Manage interstellar pioneers and their descendants in this detailed sci-fi colony sim. Centuries after planetfall, colonists are still struggling to gain foothold on their lush and alien planet. You settle on the frontier by carefully managing resources, production and different personalities.
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Karışık (80 inceleme) - Bu oyun için yazılan 80 adet kullanıcı incelemesinden %67 kadarı olumlu.
Çıkış Tarihi: 26 Mar 2014

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Erken Erişim Oyunu

Hemen erişim sağlayın ve oynamaya başlayın; oyun gelişirken siz de içinde olun.

Not: Erken Erişim aşamasında olan bu oyun geliştirme boyunca önemli ölçüde değişebilir ya da değişmeyebilir. Eğer oyunu bu aşamada oynamak için can atmıyorsanız o zaman oyunun geliştirilme sürecinde ilerlemesini beklemek isteyebilirsiniz. Daha fazla bilgi edinin

Geliştirici ürün hakkında ne diyor:

Neden Erken Erişim?

“We will be leaving Early Access soon: FULL RELEASE ON OCT 4th 2016!
Unclaimed World was launched on Early Access in March 2014 to help finance the game’s development and to involve players in the process. The time immediately after was spent on getting the core mechanics finished and stable, as well as developing better UI feedback to the player about what the simulation was doing.
A lot of work on the code structure meant that we couldn't roll out features as quickly as many players expected which meant we lost some hype - but we've soldiered on and have recently been able to add all the fun stuff:
We have added many more gameplay features and scenarios with the help of players and we now focus on the final polish to make sure that the game realizes its full potential - we are always thankful for any feedback we get.”

Bu oyun ne kadar süre için Erken Erişim'de olacak?

“RELEASE DATE: Release from Early Access Oct 4th 2016! After that we will sell the game as completed - however, we hope to continue improving and expanding the game with post-release updates long after it's been released.”

Erken Erişim versiyonunun tam versiyonundan ne kadar farklı olması planlanıyor?

“The full version will be a well rounded game offering even deeper gameplay and replayability. The scenarios will be more finely tuned to provide a suitable challenge at any selected difficulty level.

Early Access: Planned features


During the Early Access phase we have developed the following features: (This list was updated Sep 14, 2016)

  • Save game functionality -DEPLOYED!
  • Trade / migration -DEPLOYED!
  • Happiness - DEPLOYED!
  • Democracy - DEPLOYED!
  • Many more scenarios -SEVERAL ADDED!
  • Creatures can feed on food items and carcasses -DEPLOYED!
  • More animations / effects -DEPLOYED!
  • Interface graphics polished -DEPLOYED!

Possible features in the long term (after Early Access)


-Modding support (maps, scenarios, game data)
-Languages (community provided translations)
-Game feature: Research
-Game feature: Medical treatment
-Game feature: Electrical power

NOTE (Jan 2016): We have decided NOT to aim for making a Mac/Linux port because of the cost. Sorry!

See our website for the list of current features and what we might develop in the future:
http://unclaimedworld-game.com/the-game/features/

Erken Erişim sürümünün şu anki durumu nedir?

“The game is now well rounded and can offer 100+ hours of gameplay across scenarios, open-ended maps and tutorials. It has a polished UI, a robust AI, an alien ecosystem, lots of crafting, trade, migration and a sturdy combat system.
Post-release, we would like to keep adding more content and features.”

Erken Erişim sırasında ve sonrasında oyunun fiyatı değişecek mi?

“The price has been gradually increased during Early Access and the game now has the full price!”

Topluluğu, geliştirme sürecine nasıl dahil etmeyi düşünüyorsunuz?

“We regularly visit our forum to read and comment on feedback from players, and many times it influences the development path. Feedback is valuable for us when we discuss which road to take in the dev team.”
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Unclaimed World Satın Alın

 

Son güncellemeler Tümünü görüntüle (73)

25 Eylül

0.9.4.1 Music fix. AI improvements

Hi all, time for a new update - these are the fixes and improvements:

-AI improvements to prevent dropping of items
-Improved the attack zone and patrol behaviour to avoid job switching during combat.
-Fixed a crash that would sometimes happen when fading the music up or down
-Added code to retry fullscreen mode in case the video card is not ready or the window is out of focus.
-Improved the error dialog for incompatible save games with more detailed explanations and instructions.

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22 Eylül

0.9.4.0 AI fix and tweaks

Hi - a new (small) patch is now available. These are the fixes:

-Population cap added. This is intended to keep the colony size within the boundaries we are testing and optimizing for. (Later the cap can be changed by players when the data files become available).
-Strategy hint on tier policy. Hovering over the 'No majority' label will now list strategy suggestions and show how long it can expected to take to reach the majority for that policy.
-Improved the AI so characters will not give up (drop) their weapon or tool for another character if near threats, and the two characters are far apart.
-Corrected a bug where the reload tasks did not disappear after salvaging the sentry, or sometimes allowed the sentry part to be reloaded after it had been taken down.
-Corrected a UI bug where the slider was not reset when a modal dialog appeared.
-Increased bolt action defense rating from 0.4 to 0.55
-Increased coil rifle/sentry defense rating from 0.55 to 0.8
-Reduced advanced weapons prices with app. 50%
-Reduced price of barge transportation with 33%
-Increased barge speed with 33%
-Added more hints to the loading screen

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Tüm tartışmalara bak

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İncelemeler

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Rock, Paper, Shotgun

“I. Want. This!”
Rock, Paper, Shotgun

“...an interesting and novel game that aims to make you think and often succeeds.”
Ergohacks

Bu Oyun Hakkında

Manage interstellar pioneers and their descendants in this detailed sci-fi colony sim. Centuries after planetfall, colonists are still struggling to gain foothold on their lush and alien planet. You settle on the frontier by carefully managing resources, production and different personalities.
Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers.



Features
Indirect control -- the colonists are free and have a democratic society. Dissatisfied people can either leave or vote for improving their colony: Only if you have ambitious inhabitants will you access better technology and develop a camp into a comfortable town.

-Realistic sci-fi, pioneer setting
-Simulation of alien nature, human needs and frontier community
-Detailed, flexible crafting
...We draw inspiration from ‘The Settlers’, ‘Dwarf Fortress’ and Paradox games.

Setting
The game takes place in a realistic sci-fi setting, in a plausible future without Faster-than-Light travel. Humans landed on a Tau Ceti planet in 2238 after a 100 year journey. Over the generations, the Tau Ceti colonists lost the advanced equipment which was brought to the planet and the descendants formed simple frontier societies based on farming, fishing and trade.

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Open-ended maps and scenarios
In various scenarios and maps we explore the history of the planet's colonization. The scenarios introduce you to the game's setting and mechanics and make you ready to tackle the open-ended maps, called Fields of Tau Ceti, where you build up a colony from scratch.

Fields of Tau Ceti are open-ended maps that take place in a primitive future centuries after planetfall. You begin with a community equipped for either hunting, farming or fishing and work off the land. Apart from an old robot, the people use simple technology such as smithing, small scale farming and black powder.


Fields of Tau Ceti currently has 2 maps + 1 large map version for powerful PCs.


Twinkler Island is a scenario with a team of planet explorers that have crash-landed on an island and must wait for rescue. There will be attacks by pack predators, the so-called “twinklers” which emerge from the caves littering the island. To permanently end the threat you must locate their nests and come up with a way to clear them out.


Making Headway is an open-ended scenario where you grow a small farm community by expanding into rubber production, extracting sap from a dangerous swamp.


The Clay Pit is an open-ended tutorial where a scruffy crew of laborers make mudbricks for sale. See if you can turn the camp into a permanent settlement.


Castaways is a tutorial scenario that teaches you the game as you guide a group of stranded sailors to find food, fight 'bush dragons' and build a signal pyre on top of an island.


-The maps and scenarios are hand-made but we ensure replayability by randomizing starting location, number of resources, colonists, trade goods, animals etc.



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Sistem Gereksinimleri

    Minimum:
    • İşletim Sistemi: Windows 7, Windows 8, Windows 8.1, Windows 10
    • Bellek: 1 GB RAM
    • Ekran Kartı: DirectX 10 capable graphics card
    • DirectX: Sürüm 10
    • Depolama: 660 MB kullanılabilir alan
    • İlave Notlar: THE GAME DOES NOT SUPPORT INTEL INTEGRATED GRAPHICS CARDS
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