En l’an 2299, une guerre interstellaire fait rage. Pour tenter de sauver la Terre de la destruction, prenez les commandes du Strike Suit – un appareil de combat révolutionnaire doublé d'une arme mortelle blindée. Plongez-vous dans d’immenses batailles intergalactiques et mettez vos aptitudes au combat aérien au service du cosmos.
Évaluations des utilisateurs : Plutôt positive (145 évaluation(s))
Date de parution: 8 avr 2014
Tags populaires des utilisateurs pour ce produit :

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Acheter Strike Suit Zero Director's Cut

SOLDES DES FÊTES ! Offre prend fin le 2 janvier


Recommandé par les curateurs

"Simple controls and epic space combat make for a lot of fun here, this takes the good bits of anime space combat and delivers a great space shooter."
Lire la critique complète ici.

Mises à jour récentes Tout voir (1)

24 juillet

Introducing the Revenant! Free Update.

Mastered the Marauder, Raptor and original Strike Suit? Take your dogfighting skills to the next level with a brand new suit of space armor.

The Revenant is a Stealth Suit for pilots looking to take on their enemies in a new way.The Revenant’s primary function allows it to activate a cloak that renders it invisible to enemies. 'Sneak' up on Colonial ships and take them out before they even know you're there. Careful, though: stealth needs to be used with care - once you activate the Suit’s weapon systems, you’ll be visible once more.

The Revenant’s weapons have been designed to deal with the Suit’s main threat: fighter craft. The cannon is based on the original Strike Suit cannon but with a higher rate of fire. In addition, the missiles are short range missiles with a short lock time and reduced Flux cost.

Get behind the cockpit of the Revenant and experience Strike Suit Zero: Director's Cut in a whole new way.

12 commentaires Lire la suite

À propos de ce jeu

En l’an 2299, une guerre interstellaire fait rage. Pour tenter de sauver la Terre de la destruction, prenez les commandes du Strike Suit – un appareil de combat révolutionnaire doublé d'une arme mortelle blindée. Plongez-vous dans d’immenses batailles intergalactiques et mettez vos aptitudes au combat aérien au service du cosmos.

Découvrez un univers coloré et dynamique, avec une histoire épique regroupant 17 missions exceptionnelles. Affrontez des vaisseaux de combat intelligents et des vaisseaux de ligne gigantesques, visez les points faibles de leurs superstructures et détruisez-les morceau par morceau. Améliorez votre Strike Suit et personnalisez vos armes pour que vos combats vous ressemblent. Six vaisseaux sont disponibles, notamment trois Strike Suits, pour des combats aériens révolutionnaires.

La version « Director’s Cut » est la version définitive et comporte des graphismes nouvelle génération, des missions restructurées et du contenu additionnel, notamment la campagne Héros de la flotte.

Venez découvrir le renouveau du combat spatial.

Principales caractéristiques

  • Combats galactiques rapides et dynamiques : affrontez de nombreux ennemis, mesurez-vous à d'autres pilotes dans les airs, prenez part à d'impressionnantes batailles entre escadrilles et défendez des structures immenses.

  • Le Strike Suit : passez stratégiquement du mode Poursuite (rapide et puissant) au Mode Strike (un mode de combat redoutable et maniable)

  • Destruction de vaisseaux de ligne : éliminez les vaisseaux de ligne morceau par morceau – visez leurs tourelles, ou bien leurs points faibles pour faire tomber des sections entières de leur superstructure.

  • Univers vivant et dynamique : on est loin de l'image d'un espace vide et désert. Découvrez l'univers coloré et animé de Strike Suit à travers 13 emplacements uniques.

  • Vaisseaux conçus par le célèbre mecha designer Junji Okubo (Appleseed : Ex Machina, Steel Battalion).

  • Bande originale composée par le plusieurs fois primé Paul Ruskay (Homeworld), et comprenant une collaboration avec l'auteur-compositeur-interprète japonais Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino).

  • La version « Director’s Cut » comporte de nouveaux modèles de vaisseaux, des textures et un éclairage améliorés, une campagne restructurée, les missions Héros de la flotte et les Strike Suits Marauder et Raptor.

Configuration requise

    • OS: Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
    • Processor: Intel Core 2 Quad
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 graphics card with 1 GB Video RAM - Nvidia Geforce GTX 460 or AMD Radeon HD 5770
    • DirectX: Version 11
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • OS: Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 graphics card with 2 GB Video RAM - Nvidia Geforce GTX 560 ti or AMD Radeon HD 7850
    • DirectX: Version 11
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
Évaluations intéressantes des utilisateurs
12 personne(s) sur 14 (86%) ont trouvé cette évaluation utile
1.9 heures en tout
Posté le : 2 juillet
Not your average space shooter. Your ship can turn into a Gundam Wing style robot with massive firepower, which is needed to survive the immense number of enemies.
The game has a good plot, and is fully voiced, with GOOD voice acting.

As for gameplay, it is easy to control with either keyboard and mouse OR controller -- in fact, the controller support is the best I've seen in a game like this ever.

Definitely recommended.
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17 personne(s) sur 30 (57%) ont trouvé cette évaluation utile
7.8 heures en tout
Posté le : 11 octobre
The original SSZ and Infinity looked pretty nice graphics wise. This so-called "Director's Cut" has upped textures... but at a steep cost: lack of shadows - which actually turns this down to looking like a mid-era PS3/XBox 360 game unfortunately. And well, that's what this company has built it from: the consoles.

Now the Born Ready is dead - it's devs moved to another project (who are shilling it on the discussion board) - shadows coming "soon" is no more. Apparently the graphics dev for it had quit the company in the summer.

You get all the DLC, including the Marauder which was promised to be exclusive to Kickstater backers (hah), but unfortunately these suits are unlocked deep into the game.

That being said, it's a decent game for three bucks. I want to go back to the original SSZ, but the gameplay in this version has been tweaked for the better. Difficulty was kinda gruesome in the original - that was fixed.

Can I recommend it? It's hard - but at the price of $19.99. ($3 are for the owners of the original SSZ) Definitely not. Lower than $10? Probably. But I definitely won't be supporting any of these hacks in their future endeavors.

Oh yeah, and they turned all Strike Suits into ducks.
Ef that.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
4.0 heures en tout
Posté le : 31 juillet
Strike Suit Zero is an excellent game. Spanning multiple missions, this game takes you across a multitude of various action packed scenarios. Fly around in a ship of your choice(as you unlock them of course) including the strike suit(a transforming spacefighter/mech combo), and blow enemies away with your piloting skills. There's a nifty feature where you can evade missiles fired at you by launching an electromagnetic pulse(EMP) but you can't overuse it so the game is fairly difficult not just due to that but other things as well. It's fun though. Fun as ♥♥♥♥.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
7.7 heures en tout
Posté le : 23 novembre
It's a fun campaign, and unlocking all the missiles and guns makes it worthwile.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
15.8 heures en tout
Posté le : 3 juillet
For everyone that likes arcady space combat games with a semi-cheesy storyline and especially for those who like the Macross-franchise - this is your game.

The campaigns are decently long and have good variety - free hunting of fighters, hit&run attacks on stations, attacking capital ships, (short) escort missions, all are there. No multiplayer but challenges get you some replayability.

The main focus of the game is Combat. Fast, frantic and very colorful with LOTS of missiles everywhere.
The Strike Mode of your main craft is a so obvious hommage to the Variable Fighers from Macross the missile systems are even called "Itano" and "Circus". And its sooo fun to unleash a barrage of fourty missiles decimating an entire enemy squadron.
From dumb-fire rockets to big torpedoes and fire-and-forget-spammable missiles - if you like the trope of the Itano Circus (also called Macross Missile Massacre) you're gonna love the combat here.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
9.9 heures en tout
Posté le : 24 juillet
If you like Decent Freespace style games, you will love this game!
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
5.0 heures en tout
Posté le : 26 juillet
Intense space battles, fantastic visuals , great sense of huge endless space and giant ships , what else you want?!
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
18.7 heures en tout
Posté le : 26 juin
I found this one great fun to play with lots of action that kept me coing back for more.
good music and voice overs that realy do suit the game it seems to have been well put together.

I never played the original as it had such bad reviews and nasty posty forums posts all i can say is i was a fool and should have tried this one sooner and made up my own mind.

Definatly way worth the $6 it cost me in the sale if you get the chance to pick this one up cheap dont miss it you wont regret this purchase if you like space combat games.

plays great on xbox360 controler controls are very easy to use and get used to.
spectacular back drops that look hand painted adding to the imersiveness.

felt a little too much like it was on rails as you couldnt find multiple ways to finish the same mission it had to be done the way they want you to do it.
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4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
1.6 heures en tout
Posté le : 9 novembre
It's like Painkiller in space
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5 personne(s) sur 10 (50%) ont trouvé cette évaluation utile
7.7 heures en tout
Posté le : 8 octobre
It's been quite a while since I played the original SSZ, swearing to never go back to this pile of... disappointment.

Then SSZ DC came out, and I decided to take it for a spin. Why the heck not.

Has the game changed much since the days of the original? Yes. Graphics have been ramped up, textures reworked, the story makes a little more sense now, mission design was improved a bit...

How about gameplay, then? Well, difficulty has been scaled down, going from "bat♥♥♥♥ insane" to "barely managable" (on EASY). Controls have improved a bit, all those bricks they call fighters and interceptors now turn a bit better yet do not loose precision aiming. Capital ships now have their weak points displayed on the HUD so you at least have some help with destroying those monstrosities (and you will be doing a whole lot of that).

And this is where it ends.
You still need MAD PILOT SKLZ to have a paper cat's chance in hell to get to the good ending. Check out the achievements ranking to confirm this.
The Strike Suit itself still feels flimsy and underpowered - so still no piloting a big indestructable mecha with a can of whoopass In Space. (at least you get it sooner, if that's any consolation)
And the music? If you expect a pounding rendition of something like, say, MUSIC FROM THE LAUNCH TRAILER, turn around and walk away. Because this is where the composer that wrote that piece went - and you'll never get a pleasant beat in the whole game.

Was I expecting much? Well, yeah, it was supposed to be a game about War Mecha In Space, and those are generally expected to be made of awesome.
Did I get much? Not at all. Even in full cheat mode the game is a chore, flooding you with dialogue when you are way too busy to pay attention, and staying perfectly silent when there's a lull in a battle.

Can I recommend this to anyone I know? NO.
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3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
7.1 heures en tout
Posté le : 25 juin
Wing Gundam Simulator

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28 personne(s) sur 34 (82%) ont trouvé cette évaluation utile
1.3 heures en tout
Posté le : 13 avril
Ca me fait mal au cœur de le dire, mais les faits sont là : il ne faut actuellement SURTOUT PAS acheter la Director's Cut. Ou alors à 4 euros et la laisser reposer jusqu'à update. Parce que SSZ DC est complètement pété de partout.

Pourquoi ? Car quand j'ai lancé le jeu j'ai vu ça :


Ca c'est le jeu en full max @ 1920x1080. Aucune ombre, aliasing de porc, framerate dans les choux (ça ne se voit pas en screens mais j'étais entre 20 et 30 FPS contre 60 constants sur le jeu de base)... Et pour le coup, les "graphic enhancements" promis, c'était du pur pipeau, le jeu n'a pas changé d'un pouce à part être plus moche qu'avant.

Wait, c'est Strike Suit Zero, pas Star Citizen qui tourne là !

Je vais dans les options : impossible d'activer les ombres et le FOV, les barres sont grisées.

En passant, la VF a disparu du jeu. Et l'artbook et l'OST ne sont même pas inclus dans cette "édition définitive". L'overlay marche mal, et le workshop a disparu de l'intégration au jeu.

Il est également impossible de jouer avec vos potes s'ils ont le SSZ normal et vous la DC, ce ne sont pas les mêmes "programmes".

Et une fois sur Steam je vois 50/50 de notes négatives/positives alors que le jeu de base avait excellente répute.

Evidemment je vais dans les retours et ça confirme ce que je pensais : le portage est pourri et ne prend même pas DX10 en compte :O

Voilà voilà. Comme Deus Ex : The Fall et Resident Evil 4 HD le mois dernier, et plus généralement chaque réédition ou portage de jeu, on se fout toujours de notre gueule.

D'ailleurs, les devs ont avoué eux-même que le jeu est sorti à l'arrache sur PC pour sortir le même jour que sur consoles : http://steamcommunity.com/app/288370/discussions/0/558752450532289148/
Un patch est prévu pour demain pour DX10... faut voir.

Post pour justifier de la "taxe" de 4 euros aux possesseurs du jeu de base : http://steamcommunity.com/app/288370/discussions/0/558752450532289148/
Autre post d'excuse pour les bugs : http://steamcommunity.com/app/288370/discussions/0/558752450833836264/

Comme ils ne passent pas sur les fora Steam parce qu'ils ont décidé qu'ils n'avaient pas que ça à foutre, pensez bien à rapporter bugs et problèmes à support@bornreadygames.com (adresser à Jamin) sinon il y a peu de chances qu'ils s'en occupent.
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365 personne(s) sur 436 (84%) ont trouvé cette évaluation utile
3.5 heures en tout
Posté le : 8 avril
Edit: Review updated as of 17/04/2014 patch.

Guess I can upgrade this to a guarded recommendation. Note that this is not a review of the game itself (see reviews of Strike Suit Zero for a rough idea of how thing shake out), but rather the currently-$3 upgrade to the Director's Cut edition, assuming that you own the original Strike Suit Zero.

There's no doubt that this was a rushed release - a simultaneous PC/XB1/PS4 release was almost certainly too much for a small indie outfit to chew on. Technical issues and missing features, mostly, all adding up to a Director's Cut that ended up being less worthy a purchase than the original release of the game.

The patch released today has addressed several of the key problems. If you've got the hardware to make the game sing, it'll chug along at a solid 60fps with nary a hitch or stutter, and the controls feel all the more responsive for it. You can now also adjust the FOV freely, so if you thought that the game was a little claustrophobic even in third-person mode, you can widen your field of view and see more of the fight at once.

There are still some problems. For some reason, the 'shadows' detail option (one of the supposed major graphical upgrades of this edition) is still greyed out for everyone, and defaults to the 'off' setting to boot. There are also some missing features (mod tools and Steam Workshop support) and content (No integration with Strike Suit Infinity, the survival mode), but those seem to be in the works currently.

Problems as it may have, they've done some good work on the much-maligned campaign of the original Strike Suit Zero here. The story has been rewritten and re-voiced to flow better and generally be more coherent, and the missions themselves have been rejigged to be more exciting (dropping you into spectacular fights sooner) and fairer, with fewer suicidal NPCs to babysit and more checkpoints for if you do fail.

The main value-for-money perk of the Director's Cut is if you hadn't previously bought the Heroes Of The Fleet DLC, which is included as part of the DC upgrade. If you already do have it, then the DC upgrade doesn't seem as exciting a purchase. Hopefully if they do integrate it with Strike Suit Infinity (which I'd love to see with tuned up graphics), it's inherent value would soar.

Either way, it's a bit of a flawed release, but improving. It's a pity that it took so long for the developers to even acknowledge these issues, though, let alone fix them.
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213 personne(s) sur 296 (72%) ont trouvé cette évaluation utile
3.6 heures en tout
Posté le : 8 avril
UPDATE: FOV has been re-added and shadows are supposedly being worked on, althought I have no idea why they would ship the game without shadows and FOV already working. Still wouldn't recommend in the current state, honestly just stick with the original.

Bought against better judgement (only $3 meh why not), graphics don't seem improved at all, even buggier than the original, shadows and FOV options are completely disabled and the menu even has a link to DLC that doesn't work.

Steam overlay won't show up, voice acting seems just as mediocre as the first (only reason I bring this up is because it was a selling point that they re-recored all the voice lines)

Why does this game exist? Why make a worse verison?

Will update if any of these issues get fixed, until then don't bother spending a dollar on this, let alone three.
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124 personne(s) sur 183 (68%) ont trouvé cette évaluation utile
3.2 heures en tout
Posté le : 9 avril
Buyer beware! Technical issues! (Review Updated)

As other reviews already describe, this game has a lot of technical issues which makes it pretty much useless right now.
Worst offender for me is the framerate which is locked at 47 FPS no matter the settings and the game stutters terribly at that which renders it pretty much unplayable. But other things like the disabled shadow option and FOV slider as well as the missing steam workshop support are also true. And yes the textures are much blurrier than in the original for some reason, even after restarting the game. I also have to mention the missing support for languages other than english which is just blatant false advertising and quite frankly an absolute audacity although despite being german I'm not personnally affected since my english is sufficient to understand the game. (It seems that the language issue was fixed - now you can select the language from the tab in the games properties in steam - the texture blur is fixed as well)
What's also pretty worrying is that none of the issues are being addressed by Born Ready Games at the time of this writing and that's always a bad sign (Obviously that point isn't valid anymore for the texture and language issues, but the framerate issues still aren't acknowledged).

So I'd strongly advice everyone to wait and see if these issues get fixed before you consider buying it.

Dependent on the fixes they put out if any I will amend the review.

Edit: I can confirm that the texture blur and missing languages are fixed, now. However the framerate still remains choppy as it was before. If they can fix that as well I will change the review immediatly to a recommendation based on its technical state. That won't cover the gameplay, of course, I'll check that out if I'm able to play the game smoothly.

Update: Practically all issues are being addressed by the developers and they pledged to work on it - that also includes support for DX10 graphics cards in addition to the other issues. Not enough to recommend a purchase, right now, of course, but here's hoping that it'll turn out well in the long run.

Another update: Man, news are rolling out by the minute on this one. Despite the information on the news page which says otherwise, one of the devs just confirmed that the 85% discount for owners of the original will NOT be time limited. So you have the time to wait until all technical issues are fixed.

Update: The DX10 patch is out but I can't test this since I have a DX11 card. Anyway, the framerate is still in the gutter - no change there. So the negative review stays.

More Update: The patch which is supposed to fix the framerate lock and the stuttering didn't work for me unfortunately - now the game is capped at exactly 50 FPS throughout the whole game, including the menus - previously it only happened during gameplay. Also the stuttering is still there. What a disappointment!
Edit: Alright, got it working at 60FPS sorta, kind of ish. First I had to set my Logitech F710 gamepad to Direct Input instead of XInput and then the game started of at 60FPS. Now when I start the first mission it starts off at 55FPS (still stutters) and at the time the Arcadia jumps away it reaches 60FPS. That's as far as I got last evening so I don't know if it stays like that. Oh and you need to leave V-Sync activated, otherwise the game stutters and framerate jumps between 60 and 64 FPS. What a mess! But good enough to try out the game itself so I'll see if the stuttering comes back or if it's just at the beginning of the mission.
Oh, nevermind, the game just does what it wants - sometimes it starts up at 60 FPS, sometimes it starts at 50 FPS and sometimes it reverts to 60 after changing the control input option. It's just a giant mess!
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85 personne(s) sur 123 (69%) ont trouvé cette évaluation utile
7.3 heures en tout
Posté le : 9 avril
If looking at this game as a standalone and forgetting everything that came before it, this game is amazing. Great story, fun gameplay, fast pace, decent music, nice steam backgrounds. ^^

If we are comparing this to Strike Suit Zero:

Graphics are more pixelated and less detailed. Random Camera Flair and Blooms block much of the screen. AI seems slightly dumber than the original. The change in story line makes slightly more sense. The new color scheme is not great however. Black Fleet ships should not be orange....

The achievements are much easier to finish since there are fewer of them and the ai has such terrible aim compared to the original. I don't like the fact that I can't see weapon links anymore. Literally takes less than 5 Hours to finish the game and get all achievements since its easier than the original.

However, since all the dlc is bundled into the game itself compared to the original, I would give this game slightly more positive than negative. Very slightly.

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91 personne(s) sur 145 (63%) ont trouvé cette évaluation utile
1.6 heures en tout
Posté le : 9 avril
Right now the Director's Cut is worse than the original version it's buggier with broken graphics and no workshop.

Good thing for the owners of the original it's cheap especially if you don't have the DLC's.

For first time buyers however I recommend that you hold off with purchase until all the major bugs are fixed.

edit: Graphics seem to have been fixed didn't have time yet to test the game further.
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10 personne(s) sur 10 (100%) ont trouvé cette évaluation utile
16.1 heures en tout
Posté le : 18 avril
NOTE: This short review is based on a single experience of the game, there are no comparisons with the original Strike Suit Zero!

Strike Suit Zero: Director's Cut is re-release of the original Strike Suit Zero, extended with the previously released story, and additional ships DLC-s.

The story takes place in 2299. War rages between the United Nations of Earth (U.N.E.) and the Colonial Forces.
You play as Adams, a U.N.E. soldier, and the chosen pilot for the prototype fighter called Strike Suit.

The game is an arcade shooter, very similar to the all-time classic Freespace franchise. The missions mostly involve destroying the designated targets and/or survive for a limited time.
The gameplay is solid, the controls are responsive and work well. Looking at dozens of ships engaging in fight with eachother can be a visual feast, however graphics wise the game is average.

- Interesting story, though it's pretty short.
- Good experience if you are a fan of Freespace.
- Solid voice acting.
- Amazing soundtrack.

- Steam overlay issues.
- Missing graphics options.
- Visuals are claimed to be next-gen, but it's average at best.
- Lack of ship types/designs.
- While the gameplay itself is fun, it's based on the following concept for most missions: 1. kill fighters, 2. kill corvettes 3. kill frigattes 4. kill cruisers.
- Main campaign is too short.
- Occational crashes, and graphics glitches.
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47 personne(s) sur 79 (59%) ont trouvé cette évaluation utile
1.7 heures en tout
Posté le : 9 avril
Okay... i bought the Original Strike Suit Zero last year when it was first release, and the game was far from a good experience even if the potential was here.

So being a fan of mechs and space combat a la Macross, i decided to give it another chance and see if most of the problems were fixed after more than 1 year of patching.

The answer is simple : NO
While i feel that combat seems better and difficulty smoother (difficulty spike in the originale released game were crazy), the game is still lacking clarity on what is going on.
The problem is, you don't have the luxury of time, in some mission you have to focus on the objectives before it's too late, and you will still wonder WhereTF is the objectives ?
To add to frustration, upgrade for you spacecraft is unlocked by completting certain objective during the mission, which add a layer of difficulty and will, may be, take on your nerves, because sometimes, you will feel that you need the upgrade to survive more advanced mission... and failling and upgrade objective means restarting the whole mission, even multiple times at worst...
Cherry on the cake, in one mission, it was impossible to do it... i had to destroy all torperdos to unlock it, i had to destroy a corvet to finish the mission... the problem was, one corvet with all parts destroyed (nothing left to lock, no life bar indicator) was still firing torpedoes, and the last corvete i had to destroy to end the mission was too far away from the other corvete... which means it was impossible to destroy the second corvete and destroy the torpedos of the first... after 15 minutes of forward and backward i just pressed Alt+F4
I already completed the mission, i just wanted to to get the upgrade i missed, and i don't know if it was a bug, but it was impossible, i could never have enough speed to reach the remaining corvet within my long range missile and be back to destroy the torpedos of the first to avoid failling the objective.

So, i would suggest new buyer to hold their money for now and wait for some patch (again ...).

I hope they will also improve in future patch their confusing 1960 submarine UI.
Every target are RED square, every fighter outside your vision are intidcater with RED triangle, and numbers to evaluat distance are written in RED.
Now when your objective are hidden between 30 RED identic marker... you will wish that they use more color.
This is supposed to be an SF UI combat, we should be able to guess what we are loonking at in one glimpse, not bothering with a colonie of RED dot or square on the screen.

I'm still looking forward for future fixes.
The ambiance is nice, dog fight is okay, taking on dreadnought is pretty cool.
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25 personne(s) sur 39 (64%) ont trouvé cette évaluation utile
9.6 heures en tout
Posté le : 9 avril
Way better than infinity! ive wanted strike suit zero for a long time. and when i saw this i immediatly wanted it. Great game Born Ready
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