In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor.
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Дата виходу: 8 кві 2014
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Придбати Strike Suit Zero Director's Cut


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"Simple controls and epic space combat make for a lot of fun here, this takes the good bits of anime space combat and delivers a great space shooter."
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24 липня

Introducing the Revenant! Free Update.

Mastered the Marauder, Raptor and original Strike Suit? Take your dogfighting skills to the next level with a brand new suit of space armor.

The Revenant is a Stealth Suit for pilots looking to take on their enemies in a new way.The Revenant’s primary function allows it to activate a cloak that renders it invisible to enemies. 'Sneak' up on Colonial ships and take them out before they even know you're there. Careful, though: stealth needs to be used with care - once you activate the Suit’s weapon systems, you’ll be visible once more.

The Revenant’s weapons have been designed to deal with the Suit’s main threat: fighter craft. The cannon is based on the original Strike Suit cannon but with a higher rate of fire. In addition, the missiles are short range missiles with a short lock time and reduced Flux cost.

Get behind the cockpit of the Revenant and experience Strike Suit Zero: Director's Cut in a whole new way.

Коментарів: 12 Читати далі

Про цю гру

In the year 2299, an interstellar war rages. Take control of the Strike Suit – a craft with the ability to transform into a hulking suit of space armor - in a bid to save Earth from destruction. Immerse yourself in massive fleet battles where your dogfighting skills will directly affect the fate of the cosmos.

Discover a colorful and vibrant universe, with an epic story spanning 17 unique missions. Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart piece by piece. Upgrade your Strike Suit and customize your weapon load-outs to tailor combat to your tastes. Take advantage of six craft, including three Strike Suits, to experience dogfighting action as you’ve never seen it before.

The Director’s Cut is the definitive version of the game featuring a next-gen graphical overhaul, restructured campaign and additional content – including the Heroes of the Fleet campaign.

This is space combat reborn.

Key Features

  • Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.

  • The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode).

  • Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.

  • Vibrant and vivid universe: space is far from the dark, featureless void you'd expect. Discover the color and vibrancy of the Strike Suit universe across 13 unique locations.

  • Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion).

  • Music from award-winning sound designer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino).

  • Director’s Cut features new ship models, improved textures and lighting, a restructured campaign, the Heroes of the Fleet mission pack and the Marauder and Raptor Strike Suits.

Вимоги до системи

    • OS: Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
    • Processor: Intel Core 2 Quad
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 graphics card with 1 GB Video RAM - Nvidia Geforce GTX 460 or AMD Radeon HD 5770
    • DirectX: Version 11
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • OS: Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 graphics card with 2 GB Video RAM - Nvidia Geforce GTX 560 ti or AMD Radeon HD 7850
    • DirectX: Version 11
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
Корисні рецензії покупців
7 з 7 людей (100%) вважають цю рецензію слушною
1.9 год. зареєстровано
Not your average space shooter. Your ship can turn into a Gundam Wing style robot with massive firepower, which is needed to survive the immense number of enemies.
The game has a good plot, and is fully voiced, with GOOD voice acting.

As for gameplay, it is easy to control with either keyboard and mouse OR controller -- in fact, the controller support is the best I've seen in a game like this ever.

Definitely recommended.
Додано: 2 липня
Чи була ця рецензія слушною? Так Ні
3 з 3 людей (100%) вважають цю рецензію слушною
7.7 год. зареєстровано
Probably as close to a non Dynasty Warriors Gundam (although the transforming is more like Macross...) game North America will ever get. >.> /sadpanda
Also fills in small spot of that gap left by the lack of Wing Commander since WCP.
For that, this game deserves lots of love!
Додано: 19 червня
Чи була ця рецензія слушною? Так Ні
3 з 4 людей (75%) вважають цю рецензію слушною
2.6 год. зареєстровано
I was feeling some buyers remorse after buying a joystick for Star Citizen, and finding out the game was kinda slow and boring.

Fortunately a friend recommended I use the thing with Strike Suit Zero, and now my remorse has been replaced by joy.

Thank You Strike Suit Zero.
Додано: 24 червня
Чи була ця рецензія слушною? Так Ні
1 з 1 людей (100%) вважають цю рецензію слушною
8.2 год. зареєстровано
Let's start with the bad.
This game launched with a TONNE of technically issues. The developer has been working to fix the issues. Some of them have been fixed as of time of this review and most of the really bad issues have been sorted out.
- No FOV sliders (has since been added)
- No DX10 support (has since been added, fully functional as tested on my rig)
- No shadows (pending)
- Choppy framerate (patches fixed most of the worst instances, only encountered 2 situations where framerate dropped)
- A slew of crashes (patches fixed most of the worst instances, only crashed once over 7 hours)

The "meh" and the average.
This game is just an upgrade of the previous game, Strike Suit Zero. Most of the content is still the same although the missions have been tweaked and the story has been rewritten. Several actors were called back to record new audio to voice out the slightly changed story.

The writing for the dialogue is not the best, however the voice actors themselves are pretty good. It keeps the story moving while things are exploding all around you.

The game uses a checkpoint system within missions. While they aren't especially sparce and the missions don't drag on too much, once or twice I found myself groaning when I realised that the game's checkpoint put me further back than I would've liked.

Now let's move on to the "good".
This game is HELLA FUN! The battles are fast, frantic, and once you start a mission the explosions never stop happening. You'll be taking on enemies ranging from nimble fighters to large capital ships and carriers. Often you'll be taking on all these things over the course of a single mission.

Objectives within missions include the usual:
- Anti-fighter screening
- Bombing runs
- Escort (done right!)
- Assaulting capital ships and large installations

One of the most refreshing aspects of the game's mission design is pretty superb. Objectives change as the battle flows around you, and its one of the few games that does Escort segments right.

Its not uncommon for the game to give you an objective like, "Protect (Ship name)", but the ship you're escorting is far from defenseless and they have much bigger guns. I found myself frequently running back to my defence target because I was getting swarmed by fighters and the ship I was protecting blew them out of the sky.

Which brings me to what I loved best about this game; the sense of immersion it gave me while I was in the cockpit. Your allied ships and fighters are not useless, they're more than capable at blowing up the enemy with your support. Similarly, the enemy ships and fighters are just as capable of blowing you up as well if you're not careful.

To summarize.
Technical issues asside, this is one of the best arcadey space combat games I've played in a while. It harkens back to a lot of older arcady space combat titles that were mostly only available on consoles. The game isn't easy when you crank the difficulty up to Hardcore and WILL kick your ♥♥♥ if you're not careful.

Played with a mouse and keyboard set-up, main story campaign completeed in just over 8 hours on Hardcore difficulty. There are quite a few 'Optional Objectives' I've yet to complete in the story missions. There is also the Heroes of the Fleet mission pack which I haven't touched.
Додано: 9 травня
Чи була ця рецензія слушною? Так Ні
1 з 1 людей (100%) вважають цю рецензію слушною
6.1 год. зареєстровано
One of my favorite games in a while. It really sated my craving for arcadey flight games that I've had since Ace Combat, which no other game I've played yet has done. Once I started getting in the groove, switching between Flight mode and Strike Mode became very intuitive. Fighting quickly becomes a matter of building Flux rather than taking down every target you see, since Strike mode is much more adept at completing objectives. Switching between the two modes became instinctive, whether I needed a boost of maneuverability from the Strike Suit or to take down high-value targets like Beam Cannons quickly. Adding weak points to large craft was extremely helpful, but I feel like having a lock-on target on the center of the craft is more of a nuisance since you're better off disabling the turrets or free-firing the weak points and vents. Beyond the Strike Suit, the skyboxes are beautiful, the voice acting is superb, and the difficulty curve is great. I also feel like playing vanilla Zero benefitted the experience of the new story, as I imagined vanilla Zero's canon ending was the timewarp, leading into the Director's Cut iteration of the story.

Going back to Ace Combat, I feel like the dev team could take some cues from the series if they haven't already. I already see some similarities, coincidental or not (final stage tunnel run, post game fighter equipped with laser, customizable loadouts, crazy superweapons, radio chatter...) One-on-one high-skill dogfight bosses or boss squadrons would be cool, but I can imagine it would require some gimmicks to make it work in a zero-gravity environment. Similar to the Black Fleet I suppose, but more on terms of encounters than difficut levels/scenarios. And more tunnel runs, through a space station maybe? Just because you're in space doesn't mean you can't get creative with environments. Maybe all these are available with mod tools or something, I remember seeing a few mods for Vanilla Zero but I don't know much beyond that.

One of my main criticisms is that the Colonies had no characters or voiceovers which made them more or less story-related cannon fodder. Sure they had motives to fight, what with Earth revoking their governmental rights and annihilating civilians... but beyond some bits of backstory they didn't develop or become sympathetic in any way. And I can't say much about technical issues, because I didn't experience any firsthand.

Overall I'd think if you enjoyed this game as much as I did, the $20 pricetag will pay for itself in terms of replayability. Since I had Zero, the $3 pricetag seemed more than reasonable to support the game and recieve an updated experience.
Додано: 13 травня
Чи була ця рецензія слушною? Так Ні
365 з 436 людей (84%) вважають цю рецензію слушною
3.5 год. зареєстровано
Edit: Review updated as of 17/04/2014 patch.

Guess I can upgrade this to a guarded recommendation. Note that this is not a review of the game itself (see reviews of Strike Suit Zero for a rough idea of how thing shake out), but rather the currently-$3 upgrade to the Director's Cut edition, assuming that you own the original Strike Suit Zero.

There's no doubt that this was a rushed release - a simultaneous PC/XB1/PS4 release was almost certainly too much for a small indie outfit to chew on. Technical issues and missing features, mostly, all adding up to a Director's Cut that ended up being less worthy a purchase than the original release of the game.

The patch released today has addressed several of the key problems. If you've got the hardware to make the game sing, it'll chug along at a solid 60fps with nary a hitch or stutter, and the controls feel all the more responsive for it. You can now also adjust the FOV freely, so if you thought that the game was a little claustrophobic even in third-person mode, you can widen your field of view and see more of the fight at once.

There are still some problems. For some reason, the 'shadows' detail option (one of the supposed major graphical upgrades of this edition) is still greyed out for everyone, and defaults to the 'off' setting to boot. There are also some missing features (mod tools and Steam Workshop support) and content (No integration with Strike Suit Infinity, the survival mode), but those seem to be in the works currently.

Problems as it may have, they've done some good work on the much-maligned campaign of the original Strike Suit Zero here. The story has been rewritten and re-voiced to flow better and generally be more coherent, and the missions themselves have been rejigged to be more exciting (dropping you into spectacular fights sooner) and fairer, with fewer suicidal NPCs to babysit and more checkpoints for if you do fail.

The main value-for-money perk of the Director's Cut is if you hadn't previously bought the Heroes Of The Fleet DLC, which is included as part of the DC upgrade. If you already do have it, then the DC upgrade doesn't seem as exciting a purchase. Hopefully if they do integrate it with Strike Suit Infinity (which I'd love to see with tuned up graphics), it's inherent value would soar.

Either way, it's a bit of a flawed release, but improving. It's a pity that it took so long for the developers to even acknowledge these issues, though, let alone fix them.
Додано: 8 квітня
Чи була ця рецензія слушною? Так Ні