We take the colony sim genre into the near future, onto a lush planet where humans are making their first foothold. Characters and alien wildlife are brought to life through a rigorous simulation, making the game a tug-of-war between humans and nature on an alien planet.
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Дата выхода: 26 мар, 2014

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Примечание: данная игра в раннем доступе может кардинально измениться в ходе разработки. Если вы недовольны игрой в ее текущем состоянии, то, возможно, вам стоит дождаться ее дальнейшего развития. Узнать больше

О чём разработчики хотят сказать:

“Hello! We've been working on this game for a long time and think that it's finally ready for you to start playing. We are putting it in Early Access now because we need funds to continue developing it, and, equally important, we need feedback from players to better decide what to focus on from now on, and, down the line, we would like to see player developed content such as mods and scenarios.

We plan to be in Early Access for some time, during which we want to finish features in Episode 1: The Lost Explorers. In this first part of the game, gameplay consists of organizing a group of humans that are stranded in the wilderness on the alien planet. Currently, we have the humans behaving in a rational way, we've got alien animals and an extensive crafting system up and running. See the feature list below for a detailed description of current and planned features.

When you buy the game, it’s a one-time purchase giving you access to all existing and coming features, expansions, patches and episodes.
By buying the game early and giving us feedback you greatly support the project.”
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Рекомендовано кураторами

"Showed at Gamescom 2014."

Недавние обновления Просмотреть все (28)

15 октября

0.0.0.26 Bug fixes

A new version was just released on the test branch. It has the following changes:

- Solved an error that caused agents to freeze when trying to unload ammunition from a rifle.
- Solved a crash that was caused by the tooltips on the feedback of substances in the side menu.
- Improved the feedback on blocked gathering jobs, will now display the task icon as red if all gathering jobs in the zone is inaccessible.

Комментариев: 0 Подробнее

13 октября

0.0.0.25 Colony statistics

A new version was just released on the test branch. Here are some of the changes:

- Statistics are now available that will show your colony is going with respect to food and security. The data is displayed at the top of the screen
- Bush dragons are now mobile and will scout a territory (same way thunderchickens and binal rats do)
- Improved the side menu descriptions and tooltips about the Morale and mood of the characters
- Fixed problem that caused icons indicating broken structures not being displayed.
- Construction jobs can no longer be created if the required tools do not exist.
- Added feedback to the tasks panel when all tools for a task are in use or when the tools are missing.

Комментариев: 2 Подробнее
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Об этой игре

We take the colony sim genre into the near future, onto a lush planet where humans are making their first foothold. Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers.
Understanding the alien environment is crucial - the resources you discover will provide a number of production options making you able to adapt when food gets scarce and equipment breaks.

Your role
In this game you will not feel like a commander issuing orders, because the settlers have no command chain but rely on voting if they disagree. You will get the sense that you're part of the community, organizing your group’s decisions, not bossing them around. You do this by using the Pioneer Planning Unit, an instrument issued by the Tau Ceti Mission. You will feel like a member of the group, sharing their victories and failures.
We will keep polishing the A.I. to ensure that humans and animals act as realistically and independently as possible.

Setting
The game takes place in a realistic sci-fi setting, in a plausible future without Faster-than-Light travel.
The year is 2238 and Earth’s first and only interstellar colonization ship has reached the end goal of its 100 year journey – a terran planet in the Tau Ceti star system. 2100 humans will now make this planet their new home. There are no additional supplies or reinforcements coming in - they must make do with what they brought and what they can find.

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Early Access: Current features


Episode 1: The Lost Explorers
When we first enter the world, we experience the aftermath of a landing operation gone desperately wrong. We follow a handful of scientists that are lost in the wilderness. They have narrowly escaped an alien swarm which attacked the landing area and scared off the colonists about to land. The scientists are now far away and forgotten by the newly settled and struggling colony, so chances of rescue are slim.

Narrative scenarios
In these scenarios, you guide the explorers to survive by scouting the surroundings, locate useful resources and make improvised tools, weapons and structures. For food, you can hunt the elusive “thunder chicken” or try to spear the fish that inhabit the waters. There will be attacks by pack predators such as the so-called “twinkler” which emerges from the caves littering the landscape. To repel them you can construct ranged weapons and build fences, but to permanently end the threat you must locate their nests and come up with a way to clear them out.
If your explorers manage to survive long enough, they get rescued and rejoin the other settlers. This ends the scenario. Depending on which scenario you choose, a game lasts 1 hour or more.

The scenarios we have now are hand-made but we will quickly develop options to randomize things such as starting location, number of resources, camp members, enemies etc.
We will keep developing new scenarios with different objectives and features.

Note: We currently do NOT have the possibility to SAVE and LOAD a game - this is on the list of things we want to develop (see below).

Sandbox maps
If you want a free-form experience, you will soon be able to play sandbox maps with limited narrative and unlimited play time.

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Early Access: Planned features


During the Early access phase we wish to develop most of the following features. But our plans could change, depending on the feedback we get and the resources we have.

  • Modding support (maps, scenarios, game data)
  • Save game functionality (games cannot presently be saved/loaded)
  • Languages (community provided translations)
  • Many more scenarios
  • Creatures can feed on food items and carcasses
  • Research
  • Diseases / treatment
  • More animations / effects
  • Interface graphics polished


Known bugs/issues:
This is a management game with indirect control, which means that you're not supposed to directly command a character to carry out a task. But, if ordered tasks are not being carried out, (the characters are just standing around) and you don't know why, then it's either a bug or a feedback problem (the game should explain the reason to you). We take these issues very seriously and will work to address them whenever they show up.

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Possible features in the long term (after Early Access)


We would like to provide Mac / Linux support at some point.

After finishing the first episode we want to build up the world with more gameplay features over a series of other episodes, each with a unifying theme. They will be in the form of either expansions or patches, but will be free of charge once you've bought the game:

Second episode: Agriculture
In the second episode we visit the early settlements. We meet the colonists who are starting to carve out a living on the planet from farming. Like the first, this episode will also deal with the relation between humans and nature but will present deeper ecosystemic dilemmas now that the front lines are being drawn up between Earth life and indigenous life.

Following episodes
We will see colonies produce goods and conduct mining operations. As the human society becomes more established, the settlers’ confidence grows. The colony can share knowledge with Earth (even though a message takes 10 years to travel between the planets) but what do they think of the way civilization on Earth has evolved? Maybe the settlers want to cut off communication, assert their independence and rename the planet.

See our website for a list of features that we might develop in the future:
http://unclaimedworld-game.com/the-game/features/

Системные требования

    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8
    • Graphics: DirectX 10 capable graphics card
    • DirectX: Version 10
    • Hard Drive: 280 MB available space
Полезные обзоры покупателей
5 из 7 пользователей (71%) посчитали этот обзор полезным
8.7 ч. в игре
Обзор продукта в раннем доступе
Unclaimed World — стратегия базирующаяся на научной-фантастике, расскажет нам о выживании и воссоздании человеческого рода на далекой планете в галактической системе — Тау Кита.

Действия игры происходят в возможном ближайшем будущем, где нет космических кораблей, которые могут путешествовать со скоростью света. 2238 год, первый и единственный межгалактический колонизационный корабль, спустя сто лет путешествий достиг конечной точки прибытия — системы Тау Кита. На данном этапе люди заселяют одну из планет данной звёздной системы — делая её своим новым домом. Поддержки из вне — ждать не стоит, по этому расходные материалы Вы будете находить и создавать сами.
Опубликовано: 22 июня
Был ли этот обзор полезен? Да Нет
26 из 35 пользователей (74%) посчитали этот обзор полезным
7.5 ч. в игре
Обзор продукта в раннем доступе
I do not recommend Unclaimed World.

First, the good: the game has a lot of charm. The soundtrack and graphics are very appealing, and the banter between your scientists really sets the mood for exploration of an unknown world, giving you a sense of possibility and adventure. You assign general tasks and priorities and your scientists go to work, constructing shelters and weapons, exploring their surroundings and gathering materials. The basic concept is fun and draws from fantastic games like Dwarf Fortress, and it shows a lot of potential.

However, the game is highly unfinished. The colonist AI is quite buggy despites multiple bugfixes and often they will stand there being slaughtered by enemies, refusing to attack, or fumbling with their hauling tasks. The UI is finicky. There is only one relatively small map and no sense of progression in terms of tech or anything of that sort.

And all of that would be forgivable if there was any sense that actual development was happening on the game, as it is in Early Access and is not a finished product. However, since its Early Access in March, there has been very little in the way of significant new gameplay features nor any communication from the developers as to the state of development. They have not updated their dev blog since release in March and a question asking about the state of development in their (very quiet) forum has gone unanswered for a week.

You could ask the question whether this game is abandoned. Don't buy expecting it to get better, because there is no reason to.
Опубликовано: 23 июля
Был ли этот обзор полезен? Да Нет
8 из 8 пользователей (100%) посчитали этот обзор полезным
27.8 ч. в игре
Обзор продукта в раннем доступе
I've played this game so far for Hours and does crash from time to time which is to be expected with an early access game. I really like the concept of trying to survive in an unknown region then having the ability to control the outcome of each and every one of your people. Currently I own several early access games and Unclaimed World is deffinately at the top of my list. Patience is key with all early access games expect buggs. And talk about them. Creating games is a long process especially if the dev team is small. Overall the game has a great concept with unlimited possibilities and I like sim type games so I recommend this game. If any potential buyers of unclaimed world want more info please feel free to message me I will get back to you as soon as possible.
Опубликовано: 29 июня
Был ли этот обзор полезен? Да Нет
3 из 3 пользователей (100%) посчитали этот обзор полезным
3.8 ч. в игре
Обзор продукта в раннем доступе
As many before me have said, this game is still in production. It has some kinks to iron out. However, I did spend several hours exploring the landscape (over a couple of replays) and I am very impressed by the depth of this game thus far. It looks like it's going to be a very unique and exceptional builder. I would recommend it, so long as you understand that there are bugs and crashes and it's not a polished, finished product. If you're willing to pay into it then please don't complain about this, and remember that your funding at this time of development is almost definitely going toward making the end result bigger and better.
Опубликовано: 17 июня
Был ли этот обзор полезен? Да Нет
5 из 8 пользователей (63%) посчитали этот обзор полезным
6.3 ч. в игре
Обзор продукта в раннем доступе
Awsome game in development, developers work hard and the concept seems reachable :D
Опубликовано: 4 июня
Был ли этот обзор полезен? Да Нет