HAWKEN is a multiplayer first person shooter for PC that places you inside a mechanized war machine on the battlefield of a dystopian world called Illal. With strategic, fast-paced gameplay, HAWKEN features incredible alien landscapes, customizable and upgradable mechs, and dynamic experiences across multiple competitive game modes.
Uživatelské recenze:
Spíše kladné (98 recenzí) - 71% z 98 uživatelských recenzí z posledních 30 dní je kladných.
Velmi kladné (17,620 recenzí) - 85% z 17,620 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 14. úno. 2014

Abyste mohli tento produkt přidat do svého seznamu přání nebo jej označit, že o něj nemáte zájem, musíte se nejprve přihlásit

Hra s předběžným přístupem

Získejte okamžitý přístup a začněte hrát. Zapojte se do této hry již během jejího vývoje.

Poznámka: Tato hra dosud není dokončená a během vývoje se může výrazně změnit. Pokud Vás hra nyní nezaujala, zkuste počkat, až bude v další fázi vývoje. Více informací zde.

Zpráva od vývojářů:

“We are extremely happy to now offer HAWKEN as an Early Access title on Steam! We've been working hard fixing bugs, addressing feedback from the community and polishing up our design as we push forward towards our final release. HAWKEN is in the very final stages of BETA so you may notice a few bugs but we're ready for an expanded audience to try the game and have fun! HAWKEN is Free to Play so don't be shy about giving the game a try or recruiting your friends and family!

Please note that a pilot account is required to play HAWKEN. Use the following address to create a pilot account and you will be playing in no time at all: http://www.playhawken.com/enlist

We currently have 2 bundles available for purchase which offer players great game content at great discounts. We have a new lower price on the Prosk Starter Bundle and just launched the Mercenary Bundle which saves you an approximate 60% off the cost of purchasing each item individually!

If you were a player of HAWKEN previous to our presence on Steam please note that we are no longer be using our own launcher for the game but instead will be using Steam as a sole content delivery method. As a result we recommend that players uninstall any previous versions of the game before downloading the game here to avoid any potential conflicts. All your progress is stored remotely so you won't have to worry about losing anything!

We're excited to now bring HAWKEN to even more players and look forward to seeing you on the battlefield!”
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Nedávné aktualizace Zobrazit vše (164)

20. června

Dev Update - Q&A

Now that we're home from E3 I've put together the questions you have and had the Devs take a pass at answering. I hope this information helps put your minds at ease that the PC is still going to be around. We're not replacing it with the consoles, the consoles are a new addition to the Hawken family. Click here to read the full Q&A/

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13. června

Dev Update - Catching Up! Coming Soon - PS4 & Xbox One!

The E3 Announcement for Hawken on Play Station 4 and Xbox One is finally released!  We hope you're just as excited as we are about the news. 
Ever wondered just what was going on for the past year or so? We figured a high level timeline might be of interest :) 
The long and short of it is that the console port is a fantastic addition to Hawken. It brings the gameplay we all love to a very wide audience, and we’ve all kinds of good plans for the future. The PC platform is going see all kinds of benefits; we’re in the process of getting all platforms up to feature parity, and from that point on, the Illal sky is the limit.
March 2015 – Reloaded Games acquires Hawken assets

This was the big rescue-style emergency recovery action to make sure Hawken didn’t disappear.

June 2015 – Console port starts to ramp up
505 Games happened to notice when we acquired the Hawken assets. They pretty quickly mentioned they thought a console port would make a lot of sense, and so after some negotiation time and some exploratory research, an agreement was signed that put Hawken on the road to becoming a console title. Prior to then, we had to sort of remain in a bit of a holding pattern, because depending on the possible console port work, the nature of immediate development efforts would have been drastically different. This is probably when you may have noticed capnjosh becoming a little less-than-precise in his communications ;)

July 2015 – Initial code merge for PlayStation 4 port
This involved merging some 26,000 files. I'm sure you can imagine how mind-numbing that can be. Our tech director had done this a number of times before, so when he finished, the game was surprisingly close to running. Things generally compiled, but, as you can guess, it becomes a hugely painful process of addressing every compilation problem, adding more logging, iterating, and generally going into super-focus mode for hours and hours and days and days. If you don’t mind doing that, then, well game dev may be for you.

August 2015 – First raw PlayStation builds
This phase took the longest, since it had to set things up to work with the upcoming Xbox One merge. It also was where we had to also port the Hawken-specific online subsystems; this proved to pretty time-consuming on its own. All throughout, we made sure it ran on PC, which helped with testing overall, and it also allowed for faster dev work for the rest of the team. 
September 2015 – Xbox One code merge and first builds

During this process we had to upgrade to DirectX 11. We had to merge 3 different rendering pipelines into one so future development could be faster. 

October 2015 –  Significant playable builds for console. UI starts to become a challenging little beast
Here’s where the development started to get interesting. Talk about complex.

November 2015 – UI proves to be far more of a problem than anticipated.

The problem essentially boiled down to pretty old tech debt. The UI code had had to be structured to handle a lot more than ActionScript 2 was really well-suited to handle, so there were added layers of complexity that made work very slow for people unfamiliar with all the context behind where and why things were coded the way they were. Clean, well-engineered code, yes, but very complex.
December 2015 – Started a UI rebuild; winter illness

The idea behind this was that we could not get satisfactory console controller input. Shifting focus between all the elements on the existing UI was proving near impossible. So, we sort of had no choice but to try rebuilding a new UI framework using all the experience of past console port work and current best practices. This process was very time consuming, and I’m sure our publisher can emphasize how worrisome it all was ;)
January 2016 – Revert to old UI with help of original U programmer; framerate gets better
Out of nowhere, Jay Elwanger happened to become available. He knew how and why code was the way it was and he loved Hawken. He was able to do a proof-of-concept UI update that indicated we did not have to scrap the entire old UI. This work allowed us to put focus back on the engine-specific porting work.
February 2016 – Services layer updates, continue UI, reschedule launch dates

We upgraded frameworks for the back-end services, we improved handling, created all the server-to-server communications systems required for console authentication and purchases. Kind of a complex bundle of things there, let me tell ya. Good thing is it’s all fairly reusable and pretty clean.
March 2016 – More services updates, hosting and deployment adjustments
The services layer saw upgrades to things like processing efficiency, security, and compression of data in transit over the network. Hosting systems and the services layer had to updated to handle the now-multiple platforms per environment. Deployment systems, build servers, gameserver hosts, and services machines all saw changes. And all the while we had to keep in mind how we can ensure the live PC game is supported.

April 2016 – First certification checks on Xbox One
The Xbox team at Microsoft was excited to see Hawken on the Xbox One, and they actually did a few pre-certification reviews for us. And then they even had an expert do an analysis of some PIX captures. You know when you get to hear a true expert on some topic sort of explain what they’re seeing, what they suspect could be a cause, and then some historical background on why something could be happening? Yeah, there are some really smart people over at Microsoft.
May 2016 – First certification submissions, massive bug fixing

Having a game build in certification testing is nerve-wracking. You go for several days fearing the worst – dozens of Condition For Resubmission items (in Xbox parlance) or Must Fix items (in Play Station testing terms). The stakes are high at this point ; it takes a week or two from the time you do final commits for a build to when that build is done with submission testing. Getting fixes retested and approved can be that long plus the time it takes to find and fix the issues. It was in May that we lost someone who had become a great friend and huge Hawken supporter, Jay Elwanger. We were all stunned and we still miss him. He loved Hawken, and he poured some fantastic work into this game. I’m proud to have known him.

Summer 2016 – Launch, relaunch, and updates
There will undoubtedly be some cleanup and fixes required after the console launch, but during all that we will be preparing for the PC relaunch. Why didn’t we do the PC first? A commitment to launch the console version first and the desire to solidify that release before we tackle the task of making sure all the existing data in the PC game is handled right. We also have what we expect to performance improvements, a new patcher, and the new faster services layer. Most importantly, we have structured the project so that any development efforts apply across all platforms, so once we have all the platforms up to the same version, all future development should proceed in lock-step.
Future development targets, roadmap, and more will be released over the coming weeks.

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“It's the type of experience that gets under your skin, making you want to come back for more.”

“Perfectly balanced mech warfare”

“HAWKEN is everything I ever wanted in a mech shooter”

Key Features

  • Fast Mech Gameplay: War is a Machine. Pilot hulking death machines and use massive weaponry to destroy your foes.
  • 18 Unique Mechs: Determine your method of mass destruction. Choose from 18 unique classes including the lightweight assassin like Reaper, the medium blitz mode Raider and the heavy tank-like Incinerator. Each mech is unique with their own special abilities, stats and weapon loadouts.
  • 6 Game Modes: Play cooperatively or competitively in the 6 game modes available. Deathmatch, Team Deathmatch, Missile Assault, Siege, Co-Op Bot Destruction and Co-Op TDM.
  • Stunning Dystopian Environments: Experience a planet in the depths of war. Battle across decaying cityscapes, desert towns, post-apocalyptic wastelands, jungle outposts and secret weapons facilities.
  • Loadout Customization: Customize your playstyle with a wide array of internals that offer passive improvements, as well as offensive, defensive and functional items. There's also a plethora of cosmetic enhancements to truly personalize your mech.
  • Arsenal of Weapons: Choose your weapons wisely. Massive sniper rifles, rotary cannons, ballistic spike guns, fireball launchers, corrosive chemical weapons and dual mode explosive launchers are just a few of your options for ordnance.
  • Variety of Items: Use the right tool for the job. Deploy a hologram to fool enemy mechs, use an EMP to shutdown their core systems and then launch a high explosive grenade or detonator for their fiery demise. Choose from 12 unique items which offer a variety of gameplay.
  • Enhanced NVIDIA PhysX: Take your battle experience to the next level with the latest in NVIDIA’s PhysX technology. Explosion and particle effects are incredibly more detailed to provide the optimal visual experience of mech warfare.
  • Oculus Rift Support: Fully immerse yourself in mech battles with gameplay support for the Oculus Rift.

Informace o hře

HAWKEN is a multiplayer first person shooter for PC that places you inside a mechanized war machine on the battlefield of a dystopian world called Illal. With strategic, fast-paced gameplay, HAWKEN features incredible alien landscapes, customizable and upgradable mechs, and dynamic experiences across multiple competitive game modes.

HAWKEN features 6 game modes: Team Deathmatch, Co-Op Bot Destruction, Missile Assault, Siege, Deathmatch and Co-Op TDM. Each mode offers a unique gameplay experience that requires a different approach and hones a separate set of skills.

  • Team Deathmatch
    Two teams of six group together and battle as a team in a race to 40 kills. Fighting as a group and knowing when to play defensively is essential to survival.

  • Co-Op Bot Destruction
    Team up with three other pilots for 25 waves of increasingly intense encounters against computer controlled mechs and attack drones. Every fifth wave is led by one or more elite boss mechs that can’t be defeated alone. Move as a group, plan your attack, and spend your resources wisely to eek out a victory against all odds. Co-Op Bot Destruction is currently available on the Facility and Front Line maps, each featuring a unique set of enemies.

  • Missile Assault
    Split your team of six into groups and compete over three missile silos spread across the map. Capture a silo and maintain control over it to launch missiles against the enemy team’s base ship. Control all three missile silos to do bonus damage and end the battle even sooner. Flexibility and effective use of items are the key to destroying the enemy base before they destroy yours.

  • Siege
    Collect EU from two energy sources in neutral territory and return them to base to launch an attack ship at the enemy base. Fight for control over the Anti Aircraft battery in the center of the map to keep your ship from being shot down before it reaches and destroys the enemy base. There is no time limit in Siege, but every ship you launch is more powerful than the last.

  • Deathmatch
    Watch your radar and be careful not to expose yourself until you have the advantage in an intense free-for-all battle. The player with the highest score after 10 minutes wins.

  • Co-Op TDM
    Team up with 5 other pilots for online TDM against computer controlled mechs. If you want to jump into a match and have some fun without concerning yourself with human opponents, then this is the mode for you!

HAWKEN features a wide range of customization options that allow you to craft a unique look and equipment loadout that other players will remember.

  • Cosmetic
    Strike fear in your enemies and confidence in your allies with unique trim colors & paint patterns, chassis parts, thrusters, and repair drones. Taunt defeated opponents and make your teammates laugh with comic mech emotes and deployable hologram generators. Make yourself at home in your mech by using cockpit decorations, custom HUD colors and different combinations of primary and secondary reticles!

  • Practical
    Customize your play style and abilities with passive internals and deployable items. Internals take one to three of six available internal slots and range in effect from giving your mech a unique ability, such as dashing or doing a 180 spin in mid-air, to temporarily boosting damage or healing each time you gain a kill or assist. Items can serve as an additional weapon (e.g. EMPs, Grenades), a deployable piece of equipment that helps you and your teammates (e.g. Portable Scanner, Shield) or one that disrupts your enemies (e.g. Machine Gun or Rocket Turret, Radar Scrambler). Select a loadout that matches your play style to defeat your enemies quickly, support your team, or control tactically important areas of the map.

Game Guide

HAWKEN offers pilots numerous mechs in three different weight classes that fill a variety of distinct roles on the battlefield. Find the mechs that match your play style and study the strengths and weaknesses of enemy mechs in our comprehensive mech guide.

HAWKEN has numerous maps to explore. But you can’t always enjoy the scenery--or get your bearings--while boosting away from enemies. Our Map Guide includes interactive maps showing major points of interest for every game mode on every map, plus lore, screenshots, gameplay tips, and more.

Every mech starts with one primary weapon. You can purchase two additional primary weapons in the garage. You can purchase the alternate primary weapon at mech rank 3 and the prestige weapon at mech rank 5. You can swap your primary weapon in the Garage or in the Staging Area before a match or between respawns. Each mech only has one secondary weapon. They cannot be switched out for alternatives like primary weapons. However, all secondary weapons possess a special ability that provides additional functionality. Use the middle mouse button to activate that ability.

HAWKEN lets you change your equipment to customize and upgrade your mechs. You can equip a variety of useful items and deploy them in battle to gain an edge over your opponents.

Systémové požadavky

    • Operační systém: Windows XP, Windows Vista, Windows 7 (32bit or 64bit)
    • Procesor: 2Ghz Dual Core
    • Paměť: 3 GB RAM
    • Grafická karta: 512 MB Graphics Card Supporting DirectX 9.0c and Shader Model 3.0 (NVIDIA 9800 GTX or AMD HD 5670)
    • Připojení: Širokopásmové připojení k internetu
    • Pevný disk: 5 GB volného místa
    • Dodatečné poznámky: 1280 x 720 or Higher Resolution
    • Operační systém: Windows XP, Windows Vista, Windows 7 (64bit)
    • Procesor: 3Ghz Dual Core
    • Paměť: 4 GB RAM
    • Grafická karta: 1024MB Graphics Card Supporting DirectX 9.0c and Shader Model 3.0 (NVIDIA GTX 460 or AMD HD 6850)
    • Připojení: Širokopásmové připojení k internetu
    • Pevný disk: 5 GB volného místa
Uživatelské recenze
Uživatelské recenze se dočkaly aktualizace! Více informací
Spíše kladné (98 recenzí)
Velmi kladné (17,620 recenzí)
Druh verdiktu

Druh nabytí


Zobrazit jako: 

(co je to?)
141 recenzí odpovídá filtrům ( Velmi kladné)
Nejužitečnější recenze  Souhrn
29 z 33 osob (88%) ohodnotilo tuto recenzi jako užitečnou
93.1 hodin celkem
Recenze předběžného přístupu
Přidáno: 15. února 2014
Parádní střílečka, roboti jsou super, každý vyžaduje trochu jiný styl hraní. Mapy jsou také dobré. Hra je velmi svižná, na nic zbytečně dlouho nečekáte, upgradesystém na různé vylepšení, vzhled, atp. je normální postupem času, nebo za peníze rychle.
Hra mě baví, a doporučuji všem aspoň vyzkoušet, když už je ZADARMO !!!

ještě pozn.: na hře mám nahráto asi kolem 100hod, ještě než byla tady na steamu.
Byla tato recenze užitečná? Ano Ne Vtipná
18 z 27 osob (67%) ohodnotilo tuto recenzi jako užitečnou
16.1 hodin celkem
Recenze předběžného přístupu
Přidáno: 9. března 2014
Tato hra je opavdu dobrá, je v ní dobré, že když jste začátekčník tak vlastne to neni jako v nejakych hrach kde se s prvnim levelem pripojite a hrajete proti 50 levelum. I slabi stroj dokáže nakopat i nabušený stroj
Byla tato recenze užitečná? Ano Ne Vtipná
7 z 7 osob (100%) ohodnotilo tuto recenzi jako užitečnou
140.1 hodin celkem
Recenze předběžného přístupu
Přidáno: 10. října 2014
Hra je velmi rychlá, dává prostor i začátečníkům i když hrají se zkušenými hráči.
Pěkné mapy, každý robot vyžaduje trochu jiný styl hraní, menší RPG prvky.
Doporučuji všem !!
Byla tato recenze užitečná? Ano Ne Vtipná
11 z 15 osob (73%) ohodnotilo tuto recenzi jako užitečnou
7.8 hodin celkem
Recenze předběžného přístupu
Přidáno: 9. března 2014
Je to zábavná hra určitě doporučuji :)
Byla tato recenze užitečná? Ano Ne Vtipná
19 z 33 osob (58%) ohodnotilo tuto recenzi jako užitečnou
1.1 hodin celkem
Recenze předběžného přístupu
Přidáno: 9. března 2014
Tak trochu World of Tanks s kraksnami Budoucnosti ;)
Byla tato recenze užitečná? Ano Ne Vtipná
3 z 3 osob (100%) ohodnotilo tuto recenzi jako užitečnou
27.2 hodin celkem
Recenze předběžného přístupu
Přidáno: 29. května 2014
Pěkná grafika a rozmanitost mechů, vhodné pro teamovou spolupráci, zdarma, zabere trošku času, než se hráč rozkouká a naučí se mapy, ale určitě to stojí za to!

Týdenní "Free Mech Test Drive" dává možnost vyzkoušet si další 3 mechy v plné výbavě, během pár hodin hraní se na mecha v základu dá vydělat. Samozřejmě pak je tu možnost nakoupit kredity a postup tak urychlit.


Zdlouhavý tutorial, stačilo by toto.

Jeden ze základních prvků boje je tzv. Boost/Dodge (kl. SHIFT). Zde se zřejmě pozná schopnost přizpůsobit se ovládání hry. Mě osobně to dělá velké problémy. Dodge, neboli úskoky do boku, je fajn a především u A.I. protivníka je vidět, jak je to efektivní manévr proti granátům a raketám. Problém však je onen SHIFT držet, protože v kombinaci s pohybem dopředu (SHIFT+W), boost přeruší střelbu a ready time zbraní je dost velký. Naopak v kombinaci s pohybem dozadu (SHIFT+S) mech provede otočku o 180° a tak se občas místo rychlého vycouvání jen točím jako káča...

Hlavní výhrada je však špatný matchmaking, občas to namíchá hráče na vysokých levelech, jejich stroje mají tunu vizuálních úprav a tak je mi jasné, že než vrazili peníze do tuzingu, nejprve nakoupili maximální upgrady zbraní a mecha. V takové situaci se parta základních mechů moc nechytá. K dispozici je i jednoduchý server browser, avšak nelze jej aplikovat při teamové hře v "party".

Líbí se Ti mé recenze?
Mohu být tvým kurátorem, stačí kliknout na Sledovat tohoto kurátora (Follow) na profilu skupiny SO MANY FAILS.
Byla tato recenze užitečná? Ano Ne Vtipná
3 z 3 osob (100%) ohodnotilo tuto recenzi jako užitečnou
3 osob ohodnotilo tuto recenzi jako vtipnou
12.5 hodin celkem
Recenze předběžného přístupu
Přidáno: 13. listopadu 2015
Já si myslel že to bude ňáká čínská hra podle názvu...ale až jsem si řekl: Hm,Davide měl bys vyzkoušet tu hru protože podle názvu hry nemůžeš soudit! A byly to... Hra mě ohromila moc a mám jí rád každopádně doporučuji pro ty kteří mají rádí robotí války s ňákými super schopnostmi! ;) Hodně štěstí do hry,snad jsem vám to řekl vyhovujícím způsobem :)
Byla tato recenze užitečná? Ano Ne Vtipná
2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
2.6 hodin celkem
Recenze předběžného přístupu
Přidáno: 20. března 2014
Super je to free a taky na spusob Titanfall
Byla tato recenze užitečná? Ano Ne Vtipná
1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
10.6 hodin celkem
Recenze předběžného přístupu
Přidáno: 5. září 2014
Dobrá hra Jestli si chcte zahrát za robotaa je přesně pro vás

8 / 10
Byla tato recenze užitečná? Ano Ne Vtipná
1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
4.7 hodin celkem
Recenze předběžného přístupu
Přidáno: 8. března 2015
The game is good and one more item is bad its developers one year isnt update 9/10
Byla tato recenze užitečná? Ano Ne Vtipná
Nedávno odeslané
ChocMission (CSGOPoints.com)
2.3 hodin
Recenze předběžného přístupu
Přidáno: 8. října
Mali by zlepsit grafiku a zmysel hry :D
Užitečná? Ano Ne Vtipná
1.2 hodin
Recenze předběžného přístupu
Přidáno: 2. září
Je to velmi dobrá hra takže já bych jí jen doporučil... Ano jak bylo zmíněno je to z poloviny P2W ale berte nějaké věci jako pozitiva protože kolik tak dobře spracovaných her je na VR což je velké plus, a také je zdarma to je také plus berte to tak že když je zdarma tam mužete jen vyskoušet jestli stojí za to do ní investovat za mě 9/10...
Užitečná? Ano Ne Vtipná
25.7 hodin
Recenze předběžného přístupu
Přidáno: 21. srpna
Užitečná? Ano Ne Vtipná
0.1 hodin
Recenze předběžného přístupu
Přidáno: 1. srpna
chce to email
Užitečná? Ano Ne Vtipná
✪ Keen [™]
2.1 hodin
Recenze předběžného přístupu
Přidáno: 22. července
Hra co vypadá na grafické urovni jak 1.6
Užitečná? Ano Ne Vtipná
2.3 hodin
Recenze předběžného přístupu
Přidáno: 8. července
really awsome robot battles!!!
Užitečná? Ano Ne Vtipná
25.5 hodin
Recenze předběžného přístupu
Přidáno: 1. července
Je super ale som si ju musel preinštalovať lebo sa mi nestiahli nejake súbory.
Užitečná? Ano Ne Vtipná
1.2 hodin
Recenze předběžného přístupu
Přidáno: 9. dubna
Jestli nemáte peníze na Titanfall, tak tohle je hra pro vás, není pay 2 win, je to srtašná sranda a velké možnosti upgradu, grafiky jsou nádherné, hratelnost je super. Velmi doporučuji hrát s kamarády
IGN 11/10
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4.0 hodin
Recenze předběžného přístupu
Přidáno: 1. dubna
Užitečná? Ano Ne Vtipná
3.3 hodin
Recenze předběžného přístupu
Přidáno: 30. března
so best game
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