Manage interstellar pioneers and their descendants in this detailed sci-fi colony sim. Centuries after planetfall, colonists are still struggling to gain foothold on their lush and alien planet. You settle on the frontier by carefully managing resources, production and different personalities.
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Neutras (106 análises) - 67% das 106 análises de usuários deste jogo são positivas.
Data de lançamento: 4/out/2016

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Atualizações recentes Ver todos (81)

25 de dezembro de 2016

1.0.3.1: Magnification setting + Various fixes

Hi all, we just updated the default branch with these changes (most of which have been available on the TEST branch):

MAGNIFICATION (Graphics setting)
We've often heard that the graphics appear small on certain screens such as high-res laptop/desktop screens or for those who prefer to sit far from their screen. For those players we now provide a graphics setting to magnify the whole game window, making everything bigger. You access it through the Options panel in the game menu, then restart. Seen in this image:



For a high-res laptop screen, we suggest setting it to 1.25X magnification.
See more information in the Screen Resolution post.

OTHER FIXES
-Improved eating: Characters will now select food items with a nutrient distribution that more closely matches the need. Also, they will now choose additional food items if needed in order to fill up completely.
-Fixed a crash that happened if Steam doesn't initialize correctly. Now, the game will work, but without new Steam achievements being logged. In this case a warning message is now shown on the title screen.
-Made a bug fix so that characters trapped on islands now have a better chance of escaping
-Added a timer for hauling tasks that can give precedence to those tasks that have been waiting for a long time.
-Fixed an issue where characters would turn around and walk back to pick up a weapon after walking to an item that needed to be hauled.

-Looking forward to your feedback. Happy holidays!

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8 de dezembro de 2016

1.0.2.9 TEST BRANCH: Magnification (pixel zoom)

Hi,

The test branch now contains a new feature which was requested in the past: Magnification, or pixel zoom. The feature will magnify the whole game window. This is most useful if you own a high-dpi screen or prefer to sit far from the screen. Using this, it is no longer necessary to rely on the Windows dpi scaling feature.
Set the magnification level from the Options dialog or edit the Options.xml file.

Apart from this, the TEST branch contains the following changes:

-Improved eating. The AI will now select food items with a nutrient distribution that more closely matches the need.
-More efficient eating. Characters will now choose additional food items if needed in order to fill up completely.
-Fixed a crash that happened if Steam doesn't initialize correctly. Now, the game will work, but without new Steam achievements being logged. In this case a warning message is now shown on the title screen.
-Made a bug fix so that characters trapped on islands now have a better chance of escaping
-Added a timer for hauling tasks that can give precedence to those tasks that have been waiting a long time.
-Fixed an issue where characters would turn around and walk back to pick up a weapon after walking to an item that needed to be hauled.

Here are instructions on how to access the test branch:
http://steamcommunity.com/app/284100/discussions/0/305510202676551919/

Please report any issues you find in the TEST bug forum.

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Análises

“Seriously, I’ve played a little over twenty hours and I still feel like I’ve only discovered a little of what’s possible. It’s a smart game, with a lot under the hood.”
eXplorminate

“I. Want. This!”
Rock, Paper, Shotgun

Sobre este jogo

Manage interstellar pioneers and their descendants in this detailed sci-fi colony sim. Centuries after planetfall, colonists are still struggling to gain foothold on their lush and alien planet. You settle on the frontier by carefully managing resources, production and different personalities.
Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers.



Features
Indirect control -- the colonists are free and have a democratic society. Dissatisfied people can either leave or vote for improving their colony: Only if you have ambitious inhabitants will you access better technology and develop a camp into a comfortable town.

-Realistic sci-fi, pioneer setting
-Simulation of alien nature, human needs and frontier community
-Detailed, flexible crafting
...We draw inspiration from ‘The Settlers’, ‘Dwarf Fortress’ and Paradox games.

Setting
The game takes place in a realistic sci-fi setting, in a plausible future without Faster-than-Light travel. Humans landed on a Tau Ceti planet in 2238 after a 100 year journey. Over the generations, the Tau Ceti colonists lost the advanced equipment which was brought to the planet and the descendants formed simple frontier societies based on farming, fishing and trade.

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Open-ended maps and scenarios
In various scenarios and maps we explore the history of the planet's colonization. The tutorials and scenarios introduce you to the game's setting and mechanics and make you ready to tackle the open-ended maps where you build up a colony from scratch.

Fields of Tau Ceti are open-ended maps that take place in a primitive future centuries after planetfall. You begin with a community equipped for either hunting, farming or fishing and work off the land. Apart from an old robot, the people use simple technology such as smithing, small scale farming and black powder.


Fields of Tau Ceti currently has 2 maps + 1 large map version for powerful PCs.


Muckroot Mining Site is an open-ended map where a mining crew is extracting metals in a dangerous biome: They use advanced weapons for protection against the wildlife. They can start a settlement, mixing advanced and primitive tech.


Twinkler Island is a scenario with a team of planet explorers that have crash-landed on an island and must wait for rescue. There will be attacks by pack predators, the so-called “twinklers” which emerge from the caves littering the island.


Making Headway is an open-ended scenario where you grow a small farm community by expanding into rubber production, extracting sap from a dangerous swamp.


The Clay Pit is an open-ended tutorial where a scruffy crew of laborers make mudbricks for sale. See if you can turn the camp into a permanent settlement.


Castaways is a tutorial scenario that teaches you the game as you guide a group of stranded sailors to find food, fight 'bush dragons' and build a signal pyre on top of an island.


-The maps and scenarios are hand-made but we ensure replayability by randomizing starting location, number of resources, colonists, trade goods, animals etc.

CONTENT:
As of release, the game includes
94 structures
31 animals
~450 items (ingredients, materials, tools, gadgets, weapons, upgrades etc.)
17 plant species

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Requisitos de sistema

    Mínimos:
    • SO: Windows 7, Windows 8, Windows 8.1, Windows 10
    • Memória: 1 GB de RAM
    • Placa de vídeo: DirectX 10 capable graphics card
    • DirectX: Versão 10
    • Armazenamento: 660 MB de espaço disponível
    • Outras observações: Windows Media Player is required. The game does not support Intel integrated graphics cards. Also, some nVidia chipsets from year 2008/2009 are not supported: GeForce 9500 GT, GeForce GTX 280, GeForce GTX 285 and probably other 200-series cards.
    Recomendados:
    • SO: 64-bit OS recommended.
    • Outras observações: Supports high-dpi monitors with a magnification feature. Supports monitor selection for extended desktop with multiple monitors.

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