HAWKEN is a multiplayer first person shooter for PC that places you inside a mechanized war machine on the battlefield of a dystopian world called Illal. With strategic, fast-paced gameplay, HAWKEN features incredible alien landscapes, customizable and upgradable mechs, and dynamic experiences across multiple competitive game modes.
Análisis de usuarios:
Recientes:
Mayormente positivos (248 análisis) - 75% of the 248 user reviews in the last 30 days are positive.
Global:
Muy positivos (17,475 análisis) - El 85% de los 17,475 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 14 feb. 2014

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Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

“We are extremely happy to now offer HAWKEN as an Early Access title on Steam! We've been working hard fixing bugs, addressing feedback from the community and polishing up our design as we push forward towards our final release. HAWKEN is in the very final stages of BETA so you may notice a few bugs but we're ready for an expanded audience to try the game and have fun! HAWKEN is Free to Play so don't be shy about giving the game a try or recruiting your friends and family!

Please note that a pilot account is required to play HAWKEN. Use the following address to create a pilot account and you will be playing in no time at all: http://www.playhawken.com/enlist

We currently have 2 bundles available for purchase which offer players great game content at great discounts. We have a new lower price on the Prosk Starter Bundle and just launched the Mercenary Bundle which saves you an approximate 60% off the cost of purchasing each item individually!

If you were a player of HAWKEN previous to our presence on Steam please note that we are no longer be using our own launcher for the game but instead will be using Steam as a sole content delivery method. As a result we recommend that players uninstall any previous versions of the game before downloading the game here to avoid any potential conflicts. All your progress is stored remotely so you won't have to worry about losing anything!

We're excited to now bring HAWKEN to even more players and look forward to seeing you on the battlefield!”
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Actualizaciones recientes Ver todos (164)

20 de junio

Dev Update - Q&A

Now that we're home from E3 I've put together the questions you have and had the Devs take a pass at answering. I hope this information helps put your minds at ease that the PC is still going to be around. We're not replacing it with the consoles, the consoles are a new addition to the Hawken family. Click here to read the full Q&A/

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13 de junio

Dev Update - Catching Up! Coming Soon - PS4 & Xbox One!

The E3 Announcement for Hawken on Play Station 4 and Xbox One is finally released!  We hope you're just as excited as we are about the news. 
 
Ever wondered just what was going on for the past year or so? We figured a high level timeline might be of interest :) 
 
The long and short of it is that the console port is a fantastic addition to Hawken. It brings the gameplay we all love to a very wide audience, and we’ve all kinds of good plans for the future. The PC platform is going see all kinds of benefits; we’re in the process of getting all platforms up to feature parity, and from that point on, the Illal sky is the limit.
 
March 2015 – Reloaded Games acquires Hawken assets

This was the big rescue-style emergency recovery action to make sure Hawken didn’t disappear.

June 2015 – Console port starts to ramp up
 
505 Games happened to notice when we acquired the Hawken assets. They pretty quickly mentioned they thought a console port would make a lot of sense, and so after some negotiation time and some exploratory research, an agreement was signed that put Hawken on the road to becoming a console title. Prior to then, we had to sort of remain in a bit of a holding pattern, because depending on the possible console port work, the nature of immediate development efforts would have been drastically different. This is probably when you may have noticed capnjosh becoming a little less-than-precise in his communications ;)

July 2015 – Initial code merge for PlayStation 4 port
 
This involved merging some 26,000 files. I'm sure you can imagine how mind-numbing that can be. Our tech director had done this a number of times before, so when he finished, the game was surprisingly close to running. Things generally compiled, but, as you can guess, it becomes a hugely painful process of addressing every compilation problem, adding more logging, iterating, and generally going into super-focus mode for hours and hours and days and days. If you don’t mind doing that, then, well game dev may be for you.

August 2015 – First raw PlayStation builds
 
This phase took the longest, since it had to set things up to work with the upcoming Xbox One merge. It also was where we had to also port the Hawken-specific online subsystems; this proved to pretty time-consuming on its own. All throughout, we made sure it ran on PC, which helped with testing overall, and it also allowed for faster dev work for the rest of the team. 
 
September 2015 – Xbox One code merge and first builds

During this process we had to upgrade to DirectX 11. We had to merge 3 different rendering pipelines into one so future development could be faster. 

October 2015 –  Significant playable builds for console. UI starts to become a challenging little beast
 
Here’s where the development started to get interesting. Talk about complex.

November 2015 – UI proves to be far more of a problem than anticipated.

The problem essentially boiled down to pretty old tech debt. The UI code had had to be structured to handle a lot more than ActionScript 2 was really well-suited to handle, so there were added layers of complexity that made work very slow for people unfamiliar with all the context behind where and why things were coded the way they were. Clean, well-engineered code, yes, but very complex.
 
December 2015 – Started a UI rebuild; winter illness

The idea behind this was that we could not get satisfactory console controller input. Shifting focus between all the elements on the existing UI was proving near impossible. So, we sort of had no choice but to try rebuilding a new UI framework using all the experience of past console port work and current best practices. This process was very time consuming, and I’m sure our publisher can emphasize how worrisome it all was ;)
 
January 2016 – Revert to old UI with help of original U programmer; framerate gets better
 
Out of nowhere, Jay Elwanger happened to become available. He knew how and why code was the way it was and he loved Hawken. He was able to do a proof-of-concept UI update that indicated we did not have to scrap the entire old UI. This work allowed us to put focus back on the engine-specific porting work.
 
February 2016 – Services layer updates, continue UI, reschedule launch dates

We upgraded frameworks for the back-end services, we improved handling, created all the server-to-server communications systems required for console authentication and purchases. Kind of a complex bundle of things there, let me tell ya. Good thing is it’s all fairly reusable and pretty clean.
 
March 2016 – More services updates, hosting and deployment adjustments
 
The services layer saw upgrades to things like processing efficiency, security, and compression of data in transit over the network. Hosting systems and the services layer had to updated to handle the now-multiple platforms per environment. Deployment systems, build servers, gameserver hosts, and services machines all saw changes. And all the while we had to keep in mind how we can ensure the live PC game is supported.

April 2016 – First certification checks on Xbox One
 
The Xbox team at Microsoft was excited to see Hawken on the Xbox One, and they actually did a few pre-certification reviews for us. And then they even had an expert do an analysis of some PIX captures. You know when you get to hear a true expert on some topic sort of explain what they’re seeing, what they suspect could be a cause, and then some historical background on why something could be happening? Yeah, there are some really smart people over at Microsoft.
 
May 2016 – First certification submissions, massive bug fixing

Having a game build in certification testing is nerve-wracking. You go for several days fearing the worst – dozens of Condition For Resubmission items (in Xbox parlance) or Must Fix items (in Play Station testing terms). The stakes are high at this point ; it takes a week or two from the time you do final commits for a build to when that build is done with submission testing. Getting fixes retested and approved can be that long plus the time it takes to find and fix the issues. It was in May that we lost someone who had become a great friend and huge Hawken supporter, Jay Elwanger. We were all stunned and we still miss him. He loved Hawken, and he poured some fantastic work into this game. I’m proud to have known him.

Summer 2016 – Launch, relaunch, and updates
 
There will undoubtedly be some cleanup and fixes required after the console launch, but during all that we will be preparing for the PC relaunch. Why didn’t we do the PC first? A commitment to launch the console version first and the desire to solidify that release before we tackle the task of making sure all the existing data in the PC game is handled right. We also have what we expect to performance improvements, a new patcher, and the new faster services layer. Most importantly, we have structured the project so that any development efforts apply across all platforms, so once we have all the platforms up to the same version, all future development should proceed in lock-step.
 
Future development targets, roadmap, and more will be released over the coming weeks.

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Críticas

“It's the type of experience that gets under your skin, making you want to come back for more.”
-IGN

“Perfectly balanced mech warfare”
-Polygon

“HAWKEN is everything I ever wanted in a mech shooter”
-Kotaku

Key Features

  • Fast Mech Gameplay: War is a Machine. Pilot hulking death machines and use massive weaponry to destroy your foes.
  • 18 Unique Mechs: Determine your method of mass destruction. Choose from 18 unique classes including the lightweight assassin like Reaper, the medium blitz mode Raider and the heavy tank-like Incinerator. Each mech is unique with their own special abilities, stats and weapon loadouts.
  • 6 Game Modes: Play cooperatively or competitively in the 6 game modes available. Deathmatch, Team Deathmatch, Missile Assault, Siege, Co-Op Bot Destruction and Co-Op TDM.
  • Stunning Dystopian Environments: Experience a planet in the depths of war. Battle across decaying cityscapes, desert towns, post-apocalyptic wastelands, jungle outposts and secret weapons facilities.
  • Loadout Customization: Customize your playstyle with a wide array of internals that offer passive improvements, as well as offensive, defensive and functional items. There's also a plethora of cosmetic enhancements to truly personalize your mech.
  • Arsenal of Weapons: Choose your weapons wisely. Massive sniper rifles, rotary cannons, ballistic spike guns, fireball launchers, corrosive chemical weapons and dual mode explosive launchers are just a few of your options for ordnance.
  • Variety of Items: Use the right tool for the job. Deploy a hologram to fool enemy mechs, use an EMP to shutdown their core systems and then launch a high explosive grenade or detonator for their fiery demise. Choose from 12 unique items which offer a variety of gameplay.
  • Enhanced NVIDIA PhysX: Take your battle experience to the next level with the latest in NVIDIA’s PhysX technology. Explosion and particle effects are incredibly more detailed to provide the optimal visual experience of mech warfare.
  • Oculus Rift Support: Fully immerse yourself in mech battles with gameplay support for the Oculus Rift.

Acerca de este juego



HAWKEN is a multiplayer first person shooter for PC that places you inside a mechanized war machine on the battlefield of a dystopian world called Illal. With strategic, fast-paced gameplay, HAWKEN features incredible alien landscapes, customizable and upgradable mechs, and dynamic experiences across multiple competitive game modes.


HAWKEN features 6 game modes: Team Deathmatch, Co-Op Bot Destruction, Missile Assault, Siege, Deathmatch and Co-Op TDM. Each mode offers a unique gameplay experience that requires a different approach and hones a separate set of skills.

  • Team Deathmatch
    Two teams of six group together and battle as a team in a race to 40 kills. Fighting as a group and knowing when to play defensively is essential to survival.

  • Co-Op Bot Destruction
    Team up with three other pilots for 25 waves of increasingly intense encounters against computer controlled mechs and attack drones. Every fifth wave is led by one or more elite boss mechs that can’t be defeated alone. Move as a group, plan your attack, and spend your resources wisely to eek out a victory against all odds. Co-Op Bot Destruction is currently available on the Facility and Front Line maps, each featuring a unique set of enemies.

  • Missile Assault
    Split your team of six into groups and compete over three missile silos spread across the map. Capture a silo and maintain control over it to launch missiles against the enemy team’s base ship. Control all three missile silos to do bonus damage and end the battle even sooner. Flexibility and effective use of items are the key to destroying the enemy base before they destroy yours.

  • Siege
    Collect EU from two energy sources in neutral territory and return them to base to launch an attack ship at the enemy base. Fight for control over the Anti Aircraft battery in the center of the map to keep your ship from being shot down before it reaches and destroys the enemy base. There is no time limit in Siege, but every ship you launch is more powerful than the last.

  • Deathmatch
    Watch your radar and be careful not to expose yourself until you have the advantage in an intense free-for-all battle. The player with the highest score after 10 minutes wins.

  • Co-Op TDM
    Team up with 5 other pilots for online TDM against computer controlled mechs. If you want to jump into a match and have some fun without concerning yourself with human opponents, then this is the mode for you!


HAWKEN features a wide range of customization options that allow you to craft a unique look and equipment loadout that other players will remember.

  • Cosmetic
    Strike fear in your enemies and confidence in your allies with unique trim colors & paint patterns, chassis parts, thrusters, and repair drones. Taunt defeated opponents and make your teammates laugh with comic mech emotes and deployable hologram generators. Make yourself at home in your mech by using cockpit decorations, custom HUD colors and different combinations of primary and secondary reticles!

  • Practical
    Customize your play style and abilities with passive internals and deployable items. Internals take one to three of six available internal slots and range in effect from giving your mech a unique ability, such as dashing or doing a 180 spin in mid-air, to temporarily boosting damage or healing each time you gain a kill or assist. Items can serve as an additional weapon (e.g. EMPs, Grenades), a deployable piece of equipment that helps you and your teammates (e.g. Portable Scanner, Shield) or one that disrupts your enemies (e.g. Machine Gun or Rocket Turret, Radar Scrambler). Select a loadout that matches your play style to defeat your enemies quickly, support your team, or control tactically important areas of the map.

Game Guide



HAWKEN offers pilots numerous mechs in three different weight classes that fill a variety of distinct roles on the battlefield. Find the mechs that match your play style and study the strengths and weaknesses of enemy mechs in our comprehensive mech guide.
http://www.playhawken.com/game-guide/mechs


HAWKEN has numerous maps to explore. But you can’t always enjoy the scenery--or get your bearings--while boosting away from enemies. Our Map Guide includes interactive maps showing major points of interest for every game mode on every map, plus lore, screenshots, gameplay tips, and more.
http://www.playhawken.com/game-guide/maps


Every mech starts with one primary weapon. You can purchase two additional primary weapons in the garage. You can purchase the alternate primary weapon at mech rank 3 and the prestige weapon at mech rank 5. You can swap your primary weapon in the Garage or in the Staging Area before a match or between respawns. Each mech only has one secondary weapon. They cannot be switched out for alternatives like primary weapons. However, all secondary weapons possess a special ability that provides additional functionality. Use the middle mouse button to activate that ability.
http://www.playhawken.com/game-guide/weapons


HAWKEN lets you change your equipment to customize and upgrade your mechs. You can equip a variety of useful items and deploy them in battle to gain an edge over your opponents.
http://www.playhawken.com/game-guide/items

Requisitos del sistema

    Mínimo:
    • SO: Windows XP, Windows Vista, Windows 7 (32bit or 64bit)
    • Procesador: 2Ghz Dual Core
    • Memoria: 3 GB de RAM
    • Gráficos: 512 MB Graphics Card Supporting DirectX 9.0c and Shader Model 3.0 (NVIDIA 9800 GTX or AMD HD 5670)
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 5 GB de espacio disponible
    • Notas adicionales: 1280 x 720 or Higher Resolution
    Recomendado:
    • SO: Windows XP, Windows Vista, Windows 7 (64bit)
    • Procesador: 3Ghz Dual Core
    • Memoria: 4 GB de RAM
    • Gráficos: 1024MB Graphics Card Supporting DirectX 9.0c and Shader Model 3.0 (NVIDIA GTX 460 or AMD HD 6850)
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 5 GB de espacio disponible
Análisis de usuarios
Se ha actualizado el sistema de análisis de usuarios. Más información
Recientes:
Mayormente positivos (248 análisis)
Global:
Muy positivos (17,475 análisis)
Publicados recientemente
Cthulhu
( 1.1 h registradas )
Análisis de acceso anticipado
Publicado el 28 de julio
Desbalanceado en extremo, y pay to win.
¿Es útil? No Divertido
[I.W]SUPERIOR RED HOOD
( 3.1 h registradas )
Análisis de acceso anticipado
Publicado el 27 de julio
buen juego se siente como si manejaras a un robot de verdad
¿Es útil? No Divertido
Synthesys
( 0.3 h registradas )
Análisis de acceso anticipado
Publicado el 26 de julio
Registro imposible -10/11
¿Es útil? No Divertido
DAMIAN32
( 0.7 h registradas )
Análisis de acceso anticipado
Publicado el 25 de julio
No Funciona el ♥♥♥♥ registro de usuarios!!!
¿Es útil? No Divertido
Animaler`;..;´
( 332.4 h registradas )
Análisis de acceso anticipado
Publicado el 24 de julio
After +300 hours and all mechs elited, I supose I have to give a positive review.

So what are you waiting for? Download it and play !!! It's free !!!
¿Es útil? No Divertido
UESAT ™
( 128.3 h registradas )
Análisis de acceso anticipado
Publicado el 24 de julio
Buen juego, mucha acción.
Recomendado!
¿Es útil? No Divertido
Alcas
( 1.8 h registradas )
Análisis de acceso anticipado
Publicado el 22 de julio
Estupendo juego lo unico que pasa es que es muy dificil.

El primer nivel que es hacerse una cuenta aun no me lo he podido pasar, me dice espera , espera, espera y llevo 2 horas sin resultado alguno. Algun tutorial ?
¿Es útil? No Divertido
Midergo
( 18.2 h registradas )
Análisis de acceso anticipado
Publicado el 19 de julio
Divertido, gratis... no veo necesario decir más... el unico punto en contra que le encuentro al juego no es "del juego" propiamente tal, sino "del servidor", personas que se encuentren muy lejos del mismo veran como esto afecta su ping, y a su ves esto afecta la jugabilidad... en ocaciones tus balas y proyectiles nisiquiera estaran impactando donde se supone que deberian hacerlo... pero si no juegas de forma muy competitiva este juego es de lo mas divertido que me he cruzado.
¿Es útil? No Divertido
Call Me Kuru
( 2.4 h registradas )
Análisis de acceso anticipado
Publicado el 18 de julio
Tiene un sistema muy bueno en su jugabilidad y graficos, muy buenos detalles y excelentes mapas.
¿Es útil? No Divertido
JOSE-SNIPER
( 4.5 h registradas )
Análisis de acceso anticipado
Publicado el 17 de julio
Ni si quiera me abre el juego
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 1 de 2 personas (50%) les ha sido útil este análisis
No recomendado
0.7 h registradas
Análisis de acceso anticipado
Publicado el 25 de julio
No Funciona el ♥♥♥♥ registro de usuarios!!!
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  Global
A 120 de 167 personas (72%) les ha sido útil este análisis
Recomendado
9.8 h registradas
Análisis de acceso anticipado
Publicado el 11 de febrero de 2014
Un muy buen juego en primera persona

-Graficos Exelentes
-Muy bueno para jugar con amigos
-Modo Coop te divierte mucho
-Exelentes modificaciones de Robots



HAWKEN un juego solo para ti
¿Te ha sido útil este análisis? No Divertido
A 60 de 80 personas (75%) les ha sido útil este análisis
Recomendado
23.1 h registradas
Análisis de acceso anticipado
Publicado el 11 de febrero de 2014
Juego realmente divertido, con unos excelentes graficos y una jugabilidad de PTM!!!! Hagan de cuenta que es como un COD pero montados en Mechas o Robots (como quieras dercile) Es de los pocos juegos FPS actuales que tienen una barra de vida. Lo mejor esque los mechas estan muy bien equilibrados y tienen una extensa personalización.
Muy recomendable jugar el modo "entrenamiento con bots" con los amigos.
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A 35 de 48 personas (73%) les ha sido útil este análisis
Recomendado
585.4 h registradas
Análisis de acceso anticipado
Publicado el 11 de febrero de 2014
This game is epic, fun and original, I strongly recomend it, specially Siege mode is a very fun experience, I have played since Open Beta (+370 hours) Hawken has an awesome community.
¿Te ha sido útil este análisis? No Divertido
A 14 de 14 personas (100%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
Recomendado
16.6 h registradas
Análisis de acceso anticipado
Publicado el 26 de junio
Si no tenes dinero para Overwatch, este juego es la opción perfecta, ¡ES GRATIS!, tiene MECHAS y funciona genial, lo recomiendo totalmente!!!, el unico pecado de Hawken es la falta de promoción, es un juego que merece que más gente lo juegue así como Warframe, no los va a decepcionar.
¿Te ha sido útil este análisis? No Divertido
A 15 de 18 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
13.5 h registradas
Análisis de acceso anticipado
Publicado el 8 de diciembre de 2014
me gusto porque te dan un robot que parece microondas :v
¿Te ha sido útil este análisis? No Divertido
A 12 de 13 personas (92%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
37.0 h registradas
Análisis de acceso anticipado
Publicado el 19 de octubre de 2014
Este juego es uno de los mejores FPS multijugador que he conocido. Todo el universo distopico que compone Hawken, desde el diseño de los escenarios hasta los mechs mismos muestran un gran cuidado, integrandolo en un todo que te alienta a admirarlo (y como muchos, morir admirando el mapa).
Los modos de juego son pocos, pero cada uno (a excepcion del deathmatch) te obliga a integrarte como un equipo o perder el encuentro por querer ser el "lobo solitario" o "yo soy pro, y yo solo, carreo la partida". En lo personal, uno de los mas freneticos es el de Captura de Silos, que obliga al equipo a controlar y retener 3 puntos de control en el mapa; usualmente da pie a combates épicos de 1 v E tratando de defender una posicion.
Los mechs los vas adquiriendo y equipando conforme vas ganando partidas, ya que con cada victoria te es entregada una cantidad de dinero del juego (HC) suficiente como para que, con unas cuantas victorias puedas estrenar un mech de los baratos. La sensacion de ir subiendo de nivel y obtener lo necesario para que de vez en cuando puedas comprar un mech nuevo, es satisfactoria en los primeros niveles, pero conforme vas avanzando al mitico nivel 30 de la mayoria de los f2p que existen; se vuelve frustrante el no conseguir (rapidamente) el suficiente dinero del juego para comprar lo que uno quiere (mas las armas de prestigio o los MK III). Lo mejor de todo esto: aunque puedas ingresar dinero real al juego no es un "Pay2Win", ya que todas las armas las puedes obtener jugando. Eso si, no puedes comprar skins con HC.
En general es un buen juego, cuenta con una pequeña pero unida comunidad de jugadores y lo mejor: casi no te topas con niños rata.
Recomendado!
¿Te ha sido útil este análisis? No Divertido
A 9 de 9 personas (100%) les ha sido útil este análisis
Recomendado
9.5 h registradas
Análisis de acceso anticipado
Publicado el 29 de enero de 2015
Es un gran juego a pesar de ser free to play, no llega a ser Pay to Win es mas segun vayamos jugando vamos ganando creditos que nos desbloquean mas maquinas y mas habidades que solo mejoran ciertas pequeñas caracteristicas de nuestros robots, en cuanto al sistema del juego es sencillo y de un aspecto visual bastante increible, aunque en su momento de salida en steam estuvo bastante lleno, ahora para buscar partidas es una eternidad, mas vacio tal ves no pueda estar, en fin igualmente bastante recomendado.
¿Te ha sido útil este análisis? No Divertido
A 20 de 30 personas (67%) les ha sido útil este análisis
Recomendado
214.4 h registradas
Análisis de acceso anticipado
Publicado el 12 de febrero de 2014
Awesome Mech-Combat FPS, charged with bullets and Hot Steel. A new concept for a FPS, Hawken is pure strategy, action and amazing landscapes and a big variety of maps. Each mech has an unique role, you aren't gonna feel the same with 2 different mechs. Also, each mech has a unique 3 primary weapon combination, that can be adapted to the pilot's preferencies.

It's really worth it. Get the early access and enjoy it today!
¿Te ha sido útil este análisis? No Divertido
A 13 de 20 personas (65%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
Recomendado
0.4 h registradas
Análisis de acceso anticipado
Publicado el 27 de septiembre de 2014
piu piu ratatata pi powww payun pusshhhhh ratatatata aaaaa bumb!!! BUMBBBB!! bun aaaaaaa ratatata bum

Es compatible con mando y esta bien adaptado.

Fin.
¿Te ha sido útil este análisis? No Divertido