We take the colony sim genre into the future, onto a lush planet where humans are making their foothold. Characters and alien wildlife are brought to life through a rigorous simulation, making the game a tug-of-war between humans and nature on an alien planet.
Évaluations des utilisateurs :
Globales :
variables (76 évaluation(s)) - 67% des 76 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 26 mar 2014

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“We launched the game on Early Access in March 2014 to help finance the game’s development and to involve players in the process. The time immediately after was spent on getting the core mechanics finished and stable, as well as developing better UI feedback to the player about what the simulation was doing. Basically improving usability and playability.

Now that we have this work mostly done, we focus on bringing many more interesting gameplay features in, and with the help of players we can make sure that the game realizes its full potential.”

Pendant environ combien de temps ce jeu sera en Accès anticipé ?

“We aim to release the game from Early Access during 2016. After that we will sell the game as completed - however, we hope to continue improving and expanding the game with post-release updates long after it's been released.”

Comment sera la version finale de la version en Accès anticipé ?

“The full version will be a well rounded game offering even deeper gameplay and replayability. The scenarios will be more finely tuned to provide a suitable challenge at any selected difficulty level.

Early Access: Planned features


During the Early Access phase we wish to develop most of the following features. But our plans could change, depending on the feedback we get and the resources we have. (This list was updated June 30th 2016)

  • Save game functionality -DEPLOYED!
  • Trade / migration -DEPLOYED!
  • Happiness - DEPLOYED!
  • Democracy - DEPLOYED!
  • Many more scenarios -SEVERAL ADDED!
  • Creatures can feed on food items and carcasses -DEPLOYED!
  • More animations / effects -DEPLOYED!
  • Interface graphics polished -DEPLOYED!

Possible features in the long term (after Early Access)


-Modding support (maps, scenarios, game data)
-Languages (community provided translations)
-Game feature: Research
-Game feature: Medical treatment
-Game feature: Electrical power

NOTE (Jan 2016): We have decided NOT to aim for making a Mac/Linux port because of the cost. Sorry!

See our website for the list of current features and what we might develop in the future:
http://unclaimedworld-game.com/the-game/features/

Quel est l'état actuel de la version en Accès anticipé ?

“The game is fully playable and can offer 50-100 hours of gameplay in scenarios, sandbox maps and tutorial. It has a polished UI, a robust AI, a functioning alien ecology system, lots of crafting, trade, migration and a sturdy combat system.”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“Yes, the price of the full game will be higher and we will also raise the price during EA as more features are added. So jump in now!”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“We regularly visit our forum to read and comment on feedback from players, and many times it influences the development path. Feedback is valuable for us when we discuss which road to take in the dev team.”
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Mises à jour récentes Tout voir (65)

26 juillet

0.8.3.4 Multithreaded save and load

Hi all - A new version was just released. These are the changes:

- Multithreaded save and load. There used to be a problem where Windows would designate the game as "Not responding" during save or load, especially when changing focus to another window. Now the program has been changed so these processes run in a separate thread, and this should make the problem much less common.

- Production tooltips now show available amounts under "Inputs", for instance it will show 2/3 if the item needs 3 input items but only 2 are available.

- Added extra start provisions on the Fields of Tau Ceti expeditions (on normal difficulty)

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23 juillet

0.8.3.1 Start game changes to prevent "Not responding" label

There is a new version available which contains changes to the start game procedure (the code that runs while the progress bar is showing).

There used to be problems with Windows designating the game as "Not responding" while this was going on.

Hopefully this issue will be much less common now.

1 commentaires Lire la suite
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Articles

“What I most like so far is that the survivors chat to each other, quipping or showing agitation...”
Rock, Paper, Shotgun

“I. Want. This!”
Rock, Paper, Shotgun

“...an interesting and novel game that aims to make you think and often succeeds.”
Ergohacks

À propos de ce jeu

We take the colony sim genre into the future, onto a lush planet where humans are making their foothold. Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers.



Features
Indirect control -- the colonists are free and have a democratic society. Dissatisfied people can either leave or vote for improving their colony: Only if you have ambitious inhabitants will you be able to unlock more advanced technology and develop a colony from the survival stage to a comfortable town.

-Realistic sci-fi, pioneer setting
-Simulation of alien nature, human needs and frontier community
-Detailed, flexible crafting
...We draw inspiration from ‘The Settlers’, ‘Dwarf Fortress’ and Paradox games.

Setting
The game takes place in a realistic sci-fi setting, in a plausible future without Faster-than-Light travel. Humans landed on a Tau Ceti planet in 2238 after a 100 year journey. Over the generations, the Tau Ceti colonists lost the advanced equipment which was brought to the planet and the descendants formed simple frontier societies based on farming, fishing and trade.

----------------------------------------

Sandbox maps and scenarios
In various scenarios and maps we explore the history of the planet's colonization. We continually develop new scenarios with different objectives and features.

Fields of Tau Ceti is a sandbox map that takes place in a primitive future centuries after planetfall. You begin with a community equipped for either hunting, farming or fishing and work off the land. Apart from an old robot, the people use predominantly simple technology, such as smithing, small scale farming and black powder.


Twinkler Island is a scenario with a team of planet explorers that have crash-landed on an island. There will be attacks by pack predators, the so-called “twinklers” which emerge from the caves littering the island. To repel them you can construct ranged weapons and build fences, but to permanently end the threat you must locate their nests and come up with a way to clear them out.


Making Headway is a scenario where you grow a small farm community by expanding into rubber production, extracting sap from a dangerous swamp.


Muckroot Research Station is a sandbox map where a group of scientists explore an unknown biome. (Work in progress)


Castaways is a tutorial scenario that teaches you the game as you guide a group of stranded sailors to find food, fight 'bush dragons' and build a signal pyre on top of an island.


-The maps and scenarios are hand-made with randomization of starting location, number of resources, camp members, animals etc.



-------------------------------------

Configuration requise

    Minimum:
    • Système d'exploitation : Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10
    • Graphiques : DirectX 10 capable graphics card
    • DirectX : Version 10
    • Espace disque : 280 MB d'espace disque disponible
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
variables (76 évaluation(s))
Publiées récemment
Armanya
( 1.7 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 19 août 2014
Jeu fort intéressant, mais beaucoup de point négatif.
- Pas de sauvegarde ( donc crash ou obligatoire de le finir faute de quoi il faut recommecer a 0 )
- peu de parametre concernant les personnages. ( aucun contrôle sur eux )
- on gère juste la gestion des ressources et construire les 12 construction disponible. ( exemple le feu de camp)
- la chasse j'en parle même pas bug encore un peu.

Donc oui une survie mais j'appelerais sa plus une micro-gestion.
sinon très beau graphisme du paysage, bonne histoire.
Mais compter pas plus dessus pour autre chose encore a develloper pour avoir un vrai gameplay surtout a se prix ....


Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
Non recommandé
1.7 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 19 août 2014
Jeu fort intéressant, mais beaucoup de point négatif.
- Pas de sauvegarde ( donc crash ou obligatoire de le finir faute de quoi il faut recommecer a 0 )
- peu de parametre concernant les personnages. ( aucun contrôle sur eux )
- on gère juste la gestion des ressources et construire les 12 construction disponible. ( exemple le feu de camp)
- la chasse j'en parle même pas bug encore un peu.

Donc oui une survie mais j'appelerais sa plus une micro-gestion.
sinon très beau graphisme du paysage, bonne histoire.
Mais compter pas plus dessus pour autre chose encore a develloper pour avoir un vrai gameplay surtout a se prix ....


Cette évaluation vous a-t-elle été utile ? Oui Non Amusante