En l’an 2299, une guerre interstellaire fait rage. Pour tenter de sauver la Terre de la destruction, prenez les commandes du Strike Suit – un appareil de combat révolutionnaire doublé d'une arme mortelle blindée. Plongez-vous dans d’immenses batailles intergalactiques et mettez vos aptitudes au combat aérien au service du cosmos.
Évaluations des utilisateurs : Plutôt positive (168 évaluation(s))
Date de parution: 8 avr 2014
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Acheter Strike Suit Zero Director's Cut


Recommandé par les curateurs

"Simple controls and epic space combat make for a lot of fun here, this takes the good bits of anime space combat and delivers a great space shooter."
Lire la critique complète ici.

À propos de ce jeu

En l’an 2299, une guerre interstellaire fait rage. Pour tenter de sauver la Terre de la destruction, prenez les commandes du Strike Suit – un appareil de combat révolutionnaire doublé d'une arme mortelle blindée. Plongez-vous dans d’immenses batailles intergalactiques et mettez vos aptitudes au combat aérien au service du cosmos.

Découvrez un univers coloré et dynamique, avec une histoire épique regroupant 17 missions exceptionnelles. Affrontez des vaisseaux de combat intelligents et des vaisseaux de ligne gigantesques, visez les points faibles de leurs superstructures et détruisez-les morceau par morceau. Améliorez votre Strike Suit et personnalisez vos armes pour que vos combats vous ressemblent. Six vaisseaux sont disponibles, notamment trois Strike Suits, pour des combats aériens révolutionnaires.

La version « Director’s Cut » est la version définitive et comporte des graphismes nouvelle génération, des missions restructurées et du contenu additionnel, notamment la campagne Héros de la flotte.

Venez découvrir le renouveau du combat spatial.

Principales caractéristiques

  • Combats galactiques rapides et dynamiques : affrontez de nombreux ennemis, mesurez-vous à d'autres pilotes dans les airs, prenez part à d'impressionnantes batailles entre escadrilles et défendez des structures immenses.

  • Le Strike Suit : passez stratégiquement du mode Poursuite (rapide et puissant) au Mode Strike (un mode de combat redoutable et maniable)

  • Destruction de vaisseaux de ligne : éliminez les vaisseaux de ligne morceau par morceau – visez leurs tourelles, ou bien leurs points faibles pour faire tomber des sections entières de leur superstructure.

  • Univers vivant et dynamique : on est loin de l'image d'un espace vide et désert. Découvrez l'univers coloré et animé de Strike Suit à travers 13 emplacements uniques.

  • Vaisseaux conçus par le célèbre mecha designer Junji Okubo (Appleseed : Ex Machina, Steel Battalion).

  • Bande originale composée par le plusieurs fois primé Paul Ruskay (Homeworld), et comprenant une collaboration avec l'auteur-compositeur-interprète japonais Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino).

  • La version « Director’s Cut » comporte de nouveaux modèles de vaisseaux, des textures et un éclairage améliorés, une campagne restructurée, les missions Héros de la flotte et les Strike Suits Marauder et Raptor.

Configuration requise

    • OS: Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
    • Processor: Intel Core 2 Quad
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 graphics card with 1 GB Video RAM - Nvidia Geforce GTX 460 or AMD Radeon HD 5770
    • DirectX: Version 11
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • OS: Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 graphics card with 2 GB Video RAM - Nvidia Geforce GTX 560 ti or AMD Radeon HD 7850
    • DirectX: Version 11
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
Évaluations intéressantes des utilisateurs
36 personne(s) sur 61 (59%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
7.8 heures en tout
Posté le : 11 octobre 2014
The original SSZ and Infinity looked pretty nice graphics wise. This so-called "Director's Cut" has upped textures... but at a steep cost: lack of shadows - which actually turns this down to looking like a mid-era PS3/XBox 360 game unfortunately. And well, that's what this company has built it from: the consoles.

Now the Born Ready is dead - it's devs moved to another project (who are shilling it on the discussion board) - shadows coming "soon" is no more. Apparently the graphics dev for it had quit the company in the summer.

You get all the DLC, including the Marauder which was promised to be exclusive to Kickstater backers (hah), but unfortunately these suits are unlocked deep into the game.

That being said, it's a decent game for three bucks. I want to go back to the original SSZ, but the gameplay in this version has been tweaked for the better. Difficulty was kinda gruesome in the original - that was fixed.

Can I recommend it? It's hard - but at the price of $19.99. ($3 are for the owners of the original SSZ) Definitely not. Lower than $10? Probably. But I definitely won't be supporting any of these hacks in their future endeavors.

Oh yeah, and they turned all Strike Suits into ducks.
Ef that.
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27 personne(s) sur 45 (60%) ont trouvé cette évaluation utile
7.7 heures en tout
Posté le : 8 octobre 2014
It's been quite a while since I played the original SSZ, swearing to never go back to this pile of... disappointment.

Then SSZ DC came out, and I decided to take it for a spin. Why the heck not.

Has the game changed much since the days of the original? Yes. Graphics have been ramped up, textures reworked, the story makes a little more sense now, mission design was improved a bit...

How about gameplay, then? Well, difficulty has been scaled down, going from "batshit insane" to "barely managable" (on EASY). Controls have improved a bit, all those bricks they call fighters and interceptors now turn a bit better yet do not loose precision aiming. Capital ships now have their weak points displayed on the HUD so you at least have some help with destroying those monstrosities (and you will be doing a whole lot of that).

And this is where it ends.
You still need MAD PILOT SKLZ to have a paper cat's chance in hell to get to the good ending. Check out the achievements ranking to confirm this.
The Strike Suit itself still feels flimsy and underpowered - so still no piloting a big indestructable mecha with a can of whoopass In Space. (at least you get it sooner, if that's any consolation)
And the music? If you expect a pounding rendition of something like, say, MUSIC FROM THE LAUNCH TRAILER, turn around and walk away. Because this is where the composer that wrote that piece went - and you'll never get a pleasant beat in the whole game.

Was I expecting much? Well, yeah, it was supposed to be a game about War Mecha In Space, and those are generally expected to be made of awesome.
Did I get much? Not at all. Even in full cheat mode the game is a chore, flooding you with dialogue when you are way too busy to pay attention, and staying perfectly silent when there's a lull in a battle.

Can I recommend this to anyone I know? NO.
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7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
10.2 heures en tout
Posté le : 18 janvier
I personally have the almost the same feeling as original one expect:
1st is the fact that the main story is easier and better looking.
2nd visuals are looking better than previous one,but at cost of shadows...sad.
3rd it gives you almost all DLC(expect soundtrack)from previous game.
4th the voice acting is better,but development of characthers is non-existent still.
5th is story is somewhat remastered. For example on stage where you get the suit,you instead destroying the wreckage,you destroy drones instead.
6th the ending is MUCH easier than previous one. Previous game had it very hard.
So far my reactions is the same: mixed.
The game is of course better than previous one,but the feelness of underpower combined with bad controls makes it not good.
For 20$ like normal one its overpriced,but for 10$ or 5$ it may worth it. For over 10$? Unlikely.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
7.2 heures en tout
Posté le : 7 mars
The difficulty spike at the end game was reduced (which is great!) and along the way the improved the voice acting and made some of the levels make sense. Overall a good improvement for a price of $5.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
1.7 heures en tout
Posté le : 3 janvier
Most of my time was spent on the original version of the game. The Director's Cut is essentially the same game with improved graphics. The story has been tweaked as well in various ways to help improve the flow (for instance, missions 2 and 3 have been switched from their order in the original release). The game itself is a delight to play. It might take a little while to get the hang of the transformable Strike Suit, but the game will reward you for doing so.
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29 personne(s) sur 35 (83%) ont trouvé cette évaluation utile
1.3 heures en tout
Posté le : 13 avril 2014
Ca me fait mal au cœur de le dire, mais les faits sont là : il ne faut actuellement SURTOUT PAS acheter la Director's Cut. Ou alors à 4 euros et la laisser reposer jusqu'à update. Parce que SSZ DC est complètement pété de partout.

Pourquoi ? Car quand j'ai lancé le jeu j'ai vu ça :


Ca c'est le jeu en full max @ 1920x1080. Aucune ombre, aliasing de porc, framerate dans les choux (ça ne se voit pas en screens mais j'étais entre 20 et 30 FPS contre 60 constants sur le jeu de base)... Et pour le coup, les "graphic enhancements" promis, c'était du pur pipeau, le jeu n'a pas changé d'un pouce à part être plus moche qu'avant.

Wait, c'est Strike Suit Zero, pas Star Citizen qui tourne là !

Je vais dans les options : impossible d'activer les ombres et le FOV, les barres sont grisées.

En passant, la VF a disparu du jeu. Et l'artbook et l'OST ne sont même pas inclus dans cette "édition définitive". L'overlay marche mal, et le workshop a disparu de l'intégration au jeu.

Il est également impossible de jouer avec vos potes s'ils ont le SSZ normal et vous la DC, ce ne sont pas les mêmes "programmes".

Et une fois sur Steam je vois 50/50 de notes négatives/positives alors que le jeu de base avait excellente répute.

Evidemment je vais dans les retours et ça confirme ce que je pensais : le portage est pourri et ne prend même pas DX10 en compte :O

Voilà voilà. Comme Deus Ex : The Fall et Resident Evil 4 HD le mois dernier, et plus généralement chaque réédition ou portage de jeu, on se fout toujours de notre gueule.

D'ailleurs, les devs ont avoué eux-même que le jeu est sorti à l'arrache sur PC pour sortir le même jour que sur consoles : http://steamcommunity.com/app/288370/discussions/0/558752450532289148/
Un patch est prévu pour demain pour DX10... faut voir.

Post pour justifier de la "taxe" de 4 euros aux possesseurs du jeu de base : http://steamcommunity.com/app/288370/discussions/0/558752450532289148/
Autre post d'excuse pour les bugs : http://steamcommunity.com/app/288370/discussions/0/558752450833836264/

Comme ils ne passent pas sur les fora Steam parce qu'ils ont décidé qu'ils n'avaient pas que ça à foutre, pensez bien à rapporter bugs et problèmes à support@bornreadygames.com (adresser à Jamin) sinon il y a peu de chances qu'ils s'en occupent.
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370 personne(s) sur 441 (84%) ont trouvé cette évaluation utile
3.5 heures en tout
Posté le : 8 avril 2014
Edit: Review updated as of 17/04/2014 patch.

Guess I can upgrade this to a guarded recommendation. Note that this is not a review of the game itself (see reviews of Strike Suit Zero for a rough idea of how thing shake out), but rather the currently-$3 upgrade to the Director's Cut edition, assuming that you own the original Strike Suit Zero.

There's no doubt that this was a rushed release - a simultaneous PC/XB1/PS4 release was almost certainly too much for a small indie outfit to chew on. Technical issues and missing features, mostly, all adding up to a Director's Cut that ended up being less worthy a purchase than the original release of the game.

The patch released today has addressed several of the key problems. If you've got the hardware to make the game sing, it'll chug along at a solid 60fps with nary a hitch or stutter, and the controls feel all the more responsive for it. You can now also adjust the FOV freely, so if you thought that the game was a little claustrophobic even in third-person mode, you can widen your field of view and see more of the fight at once.

There are still some problems. For some reason, the 'shadows' detail option (one of the supposed major graphical upgrades of this edition) is still greyed out for everyone, and defaults to the 'off' setting to boot. There are also some missing features (mod tools and Steam Workshop support) and content (No integration with Strike Suit Infinity, the survival mode), but those seem to be in the works currently.

Problems as it may have, they've done some good work on the much-maligned campaign of the original Strike Suit Zero here. The story has been rewritten and re-voiced to flow better and generally be more coherent, and the missions themselves have been rejigged to be more exciting (dropping you into spectacular fights sooner) and fairer, with fewer suicidal NPCs to babysit and more checkpoints for if you do fail.

The main value-for-money perk of the Director's Cut is if you hadn't previously bought the Heroes Of The Fleet DLC, which is included as part of the DC upgrade. If you already do have it, then the DC upgrade doesn't seem as exciting a purchase. Hopefully if they do integrate it with Strike Suit Infinity (which I'd love to see with tuned up graphics), it's inherent value would soar.

Either way, it's a bit of a flawed release, but improving. It's a pity that it took so long for the developers to even acknowledge these issues, though, let alone fix them.
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222 personne(s) sur 306 (73%) ont trouvé cette évaluation utile
3.6 heures en tout
Posté le : 8 avril 2014
UPDATE: FOV has been re-added and shadows are supposedly being worked on, althought I have no idea why they would ship the game without shadows and FOV already working. Still wouldn't recommend in the current state, honestly just stick with the original.

Bought against better judgement (only $3 meh why not), graphics don't seem improved at all, even buggier than the original, shadows and FOV options are completely disabled and the menu even has a link to DLC that doesn't work.

Steam overlay won't show up, voice acting seems just as mediocre as the first (only reason I bring this up is because it was a selling point that they re-recored all the voice lines)

Why does this game exist? Why make a worse verison?

Will update if any of these issues get fixed, until then don't bother spending a dollar on this, let alone three.
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129 personne(s) sur 190 (68%) ont trouvé cette évaluation utile
3.2 heures en tout
Posté le : 9 avril 2014
Buyer beware! Technical issues! (Review Updated)

As other reviews already describe, this game has a lot of technical issues which makes it pretty much useless right now.
Worst offender for me is the framerate which is locked at 47 FPS no matter the settings and the game stutters terribly at that which renders it pretty much unplayable. But other things like the disabled shadow option and FOV slider as well as the missing steam workshop support are also true. And yes the textures are much blurrier than in the original for some reason, even after restarting the game. I also have to mention the missing support for languages other than english which is just blatant false advertising and quite frankly an absolute audacity although despite being german I'm not personnally affected since my english is sufficient to understand the game. (It seems that the language issue was fixed - now you can select the language from the tab in the games properties in steam - the texture blur is fixed as well)
What's also pretty worrying is that none of the issues are being addressed by Born Ready Games at the time of this writing and that's always a bad sign (Obviously that point isn't valid anymore for the texture and language issues, but the framerate issues still aren't acknowledged).

So I'd strongly advice everyone to wait and see if these issues get fixed before you consider buying it.

Dependent on the fixes they put out if any I will amend the review.

Edit: I can confirm that the texture blur and missing languages are fixed, now. However the framerate still remains choppy as it was before. If they can fix that as well I will change the review immediatly to a recommendation based on its technical state. That won't cover the gameplay, of course, I'll check that out if I'm able to play the game smoothly.

Update: Practically all issues are being addressed by the developers and they pledged to work on it - that also includes support for DX10 graphics cards in addition to the other issues. Not enough to recommend a purchase, right now, of course, but here's hoping that it'll turn out well in the long run.

Another update: Man, news are rolling out by the minute on this one. Despite the information on the news page which says otherwise, one of the devs just confirmed that the 85% discount for owners of the original will NOT be time limited. So you have the time to wait until all technical issues are fixed.

Update: The DX10 patch is out but I can't test this since I have a DX11 card. Anyway, the framerate is still in the gutter - no change there. So the negative review stays.

More Update: The patch which is supposed to fix the framerate lock and the stuttering didn't work for me unfortunately - now the game is capped at exactly 50 FPS throughout the whole game, including the menus - previously it only happened during gameplay. Also the stuttering is still there. What a disappointment!
Edit: Alright, got it working at 60FPS sorta, kind of ish. First I had to set my Logitech F710 gamepad to Direct Input instead of XInput and then the game started of at 60FPS. Now when I start the first mission it starts off at 55FPS (still stutters) and at the time the Arcadia jumps away it reaches 60FPS. That's as far as I got last evening so I don't know if it stays like that. Oh and you need to leave V-Sync activated, otherwise the game stutters and framerate jumps between 60 and 64 FPS. What a mess! But good enough to try out the game itself so I'll see if the stuttering comes back or if it's just at the beginning of the mission.
Oh, nevermind, the game just does what it wants - sometimes it starts up at 60 FPS, sometimes it starts at 50 FPS and sometimes it reverts to 60 after changing the control input option. It's just a giant mess!
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87 personne(s) sur 127 (69%) ont trouvé cette évaluation utile
7.3 heures en tout
Posté le : 9 avril 2014
If looking at this game as a standalone and forgetting everything that came before it, this game is amazing. Great story, fun gameplay, fast pace, decent music, nice steam backgrounds. ^^

If we are comparing this to Strike Suit Zero:

Graphics are more pixelated and less detailed. Random Camera Flair and Blooms block much of the screen. AI seems slightly dumber than the original. The change in story line makes slightly more sense. The new color scheme is not great however. Black Fleet ships should not be orange....

The achievements are much easier to finish since there are fewer of them and the ai has such terrible aim compared to the original. I don't like the fact that I can't see weapon links anymore. Literally takes less than 5 Hours to finish the game and get all achievements since its easier than the original.

However, since all the dlc is bundled into the game itself compared to the original, I would give this game slightly more positive than negative. Very slightly.

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93 personne(s) sur 149 (62%) ont trouvé cette évaluation utile
1.6 heures en tout
Posté le : 9 avril 2014
Right now the Director's Cut is worse than the original version it's buggier with broken graphics and no workshop.

Good thing for the owners of the original it's cheap especially if you don't have the DLC's.

For first time buyers however I recommend that you hold off with purchase until all the major bugs are fixed.

edit: Graphics seem to have been fixed didn't have time yet to test the game further.
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51 personne(s) sur 84 (61%) ont trouvé cette évaluation utile
1.7 heures en tout
Posté le : 9 avril 2014
Okay... i bought the Original Strike Suit Zero last year when it was first release, and the game was far from a good experience even if the potential was here.

So being a fan of mechs and space combat a la Macross, i decided to give it another chance and see if most of the problems were fixed after more than 1 year of patching.

The answer is simple : NO
While i feel that combat seems better and difficulty smoother (difficulty spike in the originale released game were crazy), the game is still lacking clarity on what is going on.
The problem is, you don't have the luxury of time, in some mission you have to focus on the objectives before it's too late, and you will still wonder WhereTF is the objectives ?
To add to frustration, upgrade for you spacecraft is unlocked by completting certain objective during the mission, which add a layer of difficulty and will, may be, take on your nerves, because sometimes, you will feel that you need the upgrade to survive more advanced mission... and failling and upgrade objective means restarting the whole mission, even multiple times at worst...
Cherry on the cake, in one mission, it was impossible to do it... i had to destroy all torperdos to unlock it, i had to destroy a corvet to finish the mission... the problem was, one corvet with all parts destroyed (nothing left to lock, no life bar indicator) was still firing torpedoes, and the last corvete i had to destroy to end the mission was too far away from the other corvete... which means it was impossible to destroy the second corvete and destroy the torpedos of the first... after 15 minutes of forward and backward i just pressed Alt+F4
I already completed the mission, i just wanted to to get the upgrade i missed, and i don't know if it was a bug, but it was impossible, i could never have enough speed to reach the remaining corvet within my long range missile and be back to destroy the torpedos of the first to avoid failling the objective.

So, i would suggest new buyer to hold their money for now and wait for some patch (again ...).

I hope they will also improve in future patch their confusing 1960 submarine UI.
Every target are RED square, every fighter outside your vision are intidcater with RED triangle, and numbers to evaluat distance are written in RED.
Now when your objective are hidden between 30 RED identic marker... you will wish that they use more color.
This is supposed to be an SF UI combat, we should be able to guess what we are loonking at in one glimpse, not bothering with a colonie of RED dot or square on the screen.

I'm still looking forward for future fixes.
The ambiance is nice, dog fight is okay, taking on dreadnought is pretty cool.
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11 personne(s) sur 14 (79%) ont trouvé cette évaluation utile
16.1 heures en tout
Posté le : 18 avril 2014
NOTE: This short review is based on a single experience of the game, there are no comparisons with the original Strike Suit Zero!

Strike Suit Zero: Director's Cut is re-release of the original Strike Suit Zero, extended with the previously released story, and additional ships DLC-s.

The story takes place in 2299. War rages between the United Nations of Earth (U.N.E.) and the Colonial Forces.
You play as Adams, a U.N.E. soldier, and the chosen pilot for the prototype fighter called Strike Suit.

The game is an arcade shooter, very similar to the all-time classic Freespace franchise. The missions mostly involve destroying the designated targets and/or survive for a limited time.
The gameplay is solid, the controls are responsive and work well. Looking at dozens of ships engaging in fight with eachother can be a visual feast, however graphics wise the game is average.

- Interesting story, though it's pretty short.
- Good experience if you are a fan of Freespace.
- Solid voice acting.
- Amazing soundtrack.

- Steam overlay issues.
- Missing graphics options.
- Visuals are claimed to be next-gen, but it's average at best.
- Lack of ship types/designs.
- While the gameplay itself is fun, it's based on the following concept for most missions: 1. kill fighters, 2. kill corvettes 3. kill frigattes 4. kill cruisers.
- Main campaign is too short.
- Occational crashes, and graphics glitches.
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27 personne(s) sur 44 (61%) ont trouvé cette évaluation utile
9.6 heures en tout
Posté le : 9 avril 2014
Way better than infinity! ive wanted strike suit zero for a long time. and when i saw this i immediatly wanted it. Great game Born Ready
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12 personne(s) sur 17 (71%) ont trouvé cette évaluation utile
1.9 heures en tout
Posté le : 2 juillet 2014
Not your average space shooter. Your ship can turn into a Gundam Wing style robot with massive firepower, which is needed to survive the immense number of enemies.
The game has a good plot, and is fully voiced, with GOOD voice acting.

As for gameplay, it is easy to control with either keyboard and mouse OR controller -- in fact, the controller support is the best I've seen in a game like this ever.

Definitely recommended.
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35 personne(s) sur 61 (57%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 9 avril 2014
At $3 for owners of SSZ, this is a steal. The devs really weren't kidding when they said we would be looked after.
Even if you don't already have SSZ, considering the extra cost of the DLC, the Directors Cut is still a great deal.

While shadows and FOV are disabled at the moment, the lack of shadows and the 55-ish FOV aren't gamebreakers.
That said, I do hope that these issues are fixed, and that complete Rift support is added down the line. 55 FOV really can't compete with the better feel of higher FOVs.
The directors cut runs well on my laptop (Nvidia 650M) at max settings, 1080p; I haven't had any framerate issues so far.
SSZ:DC pairs well with a HOTAS, I haven't run into any issues with my X52.

The graphics overhaul and better voice acting really add to the game. While SSZ looked nice, the Directors Cut bumps it up a few notches. These visuals aren't Star Citizen grade, but they are a pleasant upgrade nontheless. SSZ:DC is certainly a neat looking game, and all of the extra polys help make everything in the game look more real. The Modeled in pilots are a really cool touch, this addition helps add a better sense of scale to each ship.
The better voice acting makes the missions quite a bit more lively, which surprised me because I didn't have a problem with the original voice acting.

The soundtrack is the same treat as it always was, and from what I can tell there aren't any dubstep remixes like the song used in the trailer, which is yet another plus.
The earlier Strike Suit is a nice change, but it is also one that I could have done without.

The Directors Cut is the best version of a great game, and I can't recommend it enough to fans of space combat or mecha games.

4/14/14 EDIT: FOV slider seems to have been fixed.
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7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
8.2 heures en tout
Posté le : 9 mai 2014
Let's start with the bad.
This game launched with a TONNE of technically issues. The developer has been working to fix the issues. Some of them have been fixed as of time of this review and most of the really bad issues have been sorted out.
- No FOV sliders (has since been added)
- No DX10 support (has since been added, fully functional as tested on my rig)
- No shadows (pending)
- Choppy framerate (patches fixed most of the worst instances, only encountered 2 situations where framerate dropped)
- A slew of crashes (patches fixed most of the worst instances, only crashed once over 7 hours)

The "meh" and the average.
This game is just an upgrade of the previous game, Strike Suit Zero. Most of the content is still the same although the missions have been tweaked and the story has been rewritten. Several actors were called back to record new audio to voice out the slightly changed story.

The writing for the dialogue is not the best, however the voice actors themselves are pretty good. It keeps the story moving while things are exploding all around you.

The game uses a checkpoint system within missions. While they aren't especially sparce and the missions don't drag on too much, once or twice I found myself groaning when I realised that the game's checkpoint put me further back than I would've liked.

Now let's move on to the "good".
This game is HELLA FUN! The battles are fast, frantic, and once you start a mission the explosions never stop happening. You'll be taking on enemies ranging from nimble fighters to large capital ships and carriers. Often you'll be taking on all these things over the course of a single mission.

Objectives within missions include the usual:
- Anti-fighter screening
- Bombing runs
- Escort (done right!)
- Assaulting capital ships and large installations

One of the most refreshing aspects of the game's mission design is pretty superb. Objectives change as the battle flows around you, and its one of the few games that does Escort segments right.

Its not uncommon for the game to give you an objective like, "Protect (Ship name)", but the ship you're escorting is far from defenseless and they have much bigger guns. I found myself frequently running back to my defence target because I was getting swarmed by fighters and the ship I was protecting blew them out of the sky.

Which brings me to what I loved best about this game; the sense of immersion it gave me while I was in the cockpit. Your allied ships and fighters are not useless, they're more than capable at blowing up the enemy with your support. Similarly, the enemy ships and fighters are just as capable of blowing you up as well if you're not careful.

To summarize.
Technical issues asside, this is one of the best arcadey space combat games I've played in a while. It harkens back to a lot of older arcady space combat titles that were mostly only available on consoles. The game isn't easy when you crank the difficulty up to Hardcore and WILL kick your ♥♥♥ if you're not careful.

Played with a mouse and keyboard set-up, main story campaign completeed in just over 8 hours on Hardcore difficulty. There are quite a few 'Optional Objectives' I've yet to complete in the story missions. There is also the Heroes of the Fleet mission pack which I haven't touched.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
21.2 heures en tout
Posté le : 29 mai 2014
Spaceships blowing up other spaceships, in space

if your space combat erection lasts for longer than 4 hours seek medical attention

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21 personne(s) sur 38 (55%) ont trouvé cette évaluation utile
3.5 heures en tout
Posté le : 10 avril 2014
My first time playing impression,
as a normal Ace Combat or various shooter games fan,
well, this looks good.


I can't wait for weekend now :D
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6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
4.0 heures en tout
Posté le : 31 juillet 2014
Strike Suit Zero is an excellent game. Spanning multiple missions, this game takes you across a multitude of various action packed scenarios. Fly around in a ship of your choice(as you unlock them of course) including the strike suit(a transforming spacefighter/mech combo), and blow enemies away with your piloting skills. There's a nifty feature where you can evade missiles fired at you by launching an electromagnetic pulse(EMP) but you can't overuse it so the game is fairly difficult not just due to that but other things as well. It's fun though. Fun as ♥♥♥♥.
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