strike Suits into ducks.
Ef that.
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