We take the colony sim genre into the near future, onto a lush planet where humans are making their first foothold. Characters and alien wildlife are brought to life through a rigorous simulation, making the game a tug-of-war between humans and nature on an alien planet.
Brugeranmeldelser: Blandede (54 anmeldelser)
Udgivelsesdato: 26. mar 2014
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Spil med tidlig adgang

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“We launched the game on Early Access in March 2014 to help finance the game’s development and to involve players in the process. The time since then was spent on getting the core mechanics finished and stable, as well as giving better feedback to the player about what the simulation was doing. Basically improving usability and playability.

Now that we have this work mostly done, we will be able to bring many more interesting gameplay features in, and make sure that the game realizes its full potential.”

Hvor lang tid vil dette spil være i tidlig adgang?

“We will stay in Early Access until all of the fundamentals are in place and we feel that we have delivered a solid product. After that we will sell the game as completed, however, we hope to continue improving and expanding the game long after it's been released.”

Hvordan er det planlagt, at den fulde version skal være anderledes fra tidlig adgang-versionen?

“The full version will be a well rounded game offering even deeper gameplay and replayability. The scenarios will be more finely tuned to provide a suitable challenge at any selected difficulty level.

Early Access: Planned features


During the Early access phase we wish to develop most of the following features. But our plans could change, depending on the feedback we get and the resources we have:

  • Modding support (maps, scenarios, game data)
  • Save game functionality -DEPLOYED!
  • Languages (community provided translations)
  • Many more scenarios
  • Creatures can feed on food items and carcasses -DEPLOYED!
  • Research
  • Diseases / treatment
  • More animations / effects
  • Interface graphics polished
-DEPLOYED!

There will be more and deeper gameplay features, for instance trade, research, health simulation and diplomacy. Construction options will include electrical power, more buildings as well as building improvements.

Possible features in the long term (after Early Access)


We would like to provide Mac / Linux support at some point.

See our website for a list of features that we might develop in the future:
http://unclaimedworld-game.com/the-game/features/

Hvad er den nuværende tilstand for tidlig adgang-versionen?

“The game is fully playable: It has a functioning alien ecology system, a production economy and combat system. It has a tutorial scenario, 2 scenarios with unlimited gameplay under development as well as a save/load system in place.”

Er prisen på spillet anderledes under og efter tidlig adgang?

“Yes, the price of the full game will be higher and we will also raise the price during EA as more features are added. So jump in now!”

How are you planning on involving the Community in your development process?

“We regularly visit our forum to read and comment on feedback from players, and many times it influences the development path. Feedback is valuable for us when we discuss which road to take in the dev team.”
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"Showed at Gamescom 2014 - Colonizing planets never felt so good."
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Seneste opdateringer Vis alle (39)

28. april

0.2.0.1 UI layout fix

This is a fix to the UI layout that will help those who play on smaller screens, down to 1200 pixels wide.

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27. april

0.2.0.0 Farm plots, fish traps, UI reskin, new sound design

Hello! The new update makes the colonists able to grow crops and set up fish traps. We've also given the interface its final look and added environment animations and a new sound design. Many more things have been improved - see the full list below.
To demonstrate the new features we've made a video with developer commentary, watch it here:
https://youtu.be/rf55CB65F6M


UI:
Interface has been updated with the final design of push buttons and panels. Layout of side panel and roster windows has been reworked to make it more functional.
- Improved the way structures are selected when clicking on them.
- A progress bar is shown on unfinished items/structures

GAMEPLAY:
-Farm plot and different kinds of fish traps can now be built certain places on Twinkler Island (You need to EXAMINE to find the places)
-A hoe can now be crafted. It's necessary for tilling and weeding a farm plot but can also be used as a weapon.
-New structure can be built: "Pest repellent" will keep away animals such as binal rats.
-Removed "muckroot sap" and replaced it with "marshcot sap", also changed the muckroot area on Twinkler Island into a swampy area.
-Changed crafting of spoak leaves.

GRAPHICS:
-Added environment animations such as fish and and insects
-Many plants now change appearance when branches and leaves are harvested from them.
-New animation for fishing with hook and line. New "talk" animation.

AUDIO:
- Many new ambient and activities sounds
- Sounds are dampened when they are closer to the edge of the screen

AI:
- Characters will now bring food with them when venturing away from the camp so they can eat while out in the field.
- AI improved so characters should be more likely to take the tasks that are nearest to them
-Characters will bring the spray weapon for patrol tasks. Other weapons have also been prioritised so they will arm themselves with the weapon that is best suited for the task.
- Hauling tasks are prioritised better with respect to other tasks by default.
- A new setting on the task panel can be used to set the priority of hauling to storage. This makes you able to control when characters should haul items to camp site and stockpiles.

MISCELLANEOUS:
-Added younglings to several species.
-Updated help section with new images and new section about "Production info"

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Om dette spil

We take the colony sim genre into the near future, onto a lush planet where humans are making their first foothold. Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers.
Understanding the alien environment is crucial - the resources you discover will provide a number of production options making you able to adapt when food gets scarce and equipment breaks.

Your role
In this game you will not feel like a commander issuing orders, because the settlers have no command chain but rely on voting if they disagree. You will get the sense that you're part of the community, organizing your group’s decisions, not bossing them around. You do this by using the Pioneer Planning Unit, an instrument issued by the Tau Ceti Mission. You will feel like a member of the group, sharing their victories and failures.
We will keep polishing the A.I. to ensure that humans and animals act as realistically and independently as possible.

Setting
The game takes place in a realistic sci-fi setting, in a plausible future without Faster-than-Light travel.
The year is 2238 and Earth’s first and only interstellar colonization ship has reached the end goal of its 100 year journey – a terran planet in the Tau Ceti star system. 2100 humans will now make this planet their new home. There are no additional supplies or reinforcements coming in - they must make do with what they brought and what they can find.

----------------------------------------

Narrative scenarios
In the Twinkler Island scenario, you guide the explorers to survive by scouting the surroundings, locate useful resources and make improvised tools, weapons and structures. For food, you can hunt the elusive “thunder chicken” or try to spear the fish that inhabit the waters. There will be attacks by pack predators such as the so-called “twinkler” which emerges from the caves littering the landscape. To repel them you can construct ranged weapons and build fences, but to permanently end the threat you must locate their nests and come up with a way to clear them out.

In the tutorial scenario Castaways, you guide a group of stranded sailors to make food, fight animals and build signal pyres.

In Muckroot Research Station, you join a group of scientists as they explore an unknown biome.

The scenarios we have now are hand-made but we have ways to randomize things such as starting location, number of resources, camp members, enemies etc.
We will keep developing new scenarios with different objectives and features.

Sandbox maps
If you want a free-form experience, you will soon be able to play sandbox maps with limited narrative and unlimited play time.

----------------------------------------

Known bugs/issues:
This is a management game with indirect control, which means that you're not supposed to directly command a character to carry out a task. But, if ordered tasks are not being carried out, (the characters are just standing around) and you don't know why, then it's either a bug or a feedback problem (the game should explain the reason to you). We take these issues very seriously and will work to address them whenever they show up.

-------------------------------------

Systemkrav

    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8
    • Graphics: DirectX 10 capable graphics card
    • DirectX: Version 10
    • Hard Drive: 280 MB available space
Hjælpsomme kundeanmeldelser
26 af 32 brugere (81%) fandt denne anmeldelse brugbar
3.8 timer bogført
Indsendt: 24. januar
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Unclaimed World has oodles of potential oozing out from between the flaws. But don't be tempted, the flaws are terrible and many. After playing 0.1.2.1 on 24th January I'm going to probably give this game a year or more before trying again.

First off, the good stuff. Unclaimed World is like Majesty and Dwarf Fortress at it's core. You designate tasks and one or more of your free-willed plebs will undertake them. There is no mico-managing workers. The banter between the various colonists is the perfect way to introduce the new world. The scenarios are not random so after a couple of tries you'll know which colonists you get and what their skills are.

I like the graphical style and the smooth character animations, they give a good sense of pioneering on an alien planet. The character portraits, whilst somewhat caricatured, make knowing and empathising with said characters much easier.

But.

That's where the good stops.

There are currently only three stages, the tutorial which is so hand-holdy it's a chore; and not one I've forced myself to complete. The first stage which is impossible to lose unless you try really, really had to get your colonists killed. And lastly the second stage which crashes fairly early in. Don't expect content, it's not here.

The user interface is awful. And this is after the "UI and animation improvements" patch. Clicks get ignored, menus disappear, compents that should be translucent are not and parts of componets are missing. The map is the only way to scroll around (if there are keyboard shortcuts I never found them). But that's all the map does, nothing is marked on it in and it would completely pointless if there was another way to scroll.

Unclaimed World is SLOW. The characters idle along at maybe 5 to 10 pixels a seond but have to traverse areas that are thousands of pixels across. Leaving the game to run whilst doing other things seems to be the only meaningful way to play.

And the speed gets worse on the (previously mentioned) second stage. The characters still move at about the same rate but the screen refreshes at less than a frame a second until eventually it becomes a slide show and crashes. I'm sure a simple 2D game should run better than this.

The artificial intelligence in a game where units can't be directly controlled has to be good. But in Unclaimed World it's not. It's awful. I can't seem to prioritise tasks. Gathering seems to take precedence over everything. So if there are a couple of construction projects going on and I set a new gather task then everyone drops what they're doing and rushes (relatively) to all gather the same stick of firewood. Practicaly this means as long as there are gather tasks construcion tasks will not finish.

Furthermore the AI in combat is even more deficient, with the characters commenting that they must attack as a group and then walking in one at a time; and only after the previous character has been killed. It's horrible. They also seem to get lost and will wander backwards and forwards through an enemy nest despite there not being any tasks near it.

In closing, Unclaimed World has a lot of potential with a good exploration and command vibe but it is so far from being completed that it's barely even a tech demo - let alone a full game. Avoid.
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15 af 20 brugere (75%) fandt denne anmeldelse brugbar
3.1 timer bogført
Indsendt: 26. november 2014
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Update: Might want to wait until this one is farther along or promised to be finished, as the development cycle isnt very fast.

Shows promise, not feature full yet, but does have good vision and a steady updates (Albeit slow, probably smaller team) .

The systems they have in place show some foresight, compared to other strategy sim games (Gnomaria, towns, etc) and I can see they had good systems from the start. It has been a while since early access started but it seems they have been adressing AI bugs and implementing systems over just raw content. I would wait for release or a sale if you like something feature complete, but if you are like me and just like to keep an eye on projects as they go grab it and suppourt them, as long as they don't abandon it like some other ones *cough spacebase cough* then it will prove to be a solid game
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9 af 11 brugere (82%) fandt denne anmeldelse brugbar
1.3 timer bogført
Indsendt: 28. februar
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I just caved in and bought it , I played through the tutorial scenario and found it extremely engaging to play .. I think when this game is complete it could well scratch an itch for a type of game I have had for a very long time , I really hope they finish it and it doesn't end up abandoned. The AI pathing needs work and maybe a way to speed things up a little .. it can get a little tedious waiting for your guys to do something. Overall I am glad I got it , really really hope they stick with it and make it the awesome game it has the potential to be :)
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7 af 10 brugere (70%) fandt denne anmeldelse brugbar
11.7 timer bogført
Indsendt: 6. januar
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Ok, after last update and after I played a few more hours, I have to say this is a great game.
There are some glitches now and then, but you will find a way to fix them very quickly (it coloniosts freeze, try deleting the oldest task or zone, it always worked for me).
Cant agree with those who say there is no significant prgress, I see huge progress in playability and responsiveness.

As for sandbox experience, this may be the dream come true and huge breakthrough, if developers polish UI, icons and do the right advertising for the mass audience.
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64 af 91 brugere (70%) fandt denne anmeldelse brugbar
7.9 timer bogført
Indsendt: 23. juli 2014
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I do not recommend Unclaimed World.

First, the good: the game has a lot of charm. The soundtrack and graphics are very appealing, and the banter between your scientists really sets the mood for exploration of an unknown world, giving you a sense of possibility and adventure. You assign general tasks and priorities and your scientists go to work, constructing shelters and weapons, exploring their surroundings and gathering materials. The basic concept is fun and draws from fantastic games like Dwarf Fortress, and it shows a lot of potential.

However, the game is highly unfinished. The colonist AI is quite buggy despites multiple bugfixes and often they will stand there being slaughtered by enemies, refusing to attack, or fumbling with their hauling tasks. The UI is finicky. There is only one relatively small map and no sense of progression in terms of tech or anything of that sort.

And all of that would be forgivable if there was any sense that actual development was happening on the game, as it is in Early Access and is not a finished product. However, since its Early Access in March, there has been very little in the way of significant new gameplay features nor any communication from the developers as to the state of development. They have not updated their dev blog since release in March and a question asking about the state of development in their (very quiet) forum has gone unanswered for a week.

You could ask the question whether this game is abandoned. Don't buy expecting it to get better, because there is no reason to.
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35 af 44 brugere (80%) fandt denne anmeldelse brugbar
3.7 timer bogført
Indsendt: 19. april 2014
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Still too early to buy, get a demo or wait for future developments.
The game is beautiful and is full of potential, definitely watchlist-worthy!
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15 af 20 brugere (75%) fandt denne anmeldelse brugbar
36.8 timer bogført
Indsendt: 29. juni 2014
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I've played this game so far for Hours and does crash from time to time which is to be expected with an early access game. I really like the concept of trying to survive in an unknown region then having the ability to control the outcome of each and every one of your people. Currently I own several early access games and Unclaimed World is deffinately at the top of my list. Patience is key with all early access games expect buggs. And talk about them. Creating games is a long process especially if the dev team is small. Overall the game has a great concept with unlimited possibilities and I like sim type games so I recommend this game. If any potential buyers of unclaimed world want more info please feel free to message me I will get back to you as soon as possible.
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35 af 57 brugere (61%) fandt denne anmeldelse brugbar
1.3 timer bogført
Indsendt: 27. marts 2014
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Unclaimed World has great potential. I've only played Early Access at this point am excited about the possibilities. It's short on some features at the moment, but as the game progresses, I expect big things. You can check out my first experience with the game here: https://www.youtube.com/watch?v=z-FKoY_6sFE
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20 af 32 brugere (63%) fandt denne anmeldelse brugbar
2.6 timer bogført
Indsendt: 27. marts 2014
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Shows a lot of potential, however, given that it is early access, it could still use a lot of work. I do wish the developer could have made a "Sandbox" mode of the first mission just so people could get a better feel of the game and what needs improved.

Really looking forward to updates, and I have a feeling this game will be pretty awesome after release! Lets hope this developer sticks with the game and lets it reach its full potential! Good work so far!
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9 af 12 brugere (75%) fandt denne anmeldelse brugbar
4.0 timer bogført
Indsendt: 17. juni 2014
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As many before me have said, this game is still in production. It has some kinks to iron out. However, I did spend several hours exploring the landscape (over a couple of replays) and I am very impressed by the depth of this game thus far. It looks like it's going to be a very unique and exceptional builder. I would recommend it, so long as you understand that there are bugs and crashes and it's not a polished, finished product. If you're willing to pay into it then please don't complain about this, and remember that your funding at this time of development is almost definitely going toward making the end result bigger and better.
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8 af 12 brugere (67%) fandt denne anmeldelse brugbar
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Indsendt: 1. oktober 2014
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I've been playing it for some hours and think this game definitely has a great potential.
I am enjoying its atmosphere and concept. It's kinda like Banished on another planet, a survival sci-fi game: you're definitely set to feel vulnerable, exposed, especially if you don't take the necessary precautions.
Once this game is finished I think it'll be an awesome and immersible game :)
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40 af 75 brugere (53%) fandt denne anmeldelse brugbar
6.4 timer bogført
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One of the most beautiful games I've ever seen. Check out my thoughts on it: http://youtu.be/XMw65-hmA-4
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5 af 7 brugere (71%) fandt denne anmeldelse brugbar
1.7 timer bogført
Indsendt: 10. april 2014
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It is a great concept, and fun to play. It makes you think, instead of having the AI choose for you. I can't wait for the full game to launch.
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66 af 126 brugere (52%) fandt denne anmeldelse brugbar
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Indsendt: 24. marts 2014
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So as I sit here and play my 73rd hour I realize what a great game I stumbled onto forever ago.

Do you enjoy the idea of a colony that actually has a backstory? This is your game! Just be warned that this game is incredibly glitchy still and may crash from time to time if you're not careful. Other than that I stand by this game and say that it is worth the 12-13 dollars they are asking for! :)

Edit: Just realized I should clarify! I was a tester prior to Steam release so I've had quite a bit of time to play around with it!
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9 af 15 brugere (60%) fandt denne anmeldelse brugbar
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2.3 timer bogført
Indsendt: 30. august 2014
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I was very sceptical at first seeing that this is an early access game, and I have considered for awhile now if I should buy it. The graphics didn’t seem to be worth a mention … I mean you’re playing with midgets 
Well two days ago I though what the heck, seeing as the devs are not going to drop the price I just get it over with and buy it. They’ll probably reduce the price now that I’ve bought the game (Murphy’s Law).
I have only 90 minutes on record with this game and I must admit, its 90 minutes that went by very quickly. The reason being that I started enjoying these midgets’ tasks to complete. They seem a bit lazy because they move very slow, but hey their going through a tough time right. And they seem reluctant to start working on tasks that are urgent, but that’s the rebellious nature of man. As mentioned the time spent on playing this game went buy very quickly and that is because I found it to be a very enjoyable experience. Its one of those games where you say “I just want them to build this before I quit”, and after that its one more thing and the process just keep on repeating itself until you see the night is gone and you need to get ready for school or work, or even worse you’re totally late for your date with the girl of your dreams. O well, you’re now learning how to survive, so you’ll probably get a new girl. Maybe not your dream girl but hey, if you play sports you have to live with the injuries.
I can appreciate the fact that the game is still in early access therefor a lot of work still needs to be done. So I think the end product should be very good. The idea of starting with nothing, salvaging, gathering and surviving is a very intriguing idea and I think there is a level of satisfaction to make these guys do stuff in order to survive.
So do I recommend buying Unclaimed World in its early access state? Yes I do.
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8 af 14 brugere (57%) fandt denne anmeldelse brugbar
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Indsendt: 31. marts 2014
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Really nice game, a lot of potential. Although the game isn't perfect just yet, it will be great in the future and you guys should get it now in case the price goes up.

Watch my review of the game here-

https://www.youtube.com/watch?v=pbkW5FL4xZk
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12 af 22 brugere (55%) fandt denne anmeldelse brugbar
5.5 timer bogført
Indsendt: 24. august 2014
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Note: This is a review of the Early Access version of the game as of Aug 24, 2014.


The game is virtually unplayable because of the incredibly frustrating, unintuitive, unfinished, and buggy interface.

I fought with the interface for at least half an hour, but anyone without a lot of patience and determination will probably give up on the game in a few minutes.

I'm not sorry I paid for this game, despite its unplayability, because I do think the game has a lot of potential and I want to give its developers a chance, but it's got a LONG way to go before it even becomes remotely playable, much less fun or interesting.

Right now it's nothing but an exercise in frustration. Did I mention the game was frustrating? Frustration, frustration, frustration. Nothing but frustration. Actually, that's not true. As you can see from the screenshots, the art is beautiful, and so is the music, and it's got an interesting concept... but it's all overshadowed by how awful the interface is.

I hope this game gets better, I really do. But right now I can't help but recommend that you stay away unless you want to contribute some money to its development without expecting to get any gameplay out of it at all.
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3 af 5 brugere (60%) fandt denne anmeldelse brugbar
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Indsendt: 14. april 2014
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Unclaimed world looks very promising indeed. Between hard sci-fi setting and survival/colony sim gameplay, the game has what it takes to attract certain players. Moreover, the indirect control style, reminiscent of "majesty" series, is a rare thing to see in modern games and I, for one, absolutlely love it.
I can only hope for frequent updates and new scenarios. Can't wait to explore and settle this unclaimed planet!
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2 af 4 brugere (50%) fandt denne anmeldelse brugbar
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Indsendt: 17. april 2014
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This game is really good, been looking forward to play it since I saw the first announcement of it.
It is obviously early now, but that does not make it bad in any way, people who buy early access games and then complain about lacking features should not have bought it to begin with.

I really enjoy this game, and the graphics is good, ambience is nice, over all a good game.
Looking forward to play it as it moves along in development.
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This game reminds me of the best RTS games from back in the days. The gameplay is not perfect yet, has a few bugs, when they are fixed this game will rock! The interaction between you explorers is very interesting and makes it not boring when you have to look for stuff or need to wait for day time. The way you need to think of everything makes this game so depth that it is just great. Just play it!
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