We take the colony sim genre into the future, onto a lush planet where humans are making their foothold. Characters and alien wildlife are brought to life through a rigorous simulation, making the game a tug-of-war between humans and nature on an alien planet.
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發售日: 2014 年 03 月 26 日

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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“We launched the game on Early Access in March 2014 to help finance the game’s development and to involve players in the process. The time immediately after was spent on getting the core mechanics finished and stable, as well as developing better UI feedback to the player about what the simulation was doing. Basically improving usability and playability.

During EA we have added many more gameplay features and scenarios with the help of players and we now focus on the final polish to make sure that the game realizes its full potential.”

這個遊戲的搶先體驗時間大概會持續多久?

“We aim to release the game from Early Access during 2016. After that we will sell the game as completed - however, we hope to continue improving and expanding the game with post-release updates long after it's been released.”

完整版與搶先體驗版在計畫上有何不同?

“The full version will be a well rounded game offering even deeper gameplay and replayability. The scenarios will be more finely tuned to provide a suitable challenge at any selected difficulty level.

Early Access: Planned features


During the Early Access phase we wish to develop most of the following features. But our plans could change, depending on the feedback we get and the resources we have. (This list was updated June 30th 2016)

  • Save game functionality -DEPLOYED!
  • Trade / migration -DEPLOYED!
  • Happiness - DEPLOYED!
  • Democracy - DEPLOYED!
  • Many more scenarios -SEVERAL ADDED!
  • Creatures can feed on food items and carcasses -DEPLOYED!
  • More animations / effects -DEPLOYED!
  • Interface graphics polished -DEPLOYED!

Possible features in the long term (after Early Access)


-Modding support (maps, scenarios, game data)
-Languages (community provided translations)
-Game feature: Research
-Game feature: Medical treatment
-Game feature: Electrical power

NOTE (Jan 2016): We have decided NOT to aim for making a Mac/Linux port because of the cost. Sorry!

See our website for the list of current features and what we might develop in the future:
http://unclaimedworld-game.com/the-game/features/

目前的搶先體驗版本發展情況如何?

“The game is fully playable and can offer 50-150 hours of gameplay in scenarios, sandbox maps and tutorials. It has a polished UI, a robust AI, a functioning alien ecology system, lots of crafting, trade, migration and a sturdy combat system.”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“Yes, the price of the full game will be higher and we will also raise the price during EA as more features are added. So jump in now!”

在開發遊戲時,您打算如何與社群互動?

“We regularly visit our forum to read and comment on feedback from players, and many times it influences the development path. Feedback is valuable for us when we discuss which road to take in the dev team.”
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最近更新 檢視全部(68)

08 月 19 日

0.9.1.0: Some UI improvements

This is just a small update which has various UI improvements and a fix to error reporting.

UI
-Stockpiles and trade storage can now have a limited amount of goods specified with a slider in the stockpile window (see image below). This is useful when you want to trade only some part of your food or materials. The slider also has an 'unlimited' setting, which is the default.
-Tools now have a list of all the objects/processes that they can be used for (with a maximum cap).
-Some HUD windows such as gather, stockpile, hunt are now resizable.
-All HUD (green pop-up) windows are now movable.

Other
-In the Task Manager panel, made some adjustments to the priority groups 'Sowing/Harvesting', 'Weeding/Fertilizing' and 'Check Traps'.
-Made a fix so that more crashes can be presented to the player as a dialog instead of only appearing in the Windows log.

2 則回應 繼續閱讀

08 月 15 日

0.9.0.3 GUI features

A new version was just released. These are the changes:

UI
- Added a pin button to tooltips so they can stay open for easy reference.
- Added production directly from the tooltips as seen here:



- Improved sorting on tool options so attainable tools are placed higher on the list.
- Added an icon to the Personnel list showing the area that matters the most if the character is unhappy.

Other
-Smoke oven now also has peat as a fuel source.

5 則回應 繼續閱讀
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評價

“What I most like so far is that the survivors chat to each other, quipping or showing agitation...”
Rock, Paper, Shotgun

“I. Want. This!”
Rock, Paper, Shotgun

“...an interesting and novel game that aims to make you think and often succeeds.”
Ergohacks

關於此遊戲

We take the colony sim genre into the future, onto a lush planet where humans are making their foothold. Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers.



Features
Indirect control -- the colonists are free and have a democratic society. Dissatisfied people can either leave or vote for improving their colony: Only if you have ambitious inhabitants will you be able to unlock more advanced technology and develop a colony from the survival stage to a comfortable town.

-Realistic sci-fi, pioneer setting
-Simulation of alien nature, human needs and frontier community
-Detailed, flexible crafting
...We draw inspiration from ‘The Settlers’, ‘Dwarf Fortress’ and Paradox games.

Setting
The game takes place in a realistic sci-fi setting, in a plausible future without Faster-than-Light travel. Humans landed on a Tau Ceti planet in 2238 after a 100 year journey. Over the generations, the Tau Ceti colonists lost the advanced equipment which was brought to the planet and the descendants formed simple frontier societies based on farming, fishing and trade.

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Sandbox maps and scenarios
In various scenarios and maps we explore the history of the planet's colonization. We continually develop new scenarios with different objectives and features.

Fields of Tau Ceti are sandbox maps that take place in a primitive future centuries after planetfall. You begin with a community equipped for either hunting, farming or fishing and work off the land. Apart from an old robot, the people use predominantly simple technology, such as smithing, small scale farming and black powder.


Twinkler Island is a scenario with a team of planet explorers that have crash-landed on an island. There will be attacks by pack predators, the so-called “twinklers” which emerge from the caves littering the island. To repel them you can construct ranged weapons and build fences, but to permanently end the threat you must locate their nests and come up with a way to clear them out.


Making Headway is a scenario where you grow a small farm community by expanding into rubber production, extracting sap from a dangerous swamp.


Muckroot Research Station is a sandbox map where a group of scientists explore an unknown biome. (Work in progress)


Castaways is a tutorial scenario that teaches you the game as you guide a group of stranded sailors to find food, fight 'bush dragons' and build a signal pyre on top of an island.


-The maps and scenarios are hand-made with randomization of starting location, number of resources, camp members, animals etc.



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系統需求

    最低:
    • 作業系統: Windows 7, Windows 8, Windows 8.1, Windows 10
    • 圖像: DirectX 10 capable graphics card
    • DirectX: 版本:10
    • Storage: 280 MB 可用空間
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