Manage interstellar pioneers and their descendants in this detailed sci-fi colony sim. Centuries after planetfall, colonists are still struggling to gain foothold on their lush and alien planet. You settle on the frontier by carefully managing resources, production and different personalities.
Uživatelské recenze:
Souhrn:
Smíšené (80 recenzí) - 67% z 80 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 26. bře. 2014

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Hra s předběžným přístupem

Získejte okamžitý přístup a začněte hrát. Zapojte se do této hry již během jejího vývoje.

Poznámka: Tato hra dosud není dokončená a během vývoje se může výrazně změnit. Pokud Vás hra nyní nezaujala, zkuste počkat, až bude v další fázi vývoje. Více informací zde.

Zpráva od vývojářů:

Proč předběžný přístup?

“We will be leaving Early Access soon: FULL RELEASE ON OCT 4th 2016!
Unclaimed World was launched on Early Access in March 2014 to help finance the game’s development and to involve players in the process. The time immediately after was spent on getting the core mechanics finished and stable, as well as developing better UI feedback to the player about what the simulation was doing.
A lot of work on the code structure meant that we couldn't roll out features as quickly as many players expected which meant we lost some hype - but we've soldiered on and have recently been able to add all the fun stuff:
We have added many more gameplay features and scenarios with the help of players and we now focus on the final polish to make sure that the game realizes its full potential - we are always thankful for any feedback we get.”

Přibližně jak dlouho bude tato hra v předběžném přístupu?

“RELEASE DATE: Release from Early Access Oct 4th 2016! After that we will sell the game as completed - however, we hope to continue improving and expanding the game with post-release updates long after it's been released.”

Jak se bude plná verze lišit od předběžného přístupu?

“The full version will be a well rounded game offering even deeper gameplay and replayability. The scenarios will be more finely tuned to provide a suitable challenge at any selected difficulty level.

Early Access: Planned features


During the Early Access phase we have developed the following features: (This list was updated Sep 14, 2016)

  • Save game functionality -DEPLOYED!
  • Trade / migration -DEPLOYED!
  • Happiness - DEPLOYED!
  • Democracy - DEPLOYED!
  • Many more scenarios -SEVERAL ADDED!
  • Creatures can feed on food items and carcasses -DEPLOYED!
  • More animations / effects -DEPLOYED!
  • Interface graphics polished -DEPLOYED!

Possible features in the long term (after Early Access)


-Modding support (maps, scenarios, game data)
-Languages (community provided translations)
-Game feature: Research
-Game feature: Medical treatment
-Game feature: Electrical power

NOTE (Jan 2016): We have decided NOT to aim for making a Mac/Linux port because of the cost. Sorry!

See our website for the list of current features and what we might develop in the future:
http://unclaimedworld-game.com/the-game/features/

V jaké fázi vývoje se hra nachází?

“The game is now well rounded and can offer 100+ hours of gameplay across scenarios, open-ended maps and tutorials. It has a polished UI, a robust AI, an alien ecosystem, lots of crafting, trade, migration and a sturdy combat system.
Post-release, we would like to keep adding more content and features.”

Změní se cena hry po skončení předběžného přístupu?

“The price has been gradually increased during Early Access and the game now has the full price!”

Jak plánujete zapojit komunitu do vývoje této hry?

“We regularly visit our forum to read and comment on feedback from players, and many times it influences the development path. Feedback is valuable for us when we discuss which road to take in the dev team.”
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Nedávné aktualizace Zobrazit vše (72)

22. září

0.9.4.0 AI fix and tweaks

Hi - a new (small) patch is now available. These are the fixes:

-Population cap added. This is intended to keep the colony size within the boundaries we are testing and optimizing for. (Later the cap can be changed by players when the data files become available).
-Strategy hint on tier policy. Hovering over the 'No majority' label will now list strategy suggestions and show how long it can expected to take to reach the majority for that policy.
-Improved the AI so characters will not give up (drop) their weapon or tool for another character if near threats, and the two characters are far apart.
-Corrected a bug where the reload tasks did not disappear after salvaging the sentry, or sometimes allowed the sentry part to be reloaded after it had been taken down.
-Corrected a UI bug where the slider was not reset when a modal dialog appeared.
-Increased bolt action defense rating from 0.4 to 0.55
-Increased coil rifle/sentry defense rating from 0.55 to 0.8
-Reduced advanced weapons prices with app. 50%
-Reduced price of barge transportation with 33%
-Increased barge speed with 33%
-Added more hints to the loading screen

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18. září

0.9.3.1 Ammo policy

Hello! We continue adding smaller fixes as we approach release from Early Access on Oct 4th. During this phase we will be grateful for any feedback as we polish the game as much as possible.

This release can be found on the beta(testing) branch at first, after a while we will move it to the default branch as well. It also works with previous saves.

Here are the fixes:

Ammo policy
You can now decide which type of ammo the colony uses against vermin: You may want to conserve some ammo types for protection against dangerous animals, for hunting or for keeping a high colony Security rating. Your ammo policy is controlled on a new page on the Policy screen.



Misc. fixes:
-Corrected an issue where characters failed to eat because they were carrying too much and unable to drop items.
-Corrected a UI bug where the status icons would change on hover.
-When trying to load a save game that is out of date, you will now get a more precise error message.
-Corrected an issue where the graph would not be displayed when the interval was short. Now it will show an extended value from the last datapoint. Also made the graph update instantly when selecting a new data source or range.
-Added a confirmation box to the save dialog when entering a name that already exists.
-Added a blinking cursor to the text boxes.
-Corrected an issue where gather tasks were removed instantly when some other process for producing the item existed.
-Fixed a crash when using the furniture upgrade.
-Hints added to loading screen.
-Improved the section for setting the resolution on the Options dialog.

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Recenze

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“...an interesting and novel game that aims to make you think and often succeeds.”
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Informace o hře

Manage interstellar pioneers and their descendants in this detailed sci-fi colony sim. Centuries after planetfall, colonists are still struggling to gain foothold on their lush and alien planet. You settle on the frontier by carefully managing resources, production and different personalities.
Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers.



Features
Indirect control -- the colonists are free and have a democratic society. Dissatisfied people can either leave or vote for improving their colony: Only if you have ambitious inhabitants will you access better technology and develop a camp into a comfortable town.

-Realistic sci-fi, pioneer setting
-Simulation of alien nature, human needs and frontier community
-Detailed, flexible crafting
...We draw inspiration from ‘The Settlers’, ‘Dwarf Fortress’ and Paradox games.

Setting
The game takes place in a realistic sci-fi setting, in a plausible future without Faster-than-Light travel. Humans landed on a Tau Ceti planet in 2238 after a 100 year journey. Over the generations, the Tau Ceti colonists lost the advanced equipment which was brought to the planet and the descendants formed simple frontier societies based on farming, fishing and trade.

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Open-ended maps and scenarios
In various scenarios and maps we explore the history of the planet's colonization. The scenarios introduce you to the game's setting and mechanics and make you ready to tackle the open-ended maps, called Fields of Tau Ceti, where you build up a colony from scratch.

Fields of Tau Ceti are open-ended maps that take place in a primitive future centuries after planetfall. You begin with a community equipped for either hunting, farming or fishing and work off the land. Apart from an old robot, the people use simple technology such as smithing, small scale farming and black powder.


Fields of Tau Ceti currently has 2 maps + 1 large map version for powerful PCs.


Twinkler Island is a scenario with a team of planet explorers that have crash-landed on an island and must wait for rescue. There will be attacks by pack predators, the so-called “twinklers” which emerge from the caves littering the island. To permanently end the threat you must locate their nests and come up with a way to clear them out.


Making Headway is an open-ended scenario where you grow a small farm community by expanding into rubber production, extracting sap from a dangerous swamp.


The Clay Pit is an open-ended tutorial where a scruffy crew of laborers make mudbricks for sale. See if you can turn the camp into a permanent settlement.


Castaways is a tutorial scenario that teaches you the game as you guide a group of stranded sailors to find food, fight 'bush dragons' and build a signal pyre on top of an island.


-The maps and scenarios are hand-made but we ensure replayability by randomizing starting location, number of resources, colonists, trade goods, animals etc.



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Systémové požadavky

    Minimální:
    • Operační systém: Windows 7, Windows 8, Windows 8.1, Windows 10
    • Paměť: 1 GB RAM
    • Grafická karta: DirectX 10 capable graphics card
    • DirectX: Verze 10
    • Pevný disk: 660 MB volného místa
    • Dodatečné poznámky: THE GAME DOES NOT SUPPORT INTEL INTEGRATED GRAPHICS CARDS
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