We take the colony sim genre into the near future, onto a lush planet where humans are making their first foothold. Characters and alien wildlife are brought to life through a rigorous simulation, making the game a tug-of-war between humans and nature on an alien planet.
Évaluations des utilisateurs : Variable (56 évaluation(s))
Date de parution: 26 mar 2014
Tags populaires des utilisateurs pour ce produit :

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“We launched the game on Early Access in March 2014 to help finance the game’s development and to involve players in the process. The time since then was spent on getting the core mechanics finished and stable, as well as giving better feedback to the player about what the simulation was doing. Basically improving usability and playability.

Now that we have this work mostly done, we will be able to bring many more interesting gameplay features in, and make sure that the game realizes its full potential.”

Combien de temps environ ce jeu sera-t-il en Accès anticipé ?

“We will stay in Early Access until all of the fundamentals are in place and we feel that we have delivered a solid product. After that we will sell the game as completed, however, we hope to continue improving and expanding the game long after it's been released.”

Comment sera la version finale de la version en Accès anticipé ?

“The full version will be a well rounded game offering even deeper gameplay and replayability. The scenarios will be more finely tuned to provide a suitable challenge at any selected difficulty level.

Early Access: Planned features


During the Early access phase we wish to develop most of the following features. But our plans could change, depending on the feedback we get and the resources we have:

  • Modding support (maps, scenarios, game data)
  • Save game functionality -DEPLOYED!
  • Languages (community provided translations)
  • Many more scenarios
  • Creatures can feed on food items and carcasses -DEPLOYED!
  • Research
  • Diseases / treatment
  • More animations / effects
  • Interface graphics polished
-DEPLOYED!

There will be more and deeper gameplay features, for instance trade, research, health simulation and diplomacy. Construction options will include electrical power, more buildings as well as building improvements.

Possible features in the long term (after Early Access)


We would like to provide Mac / Linux support at some point.

See our website for a list of features that we might develop in the future:
http://unclaimedworld-game.com/the-game/features/

Quel est l'état actuel de la version en Accès anticipé ?

“The game is fully playable: It has a functioning alien ecology system, a production economy and combat system. It has a tutorial scenario, 2 scenarios with unlimited gameplay under development as well as a save/load system in place.”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“Yes, the price of the full game will be higher and we will also raise the price during EA as more features are added. So jump in now!”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“We regularly visit our forum to read and comment on feedback from players, and many times it influences the development path. Feedback is valuable for us when we discuss which road to take in the dev team.”
Lire la suite

Acheter Unclaimed World

 

Recommandé par les curateurs

"Showed at Gamescom 2014 - Colonizing planets never felt so good."
Lire la critique complète ici.

Mises à jour récentes Tout voir (43)

31 juillet

0.3.2.1 Animation and bug fixes

A new version was just released on the test branch. These are the changes:

- Animation fix (walking-in-place bug)
- Fixed a bug where characters would try to hunt animals far away, then abandon the attempt right after. Also added feedback to the task list for this situation.
- Fixed a crash that would happen when the area near the camp did not have any items.
- The dog will now wander about when idle.

0 commentaires Lire la suite

29 juillet

0.3.2.0: Greenhouse, woodpile, compost heap...

Hi all - we just put up a new version on the test branch. It has these changes:

GAMEPLAY FEATURES:
-Greenhouse can now be built from primitive materials - the translucent sheets that cover it are made from the huge gut of the turnip animal. In the greenhouse, a very nutritious vegetable (the finger fruit) can be grown. To sow this vegetable, finger fruit must first be found in the wild.
-Animal hides are now cleaned and tanned using a new structure, the hide rack. Both rawhide and tanned hide can be made from the thunder chicken and used for making cordage and a bellows.
-Fresh firewood can now be chopped from spoak branches. When placed in the new woodpile structure, it will quickly dry and turn into firewood.
-A compost heap can now be set up, it will accelerate decomposition of plant material placed in it.
-Gold can be dug up and made into projectiles for the black powder rifle. (Gold is plentiful on the planet)
-A more advanced smithy can now be set up. With an iron anvil it can produce items such as:
-A blunderbuss, (simple muzzle-loaded shotgun) can now be made. It shoots pebbles in a wide arc, useful against varmint.
-New tools: Spade, trowel, hand axe, pickaxe. Many of them useful as weapons.



ANIMATIONS:
-Characters will now amble about when idling instead of standing in place.
-New animations: Standing up from sleeping. Using pickaxe, shovel, hammer, hand axe.

UI:
-Weapons now have data about efficiency against different animal species. Can be found on the DATA tooltip.

BUG/CRASH FIXES:
-Fixed a crash that happened when the aircraft on Twinkler Island was salvaged
-The field lab and fire extinguisher cartridge is no longer missing from Twinkler Island
-Fixed a bug that prevented the cooled food cache from cooling its contents
-Fixed a crash that happened when claiming Whipjaw remains: http://steamcommunity.com/app/284100/discussions/0/535151589897753768/
-The dog will now only eat the amounts of food that it actually needs
-Animals killed in a trap should now be automatically claimed by the colony.

0 commentaires Lire la suite
Voir toutes les discussions

Signalez les bugs et donnez-nous votre avis sur les forums de discussion du jeu

À propos de ce jeu

We take the colony sim genre into the near future, onto a lush planet where humans are making their first foothold. Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers.
Understanding the alien environment is crucial - the resources you discover will provide a number of production options making you able to adapt when food gets scarce and equipment breaks.

Your role
In this game you will not feel like a commander issuing orders, because the settlers have no command chain but rely on voting if they disagree. You will get the sense that you're part of the community, organizing your group’s decisions, not bossing them around. You do this by using the Pioneer Planning Unit, an instrument issued by the Tau Ceti Mission. You will feel like a member of the group, sharing their victories and failures.
We will keep polishing the A.I. to ensure that humans and animals act as realistically and independently as possible.

Setting
The game takes place in a realistic sci-fi setting, in a plausible future without Faster-than-Light travel.
The year is 2238 and Earth’s first and only interstellar colonization ship has reached the end goal of its 100 year journey – a terran planet in the Tau Ceti star system. 2100 humans will now make this planet their new home. There are no additional supplies or reinforcements coming in - they must make do with what they brought and what they can find.

----------------------------------------

Narrative scenarios
In the Twinkler Island scenario, you guide the explorers to survive by scouting the surroundings, locate useful resources and make improvised tools, weapons and structures. For food, you can hunt the elusive “thunder chicken” or try to spear the fish that inhabit the waters. There will be attacks by pack predators such as the so-called “twinkler” which emerges from the caves littering the landscape. To repel them you can construct ranged weapons and build fences, but to permanently end the threat you must locate their nests and come up with a way to clear them out.

In the tutorial scenario Castaways, you guide a group of stranded sailors to make food, fight animals and build signal pyres.

In Muckroot Research Station, you join a group of scientists as they explore an unknown biome.

The scenarios we have now are hand-made but we have ways to randomize things such as starting location, number of resources, camp members, enemies etc.
We will keep developing new scenarios with different objectives and features.

Sandbox maps
If you want a free-form experience, you will soon be able to play sandbox maps with limited narrative and unlimited play time.

----------------------------------------

Known bugs/issues:
This is a management game with indirect control, which means that you're not supposed to directly command a character to carry out a task. But, if ordered tasks are not being carried out, (the characters are just standing around) and you don't know why, then it's either a bug or a feedback problem (the game should explain the reason to you). We take these issues very seriously and will work to address them whenever they show up.

-------------------------------------

Configuration requise

    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8
    • Graphics: DirectX 10 capable graphics card
    • DirectX: Version 10
    • Hard Drive: 280 MB available space
Évaluations intéressantes des utilisateurs
11 personne(s) sur 14 (79%) ont trouvé cette évaluation utile
1.3 heures en tout
Posté le : 28 février
Avis donné pendant l'accès anticipé
I just caved in and bought it , I played through the tutorial scenario and found it extremely engaging to play .. I think when this game is complete it could well scratch an itch for a type of game I have had for a very long time , I really hope they finish it and it doesn't end up abandoned. The AI pathing needs work and maybe a way to speed things up a little .. it can get a little tedious waiting for your guys to do something. Overall I am glad I got it , really really hope they stick with it and make it the awesome game it has the potential to be :)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
6.5 heures en tout
Posté le : 30 mars
Avis donné pendant l'accès anticipé
Seriously flawed AI and path finding. One whole year away, nothing changed.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 10 (60%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.1 heures en tout
Posté le : 7 février
Avis donné pendant l'accès anticipé
Hard to review this game. It's in an early stage of development, sure, but even allowing for the small development team it feels like its been stuck in the same rut for a long time. There have been several updates, but nothing has changed much and the fundamental flaws remain. The interface is problematic, and the control system feels disconnected.

I've persevered and have spent about 4 hours playing the test scenarios, but inevitably I only stay there for 15 minutes at a time before getting bored and frustrated. I'd like to hope that it will evolve into something interesting - the potential is certainly there - but so far it's just not grabbing me.\

Thumbs down, I'm afraid - I'd like to give the developers more encouragement, but if the question is "would I recommend this to a friend at this time" then the answer is simply "no".
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
27.1 heures en tout
Posté le : 5 juin
Avis donné pendant l'accès anticipé
This game shows a lot of potential, it's on the right path but at the moment it's lacking a lot of content and feels really buggy during combat and task orders seems bugged also.

However the atmosphere the game and it's music creates is perfect in my opinion.
All this game needs is to fix bugs, add more content and some dandy polish work.

Waiting for a decent update then i will continue the review.
Best to wait before buying for now, unless you feel you would like to support the dev's like i did.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1.7 heures en tout
Posté le : 19 août 2014
Avis donné pendant l'accès anticipé
Jeu fort intéressant, mais beaucoup de point négatif.
- Pas de sauvegarde ( donc crash ou obligatoire de le finir faute de quoi il faut recommecer a 0 )
- peu de parametre concernant les personnages. ( aucun contrôle sur eux )
- on gère juste la gestion des ressources et construire les 12 construction disponible. ( exemple le feu de camp)
- la chasse j'en parle même pas bug encore un peu.

Donc oui une survie mais j'appelerais sa plus une micro-gestion.
sinon très beau graphisme du paysage, bonne histoire.
Mais compter pas plus dessus pour autre chose encore a develloper pour avoir un vrai gameplay surtout a se prix ....


Cette évaluation vous a-t-elle été utile ? Oui Non Amusante