Manage interstellar pioneers and their descendants in this detailed sci-fi colony sim. Centuries after planetfall, colonists are still struggling to gain foothold on their lush and alien planet. You settle on the frontier by carefully managing resources, production and different personalities.
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복합적 (평가 99 개) - 이 게임에 대한 사용자 평가 99개 중 67% 가 긍정적입니다.
출시 날짜: 2016년 10월 4일

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2016년 10월 14일 Improvements to salvaging, tapping and upgrades

Hey, time for an update with fixes for issues that have recently been reported in the forum.

UI improvements:
-The SALVAGE button is now accompanied by a button that shows the datasheet for the salvage process with its outputs and requirements.
-Also, the salvage button is now displayed with a 'box' icon if the salvage operation does not result in lost parts. This helps to quickly see if structures such as tents or sentries can be conveniently packed down and moved without losing any materials in the process.
-More upgrades and items will now have their parts and condition displayed in the side panel.

AI improvements:
-Checking tasks will now appear when processes in the FOW are estimated to end. A colonist will travel there to see how the process is going. This helps when tapping sap in a swamp, for example.
-Made a change to harvesting with stationary tools such as tapping buckets which allows a single worker to gather from multiple sites.

Bug fixes:
-Corrected an issue where an item (like a knife) could become a part of a spear while still being carried as an item by a character.
-Made a fix that should prevent a rare crash that could sometimes occur after making an order with the Buy/Sell dialog.
-Corrected an issue where abandoning a shelter did not reset its residents count so after claiming it again it was unusable.
-Fixed a bug where the trading barge would no longer be available after having been used before.

-Upgrades can now be maintained.
-Made it so that upgrades can no longer be salvaged directly. Instead, use the upgrade panel to remove upgrades.
-Upgrades can no longer be discarded or claimed. But discarding/claiming a building will discard/claim its upgrades too.
-To reduce the risk of starvation happening during sleep, we have reduced the exertion level when a character sleeps. So, during sleep, their need for food will increase slower.
-Blackpulp will regrow more often.

Also, if you haven't done so already, check the new guide 'Food Fundamentals: How to avoid starvation'

댓글 2 개 더 읽어보기

2016년 10월 8일 Crash fixes

Hi all, it's time for another update. These are the fixes:

-Clicking on a marker window will now bring it to front. This should help a bit in those situations where overlapping marker windows are blocking the text or arrow button.
-Fixed a crash in the movement AI.
-Fixed an issue where characters would be locked when the port was built on top of another structure, blocking its entrance.
-Fixed a bug that would cause tools not to be freed from tasks when the character abandoned the task, this causing too many tools to be assigned and still be visible in the task list.
-Fixed a crash in repair task creation.

댓글 0 개 더 읽어보기


“Seriously, I’ve played a little over twenty hours and I still feel like I’ve only discovered a little of what’s possible. It’s a smart game, with a lot under the hood.”

“I. Want. This!”
Rock, Paper, Shotgun

게임에 대해

Manage interstellar pioneers and their descendants in this detailed sci-fi colony sim. Centuries after planetfall, colonists are still struggling to gain foothold on their lush and alien planet. You settle on the frontier by carefully managing resources, production and different personalities.
Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers.

Indirect control -- the colonists are free and have a democratic society. Dissatisfied people can either leave or vote for improving their colony: Only if you have ambitious inhabitants will you access better technology and develop a camp into a comfortable town.

-Realistic sci-fi, pioneer setting
-Simulation of alien nature, human needs and frontier community
-Detailed, flexible crafting
...We draw inspiration from ‘The Settlers’, ‘Dwarf Fortress’ and Paradox games.

The game takes place in a realistic sci-fi setting, in a plausible future without Faster-than-Light travel. Humans landed on a Tau Ceti planet in 2238 after a 100 year journey. Over the generations, the Tau Ceti colonists lost the advanced equipment which was brought to the planet and the descendants formed simple frontier societies based on farming, fishing and trade.


Open-ended maps and scenarios
In various scenarios and maps we explore the history of the planet's colonization. The tutorials and scenarios introduce you to the game's setting and mechanics and make you ready to tackle the open-ended maps where you build up a colony from scratch.

Fields of Tau Ceti are open-ended maps that take place in a primitive future centuries after planetfall. You begin with a community equipped for either hunting, farming or fishing and work off the land. Apart from an old robot, the people use simple technology such as smithing, small scale farming and black powder.

Fields of Tau Ceti currently has 2 maps + 1 large map version for powerful PCs.

Muckroot Mining Site is an open-ended map where a mining crew is extracting metals in a dangerous biome: They use advanced weapons for protection against the wildlife. They can start a settlement, mixing advanced and primitive tech.

Twinkler Island is a scenario with a team of planet explorers that have crash-landed on an island and must wait for rescue. There will be attacks by pack predators, the so-called “twinklers” which emerge from the caves littering the island.

Making Headway is an open-ended scenario where you grow a small farm community by expanding into rubber production, extracting sap from a dangerous swamp.

The Clay Pit is an open-ended tutorial where a scruffy crew of laborers make mudbricks for sale. See if you can turn the camp into a permanent settlement.

Castaways is a tutorial scenario that teaches you the game as you guide a group of stranded sailors to find food, fight 'bush dragons' and build a signal pyre on top of an island.

-The maps and scenarios are hand-made but we ensure replayability by randomizing starting location, number of resources, colonists, trade goods, animals etc.

As of release, the game includes
94 structures
31 animals
~450 items (ingredients, materials, tools, gadgets, weapons, upgrades etc.)
17 plant species


시스템 요구 사항

    • 운영체제: Windows 7, Windows 8, Windows 8.1, Windows 10
    • 메모리: 1 GB RAM
    • 그래픽: DirectX 10 capable graphics card
    • DirectX: 버전 10
    • 저장공간: 660 MB 사용 가능 공간
    • 추가 사항: Windows Media Player is required. The game does not support Intel integrated graphics cards.
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