HAWKEN is a multiplayer first person shooter for PC that places you inside a mechanized war machine on the battlefield of a dystopian world called Illal. With strategic, fast-paced gameplay, HAWKEN features incredible alien landscapes, customizable and upgradable mechs, and dynamic experiences across multiple competitive game modes.
사용자 평가:
최근:
대체로 긍정적 (평가 250 개) - 75% of the 250 user reviews in the last 30 days are positive.
전체:
매우 긍정적 (평가 17,476 개) - 이 게임에 대한 사용자 평가 17,476개 중 85% 가 긍정적입니다.
출시 날짜: 2014년 2월 14일

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앞서 해보는 게임

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알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

“We are extremely happy to now offer HAWKEN as an Early Access title on Steam! We've been working hard fixing bugs, addressing feedback from the community and polishing up our design as we push forward towards our final release. HAWKEN is in the very final stages of BETA so you may notice a few bugs but we're ready for an expanded audience to try the game and have fun! HAWKEN is Free to Play so don't be shy about giving the game a try or recruiting your friends and family!

Please note that a pilot account is required to play HAWKEN. Use the following address to create a pilot account and you will be playing in no time at all: http://www.playhawken.com/enlist

We currently have 2 bundles available for purchase which offer players great game content at great discounts. We have a new lower price on the Prosk Starter Bundle and just launched the Mercenary Bundle which saves you an approximate 60% off the cost of purchasing each item individually!

If you were a player of HAWKEN previous to our presence on Steam please note that we are no longer be using our own launcher for the game but instead will be using Steam as a sole content delivery method. As a result we recommend that players uninstall any previous versions of the game before downloading the game here to avoid any potential conflicts. All your progress is stored remotely so you won't have to worry about losing anything!

We're excited to now bring HAWKEN to even more players and look forward to seeing you on the battlefield!”
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HAWKEN 플레이

Free to Play
 

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2016년 6월 20일

Dev Update - Q&A

Now that we're home from E3 I've put together the questions you have and had the Devs take a pass at answering. I hope this information helps put your minds at ease that the PC is still going to be around. We're not replacing it with the consoles, the consoles are a new addition to the Hawken family. Click here to read the full Q&A/

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2016년 6월 13일

Dev Update - Catching Up! Coming Soon - PS4 & Xbox One!

The E3 Announcement for Hawken on Play Station 4 and Xbox One is finally released!  We hope you're just as excited as we are about the news. 
 
Ever wondered just what was going on for the past year or so? We figured a high level timeline might be of interest :) 
 
The long and short of it is that the console port is a fantastic addition to Hawken. It brings the gameplay we all love to a very wide audience, and we’ve all kinds of good plans for the future. The PC platform is going see all kinds of benefits; we’re in the process of getting all platforms up to feature parity, and from that point on, the Illal sky is the limit.
 
March 2015 – Reloaded Games acquires Hawken assets

This was the big rescue-style emergency recovery action to make sure Hawken didn’t disappear.

June 2015 – Console port starts to ramp up
 
505 Games happened to notice when we acquired the Hawken assets. They pretty quickly mentioned they thought a console port would make a lot of sense, and so after some negotiation time and some exploratory research, an agreement was signed that put Hawken on the road to becoming a console title. Prior to then, we had to sort of remain in a bit of a holding pattern, because depending on the possible console port work, the nature of immediate development efforts would have been drastically different. This is probably when you may have noticed capnjosh becoming a little less-than-precise in his communications ;)

July 2015 – Initial code merge for PlayStation 4 port
 
This involved merging some 26,000 files. I'm sure you can imagine how mind-numbing that can be. Our tech director had done this a number of times before, so when he finished, the game was surprisingly close to running. Things generally compiled, but, as you can guess, it becomes a hugely painful process of addressing every compilation problem, adding more logging, iterating, and generally going into super-focus mode for hours and hours and days and days. If you don’t mind doing that, then, well game dev may be for you.

August 2015 – First raw PlayStation builds
 
This phase took the longest, since it had to set things up to work with the upcoming Xbox One merge. It also was where we had to also port the Hawken-specific online subsystems; this proved to pretty time-consuming on its own. All throughout, we made sure it ran on PC, which helped with testing overall, and it also allowed for faster dev work for the rest of the team. 
 
September 2015 – Xbox One code merge and first builds

During this process we had to upgrade to DirectX 11. We had to merge 3 different rendering pipelines into one so future development could be faster. 

October 2015 –  Significant playable builds for console. UI starts to become a challenging little beast
 
Here’s where the development started to get interesting. Talk about complex.

November 2015 – UI proves to be far more of a problem than anticipated.

The problem essentially boiled down to pretty old tech debt. The UI code had had to be structured to handle a lot more than ActionScript 2 was really well-suited to handle, so there were added layers of complexity that made work very slow for people unfamiliar with all the context behind where and why things were coded the way they were. Clean, well-engineered code, yes, but very complex.
 
December 2015 – Started a UI rebuild; winter illness

The idea behind this was that we could not get satisfactory console controller input. Shifting focus between all the elements on the existing UI was proving near impossible. So, we sort of had no choice but to try rebuilding a new UI framework using all the experience of past console port work and current best practices. This process was very time consuming, and I’m sure our publisher can emphasize how worrisome it all was ;)
 
January 2016 – Revert to old UI with help of original U programmer; framerate gets better
 
Out of nowhere, Jay Elwanger happened to become available. He knew how and why code was the way it was and he loved Hawken. He was able to do a proof-of-concept UI update that indicated we did not have to scrap the entire old UI. This work allowed us to put focus back on the engine-specific porting work.
 
February 2016 – Services layer updates, continue UI, reschedule launch dates

We upgraded frameworks for the back-end services, we improved handling, created all the server-to-server communications systems required for console authentication and purchases. Kind of a complex bundle of things there, let me tell ya. Good thing is it’s all fairly reusable and pretty clean.
 
March 2016 – More services updates, hosting and deployment adjustments
 
The services layer saw upgrades to things like processing efficiency, security, and compression of data in transit over the network. Hosting systems and the services layer had to updated to handle the now-multiple platforms per environment. Deployment systems, build servers, gameserver hosts, and services machines all saw changes. And all the while we had to keep in mind how we can ensure the live PC game is supported.

April 2016 – First certification checks on Xbox One
 
The Xbox team at Microsoft was excited to see Hawken on the Xbox One, and they actually did a few pre-certification reviews for us. And then they even had an expert do an analysis of some PIX captures. You know when you get to hear a true expert on some topic sort of explain what they’re seeing, what they suspect could be a cause, and then some historical background on why something could be happening? Yeah, there are some really smart people over at Microsoft.
 
May 2016 – First certification submissions, massive bug fixing

Having a game build in certification testing is nerve-wracking. You go for several days fearing the worst – dozens of Condition For Resubmission items (in Xbox parlance) or Must Fix items (in Play Station testing terms). The stakes are high at this point ; it takes a week or two from the time you do final commits for a build to when that build is done with submission testing. Getting fixes retested and approved can be that long plus the time it takes to find and fix the issues. It was in May that we lost someone who had become a great friend and huge Hawken supporter, Jay Elwanger. We were all stunned and we still miss him. He loved Hawken, and he poured some fantastic work into this game. I’m proud to have known him.

Summer 2016 – Launch, relaunch, and updates
 
There will undoubtedly be some cleanup and fixes required after the console launch, but during all that we will be preparing for the PC relaunch. Why didn’t we do the PC first? A commitment to launch the console version first and the desire to solidify that release before we tackle the task of making sure all the existing data in the PC game is handled right. We also have what we expect to performance improvements, a new patcher, and the new faster services layer. Most importantly, we have structured the project so that any development efforts apply across all platforms, so once we have all the platforms up to the same version, all future development should proceed in lock-step.
 
Future development targets, roadmap, and more will be released over the coming weeks.

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평가

“It's the type of experience that gets under your skin, making you want to come back for more.”
-IGN

“Perfectly balanced mech warfare”
-Polygon

“HAWKEN is everything I ever wanted in a mech shooter”
-Kotaku

Key Features

  • Fast Mech Gameplay: War is a Machine. Pilot hulking death machines and use massive weaponry to destroy your foes.
  • 18 Unique Mechs: Determine your method of mass destruction. Choose from 18 unique classes including the lightweight assassin like Reaper, the medium blitz mode Raider and the heavy tank-like Incinerator. Each mech is unique with their own special abilities, stats and weapon loadouts.
  • 6 Game Modes: Play cooperatively or competitively in the 6 game modes available. Deathmatch, Team Deathmatch, Missile Assault, Siege, Co-Op Bot Destruction and Co-Op TDM.
  • Stunning Dystopian Environments: Experience a planet in the depths of war. Battle across decaying cityscapes, desert towns, post-apocalyptic wastelands, jungle outposts and secret weapons facilities.
  • Loadout Customization: Customize your playstyle with a wide array of internals that offer passive improvements, as well as offensive, defensive and functional items. There's also a plethora of cosmetic enhancements to truly personalize your mech.
  • Arsenal of Weapons: Choose your weapons wisely. Massive sniper rifles, rotary cannons, ballistic spike guns, fireball launchers, corrosive chemical weapons and dual mode explosive launchers are just a few of your options for ordnance.
  • Variety of Items: Use the right tool for the job. Deploy a hologram to fool enemy mechs, use an EMP to shutdown their core systems and then launch a high explosive grenade or detonator for their fiery demise. Choose from 12 unique items which offer a variety of gameplay.
  • Enhanced NVIDIA PhysX: Take your battle experience to the next level with the latest in NVIDIA’s PhysX technology. Explosion and particle effects are incredibly more detailed to provide the optimal visual experience of mech warfare.
  • Oculus Rift Support: Fully immerse yourself in mech battles with gameplay support for the Oculus Rift.

게임에 대해



HAWKEN is a multiplayer first person shooter for PC that places you inside a mechanized war machine on the battlefield of a dystopian world called Illal. With strategic, fast-paced gameplay, HAWKEN features incredible alien landscapes, customizable and upgradable mechs, and dynamic experiences across multiple competitive game modes.


HAWKEN features 6 game modes: Team Deathmatch, Co-Op Bot Destruction, Missile Assault, Siege, Deathmatch and Co-Op TDM. Each mode offers a unique gameplay experience that requires a different approach and hones a separate set of skills.

  • Team Deathmatch
    Two teams of six group together and battle as a team in a race to 40 kills. Fighting as a group and knowing when to play defensively is essential to survival.

  • Co-Op Bot Destruction
    Team up with three other pilots for 25 waves of increasingly intense encounters against computer controlled mechs and attack drones. Every fifth wave is led by one or more elite boss mechs that can’t be defeated alone. Move as a group, plan your attack, and spend your resources wisely to eek out a victory against all odds. Co-Op Bot Destruction is currently available on the Facility and Front Line maps, each featuring a unique set of enemies.

  • Missile Assault
    Split your team of six into groups and compete over three missile silos spread across the map. Capture a silo and maintain control over it to launch missiles against the enemy team’s base ship. Control all three missile silos to do bonus damage and end the battle even sooner. Flexibility and effective use of items are the key to destroying the enemy base before they destroy yours.

  • Siege
    Collect EU from two energy sources in neutral territory and return them to base to launch an attack ship at the enemy base. Fight for control over the Anti Aircraft battery in the center of the map to keep your ship from being shot down before it reaches and destroys the enemy base. There is no time limit in Siege, but every ship you launch is more powerful than the last.

  • Deathmatch
    Watch your radar and be careful not to expose yourself until you have the advantage in an intense free-for-all battle. The player with the highest score after 10 minutes wins.

  • Co-Op TDM
    Team up with 5 other pilots for online TDM against computer controlled mechs. If you want to jump into a match and have some fun without concerning yourself with human opponents, then this is the mode for you!


HAWKEN features a wide range of customization options that allow you to craft a unique look and equipment loadout that other players will remember.

  • Cosmetic
    Strike fear in your enemies and confidence in your allies with unique trim colors & paint patterns, chassis parts, thrusters, and repair drones. Taunt defeated opponents and make your teammates laugh with comic mech emotes and deployable hologram generators. Make yourself at home in your mech by using cockpit decorations, custom HUD colors and different combinations of primary and secondary reticles!

  • Practical
    Customize your play style and abilities with passive internals and deployable items. Internals take one to three of six available internal slots and range in effect from giving your mech a unique ability, such as dashing or doing a 180 spin in mid-air, to temporarily boosting damage or healing each time you gain a kill or assist. Items can serve as an additional weapon (e.g. EMPs, Grenades), a deployable piece of equipment that helps you and your teammates (e.g. Portable Scanner, Shield) or one that disrupts your enemies (e.g. Machine Gun or Rocket Turret, Radar Scrambler). Select a loadout that matches your play style to defeat your enemies quickly, support your team, or control tactically important areas of the map.

Game Guide



HAWKEN offers pilots numerous mechs in three different weight classes that fill a variety of distinct roles on the battlefield. Find the mechs that match your play style and study the strengths and weaknesses of enemy mechs in our comprehensive mech guide.
http://www.playhawken.com/game-guide/mechs


HAWKEN has numerous maps to explore. But you can’t always enjoy the scenery--or get your bearings--while boosting away from enemies. Our Map Guide includes interactive maps showing major points of interest for every game mode on every map, plus lore, screenshots, gameplay tips, and more.
http://www.playhawken.com/game-guide/maps


Every mech starts with one primary weapon. You can purchase two additional primary weapons in the garage. You can purchase the alternate primary weapon at mech rank 3 and the prestige weapon at mech rank 5. You can swap your primary weapon in the Garage or in the Staging Area before a match or between respawns. Each mech only has one secondary weapon. They cannot be switched out for alternatives like primary weapons. However, all secondary weapons possess a special ability that provides additional functionality. Use the middle mouse button to activate that ability.
http://www.playhawken.com/game-guide/weapons


HAWKEN lets you change your equipment to customize and upgrade your mechs. You can equip a variety of useful items and deploy them in battle to gain an edge over your opponents.
http://www.playhawken.com/game-guide/items

시스템 요구 사항

    최소:
    • 운영체제: Windows XP, Windows Vista, Windows 7 (32bit or 64bit)
    • 프로세서: 2Ghz Dual Core
    • 메모리: 3 GB RAM
    • 그래픽: 512 MB Graphics Card Supporting DirectX 9.0c and Shader Model 3.0 (NVIDIA 9800 GTX or AMD HD 5670)
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 5 GB 사용 가능 공간
    • 추가 사항: 1280 x 720 or Higher Resolution
    권장:
    • 운영체제: Windows XP, Windows Vista, Windows 7 (64bit)
    • 프로세서: 3Ghz Dual Core
    • 메모리: 4 GB RAM
    • 그래픽: 1024MB Graphics Card Supporting DirectX 9.0c and Shader Model 3.0 (NVIDIA GTX 460 or AMD HD 6850)
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 5 GB 사용 가능 공간
고객 평가
Customer Review system updated! Learn more
최근:
대체로 긍정적 (평가 250 개)
전체:
매우 긍정적 (평가 17,476 개)
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10.2 시간 기록
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게시 일시: 2016년 7월 9일
암걸릴땐 확실히 암걸리고 잼있을땐 확실히 잼있는겜
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게시 일시: 2016년 7월 11일
아시아 서버가 없는게 너무아쉽지만... 이정도 수준이면 정말 잘만든거같음
대신 콘텐츠가 그렇게 많다고 느끼진못함

9/10
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2.0 시간 기록
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게시 일시: 2014년 2월 11일
이전 유저들은 공짜로 이게임을 받았네요
하지만 베타 당시에는 한글이 지원되어서 괜찮았지만
지금은 한글이 사라져서 없네요
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48명 중 47명(98%)이 이 평가가 유용하다고 함
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12.8 시간 기록
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게시 일시: 2014년 2월 20일
이 게임은 메카닉 FPS 온라인 인디 게임이다. 원래는 비 스팀 게임이었지만 2014년 2월 11일 경으로 스팀에 얼굴을 내밀었다.

이 게임을 하면서 모 넷MARBLE 의 메탈RAGE가 계속 생각이 났었다. 하지만 그것과는 다르게 1인칭이라는 것이 특이했다.

한가지 놀라운 사실은 이 게임을 고작 10명이 만들었었던 것이다.(ㄷㄷ) 그러나 소수의 개발자가 만들었음에도 불구하고

엄청난 퀄리티를 뽑아주니 절로 박수가 나온다. 그리고 언리얼 엔진3를 사용했고 NVIDIA 의 PhysX 를 지원한다.

이 게임은 현재 베타 버전이며 29.99달러로 게임을 살수있다.

(필자는 비 스팀이었을 때부터 플레이를 해와서 이메일로 코드를 받았다.ㅋ)

여러분도 언젠가 한번 이 게임을 플레이 해보길 원한다. 사양같은 자세한 내용은 스팀 에서 찾아보도록..
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45명 중 38명(84%)이 이 평가가 유용하다고 함
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2.2 시간 기록
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게시 일시: 2014년 2월 13일
로봇 로봇! 메카 메카! 지잉지잉지이이-잉 철컥철컥 쿵쿵

핑이 높아서 외국사람들이 미쳐 날뛰고 있지만 재밌음

그러니까 스팀으로 이사왔으니 핑 해결좀 ㅡㅡ
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56명 중 43명(77%)이 이 평가가 유용하다고 함
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23.3 시간 기록
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게시 일시: 2014년 2월 13일
12명이서 만든 게임... 1200명이 아니고?
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17명 중 16명(94%)이 이 평가가 유용하다고 함
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8.1 시간 기록
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게시 일시: 2014년 3월 5일
메카닉 FPS라는 다소 한국에선 생소한 장르이기 때문에 더욱 애착이 갔던 게임이 아닌가 싶다. 개인적으로도 건담같이 잘꾸며진 메카닉이 아닌 뭔가 실용성 있어 보이는 메카닉을 좋아하는 편이라 로봇의 디자인 자체는 꽤 맘에 들었다. 다만 아쉬운 점이라면 서로 겹치는 디자인이 상당히 많다는것. 또한 커스텀의 바운더리가 생각보다 그렇게 크지않다. 다른 종류의 기체끼리 같은 커스텀을 사면구분이 잘 안갈정도. 또한, 물론 앞으로 무료로 제공될 게임이라는 것을 감안하면 스킨이 유료로 팔리는 것은 이해하지만 기체마다 공통되는 파츠가 없이 무조건 새로 사야한다는 점은 커스터마이징에 있어서 부담스럽게 다가온다. 또한 내가 못해서 그러는 것이길 바라지만 레벨업이 상당히 빡세다. 심지어 이번에 이벤트로 부스트를 제공했음에도 불구하고 빡세다는 느낌을 지울수 가 없다. 또한 컨텐츠의 부족도 앞으로 해결해야할 숙제라고 생각한다. 개인적으로 이 게임을 상당히 기대하고 얼리 엑세스로 사보았지만 생각만큼 만족을 하지 못한것 같아 아쉽기만 하다.

Ps. 최근 업데이트를 통해서 기체끼리 스킨을 공유하게 되었다. 이는 기체의 색갈뿐 아니라 기체를 고치는 드론등 개발자 입장에선 꽤나 통큰 패치가 아닐수 없다. 또한 조종석인 콕핏을 커스터마이징할수 있게 된점도 좋게 볼 수 있을거같다. 지금은 아시아 섭에서 유저가 꽤나 줄어든것 같지만 개발자의 이같은 패치에 감사하며 추가로 적었다.

8/10
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10명 중 10명(100%)이 이 평가가 유용하다고 함
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21.7 시간 기록
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게시 일시: 2014년 2월 24일
HAWKEN[호큰]
정말 잘만든 게임입니다
모두 호큰을 사시면 후회도없고 오히려
팀포트리스 처럼 질질끌수잇는 게임입니다
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10명 중 9명(90%)이 이 평가가 유용하다고 함
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1.0 시간 기록
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게시 일시: 2014년 4월 17일
거대한 TV박스 가 날아다니는 어마어마한 게임

아주 재미지다
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9명 중 8명(89%)이 이 평가가 유용하다고 함
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7.2 시간 기록
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게시 일시: 2014년 3월 23일
나쁘지않음, 좋고, 메카닉을 좋아하는사람으로는 100점은 할만함.
근데 free 2 play 답게 무언가 커스텀마이징이나 욕구를 채우고싶으면 지나치게 노가다하거나 돈을 퍼부워야한다는 특징이 남아있다는게 아쉬운데
게임 자체는 좋은게임
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